An ancient gift WoW Legion Suramar Guide: World Quests, Reputation, Ancient Mana. Advance on Suramar



The ability to cultivate fields and grow cereals on them has not been available to mankind for many thousands of years. Ancient people were mainly engaged in gathering, and to a lesser extent hunting. They ate fruits, leaves, dug up roots, and occasionally hunted. The "wild" tribes now being discovered in Africa have no idea about the cultivation of grain.

Who was the first person who decided to throw a handful of wheat into the ground, and then thresh it and bake a cake? The records on the tablets that have come down to us, left behind by the Sumerian civilization, tell us that agriculture was a gift from the gods, although the gods themselves did not do it.

Supporters of this theory argue that the need to eat cereals comes from the difference in blood composition between ancient people and some "gods", or alien beings. How they ended up on Earth, intentionally or as a result of a shipwreck, is unknown. However, they immediately discovered that they lacked the foods that would maintain the required amount of copper in their blood.

In addition, there was another danger. Under terrestrial conditions, copper-based blood quickly becomes viscous and clogs the vessels. Therefore, products were urgently found that could neutralize blood thinning. They were, again, cereal grains and grapes.

The blood of a human being contains a large amount of iron, which is the second most common metal on our planet. Especially a lot of iron is found in fruits, berries, leaves and legumes. But in cereals, iron is practically absent, but there are sparingly soluble salts that reduce the absorption of nutrients and settle in the body in the form of toxins.

In addition, the method of preparing cereals itself raises questions. After all, whole grain porridge has much more vitamins! But in the refined grain there is a lot of copper. In addition, iron is a more active element and is able to displace copper from the blood. Grain would be the most suitable food for creatures whose existence depends more on copper than on iron.

Copper-based blood should have a bluish tint. Doesn't it remind you of anything? For example, the expression "blue blood", denoting belonging to an ancient family of rulers, elected. Obviously, there were much fewer iron gods on the planet, but copper surrounded them from all sides.

Interestingly, the mining of copper and the beginning of the manufacture of dishes and jewelry from it also coincide with the period of the beginning of agriculture. But when in contact with copper, the body is able to absorb it, transferring it from an inorganic form to an organic one. Perhaps the gods who arrived on Earth for this purpose began to wear copper jewelry, and only then did the human nobility adopt their habits in order to at least get closer to the "great" ones?

Apparently, the representatives of the alien race seemed so divine to the ancient Sumerians that they meekly accepted a new order - to cultivate cereals and mine copper. For the people themselves, the cultivation of grain crops has done more harm than good. Of course, on the one hand, this provided stability, since grain can be stored for a long time and feed people during the winter periods. However, along with this, the diet of people has become much more limited. Modern research has established that the share of cereals in our diet is about 60%.

At first, there was not so much cultivated grain, and simpler people continued to "eat the old fashioned way." However, the nobility tried to imitate the "divine" in order to exalt themselves in the eyes of their contemporaries. The mummies of the Egyptian pharaohs, who died at a fairly young age, were already found to have heavily worn teeth. Millstones, which were then used for grinding grain, were made of stone. Small pebbles now and then fell into the flour, from which they baked wheat cakes for the pharaohs. When in contact with such abrasive substances, the teeth quickly wore out. The pharaohs knew this, and yet they were unable to refuse the "food of the gods", but simply bread.

Among the animals of our planet, reptiles can be noted, which also have bluish blood, giving their skin a gray tint. For example, the blood of an octopus contains the pigment hemocyanin, which works on the basis of the same copper. Is it possible that the gods were reptilians? Look at the figurine found during the excavations. Lizard head and human body. Is it possible to combine the bodies of a reptilian and a humanoid, or did the imagination of ancient people "finish" the lower part in its own image and likeness?

By the way, the Sumerians themselves never called the aliens "teachers" and did not mention their kindness and love for people. It seems that the gods did not have special ethical concepts and, having discovered less developed creatures, they simply made their slaves out of them.

The development of agriculture gave impetus to population growth, and also created the prerequisites for living in more cohesive communities - more people in smaller areas. Of course, at the same time, sanitary conditions worsened, and various diseases and outbreaks of epidemics began to appear. On this moment it is not known where the alien gods with blue blood disappeared, but they forever changed the history of mankind and determined the further path of its development.

The story of Suramar will continue in patch 7.1 with a quest chain, the Uprising achievement and the Arcanist's Manasaber mount. The quest chain is already available for testing on 7.1 PTR and we got so carried away with it that we went through it all!

Spoilers ahead! If you want to enjoy the story development yourself, in the game, please stop reading right now.

For completing each part of the storyline, players are rewarded with an item ranging from ilvl 830 to 850. In addition, Nightfallen for reputation will sell new item Recipe: Potion of Prolonged Power .

Insulation

When you return to Suramar, everything looks normal at first. The Nightfallen live an ordinary, quiet life in Shal'Aran. They have returned to their original appearance, and the cave is full of refugees and jewels.


However, communication with Lunar Twilight has been cut off (Crackdown), so during the inspection you will find many killed or captured townspeople. Suramar is infested with even more demons than before, even ones that will immobilize you and immediately remove your disguise.


The Lunar Twilight teleport has been destroyed and your first task is to help the inhabitants (you met many of them in initial quests Suramara) to escape. The master of Lunar Twilight has been killed, but her family is safe. The benefactor Scarlet and her girls skillfully fought off the demons and now they will go to Shal "Aran, they do not need to be saved. Master Devlin will not leave until he takes his priceless vase, and Torvos does not want to leave his son Valant.

You will help them escape in one of the gondolas, and then you need to contact Oculet to open new portal in Shal'Aran on top of Evermoon Terrace.

Missing

First Arcanist Thalyssra has received bad news of the Nightfallen uprising and needs your help.

The Nightborne desert the army (More Like Me). Victor brings you the news that the inhabitants have been captured (Missing Persons), taken to the Astravar harbor and put on boats going to the Demon Island.


Hurry up and save them (Hostage Situation) by disguising yourself as a prisoner and freeing the citizens from demons (In the Business of Souls , Smuggled!). For this you will receive a relic of level 830.

Trade tyranny

Li "years fulfilled the deal. The first sorceress Thalyssra needs your help to act according to new information.

Lee "years warns you that Vanthira wants to be a good example in the center of Suramar, so that others can see what happens for disobedience. He was thrown into a magical prison, where the guy is slowly dying in full view of the whole city. You must find the location (Essence Triangulation) Vanthir and save him before it's too late (Nullified , Sign of the Dusk Lily , Waxing Crescent!) This will earn you ilvl 835 shoulders and chest.

Inside Shal'Aran there is a hologram of Lee's and during the first five weeks of imprisonment, she has a new message for you. She'll even alert you to the Nightborne's new obsession with Pepe:

There are no promotions yet. I suspect that Elisande is quite comfortable in this climate in the city. It's quiet here. Perhaps our people are afraid to cry after the atrocities in the Lunar Twilight...

I'm unable to locate Vanthir. I don't see his name.

Funny, Elisande is the most unpunctual person I've ever had the misfortune to serve.

I will let you know again as soon as I can. Take care.

At your request, I asked about the situation in the Fel Soul Hall. It seems your efforts have slowed down the smuggling considerably. But unfortunately, most likely, they will not leave it like that.

There are rumors about the cleansing of deserters after the events in the Astravar harbor. Advise your people to be on the lookout. More defectors may join you.

Good news, in the palace new fashion. Everyone is obsessed with decorative orange faces on their heads. Weird.

As usual, I continue to look for our mutual friend. As soon as I know more, I will personally talk to you.

Be strong, First Enchantress!

I'm so glad Vanthir is safe. Give him the best! I hope to meet him in person soon.

The tension is rising. The Twilight Lily really scared the nobles. They disagree on how to handle the situation and see violence as the best option. I'm worried for those stuck trapped in the city.

I noticed some movement in the Promenade - they are strengthening their positions. Don't lose sight of them.

I will let you know when I have more information.

Your new allies have not gone unnoticed.

I don't know where you found such a group, but I like the way they're infiltrating the Promenade.

Anxiety is growing. Nobles are no longer delusional about avoiding combat. Elisande won't let them stand idly by while Suramar is overrun by outlanders.

We haven't won yet, my friend.

Be careful and stay strong. See you soon.

I do not have much time. Unfortunately, this report will be short.

Elisande is furious. She's planning something, but I don't have any details.

I am more careful than ever. As soon as I know what she's planning, I'll contact you right away.

Be careful.

elven problem

The Alliance and Horde have arrived in Suramar. First Arcanist Thalyssra needs your help to prepare.

In this chapter, you will meet Tyrande Whisperwind, Lady Liadrin, and Vereesa Windrunner. They set up a military camp on the other side of the city gates. Tensions rise as the various elven cultures intersect in the Nightborne. This is especially emotional for Tyrande, she was born in Suramar and doesn't trust Thalyssra.


You help set up a camp, clear out demons in the Great Promenade (Down to Business, Powering Down the Portal), and make contact with night elf and blood elf spies in the city (Taking a Promenade). You then defeat the Magister's Right Arm (Break An Arm). As a reward, you will receive level 835 legs or feet.

Tyrande:

I'm glad to see a friend's face on the battlefield.

It's... hard... for me to go to Suramar again. It has been ten thousand years since my feet last felt the grass on these lands.

Then we fled from the Burning Legion.

I would never have believed that I would have to return to my birthplace to wrest it from the hands of those I once considered my people.


Lady Liadrin:

Vereesa is so obsessed with revenge on the Horde that we can't trust her with our flank.

Tyrande is a lookout. She knows nothing about this type of war. As long as her intelligence is useful, she should save the Kal'dorei from the main attack.

My blood knights are the only ones capable of holding out against this conflict.

crafting war

First Arcanist Thalyssra needs your help to equip and train her growing rebel army.

Every person is busy with work, so you will help all the NPCs! Firstly, Shal "Aran is overflowing with refugees, and there are not enough lasso" dor fruits to feed everyone. You will go to Azsuna with Valtrois to redirect the magical ley lines to Shal'Aran (Oculeth Ex Machina). In this quest series, Valtrois helps Stelegoza and they argue over who is better at magic and ley line placement (The Art of Flow). But however, at the end of the quest, they become good friends and shower each other with compliments (A Dance With Dragons). As a reward, you will receive an accessory or a level 840 ring.

Then, the Alliance and the Horde start having problems in the camps (Trolling Them). You will have to expose the Nightborne infiltrators and put an end to the Alliance and Horde's pranks on each other. For example, in the Horde camp you will find a golden disc called "Sunwell Spare Part".

Your ultimate task is to bring the Nightfallen army into battle form. Victor is unhappy with the fighting spirit of the warriors and sends them to Black Rook Hold to fight ghosts (We Need Weapons, Citizens Army, Learning From the Dead). For this, you will receive level 840 shoulders or wrists.


Upon your return, Roszelet will attack Meredil (Trial by Demonfire), so you will need to prepare your army for the test.

Advance on Suramar

The combined might of the elven armies is ready to attack Suramar. All they need is your order.

Tyrande, Liadrin, and Vereesa follow Thalyssra's plan to storm Suramar (Ready for Battle). Khadgar is very impressed that Thalyssra got the consent of all three!

You fight your way through the Great Promenade and the Concourse of Destiny with the support of the Alliance, Horde, and Nightfallen. The Kirin Tor creates a base on the second floor of the Haven (Full Might of the Elves), and Oculeth creates a new teleporter to Shal'Aran (Staging Point). Your reward is a level 840 helmet or cloak.


Khadgar and Oculeth become good friends. The oculeth is impressed by Khadgar's account of Dalaran moving.

Elisande's Report

The rebels are ready to attack the gates of the Nightborne.

Elisande insults the three elven leaders and casts a powerful temporary spell on the rebellion members, effectively freezing them in place (Gates of the Nighthold). Only you and Khadgar escaped the spell because you weren't on the front lines.

Elisande:

Kaldorei? You have dishonored a glorious past by hiding in the trees and hiding behind false piety. You have grown up like savages, like trolls that loiter in your forest.

Kel Dorai? You peasants playing nobility too willingly mixed with the lower races, diluting the bloodline. You are not worthy of the names of the high elves.

Sin Dorai? Of all the elves, I thought you would only understand the choice I made to save my people. Instead, you teamed up with misfits and monsters.

All of you humiliate your proud lineage. All of you have forgotten the ancient power that is yours by right.


You both want to break into the time bubble to get Tyrande out, but that's too risky a strategy. Thalyssra indicates that Lee's coded messages are in recent times do not come and she is afraid that these events are connected. When you decode her messages, you will find out that Lee "has been at new council meetings (Those Scrying Eyes). She advises not to attack the main gate, and reports that there is an unprotected entrance under the Sanctuary of Order. After that, her message ends abruptly.

Together with Valtrois, you explore the barrier under the Sanctuary of Order. This magical barrier is not powered by the Nightwell. Elisande draws strength from nearby ley lines. After researching them (The Seal's Power), Valtrois starts working on a plan to disable the barrier. For this task, you get feet or chest level 845.

Infiltrating the Nighthold

It's time for the final assault on the Nighthold.

Li "years was captured by the evil First Enchantress Adrias Narassin (A Message From Our Enemies). Most likely he is a distant relative of Athrikus Narassin from the original quest lines.

You and Thalyssra go to rescue Lee's, but your Withered army can't stand against the Nightborne's fel magic. Resisting Arrest. Meanwhile, Oculeth is exploring the Terrace of Order to collect data (Survey the City) and some notes from his old workshop for further research (Experimental Instability). Now you will be able to stand against Felborne (Felborne No More). Your reward will be a level 845 relic.

Strong as our will

The Nightfallen will need your help to rise from their knees and become a full-fledged army.

The essence of the Valtrois plan is that you need to cut off several lines of force at once. It will definitely destroy the barrier. After placing the Breakers (), you follow the Sanctuary and fight the guards (Breaching the Sanctum). With a Telemancy Orb and the help of a Withered Fel Resistant, you fight your way through the Sanctuaries of Order. Adriasa's shield is vulnerable to the Withered, and they defeat her with ease.

Khadgar and Thalyssra wait outside the entrance to the Nighthold. They say that you heroically destroyed the time barrier and freed the captured Alliance and Horde. For this you get legs or arms of level 850.

Khadgar is deliberately telling you, "The Withered won't last long. They're assembling an elite group of champions and will fight to the bitter end. I'm sure you're familiar with this tactic! We'll be right behind you."

There are still a few left untold in Suramar storylines, for example: Lady Li's fate is years old, but it looks like they will be told in future Legion updates.

in WoW Legion full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is still full of life. The adventurer opens the road to the most eventful Legion location only at level 110, but a huge heap of quests, two epochal dungeons, a raid and a lot of interesting things in general are definitely worth the wait.

There is a lot to do in Suramar, and first of all, you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are trifles, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting business (the quest " Discovering Khadgar") - here the Suramar plot starts.

There is no need to talk about the plot - there are solid spoilers, so just know that the Suramar plot is worth following and going through it completely, besides, there is a good reward for it in the form of reputation, gold, artifact power and even an epic mount, but about all this in order.

This guide will help beginners get their bearings in Suramar, as well as those who just want to make sure they don't miss anything. For convenience, it is divided into several sections.

Generally story quests the Nightfallen cause no difficulty, but Telemantus Oculeth is worth mentioning. Shortly after you meet him, Okulet asks you to take some things from his old dwelling, and during the task “The Subtle Art of Telemancy”, you find yourself in a teleport system. Finding the right ones is quite simple - the Oculeth tools are in the Distortion Lab and the Telemetry Lab, but a couple of secrets are also hidden here.

The "library" teleport will take you to a distorted space, from which the Oculet will rush to pull you out, but if you examine the distortion more closely, you can find hidden treasures. To prevent the Oculeth from "saving" you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit, a statue of an elf and a reward in the form of a chest with change and the power of an artifact will be waiting for you.

Next, Thalyssra will send you to explore Anor's lowland on the quest "Connecting to the Ley Lines". Valtrois, who is just there, will not be glad to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the Ley Line of Anor Basin, and the puzzle itself, which is proposed to be solved, is extremely simple, however, after activating the Ley Line, you get the opportunity to activate other Ley Lines throughout Suramaru. It’s better to take care of this in advance, because later in the story you will still be forced to run around all the caches, and it will be better if you don’t have to run so much.

Side quests

Side quests Suramara is not inferior to the story ones in twisting, and sometimes even surpasses them. The main reward for completing them will, again, be the power of the artifact, but you can’t get the achievement Good Suramaritan without them either.

If you've passed by the vrykul settlement of Jandvik, where vrykul and naga fight day and night, you've probably noticed that both of them don't like you. However, you can become Jarl of Jandvik - you can start the plot of this settlement in the forest near the village, where a vrykul lady named Toril is just waiting for someone to help her drive off the naga.

In addition to Artifact Power, a few stacks of Ancient Mana, and the useless title of Jarl Jandvik, you'll also get the ability to breathe underwater and swim fast in the nearby bay, and since that's where several world quests take place, this reward will definitely come in handy.

In the same place, in the city of the nightborne, you can complete the Blood and Wine quest chain and get the Unshackled Mana Snake pet for the Gift of Balance quest.

One of the local quests in Suramar sends you to train the withered to become useful. The goal of preparing the withered is to reach Telemancer Oculeth at the other end of the ruins and still survive, bringing at least one wither with them. This is not as easy as it might seem, but right approach everything's possible.