Passage of the game stalker call of Pripyat chronicles of Chernobyl. Passage of Chernobyl Chronicles. Walkthrough guide

The protagonist of the modification is a certain tramp nicknamed Klim. Klim arrived in the Zone not so long ago, but with a slightly different purpose: he was attracted not by the search for artifacts, hunting for mutants or fulfilling various orders, but by the desire to unravel a long-standing mystery that radically changed his life. Before the 1986 disaster, Klim lived in the town of Chernobyl-1, where, by chance, a few days before the event, he became the owner of information about the accident at the station, which should occur in the near future. And then he learned that this could happen again after two decades. Owning these data, but not really understanding how to treat them, the Klim family nevertheless left the city then. And after a while, the predicted event happened. And 20 years later, the second cataclysm occurred, which led to the formation anomalous Zone. This prompted Klim to return to the once abandoned territory and try to understand the reasons for what happened.

Walkthrough guide

At the start of the game, we see a cutscene where main character modifications Klim falls under the control of the controller and is already almost doomed, and then a shot is heard. We take out the knife, kill the controller and lose consciousness.

After that, we come to our place in the stalkers' bar and talk with Skiff and what happened to you. In a conversation, Skif tells us that we need to go to the Bartender and take a task from him.

On the first floor of the bar we find the stalker Stepanych and talk to him about the task. After we received the task, we go to the point given by it.

Having reached the point indicated on the map, we find a detachment of stalkers and speak with one of the leaders of the detachment and advance towards the anomaly. Having reached the anomaly, we watch the cutscene, collect artifacts and go back to the bar. We hand over the task to Stepanych and go to our old apartment.

In one of the rooms in our apartment we find documentation from 1986. We pick up the documentation, read it, and a request for help comes to us in the CCP from a certain stalker.

Having reached the stalker named Baron, we speak with him and pick up his PDA, after which we pick up his swag and move forward to the bar, to the technician.

Before we go to the technician, we speak with a strange stalker named Falcon and take a task from him, according to which you need to transfer the Falcon's weapon to some kind of stalker in a bar named Khmur. As soon as we give him the gun, a task appears to spy on Khmury.

Having reached the technician, we give him the PDA and go to the bar.

We report to Skiff about what is happening and he says that you need to contact a certain KGB officer.

Behind the bar, near the garages, we find the KGB officer Guevara and talk to him about the case. After the conversation, we get a device from him, documents, a pass and move forward to the shelter.

Having reached the shelter of the Mercenaries, we speak with the guard at the entrance and go inside. We install a listening device near the tables. After installing the device, we go up to the first floor and there we search the cache with a note on the instructions from Stepanych.

After taking the contents of the cache, we go to the bar to Stepanych. We give him the documents and get a reward. Then we go to Guevara.

We report to him about the completed task and he says that he will contact us as soon as there is information. Let's go to the tech.

Having reached the technician of the Washer, we receive a message on the PDA and he asks us to come to an old, abandoned church.

Having reached the abandoned church, they shoot us in the back from the SVD and we lose consciousness. We woke up already to Skif and he tells us about what happened to us. After the end of the conversation, we notice that Khmur began to move.

Following Gloomy, we get to the church, where he atones for his sins and asks to kill him. We kill him and, if necessary, take his equipment.

After killing Gloomy, we tell everything to the Falcon and he disappears. After that, we go to Skif and tell him about this story.

After everything that happened, we go to the leader of the Duty and ask for help. He says that he agrees to help and gives the coordinates of his squad near the northern supply base.

We get to the point we need and speaks with the leader of the detachment Rook. We kill the guards of the supply base and storm the base. After the end of the assault, the controller enters the base. We kill the controller.

After killing the controller, we report to Rook and set off to storm the shelter.

After cleaning the shelter, we go to the bar and there we talk with Vintorez. He asks to help him with the murder of one stalker. But first, with the help of special equipment, you need to calculate the location of this stalker and then eliminate it.

Before leaving the bar, we speak with the stalker near the garages and agree to help him.

In the village on the top of the tower we install a special device and get the coordinates of that stalker. But before killing him, we run to help our stalker, who asked to kill his zombie friend. We kill the zombie and run to kill the stalker on a tip from Vintorez. After the elimination of two enemies, we go to the bar. We tell Vintorez that his enemy has already been zombified. He gives us a new task, according to which we need to find a map of the zone with all the marks. Before leaving the bar, we talk about the murder of a zombie stalker near the garages and get an artifact from him as a reward.

On the second floor of the church in a backpack we pick up the zone map with all the marks and go to the bar to Vintorez. We give him a map of the zone and go to Pripyat.

In Pripyat, the Monoliths meet us, we agree to cooperate with them and move forward with them. Having reached the anomaly, we begin to look for artifacts in it and an explosion occurs. After that, we find that the Monoliths are dead and go to their leader.

Having reached Prometheus, we speak with the leader of the Monolith in Pripyat named Borlanda and tell him the whole story. After that, he gives us the task of killing a certain stalker who climbed into Pripyat.

Having reached the Laundry, we find that this is a Skiff. We speak with him and agree that Scythian needs to hide. We return to Borlanda and report to him about the completed task. Then he gives a new task. You need to pick up some documents at the Yubileiny KBO.

Having reached the Yubileiny KBO, we pick up the documents from the safe.

I took the documents, we meet our missing technician Shayba, who shot us in the back with an SVD.

At school, we talk with Guevara and tell him about the situation.

After that, we receive the task of meeting with the detachment. We get to the marked point and there we meet the stalkers we know: Vintorez, Sherlock and the bartender Stepanych. We speak with them and go to the marked point near the Laundry. There we notice that the monolith under the leadership of some Mercenary is killed alone.

We follow the Mercenary and he leads us to the hospital. We kill him and take the artifact from the backpack. Taking the artifact, we begin to hear the call of the Monolith.

Having reached the point marked in the PDA, we pass to the Chernobyl nuclear power plant.

At the station we speak with Thor and after that they lead us to be shot. Before you end the conversation, we buy a grenade from him. And our friend Skiff should kill us. He says goodbye to us and says where is the teleport leading to Pripyat.

We run towards the teleport but do not jump to it. We kill a guard with a grenade that stands not far from the teleport and take away his weapon. Then we kill all the other Monoliths.

We take documents from the table of Thor and read it. Then we get out through the teleport to the other side of the station.

There, with the help of dexterity and a bolt, we make our way through the anomalies and exit to Pripyat. In Pripyat we speak with Stepanych and go to the hospital.

In the hospital, we quietly make our way and a new task comes to us, according to which we need to inspect the second floor of the hospital.

On the second floor of the hospital, we meet Borlanda and talk to him. Then we get out of the zone through the buffer zone.

Answers to frequently asked questions

Where to find the hiding place on a tip from the Bartender:

On the first floor of the Vault where the Mercenaries are located



Where to find the sinner's cache with a map:

In a backpack, on the second floor of the church



Where to find the artifact transmuter "Fountain":

The artifact transmuter "Fountain" can be obtained in two different ways:
1) Collect all the necessary artifacts for its transmutation and create this artifact through the transmutation anomaly.
2) Buy this artifact from Dolgovtsy

How to get out of the Chernobyl nuclear power plant after the death of Skif:

In the dialogue, Skiff tells you that you need to run straight and a little to the left. In the center and on the right there will be not real teleports.

Where to find an exoskeleton at a school in Pripyat:

Passage modification Chernobyl Chronicles for Call of Pripyat

At the start of the game, we see a cutscene where the main character of the modification, Klim, falls under the control of the controller and is already almost doomed, and then a shot is heard. We take out the knife, kill the controller and lose consciousness.

After that, we come to our place in the stalkers' bar and talk with Skiff and what happened to you. In a conversation, Skif tells us that we need to go to the Bartender and take a task from him.

On the first floor of the bar we find the stalker Stepanych and talk to him about the task. After we received the task, we go to the point given by it.

Having reached the point indicated on the map, we find a detachment of stalkers and speak with one of the leaders of the detachment and advance towards the anomaly. Having reached the anomaly, we watch the cutscene, collect artifacts and go back to the bar. We hand over the task to Stepanych and go to our old apartment.

In one of the rooms in our apartment we find documentation from 1986. We pick up the documentation, read it, and a request for help comes to us in the CCP from a certain stalker.

Having reached the stalker named Baron, we speak with him and pick up his PDA, after which we pick up his swag and move forward to the bar, to the technician.

Before we go to the technician, we speak with a strange stalker named Falcon and take a task from him, according to which you need to transfer the Falcon's weapon to some kind of stalker in a bar named Khmur. As soon as we give him the gun, a task appears to spy on Khmury.

Having reached the technician, we give him the PDA and go to the bar.

We report to Skiff about what is happening and he says that you need to contact a certain KGB officer.

Behind the bar, near the garages, we find the KGB officer Guevara and talk to him about the case. After the conversation, we get a device from him, documents, a pass and move forward to the shelter.

Having reached the shelter of the Mercenaries, we speak with the guard at the entrance and go inside. We install a listening device near the tables. After installing the device, we go up to the first floor and there we search the cache with a note on the instructions from Stepanych.

After taking the contents of the cache, we go to the bar to Stepanych. We give him the documents and get a reward. Then we go to Guevara.

We report to him about the completed task and he says that he will contact us as soon as there is information. Let's go to the tech.

Having reached the technician of the Washer, we receive a message on the PDA and he asks us to come to an old, abandoned church.

Having reached the abandoned church, they shoot us in the back from the SVD and we lose consciousness. We woke up already to Skif and he tells us about what happened to us. After the end of the conversation, we notice that Khmur began to move.

Following Gloomy, we get to the church, where he atones for his sins and asks to kill him. We kill him and, if necessary, take his equipment.

After killing Gloomy, we tell everything to the Falcon and he disappears. After that, we go to Skif and tell him about this story.

After everything that happened, we go to the leader of the Duty and ask for help. He says that he agrees to help and gives the coordinates of his squad near the northern supply base.

We get to the point we need and speaks with the leader of the detachment Rook. We kill the guards of the supply base and storm the base. After the end of the assault, the controller enters the base. We kill the controller.

After killing the controller, we report to Rook and set off to storm the shelter.

After cleaning the shelter, we go to the bar and there we talk with Vintorez. He asks to help him with the murder of one stalker. But first, with the help of special equipment, you need to calculate the location of this stalker and then eliminate it.

Before leaving the bar, we speak with the stalker near the garages and agree to help him.

In the village on the top of the tower we install a special device and get the coordinates of that stalker. But before killing him, we run to help our stalker, who asked to kill his zombie friend. We kill the zombie and run to kill the stalker on a tip from Vintorez. After the elimination of two enemies, we go to the bar. We tell Vintorez that his enemy has already been zombified. He gives us a new task, according to which we need to find a map of the zone with all the marks. Before leaving the bar, we talk about the murder of a zombie stalker near the garages and get an artifact from him as a reward.

On the second floor of the church in a backpack we pick up the zone map with all the marks and go to the bar to Vintorez. We give him a map of the zone and go to Pripyat.

In Pripyat, the Monoliths meet us, we agree to cooperate with them and move forward with them. Having reached the anomaly, we begin to look for artifacts in it and an explosion occurs. After that, we find that the Monoliths are dead and go to their leader.

Having reached Prometheus, we speak with the leader of the Monolith in Pripyat named Borlanda and tell him the whole story. After that, he gives us the task of killing a certain stalker who climbed into Pripyat.

Having reached the Laundry, we find that this is a Skiff. We speak with him and agree that Scythian needs to hide. We return to Borlanda and report to him about the completed task.

Then he gives a new task. You need to pick up some documents at the Yubileiny KBO.

Having reached the Yubileiny KBO, we pick up the documents from the safe.

I took the documents, we meet our missing technician Shayba, who shot us in the back with an SVD.

At school, we talk with Guevara and tell him about the situation.

After that, we receive the task of meeting with the detachment. We get to the marked point and there we meet the stalkers we know: Vintorez, Sherlock and the bartender Stepanych. We speak with them and go to the marked point near the Laundry. There we notice that the monolith under the leadership of some Mercenary is killed alone.

We follow the Mercenary and he leads us to the hospital. We kill him and take the artifact from the backpack. Taking the artifact, we begin to hear the call of the Monolith.

Having reached the point marked in the PDA, we pass to the Chernobyl nuclear power plant.

At the station we speak with Thor and after that they lead us to be shot. Before you end the conversation, we buy a grenade from him. And our friend Skiff should kill us. He says goodbye to us and says where is the teleport leading to Pripyat.

We run towards the teleport but do not jump to it. We kill a guard with a grenade that stands not far from the teleport and take away his weapon. Then we kill all the other Monoliths.

We take documents from the table of Thor and read it. Then we get out through the teleport to the other side of the station.

There, with the help of dexterity and a bolt, we make our way through the anomalies and exit to Pripyat. In Pripyat we speak with Stepanych and go to the hospital.

In the hospital, we quietly make our way and a new task comes to us, according to which we need to inspect the second floor of the hospital.

On the second floor of the hospital, we meet Borlanda and talk to him. Then we get out of the zone through the buffer zone.

The Rockford Institute is an American conservative think-tank associated with paleoconservatism , based in Rockford, Illinois . It runs the John Randolph Club and publishes chronicle magazine.

History

The Institute was founded in 1976 by Rockford College President John A. Howard as a response to American social changes of the 1960s. Allan Carlson served as president until 1997. He and Howard left to found The Howard Center for Family, Religion and Society, an offshoot of the Rockford Institute. It is also located in Rockford, Illinois. They took with them two publications: Religion and Society Report newsletter and the monthly, Family in America.

Thomas Fleming, editor of Chronicles, succeeded Carlson as president of the Rockford Institute. The Institute also retained the Ingersoll Prize.

In 1988 the Institute and Richard John Neuhaus , a Lutheran pastor, invited Cardinal Ratzinger to give a lecture in New York in January. On May 5, 1989, Neuhaus and his Religion and Society Center were evicted from the Institute's New York office after he complained about what he said were "the racist and anti-Semitic tones" of Chronicles. The charge, which was supported by other leading conservatives, was denied by the institute. They said the office, called Rockford East, was closed for budgetary reasons and because of concerns that Neuhaus was not following institute policies. According to political commentator

The long-awaited modification that we want to present for download and playthrough. "Chronicles of Chernobyl" for the add-on "Call of Pripyat" tells us the story of the stalker Klim, who returns to his hometown of Chernobyl. The outskirts of the city suffered a man-made disaster, we have to figure out the origins of the problem. High-quality modification sets high-quality cut-scenes, deep dialogues and general atmosphere. Story line allows you to keep the player in constant tension, and story missions delight in their diversity and eccentricity. The mod was developed with the participation of eminent modders who have proven themselves well in their previous works, such as "Valley of Rustles" and "Death in spite of". The quality of the mod is confirmed by its English localization, the modification is also designed for English-speaking players.

The main aspects of the Chernobyl Chronicles mod:

  • Strong plot, rich opportunities for additional missions.
  • Updated graphics, post-processing effects.
  • Very high stability and mod optimization.
  • Three modified locations.
  • Qualitatively populated locations, advanced A-Life system.
  • Thoughtful weapon pack.
  • Updated system of caches and distribution of rewards.
  • The overall good balance of the game, both in trade and combat.
  • Author's voice acting of characters and dialogues.
  • Improved NPC AI.
  • Many beautiful cut-scenes, including from the first person.
  • FOV adjustment directly from the game console.
  • Manual adjustment of game characteristics to your needs.

Download the Chernobyl Chronicles modification from the Yandex disk link (the archive also includes the original game).

Link for downloading via torrents (only one modification, without the original game).

The last fix for the Chernobyl Chronicles mod on Yandex Disk.

Mod installation order:

  • We put clean play"Call of Pripyat" 1.6.0.2.
  • Download and unpack the archive with the mod, throw the folders with the mod into the root folder of the original game.
  • From above we throw a fix with the replacement of files.
  • We start a new game.

Overview of the modification "Chernobyl Chronicles" on YouTube:

    2019-11-26T18:28:25+00:00

    Just walked in and was disappointed to say the least. The beginning (1st location), even such a "critic" as I, went straight in, the plot is interesting, the atmosphere is a credit. But it starts from the second location, sorry of course for the harsh expression, incomprehensible x *** me. I'm in shock (I won't spoil). And the ending is so generally p **** c incomprehensible and, as for me, unfinished. Brief conclusion: part 1 - fire, it's worth playing; Part 2 - constipation (purely my opinion); the plot is interesting, but at the same time, as you progress, you ask questions: "what the fuck? what kind of nonsense?"; and most importantly, it seems to me that they didn’t let me play, in terms of freeplay (third-party quests, etc.). It's worth playing, but for all those who read the advice, rummage around in the first location as long as possible, collect good equipment, artifacts, etc. The authors certainly respect, but guys, you can do better, no offense.

At the start of the game, we see a cutscene where the main character of the modification, Klim, falls under the control of the controller and is already almost doomed, and then a shot is heard. We take out the knife, kill the controller and lose consciousness.


After that, we come to our place in the stalkers' bar and talk with Skiff and what happened to you. In a conversation, Skif tells us that we need to go to the Bartender and take a task from him.

On the first floor of the bar we find the stalker Stepanych and talk to him about the task. After we received the task, we go to the point given by it.
Having reached the point indicated on the map, we find a detachment of stalkers and speak with one of the leaders of the detachment and advance towards the anomaly. Having reached the anomaly, we watch the cutscene, collect artifacts and go back to the bar. We hand over the task to Stepanych and go to our old apartment.

In one of the rooms in our apartment we find documentation from 1986. We pick up the documentation, read it, and a request for help comes to us in the CCP from a certain stalker.

Having reached the stalker named Baron, we speak with him and pick up his PDA, after which we pick up his swag and move forward to the bar, to the technician.

Before we go to the technician, we speak with a strange stalker named Falcon and take a task from him, according to which you need to transfer the Falcon's weapon to some kind of stalker in a bar named Khmur. As soon as we give him the gun, a task appears to spy on Khmury.

Having reached the technician, we give him the PDA and go to the bar.

We report to Skiff about what is happening and he says that you need to contact a certain KGB officer.

Behind the bar, near the garages, we find the KGB officer Guevara and talk to him about the case. After the conversation, we get a device from him, documents, a pass and move forward to the shelter.


Having reached the shelter of the Mercenaries, we speak with the guard at the entrance and go inside. We install a listening device near the tables. After installing the device, we go up to the first floor and there we search the cache with a note on the instructions from Stepanych.

After taking the contents of the cache, we go to the bar to Stepanych. We give him the documents and get a reward. Then we go to Guevara.

We report to him about the completed task and he says that he will contact us as soon as there is information. Let's go to the tech.

Having reached the technician of the Washer, we receive a message on the PDA and he asks us to come to an old, abandoned church.
Having reached the abandoned church, they shoot us in the back from the SVD and we lose consciousness. We woke up already to Skif and he tells us about what happened to us. After the end of the conversation, we notice that Khmur began to move.
Following Gloomy, we get to the church, where he atones for his sins and asks to kill him. We kill him and, if necessary, take his equipment.
After killing Gloomy, we tell everything to the Falcon and he disappears. After that, we go to Skif and tell him about this story.
After everything that happened, we go to the leader of the Duty and ask for help. He says that he agrees to help and gives the coordinates of his squad near the northern supply base.
We get to the point we need and speaks with the leader of the detachment Rook. We kill the guards of the supply base and storm the base. After the end of the assault, the controller enters the base. We kill the controller.

After killing the controller, we report to Rook and set off to storm the shelter.
After cleaning the shelter, we go to the bar and there we talk with Vintorez. He asks to help him with the murder of one stalker. But first, with the help of special equipment, you need to calculate the location of this stalker and then eliminate it.

Before leaving the bar, we speak with the stalker near the garages and agree to help him.
In the village on the top of the tower we install a special device and get the coordinates of that stalker. But before killing him, we run to help our stalker, who asked to kill his zombie friend. We kill the zombie and run to kill the stalker on a tip from Vintorez. After the elimination of two enemies, we go to the bar. We tell Vintorez that his enemy has already been zombified. He gives us a new task, according to which we need to find a map of the zone with all the marks. Before leaving the bar, we talk about the murder of a zombie stalker near the garages and get an artifact from him as a reward.

On the second floor of the church in a backpack we pick up the zone map with all the marks and go to the bar to Vintorez. We give him a map of the zone and go to Pripyat.

In Pripyat, the Monoliths meet us, we agree to cooperate with them and move forward with them. Having reached the anomaly, we begin to look for artifacts in it and an explosion occurs. After that, we find that the Monoliths are dead and go to their leader.
Having reached Prometheus, we speak with the leader of the Monolith in Pripyat named Borlanda and tell him the whole story. After that, he gives us the task of killing a certain stalker who climbed into Pripyat.

Having reached the Laundry, we find that this is a Skiff. We speak with him and agree that Scythian needs to hide. We return to Borlanda and report to him about the completed task.

Then he gives a new task. You need to pick up some documents at the Yubileiny KBO.



Having reached the Yubileiny KBO, we pick up the documents from the safe.
I took the documents, we meet our missing technician Shayba, who shot us in the back with an SVD.
At school, we talk with Guevara and tell him about the situation.

After that, we receive the task of meeting with the detachment. We get to the marked point and there we meet the stalkers we know: Vintorez, Sherlock and the bartender Stepanych. We speak with them and go to the marked point near the Laundry. There we notice that the monolith under the leadership of some Mercenary is killed alone.

We follow the Mercenary and he leads us to the hospital. We kill him and take the artifact from the backpack. Taking the artifact, we begin to hear the call of the Monolith.

Having reached the point marked in the PDA, we pass to the Chernobyl nuclear power plant.

At the station we speak with Thor and after that they lead us to be shot. Before you end the conversation, we buy a grenade from him. And our friend Skiff should kill us. He says goodbye to us and says where is the teleport leading to Pripyat.

We run towards the teleport but do not jump to it. We kill a guard with a grenade that stands not far from the teleport and take away his weapon. Then we kill all the other Monoliths.

We take documents from the table of Thor and read it. Then we get out through the teleport to the other side of the station.
There, with the help of dexterity and a bolt, we make our way through the anomalies and exit to Pripyat. In Pripyat we speak with Stepanych and go to the hospital.

In the hospital, we quietly make our way and a new task comes to us, according to which we need to inspect the second floor of the hospital.

On the second floor of the hospital, we meet Borlanda and talk to him. Then we get out of the zone through the buffer zone.