Andromeda task the names of the fallen. Passage of additional tasks Mass Effect: Andromeda. Walkthrough of the mission: "Search for the past"

Players will now find themselves far beyond the Milky Way, in the very depths of the Andromeda galaxy. The main character (or heroine) will take on the role of the Pathfinder and thereby lead the search for a new home not only for humanity, but also for many other races in a new, hostile corner of space. Discover new and completely unfamiliar secrets of the endless galaxy, eliminate alien threats, create your own powerful and combat-ready team, plunging headlong into a deep system of development and settings of skills (abilities).

The Andromeda Galaxy is absolutely new chapter in the history of mankind, so it will depend only on your choice whether the new founders will be able to survive in it and find a new home for themselves. As you delve into the mysteries and secrets of Andromeda, with the future of many species resting on your shoulders, ask yourself the question... What are you willing to do to survive?

Walkthrough of the mission: "Get comfortable on the Nexus"

“The Nexus is full of different organizations and departments. To fully understand what is happening, talk to the leaders and key personnel of the base.

This is the first optional quest that can be obtained during the playthrough. storyline at the very beginning of the game. After the shocking news, the main character (or heroine) is offered to look around and get to know everyone, so the main four tasks appear: the first - «» , second - «» , third - «» , fourth - «» .

First of all, talk to Addison, because she will be the closest - on the captain's bridge a little higher. It will be possible to discuss many things with her, so the dialogue will turn out to be amusing. At the very end, I recommend talking with Director Tann, because after talking with him, the storyline will continue mass effect: Andromeda. Kandros can be found by going down a little further (he will stand on the right side in a small peculiar compartment). Professor Gerick on the task «» can be found at the very end of the same room in which they spoke with the Tyrant Kandros. As for Kesh, he can be found on the opposite side of Director Tann's room - on the other side. After that, you can already go, in fact, to Director Tann, talk to him, complete the first additional task and continue the storyline.

Walkthrough of the mission: "Sabotage at the station"

“Teznik Raj Patil believes that someone is deliberately damaging the systems of the Nexus. You are asked to inspect the places where problems have arisen.

After a conversation with Director Tann on the Nexus, right next to the exit you can see a person delving into some details of the panel. Soon he will have a small explosion, so you can approach and talk to him. As a result, after a short dialogue, he will ask the main character (or heroine) to help in solving technical problems on the Nexus, so if you agree, then you will receive this task. In any case, several main tasks will appear, each of which is related to the investigation and inspection of the station: the first - «» , second - «» , third - «» . Return to the headquarters of the pioneer (it is closest). The damaged panel in this place can be found behind a small tree in a pot. Use the scanner to inspect it.

♦ : “The explosion at the node occurred as a result of the system's attempt to compensate for a major energy surge. If we can trace the origin of the spike, we can determine who had control over the system.

Now be careful and do not turn off the scanner, because thanks to it it will be possible to trace the next crime scene using some analog of the wiring (yellow lines). AT a certain moment you will notice that the line breaks at the top, so head up the stairs and scan the next location.

: “This relay is designed to collect a small amount of excess charge each time power is distributed to other systems. If it had not been found, it would eventually lead to overload and severe discharge. Only someone with physical access to the console could install it."

In this place, the finds end, so go to the next place, or rather to the militia barracks and look for the next place with a breakdown up there - this is, as usual, a square, inside of which there are a bunch of all sorts of technical gizmos, and around there are black spots indicating explosions and short circuits.

: “The damage in the area was caused by direct blocking of the safety devices. There are many names on the work list. I (SAM) will collate all other data.”

The next cell is hidden because it is locked and located behind the crates, right on the corner. By eye, it may not be possible to immediately determine the correct place, but if you turn on your scanner, then immediately look for a broken panel.

: “Someone tampered with the system in such a way that a discharge pulse was randomly created that would erase the system’s memory. The sabotage was carried out remotely. If we can trace the source, we may be able to determine who had access to this site."

After this find, the next yellow strip will appear, which you need to follow to the next panel, so climb the stairs nearby and turn to the right side, where the next panel is right next to the crates. The scanner will most likely not scan the cell immediately, so wait a bit. After scanning, Raj Patil will contact the hero by radio, who will tell you that Zara Kellus worked with these panels. This is how the task appears: «» .

: “There was a complete sabotage here. Only a few technicians had permission to enter here.”

So, in order to find the right character, you need to get to the living deck, and for this you need to go down, go through the doors between the stairs, get further to the monorails and press the button to go to another location.

Upon arrival, go forward, go down the stairs, turn right and stomp to the Atrium, where you will find a saboteur. After the dialogue, it turns out that Zara Kellus is the same ordinary technician who noticed strange problems in the panels, so a version appeared that a third party was involved in this whole thing. This is how the task appears: «» . Get to the Command Center (to do this, go back to the monorails).

Check all security records upon arrival. There will be three entries in total, and only in the third one will it be possible to find a clue. Immediately after that, two main tasks will appear: the first - «» , second - «» . For show, scan all employees nearby (although you can immediately go to the Hyperion), then go to the monorails to go to another location. During the sanitization, sooner or later you will stumble upon Dale Atkins, who will match in all respects, so you will need to talk to him. At the end of the dialogue, you will have to decide what to do with it, but in any case, the task will be completed.

Walkthrough of the mission: "First strike"

“Militia strike teams are conducting risky operations throughout the cluster. Talk to Kandros and see if he needs your help."

During the conversation with the Tyrant Kandros, you can learn about shock groups, and next to it there will be a control panel with the image of the planet, so click on this panel and get the current task, the first task of which will be: «» .

It will be easier, of course, to immediately, being on the Nexus, come up and talk to him. After the conversation, a task will appear: «» . You won’t have to go far, because the right panel is nearby. There will be nothing difficult in the APEX strike force control panel itself, so when you select the appropriate task to complete, the current task will be completed.

: “To support the Initiative's endeavors, you can hear shock troops on missions. If successful, they receive experience points, and Ryder - rewards. If you fail, there will be little experience, and no reward at all.

: « strike force, performing the most important tasks in the sector. Select and press the "Space" key to send the APEX there. The game will save before the launch of the multiplayer game, and you will take on the role of one of the APEX operatives as part of a small group. APEX missions can be completed in network game with friends or through matchmaking to earn rewards and bonuses for your Pathfinder."

Passage of the mission: "The first killer"

“Nilken, an employee of the Initiative, was accused of murder, but not the fact that he is really guilty. Everything must be checked to establish the truth."

The passage of this task begins on the Nexus, after a conversation with a turian. The first task in this case: «» . The guard will allow you to talk to the prisoner without any problems. Moreover, Renzus (aka a prisoner) will tell you that the murder on the mission happened unintentionally, and since the “Pioneer” is an unbiased person, he asks for an investigation, so the task appears like this: «» . So head back to the Turian Commander at Militia Headquarters for a chat.

After the conversation, two tasks will appear: the first - «» , the second additional - «» . Since the audio recording is nearby, you can listen to it on the control panel. But in any case, you have to go to the witness. Go to the Department of Colonization and climb to the very top. After talking with the girl, go to Director Tann (he is in the Pioneer Headquarters) to talk to him now.

Director Tann will be open to suggestions, so he will kindly provide Pathfinder with coordinates from the crime scene where the body can be examined, but he only asks that no one be told anything, since it is not yet clear whether he is really innocent. Either way, I'll have to go to the planet where, according to Renzus, the kett were spotted.

As you already understood, the path now lies on the planet Eos, where you need to urgently inspect the crime scene. Upon arrival, simply follow the marker on the map. When you are in place, scan what is left of the dead. After you finish, SAM will report that in fact Nilken did not commit a crime, but he wanted to, he was simply ahead of him. So now with the information received, you can return to Director Tann to make a key decision.

Option One - Let Nilken Go

If you decide to release Nilken anyway, then he will receive community service as a punishment, as a participant in this mess, but will remain on the Nexus. When you talk to Marietta, she will express her deep gratitude to you. In addition, when you warn Nilken to watch his behavior in the future, Marietta will ask him what the "Pioneer" had in mind, but he will evade the answer and your paths will part ways.

Option Two - Banish Nilken

In this case, Nilken will be expelled, that is, he will be kicked out of the Nexus. And after talking with Kandras, he will say what you did right choice. However, this is not the end, because the next meeting with Nilken will take place on the planet Kadar, in the Govorkam star system, where he will already try to establish a life in exile. But that's all.

Walkthrough of the mission: "Monkeys in space"

Walkthrough of the mission: "Fire Brigade"

"Dr. Aridana asked me to add some complex formulas to the SAM module."

"Fire brigade" - side mission in which this time you have to deal with the cult of people who despise the very existence of artificial intelligence. In this walkthrough, you will learn how to complete the "Fire Brigade" mission in the game.

"Doctor Ariadana, upon arrival, will ask her to do her a favor."

How to complete the task "Fire Brigade"?

In order to take on this quest, the first step is to check Ryder's mail in his private quarters. The message you receive will tell you that Doctor Aridana is asking for the help of the Pathfinder on the Nexus. The girl needs the SAM to solve certain equations. After you go to the core and after SAM solves the equations, it turns out that in these puzzles there was a special virus that could disconnect SAM from Ryder, but this did not happen. The doctor will be out of business, but on the Habitat Deck, Ryder will meet Avina (AI assistant), who turns out to have been hacked by hackers. Moreover, the hackers will think that their venture ended in success and therefore SAM will offer to play along with them, which, in fact, will need to be done. As a result, the hackers will promise to bring the hero to the leader of their group, whose name is Knight. But the meeting will take place only if you must select the option “Can I meet her?” in the dialogue. In general, after this conversation, you will have to wait for the moment when a letter arrives in the mail.

"AI-Avina will be hacked by hackers."

As a result, the message will only come when you visit Kadar, because the lair of new "friends" will be located on this planet. During the conversation, you will find out why she hates so much artificial intelligence. And thanks to this, it will become clear that the girl has started something dangerous, so you have to find out exactly where Knight is going to strike his next blow. In total there will be two options for solving the problem: option one - you can safely kill absolutely everyone in the lair, because any of your scans will still lead to this; the second option - it will be possible to make implants for the son of Knight (Alena), which will help to recover from a serious illness, after which he will issue a search word in the system.

"Implants for Knight's son can be made on Tempest."

And once you have the information, you can safely return back to the Nexus to disable the three devices. Once you've done that, you can talk to Knight again. However, now you have to decide: kill Knight or arrest (although there is a possibility that the possibility of arrest appears only if you cured Alain).

However, there is another option. If you cure Knight's son with an implant, but still run a scan and then kill the entire hacker team, then there will be another gloomy ending. Knight's arrest will fail, so she will be shot. Immediately after that, a letter will come to the post office from Alain (son), where he swears that he will avenge the death of his mother.

"Location of the first device."


"Location of the second device."


"Location of the third device."

Walkthrough of the mission: "Stones for Science"

"Use the scanner on unexplored worlds to test Lucan's new VI for geophysical exploration."

The task can be taken near Professor Gerik from a character named Chef Lukan. The first task will be: «» .

Walkthrough of the mission: "Missing Scientists"

“Doctor Aridana sent a group to investigate the Fel, but the group has not been in contact for a long time. There is reason to fear the worst. You are being asked to find out what happened to the scientists."

The task is taken on the Nexus from Dr. Aridana. The first task will be: «» . In fact, finding the ship will not be so difficult: when it becomes possible to fly into outer space, go to a system called Ericsson, in which you will carefully study the Filth. When the radar against the background of the Fel turns green, an anomaly will be found, which will be the wreckage of the ship, and the very one that needed to be found.

: “The ship was heavily damaged by the Corruption, which destroyed all internal systems. Dr. Aridana's team died instantly. The ship is drifting, it is impossible to use it due to radiation contamination. The name of the shuttle is "Yudoxus". Number of crew - 7".

Walkthrough of the mission: "The Lost Arks"

"Tann asked you to look for clues that could lead to the missing arks."

The task is taken on the Nexus from Director Tann. Thus, there are three main tasks: the first - «» , second - «» , third - «» .

Passage of the mission: "Secrets of the Ryder family"

“Your father has blocked part of SAM's memory and he cannot access some data. To gain access, look for memory activators while exploring planets."

During the passage story mission «» , after a private conversation with SAM, this task appears, the first task of which will be: «» .

Where to find the first memory activator?

First of all, I recommend going to the cabin of the late father of the Ryders, which is located on the left side of the SAM Module. In the cabin you can find the first memory activator (such a round luminous circle in the center). Click on it and talk to SAM about the unlocked memories. SAM will say that his program has certain conditions that must be met in order to unlock the memory, so go back to the SAM Module to listen to important information.

Walkthrough of the mission: "The path of the hero"

"Asari journalist Keri T'Vessa wants to interview you for a documentary on current events."

The task is taken on the Tempest, and the first task will be: «» .

Walkthrough of the mission: "The Ghost of Hope"

Walkthrough of the mission: "Traces of data"

Walkthrough of the mission: "Models of spheres"

Walkthrough of the mission: "Shock therapy"

Passage of the mission: "Wonderful life"

Walkthrough of the mission: "Early awakening"

Walkthrough of the mission: "Movie Night: The Beginning"

Walkthrough of the mission: "Search for the past"

Walkthrough of the mission: "Trade benefits"

Trade Perks is another side mission in Mass Effect: Andromeda. So, when you find yourself on a planet called "Aya", a merchant named Sohkaa Esof, who can be found in the port (near the "Storm"), will ask the hero (or heroine) to deliver an important cargo to him. In return, the merchant promises not only to enter into trade relations with the character, but also to put in a good word with the leader of the Resistance. AT this passage you will learn how to complete the Trade Perks quest in Mass Effect: Andromeda.

Take the task from Sokhki Esof, fly to the planet Voeld and follow the mark on the map.

Go to the planet indicated above, find the merchant and take the task from him. Sohkaa will ask you to deliver him boxes of goods that are located on a snowy planet called Voeld. Gather a team and go to the marked place.

Scan the boxes and return to the merchant back to Aya.

Arriving at the indicated place, go to the active mark, which is located in the southeast. Move until you come across a broken patrol, near which supplies will lie. In the same place, use the scanner to examine all the objects, during which you fall into an ambush, the initiators of which will be the ketts. Nothing will be difficult, so just fight back and go back to the supply boxes. Scan them, collect them and return back to Aya to return the cargo to Sohke Esof. As soon as you transfer the cargo to him, it will be possible to trade.

Passage of the mission: "Restoration of the world"

“Remnant technology is the key to rebuilding Voeld and turning it into the golden world it should be. But first, you need to find the vault by activating all the Remnant monoliths.”

Restoring Peace is an optional mission on the planet Voeld. As on the planet Eos, you will need to activate three Relics (or, more simply, monoliths) in order to improve the atmosphere for building a colony. The main problems during the passage arise with puzzles, which are Sudoku. In this guide, you will learn how to complete the "Restore the World" quest in Mass Effect: Andromeda and how to decipher the codes of the Relics (monoliths).

The character will receive the task automatically when he arrives on the planet Voeld, having swept through the surroundings. Below are screenshots that show the location of all the Relics on the planet Voeld and their solution.

The first Relic on the planet Voeld

Go to the places that are marked in this order. Upon arrival at the specified location, look for the missing glyphs that are needed to decipher the relic code. The screenshot below shows the correct solution to the Relic code.

Deciphering the first code of the Relics on the planet Voeld.

Second Relic on the planet Voeld

The second Relic is located inside the cave, where you can also find the necessary glyphs, so turn on your scanner and look for important items for the task. After the search is successful, hack the Relic console.

Deciphering the second code of the Relics on the planet Voeld.

Third Relic on the planet Voeld

The third monolith will be a little more difficult than the rest. First, this time you will have to fight with enemies. Secondly, after the destruction of the enemies, you will need to find glyphs, two of which are on the surface, and not inside the indicated cave. If you do everything right, then the character will open the location of the storage, from which the lock will now have to be removed.

Deciphering the third code of the Relics on the planet Voeld.

Vault on the planet Voeld

Once in the vault, there are two very important things to do: the first is to activate the emergency generator, the second is to remove the lock from the vault. All these actions can be done using the relic console. After activating the emergency generator, the hero (or heroine) will enter the next location, which will contain platform elements from the previous planet. In case you don't want to mess around with access to all sorts of random extra rooms with pretty good stuff, activate the console to the right and head off to unblock the vault.

In the storage on the planet Voeld, you can find an additional room with good things. On the left side of the Vault unlock console.

In the middle of the path you have to go upstairs - there is an additional room. Inside, you will need to destroy a couple of powerful opponents. Next, approach the console and hack it, after deciphering the Relic code. In addition, after the decryption is completed, your character will be able to receive two additional skill points.

Deciphering the code of the Relics in the Vault on the planet Voeld.

Everything worked out? Then you need to continue the path forward to unlock the vault. Activate the console, then quickly move away from the black smoke in order to stay alive and, in the end, seal the vault.

Walkthrough of the mission: "Removal of the heart"

Walkthrough of the mission: "Frequency"

"A scientist from Voeld complains about some kind of interference interfering with the operation of the equipment"

Frequency is one of the planetary missions in Mass Effect: Andromeda. You can get the task in one of the camps of the Angara rebel base. Inside the building is a researcher who will ask for help. The crux of the matter is to explore unknown signal, so the character gets the main task and the first task: «» . In this guide, you will learn how to complete the "Frequency" mission on the planet Voeld in Mass Effect: Andromeda.

Talk to the scientist and get important coordinates.

In this mission, you will need to deal with a strange and unknown source of a signal that causes certain problems from local rebel scientists. After a conversation with researcher, it will mark a key place on the map, so the task will appear: «» . As soon as he does this, you can safely go to the marked point in the east. In addition, along the way you can stumble upon several Kett outposts, so if you want, then you can clear them.

Scan the fallen meteorite and follow further instructions.

When you arrive at the specified location, the hero (or heroine) will notice a huge piece of a stuck meteorite, so analyze and scan it at the same time. However, be on the lookout, because soon your team will be attacked by a pack of Savage Ahdi, from which you can get a couple of Visible Plates. But still, after you kill all the enemies, it remains to neutralize the signal and the task will be completed.

Walkthrough of the mission: "Cashes with medicines"

"A Resistance doctor on Voeld needs medical supplies to save the lives of wounded soldiers and civilians affected by the planet's harsh conditions."

Medicine caches are one of the optional tasks in Mass Effect: Andromeda. You can receive the task at the Angara resistance base, on a snow-covered planet called Voel. The main character (or heroine) will be asked to find three boxes of medicines in the form of supplies. The most problematic of these boxes is the third, because, as it turned out, it is not so easy to get to it. In this guide, you will learn how and where to get medical caches on the planet Voeld in Mass Effect: Andromeda.

Talk to Dr. Kharin to get the coordinates for the location of the medical supplies.

So, the doctor who will issue the task can be found inside the Resistance base. After the conversation, the doctor will mark the location of the boxes with medicines on the map, so you can safely go in search.

In this screenshot, all medicines are marked and I recommend looking for them in the specified order.

The first two crates of medicines are fairly easy to find. In addition, one of them will be unguarded, but there will be an ambush by the kett, which you can safely ignore and go immediately after the second box. The second one will be a little more difficult, as you will come across a small kett base with several enemies inside, so you can only get another crate of medical supplies after killing the kett.

As soon as you get to the landing zone of the capsule, drive up the slope and look for a cave.

As for the third cache, it can cause certain difficulties, because it is located on the top of the mountain. So that you do not get confused, navigate and follow thanks to the map. First of all, get to the capsule, and then climb higher up the slope. Eventually, you will reach the cave, but to enter you will first need to deal with the kett (they will ambush your team). So fight off the enemies, take the last box of medicines and go back to Dr. Kharin to complete the task.

The second cache can be found inside the cave after you kill a couple of aggressive ketts.

Walkthrough of the mission: "Sleeping Dragons"

“A group of protesters demand that their families be taken out of cryostasis. We need to talk to Nexus management about how best to resolve this situation.”

Sleeping Dragons is a side quest on the Nexus in ME: Andromeda. So, the protesters on the Nexus find themselves unhappy with the fact that their family members have not yet been awakened from stasis after the colonization of the planet Eos. In this guide, you will learn how to complete the Sleeping Dragons side mission in Mass Effect Andromeda and you will learn what to do with the protesting villagers.

Protesting residents can be found in the common area of ​​the Nexus, after the construction of an outpost on the planet Eos. They stand in the hydroponics zone. Upon arrival, talk to them, after which they will convey all their complaints to the main character (or heroine). It turns out that all the protesters will be unhappy with your choice on Eos, no matter what it was (military or scientific). The family members of these rebels were next on the list to unfreeze, but character selection on Eos dropped them down the list. So they will send you to talk to Kandros.

And if you do not talk to them, then it will look like you ignored the protesters' complaints, so they will end up in jail. In general, I recommend talking to him. After the conversation, he will arrange a meeting with Director Tan, Cash and Addison. In the course of a conversation with them, such arguments will appear that are directed in favor of nipping the rebellion in the bud. They will argue that the Initiative is unable to support any additional colonists at this stage, so they believe this matter should be dealt with with a firm hand.

Therefore, by the end of the conversation, the "Pioneer" will have to choose how to deal with the protesting residents. There are two options for solving the problem, which pass without any serious consequences, and they also do not affect the main storyline in any way. Two options for solving the problem: 1 - "Stop the protest" (Kandros will arrest all the protesters), 2 - "The protesters are right" ("Pioneer" will personally unfreeze all relatives).

Walkthrough of the mission: "Nexus: Infestation"

“The initiative was brought out of cryostasis by a citizen suffering from an incurable infection. Track down the patient and bring her back to the capsule before she spreads the infection."

"Infection" is a side mission in . The plot and events of this quest will revolve around the search for one local resident of the Nexus, who turns out to have disappeared. The task, in turn, is quite long and has a difficult choice at the very end. So this walkthrough guide will help you complete the quest, so you will find out exactly what will happen if you kill or spare the Roekaar leader.

Useful information: The task "Infestation" can only be accepted after you open Kadara, however, you will not be able to complete the passage of the task until you have access to the slums of Kadara (which means that you will need to complete the main mission of the storyline under titled "The Hunt for the Archon").

How to complete the mission "Infection" inMass effects: Andromeda?

So, after Kadar is opened, then upon returning to the Nexus, Ryder will receive a message from Captain Dunn. You can talk to her on Hyperion. The girl will talk about the fact that a sick woman has disappeared, so she will ask for more details about the incident and problems to talk with Dr. Carlisle in the infirmary on the same ship.

After the doctor, you will need to talk with the officer who is in charge of immigration in the common area. The next step in this task is to scan the common area. The purpose of the scan is to look for traces of Ruth Becker's activities. The trail should lead you to a bar called Whirlwind. Follow the trail inside, where you will need to scan the hologram next to the table.

"Use the scanner to follow Ruth Becker's footsteps."

A salarian named Lator will stand by the bar - talk to him. During the conversation, he will send the hero to the command center, where, in turn, you will need to talk with Theron. The next stop after the conversation with Theron is once again the docks. In this place, find and talk to the wounded pilot. It turns out that Ruth Becker stole his ship, so he will have to go on the "Tempest" in pursuit.

“It is necessary to scan anomalies to find out exactly where the girl sent next.”

As soon as you find yourself in space, the game itself will tell you which system you need to scan. Beacons will need to be launched to the indicated place, as usual, and as soon as the first trace (anomaly) of Ruth Becker is found, it will be possible to move on to the next indicated system. Soon, in this way, you will find yourself on Kadara, where the girl is now arriving.

In the northwestern part of the map to Kadara, you will first need to find Ruth's shuttle. Then you will need to follow the path straight to the shelter called "Roekaar". Along the way, you will definitely run into bandits, so after you kill them, enter the lower floor of the base. Use the terminal to open the doors upstairs. As soon as the hero enters the room on the top floor, he will find that Ruth Becker is standing at gunpoint from the local leader of the Roekaar hideout

“The choice is yours: save Ruth Becker and thereby release the bandit from the virus, or kill the bandit and Ruth, thereby eliminating the possibility of the virus spreading.”

Option One - "Kill Leader Roekaar"

The only problem is that Ruth Becker is a carrier of the infection. Leader Roekaar, in turn, plans to take a sample of the virus and use it as a new biological weapon. If you decide to kill him, then he will kill Ruth and there is no way to prevent this. However, in this case, the infection will be stopped, so not everything is so bad. At the end, Ruth Becker's body will have to be transferred to the Nexus in a cryo-chamber.

Option two - "Let the Roekaar leader escape"

If you give the bandit leader the opportunity to escape, he will escape with a degraded and even possibly unsuitable virus for the sample. In addition to being a risk, Ruth Becker's life could also be saved in this way. After this incident, Ruth will have to freeze and go with her back to the Nexus.

Walkthrough of the mission: "Betrayal of the Krogan"

“William Spender is an undeniably complex man. But there is reason to believe that the assistant director of colonial affairs is actively digging under the krogan. Drac wants you to check it out."

The Krogan Betrayal is the first quest that is intended to increase Drak's loyalty in the game. Assistant Addison (named William Spender) turned out to be dishonest and does everything in order to interfere with the krogan, thereby compromising their work on the Nexus. You, in turn, will have to bring this person to clean water. In this part of the guide, you will learn how to complete the "Krogan Betrayal" quest in Mass Effect: Andromeda.

Passage of the task "Betrayal of the krogan"


"Comrade Kandros after the dialogue will provide access to the security records."

Head to the Nexus to talk to Kandros, Kesh, and, in fact, Spender himself. So, it turns out that Kesh thinks that Spender is hiding something, so he asks Kandros to find out if there is evidence of Spender's crimes on the records from the security cameras. Having gained access to the security cameras, you will find out that there is a recording, but it is the only one and has poor quality, so the SAM will come into play, which will determine the coordinates of Kadara, so it will go there. Upon arrival on Kadar, go down to the local slums and then on the "Nomad" drive straight on the trail of Spender. Right in front of the lair there will be a mined field, so you have to get off the all-terrain vehicle and walk further on your own two with a scanner in your hands.

“You can get to that distant building, but you won’t be able to get there, because the field around is mined, so go there on foot, using the scanner along the way.”

After all resistance is crushed, it turns out that Spender is selling stolen goods on the Nexus to some exiles, and he also works with a certain person named Aoran. So it's time to head back to the Nexus and visit Spender's apartment to get the scrambler (hidden behind a monitor on the wall). And after the device is found, hand it over to the technician and finally speak with Drak, who will issue the next task, and the current one will be completed.

"The scrambler can be found just behind the monitor."

Walkthrough of the mission: "The future of the people"

"The krogan tracked the stolen transport to the mines outside of Elaaden. The krogan colony could face starvation if Pathfinder and Drac don't return the stolen seeds."

"The Future of the People" is the second quest that deals with Drak's loyalty in the game. According to the plot, the transport of the krogan colony, which in turn was transporting a unique seed fund, was stolen, so Drak asks Ryder to help find him. This mission is essentially a direct continuation of the Krogan Betrayal mission, so this walkthrough will guide you through the Future of the People mission in Mass Effect: Andromeda.

How to pass the task "The Future of the People"?

“Here, in fact, is New Tuchanka.”

After accepting the task, go to Elaaden, and on the planet, get behind the wheel of the Nomad and get to a place called New Tuchanka. Upon arrival, talk to a krogan named Hark, under whose guard, in fact, the ship was hijacked. So, he will give you the coordinates of the local pirate lair, so you can go immediately to this place.

"Guard Hark will send the protagonist in search of a pirate lair."

Upon arrival, a long fight with the local guards will start, but when the fight is over, you will meet the same Aroan who was lit up in the last task. So, after another shootout, Ryder will be contacted by Vorn (a laboratory assistant, without which the fund is absolutely useless). They will not put your hero before the choice, because this time Drac will decide everything himself, but after saving Vorn, another shootout will follow. Then, after the battle, you will have to go for the cargo, where the battle will start again.

Overcoming enemies, the chase will end with Ryder and Drak meeting with Aroan again. And now you have to decide what to do with this interesting person: kill or leave alive. If it is decided to kill Aroan, then Drak will throw him into the abyss without delay, but if you leave him alive, it will be possible to find out something from him about Spender. However, in any case, the task, one way or another, will be completed.

"It's up to you to decide exactly how to deal with Aroan: kill and enjoy revenge, or let him live and get valuable information."

Walkthrough of the mission: "Voeld: The Lost Song"

“Outlaws prey on the Yeevara, local creatures revered by the Angara. Hunt down the poachers and earn the respect of the people of Voeld."

The Lost Song is an optional quest that can be picked up on the planet Voeld. According to biologists, a creature called "Yevara" is a rather rare species, which, in addition to everything, was attacked by local poachers. The main character will have to not only find the poachers, but also punish them. In this walkthrough, you will learn how to complete the Lost Song quest on the planet Voeld.

“The first thing you have to do is talk to the biologists. After the dialogue, you will not only receive the task itself, but also find out where the poachers are now.”

How to pass the task "The Lost Song"?

So, near the camp, which is located in the very center of Voeld, you can find biologists. After talking with them, it turns out that the sacred animal species of Yevar is at the stage of extinction and therefore needs effective protection from attacks by poachers. And since they are sacred to them, they ask for help. Therefore, as soon as you receive the task, go along the presented route to find the poachers. Upon arrival at a key location, scan and read the data block carefully. Based on the information received, you will find out exactly where the poachers' camp is located.

"Find a block of data that will help you now find the location of the poacher's lair."

When you get to the camp, the first thing you need to do is clear the area of ​​kett and local mercenaries. Thus, free the entrance to the cave. Making your way through the cave inside, you will again encounter several enemies along the way, but nothing difficult, so follow the marker ahead. At the very end of the cave, Ryder will stumble upon the leader of a gang of poachers, Voeld, who will tell his version of what is happening around. After listening to everything to the very end, you have to make a rather difficult choice.

"At the very end of the cave you will meet with the leader of the gang, but after a little conversation you will learn new details of the whole story, so you will have to make a difficult choice."

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Prologue: "Hyperion"

Begin walkthrough Mass Effect: Andromeda from watching a spectacular introductory video, after which, after waking up after 600 years of sleep, we communicate with Dr. Lexi T "Perro and an AI named SAM (instead of SUZI from). After a collision with an unknown object, we inspect the room by talking with the people in it, if desired, we check how things are with sister or brother, depending on who you started playing for. You can also use the information wall, after which, having opened the door, together with Cora we go to the Hyperion bridge. In the next room, before going further, you need to find out the cause of the failure, we do this using a scanner by turning it on by pressing the G button and scanning the power circuit by pressing the RMB.After detecting a malfunction, we switch the power relay on the marked console, and then we go to the monorail collecting data blocks along the way.Arriving on the bridge, we talk with the captain and Raider Sr. As a result, once in the locker room, we inspect the room collecting blocks of data, talking to people and looking for your helmet lying nearby. how to find a helmet, take a weapon and go to the hangar, where after a short conversation we go to the planet.

When viewing Mass Effect: Andromeda video walkthrough To switch between videos, use the "Playlist" tab...

On a surface

After a not particularly successful landing, we set off to look for the rest of the squad. Having found the wreckage of the ship and the aliens next to them, we try to make contact or immediately start shooting, one way or another we still have to open fire. After shooting a couple of aliens, we speak with another survivor named Fisher. Then, after examining the area, we collect supplies scattered nearby, after which we set off to look for other team members. We destroy all the enemies along the way, as well as perform tasks "at will", such as "Find Greer", "Inspect the crashed ship", Find the source of flares", "Inspect the cave". Also along the way we will come across unknown ruins that it’s worth exploring, inside the ruins you will need to get into a locked room and turn on the generator there, after which we inspect the complex by engaging in battle with an unknown robot. attacking aliens.At the end of the battle, having collected ammunition and additional weapons.Having repulsed another attack of the aliens, we set off to look for the Pathfinder, and having met with him, we follow Ryder Sr. attacking enemy positions.After penetrating into the complex, we take up defense by placing partners at the indicated points and shoot the attacking aliens, while the Pathfinder is engaged in decryption, at the end of the decryption process we help the elder Ryder open the gate and watch another video.

Reunion with the Nexus

Using the monorail, we will get on board the Nexus, where we are looking for employees by scanning the surroundings, you can also talk with AI Avina. As a result, having found the builder, we talk with him and with Tiren Kandros who has approached, and then we go to the Nexus command center. Upon arrival, we communicate with Director Tann at the headquarters of the Pioneers, after which we will need to talk separately with Tann, Kesh, Kendros and Addison, in general, only conversations and nothing more.

Sabotage at the station

At the request of technician Raj Patil, we scan the marked Nexus systems with a scanner in search of intentional damage to the system. Two panels will have wires leading to other relays. Having reached the wires to the other relays, we also scan them and then go along the monorail to another compartment to talk with the "saboteur" Zara Kellus. After the conversation, we find out that someone else arranges sabotage. To find out the identity of the saboteur, we go to the command center to check the records of the security systems. Only the third record will not be badly damaged after its restoration, we scan the security personnel of the Nexus in the control center and on the Hyperion. Having found a certain Dale Atkins, we expose him.

First killer

To investigate the murder, we first speak with the prison guards in the command center, and then with the accused. Next, you should talk with Kandros and, if desired, re-listen to the recording on the console nearby, after which we talk with a witness named Shaw. The last conversation at the station will be with Director Tann, after which we need to go to Eos and inspect the crime scene. Arriving at the place and starting to scan, we inspect the elements of the armor, eventually ending up in the nest of karkins. After destroying all the monsters, we will find another part of the armor by scanning which we study it, thus obtaining access to data that will prove Nilken's innocence. We can also listen to the audio recording, after which we will need to talk with Nilken.

From scratch

Having received for use our personal ship called "The Tempest", a bit reminiscent of the "Normandy", we set off to surf the expanses of the Andromeda galaxy. Our first task will be on the planet Eos, in the end, we need to clear the atmosphere of radiation, but at the beginning we examine the main structure of "Object 1". The door to the building will be closed, so we go to look for the access code to the locked buildings, it will be on one of the data blocks in the marked room. Having opened the locked door, we inspect the power control station and then go to another locked building, where we talk on the radio with Clancy Arquist. Next, we set off to start the generators by turning on the first one, scan the marked power tower, and then climb to its top, where we turn on the generator again. As a result, having turned on both power towers, we shoot the attacked ketts, after which we return to Clancy after talking with whom we approach the console and restore power.

After power is restored, you can inspect the previously locked rooms, we will also need to find transport, for this we scan the containers scattered throughout the territory. Having found the desired container, we request from orbit forward station after which we can open the container and get an all-terrain vehicle. On our new vehicle, we set off to check the strange signal coming from the alien device. Arriving at the place, we try to connect to the device, and after an unsuccessful attempt, we climb onto one of the columns to scan the glyph. Then, returning to the console, we activate the alien device, after which we get acquainted with Peebee and repel the attack of the collectors. Next, we will need to turn on two more alien monoliths, having previously scanned two more glyphs on each (on the columns, after scanning which you can see the wire leading to the glyph).

When turning on alien devices, you will also have to fight off enemies, and on one of the monoliths, to turn it on, you will need to decipher the code of the Relics by arranging the glyphs so that there are no identical ones in each of the four cells (as in the screenshot). After turning on the monoliths, we go to the place of convergence of the rays, there we will meet Peebee again and together we will not go down to the dungeon. After opening the door and jumping down, we begin to examine the Relic vault, finding another console and activating it, follow the contour located in the walls and floor. As a result, having stumbled upon another "well with variable gravity" we continue our descent into the depths of the complex. As a result, having stumbled upon a leaking circuit, we repair it by first scanning the leak, after which we continue to move along the circuit. To go through the caves, use the consoles to raise the relics of the floor. Having reached the indicated console, we activate it and then run in the indicated direction to get out of the storage. Next, we go to the indicated place to establish an outpost, having killed all the kett there and once again talking with Drak, we invite him to our team, after which we fly to the Nexus to talk with Tann at the headquarters of the pioneers.

Secret project

Having found the object "Resilience" in the desert, we examine it, having found a console in one of the rooms, after turning it on, our squad will be attacked by ketts. Having killed all the ketts, as well as a monster named Demon, we are looking for a secret project of Object 2, having found another console, turn it on, after which we will need to find two of the three parts. One of the details will lie on the floor in the same room, the second in the desert near the broken shuttle. As a result, having found all the details, we return to Object 2 and scan the scientific project, having completed the task and received the scientific data of the Milky Way.

Ray of hope

Continuing the passage of the main plot, we go to the Onaon system, where we will meet with the Kett ship. After a short conversation and subsequent successful escape through the "filth", we land on the planet Aya, where we will meet aliens of the Angara race. After talking with the local governor named Paaran Shie, we follow her to the Angarsk resistance headquarters. At the headquarters, after talking with Ephra and Jaal, the latter can eventually be taken into your crew. Further, to continue the task "Ray of Hope", you will need to complete one of the two tasks assigned by the Angars, namely to visit the planets Havarl or Voeld.

Having finished helping the scientists, we return to the "Storm" and talk with Ephra De Tershaav, after which we go to the planet Voeld in the Nol system. Arriving at the place quickly, before we freeze, we run in the indicated direction along the path illuminated by red lanterns (as in). Having met with the commander of the resistance, we go to the secret object of the ketts, where we use the SAM to pass through the protective field. For hacking, we find an access point, and having penetrated under the shield, we make our way into the premises of the complex through the ventilation, having previously shot the grate. Having destroyed the first detachment of enemies, we talk with the resistance fighters, after which, having decided to split up, we set off for Moshae. Having reached the room with the console, we will use it to open the locked door, after which we pass along the corridors in the indicated direction.

As a result, having reached the room closed by the shield, we turn it off using the console, after which we scan the capsules and connect to another console standing in the center of the room. Moving on, we will stumble upon a room where the hangar is turned into ketts, having killed all the enemies, we talk with Jaal and then we begin to pursue the Cardinal. In the end, having caught up with the enemy in order to defeat him, first of all we shoot at the drone that establishes a protective field around the Cardinal. After the protective field is turned off, we try to inflict maximum damage on the enemy until he has established a new defense. Also, in a battle with the Cardinal, you should not get into the energy spheres that he shoots. Having defeated the enemy, we communicate with Moshae, in the conversation we will need to choose to destroy the kett complex or save the captured Angarians. After that, we get out onto the roof and fight off the ketts in anticipation of the evacuation. Returning to Aya, we go with Moshae to the vault, after which we communicate with Ephra and Moshae at the headquarters of the Resistance.

Help scientists of Havarl

After landing on the planet, we pass through a group of buildings called Daar Pelaav, there we will need to talk with Kiiran Dals, who will ask us to release the Angara scientists who have fallen into cryostasis. To complete this task, we pass to the nearest monolith, having killed all the robots along the way and hack the relic console. To hack the console, you will need to scan two glyphs that you can find nearby on the monolith. The hack itself, like Eose, is carried out by arranging glyphs in a grid so that they do not repeat in rows, columns or selected forms. After you release the scientists, return with a report to Daar Pelaav to Kiiran Dals.


Cora Harper: Ark of the Azari

After receiving a letter from Cora Harper and talking with her, we go to Eos, where we will talk about the missing Azari ark with Hydaria located at the Prodromos outpost. Next, we go to the planet Voeld to track the Periphon signal there. Arriving at the place and driving the all-terrain vehicle to the indicated position, we begin the search for the ship, due to the large amount of ice and deposits of some minerals, we will have several signals, so we will have to drive through all the marked points. Having reached the right place and cleared it of the ketts, we examine the wreckage of the ship in search of the Periphone transceiver, and after you find the device, you will have to wait until Cora hacks the communicator.

Heart removal

After completing the "Meeting the Family" task, we will receive this task, or rather, the opportunity to penetrate the kett base. Having gone to the specified coordinates, we will get into the cave leading to the enemy base, cracking the shield code through the console, we penetrate inside, continuing to move through the cave and destroying the enemies. Having got to the surface, we climb up the path to the buildings of the kett base. Having penetrated the premises of the base, we bypass the security system by turning off the kett generators in the amount of three pieces. After that, you will need to destroy the kett security terminal, thus opening the way to the core of the base in the central tower. As a result, having cracked the next panel, we jump into the opened hatch and clean the next room from the ketts. Continuing to move down the corridor, we will find ourselves in a hangar, where we will need to destroy three landing platforms. Once on one of the platforms, we find out that the control is blocked and in order to bypass the blocking, you need to find and activate the terminal. SAM will detect several additional terminals in the hangar, our task is to find the right one while fighting off Kett attacks. After you destroy all the terminals, it remains to eliminate the arrived Prefect and the remaining defenders of the kett, as well as get to the top of the tower in the observation room "Zenith". As a result, once in the right place, using the console, we neutralize the kett base and then create an outpost on Voeld in the marked place. And to complete the task "Removal of the heart" we return to Baksil.

Attack on the Kett base

To complete this small task, we scan the security matrix for vulnerabilities. After that, we arrange a diversion and get access to a safe storage from which we take out everything that is not nailed down (do not forget to inspect both the upper and lower rooms).

In the darkness

After completing the task "Removal of the heart", the force field covering the excavation site will be turned off and we will be able to check the damaged signal. Having penetrated under the disabled dome, we go down into the ice cave, where the SAM will find a communication device nearby. Our task is to find a device that will be located on a corpse lying in a small dead end on the right side of the cave. After checking the data block, we return to the senior intelligence officer Kaas.

Searching for the past

Descending deeper into the ice cave, we destroy all the ketts we met along the way, after which we will need to free the captured hangars and talk to one of the released ones. Next, after going to the partition, we scan it and then move to a safe distance to blow up the wall. After the wall is destroyed, we pass into the hall, where we find a huge computer with an ancient AI. After talking with the computer, you will need to decide whether to leave this AI alive or destroy it, thus saving one of the liberated hangars.

Missing Scientists

We set off at the indicated coordinates and scan the found debris and bodies, you will also need to read the audio recording. Having finished at the crash site, we set off along the route planned by scientists, having reached the indicated point, we will find the Relic Architect. To defeat the Architect, wait until he falls to the ground, then take up defensive positions in one of the nearby buildings and shoot at the enemy’s legs and mouth (depending on what is indicated as a target). Also, in the battle with the Architect of Relics, you will periodically need to change position by moving to other buildings and shoot small Relics. As a result, having damaged three limbs and having shot the mouth of a giant robot (destroying the contours of the head and legs), we approach the defeated enemy and connect to it, after which we talk with Priya Blake.

Peace Restoration

To complete this task, we will need to activate three monoliths located on this planet. Having traveled to the indicated place, we scan three glyphs and then we approach the relic console and activate the monolith by placing the missing glyphs, which should not be repeated in rows of columns and selected forms, as shown in the screenshots. Next, we repeat the procedure on two more monoliths, having previously scanned three glyphs on each. After the successful activation of the three monoliths, we go to the entrance to the vaults, where we go down the gravity well. Having gone down, we turn on the emergency generator, for this we activate the console and then remove the lock from the storage by moving from one thermogenerator to another so as not to freeze. Having killed all the relics along the way and eventually reaching the right place, we activate the next console, after which we leave the purification zone and exit the storage, thus improving the living conditions on another planet.




To be continued...

Job type: Additional tasks

Required conditions: go to Eos

Starting location: Eos

How to get a: scan any unnamed corpse of a colonist

Find the bodies of the colonists and conduct a scan

Eos

In the harsh lands of Eos, the bodies of seven dead colonists were left to rot. Find them and scan them, then return to the Nexus to report the misfortune to their families and friends.

Subject 1: Hope: Theo J. Harwell

Theo J. Harwell's body (1) lying on the ground next to energy storage(which can be scanned for scientific data). Scanning the first body starts the quest.

Relic Monolith: Tegan C. Avante

This body (2) lies on the ground in front of a large boulder next to the first Relic monolith. Here you will meet Peebee for the first time.

Item 2: Fortitude: Gordanus Trenitus

Find the turian's body (3) lying between two kinetic barriers.

Item 2: Endurance: Porter M. West

Find the body of Porter M. West (4) lying on the sand in a ravine northeast of Object 2: Fortitude.

Item 2: Endurance: Thysa Ylar

Locate and scan the body of Tisa Aylar (5) on Object 2: Fortitude.

Relic Monolith: Amira S. Pavlov

Body (6) Amira Pavlova can be found at the southern Relic Monolith.

kett research facility: Daron T. Anton

Daron's body is at the kett outpost (7) where you first meet Drak.