Skyrim 5 walkthrough knights of the nine. Guide and walkthrough for "The Elder Scrolls IV: Oblivion - Knights of the Nine". In Search of Lost Relics

The Mages Guild has long been disbanded, but there are still mages who want to unite with others like them, share knowledge, spells, and so on. In Skyrim, such an association was the College of Winterhold.

It is worth adding that the College is very disliked in Skyrim. Nords are not good with magic and other mysteries.

How to join the Winterhold Collenia?

To do this, go to the city of Winterhold, and in the north you will find a bridge to the College. At the entrance, Faralda will stop you and say that only those who have a predisposition to magic can pass. And you will need to go through some task to show that you can handle spells (the spells that you need to demonstrate are different, but in any case, you can also buy it from her).

Recall: to select spells, you need to press “Tab” -> Spells -> Select the desired skill with a mouse click (or add it to your favorites with the F key, and then in the quick launch window (Q key) set the spell to the desired number.

First lessons

Use a specific spell on a pentagram. We use and the "entrance" exam is counted.

Further, Faralda will take you to the College, to Mirabella Ervin, who will give you a tour of the College and show you your room. At the end of the tour, Erwin will take you to the Hall of the Elements, to Tolfirdir, where the practical lessons of using skills just begin.

After listening to a lecture on the difficult and winding path of the magician, we move on to practical exercises, where, standing at a certain point, you will need to use the Charm spell on yourself for some time (in the absence of charms, you can also buy the simplest one from Tolfirdir).

After that, the task will be completed, and a new one will immediately begin.

In the depths of Saarthal

After the lessons of magic, Tolfirir will invite everyone to visit Saarthal excavations of some antiquity. We arrive at the marked point on the map, find the entrance to the dungeon below, and follow the main one. The task is long, I will focus only on difficult moments.

You will need to find 3 rings and an amulet the ring is on the floor (the marker will point to them) and the amulet is on the wall. After you take the last item, the bars will close behind you. There is no way to open them, just stand near them, and wait until Tolfirir comes up from the opposite side. Tell him you can't get out:

After that, he will offer to put on the amulet (we dress), and with any combat spell we destroy the plate from which the amulet was removed).

The next tricky part is the puzzle with the turning stones. Here the hint is located behind the stones themselves:

Having set all the stones in the right position, use the lever and the doors open. The same principle is in the next riddle with stones.

At the end, a mini-boss (very easy) will be waiting for you, and a wall with a dragon scream.

library books

This quest is taken immediately after completing the second quest (In the Depths of Saarthal).

We go to "Urag gro-Shub" and ask him about the item that was found in Saarthal, to which he replies that the books in which it is written about the sphere were stolen by a certain Orton, who studied at the college, but decided to join a group of magicians and they took from him a fee 3 books. Now Orton is in the fortress of Fellglow, and the books are with him.

We head to the fortress of Fellglow, we clean it.

Slowly we clean the fortress, then we find Orton in one of the cells, we talk with him.

Orton, on the other hand, apologizes for his misdeed, and reports that the Caller took the books, and threw him into the cell for further experiments on him.

Free Orton.

In closed cells, you will meet vampires who can be released, and who will not attack you (until you start, of course), but will help you in the fight against magicians.

Let's go slowly, in one room there will be an Unusual Stone, don't forget it.

We talk with her, she gives us books for good (at least she gave it to me, because I have eloquence pumped)

We pick up the books, go to the exit and then ...

I have to kill the Caller (maybe the key was somewhere before, but I did not notice it).

The fight, by the way, will not be easy for them. After it, only a handful of ashes remained, in which we find the key and go to the exit.

Upon arrival at the College, we go to Uragom gro-Shub and give books, in return we get:

  • Racial phylogeny
  • Child of the Niben
  • 2920 Hearth Fire Month (v. 9)
  • Full catalog of weapon enchantments
  • In response to Bero's speech
  • Pros and cons of black magic

These are all books.

Good intentions

In this boring quest, we will only need to run around the college in Winterhold, so I will not paint anything here.

Discovery of the Unseen

We talk with Mirabella Ervin, she tells us that we need to go to the ruins of Mzulft. Let's go there.

Entering the ruins, we see the dying Gavros Pliny.

When he dies, we take away the key from him and pass on. Then, after wandering through the ruins, we go into the hall, where there will be many opponents: Falmer and one Falmer master of shadows. After killing the Master of Shadows, we take away the Focusing Crystal from him.

The cursor shows us a door that cannot be entered without a key.

We turn around and go down.

There, the "Dwemer Centurion Master" will come out against us.

After killing him, we find a chest in which lies the “Key to the Mzulfta Oculotorium”

We return to the door, open it. After passing further, there will be another door that Parat Decimius will open for us, to whom we give the focusing crystal taken from the shadow master Falmer.

We follow Parat. We pass into the Hall of the Oculatory and put the focusing crystal in the Oculatory.

There are 2 spell volumes on the table: Frostbite and Flame, it is with them that we will focus the Oculatory.

Focusing the Oculatory, you will get something similar.

Then we substitute each "window" to the desired beam.

After that, Parat says that there is strong interference from the collegium. (By the way, I killed him).

We go to the college and see that Ancano has fenced himself in with a field that we need to destroy. Let's move on iiiiii… BOOM

Consequence Cleanup

Winterhold was attacked by ice ghosts and we need to protect it. After that, we go to Mirabella and say that Winterhold is safe. Then we go to the Labyrinthian.

At the entrance to the Labyrinthian, you will see ghosts, but don't worry - they don't even notice you.
Entering the Labyrinthian, we have a new task - Find the staff of Magnus.
We will meet many enemies.
Also pay attention to the hints:
One of the rooms will have a frozen door.

Which will need to be melted by the Flame (the Spell Volume, by the way, lies nearby). Well, having passed all the enemies, we go into the Hall where Morokei is located, whom we need to kill in order to pick up the staff.

He has a protective field, which is supported by 2 ghosts, which must be killed in order to remove the field.
After killing Morokea, we take everything we need from him and move to the exit.

There, Estormo, Ancano's friend, will attack us. We kill him.
Upon arrival in Winterhold, we talk to Tolfrid.

Eye of Magnus

We destroy the protective spell that blocks the entrance to the College with the staff of Magnus.
We pass further into the hall of elements.

We enter into a fight with Ancano, defeat him, rejoice :)
After that, you become an Archmage and receive the "Archmage's Robe"

Knights of the Nine is an official add-on for Oblivion "a. After installation, you need to go to the "Data Files" and activate the Knights.esp plugin. So, we are in the game. At first glance, nothing has changed. But this is not so. We will find many innovations during the passage of the new main quest.

To get this quest, head to the Anvil Church and go inside. You will see a terrifying sight: there is blood all around, all the ministers are killed, everything in the church itself is almost destroyed. Get out of there. We need to find someone who can tell us what happened. At central entrance There are two guards in the church. Talk to any of them. The church has been attacked, but the guards don't understand how the attackers could have gotten past them. You will also learn that not everyone was killed. Only one person survived - the prophet (Prophet). It is necessary to find it. You won’t have to run far, because. it is located directly opposite the main entrance to the church. Talk to him. You will need to find the lost relics of the order.
Pilgrimage

Joining the ranks of the Crusaders, you will have to visit 9 sanctuaries. You will receive a map with their locations. After praying to the eight gods, a vision will come to you. You will be in heaven! From there you have a great view of Cyrodiil. It's just the clouds that get in the way. Listen to the story of the spirit and find yourself back on earth.
Sanctuary of the Crusaders

Now a marker will appear on the map. This is the designation of the ruins of Vanua (and underwater), where we need to go. Stock up on potions or an amulet of water breathing. You can jump from the bridge - you won't hurt yourself. Find the entrance and swim. Undead await you in the ruins. After walking a little, you will enter the sanctuary of the Crusaders. Almost in the center is the first relic that we need. This is a crusader helmet.
Not far from his location, you will see the skeleton of Sir Amiel, a crusader of the order. He also searched for relics, but apparently not very successfully. In his diary you will read about the Crusader cuirass. She, judging by the record, is located in the western undergrowth, in the chapel of the Crusaders.
Monastery of the Nine

Pick up Amiel's ring and go there. The chapel itself is located southeast of Skingrad. Enter the chapel and insert the crusader's ring into the center of the polygonal star on the floor. You will see a secret passage leading to the training room. From there, go to the basement. At the end of the room you will see the cuirass we need.
But it's not so simple! After walking a little, 8 ghostly guards of the cuirass materialize around you, among which there is Sir Amiel. To get the cuirass, you will have to fight all the ghosts. And it's not so easy. But by defeating them, you will gain access to the cuirass. Take it and talk to each ghost in turn. You will be pointed to the rest of the crusader relics.
Mercy of Stendarr

The next relic - gloves - is located in the Corolla chapel. Arriving there, try to pick them up. Hard? We'll have to find another way. Speak with the priest named Areldur. He will say that there is only one person who can pick them up. This is Kellen, resting here in the chapel. After talking with him, you will find out that he has a curse on him, which allows him to pick up his gloves. Talk to Areldur again. Now you need to pray at the altar. You will receive a spell to cast on Kellen. His curse will fall on you, and with it the opportunity to pick up the gloves of the crusaders. That's it, quest completed.
Fury of nature

The Boots of the Crusaders are in the Sanctuary of Kynareth in the Great Forest. You need to follow there and talk to the priest. To get the boots, you must complete a challenge. Go to the grove west of the shrine and wait. Soon an animal will appear (its type depends on your level) and start attacking it. Defend, but don't attack him! After a couple of blows, the animal will calm down, and a secret passage will be revealed. In the cave you will find boots.
Wisdom of the Ages

The crusader shield is hidden in the fort "Bastion", which is in the northeast of Leyawiin (almost on the border with Black Marsh). When you get there, go inside. There are many mysteries and traps in the fort. By activating all sorts of levers, you will finally see a grate in front of which there will be four rows of pressure blocks. Activate the following: 1st row - left block, 2nd row - center block, 3rd row - right block, 2nd row - left block. If it does not work out, then go through all the blocks yourself, noting which will not make sounds. Finally, the grate will rise, and when you enter the door, you will encounter a prisoner. Release him and get a hint: "When the eyes of the guards fall on you, Julianos will be supportive." (approximate translation) It's not clear? Further it will become clearer. Finally, you will find a room with a god statue and four guardian statues. There is a sign on the floor in the center. Now we need to somehow use the hint. The statues are facing the wall, and we need to make them all look at the circle. each has a lever. Rotate each one until the statues are in the right position. A secret entrance will open. After passing a little, you will meet the next (and last) riddle. In the center of the room there is a staircase, in its center there is a box and a pressure block. There are eight statues with boxes around the stairs. Take a thing from the central box and click on the block. An image of the item will appear above one of the boxes. Throw an object there and repeat the procedure until you remember which image appears above each box. Now take the item from the central drawer and place it in the corresponding drawer by the statue with the image of this item above it. If you did it right, the box will flicker. Repeat until all boxes are flickering. A passage will appear in the room in which the shield of the crusaders is located.
The path of the righteous

Finally, another relic, the Mace of Zenithar, is located in the Chapel of Zenithar in Leyawiin. You can complete the mission only if you have the rest of the relics (helmet, cuirass, boots and gloves). There you will meet another relic seeker. He also needed a mace, but he did not pass the test. Go down to the basement of the chapel. After killing the undead, approach the tomb of Saint Kalados. Activate it and you will be teleported to a strange place. You are standing on the platform, the mace is visible to you, but you cannot reach it, because. a big gap separates you. You won’t be able to leave either, because. the exit is above you - getting there is also unrealistic. We'll have to get to the mace. Put on the armor of the crusaders, and a ghostly path will appear in front of you, along which we go and pick up the mace. Coming out of the basement, you will find that the servants of our worst enemy, Umaril, attacked the church. Kill them all and return to the eight guards (in the chapel southeast of Skingrad). Arriving at the place, Lotan will come up to you (remember, we freed him?) He will speak to you. From him you will receive the Leggings of the Crusader.
devoted servant

And finally, the last relic - the sword of the crusaders - is located in the Anderpall cave. Lotan's master, Sir Rederick, fell in battle in this cave. The sword went to the ghost of Lord Vlindler. Lotan wishes to avenge his master. You can take it with you if you like. Now go to this very cave. It is located approximately in the middle between the cities of Bruma and Coroll.
Crusader sword

Come into the cave. At first, you will not meet enemies, but, having found the entrance to the fortress of Anderpall, archers will open fire on you. In the fortress you will meet the undead and rats. Finally, after going into the third cave, you will see the ghost of Vlindler. We need to kill him. He fights great, then we are stronger! After killing the ghost, pick up the blade. Yes, this is our goal. But a curse has been placed on him, from which you can only get rid of in the chapel of Arkay in Cheydinal. Arriving at the chapel, you will see that it was also attacked by Aurorans (we have already met them). Purify the sword on the altar, and then cleanse the chapel itself of Umaril's servants. Now you can go back to the Monastery of the Nine.
Blessing of Talos

It's not even a mission, but a conversation. A prophet has come to the monastery and wants to see you. Enter the chapel and talk to him.
Umaril

The turn has come challenging mission. In it, you need to destroy Umaril himself, not only physically, but also spiritually. You will receive the Blessing of Talos spell (you will need it). To complete the task, I advise you to wear all the armor of the crusaders, and take either the mace of Zenithar or the sword of the crusaders from weapons. A few more knights will go with you. Umaril is located in his fortress Garlas Malagar, which is north and slightly west of Anvil. When you get there, give the order to the soldiers to storm, and run after them. Kill the Aurorans guarding the entrance and enter. This is where the fun begins. After killing a few more Aurorans, click on the block and follow through the opened door. Here you will be attacked by 4-6 Aurorans. It is difficult to kill them, therefore, before going to them, it is better to wait for helpers. Finally, you will find a room with a blue orb at the top. Her Auroran guards are immortal. If your enemy fell, and he has no lives, this does not mean that he died. After a short period of time, he will recover. Therefore, quickly run past them upstairs, press the block, destroy the sphere and run to the flickering invisible wall. The sphere will explode, and you, entering the door, will meet with Umaril himself. Defeating him is difficult, but possible. Having done this, use the Blessing of Talos spell and you will be in the sky. Fight him again. This time he's finished. You will start to fall, but during the flight you will be teleported to the Monastery to eight ghosts.

That's all! Umaril is defeated, and you have formed your own order of crusaders. This is where the campaign ends.
________________________________________________________________________________

Three millennia ago, at the dawn of the Alessian Empire, the legendary Ayleid mage-king Umaril the Unfeathered was defeated by his sworn enemy- Holy Crusader Pelinal Whitestrake. However, on his deathbed, the hero predicted that Umaril would return to the mortal world in order to overthrow the gods of Tamriel and thereby avenge his defeat...

Trouble begins... and continues

My mother once said to me: “Mellie, baby, if you think things are going too well, don't be so quick to rejoice. Wait until the gods remember you." All twenty-eight years of my life, I considered these words a simple warning - they say, be careful, do not lose vigilance and everything else in the same vein. But now, kneeling in front of the altar in the chapel of the Abbey of the Nine, I'm starting to think there's a lot more behind them than I ever imagined...

Then I had just returned from my wanderings in the northern provinces of the empire. After successfully selling the trophies in the Imperial City, I counted the coins in my wallet and decided that I was quite capable of affording a little vacation. Where? What a question! Of course, at sea. The pearl of the cities of Cyrodiil - Anvil - was waiting for me. After spending the night at the Tiber Septim Hotel (to walk like a walk!), I hit the road.

The sentry at the gates of Anvil glanced at the dagger sheath attached to my belt and advised me to always keep a weapon with me. I smiled at him. Poor fellow. Completely exhausted in the service. Well, what could threaten me in a city where Hieronymus Lex himself, recently transferred from the capital, kept order? That is, in fact, anything, of course, - from thieves to an outbreak of cholera - but, in the end, am I on vacation or not ?!

Pogrom in Zhmerinka. Or rather, in the chapel.

The city seemed to me at the same time hushed and agitated. There were almost no people on the streets, but sometimes I noticed groups of nervously whispering people and elves. I approached one of these groups, but could only make out: “attack on the chapel”, “prophet”, “Umaril”. What happened here? A large crowd had gathered around the chapel, over which a shrill, rattling voice was heard. Without listening, I approached the guard. “I advise against entering the chapel, madam,” he shook his head. “Unless you have very strong nerves.” Well, I never complained about my nerves, and therefore, firmly pushing aside the representative of the authorities with my hand, I opened the heavy wooden door ... Damn it! I hurriedly picked up the hem of my dress, because the floor was literally covered in blood. The stained-glass windows with images of the Nine are broken, some of the small altars are broken, corpses are everywhere. Around the main altar, on the floor, unfamiliar runes were written in blood, forming a regular circle. The smell of decay almost made me sick. I slammed the door and leaned against it. "I warned you, madam," the guard remarked mournfully. Suppressing the urge to send him to Oblivion, I pushed my way through the crowd to see who was so broke there. A tall, white-haired old man in a worn robe was talking about gods, the end of the world, crusaders, pilgrims, and ancient prophecies. Usual nonsense. I interrupted his fiery speech and demanded an explanation - preferably intelligible and without fanaticism. Umaril has returned, he said. Umaril the Featherless, Mage-King of the Ayleids, defeated at the beginning of time by the hero Pelinal Whitestrake, companion of Saint Alessia. The prophet also said that the bloody runes mean: "The gods were to be overthrown by the power of Umaril the Unfeathered." Anticipating another tirade, I wondered if there was a way to stop this dead king. "The one who will be able to fight with Umaril, who will find and reassemble the relics of the Holy Crusader, the one who is worthy to wear them, and only he."

Oh, my vacation is gone ... I wonder if women are accepted into the crusaders?

Pilgrim's Way

Curiosity will kill me like a cat. The Prophet ordered a pilgrimage to the wayshrines of the Nine and issued a map with the altars marked on it. “Pray,” he said. "And perhaps the gods will speak to you." I thanked the old man, nevertheless spent a day to rest, and the next morning, dressed in orderly worn-out armor, I left the eastern gate of Anvil, heading for the sanctuary of Arkay, which, by the way, is north of the Breena Cross tavern.

From the flowering fields of Anvil to the snowy wastelands of Bruma, from the breathtaking views of Rumare Lake to the hot swampy forests of Leyawiin, poisoned by the proximity of Black Marsh. Fortunately, the Prophet's map was remarkably accurate, and I didn't wander much. Arkay, Mara, Dibella, Akatosh, Julianos, Kynareth, Talos, Zenithar and Stendarr - these names were beating in my head like a tocsin. I lost count of the days spent on the road, my hair was saturated with the smell of dust, my boots were covered with mud from all seven counties ... Nine times I prayed for a blessing, and one after another the gods granted it.

In the early gray morning of the 30th of Harvest Month, I knelt at the last shrine. And I had a strange vision - as if I was lifted above the clouds, and the hero Pelinal himself spoke to me among the unearthly distances. And the Holy Crusader told me that there was little he could do to help me.

Honestly, I wanted to hit him, even though he is a spirit and seems to be incorporeal. But at least the dead hero told them where to start searching for relics, and pointed the way to the tomb, which was erected a long time ago on the site of his death. This tomb now lay hidden by the waters of Lake Rumare, where the Upper Niben originates.

I ran across the bridge, stopped indecisively, and leaned over the parapet. Below, at a decent depth, one could see green-white ruins in the Ayleid style. N-yes, but it's a bit high to jump! And how I do not like to swim in chain mail ... But, fortunately, my plans just included going to the bottom like a stone.

On a note: there is no need to feverishly stockpile water breathing potions - the ruins are flooded only at the very beginning.

Inside, I did not encounter any special surprises. I quickly crossed the ghostly greenish halls and dived into the wall passage to the Sanctuary of the Crusader. On the floor of one of the halls, I found a skeleton crumbling from time to time. Nearby lay a sword and a scarlet shield of strange shape. Careful so as not to disturb the fragile bones, I searched my gruesome find. My efforts were rewarded with an old key, a fancy-worked ring, and, most valuable, a diary of a long-dead ruin explorer. Sir Amiel, that's what his name was. He was once the head of the Order of the Knights of the Nine. These knights were just responsible for keeping the relics of the Crusader. Well, it’s necessary ... no, of course, I guess that I’m not the first on this path, but so that the whole order! .. Turning the diary to the light, I read on brittle pages that the ancient abbey of the order was in the Western Forest.

Behind me, in a glow of green flame, rested the Helmet of the Crusader. Go girl! Unlocking the plaintive creaking grate with the key, I ran on. Alas, it soon became clear that the direct passage to the Helm was blocked. I had to make my way through the catacombs. Fu, how I hate the undead... What a disgusting thing!

I can't believe... I'm holding it in my hands! The legendary Helm of the hero Pelinal is winged, with long narrow slits for the eyes. Well, get out of here now!

Snorting and spitting, I jumped out of the water. It was already evening, and the setting sun turned the surface of the lake into a stream of molten gold. Whistling for a horse, I jumped into the saddle and rode west along the Ring Road.

I will never forget the first time I saw the light gray walls of the ancient abbey, its clear, slender lines, the graceful turret of the chapel. Time and the Western Forest tried in vain to devour him. Even the access road is very well preserved. Inside, however, desolation reigned. A mysterious symbol was laid out in a niche on the floor - an eight-pointed star with scarlet rhombuses crowning the rays. And what is this hole? Come on, come on... So it is. Sir Amiel's ring fit perfectly. Let's see which door this "key" opens... Ai! The star suddenly fell down steps leading ... well, now we'll see where.

Basement. Training dummies, an extinct bugle... yeah, a door! Behind it was a crypt. Ahead, I saw what I came here for - the Breastplate of the Crusader. However, as soon as I reached the middle of the crypt, a bluish fog shrouded the niche with the breastplate, and ghosts surrounded me. They were, as I realized, the knight members of the order, and they were not going to give up the relic without a fight! One by one they stepped forward and drew their blades against me. Hmm, eight hefty thugs against one fragile girl? Okay, not very fragile. Still somehow not chivalrous. Yes, and they are serious opponents, without a well-placed block it is impossible to approach. In the end, Sir Amiel himself did me the honor of wrestling with me. But he soon collapsed on the stone floor. What did you not expect, beautiful sirs? In my family, girls are brought up on a par with boys. You, of course, are knights, well, after all, I have been wielding a sword since I was three years old.

The magical mist faded, and the Cuirass (although rather chain mail) of the Crusader softly clothed my camp. I did a few practice lunges. Almost does not restrict movement. Well, wow, but it seems like it was done on a man ... Artifact, one word!

Let's see, however, what the dead sirs have to tell us... Sir Casimir reported that the Gloves of the Crusader are currently in the chapel of Stendarr in Chorrol, the same place where the owner fell off the hands of the owner long ago when he hit the beggar who addressed him. He added something else about the curse, but I didn't finish listening. Sir Ralvas said that I would find the Mace of Zenithar in Leyawiin's chapel if my faith was strong enough. Pretty vague, sure, but better than nothing. For the Shield of the Crusader, Sir Henrik sent me to Fort Bullwork, in southeast Cyrodiil, near the border with Black Marsh. Finally, Sir Junkan told me what might have led me to Pelinal's Boots. True, he did not say anything specific, only advised to find the servants of Kynareth in a sanctuary on the edge of the Great Forest. Yep, you'll have to run...

In Search of Lost Relics

Well, let's start with Kynareth, perhaps.

It is important: in principle, you can search for the relics in any order, but the test of Kynareth must be completed before you go to Leyawiin.

Bridge over the abyss.

Oh, and I suffered with this sanctuary, half of the Great Forest came out, but I found it - to the west of the Ayleid ruins of Fanakasekul, on the very shore of Lake Rumare. After talking with a priestess named Evita Vesnia, I found out that Kynareth must test me before bestowing the Boots, but the essence of the test - why didn't this surprise me? - She, Evita, is unknown. “Fear and respect nature in all its manifestations,” the priestess admonished and pointed to the west with her hand. - There is a Grove of Trials. Go, my child, and may the blessings of Kynareth be with you."

At first the grove seemed empty to me, but a minute later a hefty brown bear waddled out from behind a boulder. I turned pale and reached for my sword, but remembered Evita's warning. This, perhaps, the beast I am invited to respect?! Oh, she ... The bear, it seems, considered the girl frozen in front of him a suitable snack and attacked. Damn, these paws can cut me in half! I called on my meager knowledge in the Restoration school to help. And when this... forest infection had already almost achieved its goal, a huge boulder on the side of me smoothly went into the ground, opening the entrance to the cave.

How beautiful... I have never seen trees growing right inside the grotto. On the altar stood the goal of my path ... or rather, the first of the goals. Smiling nervously at the spriggan watching me attentively, I grabbed my Boots. Where to now? Closest was Chorrol. Well, gloves are gloves.

For the sake of interest, I tried to lift them, but with the same success one could try to push this chapel off the foundation. I looked around for the local clergyman. An incredibly courteous elf, who introduced himself as Areldur, willingly told me about a certain Kellen, a descendant of Sir Casimir and the bearer of his curse. Again, some kind of disgusting ... But there is nothing to do. After asking permission, I went to see this Kellen. He was a terrible sight. Perhaps even the city's beggars looked less emaciated and miserable. I didn't learn anything new from talking to him, but Kellen sent me to Areldur again. I wonder what am I to them, an errand girl? The elf tried to get away from the answer, but I pinned him to the wall. If a woman wants something... especially a warrior woman... Ha! At last Areldur confessed that the only way to remove the curse from Kellen - to take it upon himself, but personally he is unable to do this. Trouble, to put it simply. Well, it can be understood.

I paused at the altar in thought. Maybe it's not all that scary? Although if you remember what the unfortunate Kellen looks like ... I shuddered. She looked at the Gloves, which lay surrounded by candles. Ah, if the goat is dead! I knelt down and prayed to Stendarr, then returned to the hapless youth and took his hands in mine. Oh, Oblivion, take me!.. It seemed that I took the whole weight of the firmament on my shoulders. Congratulations, Merelanta, you once again found a major migraine on your head ... The guy, you see, went a little crazy with happiness and ran around the chapel like a frightened hare, filling the space with joyful cries.

Areldur's eyes widened as I lifted the Gloves effortlessly, and he muttered something about having to rethink my destiny. Well, yes, not every day a miracle happens in front of your eyes.

My path now lay in Leyawiin. The southernmost county of Cyrodiil greeted me with suffocating heat mixed with heavy rain. No, it is absolutely impossible to exist here in armor! After resting at the inn and changing my clothes, I headed to the chapel of Zenithar. As soon as I entered, I was attacked by a guy named Carodus Oholin and bombarded with questions about the Crusader's relics. I got rid of the annoying ex-soldier, but first I figured out that I should pray at the tomb of St. Kaladas and then maybe I will see where the Mace is. Looking for additional information I contacted the local priest. Well, yes, he is far from the honey-friendly Areldur ... Well, boor! With difficulty restraining myself from spitting into his impudent Dunmer face, I snorted and went down to the basement.

Prayer took me to an unknown and very strange place. Most of all, it looked like the ruins of a fort hanging in the void. The darkness was a little dispersed only by clubs of a ghostly luminous fog and stars, similar to rushing fireflies ... or maybe not stars, the demon will sort them out. Ahead, about a hundred feet away, shone the Mace. Let your faith guide you, Sir Ralvas' voice echoed in my head. Do I believe strongly enough for this faith to turn into a bridge under my feet? ..

Shutting my eyes, I took a step into the abyss...

I woke up in the chapel, at the tomb of Saint Caladas. Of course, I didn’t have a mace with me. Yes, I haven't felt so stupid in a long time. And then a thought came into my long-suffering head. No wonder I've been told so much about the close connection between Zenithar and Kynareth! So, maybe the key, or rather the bridge to the Mace, had been in my backpack all this time?

I changed drastically. Steel boots were combined with a silk dress in a very original way, but this time wisps of whitish fog formed an unreliable-looking, but still path. I took the Mace, moved to the tomb, pushed the curious rat that had poked its way under my feet and left the basement.

To immediately find yourself in the thick of the battle! Some ... people - not people? .. in golden armor attacked the chapel. The newly acquired Mace, however, quickly cooled their ardor. When the raiders were done away with, Carodus Ohholin, impressed by my martial prowess, expressed a desire to come under me. Well, if this warrior absolutely needs someone to command him ... I sent him to the abbey. At the same time, let him put things in order there, or something.

The last place left. Fort Bullwork. He also had to look. From Leyawiin north to Blankenmarch, and then east almost to the border with Black Marsh. Upon arrival, I found that I had competitors. Unknown sorcerers tried to prevent me from entering the fort. May the earth rest in peace for them ... however, what am I? Let's better crush them properly!

In the fort, I found a note saying that the Shield was definitely here. Already good. It also contained the cryptic advice to pay attention to the candles along the walls as I passed through the gate to the lower levels. In the room with the note, I turned the first lever. The second was found in the upper passage leading to the hall with the drawbridge. Running across the bridge, I stopped in front of four rows of pressure plates. What did the note say about candles? Left, middle, right, left... Yes! The grid is up!

On the way, I came across prison cells, and one of them was not empty. A gloomy Redguard who called himself Sir Tedret, in gratitude for the release, decided to join me. Let him, I don't feel sorry for him. Finally, he said the following: "When the eyes of all the guards follow you, Julianos will bestow his blessing on you." I have no idea what this means, but we'll figure it out as we go. Forward!

After long wanderings, I found myself in a huge hall with regular drawbridges. The control lever was right there, I turned it and was about to step onto the bridge, but something made me raise my head. Well, it is! Darts rained down from above. Having seized the moment, I slipped to the second bridge. Above him were the same traps. Phew. Passed.

Another room. Well, this fort is huge! Four statues, more precisely - five, but only four are equipped with handles with which they can be turned. The eyes of the guardians, hmmm... And here is a suitable platform where you can stand. Let me deploy these... guards. Let them look. I have nothing to hide.

The flames in the braziers flashed scarlet and went out. A secret door opened in the wall. The next catacombs ... so that they were empty, tired. And the hall. There are already eight statues, and all bashfully turned away to the wall. Each has a box in front of it. A staircase of two flights, and in the middle of her hefty stone chest. Curiosity is not a vice, is it? Well, well ... what is there? Yeah, the goblet of a certain Rodgar.

As soon as I stood on the pressure plate next to the chest, one of the statues brightly lit up and an illusion of a hammer appeared in front of it. I put the goblet in the chest in front of the statue. The chest immediately emptied, but nothing changed. But in big chest Rodgar's helmet appeared. I wonder who he was, this Rodgar? Now, when the button was pressed, another statue was highlighted, and in front of it a huge ruby ​​flashed. Yeah, I think I'm starting to understand the system here...

It is important: items appear randomly in the large chest, but their corresponding statues are always the same. The order from left to right, facing the door, is Varla Stone, Helm, Goblet, Sword, Book, Hammer, Skull, Jewel.

And again the braziers flared up and went out, the secret door opened again. And now I am already holding in my hands the Shield of the Crusader covered with scarlet enamel. Maybe I'm dreaming? But no, ancient legends really come to life before my eyes and with my efforts... It's time to return to the abbey and tell the ghosts about your successes.

The ancient buildings were no longer empty. For the first time in three hundred years, the abbey has residents who want to join the resurrected Order of the Nine. Many I knew - Evita, Areldur, Carodus, Sir Tedret - and some I saw for the first time. In the main building I was found by Laton, squire of a certain Sir Roderick, who, like me, had followed the Pilgrim's Way in search of sacred relics. Lathon handed me the Leggings of the Crusader and informed me that his master had died fighting the ghost of the last of the ancient knights, the renegade Sir Beric Vlindrel. I had no choice but to go to Underpall Cave and try to wrest the corrupted Sword from the clutches of the traitor.

Laton and I reached the desired cave already at dusk, and then a hungry cougar attacked us. I looked critically at the young squire, who was attacking the unfortunate cat with a furious cry, and told him to wait outside. Once he carried off his legs, but suddenly a row may not be lucky. Sorry guy, I'd rather go alone.

As for the Underpall cave and the fort hidden in its bowels... Did I already say that I hate the undead? At one of the doors, a pile of stones fell on me. Barely managed to jump back. I also discovered the tomb of Lord Vlindrel, and next, behind a rickety wooden gate, and himself. Maybe during his lifetime he was a great warrior, but death had a deplorable effect on his skills.

So I had the Sword, but it needed to be re-consecrated at Arkay's Chapel in Cheydinal. This may seem like the easiest thing I've ever done, but it wasn't. The servants of Umaril have attacked the chapel! Luckily, I showed up just in time. They didn't even finish the inscription around the altar. Oh, I'm getting too cynical...

On my return to the abbey, I was informed that the Prophet had recently arrived, this moment reading a sermon in the chapel. Interesting... Maybe he will finally tell you how to end Umaril?

So I knew there was some trick! Umaril was hiding in the ruins of Garlas Malatar, not far from Anvil, but it was not enough to kill his body. It was also necessary to destroy the spirit so that it could not be reborn in Oblivion. I sighed and asked the old man to continue. If he now demanded to shake both moons from the sky, I would not be surprised! But it turned out that everything is somewhat simpler. The Prophet granted me the blessing of Talos, which, he said, should allow me to follow the spirit of Umaril and deal with him ... now forever.

It's time. My knights have already gone to Garlas Malatar. Soon, one way or another, it will all be over.

The ancient Ayleid city in the sunset light looked like a jewel in a sparkling setting. But this jewel was fraught with a grain of poison ... We entered. Golden-faced Daedra - minions of Umaril - materialized in dozens right out of thin air. But how could that stop us?

In the end, we broke into a vast hall. In the middle of it, on a dais, rested a huge sphere, radiating a purple radiance. The exit from the hall was blocked by a fluid magical veil. Daedra fell on us already in some incredible numbers, and besides, they stopped dying! After some time, the killed ones got up, as before, full of strength and hatred towards us. Having given my comrades-in-arms the right to deal with the enemy, I literally flew through the hall, up the stairs, to the damned sphere. I was sure that she was the one holding the veil!

The explosion shook the city to its foundations, but the path was now clear. Then I went alone, not knowing anything about the fate of my friends. And so I found myself face to face with Umaril. He hissed something in the ancient tongue, something that was either a spell or a curse. In any case, if I were in his place, I would rather start swearing. I darted around like a fox with its tail on fire, dodging enemy spells, but at last the mage-king fell, slain by the Mace of Zenithar. I summoned Talos and found myself above the clouds again... Damned Umaril was right there with his spells! In the gaps between the clouds below, at a great height, the painfully familiar spire of the Tower white gold. So I'm over the Imperial City?! Okay, we'll think about it later, but for now ... get it, rascals! ..

I woke up in the crypt of the abbey. Nine knights surrounded me - nine, because Sir Beric Vlindrel, whose ghost I had destroyed in the cave of Underpall, joined his comrades. My mission is over. The knights told me goodbye, bequeathed to complete the revival of the former glory of the order, and disappeared. I hope there, in the mystical Aetherius, they will finally find peace.

As for me, I decided to still arrange a vacation for myself - no one will argue that I deserve it? Only this time I’ll go, perhaps, to Leyawiin - away from sin! ..

The only condition for starting the passage storyline addon is that you need to arrive in Anvil. Then you can go the classic way of entering the course of events, but you can also choose a shortened program (just go talk to the Prophet). For those who want to feel the story of the Knights of the Nine, I will tell you the usual algorithm of actions. First, talk to any guard in town about the attack on the Chapel of Dibella in Anvil. He will tell you that the priests and priestesses in the chapel were killed and the altars defiled. After that, you go to the defiled temple and personally inspect the crime scene. You don’t have to worry too much about looking for any hints about what to do next, because visiting the temple is a completely optional procedure. Looking for further guidance that would help you continue with the task will inevitably lead you to the Prophet preaching in front of the defiled chapel. A conversation with him will turn out to be quite long, since in fact the Prophet will have to fully bring you into the course of events. Briefly, the story is this. Once upon a time during the war between humans and the Ayleids, one of the henchmen of the first human queen Alessia, namely, the Holy Crusader Pelinal Whitestrake, destroyed the evil Ayleid mage-king Umaril the Unfeathered. But the spirit of this king did not disincarnate, but was able to go to the realm of the Daedra of Meridia and there continued to exist, hatching a plan of revenge. By the way, this, in principle, should not have come as a surprise, because when dying, Pelinal predicted on his deathbed that Umaril would return. From all this history it becomes clear as day that the vandalism in the temple is his work, and Umaril is not going to stop at the chapel of Dibella in Anvil. Immediately, the prophet will tell you that in order to deliver Cyrodiil from this scourge, you need a noble knight devoted with all his heart to serving the nine gods (or rather, eight plus one). The task of this noble knight will be to find the holy armor and weapons of Pelinal Whitestrake, since only with their help can the Ayleid king Umaril be destroyed. Except you, of course, no one else in Cyrodiil is ready to contract for this charitable cause. Immediately after your consent to search for ancient shrines, the Prophet will ask you a provocative question: "Are you a worthy knight?" You can not particularly brag about your achievements, they will not help you, it’s better to say something insane, for example, that you are a fan of Sithis, or at worst, just admit that you are unworthy. Further, the Prophet will tell you that the usual procedure when searching for armor (yes, don’t flatter yourself, you are not the first such handsome man who is looking for holy armor) is to go and pay your respects to all nine gods of Tamriel, after which he will hand you a map indicating the location of their shrines. From now on, you are considered a pilgrim of the "Nine Deities". The order of visiting the sanctuaries of the Gods does not matter, and it is also not necessary to visit exactly those sanctuaries that are indicated on your map. The fact is that each of the nine gods has not one, but three sanctuaries. Accordingly, when making a pilgrimage, you can visit any of the three, although after completing the main storyline of the game, some of them will be destroyed. If you have already visited any shrines before you were given this task, then past pilgrimages to them will be credited to you as already completed, but without a corresponding display in the diary. As soon as you make a pilgrimage to the last of the sanctuaries, you will abruptly move from the earthly firmament to transcendental heights.

Among the clouds, you will meet the spirit of the long-dead knight Pelinal Whitestrake, who will speak to you with a long monologue. The essence of the Crusader's speech will be that the search for his armor must begin from the place where he was buried. After talking with Pelinal Whitestrake, you will again find yourself on the earth's firmament, while becoming a member of the Knights of the Nine with the rank of Knight Errant. Now you can go in search of the tomb of the Holy Crusader. It is located southeast of the Imperial City in the waters of Rumar Lake, near the bridge over the Niben River. Once you arrive at the designated area, dive underwater and start scouring the bottom of the lake looking for the entrance to an Ayleid ruin called "Vanua". Once inside the dungeon, move forward until you reach the entrance directly to the "Sanctuary of the Crusader". After passing a short section of the path to the Sanctuary, you will exit through a gap in the wall to the room where the "Crusader's Helmet" is stored. Next, jump down and search the remains of the skeleton, from which you will need to find Sir Amiel's diary, ring and key. After reading the diary, you will learn that Sir Amiel was a member of the Knights of the Nine order, and that this order set out to find armor and weapons that previously belonged to the holy crusader Pelinal Whitestrake. Also from the diary you will learn that in the former residence of the order, in the "abbey of the Nine", the "Crusader Breastplate" was kept. Of course, you will need to visit this abbey and try to get the breastplate, for which you will need the ring that you found among the remains of Sir Amiel. But this is all the work of the future, but for now you need to take his Helmet from the tomb of the Crusader. This Helmet is located in the same room as the remains of Sir Amiel, but on a hill, behind a small fence. If you are a good acrobat, then it will not be difficult for you to jump up. Otherwise, you will have to follow the Helmet around through the Lost Catocombs, for which the key found from Sir Amiel is useful. One way or another, you will eventually have to take possession of the Helmet of the Crusader, after which your path will lie in the abbey for his Cuirass.

It is located in the "Western Forest", on the northern borders of Elsweyr, west of Bravil and southeast of Skingrad. When you reach the Abbey, go inside the house and turn immediately to the left. There you will see an eight-pointed star painted on the floor, which you need to activate. To do this, insert Sir Amiel's ring into the center of the star (of course, this action will take place automatically), after which the floor on which the star is drawn will begin to go down, eventually forming a staircase. Go down it and you will find yourself in the basement of the Abbey, passing through which you will get into the "Crypt of the Abbey". Now do not rush to explore this room, but first prepare for battle. Having completed the preparation, you can go to the Breastplate of the Crusader, which hangs in the middle of one of the walls in the most visible place. When approaching the Breastplate, the ghost of Sir Amiel will appear in front of you and stop you. He will say that in order to obtain this relic of the Crusader, it is necessary to fight with all the Knights guarding it. There will be eight of them in total, including Sir Amiel himself. Then you will sequentially fight with each of them, after which the path to the Cuirass will be open to you. In addition, in the order "Knights of the Nine" you will be awarded the next rank of "Commander", the meaning of which will become clear to you later. Having obtained another Crusader relic, you can talk with the ghostly knights about where to get the rest of the armor and weapons of St. Pelinal Whitestrake.

To start your search for the Boots of the Crusader, talk to Sir Junkan. The knight will tell you that the boots are in the possession of the goddess Kynareth, and to find out how to get them, you need to talk to her followers. He will also tell you about the location of the sanctuary of Kynareth, where her attendants arrive. The sanctuary is located west of the Waterfront (Imperial City area), northwest of the intersection of the Red Ring Road and the Golden Road, a little north of Heinot Cave. When you arrive at the sanctuary, talk to Evita Vesnia, who will tell you that in order to get the Boots of the Crusader, you will need to pass the test of Kynareth in the "Grove of Trials". The grove is located not far from the sanctuary, a little to the west of it. You can recognize this place by the characteristic circular arrangement of trees. After some time, Medved will come out to the clearing where the test will take place. Your task is to stand and not twitch, the maximum that you can do is to say: "Blessed Medved!". The bear will beat you for half a minute and calm down, after which the test will be passed. Further, at a large boulder located in a clearing, a stone wall will move to the side, and the entrance to the Kynareth Grotto will open for you. Enter it and go down until you reach the slab with the Boots of the Crusader on it. Most importantly, do not start attacking sprigans peacefully standing on the sides. Just take your boots and exit the cave. On this, the task of obtaining the relic is considered completed, and now you can return to the Abbey of the Nine. Although if you have taken tasks for obtaining several relics at once, you can immediately go for the next one. Perhaps, upon returning to the Abbey, you will meet Evita Vesnia, who will express her desire to join the Order of the Knights of the Nine. I don't think there's any point in denying her request.

Talk to Sir Ralvas, who will tell you how to get the Mace of Zenithar. To do this, you will have to go to Llavin to the chapel of Zenithar and pray in the tomb of St. Kolodas. Then you will have a vision in which you will have to demonstrate how strong your faith is. Before you go to Llavin, do not forget to take with you the Boots of the Crusader, obtained by you in the previous task. As soon as you enter the chapel of Zenithar in Llavin, a certain Carodus Oholin will immediately approach you, who will tell you that he also wanted to pass a test of faith at the tomb of St. The conversation will end with him. Get down to the basement of the chapel (you can clear it of ghosts along the way) and go to the far end of the hall to the burial place of St. Kolodas. Pray at his coffin to begin the process of testing the strength of your faith, after which you will find yourself on a platform suspended in space, and the Mace of Zenithar, for the sake of which you arrived in Llavin, will be in front of you on top of a column (also hanging in oblivion). The problem is that you will not be able to jump to the column with the Mace by any means. The solution to this puzzle is quite simple - put on the Boots of the Crusader, and a path will appear in front of you, leading directly to the Mace of Zenithar. As soon as you take possession of the Mace, you will immediately be transported back to the basement of the chapel of Zenithar. At the exit from the basement, an unpleasant surprise will await you, the envoys of Umaril will attack the chapel in order to desecrate the chapel. You will have to help the parishioners of the chapel and the guards of Llavin deal with these demons. As soon as they are destroyed, Corodus Oholin will immediately run up to you and ask you to accept him into the order of the Knights of the Nine. Decide for yourself whether you need this voluntary assistant or not, but there is no point in refusing. At this stage, the pattern of acquiring new members of the order becomes clear, as well as the meaning of your title "Commander". All current and future members of the "Knights of the Nine" order will arrive at the order's base in the Abbey of the Nine.

This time you will need to talk to Sir Henrik, who will tell you how to get the Crusader Shield. Once upon a time, Sir Henrik and his comrades decided to secure the Shield of the Crusader from encroachment. dark forces. To do this, he took it to Bulwork Fort in the southeast of Cyrodiil and began to build around the Shield security systems. Sir Henrik did not succeed in completing this work, but his comrades could well finish the work they had begun. Now you will need to go to Fort Bulvork and pick up the Crusader Shield from there. The fort is located northeast of Lyavin near the border with Black Marsh. Upon arrival, you will encounter a fairly large number of hostile mages. Entering the fort, in one of its rooms, you will find a note explaining their presence. It turns out that the magicians, just like you, want to get to the Shield of the Crusader, and they even managed to find a way to get to the lower levels of the fort. By using the leverage system and opening the way for moving forward, you will also face this problem. You will need to raise the grate that closes the passage for further advancement, and this can only be done by pressing the buttons located on the floor. The note you found contains a hint on how to do this. If you look closely, you will see lit candles on the sides of each row of buttons, their number just indicates which button in the row you need to step on in order to find the right combination. Buttons are counted from left to right. Having picked up a combination and having gone to the lower levels, you will almost immediately find a person locked in a cell. It will be the knight Sir Tedret, who, like you, was looking for the Shield of the Crusader with noble intentions until he was captured by sorcerers. He will kindly share with you the meager knowledge that may be useful to you in solving the puzzles of the fort, but will refuse to help further due to severe physical exhaustion. After the conversation, he will go to improve his failing health, and the next time you will meet him already in the Abbey of the Nine. Further, you will have to move through the dungeons of the fort for some more time, until you enter a large hall with a statue of the god Julianos. Near the monument to Julianus you will find four more small statues located at the corners of an imaginary square, in the center of which a circle will be drawn with incomprehensible symbol. Here you will remember Sir Tedret's hint: "When the eyes of the guards follow you, Julianos will help you." Now the task becomes quite clear - you need to rotate the statues so that they face the drawn circle. To turn the statues accordingly, there is a special lever at the base of each of them. As soon as you turn the statues in the right direction, the secret door will open, and you can go further. Soon the tunnel will lead you to a small hall, where you have to solve another problem for quick wits. There are eight statues in the hall, which are turned to face the wall, and next to each of them there is a small stone chest. In the center of the hall is the same stone container as near the statues, but much larger. In it you will find one of eight things related to a certain Rodgor: a book, a hammer, a skull, a jewel, a sword, a goblet, a helmet or a stone. You will need to place it in one of the small chests near the statues, depending on which one it belongs to. In case of a positive result (that is, the coincidence of the chest and the corresponding thing), the statue should turn around to face you. Acting according to this algorithm, you will have to deploy all eight statues facing you. So that you do not waste extra time experimenting with determining the correspondence between items and chests, I will immediately list the containers according to the belonging of Rodgar's things to them. To the left, starting from the one closest to the entrance, there will be chests for a book, hammer, skull, jewelry, and to the right - for a sword, goblet, helmet, stone. As soon as all the statues turn to face you, a passage will open in the center of the hall, which will lead you to the next hall, where you will find the Shield of the Crusader. Take it and exit the fort through the opened side tunnel. This completes the quest, and you can return to the Abbey to receive another task to find another relic of the Crusader.

In order to start searching for the Crusader Gloves, you will need to talk to Sir Casimir. The knight will tell you a sad story about how long ago he lost this relic. In former years, he served as a priest in the chapel of Stendarr in Chorrol, and one day he could not help but strike a beggar who visited the temple every day. After that, the Gloves of the Crusader, which Sir Casimir wore, fell from his hands to the floor, and he himself felt weakness in his whole body. Since then, the curse of Stendarr did not leave him for the rest of his life, and even the strongest person could not pick up the Gloves that fell to the floor to this day. Now you have to go to the Chapel of Chorrol and ask the local priests about the Gloves of the Crusader in the hope that they will show you a way to pick them up. There will be only one servant of Stendarr in the chapel - the Altmer Areldur. He will tell you once again the sad story of Sir Casimir, but he will mention one nuance that the curse fell not only on the servant who hit the beggar, but on his entire family, while continuing the conversation, he casually mentions a certain Kellen. From further inquiries, you will find out that Kellen is just the same a distant descendant of Sir Casimir, and that he recently arrived at the chapel in the hope of getting rid of the family curse. At the end of the conversation, Areldur will advise you to talk to Kellen himself, who is located downstairs in the hall of the chapel. Kellen will not tell you anything particularly new, but will report his suspicions that Areldur is trying to hide something from him. Return to Areldur and challenge him to a more frank conversation. The priest will tell you that he knows a way to save Kellen from the curse, but this will require a lot of self-sacrifice. The essence of getting rid of Kellen is simple - you just need to take his curse upon yourself. To do this, after talking with Areldur, go to the main altar of the chapel, express in prayer your readiness to take on Kellen's illness, and you will be given the Lay on of Hands ability. Return to the hall of the chapel and cast this spell on Kellen, after which he will joyfully jump out of bed, shouting that he got rid of the disease. (Of course, you immediately became interested in what kind of dirty trick you took on yourself to get rid of Kellen from her. From now on, your stamina will be replenished much more slowly than usual.) Now you can proceed to the Crusader Gloves themselves and calmly pick them up from the floor. This completes your mission, and you are advised to proceed back to the Abbey in order to find out where to find the last two relics of the Crusader. If you talk to Areldur before leaving the chapel, you will find out that he is in search of the meaning of his existence, and I think it will not be a surprise for you if I say that after a while he will arrive at the Abbey and ask you to accept him into the Order of the Knights Nine."

Upon arrival at the Abbey, a surprise awaits you. As soon as you cross the threshold of the house, a certain Lanton will run up to you with the news that some Sir Roderick is dead. The point here is that, according to one of the branches of the plot, you could well have crossed paths with the same novice knight as you, Sir Roderick and his squire Lanton. And although earlier, your meeting with them may not have taken place, this does not cancel the sequence of events that developed in parallel with your search for the relics of the Crusader. As Lanton will tell you later, after making a pilgrimage to all nine shrines, Sir Roderick also had a vision, but very different from yours. It was not the spirit of Pelinal Whitestrake that appeared to him, but the spirit of Sir Beric, who asked to be put to rest. In order to avoid confusion, it is worth saying that Sir Beric's surname was Vlindrel, therefore he is often called Lord Vlindrel, especially during the period when he went down the path of evil. Further, from Lanton's chaotic speech, it becomes clear that he and Sir Roderick found the Underpall cave, in which the ghost of Lord Vlindrel lives, and they also learned that this ghost guards Leggings and the Crusader Sword. As a result of exploring the cave, they found both relics, but in the battle with the ghost of Lord Vlindrel for the possession of the Sword of the Crusader, Sir Roderick died heroically. Lanton miraculously managed to escape and take out the Leggings of Pelinal Whitestrake from the cave, which he will give you at the end of his story. After that, Lanton will immediately ask to be accepted into the order of the "Knights of the Nine" so that he can serve the cause of eradicating evil. In addition, in the vicinity of the Abbey, you can meet a certain Nord Heimund, who will also ask you to accept him, along with his brother Gukimir, into the ranks of the members of the Order of the Knights of the Nine. As soon as all the cases with the acceptance of new members of the order are completed, you can go to the Anderpall cave to win back the sword of the Crusader, and also to put to rest the ghost of Lord Vlindrel.

Underpall Cave is located between Chorrol and Bruma, just north of the Orange Road and northeast of the Ayleid ruins of Morand. Soon, after you enter the cave, an interesting feature will be revealed, it turns out that a whole fortress is hidden inside the cave. Go into it, and when you reach the first fork, turn not to the right or left, but back. The fact is that just to the right of the corridor from which you left, there is a tunnel leading to the location you need, called the "Reflection Room", but it is easy to miss it and go for a walk around the Anderpalla fortress. In the "Reflection Room" you will also come across a fork, but no matter which way you go, you will still reach the goal, namely the ghost of Lord Vlindrel, wandering along the shore of an underground lake. It will not differ in anything special from the rest of the ghosts, so look, do not accidentally pass by. After killing him, take the Sword, the last relic of the Crusader. Now you need to proceed to the chapel of Cheidenhal and remove the filth from the Sword, which remained on it after being in the clutches of the ghost of Lord Vlindrel. In the chapel you will be met by a small group of Umaril's Aurorans, once again trying to desecrate the holy place. Kill these creatures of evil, after which you can proceed to the purification of the Sword of the Crusader. To do this, you just need to pray at the main altar in the chapel. From this moment on, it is considered that all the ammunition of the Holy Crusader is fully collected by you, and now you can return to the base, to the Abbey of the Nine, to discuss the issue of destroying Umaril with your knights.

On the way to the Abbey, Sir Tedret will meet you and inform you about the arrival of the Prophet, and also tell that the Prophet has gathered all the knights in the chapel of the Abbey for a parting sermon. Go to the chapel, but before starting a conversation with the Prophet, I advise you to knight the rest of the hungry, although of course, in general, the question is left to your discretion. The Prophet will say that the hour has come when you must set out to destroy Umaril the Unfeathered in his lair in the Ayleid ruins of Garlas Malatar. But in order not to repeat the situation of a thousand years ago, when Umaril's body was defeated, and his spirit hid in one of the Daedric planes, the Prophet will cast on you a spell given to him by the god Talos himself, which is called the "Blessing of Talos". With the help of this spell, after you destroy the physical shell of Umaril, you can follow his spirit to other layers of existence and finally destroy it there. Upon completion of this procedure, you will become not just a "Commander", but already a Holy Crusader, the same as Pelinal Whitestrake was in his time. In addition, you will learn that you will not go to storm the fortress of Umaril alone, but you will be assisted by a newly minted team of knights of the order that you lead. All of them will be waiting for you already near the Umaril fortress, which is located in the very western point Cyrodiil, on the shores of the Abecean Sea.

Knights of the Order of the Nine will arrive at Umaril's lair almost simultaneously with you. I want to warn you right away that if you suddenly decide to clear Garlas Malatar alone, then you will not succeed, the knights will still not listen to your instructions and rush into battle shortly after you enter the Ayleid ruins. In Umaril's lair, of the opponents, you will meet only his henchmen Aurorans. In the first part of the dungeon, the Aurorans will not cause you any special difficulties, but in the second part of the dungeon called Keisel, an unpleasant surprise will await you. The Aurorans will die safely here too, but after a while they will begin to revive again, so I would advise you not to waste your energy on them, but immediately go to the source of this phenomenon. It will be hard for you not to notice the ball standing on the stand, glowing with purple light, this is the source of power that ensures the regeneration of your opponents. When you, having broken through the ranks of the Aurorians, destroy this ball, something strange will happen. Time seems to freeze, and the purple veil that blocked your path will disappear. Now you can safely move on to the last location of Garlas Malatar called Karak Abaram. There you will meet with your sworn enemy - Umaril Unfeathered. It won't be too difficult to kill him, I would even say that he is not much stronger than any of his Aurorans. As you were told earlier, your mission does not end with the killing of only one body shell, now you must follow him to another plane of existence in order to destroy Umaril completely. Cast the "Blessing of Talos" spell on yourself, and soon you will be transported to another world under the clouds. Here you have to repeat your fight with Umaril on the ground, and even here he will not show any miracles again martial art. After destroying Umaril, you will be transported to the crypt of nine, before that you flew a little over the mortal earth (the most beautiful view!). In the crypt, Sir Amiel will say words of gratitude to you, after which he will disappear into the air. However, one more ghost will still be in the crypt - this is the spirit of Sir Beric. Listen to the words of gratitude that he will tell you for the liberation and purification of his soul, after which you can go to the surface. Sir Tedret will be waiting for you there, who will ask all the other knights to chant "Hip-hip, Hooray!" All dead "named" knights of the first set will be replaced with faceless people with the names "Knight of the Nine". On this, in principle, your mission to restore the Order of the Knights of the Nine and destroy the ancient evil is completed.

I would also like to note that if you gain notoriety in the future, then you will not be able to wear the armor and weapons of the Holy Crusader. To whitewash yourself, you will again have to make a pilgrimage to all nine sanctuaries of the Gods.