How to get into the new tanaris legion. The Great Strange Journey. Desert of Tanaris. Path through the port in Pirate Bay

Uncle Dec was busy with a bunch of other important things. But, then, remembering that he had to finish what he started and complete his campaign across Kalimdor, he turned on the cunning gnome device and found himself in a town in the middle of the desert. The town was called Gadgetzan, and the desert was called Tanaris...

Tanaris is one of my favorite locations in Kalimdor, and maybe in the entire Old World. Despite the fact that the landscapes and views here are quite modest and there is no special vegetation either, all the same, there is some special charm in Tanaris. The desert is a rather philosophical landscape, a quiet ocean of sand, which sometimes bursts into sandy storms, in which it is very easy to get lost and die. Perhaps the musical motive also plays an important role, but I think that this is not the main thing. The main thing, in my opinion, is that there are enough mysterious places with a long history. The location itself is very atmospheric, which, I think, contributes a lot musical accompaniment. But we will talk about everything in order.

The center of life in Tanaris is, of course, the goblin town of Gadgetzan. Personally, I don’t really like this “Russian” name, so I prefer the “Old Believer” Gadgetzan. This goblin settlement reminds me of Mos Eisley, a settlement on Tatooine from the universe " Star Wars”, the place where Darth Vader spent his childhood (when he was still a kid Anakin). Similar architecture and the atmosphere of a black market, full of suspicious individuals who are not averse to sticking a knife between your ribs. In Gadgetzan, you can find not only a tavern, but also a ganker from the opposite faction, a bunch of quest givers, but also a neutral auction along with representatives of all professions, from whom, of course, you can buy exclusive recipes and reagents. In the middle of the city there is an arena where you can measure your strength against the same adventurers, although in PvP realms skirmishes take place anywhere in this city of adventurers.

In addition to this settlement, the Sly Gear Cartel established a small port on the coast from which you can (but not you) get to the goblin capital - Undermine.

In addition to Gadgetzan, there is another large settlement in Tanaris - the city of trolls, Zul'Farrak. The town is inhabited by Sandfury trolls and uninvited guests are more than welcome here. They worship their cruel gods and legends say that a demigod lives in the waters of the sacred reservoir, capable of defeating any wicked who dares to disturb him.

Tanaris is also attractive because there are many ancient ruins and mysterious places. One of the most mysterious places in the desert is, of course, the Caverns of Time, where, according to legend, Nozdormu himself lived and where the Dragons of the Bronze Flight live now. The caverns are not only home to the Dragons and their followers, but they are also the place where tunnels to the past exist, where the most significant events in the history of Azeroth took place. The Battle of Mount Hyjal, the opening of the Dark Portal by Medivh, the escape of Thrall from captivity, the cleansing of Stratholme by Arthas. The Infinity Dragons are constantly trying to change the history of Azeroth and invade the past. The Bronze Pack does not disdain the help of mercenaries in order to stop their sworn enemies(although rumor has it that the Infinity Dragons are the Bronze Flight from the future).

No less mysterious place is the gates of Uldum, the fifth of the cities of the Titans in Azeroth. Now these gates are sealed and it is not possible to pass through them. Travelers who managed to go beyond the mountains in the region of Uldum said that there was nothing further there but the sea and where the gates lead could not be said with certainty. Others say that the sea is just an illusion created by the magic of the Titans, and there, behind the gates, there is a valley with cities and temples of the Creators.

Through the desert of Tanaris (and only through it) there are also transit routes to another mysterious place where the Titans left traces of their stay - Un'Goro Crater, and from there you can get to perhaps the most sinister territory in the south of Kalimdor - Silithus, whose swarms We got to Tanaris.

There are mountains in the southern part of the desert, and if you manage to cross them, you will find deserted beaches where turtles crawl along. But this is not the last piece of land in this part of the planet. If you have the elixir of walking on water, a fast steed, and you don't have the base fear of being banned by death, then you should try moving further south, where you can see the palm trees and the silhouettes of the rocks. If you are lucky and the effect of the elixir does not end, then you will find the Islands South Seas, which serve as a base for pirates (there are not enough ports on the east coast).

As you can see, despite the fact that Tanaris is a desert, this place is quite busy. If you dare to come here, then a lot of adventures await you here ...

Speaking of Tanaris, I would like to note that this location is one of the densest in terms of the presence of instances. Zul'Farrak, Battle for Mount Hyjal, "old" Stratholme, "old" Hillsbrad, the opening of the Dark Portal - five instances, including one raid. Considering that another raid for 10/25 people will appear in Cataclysm in the Caves, Tanaris will definitely hold the palm in terms of the number of instanced zones.

Tanaris is a large arid wasteland that lies south of Kalimar. The only inhabited place in all of Tanaris is the city of Gadgetzan. The owners of the city are goblins who observe neutrality. In addition to them, sand trolls also live in this desert. The desert of Tanaris is located just south of the Thousand Needles location, but you can’t get there by a direct move, and therefore the question of how to get to Tanaris remains relevant.

At first glance, the desert is almost deserted and not inhabited, but if you move away from the city, then a sufficient number of mobs immediately appear that are not averse to having dinner with you. And this is in addition to the bandits who are located on the local ruins and various creatures like sand elementals. And since the main task of the game is to upgrade the hero, here you will find a sufficient number of dungeons, in which there are many creatures to upgrade. There are also rumors that bronze dragons live here, but there is no confirmation of this. At the time the player enters Tanaris, they must be level 45. You can get here earlier, but in principle there is no point. After clearing the desert of monsters and bandits, you can safely move to the Un Goro crater.

From Stormwind, you can teleport to Uldum, and then fly on the mount. Possibly also through the Pirate Bay. A ship departs from it to the Ratchet, and from there, winding through the territory of the Horde, moving all the time to the south and passing the Thousand Needles, you will get to Tanaris.

Next generation online eating game - edible planet

Another way to get to Tanaris will be the following. In Dalaran, we move through the portal to the caves of time. And you can also swim through Teremor. There are no problems getting to the location from Orgrimmar - just run and that's it.

Goblin quests
Cunning goblins are not at all eager to transport everyone to Tanaris just like that, although the desert is not located on another continent, but, for example, it is much easier to get to Pandaria. In order to get to Tanaris for the first time, you will have to complete the quest in Feralas or Thousand Needles. After that, it will be possible to scout air routes or portals to the capitals. The quest will eventually lead you to the goblin barge, from which you can already get to Tanaris. It is worth noting that for this task it will be necessary to have a certain reputation with the factions. It is because of this that a sufficient number of players move on their own, i.e. swim. This is done with an underwater breathing potion or a water-walking spell, or similar means.

Tanaris is a vast arid desert in the very south of Kalimar. the only locality throughout Tanaris is the city of Gadgetzan, a neutral settlement run by goblins. Except them in the desert from intelligent races only sand trolls live. The Tanaris Desert is located south of the Thousand Needles, but the direct route is closed, so the question of how to get to Tanaris is by no means an easy one.

At first glance, the desert lives up to its name and is really not crowded, but it is worth moving away from the city and you will immediately find a lot of monsters who want to feast on you. This is not counting the bandits who settled in the local ruins and various magical creatures such as sand elementals. Because it Wow and gotta rock, then the location is also full of various dungeons inhabited by mysterious creatures. It is also said that bronze dragons live here, but this is more a beautiful legend than a directly observed fact. It is assumed that by the time the player gets here, he will already be level 45, getting to Tanaris earlier is quite possible, but essentially pointless. After the desert is cleared of bandits and monsters, the player can safely go further to the Un Goro crater.

From Stormwind (if a cataclysm or pandaria) we just go through the teleport to Uldum and then we fly on the mount. If you have 3.3.5 then Dui to Booty Bay (Pirate Bay), from there the ship goes to the Ratchet, there you wind through the Horde territory, to the south all the time, through the Thousand Needles, and you are in Tanaris.

It is also possible through the port in Dalaran, port to the caves of time. And another way to swim through Teremor.

And we fly stupidly from Orgrimmar, there are no difficulties.

Goblin quests

The cunning ones do not want to share their monopoly and transport all the heroes who want to Tanaris for nothing, and although the desert is not even located on another continent, it is much easier to get to Panaria. In order to get to Tanaris for the first time (after that you can open air routes and portals to the capitals of both factions), you will come to complete a task in the Thousand Needles location or in Feralis. Both quests will eventually lead you to a drifting goblin barge, from which you can already get to Tanaris. It must be said that these tasks require a certain reputation from the factions, so many players prefer to get to the place on their own, that is, in fact, by swimming. This can be done with a water-walking spell, underwater breathing potion, and other similar means.

Among other things, it always remains to fly to the location you need if you have a flying pet or ask a familiar magician to open a portal for you. It might cost some gold, but it might well pay off while exploring the dungeons below Tanaris.

World of Warcraft is a cult MMORPG uniting millions of players around the world. It has many locations and mysteries, secret paths and large, but rather dangerous paths. Sooner or later, every player who chooses the side of the Alliance has to think about how to get from Stormwind to Tanaris.

Possible ways

Currently, there are several options for how to get from Stormwind to Tanaris relatively quickly:

  • through the port Pirate bay;
  • through the bay of Menethil;
  • via airship in Stranglethorn.

Each of these paths has its own advantages and disadvantages.

Path through the port in Pirate Bay

This path is the most used. At the same time, novice players may have quite serious problems with moving along it.

About that, from Stormwind through Pirate Bay, quests will tell, which will need to be gradually completed. First you will need to head from Stormwind to dusk wood. There is a road in the southern part of it. In the future, you will have to move constantly to the south. At the very bottom of the map, the so-called Pirate Bay will be located. This settlement is neutral, so players from the opposing faction can attack any character here. In the western part of the bay there is a pier, to which a ship approaches Kolimdor every 5-7 minutes.

After a trip on the ship, you need to get off it and head west along the only road to the point of its infusion into the main tract that crosses all the Northern steppes. In the future, you should turn left and move along the main path. It will lead directly to the gorge dividing the steppes into its northern and southern parts. Then you need to head along the southern steppes along the same path to the location "Thousand Needles". It is almost completely filled with water. It should be crossed in the direction to the east. This can be done both by water and by rope bridges stretched between mountain ranges. The waterway will be safer, but somewhat longer. Run across bridges for players with high level simple enough. Lying monsters will not be able to deal significant damage. As for low-level characters, they will have to make their way through crowds of opponents that are quite dangerous for them.

The entrance to Tanaris will be located in the southeastern part of the Thousand Needles location.

Path through the bay of Menethil

Before you get from Stormwind to Tanaris along this path, you must first decide which way to reach Ironforge. There are 2 options:

  • by train from the Dwarven quarter;
  • with a gryphon from Stormwind.

After arriving in Stolgorn, you will need to overcome Dun Morogh in the direction to the east. There will be a passage in After the character is in this location, you need to head north along the western part of Loch Modan. In the northernmost part of the location there will be a passage to the Bolotina. After that, you need to go through the main road to the west to Menethil Bay. From there, every 5-7 minutes a ship leaves for Theramore, located already in Kalimdor. This city is located in the location "Dust Marsh". If you follow the main road to the west, you can go to the Southern Steppes. In the future, the path will correspond to the previous one.

Stranglethorn Airship Path

This path is the least used by WoW players. How to get to Tanaris from Stormwind with his help, a much smaller number of gamers know. After the player follows the path indicated in the first option through the Duskwood and heads through the Stranglethorn Vale, he should immediately turn right after the Garubashi arena and go through the jungle to the orc settlement. There will be a landing pad. With a frequency of about 10 minutes, an airship flies up to it. He will take the character directly to Durotar, located on Kalimdor. In the future, you will need to get out along the western road to the Northern Steppes and move south, as described in the first option.

These are currently the only viable options for getting from Stormwind to Tanaris.