The Witcher 3 or Skyrim vote. Combat system and gameplay

The company announced sales figures for the game two weeks after release. The number of copies sold was over 4 million.

According to the site, in 2011 with the release, the company said that in the first week of sales, 7 million copies of the game were delivered to stores, more than half of which were sold out. Thus, the CD Projekt studio could not beat the record of its main competitor in the genre. Be that as it may, the Polish team came very close to this mark, which left them very pleased.

"one May 9 was an important date for all of us at CD Projekt - we released The Witcher 3: Wild Hunt, our role playing game with open world which we have been working on for over 3 years. From the very first day after the release, we received a lot of positive feedback and the support of our fans”, — said in an open letter to gamers the founder of the studio Marcin Iwinski (Marcin Iwinski).

« We are very honored by the press acceptance of the game and the critical acclaim from all over the world. With an average game score above 90 on each platform wild game Hunt has become our dream come true. I'd like to take this opportunity to thank our 4 million gamers around the world who bought The Witcher 3: Wild Hunt in the first two weeks of release.».

These are two excellent games and neither of them is wretched, on the contrary, each of them is magnificent in the highest degree, it's just a matter of taste here.

Chapter 1
"Consolidation"

In less than a few years, as in the once most famous computer games, which were distinguished by the fact that they were designed specifically for the keyboard and mouse, the gamepad intervened, be it not okay. If Mass Effect can be forgiven, since the game was originally developed on the xbox, then The series Elder Scroll and The Witcher is hard to forgive.

And this despite the fact that The Witcher 2 was not released on the console, and even while the development of the console version has not begun. But what do we see playing The Witcher 2. Initially, there is the possibility of playing with a gamepad. The animation of throws and spells is completely migrated from the known console games. The world of the game is a corridor. Let the locations in the game and not a little and they are not the smallest - but this does not eliminate the feeling of corridor.

Combat system in fact - continuous rolls from side to side. Moreover, this is implemented so that through the roll you rest your head against a wall, bushes or a tree. It also gives off a "console" scriptedness of the game. The same jumps, movement and boss battles do not cease to remind us of the console look of the game. Remember those same boss fights in The Witcher where any boss can be destroyed in hand-to-hand combat.

I also disappointed with Skyrim's consolation. Few people expected this from the 5th part of The Elder Scrolls series. Consolidation affected inventory, leveling, and peace between cities. With inventory, everything is clear and so.

Comparison The Elder Scrolls 5: Skyrim and The Witcher 2


The Comparison Elder Scrolls 5: Skyrim and The Witcher 2

One button is responsible for putting on an item and the other for throwing it away. Nothing extra. But we lost hotkeys. Instead, we are offered an inconvenient favorite item and spell system.

Pumping is now somewhat reminiscent of shooters. Every 5 minutes, inscriptions appear on the screen that one or another perk has been automatically pumped. On the one hand, this is convenient, but on the other hand, this is a banal simplification of the ingenious pumping system known since Oblivion.

Also, the movement between cities has become something empty. You turn off the path and immediately stumble upon either a mountain range or a river. In fact, we are offered a corridor run between cities.

Chapter 2
"Gameplay"

The Witcher 2 boasts interesting quests, chic dialogues, well-written characters (characters are very well conveyed) and their plot. But this is also its disadvantage. There are very few additional quests. The game is played relatively quickly and a huge number of different endings do not save her. Very few interesting characters. But I repeat, those that are chic and interestingly written.

The game has a very controversial combat system. It is more spectacular than in Skyrim, but at the same time it is impossibly simple and further killings in the game become commonplace. It is unlikely that you will have to save several times in the game to kill this or that monster or person. As stated, the locations are linear. But they are beautiful. The brightness of the colors in the game is not ordinary, which repels some players and attracts some.

Comparison of The Elder Scrolls 5: Skyrim and The Witcher 2


Comparison of The Elder Scrolls 5: Skyrim and The Witcher 2

Also, the game is simply saturated with the world of Andrzej Sapkowski, thousands of references, local humor, satire, philosophy, characters, literally everything fits perfectly with the book. It's hard to imagine how much fun people have lost by going through the witcher and not reading the original.

It is still impossible not to pay attention to the weak role component. In The Witcher we play....SUDDENLY!...a witcher and only a witcher. HE can be "for those", maybe "for these", or save the world alone. And there are only three options for wagering. And three development options - an alchemist, a warrior of signs and a swordsman. In my opinion, this is not enough for a large-scale role-playing game.

Now a little about the world of Skyrim. He is huge handsome and stylish. Northern Lights and snowstorms create a wonderful winter atmosphere that is pleasant to dive into. And when you enter some kind of tavern, you really feel the warmth of the fire and the smell of food. And in the frosty tundra, you yourself will feel a little chilly.

The plot is interesting. Here you have treason and huge battles and dragons and so on and so forth. While the game has not been completed to the end, it is difficult to draw any final conclusions on the plot.

Comparison of The Elder Scrolls 5: Skyrim and The Witcher 2


Comparison of The Elder Scrolls 5: Skyrim and The Witcher 2

The role component is excellent. Allows you to play any class. Many different perks and variations of pumping the character.

Back in Skyrim, it really became interesting to collect

ingredients for potions and crawl through the mines in search of ore to make yourself new armor. Enchant them by sacrificing a few Dwemer "artifacts" for strong effects, and go explore the ancient Altmer ruins for valuable "buns" and treasures.

An indisputable plus of Skyrim is OPEN WORLD RPG. In The Witcher 2, we move along the storyline, the revelation of the world and the development of the character is carried out in accordance with the movement of the story. Flotsam-Camp (vergen) - lok muine. We do not have the opportunity to abstract from this line and live our lives in the game - because then we simply will not be opened to a further world. Skyrim doesn't have a story! There is storylines, which have nothing to do with the discovery and development of the world. In this regard, Skyrim is very close to the spirit of Morrowind.

Chapter 3
"Graphics"

This point is rather controversial. More technologically all the same, The Witcher 2 looks better. The game was created on a new engine that does its job perfectly. But, damn it, the palette of colors personally causes unpleasant emotions in me.

Comparison of The Elder Scrolls 5: Skyrim and The Witcher 2


Comparison of The Elder Scrolls 5: Skyrim and The Witcher 2

Again, this is a subjective opinion. Graphically, all the conditions for immersion in the world seem to be created. But there is not that puppy joy that you feel walking through the snowy locations of Skyrim.

Fantasy RPG is the main product gaming industry, a kind of hangover after the days of the popular board game Dungeons & Dragons (Dungeons and Dragons). No matter what genres emerge from the waters of the gaming industry and hide in them, no matter what genres become popular and lose their popularity (dusty military shooters, we are talking about you), fantasy RPGs are as unshakable as rocks - and still popular.

We live in a post-Skyrim time, so today only the lazy does not resort to comparing the two mentioned games. But both games define the genre differently...

Today, Skyrim, side by side with CD Projekt RED, dominates all RPG discussions. We live in a post-Skyrim time, so today only the lazy does not resort to comparing the two mentioned games. Mystical main character- eat. Sword fencing - yes. The use of fearsome magic is. An extremely inexperienced player, at first glance, and even at the second and third, can take these games for one and the same game. We're not talking about one game being better than the other (we're better than that, aren't we?) - Skyrim and The Witcher 3 are great pieces of gaming art, and if you haven't played either of them, now is the time. upgrade your Commodore 64 and dive into the game.

But both games define the genre differently (in games, at least)…

skyrim vs nilfgaard

Do you remember the first time you stepped into Skyrim? How did your breath hitch and your heart beat wildly during the game of your imagination? And you swore that the day would come when you would storm that remote peak covered in snow, even if it would take you two hours to jump over ledges that were completely unsuitable for Nords.

In Nilfgaard, on the contrary, you do not feel such space, despite the fact that the size of Nilfgaard is 20 percent larger than the size of Skyrim. By this we mean that the layout of cities looks much more realistic and recognizable. A Polish colleague once said that he felt at home in the world of The Witcher 3 - apparently he was referring to stunning scenery here, rather than wooden houses and population dressed in rags. Everything in the world of the third Witcher is filled with a delightful medieval atmosphere of colored tapestry, from flora and fauna to fortresses. Which, most likely, makes the atmosphere much more alive when compared with the hub cities in Skyrim, which are almost completely isolated from the outside world.

These worlds give us a first glimpse of how different the ways in which the genres are explored by these games are, where The Witcher 3 meekly sticks to reality. real world, Skyrim provides pure artistic fantasy.

Plot and narration

You can piece together the plot of both games in a couple of words: dragon hunting versus demon hunting. Throw in a flaring civil war, a ruthless invading army, and you're all set. The narrative in Skyrim, like the plot itself, is simple, like in a fairy tale. This, of course, is far from bad - you can explore the world for hundreds of hours before you take on the next story quest and don't forget what's going on.

The Witcher, on the other hand, plays with a different card - a deep plot and a verified narrative interspersed with pseudo-adult themes, all this originates from the release original game in 2007. But, of course, this is expected, because The Witcher is based on the works of the Polish writer Andrzej Sapkowski. And yet, the Witcher breaks the unspoken rule of all video games - the game takes control from the player at the moments of descriptive cutscenes. Wow.

It's all tied to the game's literary roots, which is why The Witcher 3 plays like an epic fantasy novel, while Skyrim can be seen as a video game version of Dungeons & Dragons - the player makes the story for himself and for himself.

Dragonborn vs Geralt

So who are you? Take a look in the mirror and tell me who you are. Well, you're either the incredibly attractive and angular Geralt of Rivia, or... anyone your fantasy can produce. If you want to be a fat Agronian thief, go ahead.

Due to the fact that Geralt is a character that the player cannot change, he is naturally more powerful in this case (for example, regardless of your choice in the game, you can almost always guess his reaction to a particular situation based on the original). Skyrim, on the other hand, lets you create a unique personality for your wild-haired half-naked Dunmer freak. The game provides two sides to the exploration of a fantasy world: the peaceful unwinding of an epic spinning spindle or a complete escape into exciting escapism.

So Skyrim provides the ability to fulfill the desire of the player, because you are the story. The Witcher 3 is more focused on the story of the adventures of the legendary hero.

Combat system and gameplay

And while both games are quite similar in their fantasy style, their presentation of gameplay, storytelling and setting is different. This gives the player the player vastly different options for creating the world and forging their path through it in a way that no other art form can provide...

Both games provide the player with some of the most polished gameplay to be seen on this side of Mundus. There are courtships, and choices, and fights for what is right (depending on what you think is right). And despite this, the combat systems in both games lack something.

In Skyrim, your gear may seem a little bulky to you - unless, of course, you only use Fus Ro Da to scare mountain goats. Okay, the controls aren't as clunky as anything from Assassin's Creed: Brotherhood, for example, but they aren't as smooth as Batman: Arkham Asylum either. And this never says that The Witcher 3 performs better here. The controls aren't as precise as they pretend to be (we managed to slash air more often than enemies, and we died a lot more in The Witcher due to amazing air slashing).

Showing quest quests in Skyrim looks completely out of place, depressingly long lists of quests that you'll never fully complete. Just look at the terrifying crafting possibilities in every game. This does nothing to stop the player from picking up any items that come into view in the hopes that the player will need this particular stolen plate to save the world (no, they won't). But what makes a game a game is the choices you make as you progress. Skyrim is focused on making the hero you've always wanted to be (even if you got an A in math at school). The Witcher 3, on the other hand, is centered around shaping the story in the time you don't spend playing Gwent in a tavern.

Freedom versus Choice

And that brings us to the biggest difference in how the genre is presented by games - where one of the games provides freedom, the other, like a laser beam, is focused on choice. Hear us out if you don't agree, because in this moment you are probably rolling your eyes and thinking “but both games provide both freedom and choice.” There is a subtle difference here.

In Skyrim, the player is driven by freedom, The Witcher 3 is based on choice. Of course, in Skyrim there is a place to choose - the character himself, dialogues, guilds, whether to kill all non-playable characters in the district or not, but the basis of the game is precisely the ability to go anywhere and do anything, in which the modding community will extremely skillfully help. Freedom is exactly what makes it possible to spend 500 hours in this sandbox - and continue to spend time in it after. Since the focus of The Witcher 3 is on storytelling, the emphasis shifts towards choice - how you would like Geralt's story to develop, as well as how you would like the world around you to change.

Skyrim vs The Witcher 3: Which is the best RPG?

Fantasy has always been about creating, exploring and discovering new worlds - and getting into them. And while both games are quite similar in their fantasy style, their presentation of gameplay, storytelling and setting is different. This gives the player the player vastly different possibilities for creating the world and forging their path through it in a way that no other art form can provide.

Okay, let's imagine that the colonial troops put a sharpened sword to your throat and said that you can only play one of the games: you need to choose the best one. And it's difficult. Both Skyrim and The Witcher make you feel like you're at the center of fantasy adventures that captivate and thrill.

But Skyrim is a game about exploring the fantasy world in a way that only a game can provide. And it completely covers this way - from creating your own own character before writing your own history- such a huge experience can not be provided by any literary work (and other games simply can not be compared with it).

So let's drink to that - will anyone join us for a mug of mead?

More recently, Bethesda, or as it is popularly called "Arbor", released a re-release of its famous games Elder Scrolls V: Skyrim. And once again plunging into his world, I decided to write this article. I’ll say right away that I’m a big fan of Skyrim, but this doesn’t mean that I’ll foam at the mouth and prove that it’s better than the 3rd Witcher. The purpose of this article is somewhat different - to take a detached look at the three games. I'll go a few from afar. As I said above, I really love Skyrim, and have played over five hundred hours at the moment. I can’t say the exact number, since I played most of the time on pirated version, but later bought a licensed "legendary edition". And I must say that at the time of the release in 2011, I really did not like Skyrim. I passed the basic storyline, after which he was convinced that Oblivion was better. Now it's hard to say why I thought so. One of the reasons was even more truncated leveling than it was in Oblivion. At one time, I have repeatedly compared the pumping of Morrowind, Oblivion and Skyrim. Considering that she was the best in the first one. Another reason was the dungeons, they then seemed boring and gray to me. Although quite recently, when replaying Oblivion, I was convinced that there they were even more faded and dull, at the same time it was very easy to get lost in them. My opinion of Skyrim changed when I played it about a year later when the first DLC came out. It was then that I was able to feel the balance, install mods, etc. And now, after the release Special Edition I again plunged into this world, and began to find things that I had not noticed before. For example, despite having played five hundred hours, a couple of days ago I first met the smoke mother monster. Before, he didn't even know it existed. Or another example, heading west from Whiterun, stumbled upon a monument that served as a memory of a long-gone battle. I wondered if there was a quest associated with this place. And indeed, using the "Wiki", I found a mention of a quest associated with this place. Moreover, this quest called "The Book of Love" was multi-staged. And I had never heard of him before. It was the replay of Skyrim that got me thinking about Fallout 4. When it came out and I played it, I really liked it. I was very impressed with the system of building and modifying weapons, and do not forget about the most "living" companions from all the fallout and TES games. And then, I thought that now I would hardly play Skyrim again. I really enjoyed playing it, but the longer I played it, the more empty it became. All I did was build cities. I didn't even want to take quests. And it was then, thoughtful and returning to Skyrim, I changed my mind about new game"Pavilions". Fallout 4, a pacifier in a beautiful wrapper. There are only 72 quests in it, and probably a third of them are repeating from the "kill the raiders" series in a certain zone. In Skyrim, there were also such quests, but they did not stand out so much. As a result, in terms of the plot and quest component, Fallout is several times inferior to Skyrim. If a building system similar to Fallout 4 was added to Skyrim, this would be the game of the decade. With companions, there are also no particular difficulties. For example, I really like Sophia, for me one of the most lively and funny companions. She will give ten points ahead even to companions from F4. Another interesting element of the fourth Fallout was the voice acting of the character. Although not everyone took it properly. Someone thought that it interferes with getting used to the image, but I think the opposite. I liked this innovation, as it is much better than controlling a silent puppet. Now let's talk about The Witcher 3. Wild Hunt. This was the first game in my life that I pre-ordered (at that time it came out to me for 500 rubles). And I must say I have never regretted my decision. In the spring, when the last DLC, called Blood and Wine, came out, I decided to take my time replaying The Witcher, finishing the story right in time for the expansion. As a result, for 3 weeks I did not have time to complete the main quest, this shows the size of the game quite well. A lot of people on the forums are screaming about the fact that "The Witcher 3 is better than Skyrim." "How can you even play Skyrim after The Witcher?". And stuff like that. And I think that this is fundamentally wrong, because these games are completely different. If we compare them in terms of the plot component, then without a doubt the Witcher will be ahead. There really is a very strong plot, while both the main and the side. This game has many interesting side quests, but there are also simple ones, like go to the point, kill the monster, come back for a reward. But why can't you compare Skyrim and The Witcher? Probably because following the adventures of Geralt of Rivia, you will always be Geralt of Rivia. "Good Geralt", "Bad Geralt", "Geralt Pofigist", but always Geralt. You can change the fighting style, but it will still be the fighting style of the Witcher. This is the main difference between The Witcher and Skyrim. The Witcher has a well-crafted immersion into a single role, while in Skyrim you can be whoever you want and play how you want. Do you want to be a Khajiit thief and trade in skooma? Please. Do you want to put on dragon armor and unleash a firestorm on your enemies? Please. Do you want to be the main criminal in Skyrim and kill whoever you can? Nobody will forbid you to do this. And the situation is completely opposite in The Witcher, where there are a lot of NPC dummies that you can’t even hit. When you play Skyrim, you get an almost unique gaming experience. I won't go far for an example. Not only do I play Skyrim, but so does my girlfriend. And watching how she plays, I understand that we are playing practically different games. She has completely different modifications, and she is interested in completely different aspects of the gameplay. As a result, it turns out that we play almost different games with the same entourage. Is this possible with The Witcher? Vryatli. But that doesn't mean he's bad. As I wrote above, it focuses on completely different aspects of the gameplay. After playing through The Witcher for the first time, my first thought was "is that it?". The plot there was so dense and dynamic that when I finished the game, I wanted more. I wanted to continue the adventure. But no, alas. After the game is completed, we are given the opportunity to continue exploring the world, but there will be no new quests. The world immediately becomes dead. Beautiful but dead. In Skyrim, you can entertain yourself, but in The Witcher, you are led by the arm, according to a well-written script. I have no doubt that there are people who, even after completing all the quests in the Witcher, continue to wander around the world and do something. Is it fun? It is highly doubtful. But this is a matter of taste. And summing up certain results, I want to say something for which I am most likely to be showered with rotten tomatoes. But I do not consider The Witcher 3 a breakthrough in the gaming industry. Many at the time of release? it was said that he set a new bar, and that after that other games were hard to play. I do not think so. Firstly, everything that was in the third game, we have already seen in the very first. The scale has changed, the game has become larger, much larger, more non-linearity has been added, but this is the same first witcher. Secondly, everything again rests on replay value. The Witcher isn't all that replayable. Passing the game, you will still play only the role that the developers gave you. And the game itself is not very moddable, but it's worth giving credit to CDProject Red for trying to make the game friendly to mods. Did it work? Without a doubt, no. There are indeed more mods for the 3rd game than there were for the second, but they do not reach the level of the Arbor games. Yes, and patches for the game itself in 90% of cases break mods, as a result of which either the game stops running or the mod does not work. We have to wait for the mod to be updated for the current version of the game. Does this contribute to filling the world with players? Without a doubt, no. Witcher without a doubt good game. One of the best representatives of the games of this genre. But now Skyrim is 5 years old, and it is still played. Yes, and the release of SE, which added a lot of visual effects, but most importantly (!) Transferred the game to a 64-bit platform, breathed new life into Skyrim. But what will happen to the witcher in 5 years? Will they play it the same way? Here is a very interesting question. Personally, I'm in no hurry to return to The Witcher, precisely because it is very large. You need to spend a lot of time on its passage, and you don’t really want to leave it in the middle, just because it’s a whole story. If nothing really holds you in Skyrim, and you can run the main quest in a couple of hours, then you need to spend a lot of time on the main plot, because. it's a whole story. Perhaps some of the readers of these reflections will seem obvious. Nevertheless, I decided to share my opinion on this issue. Thank you for your time.