An old friend who is better than the new two. An old friend that's better than two new ones...to faraway lands

Sudden surprises are the most pleasant. The difference between a game from experienced creators and the same game from a little-known studio is obvious. We know EA Black Box, we know what to expect from her, and we are unlikely to get fatal surprises. From absolute shame and failure, they are insured, other teams are able to present anything. Last year Juiced painfully kicked the gum Underground 2 but lost Most Wanted . Seven months earlier Bugbear gave flat out- a luxurious game, which is scary to be a competitor. Now, having hardly escaped from the networks of the second part, we are ready to declare: a competitor Flat Out 2 be no longer possible.

Symphony of Destruction

Do not think anything bad, there is always something to strive for. This time, what the Finns have created does not fit into the framework of any formula. Seriously, at the very end of June, it was not some kind of sequel that drove into the stores, but another game that firmly stuck to the powerful foundation of the original.



Five minute intro video Demon Speeding from Rob Zombie clearly recounts the main essence of what is hidden in the four discs. If “Ultimate demolition derby” was the motto of its predecessor, then today there must be something monstrous in place of this phrase. The sequel changed the vector of degrees to exactly one hundred. We used to painstakingly calibrate turns, control speed, carefully use nitrous oxide, and now the skills of careful driving should be left at the door. Perfect laps found in other projects (pass a circle without a single scratch) are not possible here by default. The latest NFS is not good for examples. You most likely have never seen a similar number of destructible "elements". From fences, boards, tires to gas stations and the real "corner", apparently accidentally left unattended. Breaking to pieces is rewarded with the usual bonus of additional Nitro, and the most militant vandals get a special “bulldozer” rating and additional monetary units. A similar scheme for breaking into chips comrades on arrival. You, perhaps, are a cultured, quiet, shy person and do not want to arrange a stunt show on the bare asphalt. Then you will be forced, because of artificial intelligence, additionally brutalized since the first part, where he behaved not at all peacefully. From accidents there is a real benefit, they are encouraged in every possible way, as opposed to inaction. Collisions are ranked according to the strength of the impact. At the end of the race, a separate scorecard with specific fees is displayed. Bugbear went further and endowed each participant with a lifebar. Previously, it was also allowed to engage in the destruction of an opponent, but without privileges, now a bonus is due for vehicles knocked out of the race, and a very generous one at that. The feast is visualized accordingly. The physical model has changed for the better, defects have been fixed. Fireballs cheerfully crash into each other to the sounds of breaking windows, bending hoods and falling off parts. Each car can be “undressed”, leaving a bare motor, reminiscent of a frame and wheels, which, however, as in TOCA Race Driver, you can part. Compare a luxury sport car during the start and after the finish. More questions why licensed cars were not delivered will not appear. Tuning is limited to the replacement of parts. And no one offers a choice, take what you have. Painting with your own ornaments and decorating the trinkets is not provided. On the other hand, we do not find a special need for millions of spare parts and billions of their combinations.
All these conditions are met for the sake of one thing - for the player to feel what is happening, to be immersed in its speed and frantic dynamics. After the first mini-disaster leave Flat Out 2 alone will not work. Get ready for a marathon.

Fall Victim

Lots of fun this time around. The first part was reproached for its transience, in the sequel, the career mode is completely redone in accordance with the three racing classes. The usual "clunkers" are grouped into the first one, called "Derby". Cheap, completely broken samples and low speeds allow you to get comfortable and quickly adapt to a new environment. On the early stages no one will allow to accelerate up to two hundred kilometers per hour, however, for “warming up” just right. The acquaintance will end quickly, you will be prompted to go to the "Racing". Serious, powerful cars appear, rivals wake up from sleep. Finally, the latter is formed from professional sports models that give the appropriate sensations, different, to put it mildly, from the earlier ones. Each class has its own championship with a set number of cups divided into heats. There are only thirty tracks, but they are packaged in more than a hundred competitions. No deception. Thanks to the drastically changed nature of racing, the routes don't get boring: you model them yourself every time. The differences between the same race on a decrepit rydvane and a car polished to a shine are obvious. Plus, a great opportunity to learn difficult places and not repeat mistakes. Although this is, of course, more difficult. Opponents will not let you get bored.




They have a special place. A year and a half ago, a step towards the individualization of riders was already made. Bugbear not in vain endowed them with names. Let there be no full-fledged biographies, and descriptions casually flash on the loading screen and be limited to a couple of sentences. Opponents during the whole game (more than ten hours) do not change, we can learn the driving style, habits, temperament and even the character (!) of each. Soon you will figure out the favorites and outsiders, dashing, risky madmen and neat leisurely masters. Some “specialists” cheat (you can’t accelerate to 180 in ten seconds after meeting a tree) - you can’t do without them. About AI has already been noted earlier, there are almost no analogues. Everyone behaves very believably, that is, they make mistakes, they respond with a ram to a ram, they deliberately throw them into a ditch, they force them to make mistakes, they throw them out of turns, they arrange civil strife, turning roads into real training grounds. You can continue without stopping. Competing with such opponents is incredibly exciting. There are no sleepy flies two laps behind - the fight is always very tough. Once I won five hundredths, another time I lost one. There is not enough strength to be offended, except for yourself. In a word, do not expect inept extras at your own solo performance. Artificial intelligence is one of the central factors that give the game a special value.

Nowhere Ride

It is impossible to ignore the cards themselves. Roads run through forests, fields, deserts, city streets and highways. They are amazingly crafted. Each has short routes, ski jumps, "deposits" of nitrous oxide and traps. The assortment is like that of the forerunner, except that there are no winter competitions. The artistic part does not cause the former delight, but the picturesque and simply pleasing to the eye landscapes cannot be counted. What is merit and new system lighting. The shadows fall wonderfully on the glossy roofs of the cars, the reflections are excellent. There are banally beautiful landscapes. A mountain lake sparkling with glare, blinding mirror glass of skyscrapers, department stores with transparent domes. Yes, do not be surprised, they will give you a ride even in such exotic places. The increased detail, the sophistication of the models (there are about forty in total) is visible in the screenshots. Without next-gen, but it works fast. The requirements for the system are loyal - not like before - the latest accelerators are not needed.
Branded entertainment is not forgotten. Mocking mini-games with drivers instead of sports equipment were supplemented by much more insane disciplines. Basketball, baseball, American, European football, jumping over burning rings and so on are wonderfully combined with high jumps, darts and bowling. For the presence of high-speed races in the spirit of NASCAR and destructive arenas, do not worry. The diversity is amazing. Meet Flat Out 2 as much as you like, she is crazy about your company, she is ready to pamper you, entertain, amuse you. As a load, you will get an obscenely correct soundtrack of twenty-five "heavy" and "moderately heavy" songs. Among the most-most: mentioned Rob Zombie, Fall Out Boys, Audioslave and yellow card.




Dr. feel good

An exceptional sequel that is almost never released. There are not enough means of expression - delight, sheer delight, friends. The Finns do not want to stop and do not intend to leave the race. the best racing game name the year Flat Out 2 early. Perhaps competitors will appear, but for the time being there are no worthy candidates on the horizon.

P.S. The main advantage of localization is the date of its release, ahead of the world one by exactly one day. Despite the impressive experience of working on projects of this genre, it did not work out without mistakes, and even serious ones. "Strength" is translated as "power", the Latin alphabet slips in the headlines, and the serious names of the blows have turned into "bang, bang and rumble." Efficiency and general accuracy still justify these costs.

Gameplay: 9.5
Graphic arts: 8.0
Sound and Music: 9.0
Interface and control: 9.0
Author's rating: 9.0

In the middle of 90 races went with a bang. I still remember spending hundreds of hours playing Destruction Derby on MS-DOS... You know, this series set a kind of template for the "destruction racing" genre. Of course, sub-genres have appeared since then, but it all started with DD. Nowadays, there is both, which focuses on high-octane insane collisions, and (actually this is a simulator, really) that offers a realistic damage model, but then there were not many options. Obviously, DD has remained "the one" for me - will it be possible to at least get closer to it?

Here, the player has access to many options and modes, including multiplayer ones, from split-screen to Xbox Live support. In career mode, you will be handed a car and sent to participate in all sorts of races and stunts. The car can be "visited" in the garage between races and spend earned credits to upgrade the old or new car.

You can earn the mentioned credits different ways: win the race, complete the fastest lap, inflict the most damage on others, etc. They are also issued for each head-on collision with an opponent. The upgrade menu looks rustic, but quite suitable.

As already mentioned, there are several main types of races in the game, or rather three: the most common race, where you have to get to the finish line faster than others by hook or by crook; the so-called "Race for survival" (Destruction derby), the purpose of which is to smash as many enemies as possible, while remaining relatively intact (here points are awarded for each hit plus bonus points for destruction); and finally, a variety of tricks. The latter, although they can be stylized as bowling, darts, high jump or something else, in fact turn out to be the same "Accelerate and fly out of your car." It's just that if the high jump requires throwing the driver as high as possible, then bowling requires knocking down as many pins as possible, etc.

The player is offered three classes of cars: for derby (cheap, strong, in short, just rusty pieces of steel on wheels), racing ("golden mean" between speed and strength) and "street" (the fastest). As you progress through career mode, you will gradually move up the class ladder (if you earn enough money, of course).

In many ways, the gameplay is similar to that of FlatOut, and yet it has been slightly polished, and the game has become much more beautiful on the outside. Drivers flying out of the cab are still here, but now they are in no hurry to fly out from the smallest shocks for no reason. In general, it copes very well, and driving through a field strewn with debris, although quite difficult, is very interesting.

Among the soundtrack, you can find both good and bad. On the one hand, the soundtrack contains some well-known artists, on the other hand, the list of songs is very small and they are often repeated. Music aside, the sound is excellent; I especially liked the echo in the tunnels.

The graphics are also very good: textures and environments are pleasing to the eye, not to mention the cars. The flying debris, sparks and explosions that accompany the fiery death of the car look very clear and sharp, demonstrating the full power of the game engine.

Conclusion

Capable of bringing you tons of pleasure, that's for sure good game. Unfortunately, you definitely won’t be busy with it for several years, but it will definitely take some time, and it will be simply stupid to regret it.

Regarding the reporting game, the author of these lines had the following story. While he was enthusiastically biting his lips during the next online derby, two people who desperately hate computer entertainment gathered behind him and said the following verbatim: “ @#$%^! yourself! That's what I understand, the games have advanced!».

Respondents, of course, have not leafed through the magazine for a long time " gambling addiction”, but they are right about one thing: a car wash that has just appeared on sale Flat Out 2 really demonstrates how all the modern achievements of scientific and technological progress can and should serve the gameplay. Moreover, before us is the most open and friendly to the morally unprepared user game for many, many years.

Achievements

In general, the situation is unique: for the first time in my memory, a friend of those who is “out of touch” accidentally passing by does not need to explain in detail what is the beauty of what is happening on the screen - he himself sees everything perfectly! All these compliments, however, sound with one significant caveat. FlatOut 2 is a game exclusively for boys. If a girl is interested in her, then something is clearly wrong with the girl, take her to a compulsory barbitherapy course.

Why? Yes, because, if you suddenly do not already know, we are dealing here with a natural simulator of the collapse of sheds. FlatOut 2 (as well as the first part) is famous for the fact that this is a race in which absolutely all objects on the track, including the last board in the roadside bushes, behave according to Newton's laws. Moreover, drivers are also subject to the same laws, who, with a successful combination of circumstances, are able to break through the glass with their foreheads and fly out of the car. Finns from Bugbear Software for the first time combined the charm of ragdoll mechanics and raucous male used car racing. They also managed to tie a Havok-level physics engine to this entertaining action. The results obtained were, to put it mildly, astonishing. The roar of forced engines, dust in the camera, a large-scale demonstration of abuse of the bodies of drivers and other male joys in the second part were multiplied not by two, as we thought, but by all four times. Moreover, the sequel opens with a warning in which the authors urge you to wear seat belts while driving and state that no Empire Interactive, nor Bugbear Software in any way encourages all the mayhem that you will now play.

And on the screen at that moment something like this is happening: five rusty rattlets, raising dust, converge into a giant pile-small, from where another driver flies out with a screech. During the race, some particularly dexterous jeep hits a pole with the inscription "Finish" with its bumper. The entire structure collapses on the heads of passers-by, causing noise, accidents and pandemonium. A luxury sports car rushes into a furniture store at full speed, knocks over exhibits, overturns a $5,000 table, smashes a glass display case, and rushes on about its business. And so everywhere. FlatOut 2 takes everything we loved about the first part to the absolute. It's more than three gigabytes of freshly squeezed testosterone, seasoned with school physics lessons.

Ingredients

From a content point of view, FlatOut 2 neatly multiplies all the statistics of the original, that is, even more and even better. Here, let's say, racing races. They now take place in three classes - derby, racing and street racing. In order to get to the next level, you must purchase the appropriate car. The car is sold for money, and the money is earned by the most different ways. Each racing category is a series of cups to compete for. Cups are, in turn, tracks, there can be from three to five or six. And this is where the fun begins. First, money is earned not only by winning the race. Even if you came fourth, according to the results of the competition, you will definitely receive a certain amount - a small bonus can be received, say, by causing the most damage on the track. That is, if you, like the last bulldozer, knock down every fence and every gate on your way, you can count on profit. Or here, for some particularly outstanding blow to an opponent, they also pay well here. Secondly, there are other ways to earn a living: throwing an enemy driver out of the car, curly flipping competitors, a lap record and other pleasant achievements.

Moreover, after the completion of the next cup, you will also have access to a new earnings article - tricks. We will probably never get tired of writing about them. In addition to the classic races and derbies, Bugbear also came up with twelve sinister competitions like "throw the driver out of the car as far as possible" or "play the bowling driver". These same mini-games are available for joint pastime and cause completely indecent whoops from unprepared players. Unfortunate ragdoll figures groan, gasp, slam to the ground, knock down skittles with their heads, break through giant skittles with their bodies playing cards, fly through fiery rings and endure other humiliations. It is clear that such fun has a very indirect relation to racing - at the beginning of the race, you are given a car specially designed for mini-games, which has two giant turbines in the back. The car roars, accelerates to some cosmic speeds and serves as a kind of shuttle to launch the long-suffering rag doll into the air.

And here we must pay tribute to Bugbear - they turned these same mini-games into a real visual feast. First, in the final seconds before the free flight of the screeching driver, the action turns into foppish slo-mo. Secondly, a natural holiday takes place around: fireworks are fired, fire is burning, burnt nitrogen is escaping from the turbine, with all the special effects required. Normal, in general, male obstanovochka.

For such frills, a serious cash bonus is issued.

Well, the race itself has become a real madness. The speed here is physically felt by every cell. Cars roar, rake the ground out from under the wheels, crush each other with a flourish, literally fall apart, lose wheels, doors, hoods ... And this despite the fact that all the participants in the race, oddly enough, are trying to win. Moreover, they are trying very aggressively. Local AI is a separate line. Western reviewers desperately scolded the first part for the excessive speed of artificial intelligence. It is very interesting to see what they will write now, because the rivals have naturally gone berserk. Moreover, no fraud on the part of the computer is observed - driven by the collective silicon mind, drivers enter into a fierce confrontation with each other, make mistakes, go off the track, crash into bulldozers standing on the road and, in general, behave just like alive. At the same time, they control the situation very competently, which is why scenes regularly appear during the race, which confidently ask for any Hollywood blockbuster. For example, two cars that break through wooden barriers and take off on the next springboard into the air. At the same time, during the flight, one of them burns nitrogen and seems to go forward, but the opponent still manages to hit him with a bumper on the side, which is why both cars, having grappled, fall to the ground, tumble and, finally, crush the hulls against some wall .

Thanks to such an extremely aggressive AI, the personification of rivals conceived by Bugbear unexpectedly works. Do you remember how in the “First Hand” section we complained a couple of months ago that the Finns are unwisely wasting their energy on useless things like enemy “biographies”? So, it's time to throw out the white flag and admit you were wrong! After a few hours of playing, you already know all your opponents by name, you are afraid of them, you learn to deceive their tactics - in general, you enter into almost intimate relations with citizens. Moreover, the game very competently demonstrates to you who exactly is currently being fought on the track - in the lower left corner there is a portrait of the rider, who this moment is closest. Interestingly, in FlatOut 2, unlike any other race, there is no clear division into imbecile rivals and favorite rivals. That is, each of the participants in the race with equal success can be both in first and last place. There is no such thing as a predictable situation here at all. When a giant metal structure or a bucket from an excavator can collapse on your head at any moment - what kind of forecasts are there.

In addition to personification, Bugbear's second successful idea also worked - active points on the track. That is, there are moments on the roads where periodically something happens. On the mountain tracks, a collapse suddenly occurs, and boulders the size of King Kong nostrils are merrily flying on the heads of the drivers. In the city, you can easily throw a damaged monitor on the hood, which will make you gasp like a schoolgirl on guard in the toilet, lose control and certainly bite into a nearby ice cream tent. Attention to detail and stunning, and sometimes just brilliant level design - this is the main advantage of the second part of FlatOut in relation to the first. Here everything is thought out and everything can be used for its intended purpose. A gas station standing on the side of the road can explode, collapse the roof and fill up the road for rivals. By the way, do not think that the collapse of the sheds you arranged will suddenly evaporate when you drive through the circle at this very place. Here everything, including the last screw, is saved until the end of the race.

Well, a little more about innovations. From now on, every rattletrap presented in the store can be “run in” on a special track. Here you are given a huge field with a pre-installed springboard and a carefully provided concrete "ring" to test acceleration and maximum speed. Plus an endless supply of nitrous oxide, which in combat conditions you have to earn tricks and destruction. So, the main goal of such test runs is not to check the speed at all or, excuse me, the suspension. It is obvious that all normal people use this opportunity to smash a car into pieces with impunity, for which they have not been able to save up for the third day already. Thus, the Finns carefully revealed another Freudian complex of any man - the desire to smash into pieces everything that he cannot afford.

Capabilities

By the way, about "to smash to pieces." We kept silent about the main FlatOut attraction. That is, about the derby mode. This is when ten cars converge on a tiny patch with one single goal - "to kill all the people." They also thought of building such a humane entertainment on a computer reflections with its cult Destruction Derby. But it was Bugbear who came up with the idea of ​​adding Newtonian physics and ragdolls to derby fun. And if in the first part the matter was limited only to the deformation of cars, then FlatOut 2 shows stunning progress. How do you, for example, fight ten cars at a gas station? Regular explosions that scatter opponents in different directions are attached. Or, for example, a derby on the roof of a skyscraper under construction. Creaking building "scaffolding" is available. In general, what is happening at such moments on the screen cannot be called otherwise than autoporn. The sight of cars flying to smithereens touches strings in the male heart that are inaccessible to women, children and flowers. Play for at least an hour - and your inner Australopithecus will surely come out, scratch your hairy chest with hardened fingers, and then try to blow your nose in your mother's Gucci. We guarantee!

But the fun begins when you discover the coveted "online" feature. The Western, again, the press deservedly scolded the first part for the lack of the opportunity to fight in a derby over the Internet with living, you know, people. So, the sequel corrects this oversight, and how. The fact is that in FlatOut 2 there is an impressive number of hidden cars, among which are, say, a tractor or a school bus. Now try to imagine a fierce battle of ten tractors at a gas station, in which the author of these lines took part literally an hour before writing the article. When you, without rear wheels, carving sparks with your body, squeeze out gas and inject nitrogen, trying to finish off a successfully overturned truck, there is no limit, fortunately. This is some kind of completely forbidden, inexplicable feeling, which, probably, is studied in detail in university course psychology.

* * *

As you can see in the surrounding screenshots, visually the sequel still looks great. Bugbear carefully finished textures high resolution, added polygons to the models and screwed in a couple of nice special effects. Here - an amazing amount of physically correct objects in the frame that tumble, bounce, crack, break and generally behave just like in life. So, the main news is that all this splendor does not slow down at all. Running the game on a configuration that turned out to be lower than recommended, the author of these lines was pleasantly surprised by the complete absence of brakes. How they did it is unknown.

And in general - it seems that on the first part of Bugbear they were just warming up. FlatOut 2 is a really great game. Here, chiseled gameplay coexists with amazing graphics, and all this is also licked to a mirror shine. Plus, we have the only project to date that allows us to painlessly release our inner Sergei Shnurov to the outside. Valuable, by the way, property.

P.S. The domestic edition of FlatOut 2, released by the Buka publishing house, is not that perfect - the fonts periodically move out, and the training mode is called “textbook” for some reason. On the other hand, buying a legal version - the only way play FlatOut 2 online. So we recommend.

replay value-Yes

cool story-No

Originality-Yes

Easy to master-Yes

Justified expectations: 90%

Gameplay: 9.0

Graphic arts: 8.0

Sound and Music: 9.0

Interface and control: 9.0

Did you wait? FlatOut 2 is crystal clear gameplay powered by pure teardrop testosterone. Unpunished collapse of barns attached.

mini review

mini review

I was waiting for FlatOut 2 for about as long as the information about the development of this game hung.

After the first part, I wanted more and more and more: more, more spectacular, faster, more destructive in the end.

Time passed, and the release of the game came. Hello game license from Buka, let's start.

All my wishes and expectations came true: updated graphics and physics, new modes and cars, and of course the tracks. How much fun, pleasure was received, and how much time was spent playing this game, to be honest, you can’t count it, but there is hardly another arcade race that turns all ideas about arcade and racing upside down.

mini review


mini review

The destruction of already killed cars, the driver's departure through the windshield, and in some especially arcade modes, everything is worth it (run the carrier like a dart for darts into a huge target or play bowling with it). Aggressiveness of driving on "smash your car into the trash and at the same time your opponent" does not stop, is it necessary to cut it off? Break the fence and other obstacles! Set traps for your opponents by dropping freshly sawn logs or water tanks on them, blocking the road with all sorts of garbage, the main thing here is to be ahead!

mini review


mini review

I would like to note the soundtrack, in the second part it is the best and most powerful. The same remake - ultimate carnage will lose the second part in this one, and this remake itself, in my opinion, is worth playing only if you failed in the second part. Having traveled all these roads, even the new one new engine and two cars are not attractive to drive them again, and the new soundtrack wants to know better.

It's still not clear why bugbear decided to release a remake of the second part, and not a full-fledged third, but if you choose between the original and the remake, I choose the original, it's too early to do remakes

A short review of one of my favorite games.

That was the summer of 2007. I brought home a disc with FlatOut 2. Oh, I would have known then that this would be the game that I will go through more than once ...

Such a mixture of driving music (just after this game I fell in love with Fall Out Boy, Yellowcard fell in love recently), destruction and beautiful graphics I didn't see it anywhere else at the time. In general, it was my first love at first sight. I'll tell you more about it.

It's worth starting with the definition of the genre of the game. If one word to describe the gameplay, then it's ... autoporn. No, well, in what game will you still see how almost a dozen cars in a fit of passion trying to smash each other to hell? Where else can you drive through the mall, smashing everything that beats to a powerful soundtrack along the way? Nowhere. The game is unique.

So, the game has four main modes: derby mode (where you need to survive among rivals who are striving to crash into your car, you have to defend yourself in every possible way, attack enemy cars); career (posts of all game modes are collected there - derby, FlatOut-style races, where you need to try not only to come first, but also try to defeat as many opponents as possible: circuit racing(no obstacles, opponents can also be rammed, but there is no special point, because nitro is dialed automatically), tricks (they need to launch the driver on long-distance flights through the windshield - we play bowling, darts, football; for the duration of tricks, they give you a choice of five special rocket powered vehicles) Single player game(everything is the same as in a quarry, only on any open track and car); online game(Currently, only LAN play is available in the second part of the game).

The entire racing career in the game is divided into three classes: derby, professional racing and street racing. In the first class, cars are presented, battered by time, but very reliable. In the professional class, cars of a more presentable appearance are presented, in street racing - the fastest and most beautiful. The physics in the game pleases - the cars beat almost like in reality: the glass shatters into small pieces, the wheels can also fall off - the car's handling will deteriorate. By the way, about handling: there is a workshop where you can improve the physical parameters in every possible way that affect the speed, power, strength, and similar characteristics of the car. But repainting the body will not work - the color can only be chosen upon purchase. And among the bonus cars there are, for example, a Batmobile (Flatmobile) and a school bus.

I would like to note the excellent graphics. For 2006 it was something very cool, and even now the game looks great. Sparks, glass, other rubbish smashed into the trash ... Sunsets, deserts, a night city - looking at such beauty, you can’t even believe that the game was released more than seven years ago.

And the soundtrack... It's great too. It contains the best songs of great artists: Yellowcard, Fall Out Boy, Nickelback, Megadeth, Alkaline Trio, Rise Against, Motley Crue, Rob Zombie and other lesser known but no less cool artists. They fit perfectly into what is happening on the screen - it looks like a real symphony of destruction. Thanks to this soundtrack, I started listening to FOB. But the composition Breathing by Yellowcard does not fit in very well - after all, the song has some kind of romantic overtones. In the PSP version of the game, the soundtrack was replaced with the one that later appeared in the "remake" of the second part (in quotation marks - because it's hard to call Ultimate Carnage a remake). The soundtrack there is kind of “viscous”, not at all suitable for such a game - I don’t know any of the performers whose tracks are used in this version of the game.

By the way, about the port. Head On is the same game, but with worse graphics (a paradox, but everything looks very nice) and, as I mentioned above, with a different soundtrack. Everything would be fine, but the port came out, to put it mildly, not very good. Of course, everything can be attributed to the low power of the console, however, the game was released on PS2, moreover, there are no brakes, and the graphics quality is the same. The PSP version just wasn't properly optimized. Well, not very pleasant little things, like interface elements that are not adjusted to the wide screen of the console, are also not encouraging .... As a result, a port was released where FPS sometimes sags up to 10 frames per second, if there are a lot of small details in the frame, 30 frames per second to see in this version is a rare sight. However, I went through this version a couple of times, due to its portability, I really like it. And the pirates also tried and replaced (not completely, but still) the soundtrack with the original one from the second part, it is much more pleasant to play with it.

A separate word is worthy of multiplayer: playing with friends in this game is a lot of fun! I strongly advise you to try to do this business at your leisure, you will understand what I mean.

The first part of FlatOut was not something extraordinary, however, the game made a lot of noise, the second part became a true legend in its genre. Yes, now they will tell me that there is BurnOut: Paradise - yes, the game has some similarities with FlatOut 2, however, this is a bit of a different story. Ultimate Carnage is a slightly improved version of the second part, with a couple of new cars, tracks and characters, and most importantly, it was released on the Xbox 360, a game with the GFWL platform appeared on the PC, which became the object of hatred of millions of gamers. The third part was given to someone else for development, in the end something vile, absolutely unplayable and not related to the series came out, despite the fact that the product bears the proud name of FlatOut ... But in 2012 Bugbear made Ridge Racer Unbounded - a decent game - with destruction, a cool soundtrack. It is a pity that many did not appreciate the game at its true worth - Ridge Racer fans spat from the destruction, non-standard gameplay for that series and Skrillex. FlatOut fans spat because of the non-standard location (something reminiscent of a metropolis) and the soundtrack (trance from Ridge Racer, dubstep - it is clear from whom). Although, I really liked the game. And then Bugbear made an online Ridge Racer: Driftopia - essentially a free-2-play version of Unbounded. A couple of screenshots from it.