Dragon age inquisition passage putting things in order. Dragon Age: Inquisition - Walkthrough: Stormy Coast - Non-Story Quests. Darkspawn Hunt

Computer game in RPG genre, the third part of the series dragon age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. The protagonist receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

storm coast

Inquisition scouts report a small group on the north coast of Ferelden Gray guards. The appearance of a secret order coincided with the opening of the breach, perhaps the representatives of the guards have important information at their disposal.

Putting things in order

The soldiers of the Inquisition went to meet with the robbers, but the NPCs disappeared before reaching the place. We move to the mark on the map and in the area of ​​the Big Bay we find a small abandoned hut, along the way, your squad will have to fight members of the Blades of Hessarian.


Inside the room we find the bodies of the soldiers of the Inquisition and map the area where the location of the Blades camp is marked. We go to the target mark and engage in battle with a group of robbers, clear the area and complete the task.


Breaks on the coast

After establishing a camp on the Storm Coast, the Herald will have to close several gaps in this area. Do not forget about the possibility of influencing the portal, after which all the demons are in the "camp" for several seconds.


On the way to the portal in the Great Bay area, you can watch the battle between the giant and the dragon. You can wait until the representatives of the local fauna sort things out, after the dragon escapes, we attack the giant (you should be afraid of being hit by a boulder).


coast guards

Inquisition scouts report presence Gray guards in the coastal area, it is necessary to examine several areas for traces of a secret order in the area of ​​\u200b\u200bthe camp in a small bay. As soon as the Herald is in the target area, you must use Search to discover the clues (the pointer under the main character will indicate the direction, the main character is interested in diaries members of the order).


coast holding

The herald must find more places for camps, this will strengthen the influence of the Inquisition in the area (you can also quickly move between camps). By opening new transshipment bases, you receive tasks to destroy gaps in a new area.


Breaks near the cascade

After creating a camp on the fin shore, the scouts will report on the gaps that need to be closed (the shadow portal is located in the waterfall cave).


Shards on a stormy shore

The main characters continue to search for fragments of the artifact, this location also has several Ocularum, which will indicate the location of the component parts.


Iron: Storm Coast

The University of Orlais asks the Inquisition to find metal samples to study from the Storm Coast ( coil is an ore that can be found on large boulders).

Rescue Claims

Ships thrown ashore can be brought back to normal and used for the needs of the Inquisition, the main character's task is to find resources for repairs ( deep hunter- this is a small lizard, which can be found in the caves at this location).


In the future, you will have to return to this location, since there is a fortress of the red Templars, deposits of red lyrium and the Dragon's lair on the shore, but you will not be able to go further at this stage.

In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have been left behind in the old camps. There are two ruined chapter camps on the Storm Coast.


red waters

After completing the task "Temples on the Storm Coast" for the main characters, a passage to the old dwarf fort on the coast will be cleared. Now the Inquisitor and his squad will have to crush the resistance of the Red Templars and clean up the old fort.


Next, the player can go to the island where the Dragon lives. Winsomer uses electricity as his primary element, and a level 19 dragon is vulnerable to spirit magic.


forbidden oasis

Study mysterious artifact led the Inquisition to the Forbidden Oasis, in the center of which is an ancient elven temple.

Breaks in the oasis

Inquisition scouts have noticed active gaps in the area dustfall and in the valley next to the road Du Lac. The herald and his squad must crush the resistance of the demons and close the shadow portals.


Breaks high and low

After creating a camp in an oasis main character receives information about the presence of two gaps in the area, to increase the influence of the Inquisition, the portals must be closed.


Serpentine: Forbidden Oasis

The University of Orlais requested metal samples from the Inquisition to study from the location of the Forbidden Oasis ( lustrin- an ore that can be found on large boulders).


Shards in a forbidden oasis

The herald continues to search for fragments of the artifact, there are also several Ocularums at the location of the oasis, which will indicate the location of the components.


temple of pride

The collected fragments of the artifact have a connection with the ancient elven Temple Solasan. The entrance to the mysterious structure is located in the center of the Forbidden Oasis under the waterfall. The door will open in the presence of 6 fragments.


After completing the task temple of pride”, the main characters have to complete several side quests (Soothe the Spirit, Endure the Cold, Conquer the Fire), the reward is opposition to various elements. Doors will open in the presence of fragments, which can be collected at various locations.


Val Royeaux

Rumors of the Inquisition's activities in the Hinterlands have spread beyond the realm of Ferendel. Priestesses Churches are ready to meet with representatives of the new order. Inhabitants Val Royeaux and the Church, fearing the Messenger, turned to Templars in order to protect against the Inquisition. We move to the target mark and enter into a verbal skirmish with representatives of the Church. Next comes the Lord Seeker Lucius Korin, which leads the Templars out of the city, leaving Val Royeaux undefended.


At the exit from the city, the main characters are met by a sorceress fiona, the head of the rebellious magicians, who proposes an alliance (Quest in Secret,). The meeting is to take place in redcliffe, which in turn will allow you to penetrate the previously closed settlement.


On the upper level of the city there is a merchant who offers to buy a "pig in a poke" for 10,000 gold. Purchasing (Animal Statue) unlocks the " Big?» on the global map.

Red Jenny's friend

After meeting with the Templars on central square, The Herald receives an arrow with a message advising the protagonist to explore several places in different parts of the city (the market, the diner, and the wharf). Need to search red handkerchiefs, clues collected point to a place nearby Val Royeaux.


Let's go to global map and go to the location secluded courtyard". Next, we enter the battle with the mercenaries and meet the archer sir, which will join the Inquisition (will become available for selection when creating a squad).


Imperial Enchantress

In Val Royeaux, the protagonists are met by a messenger who gives the Herald an invitation to the Ghislain estate. We go to the global map and go to a new location, after a short dialogue the sorceress Vivien will join the ranks of the Inquisition (available as a squad member).


Josephine is trying to correct the sad financial situation of her family, messengers were sent for this purpose, but the addressee did not receive the sent documents. The inquisitor needs to go to Val Royeaux and visit Count Boiver, as he claims to have information that will allow him to reach the bandits. During the meeting, it turns out that the League of Assassins of Orlais has a contract according to which the Montillier family must not return to Val Royeaux under any circumstances. However, the people who signed this contract are long dead. Returning to the Skyhold fortress, Josephine offers to find the descendants of the du Paraquette family and give them a title so that they, in turn, cancel the contract. Leliana offers to infiltrate the lair of the House of Rest and destroy the document.


At the headquarters of the command, we carry out the task of searching receiver, then we return to Val Royeaux and talk with the Countess Dionne. We return to Skyhold and perform a service for the judge Val Royeaux.


After that, we again go to the headquarters of the command and perform the task "Talk to the Minister of Belize". The inquisitor will have to convince the minister to restore the title. Finally, we meet with Josephine in Val Royeaux and complete the task.

Close attention

The Inquisition drew attention to the closest associates luminary. Calpernia leads Venatori, you need to go to Val Royeaux and find a merchant who has information. In the house of Vicinius, the main characters will have to face the Venatori, who have already managed to kill the merchant.


We search the house for the presence of fragments of the crystal, return to Skyhold and talk with Leliana. The Inquisition's scouts are tracking the slaves that have been handed over to Calpernia. At this stage, we go to the forge and talk with Dagna. The found memory crystal was restored, moreover, Dagna was able to extract the recorded memories.


At the command headquarters, the task will become available - to install a crystal at Venatori headquarters. We are talking with Leliana, the Inquisitor again becomes a witness to the conversation between Corypheus and Calpernia.


At this stage, the main character needs to give an order to Leliana, the scouts of the Inquisition will have to find information that will allow to establish the location of the temple Dumata. During the survey of the new location, the Inquisitor will meet with the Tevinterian Magister Erasthenes, a specialist in the ancient gods, whom Corypheus imprisoned in the temple. You should also pay attention to memory crystals.


Returning to the shelter, the Herald will have to make a choice between two factions - rebellious magicians and templars (The "Danger Has Not Passed" task will be completed). Leliana will also report on the Gray Warden, who was seen in inland lands Ferendel. This article is part of the Dragon Age: Inquisition walkthrough series.

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, imperial sorceress, red jenny's friend, sir, royeaux shaft, lucius corin, forbidden oasis, oasis rifts, rifts high and low , temple of pride, calm the spirit, endure the cold, subdue the fire, stormy coast, restore order, gray guards, breaks on the coast, breaks near the cascade, applications for salvation

The victorious march of the Inquisition through the lands of Denerim and Orlais in Dragon Age: Inquisition will begin with a small detachment. The strength of the order will grow gradually, over time it will enlist the support of the nobility, apostates (mages or templars), Gray Wardens and other allies, but before this happens, many problems will have to be solved that will fall on the head of the protagonist along with demons from a hole in the sky . Duties in the Inquisition are strictly divided between advisors: Josephine in charge of diplomacy Lelliana- reconnaissance Cullen- troops. The order is managed from the headquarters of the command, where all important requests are received and key events are marked on the map. Each of the advisors has its own approach to solving the tasks. The outcome of the assigned case and the time spent depend on the choice: you can act with a word, cunning or brute force (there are no absolutely losing decisions).

Agents can speed up the process of completing tasks, which can be recruited in all corners of Thedas, and they are also able to open new specializations without spending points. Recruitment of agents in Dragon Age: Inquisition, it usually begins with communication with a potential candidate, but not everyone agrees to join the Inquisition right away, everyone has their own reasons: someone is busy, someone does not trust, someone is waiting, someone is just afraid of the consequences of his choice. Help in such cases satellites, which are able to convince the intractable (additional remarks appear in the dialogue). If satellite attempts are unsuccessful, the only way to recruit an agent remains completing a small loyalty task. It is important not to miss the right moment to recruit, otherwise the agent may disappear as the story progresses. Recruited agents are added to the advisors tab in the specialization selection window.

Locations of agents for the Inquisition in Dragon Age: Inquisition:

  1. Pacified Clemens(task "In secret") - waiting for a meeting with the Inquisitor in the Redcliffe tavern in the Hinterlands. To recruit, just talk to him. Access to the village opens according to the plot, when you need to make a choice between magicians and templars. Helps Cullen in his work.
  2. Vale Volunteers- for recruitment, at the request of Corporal Vail, from the Crossroads in the Hinterlands, several tasks for refugees must be completed: mark 5 hiding places of apostates at the request of the recruit Whitl, who is standing by the cave in the western part of the settlement, in the task "In the power of the elements"; get 10 pieces of lamb at the request of a refugee hunter in the task "The Pangs of Hunger" (rams are found in the forest); Persuade the healer from Redcliffe to move to the Crossroads in the mission "Healing Hand" (you need to be an elf or have Solas in the squad); deal with the apostates mages and templars in the tasks "Renegades in the Witchwood" and "Templars in the West". Moving to Skyhold will automatically close access to tasks. Returning to Corporal Veil, we ask him to "Hire the most skilled." Companions will react positively to the acceptance of volunteers into the ranks of the Inquisition.
  3. Alexius(task "Tempting whisper") - for recruitment, you need to take the side of the magicians and save the life of the master in order to decide his fate at the trial in Skyhold. Before the process, you need to learn “Secret Knowledge” on the command table (“Secrets” tab), which will allow you to expand your knowledge of magic and add a new item to the dialogues. In the future, Alexius will issue tasks to strengthen the influence of the Inquisition and stop acting in favor of Corypheus. Helps Lelliana in her work.
  4. Blades of Hessarian(task "Putting things in order") - on the order table on the Storm Coast, you need to make the amulet "Crest of Mercy" from the skin of a deep hunter (found in caves opposite the "Morrin Height",) and two serpentines (hanging on rocks along the coast), then put it on through the inventory and come to the Hessarian camp in the eastern part of the location, where you will fight with the leader. Blades help Cullen in his work.
  5. Loranil(task "Condescension of the Dalish") - lives in the Dalish camp in the Emerald Graves, in the southwestern part of the location. Upon meeting, the elf will be asked to join the Inquisition, but without the permission of the keeper he will not be able to leave the clan and carry out his plan. To win the trust of the Dalish will help tasks issued by the tribesmen of Loranil. After the introduction, he begins to help Cullen.
  6. Frederic de Sereau(task "Deep High Dragon") - the scientist is busy searching for information for his new work on dragons, in Western limit, south of the southern camp of the Inquisition. After completing several of his orders and killing the deep high dragon, he will agree to join the Inquisition, where he will help Lelliana.
  7. Smuggler Tanner(task "Business Relations") - in the Inner Lands south of the Crossroads, where the refugees took refuge, there is an oval wooden house on a hill, inside there is a note on the partition that activates the "Blood Brothers" quest. We reach the marker from the task (to the north-west of the Inquisition camp near Zakatny in the eastern part of the location), we clean the camp from bandits, the bodies of two templars lie around the house, we pick up the sword from the first, from the second a letter that activates the "Business Relations" task. We are waiting for the moment when, according to the plot, access to the village of Redcliffe opens, we find Tanner in the camp in front of the entrance to the church. To recruit an agent, we use Cassandra, Varric, or the knowledge of the underworld, available for study for Inquisition points on the command table in the Vault or the castle in Skyhold in the Troops section, after which Tanner will help Lelliana.
  8. fairbanks(task "Nobility in heart and deeds") - we find the rebel camp in the southern part of the Emerald Graves, we speak with Fairnbanks, we carry out all his tasks to clear the area from robber templars and free citizens. The new agent speeds up Lelliana's work.
  9. Lord Berand(task “Love will wait”) - we find the body of a woman in a gorge southeast of the Inquisition camp in the Suburb, from where the study of the territory of the Inner Lands begins (we run past the astrarium and keep to the rocks on the left side all the time). We select a letter from the body and deliver it to Lord Berand in the fortress of the sectarians, which is indicated by a marker on the map. While he will be dumbfounded by the news of the death of his beloved, we invite him to join the Inquisition.
  10. Michel de Chevin(task "Call me Imshel") - at the exit from the destroyed village, which is under the protection of the Inquisition in Emprise du Lion, we find the former knight of Empress Selina, accused of treason and demoted. In a conversation, he will talk about his desire to defeat the demon Imshel, who settled in the Suledin fortress. We do all the dirty work for him, after which the Inquisition will be replenished with a new agent who will help Cullen.
  11. Ser Barris(task "Defenders of justice") - you need to take the side of the templars, refusing to support the magicians. When searching for veterans and lyrium while protecting the hall, we try to prevent the health level of the new ally from falling below 30%, otherwise he will die. After upgrading Skyhold, it will be possible to appoint Barris as a Knight Commander, who will help Cullen.
  12. Jenna- on the way from the Inquisition camp to Crestwood we help Gray Wardens deal with the revived corpses, save the elf, who can later be found in one of the village houses. In a conversation, she will mention her desire to join the ranks of the Gray Wardens, if Solas or a noble Inquisitor is in the detachment, then Jana can be recruited into the Inquisition. If sent to the Gray Wardens, she will be sacrificed during the assault on Adamant.
  13. Looking into the sky(task "Cracks in the bog") - in the swamps of the Brown bog on the way to the Avvar fortress, we find a giant in the skin of a bear, open and close the gap before his eyes. After defeating the Hand of Cort in the Avvar fortress and freeing the soldiers of the Inquisition from captivity (languishing in the side room in the fortress), Skygazer will wish to join the Inquisition, where he will help Josephine. The Liberation Mission disappears after the Headquarters moves to Skyhold.
  14. Chief of the Avvars(task "Judgment") - returning from the Brown Mire after defeating the Hand of Cort and freeing the soldiers of the Inquisition from captivity, in throne room Skyhold will face the trial of the Avvar chieftain Movran the Hunky, who will be recruited as an agent when sent to Tevinter.
  15. Preacher Anais(task "Glory to the messenger (-tse) Andraste") - in the Hinterlands we find the castle of sectarians, located on a hill south of the Inquisition camp on the Dwarf Pass, in the southeastern part of the location. Please let us inside, close the gap in the Veil in the courtyard and speak with the preacher Anais, if you ask her to listen to what people say, then the help of the new agent will be sent to Lelliana, if you ask to spread the news about the Inquisition, then Josephine.
  16. Enchantress Ellandra(task "Amulet of the Beloved") - on the right side of the entrance to the fortress of the sectarians, led by the preacher Anais in the Hinterlands, on the hillside lies the corpse of a templar with a phylactery, which must be taken to Ellendra from the Crossroads, where the refugees took refuge. After delivering the amulet, Vivien will help convince the sorceress to opt for the Inquisition, you can also use the knowledge of magic, which is unlocked for Inquisition points on the command table in Skyhold in the "Secrets" section.
  17. Sly Ritts(task "An unusual duet") - north of the Inquisition camp at the Dwarven Pass, in the southeastern part of the Inner Lands, we find an excited scout at the crossroads. We get the task to search for the missing Ritts, we reach the marker at the fortress of the sectarians led by the preacher Anais, we help the scout fight off the templars, we explore the attack site with the [V] key, we find the body of the dead magician, we talk to her again. Varric will help convince her to join the Inquisition, it can also be done without anyone's help if the Inquisitor is a dwarf.
  18. Rider Dennett(task "Horses for the Inquisition") - we get to the Inquisition camp near Redcliffe farms in the northwestern part of the Hinterlands, we find Dennett in the village, we perform several tasks for farmers. Vivienne or Cassandra will help recruit a new agent to the Inquisition, and in a conversation you can use the knowledge of the underworld, which is unlocked for Inquisition points on the command table in Skyhold in the "Troops" section.
  19. Duchess Florianna(quest "Court") - after visiting the Halamshiral Palace in the task " Evil eyes, evil hearts", the duchess will be taken alive or dead to Skyhold, where a trial will take place, as a result of which she can be recruited as a new agent of the Inquisition, which will affect the speed of Josephine's work.
  20. Nobleman, captain of Gasper's mercenaries(task " Evil eyes, evil hearts") - during the assignment in Halamshiral, we eavesdrop several times on the conversation of two nobles in the courtyard with a grate on the wall leading to the library on the second floor of the palace. It is important to stand on the balcony exactly above the targets, when they talk about templars and magicians, we go down to them and start a conversation, if you support one of the nobles, he will become an agent. The knowledge of the underworld, available in the "Troops" section on the command table in Skyhold for Inquisition points, will help you recruit the mercenary captain Gaspar.
  21. belle(task "The danger has not passed") - after clarifying the relationship between the templars and the ministers of the church on the main square of Val Royeaux, we find the merchant Belle, who wants to join the Inquisition. It is important not to leave the cities, otherwise Belle will disappear, and Josephine will lose her assistant.
  22. Samson(task "Court") - to recruit a red templar, you need to support the magicians in Redcliffe in the task "Defenders of Justice", defeat Samson in the temple of Mythal and inflict a trial on him in Skyhold, where, as a punishment, give him to be studied by Cullen, under whose command he and will fight on the side of the Inquisition against Corypheus.

The task is given automatically. To perform it on the command headquarters table, you must activate the corresponding operation by spending influence points. This will open new terrain. Go there to complete the quest.

Putting things in order

The quest is given immediately upon arrival at the Storm Coast location. We go to the indicated place on the map, kill the enemies and go into the house. We examine everything and read all the records. From now on, there are two ways to complete the quest. Just go to the camp and kill everyone there or create a coat of arms of mercy and challenge the leader to a duel. After collecting everything you need for the coat of arms, go to the request fulfillment table in the camp. Once you've created the crest, equip it like an amulet and head to the Hessarian's Blades camp. In this case, only the leader and the dogs will resist you. After the massacre of their leader, the Blades of Hessarian will be able to become agents of the Inquisition.

coast guards

The task is given automatically. To complete it, you should visit the four areas marked on the map and, when the mini-map starts flashing, use the [ v ] find any guardian item. Finding all four will complete the quest.

Darkspawn Hunt

It is issued after completing a certain number of story quests. Be sure to take a magician to the squad. Visit the four places indicated on the map and close the passages through which the creatures of darkness go outside. Once everything is closed, the quest will end.

red waters

Given after the operation "Red Templars on the Stormshore" on the table of command headquarters (requires a hero level of at least 17th). Head to the Storm Coast and head north to the previously sealed door. We go into the cave and kill all the red templars and creatures of Darkness there. After clearing the cave, the quest will automatically end. To destroy the last vein of red lyrium, you need to open the closed passage with the key of the red templar. This key will appear after the destruction of the templars in the first hall from the entrance or after it near two boats.

At the pier of the last hall there is a boat on which you can swim across to Winsomer's Dragon Island.

shining key

During wellness walks along the sea coast, you can stumble upon a Rebellious Mage, from whose body a Shining Key falls. This magician does not have a specific habitat, he wanders throughout the location, so you can meet him anywhere. After you pick up the key, you will need, like that Pinocchio, to find the cherished door that he unlocks. Go to the Apostate Shore area and open the cherished door in the hut standing there with the key.