Risen 2 walkthrough. Passage. Shore of the Sword. Story and side quests. Artifact of Steelbeard

About the secret passage

Corrientes is sure that in order to enter the Hidden Valley, one must find the Secret Passage. It can be found in a cave outside the village.

Report to Corrientes. Go to Osamu-shaman, take the blood of ancestors. He will tell you that Corrientes is Garcia in disguise. Go to the Secret Passage.

Drink the potion in the dialogue box by the wall of fire. Go to the other side. Find the fire temple.

Markay bay

We continue the passage of Risen 2: Dark Waters. The questline will end with the assassination of Garcia. You will receive an artifact - Bone Hand.

Risen 2: Dark Waters Walkthrough - Maracay Bay, Side Quests

Maracay Map

Ask Commandant Korrbentes for her.

Barrels from the wreck

Mercutio will ask you to bring 6 barrels. They lie on the right side of the pier.

Deserter

Corrientes will ask you to kill the deserter - Angus.

Ancestral tombs

In the temple, you can try to summon the spirit of Yagul by pulling off a mask of gold. He will demand the return of three masks to three temples. Look for them.

Black Dog

With the further passage of the game Risen 2: Dark Waters, Palomo will want to take revenge on the Black Dog. Find it. He camps near the village. After his death, take the dagger.

tomb raider

Egasu was ordered to settle accounts with the tomb robbers. Find all three near the temple.

Treasure in Hidden Valley

A Malaika from Maracay village is selling a treasure map. You can get to it during the story.

Where is Koraka?

Dara from the village of Maracay will ask you to find her husband. Karaka tries to stop the tomb robbers.

Excellent sharpness

Jamilia from the village of Maracay will ask you to bring fire peppers. They are easy to find.

Chaka Datu's legacy

The tribe needs a new leader. First you need to become a halmak of the applicant. After chat with Datu to have a task.

Paw for the challenger

Follow the challenger. We need help to lure the panther out of the cave.

Three questions

This quest is for Zaalu. He has a plan to deceive. You need to make a doll to get into his body. For the passage of Risen 2: Dark Waters, Malaika can help. Here are the answers: Darkness - Time - Probably ... nothing.

Final test

An easy task. Report to Zaal about the essence, call the halmak of another applicant for battle. When you win, about victory. Get the Skull of the Dead.

Extra instructions

Bons from Maracay village talks a lot. Shut him up and he will agree to become a doctor on the ship.

sea ​​monster

We need to soak the alligator so Hanu can fish. The reward is a treasure map.

Capture of Garcia's ship

With the help of the boat you will get on the ship. Kill the guard there.

Treasure on the Pirates' Shore

You will find the map in Garcia's cabin.

Found corpses

You will find a row of bodies in the temple near the Aboriginal village.

Dead Man's Chest

Malaika from the Maracai village will ask you to find grave idols. They are with the pirates.

Walkthrough Risen 2: Dark Waters - Antigua, story missions

Artifact of Steelbeard

The artifact is needed to kill Mara.

Mothman will tell you that Steelbeard hid the amulet with Garcia's treasures. When you get the Amulet of the Earth, the task will end.

Treasure of Garcia

First, go up to the Big Waterfall, where there will be an unusual gate. Go through them, go into the cave, dig up the chest.

You will find the password in Garcia's ship's log - "Garcia is the coolest."

Find Captain Slane

Slane in the captain's house. He has affairs with Alvarez - the admiral. He is ready to talk about the artifact when he goes outside.

Equipment for the ship

Go through the merchants by buying:

  • barrels of gunpowder;
  • cannon;
  • steering;
  • barrels of water;
  • fresh fish.

Then report to Slane that you are ready to sail.

Treasures in Antigua

Find out for Rick where the treasure can be found. Find one card, and don't dig up the rest.

During the passage of Risen 2: Dark Waters, Wilson falls in love. It is necessary to beat Cupid, pick up the arrows.

Wilson pistol

By playing cards, gunsmith Donovan was able to win Wilson's pistol. You will have to shoot with him, or buy for 1000 coins.

Duel with Donovan

First, go to the shooting range, start shooting. Hit 8 times out of 10!

Pentathlon of Pirates

You will compete with Morgan in three stages: Fencing - Drinking - Shooting. To win, it is enough to win twice.

Journey to Thieves Island

Slain will still send for the ship to the Isle of Thieves. It will be on Patty's card. After the Island visit Slane and Admiral Alvarez.

duel with slane

On the square, not far from the House of Captains, a duel with Slane awaits you. Not the hardest fight.

Walkthrough risen 2: dark - Antigua, Side quests

Antigua Map

You will find it in the House of Captains.

Treasure of the Rocky Plateau in Antigua

The card will be sold by Queen for 200.

Gibson's grave

Take the tavern key from Quinn for 300. Have a room in the tavern upstairs. It contains the "Yellowed Book". You will find the grave in the small Pirate cemetery.

Delivery of supplies

Spencer - the bartender will ask you to deliver alcohol from Tacarigua. Moth hawk will calmly load alcohol onto the ship. Reward - 1000 gold.

Sending Maku

The pirate lives in the tower. You will have to be a little messenger.

Risen 2: Dark Waters


We talk with Petty and he advises to search her father's cabin.

We get off the ship. The Inquisition is already accepting us and clarifying the situation a little on the spot.

Barrels for storage:
Mercutio will ask us to find for him the remains after the shipwreck, then he will talk to us about trade. If the krasnobay is developed up to 60, then you can immediately trade.
If you stand facing the ship, then all six barrels will be on the right side of the harbor. They lie side by side.

Expedition:
Commandant Corientes moved into the woods to find the fire temple. We need to find the commandant.
It is located in the village of Maracans for orientation I will show on the map:

Deserter:
The commandant will tell you that one of his people just fled when there was a fight. For this, this deserter must be killed. Angus will tell you why he ran away. He thought everyone was already dead.
We can shoot him in the forehead right away (you need skill), saying "an order is an order." You can try to save the guy's honor) And take him to Corientos (he will shoot him without even talking to him), or to Valdez and he will understand that all this is a masquerade and that Corientos is dead, and this is none other than Garcia. And when you try to kill him, everyone will attack you, both natives and mummers inquisitors.

Unnecessary Instructions:
Costumed Bones from morning to evening carries all sorts of nonsense to the whole village. He doesn't even shut up at night. GG is tired of this and he intends to shut him up. He can also become a ship's doctor in our team. To do this, you will need a dish that the elder gatherer will prepare. See quest Excellent sharpness:. Bones will become our teacher and part of our team. With him there will be a few more quests on the island of the dead.

Secret passage:
Everyone wants to get into the temple of fire, but it is not so easy to do it. Carientes instructs us to find a passage to the temple. The path lies through the cave, the entrance to which I marked
on the map:

Black Dog:
The wounded Inquisitor Palomo will tell us about the boatswain Garcia and that he stabbed him in the back. The Inquisitor really wants to take revenge and is sure that the pirate is somewhere nearby
We take the dagger from the dog. We sell Quest. The dagger can be sold for 1000. If you need it now, you can keep it until you find a more powerful weapon for yourself. In any case, it will be transferred to you later))
Map with location:

Excellent sharpness:
Jamilia is the head gatherer, preparing food for the villagers. She wants to cook the dish of her ancestors. For him, she needs four plants.
Map with location:

Garcia's ship:
That's bad luck) The ship of the Inquisition was sunk and they need to look for a new one. Inquisitor Cordabar longs to return from this island. Reassure the poor fellow, say that we will help with Garcia's ship.
You can get on the ship with the help of a boat, which is located on the northern beach. We hand over the quest to the inquisitor. If the rhetoric is developed, then you will get 100 gold, not 50.
After completing, do not forget to tell Valdes this, get another 300 coins.
Marked on the map:

Treasures of Garcia
The pirate hid them in Antigua. Behind the big waterfall. The waterfall is hard to miss on the map, I think that you have already seen it and tried to get into the cave behind it.

Khabib Trophies:
Turn left from the ship and go along this road, then on the way we will meet the aboriginal Habab. He will tell you that pirates attacked him and took all his booty, without it he cannot return to his tribe.
We agree to help the guy. Moreover, the leader of these pirates is necessary and important for us, Harlock. We run, keeping on the left side, next to the rock. We cross the overhead bridge.
We take out the pirates, talk with Harlock about the treasures of the Beard. He will now be with us on the ship. We give the native his trophies.

Gargoyles in the bay of Maracana
We talk with Elric, he will tell us about the Gargoyles, which are here and that their reproduction must be prevented. we get two quests.

Brood in Maracam
We will find the first three eggs following the path (moving already from Khabib down the path), the main one does not turn right when a fork appears. We reach a dead end, kill the gargoyles on the way and open the chest. There will be a part of a unique weapon
Stormwind Blade After completion, do not forget to tell Elric about it.

Ancestral tombs
In the forests of Maracai you will find an old temple, we run in, we try to take a glitter from the pedestal and then a ghostly big man with a huge ax appears. Turns out he's a former shaman.
Big bait. Gives us the task to deliver all the masks to their tombs. The main thing is not to annoy the uncle and not try to take the already set masks, otherwise he will attack you and the quest will be interrupted. The description is below. See more quest "Black Dog".

Treasures in the Panther's Cave:
The treasure map is here:

Sea monster:
The fisherman Hanu will tell us where it is better to look for the Inquisition and tell us about the alligator in the lake. Scary evil animal. Naturally, the natives do not want to coexist with him, and he normally interferes with fishing. We kill, we get a reward.

Treasures in the hunting area.
We will receive the map when we complete the quest Sea monster:

Naked corpses:
In an ancient building near the lake, full of naked corpses. We go further and understand that there is no mask and this seems to have caused the death of people. The location of this building is shown on the map.
The quest will complete when you expose Garcia (see below). These corpses will be a real expedition.

Robbers at the grave of ancestors:
On the way to another tomb, we will meet an aborigine who watches how the tomb of the ancients is being robbed. There are many pirates for him and he does not dare to attack. After we help him, he will teach us. We can also steal from him what he stole from the pirates who robbed the tomb (400 gold).
We go and deal with the robbers. We collect from their corpses what they managed to take. Your companion will not descend into this tomb with you. Be prepared for the fact that you will face the guard there. Do not forget to search the corpse of the pirate and pick up the mask.
We put the mask on and leave the temple. We hand over the quest to the inquisitor, who is located in the village of the natives.
Grabnitsa was also noted by Karaka next to her:

Shaman:
Especially necessary if you have studied voodoo. And we can get a reward from him when we complete the quests with the tombs by talking to the priestess in the village of the natives.
Osamu is located here:

Where is Karaka?
You will receive the quest in the settlement of the natives from Dara.
See quest Robbers at the grave of ancestors:

Become a Maracai Halman:
In the Maracay village we will meet the native Hakeke, he armed himself with a gun O_O, he believes that the future lies in progress and the natives should deal with guns. Some even despise him for it. This guy wants to become the leader of the tribe, for this he will need to
win in a duel. We can help him, but for this we need to become his Halman, defeating the existing one. He stands next to the house, we go and beat the face. We hand over the quest.

Now you can go to the leader and take the task.

Paw for Hakeke
We talk with the leader, we take the task. We need the paw of the black hunter. We tell about this Hekek and run for the paw. The future leader will lead us to the cave, he will not go himself, they say, lure her out, and I will shoot. Yeah ... Let's go do it) We kill the panther, take the paw, do not forget to dig up treasures (need a map)

Four feathers:
I'm on a new mission. The leader will instruct you to find four feathers hidden in the jungle. Feathers will not be difficult to find. Remember the signs Venturo left. These are the same branches that will meet on the way and point to further feathers. There will be a feather on a stick lined with stones.
Map:

Last test:
Now we also have to fight instead of these pseudo tribal leaders. However, we were convinced that there is no leader better than us. I'm going to fight. We go to Potaki and challenge him to a duel. There is an opportunity not even to fight with him, but to shoot him in the forehead (you need skill), although a native who was standing nearby attacked me)) We go to the leader and report, we get a legendary item and a lot of glory.
We take our gun from the new leader.

Dead Man's Chest:
The quest will be given by Malaika in the Aboriginal camp. she will tell you that pirates robbed her seven tomb. We need to return what was stolen. See quest Robbers at the grave of ancestors:

Treasures in the Hidden Valley:
We buy a map from Malaika in the village of the natives

Ancestral blood
After informing Carientes about where the entrance to the temple is, he will tell us how to get there. Need the help of a Shaman (see the quest "Shaman"). We talk with the shaman and understand that the commandant is dead, and Garcia dressed up in his clothes and dressed up his pirates.
We go to the temple.

Let's watch a Beautiful video and deal with the Pirate.

You can ask a question related to the passage of the game in the topic:

Risen 2: Dark Waters Walkthrough Antigua


Location map:
The map can be found in the Admiral's house on the second floor.

By the face:
The bouncer Zak, who is standing at the entrance to the Bar, thinks too much about himself) We get him out of himself and knock out his teeth)

Gunpowder kegs:
Right at the pier we are met by Rick, the young head of the warehouse. He can load the gunpowder we need onto our ship, but nothing is done just like that in our life. In return, he wants to know something about the treasures on the island. In the admiral's room there is a chest (closed) there is a treasure map. We take a card, we speak to Rick and it's ready. Gunpowder directly goes to our ship, also see the quest "Treasures in Antigua". In general, the island is full of treasures and you (probably) can tell Rick about any of them. Having said about their whereabouts, you yourself take them away - Rick will not have time to intercept the treasure))

Follow Slane to the ship:
We go into the Admiral's house, we observe the scene with the conversation between Slaine and the admiral)) Yes, the young pirate does not respect old age)) After their conversation, we approach Slaine, in the end, he agrees to talk about his artifact, but not here, but invites us to his ship . Well, we still do not reach the ship and we are already conducting the main dialogue on the embankment. Our GG intends to resist Mara together with Slane, but for this he needs to leave the bay and equipment.
We agree to help him.

Supplies for the ship:
Slaine tells us what he needs and that he himself will not cope with this simply because everyone knows him and will not even talk to him. And of course, we have to do everything.
He needs a helmsman, a gun, gunpowder. The helmsman sits in the bar and waits for an invitation to the ship, we are not delaying this.
Morgan does not want to be hired by Slane and our word to him is not an authority. Well, he offers to earn this authority in his eyes by defeating him in several trials: to fill his face, drink him too much and shoot better. We win in two types of competition and you're done) He goes to the ship. The cannon can be bought from a blacksmith, gunpowder is in stock. But they are all PPC picky and not simple) Everyone will have to please.

Pledge (one of the options to convince the blacksmith to sell the gun):
A blacksmith's pistol from a local gunsmith. And that's the problem...
He doesn't want to give it away. And then it will also be necessary to defeat him in shooting, and only then will he agree to give it to us for 1000. Expensive.

Chic and only (second way):
We are all people and blacksmiths too, yes, yes, people too. Our blacksmith fell in love. Let's help a rude guy with a date, otherwise he himself can only knock with a hammer. The lady of the heart turns out to be, as it were ... A frivolous person, in general. And for 1000 she will spend time with him, and we will get the coveted guns. If the rhetoric is well developed, then the freebie is in your hands and the price will drop to 500 coins. She can also be robbed (400 coins).

Barrels of water:
We need water, and these water carriers don't want to work because of Butch. Miles knows what to do. He will tell you that all people are greedy for gold. Butch can be lured by calling for treasure. We approach Butch and talk about treasures. We accompany him to the cave, beat him in the face (by the way, if you have the ability to "stop talking", then during the conversation we shoot him in the face) and go to Miles. We say that Butch will no longer interfere with work and they begin to drag barrels to the harbor.

Fresh fish:
We need food on the ship, we go to the fishing hut, there we meet Eddie, a fisherman in trouble. We listen to his story, complete quests (Forgotten Fisherman) and the fish is on our ship.
The fishing hut is marked on the map:

Forgotten Fisherman:
The poor fellow hid in a cave, running away from the vicious sea creature. We kill the creature, the guy will give you his treasure map, deciding that now he does not want adventures.
The fisherman Dancon is marked on the map:

Old friend:
Petty says that there is a druid Elric in Antigua. We must find him. We find, complete quests and he will tell us that Mara has sucked on the energy of the temple of air.
Elric is marked on the map:

Brood:
The druid asks to bring him gargoyle eggs in total 5 pieces.

Winged monsters:
It's simple) Destroy 12 large, winged monsters with axes) Good luck)

Find treasures on the coast of Antigua:
We go into the admiral's room and clean up his chest (you need breaking and stealing). In the chest we find a treasure map and a pirate medallion (+ 5 to four parameters)

Treasure map:
If you explore the coast on the right side on the pier, then there you will meet Quinn - a mysterious guy) Trades in special items. You can buy a treasure map from him, with the help of which you can also complete the quest with gunpowder and the key to the door in the tavern) We buy everything, we will not regret it))

Delivery of supplies from Tagarigua:
Bartender Spencer will tell us that the supplies from Tagarigua are completely fucked up. And then the thought comes to him that We have a ship and we could swim for rum) We agree, especially since Spencer promises 1000 gold for this.

Soul Caster:
On the third Floor of the warehouse (we climb the stairs from the back of the building) .... we find in the box the items (blade) necessary to create the sword "soul caster"

Password:
There is a cave behind the large waterfall. It's not that easy to get there. Ali Baba and the forty thieves are right ... You need to say the password and the door will open. We will find the answer to this on the ship Garcia in Maracana Bay. See the passage of the Maracan Bay.

Package for Mac:
Mac is an old pirate, now just a hermit who knows a lot of pirate stories. Maybe he will tell us something new. But first, he will ask us to go to the port storekeeper for provisions. We go to Rick, we take food, we give it to Mack.

Island of thieves:
When we have completed all the instructions, we go to talk with Slane. In front of his ship we meet the furious Alvarez, drive the poor old man into a dead end with his own code and talk with the young captain. Slaine will offer to go to the island of thieves ... Well, we have no choice. We need artifacts for weapons.

The plots of Risen 2: Dark Waters and Risen are continuously linked by a strong logical thread. The same nameless hero, but now serving in the Inquisition, Steelbeard, Patty and even Eldrick.

The same ubiquitous titans, haunting honest sailors, pirates, simple peasants, aborigines and everyone, everyone, everyone, under the leadership of a powerful titan - Lady Mary.

But this time it's much more interesting! Lots of new features, quests and secrets await you in Risen 2: Dark Waters. Well, let's try to defeat Mara and her minions?

During the passage of Risen 2: Dark Waters, any gamer will certainly have a lot of questions about the main plot and additional quests. Perhaps the most popular of the questions is where to find all the legendary items?

Legendary items in Risen 2: Dark Waters

Risen 2: Dark Waters contains 20 legendary items, or 21 if you have Treasure Island installed. You need to collect them all not only for the sake of sports interest, but also for the good of the cause. After all, each of them pumps a certain skill. And keep in mind: without tips, this is quite difficult to do!

In the game, information about the location of legendary items can be found from random sources - books.

Legendary items hidden in Tacarigua:

  • wooden leg,
  • hemp pipe
  • And a mirror.

The wooden leg will increase your "endurance" by 1.

You can learn about its existence from a book called "The Brave", which you will find in Antigua in the hut of the fisherman Eddie.

You can find it in the northern part of the island. From the Vasco tower you need to climb a little higher and go through a through cave. Then turn left and move along the path, strictly north, until it stops. There, behind the bushes, you will find it.

hemp pipe will increase " weapon" by 1.

The mirror will increase the skill "Krasnobay" by 10 points.

After reading the book "Private Raids", that in the tower of old Jack on Tacarigua you will learn about the existence of a mirror.

Finding it is easy. Just buy it in the tavern from Mothman for 2000 gold.

Legendary items in Antigua:

  • hanging loop,
  • silver mask,
  • left boot,
  • voodoo needle

The noose will increase the skill of "wielding a musket" by 10 points.

Information about the hanging noose can be found in the diary of Captain Alvarez in Antigua, in the captain's house.

It lies in a conspicuous place, on the top floor of a warehouse in Antigua. But don't be fooled. It is possible to penetrate there only with the skill of "training monkeys".

Silver mask Increases the "Strong Skin" skill by 10 points.

To find out about its existence, you need to read the book "The Man in the Mask", which lies in the chest, in the room on the left, in the house of the Governor of Puerto Sakariko, on the first floor. It's in Tacarigua. From it you will learn that the mask was last seen in Antigua, in a tavern.

On the second floor of the tavern, you will find the next clue - a yellowed book, which will tell you that the silver mask rests in Gibson's grave, in the same place, in Antigua.

But to get into the room you have to buy a key from Quinn, who sells on the shore.

The left boot will increase your "agility" by 1.

You will learn about its existence by reading the book "Pirate Stories", which lies in the brothel room on the second floor, above the Brazhnik tavern, in Tacarigua.

Then you will find the boot quite calmly on a small island in the northwest of Antigua. He's just lying there.

The Voodoo Needle will increase your Stab skill by 10 points.

Information about her can be found in the "Pirate Diary", on a dresser, in a small cave with spies, not far from the pirate tower, on the Sword Coast, during the main quest.

You can get a needle by buying it from Emma (voodoo merchant) in Antigua.

Maracay Bay Legendary Items:

  • dead man's skull,
  • jaguar paw,
  • broken ratchet,
  • And a cannonball.

Dead Man's Skull will increase your Voodoo Mastery by 1.

You can find it by reading the book "Chaka Pagabudu", which lies in the kitchen of Mauregato's house, in Caldera.

To get it, you need to complete the quest "Legacy of Chaka Datu", at the choice of the leader.

Jaguar paw will increase the Ritual skill by 10 points.

In the Black Dog camp, in Maracay Bay, you need to read the book "Precious Items" and get the "Talisman" quest.

You can find it in the southern part of the island, east of the Maracay village, in the first tomb, next to the pirate's body.

broken ratchet Increases Black Magic by 10.

Read the book "The Practice of Voodoo" in Emma's shop in Antigua to find out about its existence.

It will be given to you by the shaman of the Maracans - Osama, for completing the quest "Tombs of the Ancestors".

The cannonball will increase the skill of "wielding a gun" by 10 points.

You can read about the legendary cannonball in the book " Naval battles in the early periods of navigation. "She lies in the tower of the Inquisition on the Sword Coast, where Tagana sits.

You can buy it for 2000 gold from the storekeeper Mercutio in the temple in the bay.

Sword Coast Legendary Items:

  • dried head,
  • gunpowder bag,
  • And a bottle of memories.

dried head will increase your Intimidate by 10.

From the book "Military Traditions", which you will find in the village of the Maracai tribe, next to the merchant, you will learn about the legendary dried head that puts enemies to flight.

You can find it in the Indian cemetery, in the south of the shore of the sword.

A bag of gunpowder will increase your pistol skill by 10 points.

To find out about the existence of the legendary gunpowder bag, you need to read Sophia's notes, which you will find in Miguel's warehouse in Puerto Isabella, behind a closed door. You can open it only by raising Lockpicking to 75.

You can get it by bringing 10 boxes of cargo to the storekeeper, as part of the quest "Cargo boxes".

Bottle of memories will increase "Cult of the Dead" by 10 units.

In the northern tomb, near the Shaganumbi cemetery, you can read the book "Rituals" and learn from it about the legendary "Bottle of Memories".

Or you can just buy a bottle for 2000 gold from the Capua merchant in the Aboriginal village.

Legendary Caldera Items:

  • Snuffbox,
  • And a comb with one tooth.

The snuff box will increase the skill "Theft" by 10 points.

For 2000 gold, it will be sold to you by Possodino, who trades near the entrance to the Supreme Council.

Comb with one tooth will increase your melee skill by 1.

On the Sword Coast, in Puerto Isabella, on the second floor of the fortress, you will find the book "The Art of Swordsmanship", from where you will learn about this legendary item.

You can find it in a chest, among the treasures, forgotten in the crystal cave of Caldera.

You will find the treasure map in the chest to the left of Commandant Carlos, provided that the “lock picking” is leveled up to level 60.

Legendary Treasures of the Isle of Thieves:

  • parrot wing,
  • And a flask.

The parrot wing will increase the throwing weapon skill by 10 points.

The book "Thug", which mentions the legendary wing, you will find in the northwestern crypt of the isle of the dead.

You will find the wing itself in a treasure chest, and a map to them on the southern coast of the island, next to the drowned, sealed in a bottle.

Flask permanently increases Dirty Tricks by 10.

The mention of it is contained in the book "What they talk about in the port." You will find her in the house behind the tavern in Antigua.

The flask itself is kept by the leader of the gnome tribe - Kaan. And he will give it to you only for the successful completion of the "Dwarf Eater" quest.

Isle of the Dead Legendary Items:

  • Hook,
  • Old coin.

The hook will swing the slashing weapon by 10 points.

Behind a small cemetery in Antigua you will find the book "Life of a Pirate", where you will read about the legendary hook.

You will find the hook itself among the treasures on the Isle of the Dead. A treasure map in one of the houses next to the arena.

An old coin will increase your Bulletproof by 10 points.

You can take it at the very moment when you pass into the world of the dead. It's on the table next to the altar.

Treasure Island Legendary Item:

Additional item - "Pirate Almanac" will only be available from installed update games.

It will increase the fame received by 10%.

But not only legendary items can improve the hero's skills. Teachers can do this for a fee.

Skill trainers in Risen 2: Dark Waters

Skill Trainers in Caldera:

  • Largo - a prisoner in the courtyard of the fortress teaches "sneak",
  • Di Silva, in the hotel teaching voodoo
  • Godin, in the highest council, teaches "the skill of the gunsmith" (for the inquisition),
  • Fernando teaches "wielding a musket" (for the Inquisition).

Skills teachers in Antigua:

  • "Combat abilities" will shake you Zack, at the tavern,
  • Scarlet, at the tavern, will swing the skill "bullshit",
  • Spencer, in the tavern, rockin' intimidation
  • Quinn rockin' dirty tricks
  • Donovan will teach you how to handle a gun (for Inquisition),
  • Bill will rock "Cold Weapons"
  • Alvarez, in the captains' house, will teach "handling the sword." But after killing Slane,
  • Wilson will teach you to "forge".

Skills teachers in Tacarigua:

  • Blacksmith Stone, in the Pirate's Nest, teaches to "forge",
  • Holly, in the Pirate's Nest, will swing "agility" and "talk",
  • Brazhnik, in the Pirate's nest, will shake up "endurance",
  • Curtis, in the Pirate's Nest, will teach you how to handle "cold weapons",
  • Flannigan, in the Pirate's Nest, rockin' agility and dirty tricks
  • Barney, in the Pirate's Nest, will teach you how to handle " firearms". "Pistols" in particular,
  • Largo will teach "thief skills"
  • Roquefort, in Puerto Sacariko, will teach "wielding edged weapons",
  • Alistair will teach "Winemaking",
  • Blake will build "stamina".

Thieves Island Skill Trainer:

  • Jafar will train the "master of theft"

Skill Trainers In Maracay Bay:

  • Datu, in the village, will rock the "voodoo magic",
  • Osamu, in the village, will make you a "voodoo master"
  • Cordobar, in the village, will teach you how to use "chopping weapons",
  • Bons, in the village, will teach the skill "healer"
  • Korak will teach "throwing weapons",
  • Valdez will teach "stabbing weapons"
  • Marcos, on the wharf, will swing "stamina".

Skill Trainers in the Sword Coast:

  • Hikoko, in the village of Shaganumbi, will teach "alchemy",
  • Capua, in the village, will teach "voodoo",
  • Jim, in the village, will swing "dexterity" and "theft",
  • Ranapiri, in the village, will teach "throwing weapons",
  • Nakutu, in the village, will swing "endurance",
  • Bartolo, in Puerto Isabella, will teach "firearms"
  • Alcazar, in Puerto Isabella, will swing "cold weapons",
  • Webster, in Puerto Isabella - "firearms,"
  • Sophia, in Puerto Isabella, rock the "endurance"
  • And Cooper will teach you to "forge".

Unique weapons in Risen 2: Dark Waters

In Risen 2: Dark Waters, unlike the first part, there is unique weapon. But finding it is quite difficult. If only because there are no hints about his whereabouts in the game. You will have to find it on your own, without marks on the map.

In addition, each of them is divided into 2 parts: the blade and the guard. And they are hidden, respectively, in different places. In order to assemble it, you must have the Blacksmith skill.

The legendary weapon is presented in Risen 2: Dark Waters in only three copies:

Whirlwind (damage 45-60, slashing weapons +15)

  • Stormwind Guard is hidden in a crate on the Isle of the Dead, to the left of the main entrance.
  • Blade "Winds of Storms" is in Maracay Bay, in a chest. South of the harbor, but slightly north of the old mine. In a dead end gorge.

Wavewalker (damage 60-100, slashing +20)

  • The guard lies with the gunsmith Fernando in a chest in the Caldera.
  • Blade - on the island of thieves. In the termite cave, north of the dwarf village.

Soul Caster (damage 45-100, piercing weapon +15)

  • The guard is hidden on the Sword Coast in a chest. She can be found in Puerto Isabella, on the beach south of the Inquisition ship. Or get a reward for helping to make swords from Cooper.
  • The blade lies on the third floor of a warehouse in Antigua.

Risen 2: Dark Waters Cheat Codes

For those who for some reason do not want to go through Risen 2: Dark Waters on their own, the developers have provided cheat codes or, in a simple way, cheats. Why they are needed, most likely, it is not worth explaining. Use:

To activate the cheat mode, you must enter during the game "pommes", not forgetting to switch the keyboard language to English.

After entering "pommes" the screen should show: test mode activated. Next click "Tilda"(~) and enter the necessary cheats.

Don't forget that codes are case sensitive. Don't ignore capital letters!!!

goto [city or character code]

Teleports you to the right place. You can move both to the required character, and to any city.

God

Cheat for immortality.

Doesn't need comments.

kill

kill any selected character.

invisible

Invisibility.

Enemies do not see the hero. But before the fight.

time

Game time setting.

time scale [number 1 by default]

Change the course of time. Stop or accelerate.

list

Show all commands.

edit [character name]

Edit any character.

For example: edit PC_Hero - edit the main character.

crash

Victory over the selected character.

teach [attribute]

With this command, you can edit the skills and characteristics of the hero.

For example: teach MaxBlood 1000 - The maximum value of the health level will increase to 1000.

teach attribute codes:

Skills / Abilities

Blades- Steel arms

  • SkillBladesSlashing - Slashing weapon
  • SkillBladesPiercing - Piercing weapon
  • SkillBladesDagger - Thrown weapon

Firearms- Firearms

  • SkillFirearmsMusket - Muskets
  • SkillFirearmsShotgun - Shotguns
  • SkillFirearmsPistol - Pistol

Toughness- Endurance

  • SkillToughnessBladeProof - Tough Skin
  • SkillToughnessBulletProof - Armor
  • SkillToughnessIntimidate Intimidation

Cunning- Agility

  • SkillCunningDirtyTricks - Dirty Tricks
  • SkillCunningThievery - Theft
  • SkillCunningSilverTongue - Speech

Voodoo- Voodoo

  • SkillVoodooBlackMagic - Black Magic
  • SkillVoodooRitual - Ritual
  • SkillVoodoooDeathCult - Cult of the dead

Blood- blood flow

MaxBlood- Max Health

glory- Glory

Capabilities

Steel arms:

  • PerkBladesCounterAttack - Counterattack
  • PerkBladesSlashingPlus5 - Slashing
  • PerkBladesSlashingPlus10 - Slashing II
  • PerkBladesSlashingPlus15 - Slashing III
  • PerkBladesCounterParade - Parry
  • PerkBladesBlacksmith - Blacksmith
  • PerkBladesPowerCounter - Strong counterattack
  • PerkBladesSwordmaster - Master swordsman
  • PerkBladesPowerAttack - Power Attack
  • PerkBladesPiercingPlus5 - Piercing
  • PerkBladesPiercingPlus10 - Piercing II
  • PerkBladesPiercingPlus15 - Piercing III
  • PerkBladesDaggerPlus5 - Thrown
  • PerkBladesDaggerPlus10 - Throwable II
  • PerkBladesDaggerPlus15 - Throwable III

Firearms:

  • PerkFirearmsGunsmith - Gunsmith
  • PerkFirearmsThundergun - Thunderbolt
  • PerkFirearmsNuffSaid - Stop talking
  • PerkFirearmsCriticalHit - Critical hit
  • PerkFirearmsLeftie - Lefty
  • PerkFirearmsMusketPlus5 - Muskets
  • PerkFirearmsMusketPlus10 - Muskets II
  • PerkFirearmsMusketPlus15 - Muskets III
  • PerkFirearmsPistolPlus5 - Pistols
  • PerkFirearmsPistolPlus10 - Pistols II
  • PerkFirearmsPistolPlus15 - Pistols III
  • PerkFirearmsSharpshooter - Sharpshooter
  • PerkFireamsShotgunPlus5 - Shotguns
  • PerkFireamsShotgunPlus10 - Shotguns II
  • PerkFireamsShotgunPlus15 - Shotguns III

Endurance:

  • PerkToughnessIntimidatePlus5 - Intimidate
  • PerkToughnessIntimidatePlus10 - Intimidate II
  • PerkToughnessIntimidatePlus15 - Intimidation III
  • PerkToughnessBladeProofPlus5 - Tough Skin
  • PerkToughnessBladeProofPlus10 - Durable Skin II
  • PerkToughnessBulletProofPlus5 - Armor
  • PerkToughnessBulletProofPlus10 - Armor II
  • PerkToughnessMedicus - Healer
  • PerkToughnessLiquidCourage - Drink for Courage
  • PerkToughnessQuack - Witch Doctor
  • PerkToughnessBrandyman - Vinokur
  • PerkToughnessKick - Kick
  • PerkToughnessIndestructible - Indestructible

Agility:

  • PerkCunningMonkeyTrainer - Monkey Trainer
  • PerkCunningTrickster - Old Rogue
  • PerkCunningThieveryPlus5 - Theft
  • PerkCunningThieveryPlus10 - Theft II
  • PerkCunningThieveryPlus15 - Theft III
  • PerkCunningParrotTrainer - Parrot Trainer
  • PerkCunningSneak - Silent Step
  • PerkCunningDirtyTricksPlus5 - Dirty Tricks
  • PerkCunningDirtyTricksPlus10 - Dirty Tricks II
  • PerkCunningDirtyTricksPlus15 - Dirty Tricks III
  • PerkCunningPickLock - Lockpicking
  • PerkCunningSilverTonguePlus5 - Speech
  • PerkCunningSilverTonguePlus10 - Eloquence II
  • PerkCunningSilverTonguePlus15 - Eloquence III
  • PerkCunningPickpocket - Pickpocket
  • PerkVoodooPowerCurse - Powerful Curse
  • PerkVoodooRitualPlus5 - Ritual
  • PerkVoodooRitualPlus10 - Ritual II
  • PerkVoodooRitualPlus15 - Ritual III
  • PerkVoodooBlackMagicPlus5 - Black Magic
  • PerkVoodooBlackMagicPlus10 - Black Magic II
  • PerkVoodooBlackMagicPlus15 - Black Magic III
  • PerkVoodooCreateTalisman - Making talismans
  • PerkVoodooDeathCultPlus5 - Cult of the dead
  • PerkVoodooDeathCultPlus10 - Cult of the Dead II
  • PerkVoodooDeathCultPlus15 - Cult of the Dead III
  • PerkVoodooCreateVoodooPotion - Cook Potions
  • PerkVoodooVoodooMaster - Voodoo Master
  • PerkVoodooCreateVoodooDoll - Making dolls
  • PerkVoodooCreateVoodooScepter - Craft Scepters

spawn [character]

This command calls the required character.

For example: spawn Petty - This command spawns Steelbeard's daughter in front of you.

Used with the "spawn" command:

  • anth - Antigua Quest Assistant.
  • cryh - Quest Assistant for the Crystal Fortress.
  • iodh - Quest assistant for the Isle of the Dead.
  • ioth - Thieves Island quest helper.
  • mabh - Maracay Bay quest assistant.
  • swch - Sword Coast quest assistant.
  • takh - Takarigua's quest assistant.
  • towh - Water Temple quest helper.
  • VoodooHelper - Voodoo helper.
  • zh - Assistant for activating different directions / islands.
  • TeachHelper - Instructor (learning skills)

give [item]

Adds an item to your inventory.

For example: give It_Armor_DLC1 - Code for getting pirate clothes from DLC.

There is also an option to specify the number of items. Very useful, even necessary, to get additional in-game gold.

For example: give It_Gold 9999 will add 9999 gold to your wallet.

Used with the "give" command:

Weapon:

  • It_Thr_Titan - Titan Harpoon
  • It_Sla_Wavedancer - Sword dancing on the waves
  • It_ShP_Olga - Pistol thick Olga
  • It_ShG_Double - Double-barreled shotgun
  • It_Rif_Assault - Assault Rifle

Amulets:

  • It_Am_Thief
  • It_Am_Ghost
  • It_Am_Kiki
  • It_Am_Ancestor
  • It_Am_Bone
  • It_Am_Curse
  • It_Am_Earth
  • It_Am_Family_Stahlbart
  • It_Am_Hunter
  • It_Am_Jade
  • It_Am_Luck
  • It_Am_Pirate
  • It_Am_Rat_Hikoko
  • It_Am_Skull
  • It_Am_Soul
  • It_Am_Tiwa
  • It_Am_Tribe
  • It_Am_Warrior

Hats:

  • It_Bandana_Black
  • It_Bandana_Largo
  • It_Bandana_Red
  • It_Bandana_Striped
  • It_Bandana_Torn
  • It_Hat_DLC1
  • It_Hat_Morris
  • It_Hat_Stahlbart

Shirts:

  • It_Armor_DLC1
  • It_Armor_Voodoo
  • It_GreatCoat_Black
  • It_GreatCoat_Leather
  • It_GreatCoat_Striped
  • It_GreatCoat_Torn
  • It_Shirt_Cloth
  • It_Shirt_Collar
  • It_Shirt_Dirt
  • It_Shirt_Largo
  • It_Shirt_Leather
  • It_Shirt_Striped
  • It_Shirt_Torn
  • It_Shirt_White
  • It_Coat_Inq
  • It_Coat_Cloth
  • It_Coat_Leather
  • It_Coat_Torn
  • It_Vest_Black
  • It_Vest_Leather
  • It_Vest_Silk
  • It_Vest_Torn

Pants:

  • It_Pants_Black
  • It_Pants_Cloth
  • It_Pants_Striped
  • It_Pants_Studded
  • It_Pants_White

Miscellaneous:

  • It_Blue - All relics
  • It_Pl_Perm - Rare (permanent) herbs with a permanent effect (improving status)
  • It_Wll_Crystal - Crystal head
  • It_Lockpick - Lockpick
  • It_At_Teeth - Teeth
  • It_Ammo_Buckshot - Buckshot
  • It_Ammo_Bullet - Bullets

Super game! Do not miss!

We went from Tacarigua to the Sword Coast. From fire to fire, as they say. Captain Steelbeard says that before sailing he saw some kind of tower and that there are pirates in it. You have to go and talk to them. Maybe they saw Raven. Tower? Crow? Hmm, reminds me of Night of the Raven.

Talk to the pirates.

We follow Captain Steelbeard and he leads us to the tower. They are waiting for us. There are 2 pirates and 3 natives, it is immediately clear that the conversation will not work out, so we are mentally preparing for a fight.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After the conversation, we kill them and search them. One of the pirates finds a pistol and cartridges.

After that, we talk with the captain and choose a further course of action. Either we go to the natives and try to find out how Raven could enlist their support, or we go to Puerto Isabella and there we try to enlist the support of the Inquisition in the fight against the Raven. No matter what you choose, Steelbeard will take you there and there. But I decided to go to the natives.

Path to Aboriginals.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We tell Captain Steelbeard that we decided to go to the natives and complete the tasks, then get a new one.

Aborigines.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
The captain takes control of the situation and decides to take you to the Aboriginal village. We follow him, and after a while Steelbeard will stop, and issue a new task "Cave in the passage".

Cave in the passage.

The captain feels something is wrong and asks us to check the strange cave. He thinks there is someone there. We go into the cave and find there 2 natives with spears. You will have to kill them, but after the murder, do not rush to leave, but read the book "Pirate's Notes" to activate the "Voodoo Needle" quest.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Also hack the chest, it contains a map of the Sword Coast (if you have a low level of hacking, then you can take the card on the table of Santiago in the fortress of Puerto Isabella). We leave the cave and follow the captain further. Then we fight off the monkeys and after a while we come to the camp of the natives, then the captain leaves us, motivating this by the fact that he does not want to be seen by the Raven's people. We nod in understanding and approach the camp.

Shaganumbi village.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Before we enter the village, the warrior Masaru stops us and bombards us with questions. Who are they? Where did they come from? Who sent us? Is it a raven, or did they come themselves? You can answer that you came to talk to the raven, then he will let us through. And if you say that you are from the detachment or that you are a grave robber, then he will challenge you to a duel. After the duel, you will be able to go to the village.

Slick.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
In the camp we will find Slick, he blows beer and enjoys life. We approach him and say that we want to talk with Raven. Slick says that the development plan is slowing down, we need to prove our usefulness and collect supplies from the villagers.

Supply for the raven.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
The task is issued by Slick in the Aboriginal camp. To get to the Raven, we need to prove our usefulness to his right or left hand, to each his own, Slick. He asks us to go through the collectors, and also take the golden idol from the witch of Capua, she will need pure jade for this, and we need to find it, but this is another task. After completing the tasks "Gatherer" and "Witch Capua" we return to Slick.

Collectors.

The task is issued by Slick in the Aboriginal camp. Slick sends us to the pickers, who are supposed to give the supply to Slick, but we're kind of running errands, and we have to take it all for Slick. We leave the village and go down to the river, after that we turn left and approach the first collector - Lin, we take pieces of gold from her. We go to the second collector - Yuzuki, we take food from. But the third collector - Natsumi, seems to have problems, she collected plants, but an alligator appeared, and out of fright she left bags with plants on the shore.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
One question. How could three bags of plants be scattered all over the shore? We approach the shore, kill the alligator and collect bags with plants, go to Natsumi, give her the bags and get them back as a package for Slick.

Witch Capua.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
This quest is given by Slick in the Aboriginal Village. You need to approach the witch Capua and take the idol from her. We approach her, and she says that the idol is almost ready, but one ingredient is missing: jade. You can offer Jade to Capua, but she will ask for Unrefined Jade and send you to Hikoko to show you where to get Unrefined Jade.

Nephritis.

The task is given by the witch Capua in the Aboriginal village. After the conversation, we go to Hikoko and ask to take us to the mine with unrefined jade, she, in turn, agrees, but asks to protect her during the journey.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We agree and follow her, on the way to the mine we will meet a jaguar and a couple of monkeys. Nothing special. Upon reaching the mine, Hikoko stops and says that there are termites in the mine and she will not go any further. We go into the mine and clean it up, extra glory will not hurt us. Then we collect 4 unrefined jade and exit the cave. We report to Hikoko and return to Capua.

The parcel has been collected.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After you collect 3 offerings from the collectors and take the idol from Capua, feel free to return to Slick. He will also ask about gold. If you say that there was no gold, then he will not believe you, but if you give him 5 pieces of gold, he will be delighted. We ask him when he will introduce us to Raven, and he sends us to Jim. We take the parcel to Jim and say that everything is ready.

Chani, daughter of the chief.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
The task is issued by Badria in the Aboriginal camp. If you talk to Badria, then you can find out that Chani - the rain of the leader does not trust the Raven, so we can talk about support. Approach her and try to prove your intentions in words. It does not work, she demands to prove loyalty to the tribe in practice. She will tell about the Tagan warrior. He disappeared during the hunt and we need to find him and bring him back to the village.

Release Tagan.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
This task is issued by Chani. We need to prove our loyalty to the tribe. We go to the tower of the Inquisition, remember where Torres asked you for an exchange, right? you there. We come and see Chani in a cage, he will say that the guard dropped the key, and he lies in the bushes. How could the guards have lost the key and walked so calmly next to the prisoner? Yeah, the inquisitors were better on Farang. We go into the bushes and take the key, we approach Tagan and open his door, Torres comes running and we stun him. After that, we follow Tagan through the forest, fighting off the monkeys.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After some time, Tagana will stop and ask for help in finding the idol that he threw away during the chase. Tagana will take you to the place where he last saw the idol. Follow them, then approach the rock. The idol lies there, in the bushes. We raise it and return to Tagana, now you can run to the camp. By the way, on the way to the camp you will meet Venturo, the spy of the Inquisition. You can talk to him and find out the situation near the temple. After that, you can return to the camp with Tagan.

Tagana is saved!

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We return to Chani and report that Tagan has been rescued from prison. In gratitude for this, she is ready to reveal the secrets of the tribe to you, teach you voodoo and let you into the temple. But she gives you an ultimatum: you must take the side of the natives, otherwise she will not help you. Decide for yourself: the Inquisition or the natives.

For the natives!

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
If you chose the side of the natives, then we listen to Chani's plan to eliminate the Crow. With the help of voodoo magic, Chani's father can be swayed to our side. But there is one problem: only Chani can use voodoo, and we need another person. Nothing can be done, you have to become a voodoo master, but for this you need to receive a blessing in the temple. Chani will help us with this.

Blessing of the ancestors.

In order to learn voodoo, we need to be blessed in the temple. Like I said, Chani will help us with this. In order to receive a blessing, you need to call the spirit, to call the spirit you need an idol, which Tagan was just looking for. If so, then you have it in your inventory. We speak to Chani about our readiness and follow her to the temple. Entering the temple, we will see Samir. He will start asking questions, the correct answers are as follows:

After listening to the answers, Samir will challenge us to a duel.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Don't be afraid, you answered correctly, it's just that now you need to pass the test of courage and defeat Samir. We put Samir on the shoulder blades and talk to Chani. After the conversation, place the idol on the altar and speak with the spirit of Yizakil. In the conversation, we will mention Mara, the spirit will be angry and will give us its blessing. That's it, now you can learn voodoo - shmudu.

Chani's plan.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Now we can carry out the plan Chani has in mind. The plan is to take control of the chief's body with voodoo magic. To do this, we need to make a doll with his hair.

After this quest, you will be able to oppose Raven, but first you need to complete the quest “A Doll for Bakir”.

Chief's hair.

This quest is given by Chani in the Aboriginal Village. Chani invites us to move into Jim's body in order to get the leader's hair. But in order to move into Jim's body, you need to take his hair and create Jim's voodoo doll. We approach Jim and say that we need his hair to create an amulet, if he asks what kind of amulet, then answer that “gorilla amulet” to increase stamina and he will give his hair.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After you get a bunch of hair - go to Chani, she will help you make a doll. After creating the doll, approach Jim and take control of his body.

in the body of the enemy.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After moving into Jim's body, you will immediately find yourself in front of the temple. Now you can safely go to the temple, but Floyd will stop us near the entrance to the temple and will not want to let us through, we ask what kind of service he needs. He will ask you to steal the booty that the detachment just arrived from the campaign got. We need to steal the loot from Gunpowder - Ben, Skinner and Digger. In order to rob them, you need to talk to them. You can also rob Floyd. But in order to rob Skinner you have to buy him rum, and only then rob him. Rum can be bought from Digger, but he needs to pay a debt - 100 gold, and only then buy rum - 50 gold. Money can be stolen from the savages, they stand next to the pirates.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We give money to Digger, buy rum, get Skinner drunk and take what we need. We give all the stolen things to Floyd, and he lets us through. Go deep into the temple and during a conversation with Chaka Bakira, give the idol and pluck the hair. We leave the territory of the temple and find ourselves in our body.

Doll for Bakir.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After extracting the hair, we go to Chani and get the necessary ingredients to create a doll - the voodoo of Chuck Bakir. Having received the ingredients, we approach the altar and create a doll. After creating the doll, we approach Chani and complete the task. Now it remains for us to attack the temple of Earth.

Attack on the Earth Temple.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After all the preparations, you can go to the temple. If you don't want to fight the tribe's warriors, then just bypass them. But experience is never superfluous, so it's better to attack. In total, you need to kill 8 warriors. After killing them, we go to the temple of the Earth. We watch a video in which Chani tames his father and begins to command him. After the video, we fight with Raven.

We immediately attack Captain Raven and demolish the health bar. During the video main character grab a spear. They will have to kill the titan of the earth.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After that, there will be a small QTE scene during which we kill the titan. After the cutscene, don't forget to loot Raven's body. You will find an excellent sword, as well as an idol that opens the passage to the hidden part of the temple and tasty gizmos. After inspecting the temple, we speak with Chani and Bakir, we receive a bunch of thanks and leave the temple. Patty and Captain Steelbeard are already waiting outside.

For the Inquisition!

Path to the Inquisition.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We tell Steelbeard that we need to find the Raven ship in Puerto Isabella and he will take us there. We follow him, fighting off the local fauna. After a while, he will stop when he sees the fiery birds, they owe him a campaign. We kill them and go along the bridge to the next point. Near the cave, Steelbeard will stop and ask what is the best way to go: through the cave or over the bridge? We choose through the bridge, so it will be faster. We reach another bridge, deal with the birds. Now you can run towards the city. After a couple of minutes, the captain will stop you and say that he can’t go any further. Again, we nod understandingly and go into the city.

Puerto Isabella.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
At the entrance to the city we will be met by Franco - the defender of the gate. In order to pass, you can give him a bottle of rum, pay 100 gold or use the rhetoric skill (+35). Once in the city, immediately go to Sebastiano - the commandant of the city.

Commandant Sebastiano.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Commandant Sebastiano will be in his office. Was it waiting for us? At the entrance to the tower, we will be met by the Alcazar. You can tell him anything, he will still let you through. After that, talk to Sebastiano and ask for help to fight the Raven. He refuses, saying that he needs to protect the city. Then we ask him for at least a couple of shooters, and then we can handle it ourselves.

Venturo.

This task is issued by Sebastiano in Puerto Isabella. Sebastiano will send us to Venturo - a scout for a report on the balance of power near the temple. We leave the western gate and immediately run to the tower of the Inquisition, and from there we run down to the temple. Venturo had already left signs.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We follow them. The signs indicate the location of the following signs, and the following signs indicate the location of the Venturo. After finding Venturo, talk to him and offer to help. He will accept it and send you to the camp for reconnaissance. At the entrance of the village, Masaru will meet us (see the Duel with Masaru quest). After you deal with Masaru, approach Capua and ask how many warriors the leader has. After asking, go to Venturo with a report.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Venturo will also offer to clear the pirate tower. We agree, follow him and clean it up, also don't forget to look into Basil's chest. After the sweep, you can return to Puerto Isabella to Sebastiano, he just prepared the fighters for us.

For the inquisition?

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Once you've completed the Venturo quest, you can choose to side with the Inquisition if you want to, of course. Here, like the natives. Either the Inquisition (muskets), or the natives (voodoo).

Support for the Inquisition.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Commandant Sebastiano will give you 4 people to clear the temple. You should turn to Alcazar - the right hand of the commandant, for additional information. Also do not forget to go to Webster and buy a musket from him - a very powerful weapon, both at long range and at close range.

Four muskets against Raven.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After talking with Alcazar, we learn that 4 people have been allocated to us.

Here are their names: Bartolo, Martinez, Venturo and Sancho.

You can find Venturo near the bar where Sofia sells. Talk about the gathering place and the Crow, he immediately agrees to help and goes to the central gate.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Bartolo you will find in the fortress. Tell him that he must accompany us, in return he will ask for a favor. He lost his rifle, you need to find it. We immediately go down to Eusebio and talk to him, he promises to say more if we pay off his debts to the butcher Tito.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We go to the butcher and pay 200 gold for Eusebio, you can also use the skills of the eloquent and pay nothing. For paying off the debt, Eusebio will name a couple more drinking buddies: Webster, Tito and Martinez. You can find Martinez in the city or near the cave (if you have not completed the Jaguar Cave quest). We speak with Martinez, he will assume that this is Tito. After that, we speak with Webster and understand that Tito stole the musket. We go to Tito and put all the cards on the table.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We challenge him to a duel, win and take the rifle, you can also threaten him with the commandant Sebastiano, for which he can pay 150 gold or give a bottle of red wine. We bring Bartolo's rifle and send him to the meeting point.

Sancho is located in the north-west of the fortress, he stands next to the cave. When you find him, he will say that there are pirates in the cave, offer him to clear the cave.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After cleaning, send Sancho to the gathering place.

We'll find Martinez in the city. We send it to the place of collection.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After you have collected all the soldiers, talk about this to Sebastiano and he will give his official permission to attack.

Attack on the Earth Temple.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We tell the soldiers to follow us and go to the temple. On the way to the temple, we will meet the warriors of the tribe, only 8 pieces. Kill them and go to the temple.

We watch a video in which the musketeers deal with the warriors of the tribe and the leader. We immediately attack Captain Raven and demolish the health bar. During the cutscene, the main character grabs a spear.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
They will have to kill the titan of the earth.

The assassination tactic is very simple. Dodge his rocks and arms when he opens his chest and spits fire, then throw a spear there that explodes on impact. Repeat until victory, 8 or 10 times.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
After that, there will be a small QTE scene during which we kill the titan. After the cutscene, don't forget to loot Raven's body. You will find an excellent sword, as well as an idol that opens the passage to the hidden part of the temple and tasty gizmos. After inspecting the temple, you can talk to the soldiers, but they will not say anything interesting. Patty and Captain Steelbeard are already waiting outside.

The end of Captain Steelbeard.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We leave the temple, accept thanks and praise from Patty and Steelbeard. After that, we watch a sad video and go to Puerto Isabella. Don't forget to wear Steelbeard's hat, it gives a nice boost to intimidation (+10).

Talk to commandant Sebastiano.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Now we need to talk to the commandant Sebastiano and report on the victory over the Crow. Also inform that you will need a ship to defeat Mara. But the commandant says that our mission is unofficial and that we need to give them the Titan Harpoon. Start appearing and after that you will receive the task "Talk to Patty".

Talk to Patty.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We speak with Patty, after that we follow her to the port and listen to her proposal. She offers to steal the Black Batty ship.

New ship.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Patty's plan includes 4 positions: disable the cannons, find two people on the ship, transfer water to the ship, and eliminate the guards.

Sabotage.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
First, let's disable the cannons. Patty will give you 4 rusty nails which we have to hammer into the cannons. 3 cannons are in the harbor, 4 cannons are on the wall. But here's the problem: Miguel and Benito attack you when you want to sabotage the guns. So it's better to knock them out right away, and while they are lying around, you break the guns.

Venturo. Inquisition.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
Now we are looking for crew members on the ship. If you killed the Raven for the Inquisition, then go to Venturo and offer him a journey, you can also ask how best to bring the water barrels to the ship. He will offer to contact Sophia.

Chani. Aborigines.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
If you killed the Raven for the Aborigines, then you need Chani. She stands near the north gate, waiting for you to invite her on your journey. If you ask her about the best way to carry barrels of water to the ship, she will offer to use voodoo - magic.

A couple of barrels of water (natives).

Chani offers to take possession of the commandant's body in order to use it to carry barrels of water onto the ship. For this we need his hair. We go into the fortress, turn right and pick up the comb with hair. We give it all to Chani, after that we go to the altar and make a Sebastiano doll. Approach Sebastiano and take possession of his body. Now go to Miguel and tell him to load the ship.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests

A couple of barrels of water (Inquisition).

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
We turn to Sophia for help, she promises to help if you bring her 3 golden masks.

The golden masks are in the fortress. 1 mask - in the left room, 2 masks - in Sebastiano's office, 3 masks - on the second floor (in the security room). Having collected the masks, we give them to Sophia and get water.

The fourth member of the team.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
The fourth member of the team will be Hawkins. You need to release him from prison. After being released, you will find him near the gates of Puerto Isabella. Take it with you and send it to the ship. If the people of the Inquisition ask, say that you have seized a prisoner and are taking him to prison.

Release Hawkins.

This task is issued by Miguel, a warehouse guard in Puerto Isabella. He asks to find us 10 chests with cargo, after the shipwreck of the raven ship. Chests with cargo can be found on the coast, but there are only 2-3 chests, so you have to explore each coast. After finding, we run back to the city and give Miguel 10 chests with cargo. As a reward, we get a legendary item: "A bag of gunpowder."

Red wine.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
The task is issued by Sofia - the owner of a small shop, Miguel's wife. She says that red wine has become rare in these parts and asks us to steal 5 bottles of wine. We agree that money is not superfluous. Bottles of wine can be found at the blacksmith, musket seller, in the barracks (left passage from Santiago), on the table of Santiago himself and in the room of the commandant's daughter Isabella (the daughter is on the 2nd floor, all in the same fortress). We pick up red wine and take it to Sophia. We get 500 gold as a reward, Sofia is also ready to continue paying for red wine in the future, one bottle will cost her 100 gold. Good business.

Interrogate Hawkins.

This task is issued by Sebastiano, the commandant of the fortress in Puerto Isabella. He will ask us to find out information about the Raven from his cook Hawkins. Hawkins is the only survivor of the shipwreck of the Raven's ship, but he does not want to inject himself. We approach his cage, it stands right in the courtyard of the fortress, and we start a conversation with him.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
He will tell us about the Raven if we promise to release him and swear by the code (the code of rules for pirates). We agree and start asking about Raven, after that we think about how to free him, but this is another task.

Blades for Cooper.

This task is issued by blacksmith Cooper in Puerto Isabella. Cooper complains that everyone in the fortress is mediocre, and no one can help him create weapons. We call for help, and we get 5 blanks. Cooper needs to forge 5 forged swords, but for this we need Gold Ore and drawing. You can buy ore and a drawing from the same Cooper, after that we go to the forge and make these swords.

Having made them, we admire the quality and attribute them to Cooper. As a reward, Cooper will give you a guard for the sword "Soul Caster", which will activate the "Soul Caster" quest.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests

Trophies.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
This quest is given by Isabella in Puerto Isabella. So that's what the city is named after. Isabella is on the 2nd floor of the fortress and will ask you for a favor. You need to get her teeth, fang (lousy localization, actually requires a tusk), a jaguar skin and a firebird feather. In order not to go far, you can go to the Shaganumbi camp and buy everything you need from Ranapiri. But if you want to finish off the skins after that, then buy tools. But in order for Ranapiri to sell you something, you will have to complete the "Dangerous Beast" task. If you bought tools: teeth can be removed from monkeys, tusk from warthogs, jaguar skin from jaguar, and firebird feather from firebird. All these creatures can be found in the jungle. After the extraction of trophies, we return to Isabella and receive 250 gold as a reward.

Passage. Shore of the Sword. Story and side quests

This quest is given by Torres, who can be found in the Inquisition Tower. Torres will ask the protagonist to take the golden idol to the butcher Titus in exchange for pork. We agree and take the idol, after that we go to Tito (his house is located next to the house of the shooter and the blacksmith). Entering the house, we start a conversation with him, during which we mention Torres and ask for pork in exchange for an idol. During the conversation, Tito can beg for 50 gold. After receiving the meat package, we go to Torres and give him food. As a reward we get 200 gold.

Duel with Masaru.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
If you are going to the village of Shaganumbi for the first time, then at the entrance you will be blocked by a tribal warrior named Masaru. It's simple: you need to defeat him in a duel and he will let us into the village.

Four gifts for Kanadiktu.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
This quest is given by Badria in Shaganumbi Village. Badria will ask you to collect 4 sacrificial gifts from the inhabitants of the village. These inhabitants are Chani, Nakut, Ranapiri and Sameer. Nothing complicated, we just approach each of them and talk about sacrifices. After collecting gifts, we go to Badria and give her everything that we have collected. As a reward we get 300 gold. You can also learn from Badria what Kanadiktu is. It turns out that this is a holiday of the solstice, like the pirates, only without rum and whores.

Dangerous animal.

Passage. Shore of the Sword. Story and side quests


Passage. Shore of the Sword. Story and side quests
This quest is given by Ranapiru in the Aboriginal Village. Ranapiri will give you this quest if you ask him about trading and training at the camp. He will ask us to prove our courage and strength, for this we need to kill the alligator. We get down from the camp down and go along the river. In the same place you will meet Natsumi, the gatherer, who issues the task " Evil spirit rivers. When we reach the river, we see this alligator and kill it. After the murder, we go to Ranapiri and report success. All now you can trade with him and learn how to use a spear, we will need it in the future.

Passage. Shore of the Sword. Story and side quests

If you chose the side of the natives, then after a while the native Nakuta will stick to you, and will begin to resent that Chani chose you, and not him. If you want a duel, then insult and tease him. And if you don’t want to, then choose polite options in the dialogue and everything will end peacefully.