Crews and commanders in AW. Crews and commanders in AW Armored warfare which commander is better

Today I want to continue the topic of features Armored Warfare and talk about such a gameplay element as commanders and crews.

As in the days of the Second World War, and the direct competitor of AW - World of Tanks, the tank crew consisted of many people and could consist of a commander, a driver, a gunner, a radio operator and a couple of loaders, since large-caliber shells are very difficult to install in tool tray.

Now, in modern tanks, the role of the radio operator is performed by the commander, and the need for separate loaders is no longer so great. In some MBTs, they simply do not exist due to the automatic loader.

In Armored Warfare, there are such concepts as commander and crew.

Commander

Both crews and commanders in AW have pumpable skills that improve the characteristics of vehicles, such as reload speed or viewing range. But, unlike crews, commanders can move between vehicles. Commanders can be both female and male, this affects the voice in which comments will be voiced in battle. Do you want a pleasant female voice to report on the results of hits or on destroyed enemies? - the choice is obvious.

Also, as the official website says, there are different levels of specialization for commanders:

Commanders have their own skill levels. The narrower the commander's specialization on certain vehicles, the higher the maximum level of upgrades that is available to him, and the more characteristic points he receives per level.

  • Universals are commanders who can be part of the crews of a wide range of vehicles. The player receives three station wagons at the start of the game: for light tanks and MBTs, for combat vehicles and tank destroyers, and for artillery. They have the most limited growth potential - for example, such commanders receive only 3 attribute points per level.
  • Veterans - such commanders are more limited in available vehicles than station wagons. They can only control vehicles of certain levels and roles within their own levels. They have more unallocated points at the start and gain 4 stat points per level. Such commanders are available to the player for the usual game currency.
  • Specialists are commanders, usually limited to two vehicle tiers and one vehicle role. They receive 5 stat points per level, and the effect of their skills on the tank's performance is much stronger than that of officers of previous levels. To obtain such a commander, the player must meet certain parameters or earn the necessary achievements.
  • Masters are the rarest and most difficult to obtain commanders in the game. Each of them will be able to control no more than 3 vehicle models, but the influence of such commanders on vehicle performance is the highest in the game. They get 6 stat points per level, with a starting 50. Inclusion of a master commander in your squad is a high achievement and considerable success, for which you will have to work hard. Only best players can get them by earning special long-term achievements or completing other difficult tasks. In addition, to hire such a commander, the player must have a fair amount of game currency earned in matches.
  • Exclusive - unique commanders, which can only be obtained in special promotions and events. Their characteristics can vary and suit any skill level from generalists to masters. Players will be able to get two of these universal commanders even before the start of the project.
Personally, I have not yet found how to find out in the game the level of specialization of the commander of my vehicle and how to acquire a commander with a higher level of specialization. Perhaps this feature will open upon completion of certain achievements. The only thing I found was the ability to purchase an exclusive commander for all classes and levels in the set early access. I hope the developers will take this into account and the levels of specialization for the players will become more understandable.

Crew

Unlike commanders, crews are tied to a specific vehicle. The number of crew members for one vehicle varies from two (driver and gunner) to three or four (driver, gunner and 1-2 loaders, depending on the vehicle).

Each crew member can learn skills only in his specialty, for example, a driver can learn skills only to improve the driving performance of vehicles. The maximum level of crew members, as well as the commander, is 60, and each level increases basic characteristics, for example, for a gunner - accuracy, turret traverse speed, aiming speed, etc.

Summing up

In Armored Warfare, unlike the same World of Tanks, the system of crews and their pumping is more advanced. In theory, you can choose a universal commander for upgrading the crew, who can be trained in skills for accelerated upgrading of vehicles and transferred from vehicle to vehicle. And if you have one favorite vehicle that you play all the time, you can choose a commander that will be specialized for several vehicles, including it, and have a significant increase in performance, unlike a universal commander.

The number of talents is varied, and upgrading crews gives a greater increase in the characteristics of vehicles and a greater advantage on the battlefield, unlike WoT.

The only thing is that for beginners, the interface for upgrading crews and commanders is somewhat incomprehensible. Developers should make it more informative, transparent and understandable to the player, maybe add a tutorial, which I'm sure is already being worked on.

INSTRUCTIONS FOR LEVELING COMMANDERS Friends! We've already told you that the Art of War update coming soon to Live will change some of the game mechanics. Today we will talk in more detail about the future of commanders in the Armata Project. The new Commander system is a fine-tuning tool that will help each player tailor a set of skills to suit their playstyle. feature new system will be a gradual development. Starting with "lieutenant", the ranks of commanders should line up in a kind of career ladder, where at least one commander should remain at each step. You will not be able to promote a commander in rank if this results in a gap. On the this moment on average, a player has 7 commanders open - let's try to analyze the situation with their leveling. STEP 1 So we have the most popular commanders: Sabrina Washington, Viktor Voropaev, Ioannis Sanna, Oksana Rudenko, Rashid Al-Atassi, Philippe Holzklau and Juan Carlos Miramon. STEP 2 At the beginning of the journey, we choose who to promote first. Each commander has his own basic skill (the effect of the bonus increases with each new level) and a set of abilities that can be unlocked additionally. You can level up to lieutenant with the help of free reputation. We assign the title to Sabrina Washington. STEP 3 In order to give the commander the opportunity for further career growth, we need at least one more lieutenant in our ranks. Imagine that it will be Viktor Voropaev, we raise his rank to lieutenant. STEP 4 Now you can promote one of our commanders to the next rank. We pump Viktor Voropaev to the senior lieutenant. STEP 5 As you can see on the screenshot, further growth of commanders is possible only if there is one more lieutenant. We promote Philip Holzklau and get the opportunity to assign the next rank to him or Sabrina Washington. STEP 6 We make a choice in favor of Sabrina - and now you can promote her or Voropaev to the captain. STEP 7 Again we stop the choice on Sabrina. After that, further promotions will be unavailable until a new commander with the required rank appears. STEP 8 It's Oksana Rudenko's turn. We raise it to lieutenant and again we face a choice. It is necessary to think carefully about which of the commanders to assign the next rank. STEP 9 After the next promotion of Rudenko, we decide who will go further - she or Voropaev. STEP 10 The next step is to promote Oksana to the captain, and now we need to decide who is worthy of becoming a major. STEP 11 Once again we promote Oksana Rudenko. Once again, our ladder of ranks lined up in a strict sequence. For further growth, one more commander is needed. STEP 12 After successively leveling up two more commanders, we get the opportunity to promote Sabrina Washington to colonel - the highest rank in version 0.22. Up to the colonel, you can upgrade two commanders out of seven. Thus, the hierarchy of commanders will be built. Please note that the promotion of ranks is sequential, without gaps. Whom to pump in the first place is up to you. Carefully study all the basic and additional skills of commanders. Decide in advance what exactly suits your style of play, and boldly go to your goal. We hope that our article was useful to you.

Armored Warfare is a multiplayer online shooter video game currently in open beta developed by and published by . The game will be operated by in North America and Europe, and by Mail.Ru in Russia and Central Asia. The game features combat vehicles from the 1950s through modern day and includes destructible environments as well as and gameplay. Armored Warfare is built on the free-to-play business model with in-game available for certain features and upgrades. It will also have the option of signing up for premium account time, which allows bonuses to progression. Armored Warfare launched into open beta on October 8, 2015 for PC.

game play

Armored Warfare is set in a modern virtual world where the player takes on the role of a mercenary employed by a private military company. The game offers players the opportunity to participate in battles across co-op campaigns and team-based matches in a variety of armored vehicles, main battle tanks, and long-range artillery. Players can customize their vehicles with upgrades and retrofits that affect the way the vehicles perform in-game.

Oddly enough, each tank platoon must have its own commander, and gives us this opportunity. At the moment, as many as 8 commanders are available with different features, pros and cons, which I will discuss in this article.

Which commanders should be put on various vehicles? Let's watch. In fact, commanders are not designed for any particular type of vehicle. You yourself must understand what parameters should be improved by appointing one or another commander.

Basically, all commanders are unlocked by upgrading vehicles, be it AFVs, MBTs, or even artillery. They can give bonuses both to the tank's modules, its maneuverability or armament, and to the crew driving the vehicle. There are skills that give an increase immediately after opening it, and there are skills that allow you to get a bonus after a certain condition is met: damage to an enemy module or banal driving at high speed.

So, I will proceed directly to the review of all currently available commanders, as well as their features.


Victor Voropaev
Russia - Tomsk


A commander with weak skills that almost no one uses. Open from the very beginning of the game, but you will need to buy it for 100,000 credits.
Unfortunately, the commander's skills are rather controversial and ineffective, based on the required conditions, but still I advise you to take the following skills: Second Chance, Die Hard, Surge of Power, Sniper Shooting, Comradeship.


Second chance
Type: Active Skill
Duration: 15 seconds

Condition: Ricochet from enemy vehicle

Will live before the wedding
Type: Passive Skill
Description: +10% repair speed

Toughie
Type: Passive Skill
Effect: +25% to the durability of the gun and turret base

surge of strength
Type: Active Skill
Duration: 15 seconds

Requirement: Hit with maximum damage

Blood for blood
Type: Active Skill
Duration: 60 seconds
Effect: +30% damage to enemy crew members
Condition: Injured crew member

Blood for blood
Type: Active Skill
Duration: 15 seconds
Effect: +10% Aim Speed
Condition: Damage to an enemy vehicle node

Partnership
Type: Passive Skill


Philipp Holzklau
Germany - Stuttgart


The first commander, which is also available from the very beginning of the game, is free. Pretty good commander at the time of learning the basic subtleties of the game. All skills are well thought out, but still I advise you to choose the data: Comrade's shoulder, Inspiration, Firm hand, Minion of fate, Observation.


comrade's shoulder
Type: Active Skill
Duration: 15 seconds
Effect: +20% Node Damage Chance
Condition: There are allies nearby (Radius around you is 50 meters)

frenzy
Type: Active Skill
Duration: 15 seconds
Description: -10% Cooldown Time
Condition: A nearby ally takes damage (Radius around you 50 meters)

Inspiration
Type: Active Skill
Duration: 15 seconds
Effect: +30% Aim Speed
Condition: Help in destroying the enemy

firm hand
Type: Passive Skill
Effect: -10% to scatter

Gunsmith
Type: Passive Skill
Effect: +50% to gun repair speed

Physical training
Type: Passive Skill

Observation
Type: Passive Skill


Sabrina Washington
USA - San Diego


One of the most interesting and amazing commanders in the game. It has excellent bonuses that are very easy to implement in battle. Great for IT and AFV combat. A decent commander with decent skills. I advise you to try these skills: Observation, Quick Reflexes, Quiet Run, Silent Shooting, Saboteur.


Observation
Type: Passive Skill
Effect: +10% vision range

Fast reflexes
Type: Passive Skill

Evasion
Type: Active Skill
Duration: 10 seconds
Effect: +20% Turn Speed

Quiet running
Type: Passive Skill
Effect: +10% vehicle stealth

Silent shooting
Type: Passive Skill
Effect: -30% increased visibility while shooting

Physical training
Type: Passive Skill
Effect: +20% crew survivability

Saboteur
Type: Passive Skill
Effect: +25% Base Capture Speed


Rashid Al-Atassi
Syria - Homs
Under study on the M551 Sheridan


An excellent commander who will still find his wide mass of admirers. Great for vehicles with ATGMs. All skills are mainly made for ATGM lovers, they bring very significant bonuses, especially when you play in a platoon. I advise such skills: Rapid rotation, Hurricane fire, Steep turns, Tit for tat, Team strength.


fast spin
Type: Passive Skill
Effect: +15% Turret Rotation Speed

Goal keeping
Type: Passive Skill
Description: -10% ATGM target acquisition time (this is the time required when stopping before firing)

hurricane fire
Type: Passive Skill
Effect: -10% to ATGM reload time

Steep turns
Type: Passive Skill
Effect: +15% Hull Turn Speed

Blood for blood
Type: Active Skill
Duration: 15 seconds
Effect: -20% damage to enemy crew members (strange skill)

tooth for tooth
Type: Active Skill
Duration: 15 seconds
Condition: Nearby ally takes damage (50m radius)

Team strength
Type: Active Skill
Duration: 15 seconds
Effect: -10% Cooldown Time
Condition: There are allies nearby (radius 50 meters)


Juan Carlos Miramon
Mexico - Morelia
Under study on 2C1 "Carnation"


A commander that everyone was interested in because of his simplicity. Simply because he has no conditions for activating the skill, except for one - a shot. You can use the following skills: Tactical substitution, Quick reflexes, Step on the gas, Materiel knowledge, Fire on readiness.


Tactical replacement
Type: Passive Skill

Fast reflexes
Type: Passive Skill
Description: +10% aiming speed

firm hand
Type: Passive Skill
Effect: -10% to scatter

Step on the gas
Type: Active Skill
Duration: 15 seconds
Effect: +15% off-road acceleration
Condition: Shot

Knowledge of materiel
Type: Passive Skill
Effect: +20% damage to enemy machine nodes

Hunter
Type: Passive Skill
Effect: +20% damage to an enemy crew member

Fire on readiness
Type: Passive Skill
Effect: -10% Cooldown Time


Ioannis Sanna
unknown
Under study on LAV-300


A controversial commander with a bias towards arson, there will be many more discussions on the relevance of this character. Here you can choose skills based on your requirements, I managed to choose the following: Materiel Knowledge, Flamethrower, Hunter, Flame Roar, Steady Hand.


Knowledge of materiel
Type: Passive Skill
Effect: +20% damage to enemy machine nodes

Flamethrower
Type: Passive Skill
Description: Chance to ignite an enemy engine is doubled

Pyromaniac
Type: Passive Skill
Effect: +5 seconds to the duration of the fire of enemy vehicles

Hunter
Type: Passive Skill
Effect: +20% damage to enemy crew members

Roar of flame
Type: Active Skill
Duration: 30 seconds
Effect: +20% reload speed
Condition: Enemy vehicle engine on fire

Under fire
Type: Active Skill
Duration: 30 seconds
Effect: +50% reload speed
Condition: Engine fire (your engine)

firm hand
Type: Passive Skill
Effect: -10% to scatter


Fedor Sokolov
Saint Petersburg, Russia


A unique Commander that could only be obtained from the Early Access Pack (NRA). Works great for fast pumping new vehicles due to the reputation gain bonus. Pretty good skills, especially try these: Path to Glory, Target Lock, Observer, Target Finder, Quick Learn.


Path to glory
Type: Passive Skill
Effect: +10% reputation earned

Partnership
Type: Passive Skill
Effect: +10% to the characteristics of crew members (except for the commander)

Target lock
Type: Active Skill
Duration: 20 seconds
Effect: +20% Aim Speed
Condition: Enemy detection

Observation
Type: Passive Skill
Effect: +10% vision range

Physical training
Type: Passive Skill
Effect: +20% crew survivability

Finding a target
Type: Active Skill
Duration: 20 seconds
Effect: +20% turret traverse speed
Condition: Vehicle detected by the enemy

Fast learning
Type: Passive Skill
Effect: +10% crew experience


Oksana Rudenko
Ukraine - Shostka
Under study on M109


One of the best, but also the most buggy commander, with skills that don't always work properly. Oksana has skills that are very necessary and useful for the player, I advise you to take the following: Knowledge of materiel, Quick reflexes, Tactical replacement, Fire on readiness, Finishing off.


Knowledge of materiel
Type: Passive Skill
Effect: +20% damage to enemy machine nodes

Fast reflexes
Type: Passive Skill
Description: +10% aiming speed

firm hand
Type: Passive Skill
Effect: -10% to scatter

Tactical replacement
Type: Passive Skill
Effect: +20% ammo change speed

Machine gun
Type: Passive Skill
Effect: +10% rate of fire for automatic cannons

Fire on readiness
Type: Passive Skill
Effect: +10% reload speed

Finishing
Type: Active Skill
Duration: 60 seconds
Effect: +50% enemy crew damage
Condition: Destroying a node on an enemy vehicle

That's all!

Unfortunately, the game is quite raw in places, and in connection with this, some commander skills do not work stably enough, so the maximum bonuses of characteristics can be calculated incorrectly. Leave your notes on commanders in the comments.

P.S. On the eve of Black Friday, Armored Warfare: Project Armata presents exclusive packs that include unique premium tanks with special camouflage and trained crew. It is not necessary to buy them, and you can also win in the draw by participating in battles on November 27-29 or December 4-6.

In Armored Warfare, a vehicle to participate in a battle must be equipped with personnel - a crew, the composition of which varies depending on the model and type of vehicle.

In addition to a permanent crew, each tank needs a commander - the most important fighter for improving the performance of the vehicle.

Today we will look at the tank crew and the functions of commanders.

Crew

Each crew is used only on a specific vehicle and cannot be transferred to another. Tankers will have a customizable set of skills and level up for combat experience.

The player will be able to choose the skills for the crew, based on their style of play and the characteristics of the vehicle.

Crew skills cannot be chosen incorrectly - that is, so that they reduce the effectiveness of the basic parameters of the tank. With the right skills, the vehicle, on the contrary, will become easier to drive, reload faster or shoot more accurately.

The skills of the crew are not the defining criterion of the vehicle, but they play a significant role on the battlefield. For example, the difference between crews of the initial and, say, level 30 (with a maximum level of 60) will be quite noticeable.

The professionalism of the crew directly depends on the number of battles carried out on the tank. The more battles - the more experienced the team, the better the tankers know the car and drive it more efficiently.

This growth is practically unlimited in time, so players will be able to make their favorite tanks more deadly for a long time.

The role of commanders

The commander is a separate combat unit that is part of the tank crew, and a key link in any team. Unlike ordinary tankers, he can move between vehicles and has his own unique system development.

Each commander is a fully formed character with his own biography, history, portrait and personality traits.

The player improves the characteristics of the commander on his own. As combat experience increases, the commander will gain levels, and with each of them - a certain number of points that can be used to improve one or another characteristic.

Also, upon reaching more and more high levels the commander will open up new skills available for learning. Each time the player can only choose one of the two available skills and thus create a commander with a unique set of upgrades.

The maximum commander level is 60.

Examples of commander characteristics

  • Morality- reduces the chances of incapacitating team members if the car is damaged.
  • Leadership- increases the level of proficiency in various skills among crew members.
  • Professionalism- a skill that increases the loader's skill level if the tank commander combines this position with the main one. This feature also allows the commander to replace incapacitated crew members.
  • Perception- increases the range of the tank as long as the commander is in the ranks.

Examples of Commander Skills

  • "Eagle Eye" - increases the maximum aiming accuracy by N%.
  • "Unstoppable" - increases the maximum speed of the vehicle by N%.
  • "Tactical Replacement" - increases reload speed by N%.

In total, several dozen skills will be available to commanders, from which the player will have to choose from 8 necessary ones and create his own “dream commander”.

At the start of the project, each player will receive three commanders. In the future, their number can be increased - commanders can be recruited both for in-game currency, and upon reaching certain levels and for performing special tasks.

Commander Features

Commanders have their own skill levels. The narrower the commander's specialization on certain vehicles, the higher the maximum level of upgrades that is available to him, and the more characteristic points he receives per level.

station wagons- commanders who can be part of the crews of a wide range of equipment. The player will receive three station wagons at the start of the game: for light tanks and MBTs, for combat vehicles and tank destroyers, and for artillery.

They have the most limited growth potential - for example, such commanders receive only 3 attribute points per level.

Veterans- such commanders are more limited in available vehicles than station wagons. They can only control vehicles of certain levels and roles within their own levels.

They have more unallocated points at the start and gain 4 stat points per level. Such commanders are available to the player for the usual game currency.

Specialists- commanders, limited, as a rule, to two levels of equipment and one of its roles. They receive 5 stat points per level, and the effect of their skills on the tank's performance is much stronger than that of officers of previous levels.

To obtain such a commander, the player must meet certain parameters or earn the necessary achievements.

Masters- the rarest and most difficult to obtain commanders in the game. Each of them will be able to control no more than 3 vehicle models, but the influence of such commanders on vehicle performance is the highest in the game.

They get 6 stat points per level, with a starting 50. Inclusion of a master commander in your squad is a high achievement and considerable success, for which you will have to work hard.

Only the best players will be able to get them by earning special long-term achievements or completing other difficult tasks. In addition, to hire such a commander, the player must have a fair amount of in-game currency earned in matches.

Exclusive- unique commanders, which can only be obtained in special promotions and events. Their characteristics can vary and suit any skill level from generalists to masters.

Players will be able to get two of these universal commanders even before the start of the project.