Review of the space game Star Citizen. Star Citizen - Game Review Star Citizen Game Review

In the new millennium representatives gaming industry gamers were not particularly pampered with high-quality simulators. Many critics and bloggers even call the Freelancer project, which was released more than twelve years ago, the last good representative of the genre.

But now all fans of sci-fi battles have something to look forward to. By the middle of 2016, Chris Roberts, who gave the world Wing Commander, Starlancer and the aforementioned Freelancer, promises to release his new brainchild - a game called Star Citizen.

What does it represent?

Roberts and his company Cloud Imperium Games began working on Star Citizen back in 2011. The engine for it was a modified CryEngine, thanks to which the creators wanted to achieve (and they did it perfectly, judging by the materials that got into the network) realistic graphics and detail.

It is noteworthy that funds for the implementation of the CIG project were collected by attracting their fans. Remembering Roberts' previous creations, fans of his games were happy to send funds to the iconic developer. And the fees themselves were conducted on crowdfunding sites and the official website of the company. In just a few months, igrodelam managed to get more than two million dollars from fans of their work. And for the entire time of development, it was possible to collect about seventy million.

Key Features

On the this moment it's just impossible to do detailed overview Star Citizen, since the official launch of the project is (at least) a few months away. Judging by the promises of the developers, gamers have not yet seen such a large-scale space saga. The main highlights of the game are:

    Huge open world(called the Permanent Universe), which is capable of expanding almost indefinitely.

    The strongest emphasis on the simulation of flights on spacecraft of various classes, belonging to the "production" of five different civilizations.

    Six huge individual components bundled into one project. In fact, each of these "modules" is itself a separate full-fledged game. For example, in the hangar, the user is waiting for so many upgrades and improvements that they are enough for hundreds of hours of gameplay. Fans of large-scale battles in open space will try to get into the arena as quickly as possible, and Squadron 42 (set single missions) generally starts without a network connection.

    One and a half dozen corporations existing in Star Citizen, each of which produces not only a huge number of ships that can be easily modified, but also other equipment (robots, combat vehicles, etc.).

    Emphasis on graphics quality. The creators promise an unprecedented level of detail of both the ships themselves (up to several hundred polygons each) and the world around them.

    The ability to create your own servers, or connect to one of the existing global sandboxes.

    Mod Tools, thanks to which every Star Citizen gamer will be able to add their own objects to the game, for example, ships created offline.

And this is not to mention such “little things” as languages ​​specially created for fictional civilizations, hundreds of detailed in-game events and the possibility of exploring an infinite number of celestial bodies.

Verdict

If the development of Star Citizen is completed on schedule, and the creators bring to life at least half of their plans (fans of space sims can get the rest as DLC after the official release), then the project has every chance of becoming not only the most global sci-fi , but also .

Official video trailer for Star Citizen:

“I don't want to build a game. I want to build a universe” is the ultimate dream of Chris Roberts, founder of Cloud Imperium Games Corporation and author of the most promising space MMO of this century, Star Citizen. The project was announced in 2012 and at the moment has not left the alpha stage. During this time, many modules (individual parts of the game) have been created, a huge number of features have been announced, and many CitizenCons have been held. So what is the novelty attractive?

Firstly, Cloud Imperium Games are the only ones who managed to at least partially reproduce the universe as it is in terms of scale. The size of the planets and the distance between them is really amazing, and given that each of them can host procedurally generated cities, flora and fauna, and that each can be explored even on foot, I want to wait for the game even more. Of course, this is not the only feature of the project, for the convenience of development, it was decided to develop Star Citizen in parts, through modules. For example, the module described above is called Crusader, but there are four of them so far: Angar, Arena Commander, Star Marine.

Angar allows for real-time customization appearance, weapons, as well as control a spaceship in enclosed spaces. Arena Commander is a module following Angar that turns the game into a space combat simulator where users need to fight in PvP or against bots. Arcade is not promised here, since many aspects are taken into account for flight, such as the mass of the car, position in zero gravity, thrust engines, gravity and visual accuracy.

After the commander, a part of Star Marine came out, where gamers can participate in the modes of capturing and holding an object and team fights from the first person. Matches in this module last no more than ten minutes and they also lack arcade. The players here are affected by the level of armor, stamina, the loss of which must be determined by the character's breathing, and even the position of the weapon. As for the graphics, the project initially used the Cry Engine 3, but then it was decided to transfer the game to the Amazon Lumberyard, which is Cry modification Engine and produces an even more impressive picture.

Overall, along with other claims from the developers, such as innumerable locations, a huge number of professions, weapons and pumping, Star Citizen looks "intimidating" to its competitors, since there has never been such a game in the video game industry.

A new project in the genre of space simulators from the creator of the legendary Wing Commander Chris Roberts. According to the master, Star Citizen is a mix of his best games Freelancer, Privateer and Wing Commander set in an open, ever-changing world with a dynamic economy.

The game will take place in the XXX century in the vicinity of the Milky Way in the fictional United Empire of Earth (United Empire of Earth), the social structure is similar to the late Roman Empire. Everything in the game will be one way or another focused on obtaining citizenship by players, which promises its owners a lot of gaming privileges.

The key feature of this sim is the detailed modeling of the cockpits of all starships present in the game and landing on planets. It is also noteworthy that the project will be released exclusively for PC on the Cry Engine 3 and, in addition to 3D, which is already difficult to surprise anyone today, will support the Oculus Rift virtual reality helmet.

According to the COO of Star Citizen, disk space.

Star Citizen was slated for release in 2015, but later game was postponed to the second half of 2016.

At the same time, individual components of Star Citizen will become available earlier. The beta test of the two modes Planetside and FPS will take place in the spring of 2015. During the same period, the social component of the game will be launched. New ships for the Arena Commander PvP mode will become available this summer. The first chapter of the story campaign called Squadron 42 will appear in the fall. Alpha testing of the multiplayer universe (Persistent Universe) will be launched at the end of 2015. It will be attended by players who supported the project on Kickstarter and RobertsSpaceIndustries.

Approximate date Exit Star Citizen - 2018, exact information is not available at the moment. creates computer game in the space simulator genre. Alpha version 3.0 and Squadron 42 will be available in early 2017.

Story line

As planned by the creators, the story tells about space exploration and adventures inside the galactic space. Mankind, dreaming of conquering the entire Universe, managed to leave its native Earth, go into outer space and settle down on various planets. While exploring, people meet various unknown civilizations. Not all strangers turn out to be friendly, there are also hostile races. The game star citizen will take the gamer at the time of the collapse of the United Earth Empire, the created community is nearing division into components.

Blocks

The company decided to diversify the game by creating two blocks that include the main components of the simulator. two branches gameplay allow you to exist in the multiplayer part or evaluate the single player campaign.

The multi-user part allows you to:

  • study outer space;
  • communicate with the represented factions;
  • enter into peace agreements or engage in military discussions;
  • help in the development of the world with the establishment of economic factors.

Squadron 42 - is a set of missions available for solo or team play.


Factions

Below is a brief description of known civilizations in Star Citizen. At the time of the official release, the list may expand to include other interesting inhabitants of space.

1. People - the main place of residence for a long time was considered the Earth, which became the center of the association. The captured planet Terra is a place of cultural and political activity of earthlings. The first intergalactic friend and ally was the Banu, it was with them that an agreement on peace and trade was concluded. There were exchanges of technologies and combat units, the Banu provide all possible assistance to the People.

2. Tevarin is the first civilization to launch hostilities with Earthlings. When Mankind began to explore space, the Tevarin could not boast of strong military power and economic development, but decided to capture all the resources of unknown researchers. The unleashed war lasted four years, People managed to win, the defeated civilization fell apart. Some, after the defeat, joined the winners, others joined the rest of the space inhabitants.

3. Vanduul - a humanoid civilization, extremely hostile. They are famous for constant battles with neighbors, strong warriors and a well-functioning combat system. Melee weapons are of particular importance to them, and the Vanduuls even depict them on various objects, not to mention their intended purpose. An outlet was the acquisition and collection of various trophies (bones of enemies, remnants of weapons, armor of opponents).

4. Kr'Tak - they were recently discovered, therefore there is very little information. The habitat is located at the other end of the galactic system from the Xi'an empire. The new race has been in conflict with the latter for a long time. Therefore, many allies of the Empire do not make contact with Kr'Tak, fearing to worsen relations with the Xi'an.


Conclusion

A brief review of Star Citizen shows the project from the best side. Here are collected various factions with their own history, and thoughtful story line, and modular blocks for a variety of gameplay. Also, the developers promise gamers interesting missions, high-quality graphics and outstanding gameplay. It remains to wait for the official release in 2018.

Minimum system requirements

  • Operating system - Windows 7 (64-bit)
  • Processor – Intel Core i5-2500K 3.3GHz / AMD Phenom II X4 940
  • Video Card - Nvidia GeForce GTX 680 / AMD Radeon HD 7970
  • RAM - 8 GB
  • Free space — 100 GB
  • Operating system - Windows 10 (64-bit)
  • Processor – Intel Core i7-3770 4-Core 3.4GHz / AMD FX-8350
  • Video Card - Nvidia GeForce GTX 780 / AMD Radeon R9 290X
  • RAM - 12 GB
  • Free space — 100 GB

Trailer

Gameplay

Star Citizen is a space simulator for personal computers. Today, the developer is the CIGC gaming corporation, founded by Chris Robertson.

Story line

The plot of the game takes the character to the far corners of space, in the expanses of which are inhabited by various planets located in the same galaxy. In the process of exploring different regions, the inhabiting races were able to meet other forms of life. With many it was possible to establish contacts in the form of trade and diplomacy. With other races had to unleash a war. The main parts of humanity were united under common banners. The Empire was on the verge of disintegration into several main forces, which were concentrated on two planets - on Earth and on Terra.

The game involves gameplay in the first person. Gamers will be able to fully control and fly modern spacecraft. Models spaceships excellently detailed. Battles and large-scale space battles take place inside massive environments in which the player will have to explore planets and even satellites in the form of the Moon, which have a real size in natural scale. The boundless adventure will provide players with extraordinary excitement thanks to the regularly growing galaxy.

New patch 3.1 (Russian version)

In the new update (version 3.1 in Russian), players are offered updated features. There was a customizer that allows you to edit characters. Users have been waiting for this feature for a long time. Another special option appeared - Service Beacon. Now gamers can easily send a special SOS signal. This will allow other participants in the battle to respond in a timely manner and help the crews in distress.

The developers have improved other important features in the version 3.0 update patch. The planetary technology, flight control functionality, AI, personal manager, ship weapons, ships, etc. have been updated. The developers managed to significantly optimize performance. Due to this, gaming characteristics and requirements have improved.

In update 3.1, 5 modern spaceships will debut at once. Chris Roberts called it the first step towards the promises made a year ago. With major updates, all fans of the game will see significant and significant changes to the gameplay of Star Citizen.

The future of the game

Today, Star Citizen is one of the most ambitious free-to-play games of our time. A professional team of experienced developers of almost 500 people is working daily with new cutting-edge changes and innovations.

In a single universe, which has practically become a home for many players, in the long term it will only develop and increase in scale. Today, tens of thousands of players from all over the world have already joined the Star Citizen Universe. This figure continues to grow day by day. The release date is coming soon.