Passage of the game stalker clear sky (clear sky).  Encyclopedia of S.T.A.L.K.E.R: Clear Sky Walkthrough Clear Sky Fang Chase Walkthrough


Present to your attention passage Stalker games clear sky. This is written in real time and placed on the site online. New territories, new enemies and weapons - we expect a lot of new and unsolved things in the game world. The Stalker engine has also been updated, now it X Ray 1.5 with DirectX 10 support. We will try to make sure that complete Stalker Clear sky you were able to without problems and difficulties. The walkthrough was written with patch version 1.5.03 (), so there may be slight discrepancies. Also, the game still suffers from bugs and various errors.

Stalker Clear Sky Walkthrough
swamps
Watch a video about our main character. Here is a brief description of it: our gg is leading a group of scientists and suddenly there is an outburst. Of course we survived. After the video, he watches a scripted scene. Here we are surprised and asked the question - how did we survive after the ejection.


After some time, control falls to us. Look around, get into inventory, check if all things are in place. If everything is ok, then we can perform our first task - talk to the bartender. Having opened our PDA / PDA (you can use the P button), we will see a map and a red dot. That's where we need to go (go down the stairs and to the right). After talking with the bartender, we will be given a new task - to talk with Lebedev (the main one in the swamp). Follow the first floor of the building to the second room.

We are talking with Lebedev and then an attack on the outpost suddenly happens. We are asked to help, but we do not mind. We leave the house and follow the red mug. Here we will be given our first weapon (pistol and shotgun) and cartridges. The character behind the counter is Suslov, now our merchant.
We run to the outpost (to the gate). We talk with the guard and press that we are ready. We are blindfolded so as not to see the road, because. she is secret. We are in the middle of a swamp. Wherever you look - grass and water. We follow the yellow arrow. We go up the island. We take the bolt in our hands and throw it forward to be sure that the road is safe and there are no anomalies. When the distance to the tower is visible, we take a shotgun in our hands and kill the monsters around. Search the bodies of fallen allies. After the end of the task, a not-so-good thing will happen - an ejection. This time it is not on time, but we survived again and respawned in the same room as at the beginning of the game. We go to Lebedev for an explanation and agree to help. Now let's go to Suslov for a reward.

passage Stalker Pure Sky

Our current goal is to go with a guide to the swamps. We go to the backyard of our settlement (or follow the red circle) and talk to the guide. We agree and now we are led with eyes closed to the swamp. We take a gun in our hands and run (hold down the X key) to the fishing farm in order to have time to help ours from the attack of the enemy group.

It is possible that you will have another task, for example, to clear the tower or help fend off enemies elsewhere. There is only one meaning - to fulfill the goal - to strengthen the presence of "Clear Sky" in the swamps. And for this you need to perform one of the actions: capture some point (pumping station, observation tower), help from the attack of the Renegades group, or destroy the enemy. The more goals you complete, the greater the reward and the strength of our grouping will be. You can only help your teammates fight off the enemies and immediately go to the base, but you will get little, and no one has canceled the trophies. Money in the game is very necessary, without them tight.

Important! To return to the Clear Sky base, you need to talk to the guide (marked with a blue circle on the map), which is located at each captured point. To leave the Clear Sky base, you also need to talk to the guide in the backyard.

Upon returning to the Clear Sky base, talk to Suslov (merchant) and he will give you a reward for feats. As soon as you complete the task of superiority of force over the “Renegades” (you can see it in the “Group War” tab), you will be given a new task - to capture the farm, which is also the main base of the “Renegades”.

It is interesting! There is a weapon upgrade at the Clear Sky base. For moderate money, you can improve a pistol, a shotgun, i.e. any weapon (for some improvements you need to get special flash drives) and bulletproof vests.

Stock up on first-aid kits, bandages, pistol cartridges (the pistol is good for initial stage games, especially if the weapons are improved) and go. Clean up the farm, carefully shooting enemies. It is better to approach from the backyard for the effect of surprise. Use cover and you will be able to capture the farm without any problems. After clearing, wait for your allies (hold the point until the allies arrive). When they arrive at the base, and with them the guide, the task will be completed. You can teleport with the help of a guide to the base for a reward (or you can proceed to the next task, and then immediately receive all the rewards for the tasks).
Now you need to capture the approaches to the paths (secure the paths to Kordon and Agroprom by capturing positions near them). In this task, you will have to act not alone, but in a group. It will take less time. We cleared the base - it is now yours, congratulations!

It's time to leave the swamps and head to the cordon to Sidorovich (who played the original stalker ( Stalker: Shadow of Chernobyl or S.T.A.L.K.E.R.), he is already screaming with happiness to meet an old friend or vice versa). If you are not yet ready to make a trip, then at any other time you can do it in the southern farm, but for now you can go to the base, get a reward and improve your weapons.

Cordon
Go with a guide to the cordon - which we do. We find ourselves near the base of soldiers (post of soldiers). And all alone. Sidorovich meets us on the radio wave.

If you just run through the military post, they will immediately kill you from a machine gun. You ask - How to get through the military post and this **** automatic machine that always wets!? We run for the right big stone. We are waiting for the machine gun to stop firing and announce that the target (i.e. you) is out of sight. At this moment, we quickly move to the left side behind another stone or tree. If you have time, you can immediately run away from the soldiers' post. If a machine gun hits you - use a bandage, and then a first aid kit, if the energy runs out - drink an energy drink.
So far, the military base is “finished”. Talking to Sidorovich is our current goal. We go to the village, go down to the basement and talk with an old friend. Sidorovich needs a case with swag. To do this, we need to meet with the stalkers behind the embankment and talk to the head of the base.

On the way, you will be asked to help the stalkers fight off the soldiers. If you can help - go ahead, in case of victory at the base, a reward will await you.

S.T.A.L.K.E.R. Clear sky walkthrough

We speak with Valerian, then with Khaletsky (a prisoner in the military), then again with Valerian. We did not learn anything about the case, but the captain had an idea. We need to help destroy the military at the elevator. After the victory, the soldiers will be spotted at the ATP, where we need to run and help the stalkers. After killing the last enemy, you will need to return back to the base and interrogate the commander of the military. Khaletsky, finally, will tell the location of the case. We look at the PDA card and follow the instructions. We approach the elevator, go around it, climb the stairs and forward along the attic. At the end there will be swag, take it and bring it to Sidorovich.


He will tell you that he had a stalker nicknamed Fang and bought a tube amplifier. Sidorovich did not have the required amount, so Fang went to the Dump to the diggers.

Now our path lies on the territory of the landfill in order to get information about the Fang from the diggers. It is better to go through the left passage, which is located right behind the embankment with the railway.

Important! When you go to the dump, the bandits will stop you and take all the money. So it’s better to spend them on something you need in advance, and give what remains.

Dump
They take our money and we move on to our destination. It is better to go along the road, then turn off. Search the corpse on the spot and listen to the recording. Now in the neighborhood you need to get information from the messenger digger. When you approach Vasyan, you will receive a task to kill a pack of blind dogs. Climb onto the rock and wait for the attack. Fight back and listen to gratitude from your partner, who will tell you that Fang is now in the Dark Valley.

Go to the lower passage to the Dark Valley (bypass the mountain).

passage of the game Stalker Clear Sky
dark valley
In the Dark Valley, where the base of the Freedom group is located, the reception is more good-natured - they do not take away money, they politely answer questions.

When you enter the territory you will be asked to perform several actions - do it.
The soldier will ask you about the reason for your location here, you will answer him that you are looking for Fang. Here we will be told that only his corpse can be found. It is best to go to the base of "Freedom" and find out everything there.

Interesting! Along the way, you will be given another task (optional), in which you will need to find the dead Svoboda.

We go to the base "Freedom" on the road. Let's go inside and get familiar.

It is interesting! Be sure to listen to the conversation with Ashot on the local radio. This is not the first and not the last case of disruption of the ether.

It's time to talk to the commandant. Go through the door, above which hangs a sign "commandant". He will ask a favor for a favor - we must destroy the psi-dog, which greatly annoys the Liberty base.

No problem, we will complete the order. We kill the dog and return to the commandant. Shchukin orders to take cartridges from Ashot, a local merchant who lives on the second floor of the destroyed building. Now let's deliver the ammunition to the outpost, located not far from the main base. On the way we will hear shots, our guys were killed, again someone unknown. We reach the point, search the corpses (do not forget to pick up new weapons and ammunition - money is always needed, especially after the incident at the Garbage) and find the PDA. We take it back to the base and give it to Chekhov. Our commandant is a corrupt rat, he leaked all the information. We need to find him and deliver him alive, well, or dead.

The commandant was found, he sat down on the farm and not alone. It is necessary to help "Freedom" to destroy the mercenaries and the commandant himself. Clearing the place is not difficult, the main thing is not to shoot your own. When you kill the last enemy, search the commander's corpse and pull out the PDA. Now you need to take it to the base to Chekhov. The head of the base will thank us, upload the coordinates of the Fang to our PDA and offer to perform an additional task - to activate two antennas, and then clear out the mercenary bases. To perform or not is up to you, I will only say one thing - they give 1000 rubles for all the tasks completed.

We need to go to the Junkyard again (we use the upper left passage and find ourselves in the Junkyard), this time we have the coordinates of the Fang on the PDA.

Dump
We approach the settlement of stalkers. The arrow points to the wall, but everything is simpler. Nearby you will see a door - open it and go inside. Sha-breath! Everything is white. We were covered by bandits: they took away everything of value (weapons, cartridges, body armor, that is, everything) and ran away.

It is interesting! The stolen property can be returned. Do you have in additional tasks it is sure to appear, and with an indication of the place. Indispensably look at the second floor of the ruins and from the chest, which is located next to the merchant, take all the bandages and first-aid kits, as well as additional cartridges for the pistol. You can even do without weapons - just lure two bandits away, and then pick up things from the box.

When you wake up, in the second room, pick up everything, including Fang's PDA. Now we have to find the cache of a group of stalkers. To do this, we will visit the territory of the ”NII Agroprom”.


Research Institute Agroprom
Instead of looking for a cache, we now need to talk (just come close and he will start telling everything) with the commander of the checkpoint. He will say that the monsters are completely brutalized and that life is generally bad. We need to get to the “Duty” base, a small group of fighters is coming with us as reinforcements. One will be dragged along the road by a crossover (no, not a car, that's the name of the monster in the game). Then you have to fight off 3 monsters.

The chef will be waiting for us on the 3rd floor. He will help us, but if we help him (this is not Santa Barbara for you), we need to flood the dungeon. Sergeant Nalivaiko will help us with this (well associated with water). Our task is to follow to the dungeon, repel the attack of monsters and go down. I recommend getting shotguns and cartridges for it, so that there is something to fight back in close combat.

Dungeon
Soon there will be a small push. Because of it, pipes will burst, and jets of flame will make it difficult for you to pass forward. Walk along the corridor with a simple snake, shooting monsters along the way, until you get to the stairs. Climb up, take the first-aid kits and cartridges from the shelf. Get ready for the boss level, so to speak. When you enter a large room, psi-radiation will appear, the screen will shake violently and fill with paint. Monsters will appear - kill them. It is best to shoot in the head - it's more effective.


After destroying all the “bad” ones, the grate will open. Run there and turn the tap. Don't forget to save. Now run to the right and down the stairs. Turn left and go until you see a ladder - climb up. Congratulations, you are almost out of the dungeon.

Climb up the stairs and turn left. Kill the bandits and go forward. Look carefully at the left wall. You should see a round hole and green boxes below. Did you see? Excellent! Climb through the boxes into this hole, then up the stairs and get into the room. Take the PDA Strelka in the upper left corner. Listen to a short story and go downstairs.

On a large spiral staircase are orange substances that can direct a stream of fire at you. My advice is to just run up that ladder and don't look back. If anything - be treated with first-aid kits.

Get out upstairs, find yourself in the Research Institute Agroprom. Our current assignment is to talk to Sakharov. Head to Yantar, two passages from above are waiting for you.

Walkthrough Stalker Clear Sky
Amber
Go through the hole in the fence and the zombie soldiers will immediately start attacking the camp. We have to protect him. Attacks will come from all sides, so do not sit still, but constantly move around the camp and do not let the zombies come close to your base. When you kill the last enemy, you can calmly talk to Sakharov.

It is interesting! After the zombie attack, the guide Vasko Sportsman will appear in the camp, who will take you anywhere (Swamps, Cordon, Agroprom Research Institute, Landfill), but at a reasonable price.

The professor will say that we need to get (find) a PDA and documents so that he can help us get into the factory. We leave the building and head to the point. Behind the building there will be a lot of psi-dogs and ordinary ones. So stock up on ammo in advance and a good machine gun (preferably improved). Search all the corpses and find a little white PDA. Zombies will attack from behind, so be careful. Throw grenades at them. The same situation upon returning to base. Kill the zombies and take the documents to Sakharov.


Now we need to meet with the Lefty squad. I'm going to the point. We wait for Sakharov's signal and jump over the fence. We go forward, shooting zombies. We break into the territory of the complex. We climb through the fence and get an order - to protect the stalkers using the roof. You need to survive for more than 3 minutes, killing zombies from all sides, but Special attention it is worth giving the roof where your partners are. You lasted, the valve is closed, everything is ok. Now you need to go to the Red Forest - a new location for the game Stalker Clear Sky.

Red Forest
As soon as you move into new territory, you will need to catch up with Strelok. Really, don't rush to do it. An ambush will be waiting for you near the bridge - kill all the perpetrators of this "triumph". The shooter ran away and then blew up the passage behind him. Now the pursuit is pointless. It is necessary to pave the way through Limansk.
We need help - we run to the SOS signal. We find a PDA in one of the corpses and take it for ourselves. We receive the following task. Need to find a way to anomalous zone. On the PDA of the dead group, there were notes about the way through the Red Forest. In the depths of this forest is a spatial anomaly that leads to an old privateer at the edge of the forest. This is where the Forester lives. It is necessary to find a passage to the anomaly.
Following the indicated point, we will reach a small camp, where there will be a guide. He will be able to take us anywhere, keep that in mind, tk. there will be no way back from Limansk.

We go to the anomalous zone, which is guarded by mutants (dogs, psi-dogs, snorks). There will be a lot of enemies along the way, so use a machine gun and a flashlight, and if there is a night vision device (body armor improvement), then it too. Climb onto the tank, go forward along the muzzle and jump into the anomalous ball. Find yourself in another place, talk to the Forester. It is located in a brick building, on the second floor, behind the door. The elevator does not work, so we use the stairs.
"Healthy, living soul," - this is the statement that the Forester will meet us with. He will tell you about Limansk and the Red Forest, and also ask you to go to the Military warehouses in order to catch a clearer signal from the stalkers from Limansk. We pass through the checkpoint (there are a lot of cartridges in the box, you can replenish your backpack) to a new territory.

Stalker Clear Sky Walkthrough
Military warehouses
We speak with the commander of the checkpoint. He will tell you that there are no more soldiers in this zone, everyone was killed, and that the survivors are forced to hide like rats, because. there is no one to hold back the barrier. We need to meet the mercenaries in the village. We go down the map, talk to the guard. Let's listen to a story about a rich customer from the very top, about the disappearance of stalkers and about a creature that dragged a partner away. Now we have to kill the bloodsucker (two horns of the machine gun are enough), and then climb the tower to receive a good signal.


A radio message from the missing group of mercenaries was received and Lesnik received its contents via the CCP radio channel. You must return to him for further instructions.

After talking with the Forester, we learn that we need to find the Compass artifact, which is located with the bandits. We go forward, go around the fence, destroy the bandits who guard the entrance to the mine, and go forward. We kill all the “inhabitants”, take the artifact from the shelf and bring it back to the Forester (he will give you an improved Vintar-VS as a reward). Now you need to get the transmitter, which is located in the military warehouses.

On the territory of the warehouses, you need to talk with the mercenary, who is located at the bottom left of the map.

To be continued...

Discuss Walkthrough Stalker clear sky you can on the forum -.

) represents a

prequel to the original. The plot unfolds before the right-of-way took
such a terrifying appearance, and the main action develops around the war of factions.

Walkthrough STALKER Clear Sky
Start

The game starts with a cutscene in which a group of scientists led by a stalker is somewhere
wandered quietly. But suddenly, something happened. First, the pseudo-dogs ran, and then
ejection has occurred. After the video, you regain consciousness, the head of the Pure group
A sky named Lebedev told you that you survived the ejection, his people found
you in the swamps. Everyone calls you the mercenary Scar. After the conversation, go to
bartender, he will tell you a little about the grouping, and then go to the headquarters to Lebedev. AT
during the conversation, he will ask you for help - get equipment from the merchant Suslov
and go to the outpost to help fight off the mutants.

Go straight, as you remember, you need to move carefully, throwing ahead of you
bolts, this is necessary in order not to fall on the anomaly. Climbing the tower, you will receive
message about a new release, your partner will die, but here you are again miraculously
you will be saved. Talk to Lebedev. He believes that the reason for frequent emissions in
the fact that someone penetrated the center of the Zone (and who could it be??). You must help
prevent a catastrophe (Scar has a feature, he can survive under
emissions, but this gradually destroys his nervous system). But first you need
remove the siege of bandits from the camp, and since the Clear Sky grouping does not fight, but
studies, and only you know how to fight, then this is your job. Go to the hunter
in the marshes. Before that, you can pick up a flash drive with information about the cache from the merchant.

In the swamps, you just need to increase the presence of the faction, how to do it
understandable, but where to choose for yourself. After completing this task, knock out
farm bandits. Having won in an unequal battle, go and secure the roads to the cordon and
Agroprom. And then with the conductor go to the cordon.

The military is right in front of you, run away from them. And then go to the merchant Sidorevich,

familiar from the first Shadow of Chernobyl. For a small assignment, he will tell you
about a stalker who was interested in details. You need to bring him a case. Front
with this you can talk to the wolf. Now start the task. For
start go and talk to Valerian. He's behind the embankment, he'll offer you yourselves
talk to the hostage, to the commander of the military, who knows where the case is, but does not
says he knows he will not be killed. He still won't say. Then go
talk to the leader of the stalkers, he will offer to remove the accomplices of the military. So and
do. After the destruction of two groups of military return to the hostage. He will issue
hiding place. If after that you talk to him, he will ask you for a gun,
for this, he will tell you about the location of his hiding place. I gave him a gun
agree, he served his time, gave out the cache. Go to the hiding place, it is under the bridge in
basket, by the way, a soldier sat down under the bridge, do not shoot, he is not dangerous. Take
swag to Sidorevich.

After that, go to the diggers - there you will find out what the stalker was looking for
named after Klyk. Arriving at the place, you will find a corpse, read the information from the PDA
digger. He sent a messenger to the Fang, go find the messenger, help
him to fight off the dogs. He will tell you that Fang has gone into the dark valley. moving on
go ahead, you will get to the checkpoint of the Freedom group, do what you
they will say, otherwise they will either shoot you, or you will not be able to complete the task. Stalker
will tell you that they can only know about Fang at their base, go there. There
talk to the commandant, he will say that in order to get an audience with them
leader needs work. First, save them from the terrible mutant and return
for further guidance. He will tell you to take the ammo to the outpost, but
first, take the cartridges themselves from the merchant Ashot. Go to the outpost when you
get there, you will see that no one is alive, bring the PDA to Chekhov.

As it turned out, the commandant was a traitor and immediately disappeared somewhere. Bring it to the PDA
Chekhov, for this he will give you the frequency of Fang's PDA, by which he can be tracked down, in
In particular, now he is in a landfill. And also, lay out everything of value, because
instead of Fang you will find bandits who will take everything, you can also spend
all the money - they cannot be laid out, and even if you complete the return task
property, no one will return your money. So, we settled down. Raise Fang's PDA,
which he lost. After that, Lebedev will get in touch and say to go to
search for the cache of Fang and company. Take all your gear and go look

Walkthrough Stalker Clear Sky

The hatch leading to the dungeon is still closed, so run along the road from
Agroprom and find the checkpoint of the Duty group, talk to the chief there. Truth,
in this case, I used an alternative way of talking - shot
all because the commander for some reason did not speak to me. Go to the base of Duty and
talk to the leader. He'll say he's ready to help you down if you help.
to him. You need to flood the hole, for this go to Sergeant Nalivaiko.

Without thinking about the sad, you go down into the dungeon. Bypassing fire anomalies and avoiding
mutants, go right to the stairs leading up. In the next room you need
destroy all mutants, in fact there is only one of them, but he and his
mental influence will spoil you a lot of blood. To destroy it
get closer to him, but so that he does not notice you immediately. Don't walk on
bridge. When the task is completed, go to the next room and turn
valve (this will flood the dungeons), and then run as fast as you can. Along the way you
you will be able to observe mutants that do not pay any removal on you, just
run.
It's time to find the cache, it has not changed its location, compared to
the previous part. Remember that, as before, bandits settled in the dungeon.
In the cache, you will learn that the Shooter and company once went to the center of the zone and
going to repeat the trip. Get out of the dungeon and talk to the scientist
Sakharov at Yantar.

He will report that the Shooter was supposed to test the protection device against
Psi radiation, but gone. To find his trail, first get the documents from
groups of stalkers who also disappeared. Be careful, there are all sorts of
psi-creatures, with which to fight - only to waste cartridges - endless creatures.
Therefore, just run to the corpses of stalkers, take the PDA and run back.

This information proved to be extremely useful, meet the Lefty Squad. After
how you help them restart the cooling plant, Sakharov will detect
the signal of the shooter, he goes to the red forest, follow him.
So, the shooter is right in front of you, but do not flatter yourself, there is an ambush on the way, but for now you are with
understand it, Strelok will blow up the tunnel and leave. To follow him
you need to find a forester, and to find a forester, you need to go through the forest, along the way you
find a corpse, take the PDA from it and go to its target. When you get to the place
then you need to find the entrance to the anomalous zone (ala portal) above the tank, just climb into
her.

Once there, go to the forester. He will send you to military warehouses to
receive a signal from stalkers from near Limansk, they fell into a trap for him (and you)
you need to know all the information. Go to the next location and talk to
commander of the post of Freedom, then go to the village of mercenaries and chat with
main. He will tell you where the best reception is at the water tower, but there
mutant bloodsucker, get rid of him too. Upstairs you will receive a signal from the stalkers,
return to the forester. He will send you to return the stolen artifact
bandits - only he can help return from the anomaly. Now it's up to the small
it remains to transfer the necessary information to the stalkers and they themselves will come out of the anomaly - by
bridge, at the same time it will be freed from the bandits and lowered. Ask the mercenaries how
better get to the military transmitter. He will ask you how you want

act: alone or with the group Freedom, choose what you want.



Walkthrough Stalker Clear Sky

After the stalkers get out safely, go to the bridge and cover with fire
Lebedev group. Talk to the leader and climb to the second floor of the tower and
cover the fighter near the bridge, do not forget about snipers.
After capturing the bridge with a fight, scout the road through Limansk. True, on the way
go to war. A little further around the anomalies that bring you back,
go around the last one through a rusty bus. In the end you'll have to get through
through the construction site - be careful, there are a lot of enemies.

After that, the fence under current will block the road, turn off the generator and
advance to the abandoned hospital. That's where it will be hot, do what
the leader of the stackers tells you: stay alive and save a lot of lives. Later
the military will arrive, but it doesn’t matter to you who the enemy is, the main thing is to shoot down the helicopter, for
it is most convenient to use the RP-74 machine gun. Then quietly dump (through
doors on the second tier, they were filled up before). So fight your way to
catacombs, in fact, you will immediately find yourself near the Chernobyl nuclear power plant.

Lebedev will supply you with two new guns, one you will have to disable
psi-defense Strelka, well, defend the other. Jump a little first
portals until you find a convenient place (Lebedev will notify you).

So, when you disable Strelok, the exact opposite will happen.
Lebedev's assumption, the phenomenon, anomalous activity will not subside, but vice versa -
the most powerful release will occur, which will change EVERYTHING. At the very last moment
in the final video they will show an old acquaintance, Tagged, the main character of the first
parts.

On this, the passage of STALKER Clear sky is over, as you can see, in the Clear Sky of everything
one ending.

Somehow, a debtor and a Svoboda member are sitting in a bar over a mug of beer... Stalker's anecdote...

Before I start directly, I would like to make a small introduction. First, regarding the technical part. Always play with the patch itself latest version. If you have a dual or more core processor and the game "still lags", google the CPUControl program, launch the game, minimize it, launch CPUControl and assign the desired number of processors to the xrEngine.exe process. Update drivers.

Secondly. Save more. Not only fast, but also in a separate slot. This will help. Trust my experience.

Thirdly, and most importantly, this passage based on the game modified by Meceniy(Strelok) Solynks v1.0.5. I recommend going through with this particular modification, or with its later version (to the extreme, with any other modification, more or less global).

I categorically conjure you from using "naked" original game. Of course, “the bloodsucker is not your friend for the taste and color,” but the taste in this case will be very perverted, in my opinion.

"Even a person who

pointed a gun at you

Can I buy this machine?

The beginning of S.T.A.L.K.E.R. Clear Sky begins with a group of scientists, along with a mercenary nicknamed Scar, falling under the release of the Zone. Scar strangely survives in this ejection and is found by the mysterious Clear Sky group, which is studying the Zone and all the phenomena that occur in it.

Scar figures out that the latest release has changed the Zone. Previously, where there were safe places and stalkers could walk in these places, they became dangerous. Where there were no anomalies now they are. And the dead places, where even the most desperate person did not meddle, became, on the contrary, bladeless. The release also had a strange effect on the people in the Zone. Different factions broke up and began to fight for possession of the territory.

Scar, helping the fighters of the Clear Sky group at the outpost, again falls under an unexpected blowout and survives. During a conversation with Lebedev, he finds out that the constant emissions may be due to the fact that someone in the Zone made his way to the center by overcoming the brain burner. And so the Zone, trying to protect itself, launches frequent emissions.

Scar has unusual abilities, but with each ejection, he burns nervous system, and if the emissions are not stopped, Scar will die. Therefore, Lebedev wants him to find out who could get into the center of the Zone and go there for him.

Our stalker Shram is sent to help the Clear Sky grouping to strengthen its influence in the territory and help against another grouping "Renegades"

Cordon. group "Free stalkers"

Sidorovich is waiting for the parcel to be ordered from the stalkers, but the stalkers had a quarrel with the military, through whom the parcel was supposed to pass into the hands of Sidorovich. He doesn’t know where the package is now and wants our hero who works for the Clear Sky group to find out where it went missing and who has it in their hands.

Scar goes to meet the stalkers behind the embankment. After talking with the main stalkers, we find out what they are holding hostage. And the quarrel between the stalkers and the military occurred because of the commander of the latter. Stalkers used to be sent through military cargo, but their commander became insolent and began to leak information to the bandits. Here the stalkers argued the fever and captured the commander and are holding him prisoner.

Our hero will try to find out from this commander, Major Khaletsky, where the case with Sidorovich's swag is located. But the major will send him. The Stalker explains to Scar that the major is not telling anything because he is sure that his colleagues will come for him. And if you remove his colleagues, then the major will not be sure of help and will tell them everything.

Scar kills the commander's accomplices and he tells where he hid the case with swag. After that, he returns this case to Sidorovich, and in return he tells that a stalker nicknamed Fang was looking for rare details from him. And that Fang went to the landfill to look for the missing parts. And our hero is taken in by stalkers in the wave.

Dump. Group of bandits.

Scar goes to the landfill to find out. from diggers about Fang and what kind of details he is looking for and why. The landfill is almost completely teeming with bandits and along the way he seizes positions, strengthening the position of free stalkers. He finds dead diggers and finds out that Fang did not find all of their parts, but only some. Fang refused to pay until they found him all the details. One of the diggers Vasyan goes after Fang to try to take some money from him for the details that they provided him. Scar follows them.

Having met Vasyan who sat down on a stone fighting off wild dogs, he finds out that the stalker Klyk is heading to dark valley.

Dark Valley. Group "Freedom"

Scar goes to the Dark Valley after the Fang, which is controlled by the Freedom group. After talking with members of this group at the checkpoint, he finds out. that someone is constantly attacking the fighters on the territory. And if there was any kind of stalker in their places, then this can only be found out at the main base of the Svoboda group.

Having met with the commandant at the base of the Freedom group, Scar receives from him the task of killing the psi-dog, which interferes with the stalkers, and then he will bring him to the main one, and then he probably knows where Fang is. Scar finds a PDA, in which it turns out that the fighters are attacked for a reason. It turns out that it is the commandant himself who leaks information to groups and attacks are carried out on them. The leader of the group, Chekhov, promises to tell about the Fang if we find this commandant.

After the commandant was taken, Chekhov told Scar that he had hacked the Fang's frequency and could now follow him. And Fang went to the landfill and now you can follow him by his frequency.

Chekhov asks Scar to help find the place where the mercenaries who worked for the commandant came to the valley. To do this, you need to capture two antennas with which you can conduct reconnaissance of the landscape and find the entry point. and together with the Freedom squad, we will capture these antennas and destroy the tunnel.

Back at Scar's junkyard, they rob and take all of his money and belongings. When he wakes up, he finds Fang's PDA, and they find out that there really was a group of stalkers in the center of the Zone. To find out their plans, Scar goes in search of the hiding place of these stalkers.

Group "Debt". Territory of Research Institute Agroprom.

Scar is heading to another territory under the control of the Duty group. To find the hiding place of the stalkers, he needs to go down to the subway "NII Agroprom". The leader of the group promises to help him if he helps to flood the caves, from which mutants constantly climb.

Having found Fang's hiding place, it turns out that a group of stalkers led by Strelok really was in the center of the Zone and is going there again. To find out how they did it, our mercenary goes to Professor Sakharov for clarification.

Plant Amber. base of scientists.

Professor Sakharov said that the stalker Strelok came to him and wanted to get a newly developed, but not tuned device against psi-radiation protection. The shooter took one such device to test it in the field and went to the factory. The professor never saw him again.

Unregulated bursts of psi-radiation constantly occur on the territory of the plant, so it is dangerous to go there, you can die at any moment. He also said that a group of stalkers managed to report by radio that they had found some kind of technical documentation on the territory of the plant, which could explain the cause and properties of psi-radiation. But this group was covered by a burst of psi-radiation and they all died.

red forest

Scar goes in search of the missing group of stalkers and technical documentation. The entire group was killed. Sakharov, after studying this documentation, found out that it was possible to get rid of psi-radiation if the cooling plant was restarted at the plant. Our hero, together with a group of free stalkers, goes to a factory full of zombies. Restarting the cooling system, Professor Sakharov reports that he has picked up Fang's signal and that he is heading towards the Red Forest.

Catching up with Strelok to stop him and not let him into the center of the Zone. He is ambushed, and the Strelok himself breaks away from the chase. The stalker moved towards the burner, but you can't go there without a prototype of scientists. The only way to catch up with Strelok is to go through Limansk. A tunnel leads towards the city, it is right behind the bridge. You can lower the bridge only from the other side, but the bandits control that side.

Only the Forester can find a way to get into the city. He can find a safe path there. Now Scar needs to find the Forester's shack. Scar catches the SOS signal and, following it, finds stalkers who find out that there is a spatial anomaly in the depths of the forest that leads to the Forester.

Finding spatial anomaly which is located directly above the abandoned tank, Scar meets with the Forester and he tells that the path to Limansk can be found. But first you need to find a group of stalkers who are stuck somewhere and constantly receive a radio signal from them calling for help. No one can really hear what the stalkers are trying to report because the signal is very weak. If the stalkers are released, they will be able to attack the bandits from the rear who have captured the bridge and free it.

Climbing the tower, Scar hears a signal from the stalkers, in which they report that they are stuck in one place where you can’t go, everything is closed in one place.

To rescue the stalkers who were stuck, the Forester offered to use an artifact that he recently found and thanks to him he got out of exactly the same anomaly in which the stalkers are now. He called this artifact "Compass". But the bandits took this artifact away from him.

After Scar recaptured the artifact, he went along with the Freedom group to capture the military base in order to give instructions to the stalkers in the anomaly on how to get out of it.

Limansk.

Having met with the "Clear Sky" detachment, Shram, along with them and the freed stalkers, recaptures the bridge from the bandits. Scar, along with the group, goes on reconnaissance to the city.

The ending of S.T.A.L.K.E.R. Clear sky

Scar, along with the Clear Sky group, makes their way through Limansk and destroys Strelok's protection from psi-radiation. After that, an ejection occurs and then they show how many stalkers lie unconscious in the room and show Scar and a tattoo on his arm S.T.A.L.K.E.R.

Your journey begins with the main character wakes up after experiencing a strong ejection. Chat with Lebedev, and when he leaves the room, you will have new quest: you need to find the bartender and find out from him what is happening. The bartender is in a building nearby. Use the radar for guidance.

Quest #1

After talking with the bartender, you will learn about the mutant attack on the scout post. Go to the warehouse where you will be given equipment. To do this, talk to Suslov. To leave the camp, talk to the CHN soldier located near the warehouse.

Swamp

Once in the swamps, avoid anomalies that take away your HP. To detect them, you have to use bolts. When you pass the nearest bridge, there will be the first anomalies, in abundance. After talking with Lebedev, take the detector and pick up the first artifact - the familiar Medusa. Medusa cannot be attached to the belt, since the jacket for beginners is produced without slots.

As you approach the red dot, you will find a tower with several bodies. Inside the car is a box of ammo. Avoid boars. You need to attack them directly in the forehead. Before the ejection, you can find the right bodies. On the tower itself you can find ammo.

home base

Return to Suslov to collect your well-deserved reward. Head to the building nearby to talk to the master. You will receive a quest related to finding a flash drive.

Give me the flash drive. If you have money, you can upgrade or repair your ammunition. Return to Lebedev for a conversation. This will start a new quest related to the killing of bandits in the swamps. After leaving the headquarters, you will see Nimble. Learn how to properly survive in the Zone. If you have money, you can pay Shustrom to mark the location of the caches on your map. If you need to go somewhere, then use the services of a guide.

big swamps

Once in place, you will see the flesh. It is best to avoid them, but if you want, then attack. A new message will appear on the PDA asking you to help. A new target will appear on the map to which you need to move. Once on the territory of the camp, you will see renegades. Kill them all, remembering to search the bodies.

It is necessary to provide assistance to the Chen soldiers who want to capture the swamp. The necessary points are marked on the map with markers. The map will also point you to snags, swags and more. After receiving a message from Lebedev, you will need to return to the ChN base. Talk to him and learn about a new task, according to which it is necessary to clear the base of the renegades and get a passage to the Cordon.