Assassins creed 3 trading guide. Trainers and cheats for Assassin's Creed III. Manor Quests

F1- activate the trainer
F2- infinite health
F3- endless money
F4 - endless ammo and grenades
F5- shooting without reloading
F6- endless signal assassin
F7- freeze timer
F8- stealth mode
F9- increase walking speed

Installation

  1. Run the trainer.

F1- activate the trainer
F2- immortality
F3- endless cash
F4- infinite ammo / grenades
F5- shooting without reloading
F6- endless summoning of assassins
F7- freeze timer
F8- invisibility
F9- increase walking speed

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7
F8- super invisibility
F9- reset discoverability
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - reset of temporary turnover
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down

teleporter
Num 0- remember the location
Number 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- reset discoverability
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - reset of temporary turnover
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- Significant increase in damage

teleporter
Num 0- remember the location
Number 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Number 1- immortality
Number 2- endless money
Number 3- endless ammo
Number 4- endless arrows
Number 5- endless smoke bombs
Number 6- super jump
Number 7- shooting without reloading
Number 8- instant summoning of assassins
Num.- save position
Num +- teleport
Num-- cancel teleportation
Num 0- teleport to custom mark
Page Up- endless consumables
Home- disable trainer

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- reset discoverability
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - reset of temporary turnover
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- Significant increase in damage

teleporter
Num 0- remember the location
Number 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- reset discoverability
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - reset of temporary turnover
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- Significant increase in damage

teleporter
Num 0- remember the location
Number 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- reset discoverability
F10- super speed
F11- super jump
6 - slow down time
7 - speed up time
8 - reset of temporary turnover
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- Significant increase in damage

teleporter
Num 0- remember the location
Number 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
  • Money in the account - 8264 pounds
  • Acquired assassin's outfit
  • Bought an outfit from Philadelphia
  • Bought an outfit from Boston
  • Obtained Assassin's Tomahawk
  • Bought a stone tomahawk
  • Bought a French ship's ax
  • Obtained flintlock pistol
  • Acquired Pitcairn-Putnam pistols
  • Bought the maximum number of arrows (8 pieces)
  • Bought the maximum number of cartridges (8 pieces)
  • Bought the maximum number of shengbiao (5 pieces)
  • Bought the maximum number of poison darts (3 pieces)
  • Bought the maximum number of smoke bombs (3 pieces)
  • Purchased the maximum number of traps (10 pieces)
  • Bought the maximum number of booby traps (3 pieces)
  • Bought the maximum number of lures (10 pieces)

Installation:

Unpack the archive into a directory

C:\Program Files\Ubisoft\Ubisoft Game Launcher\savegames\[folder with lots of numbers and letters in the name]

Number 1- immortality
Number 2- endless money
Number 3- endless ammo
Number 4- endless arrows
Number 5- endless smoke bombs
Number 6- super jump
Number 7- shooting without reloading
Num.- save position
Num +- teleport
Num-- cancel teleportation
Page Up- endless consumables
Home- disable trainer

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- shooting without reloading
F5- endless smoke bombs
F6- endless arrows
F7- endless consumables
F8- super invisibility
F9- reset discoverability
F10- super speed
F11- super jump
9 - slow down opponents
0 - speed up opponents
Insert- disarm opponents
Page Up- increased damage
Page Down- Significant increase in damage

teleporter
Num 0- remember the location
Number 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Home- activate the trainer
F1- super health
F2- endless money
F3- endless ammo
F4- super jump

teleporter
Num 0- remember the location
Number 2- teleport
Number 3- cancel teleportation

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Number 1- immortality
Number 2- endless money
Number 3- endless ammo
Number 4- endless arrows
Number 5- endless smoke bombs
Page Up- endless consumables
Home- disable trainer

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

From Desmond (instead of a preface): I often meet questions about how to enter a cheat for money in Assassin's Creed 3.

I don’t know why people decided that cheats suddenly appeared in the third part, if they didn’t exist before. But questions like these gave me an interesting idea: why not tell people how to "my" Connor "raised" 50 thousand pounds in 5 minutes of play?

Without cheats, without the shameful use of Artmani (you must admit, you have to disrespect yourself very much in order to use crackers in a game with the most primitive level of complexity), without the mass destruction of unfortunate animals (at least with your own hand),

It’s a pity to bring down the animals with your own hands.

And Miriam... Of course, she makes synthetic skins.

and, most importantly, without restrictions on the number of uses (otherwise, a considerable amount can be made by completing the tasks of recruits, but after the complete liberation of America, this business will bring miserable pennies).

To get our first million, we will use the most American method - capitalism.

Note: I was surprised to find that a week after the release in the economic statistics among friends, I am the best caravan driver, and won this war without a war. Already in the third position was a friend who collected less than 1000 pounds from caravans, and in the 4th position was a friend who traded less than 100 pounds. Considering that among my friends live mostly best players multiplayer (and therefore good players in general), the numbers clearly show that the domestic players of Assassin's Creed 3 have not received the due popularity of the trade system through caravans. It turns out that the guide is written not only for those who are looking for a cheat for money, but for a lot more people.

Where do we start?

We can start trading immediately after completing the first quest of the estate, i.e. after the 6th sequence.

At this point, we are unlikely to make a normal profit. Three reasons:

  1. There are few artisans in our estate capable of making high-quality goods.
  2. Our trade is heavily taxed, eating up almost all profits.
  3. Ready-made goods are bought at a very low price, and overseas buyers, who are ready to give us 1.5-2 times more than local ones, are inaccessible due to pirates and the intrigues of the royal fleet.

The problem with artisans is solved by simply completing all the tasks of the estate every time we see the corresponding icon on the map. For most goods, the 3rd level of the master is enough, which means that we will be able to establish production quite quickly.

Don't skip chests on game map. They often come across additional crafting recipes.

2 forts you can find in Boston:

Map of Boston's forts Assassin's Creed 3. 2 forts

2 forts are present in New York:

New York forts map in Assassins Creed 3. 2 forts

The frontier forts map shows the location of the last 3 forts:

Frontier forts map in Assassins Creed 3. 3 forts

After freeing all the forts, you will see that your tax rate is reduced to 0%.

The next question before us is: how to reduce the risk when trading in sea caravans?

Initially, the risk in maritime trade is 80% for one unit of goods sent to one point. Add two more units or an additional point, and you will see that the risk of losing the vessel and cargo is already 100%.

To reduce the risk, we will need to go through the sea missions associated with the desired route. Each route (and there are four of them in the platform version: St. Augustine, the Virgin Islands, the Bahamas, and Louisbourg) will have to be cleared separately, gradually reducing the risk of trading in all directions to 5%.

Different goods are bought at different prices at different points, and therefore it is very desirable to free ALL routes (besides, this is done extremely simply, it is enough to complete the sea missions of the route by 50%).

We release all routes as soon as possible

True, for our guide it is enough to clear the route to St. Augustine (the first on the left of the three lower ones).

Principles of the Assassin's Creed 3 economy

The last thing we need to do to start trading is to understand the basic principles of the economy in the game.

There are only three limiters for unlimited farming of pounds in the game.

Firstly, the volume of the raw material base is severely limited. You can get only 10 units of any raw material in one run.

Secondly, for unknown reasons, the cost of the work of artisans increases dramatically with each item produced. Apparently, our Lances and Daves do not like to work and require overtime for every hour worked. Americans, what to take from them)))

The principle of increasing the cost of the work of an artisan is as follows: the base cost of his work is 25 pounds. If you place any of your artisans on the first order, they will charge this cost. The order of each next unit of goods (or component !!!) will cost additional 25 pounds. Those. We make the first barrel at a price of 25, the second - for 50, the third - for 75, and then in arithmetic progression.

If we use two artisans at the same time to craft one product, then the principle is preserved for each separately. For example, if a carpenter crafted 10 goods on his own, then when he is paired with a blacksmith who has not yet worked, the cost of creating the first goods will be 275 (250 for the eleventh carpenter's goods + 25 for the first blacksmith's goods).

Updating resources and reducing the markup on crafting takes place in 7 minutes of real time (but it doesn’t matter to us, in principle, since those who follow this guide will run to the ledger no more than 1 time per half hour).

Be careful when creating your selling scheme. Sometimes carelessness can lead you to enjoy the income of 18 thousand from one caravan, but in fact suffer considerable losses due to the misuse of artisans.

The third limitation is number and volume of caravans.

You can have a maximum of 3 boats and 3 wagons. The maximum capacity of a vessel is 15 slots, a van is 8 slots. Before starting trading, it is desirable to develop your fleet and "garage" to the maximum.

The only product that will be needed to upgrade our trading armada that is not produced on the estate is bear fat. The Three Bears, however, can always be found in Jamestown - the Frontier location, which contains the entry point to Davenport. Bears always spawn near the river.

Interestingly, the carpenter can sometimes agree to build a fourth merchant ship if all ships have sailed, but this ship disappears after the return of the first sea caravan to Davenport (the bug is also relevant for patch 1.02).

It is worth paying attention to the fact that in crafting you can use raw materials obtained personally by Connor. For example, with its raw materials, products from the category "Food" can receive some value. In other cases, you should not pay attention to them at all. Also, you should never personally sell the skins in shops, because. for selling to overseas buyers, you can get 5-6 times more money.

Finally, the most important, albeit the simplest - while you are inside Achilles' house or indoors trading shop, caravans don't move anywhere, and raw materials and artisan prices don't update.

Let's start trading

So, we have all the recipes, upgraded artisans, open routes, and tax exemption. What's next?

You can choose what and with whom to trade. But since we've taken detailed guide, it was decided to spend some time looking for the optimal (from the point of view of the ACSU editors) trading scheme.

Our principle is simple: five minutes to send, half an hour of waiting (during which we can do anything to keep the window of Assassin's Creed 3 open) - almost 50 thousand pounds in your pocket.

And now, in fact, the very salt of our guide. Something that at the time of its publication was neither in the bourgeoisie nor in Runet (although we are sure that some young copy-paste will suddenly “write” the same thing, only instead of mentioning ACSU there will be his name with three errors))) .

List of items for sale

Attention! It is better to craft all goods at once, and only then deal with sending. Save a lot of time.

Bear skin

We will sell goods with this name. These are raw materials (we are clarifying, because there is also the Bear Skins product). Firstly, there is no need to strain the artisans once again, and secondly, the bearskin loses its value after processing ( Yes, no matter how Hutkinson promises, the economy in the game is still primitive and unrealistic).

Purchase price for 10 skins: £2,400.

Selling price in St. Augustine (sea): 15,600 pounds.

Profit: 13, 200 pounds.

Bear skins are the most expensive item in the game. If you sell your own skins, then the profit is generally gorgeous, but don’t bother (bears spawn in small groups that don’t allow you to score a stack at a time. Waiting for a respawn is unprofitable in time).

wolf skin

Everything is the same, only trading in wolf skins is less profitable.

on 2013-08-27

The fastest and most reliable way to get rich is to collect all the Treasure Chests. Any such chest contains money and various items. Some of them save recipes (what will be needed in the manufacture of items to complete courier and other missions), others - a decent amount of money in the amount of 1.500? up to 10.000?.

Homestead missions

Completing the missions of Connor Manor is essential for generating huge income from the sale and production of goods. best quality. Make them when they get cheap. Completing each mission, you invite new characters to your own Homestead or increase the skill level of artisans already working for you.

The inhabitants of the Manor will assist you in the production of goods.

The forts in Assassin's Creed 3 do a couple of things right off the bat, but as far as their relationship to the economic population is concerned, the more forts under Templar influence, the higher the taxes on the goods you sell. Liberate all the forts as fast as possible (sequence 6 - Boston and sequence and 9 Frontier - New York), and get more profit from sales.

A very good method to easily and simply earn a little money at the beginning of the game is the extraction, sale and purchase of beaver and bear skins.

Beavers in Assassin's Creed 3 have one of the most expensive and useful skins, so keep in mind that there is a permanent spawn point in the game. When you spawn on the Homestead from the Frontier side, go straight ahead until you come across a pond with 4 beavers. Beavers don't run fast, so catching them will be easy (use the hidden sword to kill).

A bear skin costs an average of 160?. Fast travel to the Frontier onto the road that leads to Connor's Homestead. Head to reverse side and turn left towards the water as quickly as possible.

From the cliff you have the opportunity to spot two bears, which are easy enough to catch and kill in order to collect skins, fat and claws from them.

selling and crafting various items is really the only way to get a lot of money in Assassin's Creed 3. In order to craft an item, you must first get its recipe from Treasure Chests or after completing missions.

To create an item, activate the Ledger, which can be found in Connor's Manor or any shop. The ledger consists of three sections: Stocks, Crafts and Trade.

Stocks are a section in which you have the opportunity to purchase all the resources you need for production, which are mined for you by the inhabitants of the Manor. You have the opportunity to purchase a maximum of 10 copies of a resource at one time, after which it will take some time to restore them.

Craft is a section in which it is possible

allow all your mined and purchased resources and other already produced materials to enter the movement. Here is a list of recipes, each of which consists of the requirements needed for the item, and also contains data on what level of skill is required from your artisans. The first two times, when you instruct an artisan to create an item, you spend 25?.

For any next time, the price of the favors done will increase by 25?. If an item requires two or more artisans for its own creation, then the price for their joint services will be averaged. Wait 7 minutes for the price to drop to 25? again.

You can only craft 10 of each item before your inventory is full.

Trade - the section where you send goods for sale. Initially, you only have access to land caravans, but after that you will be able to send goods by sea. In both cases, the trading process is the same: select the product that you want to sell, after this merchant, to whom you want to sell the product.

In order for the sent caravans to safely reach their destination, reduce the risk percentage by freeing the territories captured by the Templars, forts and doing Naval Missions. In the Trade menu, you can at any second view the content, time and income of the arrival of each caravan you sent.

By sending sea caravans on the way, you have the opportunity to get a decent amount of money. Once you've maxed out the Huntress's level in the homestead, you'll be able to purchase bear skins from her. And having completed all the tasks of the Manor, you get access to the sale of goods by sea. By doing Naval missions, you clear the way for caravans and reduce the risk of them being caught by pirates.

By loading one ship to St. Augustine with bearskins, you can get up to 23,000 at a time?!

We invite you to familiarize yourself with the list of the most profitable goods for shipping by sea:

    Nice clothes (Vergin Islands) - 1922? for each unit. Good Clothes (Louisburg) - 1861? for each unit. Bear pendant (St. Augustine) - 1690? for each unit. Blankets (Virgin Islands) - 1670? for each unit.
    Blankets (Louisburg) - 1617? for each unit.

Keep in mind that the sea caravan reaches its destination in 3260 seconds.

In Assassin's Creed 3, not only the player sends caravans. Traveling across the Frontier, you have the opportunity to accidentally stumble upon one of the enemy convoys. Attack him to get some money.

If one of your caravans is attacked, you will receive a notification about it. You have the opportunity to make a rapid journey to the destination in order to secure the goods from raiders. And if you are on this moment busy - send your own recruits to deal with the situation.

Source: assassins-creed.ru

Assassin#39;s Creed part 3. 2 (How to make money fast) by Denchika

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Attention

Traders' shops are located in Boston, in New York and in the Frontier (mark on the map - £), they are not in Davenport. Merchants do not care how the goods will be delivered - personally by Connor or by a trade caravan. They are primarily interested in the transaction and the quality of the goods. If trading is carried out personally, the profit will be many times less, so it is more profitable to trade through caravans. Before sending a caravan on its way, you need to build and then be sure find a merchant who agrees to trade. Initially, department stores are not marked on global map cities and neighborhoods, so you have to look for them. As soon as they are found, in the ledger in the "Trade" section, it will be possible to choose which merchant to send the caravan with goods. Prices depend on the preferences of the trading partner, and profit on the number of forts on the way and the type of goods. Sea caravans with whole skins of beavers and bears bring the greatest profit, but they can disappear without a trace on the way. Carefully weigh all the pros and cons before sending.

Location of merchants in Boston

Location of merchants in New York

Location of merchants in the Frontier

The most expensive goods and the best trade routes

  • The most expensive and profitable commodity in AC3 is good clothes, for it in the Virgin Islands they are ready to pay £ 1922 for one piece. The sea caravan will be on the way for 42 minutes. You can send it to Louisbourg, then the profit will decrease slightly and amount to £1861, and the ship will return back in 38 minutes. To create good clothes, you need instructions, which are hidden in a chest in the market in East New York (chest #7). Craftsmen from the estate, in particular Ellen (with the third level of skill), will help to make it and other items according to the instructions, if their tasks are completed. To make good clothes you need: cloth, buttons and a wolf skin. It is also possible to trade land caravans, but the profit will be many times less. Before the sea route to the Virgin Islands is safe, all marque contracts must be fulfilled, otherwise there is no point in sending sea caravans with an attack risk of 80%. They will be destroyed.
  • To reduce the risk of losing the caravan, it is enough to free all the captured forts and complete naval missions using the Aquila, moored at the pier in Davenport. Animal skins can be bought through the ledger from Davenport artisans and then resold (Hunting tab under Stocks). If you do not want to buy skins from merchants and spend money, you can go hunting on your own, taking a hunting map with you, where the habitats of all animals in Assassin's Creed 3 are marked.