Guide to the game stalker secret paths 2. Search for a box of provisions

The Secret Paths mod is a prequel to Shadows of Chernobyl and covers the main events of the Zone even before the Strelkom turned off the Brain Scorcher. In the game, as the heroes of the story, there are all the stalkers from the Strelka group: the Swamp Doctor, the Ghost and, of course, the Fang, with the search for which some players have difficulty. Meanwhile, finding Fang is not difficult if you know some of the features of the mod.

Acquaintance with Fang

First main character meets with Fang in Pripyat, after searching for documents in the bunker and numerous skirmishes with the adherents of the "Monolith". You can get the first quest to find the Fang after talking with the Ghost. He directs Strelok to his comrade, in order to help him, promising that he will be able to lead him to the swamps.

Fang is on the same floor, but on the opposite side of the building. There is a bug in this part of the game, which is activated during the dialogue with the NPC and throws you out of the game with a critical error. You can set the appropriate fix, or you can just save before the conversation: the bug does not always work.

Accompanying his partner to the transition to the swamps, while carefully guarding him, the Shooter learns that the Ghost asks to return back to him for a reward. After re-passing to the swamps, the Fang disappears in an unknown direction, and the player continues with the main quest line.

Fang captured by mercenaries

In order to find the missing Fang, the player must complete a quest in X16's lab. This is yet another oversight by the developers to keep the main quest line consistent. In the X16 dungeon, the player needs to find a laptop that is hidden on the top ledge of a fancy device. It looks like an autoclave from the final video of "Shadow of Chernobyl", only it is placed vertically.

When the laptop is found, the list of tasks appears Additional Information, indicating that Fang is being held captive by mercenaries. The player should go to the "Bar" location and exit the bandits' base from the side of the wild territories. There is a ruined farm in the wasteland, located a couple of kilometers from Bar.

There are eight mercenaries on the farm, most of them in reinforced body armor or exoskeletons. Therefore, it will not be superfluous to stock up on armor-piercing cartridges for your weapons. Having cleared the area of ​​the invaders, the Strelok receives a quest update and must talk to Fang. The NPC is located in the only stone building on the farm, in its central room.

At the beginning, you will find yourself inside the bus on the territory of the Dead City. Nearby is the Forester. Together with this character, move straight to the house located in the forest. At his request, find and bring the mandrake root.

Forester

After that, you will need to complete the task related to the search for Associate Professor Vasiliev. And Vasiliev himself will offer you a reward if you take him to Yantar - just follow him, and when you are near the lake, then talk again. Enter the lake and talk to Vasiliev again to open the way to Yantar.

On the territory of this location, protect the professor who was attacked by zombies, and then go inside the bunker. Before that, you need to talk to Dan. Go to Sakharov and ask him for the medicine. He will give you medicine for the forester. There will also be a transition to the forest.

Deliver the received medicine to the forester and talk to him again.

Below you can see the video Walkthrough Stalker 2: Hidden Paths:

Search for a box of provisions

On the territory of the Dead City, you will need to find a box inside which contains provisions. Go there, following the marker, until you meet Izotov. After talking with him, go to Leila, with whom you will also need to talk.

You need to help the Demon, whose location is marked on the map. When you get to the character, find out that you need to kill zombies inside a five-story building. Do this by killing ALL enemies on ALL floors.

Return back to Layla to pick up a box of provisions for the forester. Go to Izotov to help him get to the transition point to the forest. Give the box to your friend and talk to him again.

Now you should find three more mandrake roots. And this time you will have to visit the cave. Having obtained, return to the forester and receive a reward. You will receive a message from the same Layla from the Dead City. Follow there and chat with the woman.

Follow the marker to get to Grieg, who needs ten tails.


Grieg

Kill the dogs and give the character the desired items. After that, you will have to visit the catacombs under the Dead City, and the entry point will be indicated in the dialog box - be careful.

After descending into the catacombs, move forward until a cut-scene starts.

Charon's Quests

When you find yourself inside the bus on the territory of Pripyat, then chat with Mervyn and complete his task. After that, you will find yourself inside the Sarcophagus, where you should talk to Charon. Go to the lower floors to kill the burers and find the decoder, and then give it to Charon.

After that, it will be necessary to destroy the opponents on the territory of Chernobyl-2. Head to the marker to find the transition point to the desired location. Find Solomon and kill the infidels with him. When everyone is dead, then report the successful completion of the mission to Charon himself.

But that's not all! Now you will need to kill the enemies inside the Monolith control bunker. Do it: it's simple, because the desired transition points are marked with markers.

Solomon: cases and medicines in the walkthrough Stalker: Hidden Paths 2

Go to Solomon to take a new task related to the loss of 3 cases. Look for them, guided by the markers, and then return to the quest giver. Take another quest from him. You will need to find a food box. Go to the grocery store on the territory of Pripyat and take the box. Also proceed to the territory of Chernobyl-1, where you will need to find medicines.

Near Solomon is another character - Roma Shtyk. After talking with him, start a new task related to finding stops from snorks. Kill the enemies and collect the stops. Another soldier will be walking nearby, who needs a bottle of vodka. After taking the quest, go to Charon.

In turn, he will send you to Mervyn, who needs to be trained. Go to the Monolith and do whatever you need to do. Return to Charon to direct you to the territory of Pripyat, where the doctor is located. He needs to take his medication. After leaving the Sarcophagus, you will meet Diak. Help him, at the same time make the character take the weapon of one of the dead, or sell him one of your trunks.

Afterwards, talk to Deak, who will give you a hint about the location of the medicines needed by Solomon. Go to the territory of Pripyat, where you will find the container Solomon needs. Everything is quite simple!

Once at the stadium, you will meet a paramedic who will give medicine to Charon only if you bring him two "Night Stars" artifacts or dog tails. Artifacts can be found near the character, which will allow you to continue.


Paramedic

Inside the deli, look for a box of food, and then return to Charon to turn in all the tasks and give the medicine. Follow again to Solomon and give him the food and medicines found, while pass the feet of the killed snorks to the Bayonet.

Helping Mahon and interrogating a spy

To continue the passage, go to Charon. It is necessary to find Makhon, as well as to assist in the defense of the base on the territory of Pripyat. This base was raided by mercenaries. Run to Pripyat and talk to Mahon. He, in turn, would like you to clear the House of Culture from enemies. So do it.

Talk to Mahon after completing the quest to continue Walkthrough Stalker: Hidden Paths 2. After that, kill the opponents on Lenin Square. Turn in the task and follow Charon's instructions to Mervyn, who is waiting for you at the Pripyat hotel. This is where your learning continues. Having done everything that is required of you, return to Charon.

Now you will need to interrogate the spy, who was detained and guarded by Dyak, at Chernobyl-1. Ask questions of interest, after which the Deacon will kill the prisoner. Go back to Charon. Moving to the Sarcophagus, you will receive a message from the paramedic, who asks you to meet him.

Passage of game Hidden paths 2. Ghost missions

Go to the character and find out about a new task related to the release of the Ghost. A marker will appear on the map. Do as you are asked, and then escort the character and turn in the quest to the paramedic.

Again, go to Charon, who wants you to kill the Ghost. Follow the marker, and at the exit from the Sarcophagus you will again receive a message. Go to the paramedic, from whom the message came, to receive a quest related to the protection of the Ghost. Chat directly with the Ghost himself, who will ask you to find a map of communications located underground in Pripyat.

Follow the bunker with the Monolith control panel, killing the enemies that stand in the way. If there is such an opportunity, then recapture the modified VAL assault rifle from Mahon. You can hurt Mahon and then heal him so that he becomes a friend and you can repair and exchange.

When you go to Chernobyl-2, Solomon will rob you, and then help you. Go in search of the map inside the bunker, pick it up and deliver it to the Ghost. At the exit, Solomon will meet you again and ask you to deliver the package to his daughter.


Solomon

Agree and then leave this place. After giving the map to the Ghost, go to the Fang, who will direct you to the transition point to the swamps. Run back to the Ghost to get a gravity gun, then leave the location, going in search of a doctor in the swamps.

swamps

Upon meeting with the doctor, you will learn that you need to find and kill the Swamp Thing. Complete this quest and then head to the roadblock where Grig is waiting for you. The character will send you to a meeting with Kent, where you need to take measurements. Escort the NPCs, kill the opponents, and then proceed back to Grieg. You will find out where the transition point back to the forest is.

Once in place, help the forester by killing the cats. Go to the hunters on his own assignment, talk to Stoop and go to the Greek. Help him fight the boars, then follow Zakhar to continue. walkthrough Stalker: Hidden paths 2.


Zakhar

When you go to the transition point, then let the dogs bite Zakhar to cure him. So you will make a friend out of Zakhar, thanks to which you will avoid trouble in the future. Arriving at the place, talk with the desired character and hand over the letter addressed to Sokolov. You will receive a transition point to the army depots.

Army warehouses

On the territory of this location, talk to Lukash to receive a task from him related to the capture of a military base. Help Lukas. DEFINITELY take new trunk, which will drop after killing Belchuk. Return back to Lukash to report on the completion of the quest.

During the attack on the enemy base, make sure that none of the quest characters are killed! For example, opponents can kill Cap, which will lead to a halt and complete completion of the plot. Here you can go for one trick: the base can be cleared before you talk to Lukasz. But not completely: let 2-3 military men and Belchku himself remain alive.

Next, Lukash will ask you to help in capturing the Barrier. In this case, Cap must survive. After killing the commander of the military at this base, take the modified VAL. Return to Lukash and turn in the quest, and then take a new task related to Lefty.

Follow the informant, who requires you to find a special folder located in the Liberty base. After doing this, give the folder to the informer to get a transition point to the location with the bar. The character will ask you to deliver food to the miners at the Radar location. So there will be a transition point to the right place.

Radar

At the request of Sviblov, within the framework of walkthrough Stalker: Hidden paths 2 kill the bloodsucker, then find and kill the thief Fedya the Robber. Tell Sviblov about completing the task. Go to the Wanderer for a quest related to the Amulet. Chat with him about everything to get a quest to find 6 of these Amulets. The same hero will ask you to find for him the system unit and documents hidden in the territory of the X10 laboratory. Do this and return Sviblova.

Quests in the Bar

On the territory of the bar right at the entrance you will meet Zhenya Ninja. He will demand money from you for entry. Pay each time you need to, otherwise you will worsen relations with the bandits and will not be able to complete the whole quest chain.

Inside the bar, chat with the Hog and go to meet the Count. Take on a new mission from Potapov, in which you will have to find several parts of the instructions for the production of a minigun.

At the request of the Count, go to the helicopter, find the boxes and documents and give the character. Next, he will ask you to find weapons for the Prince. Give it to the Prince on the Radar, after which the last character will send you to the army warehouses, where you need to get boxes and documents located on another document. Take it all to the Count.

Tasks of the Prince and General Voronin

Also inside the bar you can find Prongs, with whom you should talk to take the task. Then go to the Prince and talk to him. You need to find the hard drive of this character, and then deal with Zheka from the Landfill, who owes the Prince. Talk to Sukhaty again to find out exactly where the hard drive is.

Go to the Garbage, where you should find Arkasha and take the task related to the murder of Noodles. Then find Zheka to find out from him about Semetsky's cache. Look for a tanker, with the terms of which you have to agree.

It's time to visit the territory of the Dark Valley. Help the Duty fighters fighting the bandits, and then talk to Voronin, who will direct you straight to the captain. After communicating with this character, you will receive a tip on the location of Mohammed. You will also need to deliver the radio to Zakhar.


Captain

The general will offer you a task to destroy mobs inside X18. After completing it, go inside to pick up the hard drive needed by the Prince, after which, according to Voronin's quest, look for Zhila. When you agree for him, you will learn about the hideout of the bandits. Find his location and return to the general to get a path to Cordon.

Talk to Petrenko and kill the swamp crawlers, then in the laboratory X18 find what the tanker asked to find.

Go to the territory of the Garbage to return the found "Thunderstorm" to the tanker. Give him the diary. Follow the Prince on the territory of the bar to hand over the hard drive and money as Zheka's debt.

You'll get new quest associated with the plan bag. Visit Prongs and turn in the previous mission to him, and then get to Hog to find out the location of the antique dealer. Now you need to find a courier.

In the army warehouses, where you have already visited earlier, look for a bag with a plan and return it to the Prince. Ask Voronin at the base of Duty about the courier, then go to the factory and free the character. You will find out where the Borov PDA is located. Find him by the marker, as a result of which you will receive a message from the Hog himself and you can continue Walkthrough Stalker: Hidden Paths 2.

Passage of game Secret paths 2. Varyag's task

On the territory of Agroprom, help Bes and chat with Lefty. Be sure to bring what he asks for and then talk to the Bes, agreeing to complete the quest. Go down inside the catacombs, where the Varyag is located. If you do not want to lose what you managed to collect, hide all the items in some kind of stash before meeting with the Varangian.

Go through four circles, take the weapon to Petrenko and get a gift that should be given to Bes. Do so, and then return to Borov, so that he sends you to Lukash.

Travel to your destination and talk to Lukasz. He needs a container with radioactive elements. Find it and give it to the quest giver. Soon a message from the Ghost will appear, and Lukash will ask you to kill the enemies at the checkpoint on the territory of the army warehouses. Follow his instructions.

Talk about everything with the Miser, who will ask you to find bread for him. Go to a meeting with the Ghost, then go straight to the magician and do what he asks to do.

Visit the Ghost again, and then get the dynamite in the box for him. Go to the Prince and cover the Cross, then turn in the quest.

On Cordon, you should help Tolik, and then talk with the Wolf and give him what he needs.


Wolf

Talk to the Fan. You will learn about Yarofeev from Varyag. Visit the bartender and give him the package from Sokolov, which he asked to pass on to his daughter. Go to a meeting with the major, kill him and report on the successful completion of the task to the bartender. After that, visit Sidorov in the peacekeeping corps.

Sidor's mission

An old acquaintance will ask you to provide him with services and go to a meeting with General Smith. You will learn about Mohammed and Pekar. The baker needs flour, so you'll have to get it, while Smith will direct you to Brown, who in turn will issue a new task related to the search for Corporal Foster. Find him and bring him back to the base.


General Smith

You will receive a message from Sidor, after which you should go to the character. After receiving a letter from him addressed to the bartender, you will learn about Mohammed and follow to Yantar.

Using the transition point at the Baker, go in search of flour. Go through the location with the bar, chat with the tracker and agree to his terms. After finding a bag of flour, take it straight to the Baker. After handing over the right thing, you will find out where you can get a gravity suit. Take another quest related to finding tools. Visit the bartender, who will give you a task related to the search for documents on the territory of the X16 laboratory. After finding them, the documents should be delivered to Fang.


Colonel Brown

On the territory of Agroprom to continue walkthrough Stalker: Hidden paths 2 meet the doctor and take the crate that the Baker needs from him. Visit the tracker to take the quest to find the "Guide" artifact. He will also ask you to talk to the Lector. Visit the Count to receive a transition point to Rostock and Amber, as well as a quest related to the conversation with Caesar.

In the army warehouses, you must talk with the Miser, to whom you will give the finished bread. After that, the man will need help in finding a case on the territory of Rostock. Agree to help.

Pass the resulting gravity suit to Lefty to improve it.

Walkthrough Stalker: Hidden Paths 2: Sprout

When you find yourself in the territory of Rostock, then make the necessary artifacts, and then find the case and the radar. Go to a meeting with the railroad workers and complete the simple tasks. Proceed to the territory of Amber, where you will talk to Den. At his request, kill the enemies inside X16.

In a conversation with Caesar, give him the flash drives and deal with his task. Deliver the documents and PDA to Graf, then talk to Sakharov to take on a new quest. As part of it, chat with Sviblov and set several tags on different mobs.

Kruglov needs the Controller's Heart artifact, so agree to help. Return to the railroad workers and give them three helmets, then chat with the Lector and agree to a new quest. On the same Rostock, set a mark on the pseudo-giant and take the “Liquidator” artifact that the ranger needs. Give the item to this character.

Visit the Count for a new quest related to the Fang. You will also have a transition point to the territory of the Dead City. Pass the necessary items to Lefty, Skunk, take the quest from the informer, which is connected with two other artifacts. From Sviblov, you will receive information about the scientist who has gone mad, after which you will receive a quest to search for a special barrel.

Visit the Baker and give him the tool, and then mark the bloodsucker in the territory of the Cordon, while the chimera will need to be looked for already in Dark Valley.

The murder of Doronin

Travel to Agroprom to find the Controller's Heart, the artifact Kruglov needs. Take it to the NPC and, on his instructions, visit Voronin. Turn in the quest, in which the mutants were marked, to Professor Sakharov. A transition point to the radar will appear. He will also give a new task related to the elimination of Doronin. Visit Den to find out where Doronin is and also exchange sniper rifle for artifacts.

Follow the location with Voronin, but on the way look at the Lector, to whom you bring the artifact. So you will know where the "Snake Eye" is located. Give the found suitcase to Voronin to get a tip on Petrenko. Tom needs an improved RG-6. Complete all activities related to this quest. Climb to the roof of laboratory X16, take the right position and kill Doronin, then turn in the quest to Sakharov.

You can pick up a special barrel from Kruglov that the mad scientist needs, while Sakharov will give you a new task related to the search for a laboratory assistant. You will have a transition point to the Agroprom location. Go there, find what is left of the laboratory assistant, pick up the device and take it to Kruglov. Talk to Dan again to find 3 disks for him. Do it.

Head to the X10 lab, where you just need to pick up the scientist's diary. On the radar, find the "Snake Eye" and return to the informant. Give the two artifacts he needs to collect the reward.

Chat with Sakharov, for whom you should have already found the diary of a scientist from the X10 laboratory. After that, the man will adjust the helmet for you. Head inside Lab X16 to find a laptop and other items. There will also be a letter that will have to be taken to Fang. After doing this, you will receive a task related to visiting the X18 laboratory. You will also learn about the PDA that Borov is looking for. When meeting with a monk will appear new information, as well as the conditions for obtaining the same PDA. Head to the bar to give Potapov the instructions for the minigun and find out when it will be possible to pick up the weapon.

Follow the territory of the X18 laboratory, take the flash drive and other things, and then give it to Fang. Fang will demand all this to be delivered to the bartender, who has saved another task for you.

Help Layla complete Stalker: Hidden Paths 2

At Sviblov, using the Count's tip, you can get a transition to the Dead City location. Sviblov will also give you a quest to find Karina. Visit Layla, who will send you to the forester. In turn, the forester will give a task in which you need to visit the hunters. Sokolov's radio should be given to Zakhar, but Karina's coordinates can be obtained from Sukhaty.


Karina

After freeing Layla, guide her to the right spot to find the PDA. Move forward to the transition point to the swamps, where you will have a talk with the doctor and give the flash drive obtained from the ranger. Visit the Dead City, where you will meet Fim. After talking with him, through the warehouses get to the tracker. On the territory of the warehouses themselves, look for the artifact "Superconductor", as well as the PDA that Borov needs. Give it to the quest giver.

You will receive a new task from the bartender, in which he asks you to convey a letter to General Voronin. Do this to get a transition point to the peacekeeping corps. Go to the arrow with the Trader, after which you will receive a new letter from the bartender to Voronin. Take it to get an answer for Sidor. Talk to Sidor and help take over the bar. At the exit you will meet Mohammed, with whom you will have to talk.

Kill the opponents on the territory of the bar, as Sidor asked, and then escort Voronin straight to the headquarters. Talk to the bartender and go to the meeting with the doctor using the Fang. On the territory of the Dead City, chat with Layla and meet the doctor in the swamp, who will need parts of the mutants. As soon as you bring them to him, he will open the transition point to Pripyat.


Leila

Pripyat: final

Here you will need to talk to the paramedic, complete his quest and visit the Monolith bunker. Inside the Sarcophagus you will meet Semetsky. Chat with him to find out for the Brother. At the entrance of the bunker, Solomon will be met and you will have to fulfill his order.

Once you meet the tracker, decide which ending to end with Walkthrough Stalker: Hidden Paths 2.

I advise you to download the walkthrough

Get with the Forester to his house in the forest

The forester gets off the bus and peers through binoculars. Then he finally starts to run, we have no choice but to run after him. The first stop is near the green Cop Niva, next to it, by the way, the blood of the stone will lie. After another grazing through binoculars, the Forester again breaks down and runs on. Now along the way you can find a twist. The forester stops again, we talk to him, and a passage to the Forest location appears. We pass into the forest, the Forester appears behind us. We go into his "penthouse" and talk to the old man. After the conversation, a quest to find a brother appears, but you will find him without a barrel and armor, so we will gear on the Forester as we once did on Sidorovich.

Find the mandrake root

The forester sends us to look for this very root, and gave us our, so to speak, basic equipment: a leather jacket and a vertical. The road is long, so let's go. Along the way, you can admire the forest and rare anomalies. We will also be amused by the fact that Strelka, who has not come to his senses to the end, will sometimes stagger along the way. Along the way, blind dogs or wild boars can be encountered, ideal targets when there is a vertical line. But still, be careful, the stamina and strength of some monsters are increased, a flock of flesh fell on me along the way. We come to the ravine and look for the mandrake. It will be under a stone, you will immediately see it in the ravine. By the way, before you take the plant, make the sound quieter. And after we have the root, wild boars run out. We deal with them, and return to the Forester. We speak with him, the quest is completed. We speak with him again, and we get a new one.



Find Associate Professor Vasiliev


This time, the old man asked to find a courier from scientists hiding in a cave from mutants. We go to the place marked on the map, and we see a stone, the path to which is blocked by an anomalous field. On the bolts we make our way to the stone, and we see a small hole below. We squat and make our way along it deep into the cave. And there we see our old (still alive) acquaintance Vasiliev. Here we are in for a surprise: Vasiliev, saving his ass, dropped his backpack. And now we will have to go with him to Yantar for medicines for the Forester. Well, at least he gives his colt.

Accompany Vasiliev to the camp of scientists on Yantar

We run after Vasiliev. Along the way, we are cut into music, which, together with glitches, creates an eerie atmosphere. After a while, the ecologist stops. From a conversation with him, we learn that we will get to Yantar through an underground cave in a swamp. Again we run after Vasiliev straight to the center of the swamp and again we speak with him. After the conversation, we "dive" into the cave and appear already on Yantar.
Here appears side quest"Help Vasiliev fight off the zombies." For the first time I bring down snorks from a double-barreled shotgun. Luckily, zombies can take AK away. In general, they helped and moved on.
After completing the last quest, he will knock in a couple more zombies, and then you can already talk to him. After the conversation, we run after him into the bunker. As a result, Vasiliev runs into his "booth", and we are heading to the head of security Den. He, in turn, will send Strelka to Sakharov, already known to us. Our old friend Kruglov will also be in the bunker. We approach Sakharov, we talk with him, we sell him unnecessary ones, we get 2000 and medicines for the Forester

Take the medicine to the Forester

You will have to look for the way back without the help of marks on the map. Sakharov suggested that the exit to the forest was in the eastern part of Yantar. To the right of the road there will be a lowland with a broken bus. We go behind the bus, and a mark appears on the map with the road to the Forest. We pass into the forest and give the Forester the medicine, then we get a new task.



Pick up a box of provisions

The scientists did not give the arrow food, so you have to go to the Dead City and look for the cache of the Forester. On the way in I hit the controller, be careful. Upon arrival at the location of the Dead City, we are met by 3 stalkers, from the new group - the Wanderers. After talking with the chief, they lead us to some Leila. We come to their base, we speak with Layla. And then it turns out that they have already found our food and they won’t give it away just like that. Will have to work out. The arrow is sent to the chief of security Demon to help him clean up the city from mutants. Accordingly, the task "Find the Demon" appears. It is easy to find, it is marked on the map. The demon gives an Abakan arrow and an improved jumpsuit, as well as a task to clear the five-story building from zombies. The house to be cleared is next to the house with the broken roof. See the screenshot if you don't understand. There is no need to enter the rooms in the house, all the zombies will be in the stairwell. We just go up the floors, take out the zombie, and return to the Demon. And it's all for a crate of food!? We speak with the Demon, and return to Leila. She hands over the crate and directs Strelok to the guy who brought him here. Only he knows how to return to the forest. It can be seen by going down the stairs. We speak with him, and he leads us to the transition point to the forest location. We pass there and we speak with the Forester. Quest completed. Screenshot of a zombie house

Find 3 mandrake roots

The task is to go to the swamp and dive into the cave, the same one through which Strelok made his way along with Vasiliev to Yantr. Now there is no transition to Yantar, but just a cave. We jump into the cave, we make our way forward. We collect artifacts along the way. Next will be frying, so we get the bolts and go through them. We reach a hole in the ground, jump over it. We go further, on the left there will be a wooden box, in it - SVD. We pass further, and a wall rises sharply behind us. The first root will lie right there. We go further, and immediately we get to the fiery poltergeist. We kill him and move on. Before us appears a fork. We go first to the left, there will be another root. Then we return and go right. There is a fork in front of us again: straight ahead, there will be electrs, and to the right. We go to the right, and there lies another root. A wall grows behind us again, and the poltergeist appears again. After we figured out the poltergeist, we cut down the sound for a while. He picks up the mandrake, and Arrow starts to glitch. We turn on the sound. We go further into the depths of the cave. Where there should be 2 controllers, but for some reason I did not meet them. Exiting the cave Fresh air and go to the Forester. The old man gives us 45,000 for three roots. Quest passed. Now we are talking with the old man again, and he tells us that Layla contacted him, and she has information about Strelka's brother. We go to the Dead City, fortunately there is a mark on the map. Then we go to the base of wanderers. If you forgot the road, then here it is: we go straight along the road, then the first turn to the left, and to the entrance to the base. Let's go to Layla. She says that the same guide has returned, who may have information about the shooter's brother.

Find Grieg

Guide Grig is marked on the map, so finding him is not difficult. From a conversation with him, it turns out that the traces of brother Strelka should be sought in Pripyat. Grig does not want to take him there, but he can show the path from the Dead City to Pripyat. But not for nothing.

Find 10 dog tails

So why does this idiot need dog tails? Okay, let's go to the city. Yes, there really is something dead in this location, silence everywhere. You can’t even hear the screams of the mutants, and besides, these destroyed houses ...

Something we digress. Look for dogs not in the city itself, but in the surrounding area. We give the tails to Grieg, in return we get information about the path to Pripyat. Damn, we haven’t even been to the cordon yet, but we are already going to Pripyat. First, you need to get underground in the Dead City. There is a public garden with a fountain next to the building where the conductor is standing. Not far from the fountain there is a Cossack, we approach him, and we are transferred underground. We go along the underground tunnel to the end. We are teleported to another tunnel. Again we go to the end, and the loading of the Pripyat location appears.
And then there's some deja vu! Shooter come to your senses on the bus, and some guy is standing next to you. We talk to him, and it turns out that Strelok got into a funnel, and all his things and money were torn apart (fuck, my SVD is gone!). And here is the most interesting: the stalker who found him, a member of the monolith. And now we are "offered" to pass a test to join the group.

Destroy a flock of snorks in Pripyat

Bring down snorks without Colt armor?! PPC!!! Okay, let's go to the Ferris wheel. As it turned out, the problem is quite solvable. The nominal Colt of this Monolith is quite powerful, it kills a Snork with one shot to the head. By the way, it’s good to bring them down with a knife, right click mice. When the snorks are finished, we return to the bus and report. The Monolith man says that the arrows passed the test, and we find ourselves in Chernobyl, in the sarcophagus itself.

Talk to Charon

The shooter is now a Monolith. We go to this Charon, and he reads us a sermon. After reading the sermon, we get the task.

Clear the lower floors of the sarcophagus from burrers and find the stolen decoder

Before the task, you can knock on a quiet pair of non-quest characters. They will have a monolith exoskeleton and a normal trunk.
Now listen carefully how to find the decoder. We go down the stairs. Then we go up to the place where there will be a turn to the right and to the left. We go to the left, we go into the hall with pipes, and immediately turn left. There will be stairs down. We go down it and find ourselves in another hall with pipes. We go forward, and on the left there will be a “room”, in it behind the barrel lies the decoder. By the way, in the same hall with pipes, there is a wooden box with good art. Then we go and kill the burrers, who are still alive, and return to Charon. By the way, dwarfs die from the first shot in the head.


Clean up Chernobyl 2 from infidels

The quest is issued, of course, by Charon. First, we go up to the room with the monolith. Then we jump into the teleport and go forward along the iron garbage, go through a hole in the wall and find ourselves in a hall with large windows. We go along it to the end, and there is a transition to the Chernobyl nuclear power plant. We pass to the Chernobyl nuclear power plant, and go to Solomon, he is marked on the map. We speak with Solomon and run to wet the infidels. When the stalkers were finished, it dawned on me: I need to check the names of the stalkers. And I found what I was looking for: the stalker Dmitro Kapitan. We go to the Sarcophagus, go to Charon, report, mission complete.

Get into the monolith control bunker and clear it

Before this task, Charon gives us a very good anomalous hard drive. Let's go to the Chernobyl nuclear power plant. On the map there will already be a mark of the transition to the bunker. Let's go there. We take out everyone in the bunker. There will be zombies, a burrer and a few bloodsuckers. We return to the Chernobyl nuclear power plant, then to the sarcophagus. We speak with Charon.

Talk to Marvin + do his errands

Marvin is located next to the Monolith, it is marked with a yellow dot on the map. He will give us the task to find manuscripts in several places and bring them back. Before searching for each manuscript, he will teleport you (using the "monolith power", incorrect) to the part of the location where the manuscript lies. Each time we are looking for a manuscript, and we return to Mervin.
The first one will not be difficult to find, it is located behind the column. After raising it, the Arrow will transfer to a tall building. From there you have to jump.
The second time Strelka transfers to the roof of the radar. Let's go down a level. The manuscript is best seen before you descend. Having taken the best of the available weapons, we save, and then we jump into the teleport. At the spawn site, two guys in exoskeletons are already waiting for you. From the third time this place is quite real to pass.
At this, Mervin's orders stop, since Charon has an important order for the Strelok. We go to Charon.

Pick up medicine for Charon in Pripyat

The goal is to take medicine for the Monoliths from the swamp doctor's assistant in Pripyat, since many of them are unhealthy (who would doubt it?). We leave for Pripyat. To do this, you need to go through the lower levels of the Chernobyl nuclear power plant, where we killed the burrers.
At the entrance to the front part of the Chernobyl NPP, we are met by a Monolith Dyak, who needs help to clear the territory from the military. This quest is optional.
We pass to Pripyat. Then we go straight to the stadium building. Climb up the stairs and turn right. There will be a Paramedic, the Doctor's assistant. But as it turns out, he will not give us the medicine just like that, since Charon owes a lot. And now the Paramedic needs either 2 night stars or 10 dog tails. We give him what he wants, and return to Chernobyl to Charon.

Clean up Chernobyl 2 from infidels

Some Monolithian contacts Charon and says that the base in Pripyat has been captured. We speak with Charon and go to Pripyat, meet with Mahon. We speak with Mahon and go with his guys to take out the mercenaries. Beware, there may be chimeras. When there is nothing left of the mercenaries, we again speak with Mahon. He will give the task to knock out the mercenaries from the central square, which, as you may have guessed, is located in the center of the location. We go there, carefully take out all the mercenaries and return to Mahon, he will give us an anomaly detector. Now we return to the Chernobyl nuclear power plant to Charon and receive a new task from him.

Meet Marvin at the hotel

Now we have to continue learning from Marvin. Charon, after talking with him, teleports Strelok to the hotel in Pripyat, where Marvin will be waiting for him. I advise you to immediately remember where the hotel is located on the map. We talk to him, he hints at some kind of carousels, and then the main character is transferred to the Ferris wheel.

Complete Marvin's third mission

The manuscript will lie directly in front of the Strelok. We raise it and make our way down the iron beams. I advise you to immediately shoot the snorks that live under the ferris wheel. We return to the hotel for the next task of our, so to speak, teacher.

Complete Marvin's fourth mission

Now Marvin takes Strelok to the attic of the house. From two sides we will already be met there by 2 mercenaries in exoskeletons and with shafts, we shoot them in the head. Then we pick up the manuscript, it will lie in the corner of the attic. There will be a few more mercenaries under the house, so we won’t get out of there just like that. We climb onto the roof, from there we bring down the mercenaries and go down through the broken roof along the boards. To get to the hotel, you will need to go underground, who passed original game, he knows what I mean.
After returning to the hotel and talking with Mervin, we, along with the Monolith, are transferred to the roof, where we will receive the next quest.

Complete the fifth task of Marvin

We speak with Mervin and get the last test from him. A task especially for parkour lovers: you need to jump from the roof of the building to the roof of the five-story building, where the fifth manuscript will lie. Where it lies can be seen in the screenshot. Before raising it, I advise you to save it just in case, since we are immediately transferred to another place directly to the mercenaries in exes. I don’t know about you, but I just ran away, they are not so easy to deal with. We return to Charon.

Interrogate and eliminate the spy

Charon sends us to Diak to interrogate the spy. We pass from the sarcophagus to the Chernobyl nuclear power plant, we see a diesel locomotive in front of us. We go along the road, which is located to the right of it to the end. There will be a parking lot of the monolith, where the Dyak and the spy will be. We complete the quest and return to Charon.

Talk to the Paramedic

For some reason, the Paramedic needed a shooter. We go to him. It turns out that we will see the "dead" character PM - the Ghost. The mercenaries are holding him, and we have to free him.

Free the ghost from the clutches of the mercenaries

We shoot the mercenaries, we approach the Ghost. If you heal the Ghost with a first-aid kit, he will become a Monolith, and this is highly discouraged. We speak with the Ghost and take him to a safe place, interrogate him, and return to the Paramedic. After talking with him, we return to the Chernobyl nuclear power plant, along the way the task “Return to Charon” will appear. We return to him.

Kill the Ghost

Charon figured out the Ghost and now Orders him to be killed. We leave for Pripyat. On the way, the paramedic contacts us and asks to go to him. We come to the stadium to the Paramedic, he asks the Strelok not to kill the Ghost. After the refusal, the Paramedic injects Strelka with some kind of crap, and after that he becomes a neutral stalker.

Protect the Ghost

We run to the place where we left the Ghost. Luckily, it's marked on the map. We bring down all the mercenaries trying to kill the Ghost and approach him. If you previously treated him with a first-aid kit while being a Monolith, then I congratulate you: you turned him on the side of the monolith. Now try to hurt him and heal him with a first aid kit, or replay. Since the Radar controls the monolith, it will not work to go from there to the swamps. So the Ghost sends Strelok to the control bunker in order for him to get documents with information about the path from Pripyat to the Swamps.

Find the scheme of underground utilities of Pripyat and the Chernobyl nuclear power plant in the Monolith Control Bunker

On the way to the Chernobyl nuclear power plant in Pripyat, we will be met by several Monoliths. Personally, 2 pseudo-giants did everything for me. We pass to Chernobyl, then to the sarcophagus, and, finally, to Chernobyl2. Here Solomon will take away all our inventory. After talking with him, he will give Strelok a shotgun with 120 rounds, with which we take out three Monoliths hanging out nearby and go to the bunker.
In the bunker, you will have to wander a little before finding the document. After raising the document, 6 fanatics in exoskeletons and armed with VALs will appear at the exit from the bunker. Not bad, right? We kill them and go out into the fresh air. Solomon will be waiting for us there. We speak with him and get the quest to take the package to the bartender. But we will deal with this later, but for now - we return to the Ghost.
We speak with the Ghost, the quest is completed. He directs us to the Fang, who will be standing on the same floor as the Ghost. We save before talking with the fang, if you have not installed a fix. We speak with Fang and follow him, he will take the Strelok to the transition point to the swamps. But not everything is so simple: on the street there is a battle between the Monoliths, mercenaries and mutants. We try to walk next to the Fang, and at the same time do not let anyone kill him. We reach the transition point, but then Fang receives a message from the PDA on the PDA, asking him to return to him.


Return to Ghost

We return together with Fang to the Ghost. He gives us 3 army first-aid kits and a cannon unknown to us in the gravel. The Ghost will tell you how to use it. I'm going to the swamps.

Meet the Swamp Doctor

We appear in the swamps. That's it, relax, hide the barrel and go to the Doctor, the legend of the Zone and the fourth member of the Strelka group. Without straining, we go to his house and in no case shoot at his patients, otherwise the Doctor will be a little offended. From a conversation with him, a lot of information about the Captain will be revealed, but you will read it yourself. This quest ends, the next one can be taken from the Doctor.

Find and destroy swamp creature

The Swamp Doctor complains about some swamp creature. it new monster, in the original part of the game you did not meet him. Don't worry, he's not scary. After hitting the Bonebreaker from firearms some kind of spiders come out of it. It is possible to kill him. You can shoot him, and then the spiders. Spider legs are expensive, but it will take a long time to collect them all. You can also shoot it with an artifact from the gravity gun. The most powerful anomaly comes from the Gravity Artifact. By the way, keep in mind that an anomaly is obtained from the artifact several times larger and more powerful than the usual one. And yet, the monster will not go into the anomaly itself, you need to manage to shoot at him or next to him. All in all, it turned out pretty funny for me. I saw that the monster ran behind the house, and fired artillery at the ball behind the house. Got it. Everything, the job is done, back to the Doctor. And this redneck gives us only 5 thousand. But okay, the gravity gun was worth it.

Talk to Grieg

We speak with the Doctor, he sends us to the checkpoint of wanderers, to talk with Grieg. Let's go there. Grieg knows how to move from the swamps to the forest, but he won’t tell you just like that: instead, he will give us another task.

Escort Kent to and from the measurement site

A trifling task. Kent will be waiting at the end of the bridge by the wrecked truck. We speak with him and accompany him to the place of measurements. There will be some kind of zombie women, we take them out and talk with Kent. He starts to take measurements and runs back to his point. We run after him, then we talk to him and return to Grieg. He will give the coordinates of the transition to the forest. The quest is over, go to the forest.

Help the Forester fight off the monsters

The shooter appears in some kind of cave, and we immediately get the quest. We leave the cave, shoot the cats trying to dine with the Forester, and talk to him. If you have a first-aid kit with you, then we will get a recipe for transmutation. The first aid kit will lie in the Forester's house. And if you climb the stairs to the roof of the Forester's house, you can find a box there. It will have a stalker overalls and 3 first aid kits.


Talk to Stuly

Stooping is the leader of a new group for the game - hunters. We go to him. Just like that, he won’t show us the passage to the military warehouses, for this it will be necessary to shoot a flock of wild boars with two hunters. We go to the Greek, talk to him and move forward. By the way, the Greek will give out cartridges for AK and a shotgun, and a couple of scientific first-aid kits. Unparalleled generosity.


Help hunters shoot wild boars

We run after the Greek, then we shoot the boars. Easy work for three, but boars are very tenacious in fashion. We speak with the Greek and run after Zakhar, he will take us to the path to the military warehouses. Along the way, you will meet 2 bloodsuckers and several poltergeists. When Zakhar stops, we talk to him. A transition will appear, and besides, a new task: Find Sobolev and give him a letter from Zakhar. We pass to the Army Warehouses.

Meet with Lukas

The shooter appears in the military warehouses in the village, in one of the houses, right in the lair of bloodsuckers. We quickly go down the stairs to the basement: there will be a cache. In addition, from there you can shoot bloodsuckers, which will be in sight. Or knock them out of the gravel gun with some kind of art. Personally, I did just that. And those who remain to kill exclusively with a knife. Well, that's it, we've finished with the bloodsuckers, now we're running to Lukash, he will be waiting for us along with a rather large detachment of freedom.


Help freedom take over the military base in the warehouses

Lukash asks for help to capture the military base. OK, let's go. At the sight of a horde of Svobodovites, the thought flashed through my mind that there would be no problems with the warriors. But in vain. I advise you to save now. Now we take out two warriors sitting on the hill opposite us and slowly capture the base. Make sure Lukash and Cap stay alive, otherwise the quest will fail. That's it, figured out the warriors, let's go talk with Lukash. Thinking of getting an award? Bummer, Lukasz sends Strelok to capture the barrier at the vo. Well, OK, let's go capture the barrier. Just do not advise you to go to capture it with the Svobodovites: they will trample through radiation and mines. It is better to go around on the road, and while the warriors are distracted by the Svobodovites, it will be possible to put them quietly. Kep needs to survive, so save often. That's it, back to Lukasz. He will give you a reward and the next quest.

Find the stalker Levsha

Lukash asks to find him so that he would help freedom with the base. But first you need to go to the informant, so that he would show us the way from the warehouses to the bar. He will be in the village, where in the Shadow of Chernobyl it was necessary to fill up the traitor to freedom Pavlik. We will return to this quest later.

Find a special folder in the territory of freedom for the Informant

The informer, of course, will not tell us anything just like that, he needs to find documents at the military base. I noted where the documents are located in the screenshot. They lie under the ruins of a brick building. I advise you to look for this place. We took the documents and return to the Informant. Here it turns out that the Captain is mentioned in the list of agents, and now he got a job as a conductor at the debt. Okay, more on that later. Now let's go to the bar. And do not forget to take the next quest from him, otherwise we simply will not get on the radar differently.
Hmm ... And the bandits keep the bar. At the entrance you will have to pay 2 mowers. Well, it's okay, there are a lot of interesting things on the territory of the bar. So first we go to Borov. He's a bartender, so what would be where? That's right, at the bar. We speak with him, he sends the Strelka to the Count. It will be in the place where it was possible to take part in the battles in the arena. But first, let's take the quest from the man standing in the place of the bartender's guard. You can also take the quest from the brother, who stands near one of the tables. Now we go to the Count. He rubs us about mercenaries, about turntables and other crap. Well, in general, read for yourself.

Bring documents and weapons to the Count

We leave the bar towards the landfill. To the right of us there will be an iron grid (fence), at the end you can jump over it. So we do. We go forward and see a path in front of us, we go along it towards amber. And then a surprise: a bunch of snorks. 24 beauties. I counted them by the number of stacks of snorks in my backpack. It is best to kill them with an F1 grenade. When there are no snorks left, it will be possible to go forward along the path, and there will be 3 boxes. We take their contents, turn around, and see 7 bloodsuckers in the place where the snorks were, or rather, in the place where their bodies now lie. I do not recommend using the contents of the boxes. We deal with the bloodsuckers and go along the path towards the bar. We go out to the "piece" of wild territory and turn right.
We go out to the bar, give the bandit 2 mowers and go to the Count. Do you think there will be a good reward for killing so many monsters? No, in other matters, as always. The reward is one of the barrels and cartridges for it. Armor-piercing cartridges, which, by the way, can be obtained from Borov for 4 bottles of vodka.

Find the Prince and bring him the trunk

What is the mission already? Anyway. This quest is taken of course from the Count. We pass to the military warehouses and go to the barrier. A helicopter will be marked on the map near the barrier (zoom in closer). We head towards him. Under the helicopter there will be a box, and in it the Prince's barrel, well, plus junk. We take everything and go to the radar. If you do not have a transition to the radar on your map, then you need to take the quest from the informant.
On Strelka's radar, very evil kinks are encountered. And a little further there will also be a controller. Then we will meet a large pack of dogs. We jump on the stone and shoot the dogs from there. Shot the dogs, move on. Now we are facing an ambush of military stalkers who, apparently, have been waiting for us for a long time. We take them out and collect all their swag for ourselves. At this checkpoint there is a trailer, the entrance to which is blocked by an electr. It contains berril in perfect condition. In a few meters there will be a second checkpoint of military stalkers. We kill them and clean their corpses from unnecessary things. We reach the intersection (We carefully look at the PDA) and turn in the opposite direction from the one where we went to X-10 in the PM. In short, we go along the road, which is hidden behind the trailer. Well, I think you'll understand. We go along this road to the end, kill the chimera, go through the electres and see the Prince. We give him the trunk and take the next task. Now let's save. 3 mercenaries will be waiting at the entrance. Now pay attention to their names, and to the content of the fifth scroll from the monolith. Now we will move on to the quest from the Informant.

Take groceries and first aid kits to diggers

Now we go to the very end of the radar to the military base. There will be diggers that the Informant asked to save. You will notice them immediately on the PDA. Be careful, there will be 3 chimeras. When the chimeras are in the next world, we approach the main thing. It will lie in the middle. First we talk to him, and then we give him a first aid kit. To complete the quest, you must have 5 first-aid kits, 5 cans of stew, 5 sticks of sausage and 5 bottles of vodka with you. By the way, there will be a trailer with Svobodovsky body armor nearby.
We speak with Sviblov and get the next quest.

Drag the carcass of the superbloodsucker to Sviblov

Bloodsucker is marked on the map. Let's go to that place. I warn you right away: I spent all the cartridges on him and 2 more knife blows. I advise you to take advantage of the bug of the game and shoot him from a hill, from afar. He will not react to the shots in any way. If you don't want to waste ammo, you can kill him with four knife strikes. You can also kill him with a gravity gun, and then use it to get the bloodsucker out of the anomaly. But see that the anomaly does not tear him to pieces. If you can't drag the corpse, take off your suit. We drag the corpse to Sviblov and talk to him. 5 first aid kits! Here's the goon. Yes, I spent as many potrons as I could buy the whole bar for. We take the next quest from the same Sviblov.

Catch the traitor

Sviblov has got a rat in the group, and he asks to catch it. To get to the place where he left the cache, you need to bypass the entire radar and go into the forest. There are a lot of monsters in the forest, and there is a lot of radiation all over the radar. In short, I have already suffered, but I do not envy you. We go to the cache and wait. We see one purebred, wait for the command and kill him. He has no weapons, so you can freely shoot him in the back. Here we have an amulet with protective properties mysteriously appearing in our inventory. We don’t touch the corpse of the purebred, it’s empty. We return to Sviblov. He will give us some kind of gallim carbine and the quest is over. Wow... I can't even believe it. Don't forget to talk to the wanderer stalker who will be standing near the wall. He will lead Strelok bike through six magical amulets and give the quest to collect them.

Find documents and system in the laboratory x-10

We take the quest from Sviblov and go to X-10. Along the way, be sure to break all the boxes that come across. They will contain both armor-piercing cartridges and scientific first-aid kits. We move forward, take out the mutants. Next to the place of accumulation of burrers there will be a system unit. For more details, see the screenshot.


Then we go down the stairs and go to the place where in the Shadow of Chernobyl the Strelok turned off the brain burner. In that room in the corner there will be documents, it is impossible not to notice them there. Before picking them up, I advise you to save, because after that you will

a bunch of mercenaries. And one will appear right behind you. We make our way to the exit, clearing the way from enemies along the way. We leave the laboratory. We give what we have obtained to Sviblov. At this point, the quests from him are completed, you can return to the military warehouses, get the second part of the documents for the Count.


Bring the second part of the documents to the Count

We pass to the military warehouses and come close to the transition point to the bar. Turn right and go straight up the hill. After a few tens of meters, a box with documents will be visible. A little further there will be 2 boxes with swag, be sure to take all of them. Now you can go to the bar and go to the Count. By the way, the 2 barrels that were in the box can be sold at cost. We speak with the Count, the quest is over.

Help Sakhatam free his friends from prison + Find the Prince's hard drive + Knock out the debt from the stalker or shoot him + Help the debt repel the attack of the bandits

Now we are looking for the stalker Sakhatoy on the territory of the bar. We speak with him and get the quest "Help Sakhatam release friends from prison" We go to the Prince. We speak with him, we get the quest "Find the Prince's hard drive." After the conversation, we take another quest.
We return to Sakhatom. We learn from him that the Winchester lies in the Dark Valley. We pass to the dump and head to the depot. Zheka will be there, we speak with him. He offers us a piece of Semetsky's map in return for repaying the debt to the Prince. We agree. Now we move on to the Dark Valley.
At the entrance we get May-Day from Voronin and the quest "Help duty repel the attack of bandits." We run to help. Take out the bandits, it is advisable to kill a dozen at once with a f-1 grenade. Make sure that Voronin remains alive. We approach Voronin and speak. We receive a reward and take the quest to talk with the captain. We approach the captain, talk to him and give the letter from Zakhar. We continue to talk to him until the end. Now let's go look for the hard drive. We go to the gas station, there will be a two-story building nearby. It will contain 5 bandits. We kill them and look under the stairs. There the hard drive will lie. Although in some cases he ends up with one of the bandits. Now we can return to the bar. We give the hard drive to the Prince; we hand over to him 2 quests. And of course, 25 thousand. We get an artifact in return Mom's beads". Now we run to Sahatom and take the transmutation recipe from him.
We take a quest from the prince to find a bag of grass and go to the dark valley.

Clear the territory adjacent to the x-18 laboratory from monsters

Voronin asks Strelok to clear the territory from monsters. When I got there, there was a lot of rubbish, but, in my opinion, the main task is to kill all the snorks. Stock up on ammo and go destroy them. We clean the area, return to Voronin and take a new quest.

Find the hideout of bandits in the Dark Valley and bring the contents to Voronin

First you need to find the bandit Gila. Go to the other end of the Dark Valley, or rather to the factory. The vein will sit in the northeast of the factory. We are talking. Immediately we do not know from him where the cache is located. First you need to run back to Voronin and beg him to take Zhila under protection. Now we return back to Gila and take the coordinates of the cache. He will be on the roof of the main building, where you will need to climb the wooden stairs. There will be many mutants on the territory of the factory, so be careful there. And don't forget to put your unnecessary inventory into some hiding place, because the contents of the bandits' cache will weigh somewhere around 45-55 kg. We pick up the contents and return to Voronin. We give him swag and get a reward. After that, we get the path Cordon - Dark Valley.

Fill up the landslides

Immediately after taking the quest, we run to the swamp, which is located under the bridge. It is necessary to be in time before the landslides run away. We bring them down. I recommend optics. We collect their tendons and go to Petrenko. He gives as a reward a very powerful shotgun, an analogue of the striker from Call of Pripyat.