Where to find the special gear in the western limit. Western limit. Shards in the Sacred Plain

Computer game in RPG genre, the third part of the series dragon age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. Main character receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Skyhold

Fortress Skyhold becomes a new base for Inquisition, The Herald gains the status of Inquisitor for his merit. At this stage, a certain number of locations on the map will become available for the player to explore, however, there are several tasks in the fortress that require the attention of the main character.

Welcome to Skyhold

It is necessary to examine the fortress, the Herald must visit forge and talk with the blacksmith (in the cave you can set appearance some elements of the fortress). Next, the main character should call military council.

forgotten boy

While the main character was solving problems, Cole disappeared and is hiding in Skyhold territory. Near the target mark of the protagonist, a conversation with other members of the order awaits, Vivien again offers to get rid of the unusual companion (the player needs to make a decision). Solas speculates about Cole's nature, suggesting that the Inquisition is dealing with a spirit.


In Skyhold, the Inquisition has established a new headquarters and is now ready to make itself known around the world. On the fortress wall, the Herald will meet with hawk, Defender of Kirkwall (the protagonist of the second part of the game). The protagonist can get some information about his opponent by finding a member of the order Gray Wardens(Exercise There lies the abyss).


After talking with Varric, the Inquisitor should talk to Josephine(You can find the NPC in the lobby, next to the command headquarters). The Ambassador asks to prevent a possible attack on the Empress Selina, the Herald will receive an invitation to the ball in order to personally meet with a possible victim and warn of the danger (Task Evil eyes and evil hearts).


Skyhold Prison has prisoners who are waiting for the verdict. We are located in the hall on the throne of the Inquisitor and begin to consider the proposed cases. For example, the first thing will be the crime of the leader of the Avvars Movran the Hungry who sprinkled the building of the Inquisition with goat's blood. However, the leader makes it clear about his arrogant attitude towards his son, who was killed by the Inquisitor. The decision to arm the Avvars and send them to Tevinter will allow obtaining the approval of several associates of the protagonist, and there will also be one more recruited agent in the Inquisition.


Next, the Herald will have to pass judgment on the Knight Templar Denamu. In this case, it would be more appropriate to send the captain to trial in the order that he betrayed.

secret infatuation

Cassandra got carried away Varric's books"Swords and Shields", but the dwarf did not finish the last book. It is necessary to convince your colleague to complete the work for the sake of Cassandra. Varric will agree to finish the book, only on the condition that he personally hand it over as a token of reconciliation (the dwarf, in his time, hid Hawk's whereabouts when Cassandra was looking for him).

perseverance

Commander Kalen, being a Templar, like other representatives of this order, took lyrium. After Kalen joined the Inquisition, he stopped taking lyrium, which in turn led to "breaking". The main character will have to decide whether Kalen will continue to take lyrium.

Barris rise

After the death of the false Lord Seeker, the Templars were left without a commander. Barris very successfully carried out several operations, exercising leadership, the results allow us to conclude that a new leader has been found for the Order of the Templars. AT throne room The Inquisitor can announce his decision (the task can be completed when the throne becomes active, for example, when the condemned appear).

Forced March: Vershile

Sera gives the protagonist another additional task, it is necessary for the forces of the Inquisition to make a forced march in the Versil area in order to intimidate the local nobility. After completing the corresponding task at the headquarters of the command, we talk with Serah and go to Crestwood. After a small fight, the task will be completed.


Vow of Destruction

Cassandra asks to find the real Lord Seeker, we perform the corresponding task at the command headquarters. After receiving the report, we go to the new location "Caer Oswin Castle". In the dungeon of the castle, we enter into battle with the Promisers (a sect that tries to oppose the Seekers) and get the key. We pass into the courtyard and find a letter, from the content of which it follows that the Seekers were transferred to the Promisers by Corypheus.


Further, the protagonists discover a member of the Seekers named Daniel, who reports that Lucius betrayed the order before the appearance of the demon Envy.


Finally, the Inquisitor meets the Lord Seeker, who has gone completely mad and made no secret of his crimes. We clean the area and return to Skyhold. We talk with Cassandra, who managed to study the secret book of Seekers.


Do not submit to his will

Cole, after the events in Adamant Fortress, is concerned about the possibility of binding spirits against their will (Cole is known to be the spirit of a young man tortured to death). At first, your comrade-in-arms asked Solas to tie him to himself, but the elf refused to do this and offered an alternative - to get an amulet for Cole that would protect the spirit from external influences. At the command headquarters, we carry out the corresponding task and hand over the amulet to Cole. The amulet will not help, since Cole has become too much "humanized" (according to Varrick). The main characters go to Redcliffe, it is here that the person who is involved in the death of Cole lives. The player must decide whether Cole will be a human or remain a spirit.


Specializations for the Inquisitor

The main character needs to master new combat skills, at the headquarters of the command we perform the corresponding task. Next, we talk with mentors in the courtyard of Skyhold, after which three more tasks will appear on the Inquisitor branch.

Mechanic's path

The quest appears after a conversation with a mentor named three-eyed, a description of the corresponding techniques was found in Val Royeaux from a bookseller (or in Varric's things in the throne room). First you need to get the indicated components (obsidian can be found in the Hinterlands, needleback should be looked for in the Western Limit in the area of ​​\u200b\u200bthe passage of Nazaire and the canyon).


To complete the task, you must complete the corresponding order on the request table and talk with the mentor (other tasks in specializations will not be able to be completed).

Left Hand of the High Priestess

Leliana received a suicide letter from Justinia, the main characters need to visit the Temple in Valence. The high priestess left something there for Leliana to see. During the inspection of the church, the main character will have to solve a small riddle by finding three hidden mechanisms (after the cut-scene, the task will be completed).


Western limit

Scouts report a large influx of people in Western limit, it is necessary to accumulate influence and investigate the situation in the region. In the camp area on the Stony Ridge, you can find a large poisonous cloud, at this stage your squad will not be able to overcome the obstacle (you need to visit Skyhold).

Breaks in the canyons

After the establishment of the camp in Western limit, Vestnik has to close several gaps in the area. Do not forget about the possibility of influencing the portal, after which all the demons are in the "camp" for several seconds.


Breaks in the dust and in the sand

After the camp was founded rocky ridge, the main character needs to eliminate several gaps in various areas (Dusty Plain and Giant Stairs).


Fortress Griffin Wings

When exploring the location in the camp area on the Stony Ridge, you should pay attention not fortress, which is captured by the Venatori (in addition to the foot soldiers and archers, on top of the siege tower, the Herald will have to destroy the Venatori caster Macrinius). Having cleared the fortifications, the Inquisition gets a new transshipment base and outpost in the Western Reach (the player will also receive additional tasks from the captain of the outpost).


Breaks near the aisle

Around the camp in the passage of Nazaire active gaps were noticed, the Inquisitor and his squad need to suppress the resistance of the demons and close the shadow portals.


On the trail of the church

In the desert, the Herald finds a small stone monument, church symbol indicates a cache that the main characters need to find. To complete the task, you need to visit the cave in the camp area in the passage of Nazer. Blueprints and rare items can be found inside the cave.


Shards in the Western Reach

The herald continues to search for fragments of the artifact, there are also several Ocularum, which will indicate the location of the component parts.


In red colors

At the location of the Western Reach there are several deposits of red lyrium (Sands and Forgotten Mine), which Varrik asked to destroy. The squad will be able to get into the Forgotten Cave using Solas' shadow skills. Also, deposits of red lyrium can be found in the shimmering stone mine (the area is Nazer Pass).


Draconology

Robbers intercepted and destroyed caravan, which was supposed to deliver material for scientists from the University of Orlais. Judging by the records found, Frederick's camp (it was for him that the cargo was intended) is located nearby. In the area of ​​​​the camp (Nazer Pass) we explore the area and find a camp with a red tent. We talk with Frederick and transfer the supplies found to the scientist (we receive the task of Frederic's life and the Specification of the Inquisition +1).


Frederick's life

The main character must examine the designated areas for the presence Frederick's tools. At this stage, the player needs to look for the camps of the bandits of the "White Claw" group, from the bodies of the dead, you can pick up the necessary supplies.


How to lure a dragon

Frederick almost finished bait and now it lacks very specific ingredients (phoenix feather and needleback entrails, animals can often be found in the wastelands, finding the ingredients will not be difficult).


hunting habits

The hunting habits of dragons are almost not studied, Frederic asks to find the victims of the attack in the desert and deliver them to him for research (it is necessary to look for the remains of needlebacks in the indicated areas).


Break the "White Claws"

Frederic gives another additional task, you need to deal with the gang "White Claws" to eliminate problems with the further stay of scientists in the desert. Your task is to eliminate in the designated area the bandits installed traps. Further, the main characters are attacked by the leader of the gang, eliminating him, the player will calm the gang for a while.


Funny taste of this water

The well in Griffinwing Keep is in a state of disrepair, as the Venatori dumped dead bodies into it. It is necessary to find a new source of water, there is an oasis nearby lonely key, but the area is infested with varghests. After the destruction of the animals, the task will be completed.


Lustrin: Western Limit

The Quartermaster asks to get samples of ores from the Western Limit (the protagonist will be able to find lustrin and lapis lazuli on large stone boulders).


Application for fauna

The messenger will have to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., the material can be found on the bodies of dead animals).

Frederick discovered manuscripts, the content of which is dedicated to dragons. You need to find a Tevinter scientific work on alluring dragons. After completing the task Relic Hunt in one of the rooms in the Viridis path area (inner courtyard Of the windless ruins, located behind the Hall of Silence) we find large volume, which should be attributed to Frederick.


To complete the task, the ancient manuscript must be translated, you can order this work on the table at the command headquarters.


Relic Hunt

The Venatori are searching the Windless Ruins in the Western Reach, it is necessary to investigate the location for valuable items. The task will be completed when the leader of Venatori - the caster Lucanus (Viridis trail area) is eliminated.


Heart of the Windless Ruins

After the elimination of the caster Lucanus, we raise the key-stone from the body of Venatori. The main characters need to find other components of the key in order to get into the laboratory (the parts are scattered in different parts of the Viridis trail).


Mysterious Gap

In the Windless Ruins, the protagonists will find a large number of fighting demons and Venatori, who are frozen in time. It is necessary to remove the mysterious spell and close the gap. After completing the task Heart of the Windless Ruins we remove the staff and return to the main hall, suppress the resistance of the demons and close the gap.


Abyssal High Dragon

After completing the task Authoritative source", Frederic passes the bait to the main character to lure the dragon that flies over the sky in the Western Reach. Having laid out the bait, the main characters will attract the dragon, after which they will have to defeat it in battle (the dragon is level 15, has a vulnerability to cold and is well protected from fire.) After the victory, the scientist will join the Inquisition as an agent.


Dark Spawn Trouble

Venatori led by Serbis stumbled upon a tunnel with a creature of darkness, the main character must examine the designated area for traces. At this stage, it will not be possible to complete the task, since the passage is closed by a poisonous cloud, through which the player will not be able to pass. It is necessary to visit the Skyhold fortress and find a way to overcome the obstacle (requires influence).


It is worth noting that until the Herald returns to the command headquarters, he will not be able to pass through Gates of Andorhal(they can only be opened from the inside). One of the captains of the Inquisition proposes to build bridge, which will allow you to get into the old ruins (according to intelligence reports, this is where the creatures of darkness come from). Having crossed the bridge, the main characters find themselves on the old prison road, which will lead the detachment to the ancient ruins.


Further, the Herald enters Korakavus (an old prison that was captured by darkness). It is worth paying attention to the cameras on the lower level, in this room there are several boxes and a rune. We move through the hall of guards and close tunnel using the skills of Solas.


We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatori, on the body of which is key and note. The message contains information that the Venatori were excavating under the direction of Sarbis, but after the discovery of the tunnel, the caster fled. The protagonist must track down Sarbis in the Western Reach.


In the South Passage, we engage in battle with Giant, after the victory we leave the ruins of the prison and create a camp in the Echo Canyon. Outside the camp, the player will have to face another giant.


Moving in Fort Echo and we clean the Venatori camp, after the victory, the Herald can send Serbis for trial in Skyhold, or leave him to die in the desert. In case of court (Task Judgment Is Coming), Sarbis can be used as an agent of the Inquisition.


In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have been left behind in the old camps. In the western limit are two destroyed camps of the order, the first artifact is located on a tower in the area of ​​\u200b\u200bthe gap in the old fort. The second artifact (the blood of the archdemon) is located in Fort Echo (Serbis' lair).


Breaks in Echo

Inquisition scouts have discovered active ruptures in Echo Canyon that need to be repaired.


unfinished business

Cassandra asks the Inquisitor to deal with the criminals whose crimes the Seekers left unheeded. One of the wanted Leo of Lucien Bay located in the Western Reach (camp in the Gates of Thoth).


Service for the first sorceress

Vivien asks the Inquisitor to help the circle of mages and find the looted books at the location of the Western Limit. The documents are located in the area of ​​the shimmering stone mine in the north of the location.


This article is part of the Dragon Age: Inquisition walkthrough series.

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, skyhold, welcome to skyhold, forgotten boy, from the ashes, judgment is coming, secret infatuation, western limit, canyon ruptures, gaps in the dust and sand, the fortress of griffin wings, gaps near the passage, along the trail of the church, fragments in western limit, red tones, dragonology, Frederic's life, how to lure a dragon, hunting habits, break off white claws, a funny taste of this water, lustrin: western limit, fauna application, authoritative source, relic hunt, heart of windless ruins, mysterious gap, deep supreme dragon, troubles with the creation of darkness, in memory of the guards, gaps in the echo, unfinished business

This article will provide a walkthrough side quests in multiple locations role play Dragon Age: Inquisition. Basically, these will be high-level lands, where you can get after arriving at the Skyhold fortress.

Western limit

This location is intended for players from level 10 to 14. Upon arrival at Skyhold Fortress, we will have the quest "To the Western Limit". It is necessary to perform the corresponding operation on the military table, and then go to the Western Limit. As soon as you arrive there, the quest will immediately end.

Venatori
This task will be given to you after the first arrival at the location. To continue the mission, you should read the book lying in the starting camp. Then you need to go west and find the damaged wagons. A little north of them are two cave entrances. The left should open, not the right. If you want to get there, then you will need a magician, since only he is able to create the construction we need. In the dungeon we kill spiders and read a book that will lie on one of the tables. This will end the quest.
Relic Hunt
To open this mission, you need to take up the operation on the military table called "Crossing the sulfur pits." Then again we go to the Western Limit and go to the fortress, located in the north-west of the first camp. We go into the castle and find several Venatori led by Lucanus. We destroy the enemy and rejoice at the completion of the quest.
Heart of the Windless Ruins

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

This task is activated immediately after completing the above quest. On the same level, you need to find 5 keys in the form of stones. The map will show their approximate location. After we open the doors with a reward.

Mysterious Gap
It will start automatically after we visit the Windless Ruins. First you will need to complete the above quests. Next, we can pick up a good staff. Then you should go to the exit, killing all the opponents along the way, and close the gap.
Assault on the Griffin Wings
It is issued by an explorer standing near the camp located in the passage of Nazer. After taking the task, you need to go north to the place that will be indicated on the map. We destroy all the cultists led by Makrinus, and then declare that the fortress belongs to the Inquisition by raising the appropriate flag. You can first storm the fort, and only then talk with Frederick. In this case, the quest will start and end immediately.
Draconology

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

Starts on the machine after studying the damaged cart and reading the note located south of the starting camp. The explorer we need is standing near the camp located in the passage of Nazer. To complete the task, you just need to talk with the scientist.

Frederick's life
To take this quest, you need to talk to Frederick. We explore the level and destroy the members of the White Claws group. From their corpses, it will sometimes be possible to take supplies needed by the researcher. As soon as we collect the required amount, we go back to Frederick and hand them over to him. You can collect these items even before talking with the scientist. In this case, you will immediately start and complete the task.
hunting habits
It is given by Frederic after you complete the previous quest. You need to explore the places marked on the map and find the corpses of the Gurns. Their search is carried out by pressing the V key. After finding the four corpses, we go back to the quest giver and inform him of our findings.
How to lure a dragon

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

You can get this quest from Frederic after you complete the "Frederick's Life" quest. The researcher will instruct you to find the internal organs of the needleback and the feather from the tail of the phoenix. The location of the animals will be marked on the map. We destroy the monsters and go back to the scientist. The quest will end after a short conversation with him.

Authoritative source
It will appear in your journal immediately after completing the above task. It is necessary to return to the Skyhold fortress and take up the decision of the operation called "Translation of the text about dragons" on the military table. After we move to the location of the Western Limit and talk with the researcher. The quest will end.
Break the "White Claws"
In your journal, it will activate as soon as you complete the "Hunting Habits" mission. You should go south, where the ruins are located, and neutralize five simple traps. These actions will attract the robbers and their leader. We kill the thugs and go back to Frederick.
Abyssal High Dragon

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

After completing the above tasks, Frederick will be able to take the quest to kill the high dragon. To do this, put the bait we created in the areas marked on the map. We kill the dragon and go back to the scientist to turn in the quest. You can also offer a researcher a job in the Inquisition, thus making him your agent.

On the trail of the church
The mission starts by examining a low plinth that can be found not far from the first camp - you need to go a little to the west past a couple of damaged carts. It is necessary to “turn on” several similar pedestals in turn, which will be marked on the map. They will lead you to the entrance to the dungeon. It will be closed with a magical barrier. Destroy it and go inside. After that, the quest will end.
Darkspawn Trouble
You can get this quest in the Griffin Wings Fort captured by us from Captain Raylen. After taking the task, a marker will appear on the map. We go to it and along the way we come across a canyon that cannot be passed, since it is filled to the top with sending gas. You need to go to the bridge, from which only ruins remain, in order to open the operation on the military table.

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

We return to the Skyhold fortress, convene a military council and complete the task "Find out where the creatures of darkness come from." After we go back to our location and find the once destroyed bridge, which was completely restored by the forces of the Inquisition. We pass along it and get to the other side of the canyon. We go to Korakavus. We study new level and destroy all enemies along the way. After a short period of time, two new quests are activated. One of them is performed in the same place where it was given to us. It is necessary for the magician to approach the partially broken wall, behind which the fire is visible, and click with the mouse on the place where the icon in the form of a small staff is displayed.

After we go along the created path. We approach the locked door and examine the corpse lying nearby. We find the key, unlock the closed door and move on. Along the way, you will have to fight a strong enemy, so get ready for a difficult battle in advance. After we go outside through the entrance, located in the south, and continue our way to the fortress, which will be marked on the map. There we will meet a group of enemies led by Serbius. After killing everyone by the enemy, Serbius will be on the floor with a minimum health bar. You can either leave him for dead or put him on trial (one of the trial options will allow you to make him your agent).

Funny taste of this water
The task is issued by Captain Raylen. You will need to go to the canyon marked on the map and kill one varghest. All quest completed.
Fortress and its occupiers

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

This mission can be obtained from Knight-Captain Rylen at Griffin Wings Fort. To complete it, you need to go to the location indicated on the map and kill all the pirates. There is nothing difficult in this.

Emprise du Lyon

To get to this location, you need to perform an operation on the war table called "Timely Intervention". Emprise du Lion is designed for characters from level 16 to 22. Get ready to face several high dragons.

Infection in Sarnia
This quest will be given to you almost immediately after arriving at this location. You will need to go to the ruined village, and talk there with a woman named Poulain. As you can see, the mission is not difficult.
Liberation of Lyon

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

We get it when talking with Poulin. You need to take turns clearing several areas on the map from templars abusing red lyrium. In these places it will be possible to set up camps for the Inquisition. As soon as you destroy the last group of villains, the quest will end.

Call me Imshel
If you want to get this task, then you need to talk with a guy named Michel, who will be standing near the exit from the ruined settlement. The completion of this mission intersects with the quest related to the storming of Suledin Castle. During his capture, you are unlikely to miss the demon Imshael. He will try to bargain with you. If you agree to his terms, then the boy will die. If you fight the villain, then Michel can become your agent. I note that Imshel is one of the "Unlawful" - a group of the most powerful and ancient demons in the Shadow. Read more about him detailed information you can here.
Career affairs
In the south of Emprise du Lyon, south of the sign showing the quest "Salvation among the stones" you can find a hidden letter (we constantly press the V key). After we go to Mrs. Poulin and talk heart to heart with her. The quest will end there. Then you can judge her for all the sins.
Salvation among the stones

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

This mission begins after the successful completion of the tasks "Infection in Sarnia" and "Liberation of Lyon". To complete it, you need to go to the places marked on the map and release all the slaves from the cells.

Red Invaders
It will appear to you immediately after visiting the camp at the tower. This quest can be completed at the same time as the mission above. We go to the places marked on the map and destroy all the lieutenants of the templars who take the red lyrium.
Assault on the Suledin Fortress
Having completed the task related to the liberation of Lyon, we go west from the last place of deployment of the red templars. Before starting this quest, do not forget to take a mission from Michel to kill the demon Imshel. We break into the fort and kill all the enemies we meet. Then we raise the flag of the Inquisition.
The enemy will not pass!

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

Having captured the fortress of Suledin, we talk with Dejardan and go to the place of the destroyed bridge, located in the southeast of the camp near the tower. Here the operation for the military table is activated. We move to Skyhold and perform the operation that appears.

Letter in a hollow
When freeing slaves, you can meet an infected girl (on the map, she will be marked first with a question, and then with an exclamation point). Talk to her for a bit, and then take the note to the hollow, the location of which will be shown on the map.
Mom's ring
In the ruined settlement, in one of the huts, you can find a crying girl who tells us that she lost her mother's ring. Some have reported that this mission is buggy on the PC version of the game, as the player can't activate the box with the mouse. If the same thing happened to you, then try using the F key while on the right side of the girl. After we go to the location marked on the map, and start searching for the ring (V key). Then again we go to the woman and return the jewel to her.

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion
Forced confession
During the quest related to freeing the slaves, you can find a letter that activates the quest "A Tortured Confession". On the map, it will be displayed as an exclamation point. After finding the note, take it to Louis to complete the mission.
tons of ore
We go west from the camp near the tower and pass the bridge. We stop near the place around which the destroyed buildings are located. Press the V key and start looking for a book to activate this quest. We will be able to continue it only after the reconstruction of the bridge on the military table. After you will need to go through the bridge, turn left and go down. Then again press the V key to find the item we need and complete the task.
with the same coin
Walking a little to the west of the tower camp, you can see an exclamation mark on the map. We approach him and find a book near the trees. You need to read it to get started. new quest. We go to the area marked on the map, and again look for a book using the V key. We read it, thereby completing the mission.
nesting

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

This quest can be taken from Desjardins in Fort Suledin. He will give it to us only after the repair of the bridge (carried out by selecting the appropriate operation on the military table). The essence of the quest is to destroy the three higher dragons. Their location will be marked on the map.

Post Valeska
If you go east from the camp near the tower, then a locked door icon will appear on the map. The key to it can be found on a corpse lying nearby. To do this, press the V key. Opens the door, and we find a couple of good items. The quest will end there.
Trapper
If you go to the northwest of the ruined settlement, you can find an island located right in the middle of the lake covered with ice. An exclamation mark will appear on the map indicating the location of the book. We read it, then we go to the place marked with a marker, and we find a note. Mission accomplished.
Safe passage

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

It is also issued by Desjardins after the reconstruction of the bridge. It will be necessary to visit the three areas marked on the map and kill all the templars who abuse the red lyrium. After we put the banners of the Inquisition to capture the towers.

Whistling Wastes

This location is for heroes from level 19 to 23. You can get into it after completing the task on the war table called "Suppress the activities of the Venatori in the west." It will cost you twenty influence points.

Sand and ruins
Markers will appear on the map showing where the Venatori camps are located. We destroy the opponents, and then we go to the camp, in which the leader of the cultists is located. We kill him and take a note from the masters of the Teventir Empire from the table. It talks about the drawings of the dwarves hidden in the tomb (refer to the quest Fairel's Tomb).
Fairel's Tomb
To open this tomb, you need to find five components of the mysterious key. Not far from the Four Pillars camp is the entrance to one of the tombs. Standing facing its entrance, you need to light the lamps in a certain order: far left, near right, near left and far right. Inside there will be a mosaic element and a chest, in which one of the parts of the key will lie.

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

Next to the grave in the Canyon, near the merchant, there will be a second tomb. We light the lamps again in the following order: near left, near right, far right and far left. Inside there will be a chest with a part of the key.

We go to the Burial Grounds and find the third tomb. We stand facing her and light the lamps: first the left one, then we move back a little, then the right one, and at the end we go straight to the entrance to the tomb. There we will find a mosaic element and a chest with a part of the key.

The fourth tomb is located at the Nest of the Sun, but its main entrance will be blocked. Therefore, you need to climb up the path located on the left side of the entrance. Then we find the descent. We go down and find an excerpt from the gnome's diary. Right in front of another descent, there is a rune on the wall. Don't miss it. At the bottom we will find a mosaic element in the room where there is an artifact of the elves, which strengthens the veil and prevents the appearance of new faults. Again, we light the lamps in the following order: far right, near left, near right and far left. Inside is a chest with a part of the key and a mosaic element.

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

At the Orlesian colossus (standing near the upper camp) is the fifth tomb. Again, we light the lamps in the following order: far left, near right, far right and near left. Here we will find a mosaic element and a chest with the last part of the key.

Fairel's tomb can be found in the eastern part of the location. Marked its location on the map. Here is the lair of the highest dragon. You can kill her or go around. She is sleeping, and therefore there is a chance that the dragon simply will not notice you. In the tomb you will find a drawing of a powerful rune. All quest completed.

bone fields
We go in the direction of the marker on the map. In the designated place we see a cage on wheels. Near it there will be three corpses and many spiders. We kill crawling creatures and take the treasures hidden in the chest. The quest will end there.
Wasteland Notes
Scattered throughout the level are eight diaries that describe the Whistling Wastes. They are located in the following locations:

Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion


Passage of additional quests - Whistling Wastes, Western Reach and Emprise-du-Lion

Automatically activated upon arrival at Skyhold. On the table at the command headquarters, we carry out the corresponding mission and go to the location. As soon as we get there, the quest will automatically end.

Venatori

The quest is received when we arrive in the Western Reach for the first time. To continue the quest, read the book located in the starting camp. Further we go to the west and we find broken wagons. A little to the north of them there will be two entrances to the cave. We need the left one. To get there you need a magician to create a ramp (activate a special icon). There will only be spiders inside. Having cleared the area, we read the book on the table, which completes the quest.

Relic Hunt

Activates automatically after completing the command mission "Crossing the Sulfur Pits" on the table. We go to the castle northwest of the initial camp (Calmless Ruins). We pass inside to a group of Venatori led by Lucanus. Kill them and the quest will end.

Mysterious Gap

Activates when entering Windless Ruins. After completing the quests "The Hunt for the Relic" and "The Heart of the Windless Ruins", we pick up the staff. After that, with a fight, we break through back to the exit and close the gap.

Heart of the Windless Ruins

The quest starts automatically after completing the Relic Hunt quest. In the same location we are looking for five key stones (approximate places are marked on the map). Then we open the locked door, thereby completing the quest.

Assault on the Griffin Wings

The quest is taken from the explorer, who stands just south of the camp in the passage of Nazer. We go north to the indicated location. We kill inside all the venatori led by Makrinus. Then we raise the flag of the Inquisition. You can first capture the fortress, and then talk to the researcher. Then the task will automatically start and end immediately.

Draconology

Starts after researching a broken wagon and reading a letter south of the starting camp. The desired researcher is located just south of the camp in the passage of Nazer. To complete the quest, just talk to him.

hunting habits

Taken from the researcher after completing the quest "Frederick's Life". We examine the marked locations for the presence of the corpses of the Gurns. They are searched as hidden objects (use the [ v ]). Having found four corpses, we return to Frederick and turn in the quest.

How to lure a dragon

Similar to the "Hunting Habits" quest, it is taken from the researcher after completing the "Frederick's Life" quest. You need to find the tail feather of the phoenix and the insides of the needle spin, for which we kill the corresponding animals and search their corpses. After that, we return to Frederick and complete quest during a conversation.

Frederick's life

To get the quest, talk to Frederick. We walk around the location and kill the representatives of the White Claws gang. Periodically, on their corpses we will find supplies of the researcher. Having collected five supplies, we return to Frederick and turn in the quest. You can collect supplies even before meeting with the explorer. Then in a conversation it will be possible to complete the quest immediately after receiving.

On the trail of the church

The quest is activated when you examine the stone pedestal waist high, which can be found if you go west from the starting camp past two broken wagons. Then activate in turn the same pedestals marked on the map and you will come to the entrance to the cave, closed by a magical barrier. Once you destroy it, the quest will end.

Authoritative source

Automatically activated upon completion of the quest How to Lure a Dragon. Tevinter Labor can be found in the Windless Ruins (the quest "The Relic Hunt" is also completed here). When you enter them, a marker will appear showing the location of the book. We go to Frederick. After talking with him, we return to Skyhold and perform the operation “Translating the text about dragons” on the command headquarters table. Then we talk to Frederick again and complete the quest.

Break the "White Claws"

Automatically activated after completing the "Hunting Habits" quest. We go south to the ruins and deactivate 5 traps that look like traps. After that, bandits will appear along with the leader, who should be killed. After that, we return to the researcher and turn in the quest.

Darkspawn Trouble

We receive a task from the knight-captain Raylen in the fortress "Gryphon Wings" after its capture. We leave the fortress and move towards the point indicated by the marker. However, the path is blocked by a canyon filled with poisonous gas. We approach the destroyed bridge. Next to it, the place for opening the operation will be highlighted. We activate it, and then we go to Skyhold and on the table of the command headquarters we carry out the mission "Find out where the creatures of darkness come from." Then we return to the Western Limit and cross the already restored bridge to the other side of the canyon. We go inside Korakavus. We examine the area and on the way we kill the creatures of darkness. After a while, two tasks will be given: "Cover the tunnel" and "Find those who dug the tunnel." The first task is solved in the same place where it was given to us. To do this, using the magician, we approach the destroyed wall, behind which there is a fire, and activate the place with the icon in the form of a staff. Then we go further along the only possible path. Having reached the locked door, we examine the corpse lying nearby and take the key. We open the door and pass on. On the way you will meet a giant, so get ready for a serious battle. We go outside through the southern exit and go to the fortress indicated by the marker on the map. There deal with enemies led by Serbis. When you kill all the enemies, and Serbis is lying on the floor with a minimum of health, talk to him. This will make it possible to decide what to do with him - to leave him or to hold a trial, in which one of the options will be to recruit him as an agent.

Funny taste of this water

To activate the quest, talk to Knight-Captain Raylen in the Griffin Wings Fortress after it has been captured. We go into the canyon to the place indicated on the map and kill the first vargest that comes across. This will complete the task.

Fortress and its occupiers

The quest is taken from Knight-Captain Rylen in the Griffin Wings Fortress after it has been captured. We go to the indicated area and kill the pirates, which completes the quest.

Abyssal High Dragon

Received from Researcher Frederick after completing the quests Break the White Claws and The Authoritative Source. In the indicated places we put the bait and wait for the dragon. After killing him, we return to the researcher and turn in the quest. Along the way, Frederick can be recruited as an agent.