Second general test 9.20 1. Download the test server. Improvements to crew stun mechanics

Update test servers World games of Tanks- new dedicated servers where you can check cards, characteristics of techniques, new updates for ordinary players. The test server will be available only for a certain time, until the developers release the official release of the game and the update.

Update 9.20.1 release date World of Tanks

The first general test released May 4, 2017.
The second general test was released on May 11, 2017.
The official release of 9.20.1 will be released on May 30, 2017.

What is a wot test server?

A virtual resource where there is a complete copy of the game. Where you can do tests and check all the innovations that will be added to the main game patch. All WG developers received the first access to test domains. After that, super-tests began to be released to search for shortcomings and bugs. Everything was quickly fixed afterwards. additional problems with the maximum load of the game client. To do this, a copy of the game is "uploaded" to a backup domain, where anyone can get. After that, the detected shortcomings are again eliminated, after which changes are made to the main game client.


It's time for the second Public Test for Update 9.20.1, which means that in the near future all our attention will be focused on your fights and feedback, as well as on statistics, in order to make the last adjustments to the update before its release. If you didn't participate in testing, it's time to personally evaluate the vehicle rebalance and other important changes.
If you missed detailed overview updates or if you want to check it out again:

  • REBALANC TECHNOLOGY
  • PERSONAL MISSIONS
  • BONDS AND AWARDS
How to get into the general test?

Participation in testing

  • Now the balancer additionally tries to balance each part of the team's list (bottom, middle and top), taking into account the features and roles of vehicles within types: the Maus tank is opposed to the Maus, Type 5 Heavy or E 100; tank T57 Heavy - AMX 50B and so on. However, in some situations of symmetrical balance in terms of play roles will not be - for example, if vehicles with different roles are in a platoon.
Balance changes technology
  • Declination angle of the OQF 32-pdr Gun Mk. II in the Conqueror Mk. II increased from -7 to -10 degrees.
  • Declination angle of the OQF 32-pdr Gun Mk. II in the Conqueror Mk. II ABP increased from -7 to -10 degrees.
  • The depression angle of the 120 mm Gun L1A1 in the Conqueror Mk. II ABP increased from -7 to -10 degrees
  • Turret armor has been changed.

IX FV4004 Conway .

Following world update of Tanks should be expected in autumn 2017. Naturally, it will not do without edits for researched vehicles, AP or NERFs for tanks. Also, maybe they will finally announce new LBZ 2.0, or maybe not. More detailed information pro update and patch will gradually fill up. About the release date of update 9.20.1, the numbers will be indicated in this article.

When will World of Tanks 9.20.1 update be released?

1. Replacing the FV215b in update 0.9.20.1 of World of Tanks and transferring it to promotional vehicles! Details
2. New Personal Rating and Hall of Fame in update 9.20.1 Details

3. Changing vehicle booking:

4. Changes in LBZ in 9.20.1 WoT

In the new patch, we have reworked the LBZ. And these are not only changes in conditions, with adjustments for difficulty or changed conditions of the "random" - we have made a new, convenient interface and revised the mechanics of completing task chains.

A little about the interface: the entry point to personal combat missions, now it will be in the header of the hangar, between "Tasks" and "Achievements" a new tab "Campaign" will appear (the name is not final and may change).
- In the hangar, LBZs are moved to a separate button.
- The main LBZ menu has also been redesigned. Now the interface displays the required order of performing Operations and Combat Missions.
- New operation selection interface, where you can see the progress of the operation. You can now track the progress of completing tasks on a specially created tactical map. This screenshot shows the completion of all 15 KBs with honors.

// New mechanics for completing combat missions: there are no more award lists. Now, for completing the final KB from the branch, you will receive a tank module, and for completing it with honors, you will also receive an order form.

"Modules" are needed to get a premium tank - completed all five KB chains and received a tank. But the “Order Form” is already more interesting, because. it allows you to skip the execution of any combat mission. That's right - if you get stuck on a task, you can now skip it if you previously managed to complete any final BR with honors and get the main reward for it. Including the final combat mission, but to skip it you will need as many as 4 order forms. A little more difficult, but worth it. By the way, the task can then be overfulfilled and you can get the “Order Form” back, it is reusable. Also, “Order Forms” are accumulated and transferred to the next operation, i.e. over time, as you accumulate, you will be able to skip the execution of not one chain of knowledge bases, but several. If the "Order Forms" are enough, of course.
The progress of completing the LBZ, of course, is carried out and after the release of the update, you will receive “Order Forms” for all completed final BRs with honors - provided that you did not miss the final Combat missions. And a reward for fulfilling the main conditions of the missed final Battle missions. For example, if you have completed Operation StugIV and Operation T-28 HTC by skipping chains of self-propelled guns, we will give you a reward for the main conditions. But these are two additional tankers, by the way.

- The conditions of combat missions have been revised: the video will be added later.
— Other changes: But that's not all. We have added a lot of new things: new rewards, revised the mechanics of recruiting tank girls (now you do not need to receive them to start the next operations), and so on.

When will patch 9.20.1 be released? ● What awaits us in it? by JOVE

Large-scale update of the first campaign of Personal Missions "Long-awaited Reinforcements"

The essence of the changes

  • The visual and sound components of personal combat missions have been completely redone.
  • Completely new and unique rewards have been added.
  • The conditions of tasks have been revised so that the main reward for the operation is always relevant for the player.
  • Added "Order Forms", which will greatly facilitate the implementation of personal combat missions.
  • You can learn about changes in personal combat missions in a special video available right in the game.

Interface and sound

— All interfaces of personal combat missions have been redesigned:

1. The entry point to personal combat missions has been changed: now it is located on top panel Hangar under the button "To battle!" and is called "Campaigns";
2. Added screen "General Staff" with a map of all operations;
3. The operations screen has been completely redesigned: now it is geographic map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Added operation statistics: now you know how many credits you can still earn.

- Added new musical accompaniment:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive music: the more tasks are completed within the same branch, the more intense the music.

A new way to get reward cars

"Award lists" have been removed, instead, the "Components" of the machine have been introduced:

1. To get a reward vehicle for an operation, you need to collect all 5 components: hull, chassis, gun, power plant and radio station;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for ACS.
3. To get the component, you need to complete the final fifteenth task in the corresponding branch.

Order forms

Added a new entity "Order Forms":

1. To earn an order form, you must complete any final task of any branch with honors;
2. Order forms can be included (that is, used) in any tasks. In this way:
a) The selected task will automatically be considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain embedded in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the pledged order form, you must complete the task in which it is embedded with honors. This way you get your order form back and can reuse it.
4. The number of order forms required for inclusion in tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To sum up: order forms can be used to skip tasks that are difficult or uninteresting for you. And most importantly: you can add order forms to the final, fifteenth task in the branch, even if you haven't completed the previous 14 tasks yet. Thus, you can instantly get the 5th missing machine component by completing 4 branches of tasks with honors.

New Rewards

1. Added a new reward - patches:
a) In each operation, you can earn 2 patches:
* Patch of the II degree is issued simultaneously with the receipt of the award car;
* I degree badge is issued for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations, you will receive a special unique patch "Champion of the 1st Campaign"
2. A new reward has been added - camouflage schemes:
a) In each operation, you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 tasks of the operation;
* The same set of schemes is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 objectives of the operation with distinction.

Changing task conditions

The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all missions from Operation StuG IV can be completed using Tier V vehicles, from Operation T28 Heavy Tank Concept - at Tier VII, and so on. At the same time, participation restrictions have not changed. You can perform the tasks of any operation, even at Tier X.

We have also diversified additional terms in the final, fifteenth tasks of each branch. This is due to the fact that the additional reward for the tasks that complete the branches has become more valuable: Order Forms are now located there.

Note! If, according to the condition of the task, you need, for example, to detect 5 vehicles in a battle, and you have discovered 7 - obviously, the task will be successfully counted. This rule is true for all numerical conditions.

Bonds and medals

Starting from 9.20.1, upon receiving a medal from the categories "Epic Achievements" and "Battle Heroes", the player will receive additional rewards in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and is subject to change.

Training Ground Improvements
Changes:

      • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the Research Tree, and the vehicle carousel.
      • The rewards (credits and experience) for victories and defeats while passing through the Training Grounds have been balanced.
      • The accrual of rewards for completing the Training Grounds is now displayed in the notification center.
      • Added a notification to players that they will not receive a reward when replaying the Training Grounds.
      • Made the crew recruitment window more informative.

Corrections:

      • Fixed bugs with incorrect display of some interface elements in color blind mode.
      • Fixed errors saving and restoring player settings when entering and leaving the Training Ground (vehicle panel and sights).
      • Fixed bugs with incorrect rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
      • Fixed a rare bug where the "Skip Tutorial" button was displayed incorrectly.
      • The results of battles in the mode have been removed from the notification center.
      • Fixed displaying of the EULA license window when restarting the game client.
      • Description of vehicle characteristics in the loading screens of the Training Grounds now correspond to reality.
      • The music in the battle, the Hangar, and the final cutscene of the Training Grounds no longer overlaps.
      • Added reward descriptions to the victory screen.
      • Fixed bugs in the behavior of bots.
      • Fixed bugs in displaying map borders.

Alteration of game models of equipment in HD quality

Technique translated into HD:

  1. T-34-3
  2. Batignolles-Châtillon 155 ml. 58
  3. Batignolles-Châtillon 155 ml. 55
  4. Vickers Medium Mk. I
  5. Valentine
  6. Vickers Medium Mk. II
  7. Churchill I
  8. Valentine AT
  9. STB-1
  10. Valentine II
  11. Object 416
  12. T-150
  13. KV-4
  14. T-44-122

Upgrading to Wwise 2017.1.1
Made the transition to new version Wwise 2017.1.1, which will expand the scope for further audio improvements.

Vehicle balance changes

Great Britain

Equipment replacement:
* FV215b replaced on Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed second turret name from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Centurion 32-pdr. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread per 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.

damage 280
penetration 220 mm
speed 878 m/s

damage 280
penetration 252 mm
speed 1098 m/s

damage 370
penetration 47 mm
speed 878 m/s

* Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed the OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*






* Load capacity of FV221A undercarriage changed from 63000 kg. up to 64000 kg.
* Dispersion of the gun from the movement of the chassis FV221 increased by 12%
* Dispersion of the gun from the movement of the FV221A suspension increased by 14%
* Dispersion of the gun from the rotation of the chassis FV221 increased by 12%
* Dispersion of the gun from the rotation of the chassis FV221A increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of the Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 degrees to -10 degrees

Conqueror
* Changed first turret name from Centurion Action X** to Conqueror Mk. II
* Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Load capacity undercarriage Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of the Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of the Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor

FV215b transferred to special vehicles
Tank cost changed from 6100000 credits to 5 gold

Centurion Mk. I
* Improved turret armor

Centurion Mk. 7/1
* Improved turret armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo into the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s

* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

FV4202
* Improved turret armor
* Rolls-Royce Meteorite 202B engine power changed from 510 hp up to 650 hp

Charioteer
* Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the 105 mm AT Gun L7 from -5 degrees to -10 degrees

FV4004 Conway
* Added B.L. 5.5-in. AT Gun with 30 ammo into the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread per 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk. 1 for gun B.L. 5.5-in. A.T. Gun
damage 770
penetration 200 mm
speed 850 m/s

* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
fire chance 20%

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when turning the FV4005 Stage II turret reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h

Centurion Action X
* Improved turret armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Dispersion of the gun from the movement of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* Dispersion of the 105 mm Kanone gun when turning the turret is reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Changed the aiming time of the 105 mm Kanone gun from 1.9 sec. up to 1.6 sec.
* Damage dealt by Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by Exp. HEAT of 105 mm Kanone guns, changed from 360 to 320
* Ammo increased from 30 to 35 shells

China

Type 59
* Dispersion of the gun from the movement of the Type 59 chassis is reduced by 22%
* Dispersion of the gun from the turn of the Type 59 chassis is reduced by 22%
* Dispersion of the 100 mm Type 59 gun when turning the turret is reduced by 25%
* Changed the aiming time of the 100 mm Type 59 gun from 2.9 sec. up to 2.3 sec.

T-34-3
* The aiming time of the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The angle of inclination back of the 122 mm D-25TA gun was changed from 0 degrees to -4 degrees
* Strengthened hull and turret armor

59-Patton
* Armor penetration of the AP M318 projectile for the 90 mm Gun M41 changed from 190 mm to 212 mm

WZ-132-1
* Ammo increased from 36 to 40 shells

USSR

Added machine for testing by supertesters:
M4A2 Sherman Loza

T-100 LT
* Reload time for the 100 mm T-100 gun changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells

USA

Added technique:

T71CMCD
M48A5 Patton (new model to replace M48A1 Patton) XM551 Sheridan
* Damage dealt by Exp. APDS for 105 mm Lightweight Gun changed from 360 to 390
* Damage dealt by Exp. HE 105 mm Lightweight Gun changed from 440 to 480
* Damage dealt by Exp. HEAT of 105 mm Lightweight Gun, changed from 360 to 390
* The ammo capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42 M41 Walker Bulldog
* Removed 76 mm Gun T91E5 with 60 ammo from M41 turret
* Removed 76 mm Gun T91E5 with 72 ammo from M41A1 turret
* Removed HVAP-DS-T M331A2 projectile for 76 mm Gun T91E5
* Removed HE M352 projectile for 76 mm Gun T91E5
* Removed HEAT-T M496 projectile for 76 mm Gun T91E5

France

Bat.-Châtillon 155 55
* Weight of Bat.-Châtillon 155 55 changed from 46.33 tons to 33.99 tons.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 56 changed from 50,000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power changed from 810 hp up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp up to 600 hp
* Weakened hull and turret armor

AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage dealt by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by OFL-105 D. 1504 projectile changed from 360 to 390
* Ammunition increased from 30 to 33 shells

Servers for the World of Tanks 1.5 game update test are dedicated servers where the playability of maps, vehicle characteristics, general updates regular players wot. The test server is available only at a certain time, entry is possible only when the developers are ready to check the performance of game innovations.

Release date - updates 1.5

Download World of Tanks 1.5.1 general test

As soon as the download link appears test client 1.5, will be published right here! Tentatively, we should expect in the late afternoon after 18:00 Moscow time. The release date for client 1.5 is expected to be April 2019, as indicated in the table below.

How it works?

Consider what is test server. In principle, this is a virtual resource where a modified copy of the game is located. The main purpose is to test and verify the capabilities of any innovations before including them in the main patch.
WG developers get access to test domains first. Then super-testers are connected to search for shortcomings and bugs. After the fix, additional testing is carried out with the maximum load of the game client.

To do this, a copy of the game is "uploaded" to a backup domain, where anyone can get. After that, the detected shortcomings are again eliminated, after which changes are made to the main game client.

How to become a member of the WoT test?

Anyone can take part in testing the game. To do this, you need to download the installer with version 1.5 After that, the installer will prompt the user to download a test game client. After the download is complete, a new WORLD of TANKS folder is created on the desktop, with a directory of graphics settings specified by the player.

Key Features

There are two main rules for test takers:

  1. Participants receive: 20,000 in-game gold, 100,000,000 credits each and free experience.
  2. Experience earned on the test server, game currency and the purchased equipment is not transferred to the main client.

Test target for patch 1.5.1

Players will have to test the following innovations:

  • Changes for tank LBZ: Object 279 early;
  • Converted to HD 3 maps:
    Empire's Border
    widepark,
    Highway
  • Changes and edits on the maps: Ruinberg, Overlord, Redshire, Sandy River and Paris;

We continue the series of publications about update 9.20.1. We have some more good news: in this patch, we have reworked the LBZ. And it's not just about changing the conditions, adjusting the difficulty and changing the conditions of the "random" - we made a new user-friendly interface and revised the mechanics of completing task chains.

A little bit about the interface: you can now enter personal combat missions through the menu in the Hangar header: a new tab, Campaign, will appear between Missions and Achievements (the name is not final and may change).

In the hangar, LBZs are placed in a separate button.
The main LBZ menu has also been redesigned. Now the interface displays the required order of performing Operations and Combat Missions.
New operation selection interface, where you can see the progress of the operation. You can now track the progress of completing tasks on a specially created tactical map.

New mechanics for completing combat missions: there are no more award lists. Now, for completing the final KB from the branch, you will receive a tank module, and for completing it with honors, you will also receive an order form.

Modules are needed to get a premium tank: complete all five chains of BZ - and the car is in your Garage. But the order form is already more interesting: it allows you to skip any combat mission. That's right, if you are stuck on some task, now you can skip it if you previously managed to complete some final BR with honors and get the main reward for it. It will be possible to skip even the final combat mission, but for this you will need as many as four order forms. A little more difficult, but worth it. By the way, the task can then be overfulfilled and the order form can be returned - it is reusable. Order forms are accumulated and transferred to the next operation, that is, by collecting them, over time, you will be able to skip not one KB chain, but several. If there are enough order forms, of course.

The progress of the LBZ, of course, is saved after the release of the update. You will receive order forms for all completed final BRs with honors, provided that you have not missed the final combat missions. And a reward for fulfilling the main conditions of the missed final KBs. For example, if you have completed operations and , skipping chains of self-propelled guns, we will credit you with a reward for the main conditions. But these are two additional tankers, by the way.

Revised conditions of combat missions: video will be available later.