Game ori walkthrough. Passage of the game Ori and the Blind Forest. Location of life slots in Ori and the Blind Forest

Public beta enabled

Select text color

Select background color

100% Select indent size

100% Choose font size

In distant times. In another universe on a small planet. There was a magical forest full of mysterious spirits that lived according to its own laws. In the middle of this forest grew a great tree of life. There were many leaves on this tree, one of them had the name Ori. On one of the most terrible days there was a strong storm. A stormy wind carried baby Ori very far from home. Having fallen to the ground, the leaf turned into a charming animal, something like a snow-white luminous kitten. In this form, Naru found him. She looked like a big, clumsy bear. She took the poor baby in her arms and took it to her cave. Naru takes care of Ori like a mother. But the time has come when darkness enveloped the forest. A dark spirit that looks like a big owl. He stole the heart of the tree of life, from which the forest began to lose its vitality. The fruits on the trees stopped growing, and the animals of the forest began to starve. Naru and Ori wandered through the forest and continued to look for food, but found only one fruit. Then they went home. Already at home, Naru knew that everything would die exactly and gave food to Ori. Naru didn't want the baby to see her die and her last last request was for Ori to leave. He fulfilled the request. Realizing that he was left alone. Ori was walking in an unknown direction and met a spirit named Sein. The spirit told that the heart was stolen from the tree of life and because of this the forest began to lose strength. Ori went to the tree. But a dark spirit stood in his way. He was about to attack the baby. But there was thunder, a volcanic eruption. After all, all this time he was restrained by the power of the tree. Ori ran from the spirit pursuing him and the already approaching lava. In setaki, the spirit caught up with the baby, grabbed it in its paws, flew up very high and let the baby go. He fell to the ground, tried to get up but couldn't. The dark spirit landed next to Ori. Naru ran up to him, and Sein followed her, she took the animal in her arms and embraced it. The dark spirit, seeing this, remembered himself as a child. Then he took the heart of the tree and returned it to its place. At the same moment, a bright light appeared, due to which the owl was spoiled, the lava disappeared, and the forest began to bloom again. Naru went home with the baby. Now the forest was not threatened by anything.

Notes:

Maybe;)

More work by this author

1

Fandom: CreepyPasta Rating: PG-13 are fanfictions that may contain kiss-level romance and/or may contain hints of violence and other difficult moments."> PG-13 Size: Midi- average fanfiction. Approximate size: 20 to 70 typewritten pages."> Midi, 1 page, 1 part Status: frozen Tags:

Girls 13 years old named Jay fell in love with one boy. But this love turned into many losses, but also a new life.

More from the "Ori and the Blind Forest" fandom

12

Fandom: Ori and the Blind Forest Pairing and Characters: Ori, Naru, Gumo, OP Rating: G- fanfiction that can be read by any audience."> G Size: Midi- average fanfiction. Approximate size: 20 to 70 typewritten pages."> Midi, 6 pages, 2 parts Status: frozen Tags:

Some time has passed since the events of the game. The Forest of Nibel has blossomed again, life goes on... What adventures await our main characters? And how will their life change after the appearance of an unfamiliar creature from another world?

15

Fandom: Ori and the Blind Forest Pairing and Characters: Characters: Ori, Spirit Tree, Kuro Chick, Laya, Dark Spirits, Gordar, Korri, Zero, Hori, Astral, Magmadar. Rating: G- fanfiction that can be read by any audience."> G Size: Midi- average fanfiction. Approximate size: from 20 to 70 typewritten pages."> Midi, 36 pages, 7 parts Status: completed Tags: Mini - small fan fiction. Size from one typewritten page to 20."> Mini, 3 pages, 1 part Status: completed Tags :

Life changes, but is still life.

Cells of lives, energy and skills in Ori and the Blind Forest are among the top collectibles. They allow you to increase health reserves, the number of saves and charges for skills, as well as the level of development of the main character. Vessels of spiritual light and stone map fragments are secondary collectibles, the former only bring additional experience, the latter remove the "fog of war" from the map. Most collectibles are hidden in hard-to-reach places that you can't get into without the right skills, which often happens when you first visit unknown locations. New abilities become available after exchanging skill points in the Skill Tree and visiting the Ancestral Trees during the development of the main story of the game. To purchase new skills, you need to create a Spirit Link while holding down the [E] key, emptying one cell of energy, and then press the [E] key once next to the glowing save area. To get new skills from the Ancestral Trees, you need to come close to the tree trunk and press the left mouse button, light absorption occurs at no cost. The Map Marks, Skill Marks, Life Marks, Energy Marks, and Sixth Sense skills from the second branch of improvements allow you to find out the location of all collectible items on the map. Before passing the Ginzo Tree, contact with water should be avoided, after all the liquid in all locations will be cleansed of the poison. Swimming and staying under water for a long time is helped by the Underwater Breathing skill from the third branch of improvements. With a successful scenario, by the end of the game, you can open all the skills.

Collecting items in key intermediate locations - the Ginzo Tree, the Foggy Forest and the Forlorn Ruins - is necessary immediately, after the first passage, access to them disappears. It is important to remember that along with the advent of new skills, access to previously inaccessible places opens up, where you should return again to collect items, solve riddles and search for caches. The last chance to run through open locations in search of the lost appears before climbing Mount Hora. Once Ori is inside the mountain among the lava flows, there will be no turning back. The firefly Sein, Ori's constant companion, will warn about the point of no return. Finding all cells, spirit light vessels, cards and wells affects the statistics of passing the game and obtaining the achievements "Powerful player", "True guardian", "The world at your feet", "Master of combat", "Search from top to bottom", "Functional master", "So many secrets", "Forester", "Spiritual master", "Finding the road", "Middle of the road" and "Gifted" on the STEAM service.

Time to get new skills from the Ancestral Trees in Ori and the Blind Forest:

  • Spirit Phil of the Lower Bogs(the skill "Jump on the wall", 6% of the passage of the game) - climbing steep walls (hold down the arrows and press the [Space] key several times).
  • Spirit of Ano from the Upper Bogs(skill "Enhanced Flame", 9% completion of the game) - a powerful release of energy that destroys stone blocks and enemies at close range from Ori (hold and release [LMB]).
  • Spirit of Leroux from Moon Cave(skill "Double jump", 19% completion of the game) - a double increase in the range of the jump (in the air, press the [Space] key again).
  • Spirit Rome from the Ginzo Tree(skill "Strike", 30% of the passage of the game) - rise to a great height by repulsing from lamps and enemy projectiles (at the right time, hold down [RMB] and choose a direction).
  • Spirit Ilo of the Spiny Swamp(Stomp skill, 40% completion of the game) - destruction of destructible floors with a powerful jump (keys [Space] + [S]).
  • Feather Kuro on the bridge in the Valley of the Wind(51% completion of the game) - free hovering and overcoming long distances (hold down the key in the air).
  • Spirit of Tatsu from the Misty Forest(skill "Climbing", 60% completion of the game) - climbing walls without jumping (hold down the key near the wall).
  • Spirit Nir from the Gorge of Sorrow(powerful jump skill, 82% completion of the game) - destruction of destructible walls and floors (hold down the [W], [A] or [D] key and press [Space]).

Energy Cell Locations in Ori and the Blind Forest:

  1. Lower Bogs: in the cave on the lower level of the location along the path for the firefly Sven at the very beginning of the game.
  2. Lower Bogs: on a ledge above the Phil Ancestral Tree in the southwestern part of the location (you need the "Wall Jump" skill).
  3. Upper Bogs: in a cave under a hall with a huge stone block wrapped in cobwebs, on the way to the Ginzo Tree.
  4. moon cave: On the top of the platform west of the fourth Spirit Well, before falling from a great height while following Gumo, who stole the Water Vein from the entrance to the Ginzo Tree.
  5. moon cave: on the balcony above the moving blocks on the way back from Leroux's Ancestral Tree (requires the "Double Jump" skill).
  6. moon cave: in the cave near the ceiling at the very bottom of the location. We drop the block from the upper tier with the lasers turned off, move towards the flying fire projectiles, which will automatically be redirected upwards, destroy the stone partition overhead.
  7. Ginzo Tree: In a room halfway to the top of the tree, between the Ancestral Tree and the heart. We destroy fragile barriers with enemy shells, redirecting them with the “Strike” skill. Later, you cannot return for an energy cell.
  8. Lower bogs: In the room with the laser behind the energy door, two tiers below the Spirit Tree. To open the door, you need to collect four cells of energy and charge them, the “Double Jump” skill will help you jump onto the platform.
  9. wind valley: at the end of the underwater cave at the entrance to the location (requires the Stomp skill).
  10. Foggy forest: In the secret room next to the fourth stone key on the way to Atsu's Torch. It is easier to jump onto the platform from the right lamp using the “Strike” and “Double Jump” skills, the entrance to the room is between the lamps. The label with the cell does not appear on the map.
  11. Gorge of Sorrow: in a secret cave opposite the entrance to the second spirit gate on the middle level of the location.
  12. needle swamp: On a tree branch above a body of water near the rock map. You can fly to the branch with the help of Kuro's feather and air currents.
  13. Upper bogs: on the upper tier of the cave above the lake to the west of the stone map (requires the "Powerful Jump" skill).
  14. Upper bogs: In the hollow of a tree above the lava rift and fire elementals on the way to Mount Hora (requires the skills "Double and Power Jump").
  15. Mount Horu: in a secret niche in the ceiling at the end of the cave, with the symbols of the tooth at the entrance, at the top of the location (you need the “Powerful Jump” skill).

Location of life slots in Ori and the Blind Forest:

  1. Lower bogs: on the ledge between the Spirit Tree and the stone map in the central part of the location.
  2. Upper bogs: on a ledge among the thorns after the hall with an energy door and a huge stone block entangled in cobwebs, on the way to the Ginzo Tree.
  3. needle swamp: On the platform east of the third Spirit Well on the way back to the Water Vein Ginzo Tree (requires the "Double Jump" skill).
  4. Upper bogs: in the room next to the water room above the starting point. You can fly to the room, starting from the spider's spitting with the "Strike" skill and hovering in the air with the "Double Jump" skill, you can also wait for the "" skill to appear.
  5. Upper bogs: in a locked cave behind the starting point (requires the Stomp skill). You can open the door and get inside the cave with lasers by driving the longest pile in the middle of the lake.
  6. moon cave: on the upper tier of the cave next to the fourth Well of Spirits (requires the "Strike" skill). You can climb onto the platform with the help of a spider spit.
  7. moon cave: At the ceiling of the water room before falling into the main hall. To purify water from poison, you need to go through the Ginzo Tree.
  8. Lower bogs: in a cave with water next to the stone map on the lower level of the location. To purify water from poison, you need to go through the Ginzo Tree.
  9. Ruins of Forlorn: in a cave with lasers shortly before entering the core. You can get inside the cave by hammering a pile on the ledge under the door with the “Stomp” skill. You cannot return for a life cell later.
  10. Gorge of Sorrow: in the room above the first spirit gate in the lower part of the location (you need the “Powerful Jump” skill).
  11. moon cave: near the ceiling in the room with water in the lower part of the location where Gumo was hiding (you need the “Powerful Jump” skill).
  12. Upper bogs: in a pit near the beginning of the passage to Mount Horus (requires the Stomp skill).

Skill slot locations in Ori and the Blind Forest:

  1. Lower bogs: on a ledge above the first Spirit Well in the game in the southern part of the location (you need the "Wall Jump" skill).
  2. moon cave: in the room with spikes opposite the energy door at the very bottom of the location (requires the "Double Jump" skill).
  3. needle swamp: at a dead end on the last climb to the Ginzo Tree on the way back from the Moon Cave (requires the "Double Jump" skill).
  4. needle swamp: in the passage next to the stone map and the Rhino, on the way back to the Misty Forest (requires the Stomp skill).
  5. needle swamp: On a platform in a hall with spitting woodworms two tiers below the entrance to the Ginzo Tree (requires the skills "Double Jump" and "Strike").
  6. Upper bogs: underwater in a locked cave near the starting point (requires the Stomp skill). The door to the cave is opened by driving a pile into a hollow tree above the entrance. The [Space] key helps to accelerate underwater.
  7. Upper bogs: In the underwater cave behind the energy door to the east of the starting point. To open the door, you need to collect four cells of energy and charge them.
  8. Upper bogs: In the locked room behind the energy door east of the Spirit Tree. To open the door, you need to collect four cells of energy and charge them. You can pick up a skill slot on the way to the Foggy Forest.
  9. Lower bogs: on the site under the Ano Ancestral Tree. You can climb with the help of a jumping monkey and the “Strike” skill.
  10. wind valley: in the pit at the entrance to the location (requires the Stomp skill).
  11. wind valley: Under the ceiling in the thorny cave on the way to the top of the hill (requires the skills "Double Jump" and "Strike", which are used to push off from spider spit and lamps).
  12. Gorge of Sorrow: in the secret room after the spikes at the entrance to the location.
  13. Gorge of Sorrow: in a locked room in the western part of the location after passing through the first spirit gate. The partition is raised by a lever in the passage under the door, where the spider hangs and the wind blows.
  14. Gorge of Sorrow: In the secret room in the ceiling behind the spiked obstacles and two spiders after getting the last skill from the Nier Ancestral Tree.
  15. Foggy forest: At the last cul-de-sac on the way back from the Gorge of Sorrow (requires the Power Jump skill).
  16. wind valley: in a locked room before going up to the Gorge of Sorrow, where Kuro the owl sat on a ledge, preventing Ori from running across the bridge to the Misty Forest (you need the “Powerful Jump” skill).
  17. wind valley: in a cave near the ceiling at the bottom of the gorge (requires the Powerful Jump skill).
  18. Lower bogs: Near the ceiling in a water room tier below the Spirit Tree (requires the Power Jump skill).
  19. Lower bogs: in a secret niche when climbing to the Spirit Tree in the western part of the location (you need the “Powerful Jump” skill).
  20. Lower bogs: in the hollow of a tree at the exit from starting location(requires the skill "Powerful jump").
  21. moon cave: in the side niche when descending to the central hall where Gumo was hiding, in the lower part of the location.
  22. Upper bogs: on the top of the tree above the stone map. For lifting, you need to use the Kuro feather and air currents.
  23. needle swamp: On the cliff west of the entrance to the Ginzo Tree. For lifting, you need to use the Kuro feather and air currents.
  24. Upper bogs: On a tree branch above the energy door in the hall with a block of cobwebs, east of the Spirit Tree (requires the Power Jump skill).
  25. Upper bogs: in a secret niche at the beginning of the cave with boiling water under the lava rift and fire elementals on the way to Mount Hora (you need the “Powerful Jump” skill).
  26. Upper bogs: at the end of a cave with boiling water under a lava rift and fire elementals on the way to Mount Hora (you need the Power Jump skill).

Game process

The game is completely a two-dimensional platformer. The player controls a character named Ori (a fairy-tale creature white color, something between a fox, a squirrel and a wild cat) and the spirit protecting him named Sein (eng. Sein) - a bunch of energy that revolves around Ori. With the help of Sein, enemies are attacked, in which he (by pressing the left mouse button, the "X" key on the keyboard or the gamepad button) releases Spiritual Flame charges. In addition, Sein can make a powerful burst of energy (which costs a resource), hitting all enemies in the vicinity of Ori and destroying some objects. Ori himself initially only knows how to jump, but during the game he will be able to learn to climb walls, dive under water, soar in the air, make double-triple jumps and use energy to shoot himself or repel enemies and objects. Download game Ori and the Blind Forest to a computer via torrent.

The game map, which represents various parts of the forest, is loaded entirely, and the player is free to go where he wants, however, without opening the ability defined for this part of the forest, the player will not be able to get there anyway.

Initially, the player is thrown into the game world without any explanation of what to do, and through trial and error, it is necessary to find a solution on their own. After the player finds Sein, he will already receive hints from him.

Ori has a health bar and an energy bar, represented as cells. Initially, Ori is very weak, so he has only three health cells and one energy cell. During the exploration of the world, the player will find additional cells for these indicators. In addition, by killing enemies and finding skill points, Ori's abilities can be improved.

The player can save at any time during the game, which is also part of the gameplay, because in the game the control points are placed on the map very far from each other, and after the game death, you will have to start from the last saved point. Saving the game consumes an energy cell, so the player is forced to selectively save at the beginning of the game. Toward the end of the game, when there are usually more cells, saving the game is no longer a big problem. Download the game Ori and the Blind Forest in Russian without registration.

The plot of the game tells us about a magical forest full of mysterious spirits that lives by its own laws. Ori is a leaf of the tree of life, a forest spirit-protector, which was torn from a branch by a storm wind and carried away far from home. Falling to the ground, the leaf turned into a charming animal, something like a snow-white luminous kitten. In this form, Naru found him, who became Ori's foster mother, a creature that looked something like a big clumsy bear.

But the time has come when darkness enveloped the magical forest. The dark spirit Kuro stole the heart from the tree of life, causing the forest to rapidly fade, losing its vitality. After some time, a catastrophe occurs that destroys the forest: the water becomes polluted, the trees cease to bloom and bear fruit, and the forest is covered with impenetrable thorns. Soon after, Naru dies and Ori is left completely alone. After his travels behind the scenes, his life comes to an end, but the Spirit Tree, near which Ori ended up, uses the power of his Light to resurrect him. Moving through the forest, Ori finds a forest spirit named Sein, who knows how to fix the situation and heal the forest. However, not everything is so simple: our heroes are confronted by a mysterious enemy - the giant spirit of Kuro. Together Sein, they learn about the world around them, revive withered giant trees, purify the water of lakes and rivers that have become unfit for drinking, drive the darkness away from their home. Download the game Ori and the Blind Forest on PC via torrent full version.

Development

Ori and the Blind Forest was developed over 4 years by Moon Studios. One of the lead developers - Thomas Mahler (eng. Thomas Mahler) - worked in the past at Blizzard Entertainment. According to Microsoft producer Daniel Smith, Moon Studios is not concentrated in one place: the developers are located in different parts of the world, such as Austria, Australia, Israel, the United States and other countries. Programmer David Clark stated that "Ori and the Blind Forest" is an homage to classic adventure games such as Rayman and Metroid.

When writing the plot, the developers were guided by such works as "The Lion King" and "Steel Giant": in particular, the scene in which Naru dies and Ori mourns her, copies the scene of Mufasa's death at key points, and Kuro's self-sacrifice repeats the final scene in "Steel Giant". giant." The game itself is written in game Unity engine. The game takes place on one big map without visible loading of parts of the game world, so before playing it is necessary to wait for a rather long loading time. According to the developers, no background drawn element is duplicated.

The game was first shown at E3 2014 at a presentation at the Galen Center; by the way, E3 was the event where all the developers first met face to face with each other. During E3, her attendees lined up in long lines to try out the demo.

After E3, Moon Studios announced the release of the Xbox version of the game in early 2015. In November 2014, Moon Studios announced plans to push back the release for all planned platforms, however, without mentioning anything about the Xbox 360 platform. They later announced that the game would soon be released for this platform. Download game Ori and the Blind Forest via torrent on pc.


Ori and the Blind Forest- computer game in the platformer genre, which was developed by Moon Studios. The publisher is Microsoft Studios, the release of the project took place on March 11, 2015 for the platforms Microsoft Windows, Xbox 360, Xbox One. Once upon a time, Ori, a guardian spirit, during a powerful storm falls into the forest, he is found by a bear named Naru, who adopted Ori as her own child and took care of him for many years. A chain of natural disasters destroyed life in all its manifestations. The trouble did not bypass Ori either, Naru dies of hunger and the guardian spirit goes to meet his fate in order to save his house and end the darkness forever.

The action of the game begins with a prehistory, the guardian spirit Ori leaves the Spirit tree and enters dark forest where to find it Naru. The bear takes the main character to him and takes care of him as if he were his own child. The storm launched a chain of natural disasters that led to the death of the forest. The bear Naru dies of hunger, and Ori is forced to go to meet his fate.


And so, in the thick of the dark forest, deprived of strength and any possibility of survival, the protagonist, in anticipation of his inevitable death, receives help from his creator. Further, Ori passes under the control of the player, at this stage the spirit can only run and jump.


Lower bogs


In the Lower Bogs we move to the left. Before jumping down on the advice of the game, running along the tree trunk, you need to go further - Ori will raise a vessel with spiritual light (on the map - 1, this substance allows you to get skill points).


We go down and continue to move to the left, cross the reservoir (you should not jump into the water, since Ori cannot swim at this stage of the game) and raise a shard of life (on the map - 2, replenishment of spent health). Main character will find an energy cell (on the map - 3), with which the player can save the progress of the passage (i.e. he uses one cell of energy to create the so-called spiritual connection).


Further, Ori meets an aggressive inhabitant of the bogs, at this stage the spirit cannot attack, therefore it is necessary to approach the wall and jump over the enemy (4 on the map, a small collapse will occur). We continue to explore the forest, under the tree trunk it is worth paying attention to a vessel with spiritual light (on the map - 5, most likely, the player will have enough light to learn the skill). We climb the tree trunk and find seina(on the map - 6), which will join the Ori and enable the main character to attack using the flame (the player will immediately have the opportunity to try out new skills on the creatures of darkness).


After repulsing the attack, it is worth walking through the studied places and knocking out the light from various objects (flowers and various obstacles, when destroyed, leave behind resources). By destroying the wall of thorns, Ori gains access to spirit well(on the map - 7), which allows you to save the game (in the same area there is a skill vessel that allows you to get a skill point, but you can climb the ledge after gaining the ability to climb walls).


We go up and destroy another wall of thorns (on the map - 8), under the tree you should pay attention to stone key which will open Spirit Gate(on the map - 9). Next, we go up, with the help of wooden beams and move to the left, another one will be hidden on a small ledge. stone key(on the map - 10). Now that the main character has received two keys, we open the Gate of Spirits (on the map - 11). At this stage, Ori must go to Upper bogs to find the spirit tree, however, you need to gain the ability to climb walls.


By storyline at the fork (on the map 12) near the gate we move to the left, but it’s worth going right to the Upper Bogs, a little higher on the ledge you can find cell of life, which will allow you to increase the amount of life (on the map 13, break through the wall glowing in blue, Ori will be able to later). The protagonist will discover the locked Spirit Gate(on the map - 14), we go in search of the Stone Keys.


We go down and move to the left (on the map - 15), running along the tree trunk, jump down and move to the right. The player discovers a broken stone map(on the map - 16), at the end of this branch there will be the first Stone Key.


At the fork (on the map - 17) we begin to descend again, simultaneously clearing the forest from the creatures of darkness. At the end of the path, Ori discovers a small tree of Spirits (on the map - 17), as a result of absorbing light, the main character receives the ability climb the walls(on the left we climb up the wall and get an energy cell).


We rise to the fork and move to the left (on the map - 18), after repelling Ori's attack, you need to push stone boulder avoiding contact with traps. Using this large stone, the main character will climb the ledge and get the second Stone Key (on the map - 19, in the upper left corner there will be a fragment of energy).


We continue to move to the right, use the lever and lower the wooden beam. We jump over the abyss and get splinter stone map (on the map - 20, by placing a fragment in a damaged monument, the player will open a map of the unexplored part of the location). Back to Spirit Gate and remove the seal (on the map - 14), we begin to rise, avoiding contact with traps (on the map - 21 and 22, along the way we collect Stone Keys). In this area there is a locked door, which can be opened if the main character collects 4 energy cells. Gathered in the area 4th Stone Key, we rise to the locked gate (on the map - 23) and open them.


Upper bogs


Next, Ori leaves the Lower Mire and enters the Upper Mire. The protagonist discovers the dormant Tree of Spirits, which tells about the causes of disasters. Kuro, during the Ori summoning, kidnapped Sein and defiled the Spirit Tree. Previously, the Spirit Tree nourished three important components - the Water Element at the top of the Ginzo tree, the Wind Element in the depths of the Forlon Ruins, the Heat Element in Mount Horu, and they in turn maintained harmony in Nibel. In order to save his home, Ori must restore the three elements.


Quest for the element of water

We move to the right and find the damaged floor, in order to continue moving, it is necessary to force the forest dweller, similar in habits to a frog, to jump to the designated place. We go down and go to the left branch of the cave (on the map - 1), Ori will find the spirit of Anno, who teaches the main character to use Empowered Flame(This ability helps to destroy fragile walls).


We break through the wall with the help of a new skill and move to the right, climb up with the help of a wooden beam and activate the lever (on the map - 2, the lower part of the cave will lead Ori to a vessel with spiritual light). With the help of the lowered beam, the spirit will be able to overcome the obstacle, climb onto the tree trunk and go down (on the map - 3).


We destroy the wall and continue to explore the Upper Bogs. The main character discovers a large stone, which is covered with spider cocoons (4 on the map). We climb along the wall and destroy the stone boulder on which the web rests. We jump onto the dropped stone and go to the right side of the cave (on the map - 5, on the left you should pay attention to the cache in which Ori will find an energy cell). We cross a water barrier, at this stage the main character cannot swim, but it is quite possible to jump out of the water.


With the help of blue buds, we rise to the top of a rotten tree and on the left we find a fragment of a stone map (on the map - 6). We restore the stone monument (on the map - 7) and move to the fork to the right (on the map - 8).


needle swamp


At the new location, we move to the right and overcome the system of traps (on the map - 1, at the end of the cave there will be a well of spirits), it is necessary to move the boulder to the pit with thorns (we push the stone to the right, after which we jump over it and push it to the left).


With the help of a boulder we go up and continue to explore the swamps, Ori discovers Gumo from the Ruins of Forlon, who stole the Water Vein from the Ginzo Tree (on the map - 2). We move to the right and jump into the abyss after Gumo (on the map - 3), we clean the area from the presence of creatures of darkness (in the right branch of the cave you can find the Vessel of skills) and go to the left (on the map - 4).


During the pursuit, Gumo locks the door (on the map - 5), in order to continue moving, it is necessary to provoke a hostile plant to attack the barrier (i.e. Ori must gradually move away from the shelling in order to destroy the transitions for the plant).


moon cave


The main character leaves needle swamp and gets into the Lunar Cave, we overcome the system of traps (on the map - 1) and go down (on the map - 2, Ori will find a well of spirits, which will save the game).


We continue to pursue the kidnapper, Gumo manages to activate the sliding bridge (on the map - 3) and the Guardian Spirit falls into Gumo's hideout(the main character will be next to the map of the area, the fragment of the map is on the left side of the abyss, on the map - 7). We move to the right through the system of traps and find Spirit Gate(on the map - 4).


The first stone key will be located in the same part of the cave to the left of the gate (on the map - 5), the second key is in the abyss on the right (to gain access to the second key, Ori will have to defeat a relatively simple boss, it is necessary to attack the enemy at the time when he jumps out of the ground ).


We activate the locked gate (on the map - 4) and continue to move to the right, at the end of the cave, Ori discovers the Tree on which Leroux rests (on the map - 8). The main character gets a new ability - a double jump.


We return to the stone map in Gumo's lair (there is an energy cell in the upper part of this branch of the cave) and overcome the spikes using a new skill (on the map - 9, climb the wall on the right and jump over to the opposite side). We return to the fork (on the map - 10) and cross the water barrier, overcome the next system of traps using a double jump (on the map - 11, there will be a small cut-scene with Gumo, it is better to save before passing this place and after it too =)).


We move to the right and again we observe the fleeing villain (on the map - 12), we cross the abyss with the help of a new skill and begin to climb to the top. Gumo activates the trap, and Ori will have to move away from falling stones during the ascent (on the map - 13).


Ori takes Gumo out of the blockage and, in gratitude, a resident of the Forlon Ruins gives the main character the stolen Water Element.


Ginzo Tree

We leave the Moon Cave and return the Element to the Ginzo Tree (on the swamp map - 2), the main character needs to climb to the top of the tree. To do this, the spirit can use a very intricate system of portals (on the map - 1). Link to location map


In a cave with a flower (2 on the map), the main character needs to solve a small puzzle (it is necessary to use mobile wooden shelters to break the cracked walls).


Further, Ori gets into a locked room, the doors will open only after the destruction of an aggressive plant (on the map - 3). In the course of further exploration of the Ginzo Tree, the guardian spirit will stumble upon a closed Spirit Gate (on the map - 4), to activate which you need 4 stone keys (on the map - 5, to get to them, the player again needs to use portals).


Behind the Gates, Ori will find the spirit of Rome (on the map - 6), which teaches the main character how to use the "Strike" ability (allows you to make a strong jerk relative to some objects, for example, near a lantern in a jump, you need to hold down the C key and select the direction of movement with the mouse during a pause) .


In the next rooms/caves, Ori is taught to use a new skill (on the map - 7), which allows not only to overcome serious obstacles and long distances, but also to inflict damage on the enemy, redirect enemy projectiles in the right direction.


Next, the player needs to collect 4 Stone Keys (on the map - 8) to unlock the locked gate (on the map - 9, using the newly acquired ability). Ori will have to defeat the Boss (on the map - 10), who will attack the main character with clots of dark energy. To win, it is necessary to direct energy at the enemy under the means of "Strike".


Finally, the guardian spirit reaches hearts Tree Ginzo (on the map - 11), in order to breathe life into it, Ori must destroy the filth from both sides. In the right room (on the map - 12), the essence of the task is to control the flight of the projectile in order to break through the damaged wall (that is, it is necessary to change the direction of flight in time so that the energy is reflected from the luminous objects).


In the left room (on the map - 13) the puzzle is similar, except that Ori must use his enemies (the frogs will allow you to jump higher; a fired projectile aimed at a damaged wall will break it).


After Ori revives the Heart again, the flood will begin, you must quickly get out of the Tree with the help of "Strike". The protagonist is expected to meet with Kuro, but Ori tries to escape and falls from the top of Ginzo (Ori saves Gumo).


The article is part of the Complete walkthrough of Ori and the Blind Forest

Keywords: ori and the blind forest, ori, naru, kuro, nibel, lower bogs, sein, stone keys, spirit gates, stone cards, energy cells, platformer, spirit tree, storm, upper bogs, water element, anno spirit, humo, spiky swamp, moon cave, humo hideout, tree heart

Of the four years it took to create , Moon spent a year and a half just fine-tuning the mechanics. This time is definitely not wasted: Ori may look as beautiful as you want, but first of all it is still an exceptional platformer - balanced, thoughtful, complex.

Nature, your mother

In the center Ori and the Blind Forest- exploration of the vast world and the solution of platform puzzles. Not intricate puzzles, as in, but those that test your reaction and dexterity first of all.

Tiny Ori is tasked with saving his native forest from an impending disaster, and for this he must find three elemental spheres - water, air and fire. Ori is accompanied by the firefly Sein. He does not speak in verse, like Igniculus from, and does not get the squeaky "Hey, listen!", Like Link's fairy, but he knows how to destroy obstacles and beat monsters.

A touching introduction briefly tells about how the inhabitants of the magical forest lived before the cataclysm. As you can see, much better.

Ori moves smoothly from simple to complex. Ori and Sein learn new abilities, and these abilities are immediately reflected in the level design. Double jump and wall running are opened - and the game immediately finds a use for them. They allow you to jump away from enemies, launching yourself into the air like a rocket - get ready for tasks where you need to control the direction of the flight of projectiles, use monsters as trampolines and consolidate the acquired skill in the battle with the boss, whose patterns are tied to using a new skill.

Mechanics develop, supplement, intersect with each other, but all this happens gradually. New skills are naturally woven into the general outline, and after minutes there is already a strong impression that they have been here all the time.

When Ori finds one of the orbs, the forest waters clear up, hidden caves open up, and new problems appear - predatory fish, for example.

In such conditions, the open world works especially harmoniously. You constantly return to old locations and discover places there where it was impossible to reach with your previous abilities. The surrounding world evolves along with the main character, the filth that torments the forest weakens its grip. Places you've been to are changing, opening up new paths.

Ori encourages explorers: by being attentive, you will constantly find new paths and hiding places. After a series of difficult fights or another grueling platforming stage, returning to already completed locations in Ori is a very pleasant relaxation.

The "great evil" in Ori and the Blind Forest is the ancient spirit Kuro, blinded by hatred for everything that feeds life.

The farther into the forest

Ori can be called anything: diverse, thoughtful, breathtakingly beautiful ... but not simple. It requires good concentration and does not forgive mistakes. Here are platforms that open and close every time you jump. To them are added a couple of deadly rays, spikes underfoot and flocks of terrible crows, ready to pounce on Ori. Something didn't stick together - roll back to the checkpoint.

But the thought “they went too far” usually does not arise: in the design of the tests, Ori is honest and does not stoop to petty tricks. Didn't have time to react, jumped too early, didn't calculate the flight path? Himself to blame.

The forest thicket is perhaps the most atmospheric location. Ori manages to instantly get lost there: the map does not work, eagle owls hoot somewhere in the distance, and the forest changes every now and then, opening up new nooks and crannies.

A flexible save system comes to the rescue. Checkpoints in Ori, this is a kind of consumable resource. You can save almost anywhere (if only not in the middle of the battle), but mana is spent on this - which is also needed for Sein's spells. As a result, you yourself find a balance between strength and safety: either fly through all levels on courage, incinerating monsters with powerful combat spells, but risking losing everything you have achieved after one fatal mistake, or you move quietly, sedately, remaining after each obstacle course, but losing in combat power. Recall how you neglected save points in or for more rewards and adrenaline. In Ori, it turned out very similar.

With such an impromptu parachute, you can cross large abysses and, in which case, quickly get away from enemies.

The further into the forest

Looks Ori amazing, and it's hard to say which is more impressive: the amazingly smooth animation of everything in the world or the fact that in this world there is not a single blade of grass that is the same. The jungle is replaced by underwater grottoes, volcanic caves and eerie forest edges with owls hooting somewhere in the distance and bats hanging on branches.

As a game, Ori needs a little time to accelerate: the same skirmishes with monsters at first are not very inspiring and even annoying. But soon Ori learns, for example, to break through the armor of strong monsters in a jump or turn their own attacks against enemies - and the tedious fights at first turn into an amazing dance. Amazing both externally and tactile sensations.

In the bowels of the volcano, you will experience one of the most intense moments of the game.

Ori can also be chided for interfering with her open world take place as an open world. Nothing prevents you from straining and unlocking the map by 100%, collecting all its particles and keys from the doors, and at the same time developing Ori's abilities to the limit, but this is simply tiring. Closer to the finale, Ori literally flies through the levels, but when you abandon the plot and decide to purposefully search the opposite latitudes of the world, suddenly comes the longing for fast travel in any of its manifestations.

An important note for those who leave the secret nooks and crannies for later: after the credits, the passage automatically starts again. Keep this in mind if you are going to beat all the achievements, and before the ending, save to a spare cell.

In this puzzle, you need to control the flight of the projectile, from time to time redirecting it from one portal to another. One wrong move and you have to start all over again.

* * *

But all this is trifles. AT Ori there is little new and original, but almost everything that others have done before her, she retells with diligence and admirable talent. This is both a lovely children's tale and just an exceptional platformer. Handsome and refined.