World of Tank update 9 21 1. Vehicle balance changes

The year is coming to an end and that's it closer time gifts when you are waiting for something new and unexpected. Today we are taking the first step towards another World versions of Tanks and share some details about it. This year has been rich in events and improvements, and update 9.21 will continue this tradition with balance changes for British tank destroyers, as well as the release of an alternative branch heavy tanks France.

British tank destroyers

The British branch of turretless tank destroyers does not play as turretlessly as it sounds. We were told about this by your feedback on the forum and the statistics on the results of the battles. Although the rate of fire and accuracy of the AT series vehicles can only be envied, the overall picture was overshadowed by vulnerabilities in the armor, which nullified all the impressive security of the vehicle, turning it into an easy target. To increase the effectiveness of these slow monsters, we reduced their frontal vulnerability. Additionally, some tank destroyers have improved 32-pounder guns. These changes should solidify their role as fire support vehicles that can block damage when needed and grind down the enemy with their high rate of fire.

The rebalance of the branch would not be complete without the corresponding top — a machine that would harmoniously fit into the branch after the Turtle. tank destroyer X FV215b (183) fell out of game concept, although it is a formidable machine, dangerous and at the same time demanding of the players. So we decided to transfer it to the special category and thereby make room for the new tank destroyer FV217 Badger .

Important! If you researched and bought X FV215b (183), with the release of update 9.21, you will have it. You will also receive a new car. Is free.

Similar to the predecessors in the branch, on FV217 Badger a rapid-fire cannon was installed, capable of penetrating heavily armored enemy vehicles. The style of play on this tank destroyer will in many ways resemble the gameplay IX Tortoise, however, the newcomer will have higher firepower and armor, making it a logical follow-up to Tier IX. tank destroyer FV217 Badger can become not only a formidable opponent, but also a reliable ally, providing significant fire support from a distance.


Alternative branch of French heavy tanks

The French tech tree will get a new branch of heavy tanks, starting with the vehicle VII AMX M4 ml. 45.

We can certainly say that this new trinity will make you change your mind about the “cardboard drum bands” from France. First of all, these vehicles have enough thickness of the frontal and turret armor to deflect most of the shells, and the guns have a cyclic loading system, excellent accuracy, aiming time and stabilization. By the way, there are two of them - two full-fledged top guns. You just need to make a choice between a weapon with a higher one-time damage or a higher damage per minute. In this case, there is no bad or good option. There is a weapon that suits your play style better.

Update 0.9.12 for WoT is released on December 12. Last update this year is complete! Mark this day in your calendar and join us, but for now we will tell you in detail about the upcoming update.

World of Tanks is celebrating the end of 2017 with a redesigned customization system, a new French heavy tank branch, long-awaited balance changes to British tank destroyers, and a new map for pitched battles. You will definitely have something to do. And now let's get down to business.



What's new?

Processing tank destroyers of Great Britain

The British branch of tank destroyers with fixed cabins was not popular due to booking vulnerabilities. In Update 9.21, we will improve their frontal and side armor, allowing them to take their place among assault tank destroyers. These changes should solidify their role as fire support vehicles that can block damage and grind down the enemy with their high rate of fire.
New British vehicle at Tier X: .

Not very well suited to fulfill the role of an assault vehicle capable of taking close combat. But this role was supposed to be a hallmark of the branch, especially after rework. To game process Since the number of British tank destroyers was consistent throughout the branch, we replaced the "babaha" with the FV217 Badger. The newcomer will inherit all the distinguishing features from its predecessors, but will have higher firepower and armor, offering a unique gaming experience at level X.

If you have already purchased the FV215b (183), then with the release of Update 9.21 you will keep it and will be transferred to the category of special vehicles. You will also receive Badger for free.

New heavy tanks of France

The new branch of French heavy tanks will start with the . Each newcomer will get two top guns to choose from: the first with higher burst damage, and the second with a higher rate of fire, which will allow players to abandon the “shoot and hide” tactics often imposed by the French heavy tank game. But that's not all: the new trinity is distinguished by a decent thickness of the frontal armor of the hull and turret. An excellent gun depression angle and a decent margin of safety will allow you to stay alive in the heat of battle, as well as contribute to the victory of the team.
- hard nut of France.

Start researching the new French heavy tank branch with the AMX M4 mle. 54. He has fairly strong frontal armor and offers a choice of two top guns, which will completely depend on your playing style. A fast-firing 120mm gun will make you a real "tank destroyer" from the second line. Like to trade melee shots? Your choice is a 130mm gun with high burst damage. Choose the weapon that best suits your playstyle. And if you get tired of playing with one, just install another.

New map for pitched battles

If you have studied every bush on the Nebelburg map and have asked more than once to expand the list of available maps for pitched battles, version 9.21 will please you with a size of 1.4 by 1.4 km. This new arena was created specifically for the type of combat " pitched battle”, standard and oncoming battles are also available on it. This card will carry tank battles to North America and plunge you into the atmosphere of stories about the gold rush in Alaska and the Yukon. On the Klondike you will find a densely built-up mining town, open areas and an abandoned settlement of miners. Different types of terrain will provide you with many opportunities for tactical maneuvers for each class of vehicle and will definitely not make you bored. Check out detailed overview to find out what's in store for you!

New appearance mechanics

As you already know, during 2018 we will rework the mechanics of changing the appearance of vehicles into a more complex system, which will allow you to give your car a unique style. Update 9.21 lays the groundwork for this by adding styles and designating areas of the car that you can change yourself. Now you can separately paint the hull, turret, gun, chassis and gun mantlet, choose the camouflage size and give your vehicle a unique appearance using various effects.

Before the coming New Year 2018, the creators of the game World of Tanks released the latest version of update 9.21 for 2017.

The official release date was December 12th. Gamers will have to get acquainted with the balance changes, new locations and equipment. The next patch brought with it not only changes in the gameplay and graphics, but also new interesting tanks appeared, which we will talk about later. If you haven't played this tank battle simulator yet, we recommend it right away.

New tanks

Added "FV217 Badger", which has the tenth level in the development of Britain. Previously, this war machine was not popular among medium tanks, as it was not suitable for close combat. The new weapon greatly increased the power of the FV217. A branch of heavy French tanks. The first model of an armored vehicle in this branch is “AMXM4 mle. 45.". On the official website of the game you can find more detailed information about added technology.

New location

Most of the players have already asked more than once to add new battle maps. The developers listened and released a location called "Klondike". Each user with Update 9.21 World of Tanks can enter the area North America. This part of the country was engulfed in a gold rush that led to the destruction of settlements. You will be able to see abandoned cities with mines and a huge area where the battles will be even more interesting. There will be 2 types of combat available on the Klondike.

  1. Standard.
  2. Counter.

It is noteworthy that just in time for the New Year comes out winter card. The last such card, Windstorm, was released back in 2014. Experienced players of course, they will notice familiar places on the map, namely, territories from the locations of the North-West and Severogorsk. Considerable size new card(1.4 by 1.4 km) provide a good opportunity to use various tactics for a successful and effective battle. I am glad that the developers of World of Tanks do not forget about their gamers and try to present them with fresh and high-quality content.

Full list of World of Tanks changes

Patch 9.21 Overview




Server common test stopped.

In this update:

Changes to appearance settings

  • The appearance screen interface has been completely redesigned.
  • Tier X vehicles, as well as Tier VIII premium vehicles, can be applied with rental and permanent appearance styles that completely change the look of the vehicle. Now you can only rent the style as a whole - individual elements of the appearance are not rented.
  • Styles are rented for the number of battles, not for calendar days.
  • Tier X vehicles, as well as Tier VIII premium vehicles, can be repainted. Four to five parts of the vehicle are repainted (some guns do not have a mask).
  • For all vehicles, camouflage is now applied to three parts of the vehicle. You can change the size of the camouflage color spots, as well as the color scheme of some camouflage schemes. Important: to get a stealth bonus, you only need to apply camouflage to the vehicle's hull. If the hull remains unpainted, the stealth bonus will not be added.
  • For Tier X vehicles, as well as Tier VIII Premium vehicles, you can add a coating wear effect that will allow you to adjust the final appearance from freshly painted to fairly shabby. This effect does not work on low graphics settings.
  • Both historical and non-historical elements of appearance are available for application.
  • The display of non-historical elements on other players' vehicles in battle can be disabled in the game settings.

Issues fixed

  • Fixed a bug due to which, when installing a Tier I patch, a Tier II patch was displayed.
  • Fixed badge icons being misaligned when entering the Campaign screen for the first time.
  • The settings for recording battles of the Grand Battle type are now applied correctly.

Changes in vehicle characteristics

AMX M4 ml. 54:

  • The armor penetration of the premium shell for the 120 mm D. 1203 B gun has been reduced from 325 mm to 315 mm.

AMX M4 ml. 51:

  • The armor penetration of the premium shell for the 120 mm D. 1203 B gun has been reduced from 325 mm to 315 mm
  • The armor penetration of the Premium shell for the 127 mm/54 Model 1948 gun has been increased from 258 mm to 270 mm.

AMX65t:

  • The armor penetration of the premium shell for the 120 mm D. 1203 gun has been reduced from 325 mm to 252 mm.

ST-I

  • Improved tank armor.

How to get into the general test?

Improvements to patches

Patches now appear in the sidebars of all game modes, including:

  • team fight;
  • training fight;
  • platoon.

Changes to Vehicle Parameters

Added car:

  • The composition of the crew of the new vehicle: commander, gunner, driver, radio operator, two loaders.
  • The vehicle has been removed from the Tech Tree and moved to promotional vehicles.
  • Ammo changed from 12 to 20 shells.
  • Tank cost changed from 6,100,000 to 5 .

Added machine (for testing by supertesters):

  • Caernarvon Action X
  • The reload time of the OQF 32-pdr AT Gun changed from 5 to 5.6 s.
  • Improved hull armor.
  • The reload time of the OQF 32-pdr AT Gun changed from 8.5 to 9.5 s.
  • Armor penetration of the APDS Mk. 2T OQF 32-pdr AT Gun changed from 246 to 252 mm.
  • Armor penetration of the AP Mk. 1 OQF 32-pdr AT Gun changed from 214 to 220 mm.
  • Damage dealt by the HE Mk. 1A of the OQF 32-pdr AT Gun, changed from 330 to 370 units.
  • The damage dealt by the APDS Mk. 2T OQF 32-pdr AT Guns changed from 250 to 280.
  • Damage dealt by the AP Mk. 1 OQF 32-pdr AT Gun, changed from 250 to 280.

With a huge delay, we publish the exact release dates for the next update in World of Tanks - 0.9.20.1 and approximate changes. The penultimate update of the year of the Fire Rooster.

Update 9.20.1 WOT is officially released on the RU cluster 17 October, or rather on the night from Monday to Tuesday (October 16-17)
👹 Time to replace FV215b is getting shorter and shorter.

WOT 9.20.1 Update Release Dates

World of Tanks 0.9.20.1 update release dates for test and main servers games.

  • News preparation by WG - September 12-13.
  • Official WG announcement - September 13-14.
  • Exit to ST (RK) - September 14.
  • Launch of RB Beta Season 2 - September 18th.
  • The release of the first public test of update 9.20.1 is on September 21st.
  • Release of the second public test of update 9.20.1 - October 5th.
  • Departure to base - mid-October *.

* We will announce a more accurate release date for the base in a separate post.

Video review of update 9.20.1

The official video review of the general test of update 9.20.1 has arrived, take a look!

General Test Overview 9.20.1

Major update changes

  • Changes for next. tanks that were tested at the supertest: XM551 Sheridan, Rheinmetall Panzerwagen, T-100 LT, AMX 13 105, T71, Type 59, FV215b, Challenger, FV4004 Conway, FV4005 Stage II, Centurion Mk. I, Centurion Mk. 7/1, FV4202, Centurion Action X, Caernarvon, Conqueror.
  • Translation of some cars in HD.
  • A number of changes have been made to the matchmaker.

And other. Stay tuned for the next nightly posts this week. Full list changes will come later.

Vehicle rebalance in update 9.20.1

In update 9.20.1, British vehicles, LT 10 and premium vehicles will be reworked. What will become of the FV215B? What will be Super Conqueror? And how the legendary Type 59 will change. The answers to all these questions are already waiting for you in the new episode of the In Development program. Watch till the end for good news! Happy viewing!

In developing. Vehicle rebalance in 9.20.1

List of changes in version 0.9.20.1 ST1 compared to 0.9.20.

Innovations:

— Large-scale update of the first campaign of Personal Missions "Long-awaited Reinforcements"

essence of change.

* Completely redesigned visual and audio components of personal combat missions.
* Completely new and unique rewards have been added.
* The conditions of tasks have been revised so that the main reward for the operation is always relevant for the player.
* Added "Order Forms", which will greatly facilitate the implementation of personal combat missions.
* You can find out about changes in personal combat missions in a special video available right in the game.

Interface and sound

— All interfaces of personal combat missions have been reworked:

1. Changed entry point to personal combat missions: now it is located on top panel Hangar under the button "To battle!" and is called "Campaigns";
2. Added screen "General Staff" with a map of all operations;
3. The operations screen has been completely redesigned: now it is geographic map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Added operation statistics: now you know how many credits you can still earn.

- Added new musical accompaniment:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive music: the more tasks are completed within the same branch, the more intense the music.

A new way to get reward cars.

"Award lists" have been removed, instead, the "Components" of the machine have been introduced:

1. To get a reward vehicle for an operation, you need to collect all 5 components: hull, chassis, gun, power plant and radio station;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for ACS.
3. To get the component, you need to complete the final fifteenth task in the corresponding branch.

Order forms.

Added a new entity "Order Forms":

1. To earn an order form, you must complete any final task of any branch with honors;
2. Order forms can be included (that is, used) in any tasks. Thus:
a) The selected task will automatically be considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain embedded in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the pledged order form, you must complete the task in which it is embedded with honors. This way you get your order form back and can reuse it.
4. The number of order forms required for inclusion in tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To sum up: order forms can be used to skip tasks that are difficult or uninteresting for you. And most importantly: you can add order forms to the final, fifteenth task in the branch, even if you haven't completed the previous 14 tasks yet. Thus, you can instantly get the 5th missing machine component by completing 4 branches of tasks with honors.

New awards.

1. Added a new reward - patches:
a) In each operation, you can earn 2 patches:
* Patch of the II degree is issued simultaneously with the receipt of the award car;
* I degree badge is issued for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations, you will receive a special unique patch "Champion of the 1st Campaign"
2. A new reward has been added - camouflage schemes:
a) In each operation, you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 tasks of the operation;
* The same set of schemes is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 objectives of the operation with distinction.

Changing task conditions

The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all missions from Operation StuG IV can be completed using Tier V vehicles, from Operation T28 Heavy Tank Concept - at Tier VII, and so on. At the same time, participation restrictions have not changed. You can perform the tasks of any operation, even at Tier X.

We have also diversified additional terms in the final, fifteenth tasks of each branch. This is due to the fact that the additional reward for the tasks that complete the branches has become more valuable: Order Forms are now located there.

Note! If, according to the condition of the task, you need, for example, to detect 5 vehicles in a battle, and you have discovered 7 - obviously, the task will be successfully counted. This rule is true for all numerical conditions.

Bonds and medals

Starting from 9.20.1, upon receiving a medal from the categories "Epic Achievements" and "Battle Heroes", the player will receive additional rewards in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and is subject to change. Read more.

Training Ground Improvements

Changes:
* Disabled irrelevant options in the context menus of the windows for improving the car, the Research Tree, as well as the "carousel" of equipment.
* Balanced rewards (credits and experience) for victories and defeats during the passage of the training ground.
* The accrual of rewards for completing the Training Grounds is now displayed in the notification center.
* Added a notification to players that they will not receive a reward when re-passing the Training Grounds.
* The crew recruitment window has been made more informative.

Fixes

* Fixed incorrect display of some interface elements in color blind mode.
* Fixed errors saving and restoring the player's settings when entering and leaving the Training Ground (vehicle panel and sights).
* Fixed bugs with incorrect rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
* Fixed a rare bug where the "Skip Tutorial" button was displayed incorrectly.
* The results of battles in the mode have been removed from the notification center.
* Fixed display of the EULA license window when restarting the game client.
* Description of vehicle characteristics in the loading screens of the Training Grounds now correspond to reality.
* The music in the battle, the Hangar, and in the final cinematic of the Training Grounds no longer overlaps each other.
* Added reward descriptions to the victory screen.
* Fixed bugs in the behavior of bots.
* Fixed bugs in displaying map borders.

Alteration of game models of equipment in HD quality

Technique translated into HD:

1.M6
2. T-34-3
3. Batignolles-Châtillon 155 ml. 58
4. Batignolles-Châtillon 155 ml. 55
5. Vickers Medium Mk. I
6. Valentine
7. Vickers Medium Mk. II
8. Churchill I
9. Valentine AT
10. STB-1
11. Valentine II
12. Object 416
13. T-150
14. KV-4
15. T-44-122

Upgrading to Wwise 2017.1.1

Made the transition to new version Wwise 2017.1.1, which will expand the scope for further audio improvements.

Vehicle balance changes

Great Britain

Equipment replacement:
* FV215b replaced with Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed second turret name from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Centurion 32-pdr. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread per 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.

damage 280
penetration 220 mm
speed 878 m/s

damage 280
penetration 252 mm
speed 1098 m/s

damage 370
penetration 47 mm
speed 878 m/s

* Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed the OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*






* Load capacity of FV221A undercarriage changed from 63000 kg. up to 64000 kg.
* Dispersion of the gun from the movement of the chassis FV221 increased by 12%
* Dispersion of the gun from the movement of the FV221A suspension increased by 14%
* Dispersion of the gun from the rotation of the chassis FV221 increased by 12%
* Dispersion of the gun from the rotation of the chassis FV221A increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of the Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 degrees to -10 degrees

Conqueror
* Changed first turret name from Centurion Action X** to Conqueror Mk. II
* Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Load capacity undercarriage Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of the Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of the Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor

FV215b transferred to special vehicles
Tank cost changed from 6100000 credits to 5 gold

Centurion Mk. I
* Improved turret armor

Centurion Mk. 7/1
* Improved turret armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo into the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s

* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

FV4202
* Improved turret armor
* Rolls-Royce Meteorite 202B engine power changed from 510 hp up to 650 hp

Charioteer
* Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the 105 mm AT Gun L7 from -5 degrees to -10 degrees

FV4004 Conway
* Added B.L. 5.5-in. AT Gun with 30 ammo into the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread per 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk. 1 for gun B.L. 5.5-in. A.T. Gun
damage 770
penetration 200 mm
speed 850 m/s

* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
fire chance 20%

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when turning the FV4005 Stage II turret reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h

Centurion Action X
* Improved turret armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Dispersion of the gun from the movement of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* Dispersion of the 105 mm Kanone gun when turning the turret is reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Changed the aiming time of the 105 mm Kanone gun from 1.9 sec. up to 1.6 sec.
* Damage dealt by Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by Exp. HEAT of 105 mm Kanone guns, changed from 360 to 320
* Ammo increased from 30 to 35 shells

China

Type 59
* Dispersion of the gun from the movement of the Type 59 chassis is reduced by 22%
* Dispersion of the gun from the turn of the Type 59 chassis is reduced by 22%
* Dispersion of the 100 mm Type 59 gun when turning the turret is reduced by 25%
* Changed the aiming time of the 100 mm Type 59 gun from 2.9 sec. up to 2.3 sec.

T-34-3
* The aiming time of the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The angle of inclination back of the 122 mm D-25TA gun was changed from 0 degrees to -4 degrees
* Strengthened hull and turret armor

59-Patton
* Armor penetration of the AP M318 projectile for the 90 mm Gun M41 changed from 190 mm to 212 mm

WZ-132-1
* Ammo increased from 36 to 40 shells

USSR

Added machine for testing by supertesters:
M4A2 Sherman Loza

T-100 LT
* Reload time for the 100 mm T-100 gun changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells USA

Added technique:
T71CMCD
M48A5 Patton (new model instead of M48A1 Patton)XM551 Sheridan
* Damage dealt by Exp. APDS for 105 mm Lightweight Gun changed from 360 to 390
* Damage dealt by Exp. HE 105 mm Lightweight Gun changed from 440 to 480
* Damage dealt by Exp. HEAT of 105 mm Lightweight Gun, changed from 360 to 390
* The ammo capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42M41 Walker Bulldog
* Removed 76 mm Gun T91E5 with 60 ammo from M41 turret
* Removed 76 mm Gun T91E5 with 72 ammo from M41A1 turret
* Removed HVAP-DS-T M331A2 projectile for 76 mm Gun T91E5
* Removed HE M352 projectile for 76 mm Gun T91E5
* Removed HEAT-T M496 projectile for 76 mm Gun T91E5 France Bat.-Châtillon 155 55
* Weight of Bat.-Châtillon 155 55 changed from 46.33 tons to 33.99 tons.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 56 changed from 50,000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power changed from 810 hp up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp up to 600 hp
* Weakened hull and turret armor

AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage dealt by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by OFL-105 D. 1504 projectile changed from 360 to 390
* Ammunition increased from 30 to 33 shells

Japan

STB-1
* improved turret armor