Ancient Horror. Ridges of Madness. Mountains of Madness - the second addition to Eldritch Horror Board game ancient horror ridges of madness

An Antarctic expedition from Miskatonic University has discovered prehistoric ruins and strange, non-human creatures. And now the task of brave explorers is to follow in the footsteps of scientists and extract from the ice-bound ruins the knowledge necessary to save humanity. Can you survive the incredible horrors of the Ridges of Madness?

Ancient Horror: Ridges of Madness is an expansion to the board game that adds an additional board game, two new Great Old Ones, eight new heroes, and a host of cards of all kinds.

piercing cold

The Ancient Horror: Ridges of Madness game board is Antarctica, in which players will have to follow the trail of the expedition from the Miskatonic site to the city of Elders, which is still inhabited by these ancient and strange creatures. To defeat them, researchers will have to uncover four terrible secrets, the keys to which can be found in the snows of the South Pole.

The Ancient Horror: Ridges of Madness also includes new Adventure cards that allow players to uncover mysteries much sooner, new condition cards related to Great Old One Ithaqua. These states of frostbite and hunger not only affect the characteristics of the characters, but make the hero a danger to himself and others.

Winners of the Impossible

The mountains were really huge, even the Himalayas seemed like small foothills in comparison. Most likely, they would never have been discovered if it were not for Professor Lake's radio broadcast ... Now dead, like all members of his expedition - there was no one alive in his camp, not even sled dogs. The whole camp was a terrible massacre. Who could have done this?

A large crevice became visible through the snow curtain in the mountain. And it’s better for all of you to properly prepare for what is there ... For the outlines of a whole city of unprecedented architecture are clearly visible in it ...

About "The Ridges of Madness"

The Ridges of Madness is a new addition to the board game. mystical game Ancient Horror, which sends players to Antarctica in the wake of a Miskatonic University research expedition. The add-on, its setting and plot are taken from the novel of the same name by Howard Lovecraft.

The Ridges of Madness expansion expands the game with a new Expedition Route board. The route will run from the first stop in Antarctica to the very city of Starsev - an ancient race of wise aliens who created people, but fell into decline.

In addition, the set includes two new Ancients, eight new investigators, monsters and contacts, as well as special mechanics and components.

All this will allow you to conduct one of the most dangerous expeditions in the history of mankind - on the ridges of Madness!

Add-on features:

  • Prelude Cards - One such card is randomly selected before set-up for the game. The map affects the preparation and makes the parties even more diverse and unique. You can agree and choose a card randomly or, conversely, consult and choose the one you like, thereby adjusting the complexity of the party and its features
  • Unique Assets are double-faced cards that are considered the investigator's possessions. Have powerful effects
  • Antarctic Playing Field – yes, now you can have two fields in the game at once! Players will be able to explore secret areas of the Earth full of ancient history and artifacts
  • There is a new action available for any player - getting composure and tokens that will allow you to re-roll the results of the dice
  • The ability to adjust the difficulty of the game has been added to the game, which will allow you to adjust its level specifically for your team!
  • One of the ancients are the Elders themselves! Monsters can now have physical or magical resistance, making them very difficult to fight

Game process

"Ancient Horror" is a cooperative game for 1-8 people. Each player chooses one of twelve investigators, which differ in health, sanity, and five skills: knowledge, communication, attention, strength, and will. Investigators travel around the world to solve mysteries, fall into traps, and fight monsters. Also during the game, players will receive various useful items, find allies, artifacts and spells. Each round of the game takes place in three phases:

  • The Action Phase, in which the players move around playing field, buy the necessary items, allies and various services, as well as tickets for ships and trains, for faster movement around the world
  • Encounter Phase - In this phase, players enter into one of three encounters: Combat, Location, and Token Encounter. Most often, a card is drawn for a certain type of contact, on which events are described, positive or negative.
  • Mythus Phase - In which the lead player draws a Mythos card and resolves the effects of that card in the order listed. Each of the effects affects your part in a different way.

Who has won?

In order to win, a group of explorers must solve three riddles that are unique to each Ancient One. However, if the doom token reaches zero, the Ancient Evil wakes up and the investigators must fight it in open confrontation. If the players could not win, then the world is covered in darkness, and all of humanity loses.

Slowly, they grew darkly before us, covering part of the sky, and we could already see the bare, devoid of vegetation and unprotected from the wind, dark peaks. Everyone was permeated by an inexpressible feeling of a miracle experienced at the sight of these huge bodies flooded with pinkish Antarctic light against the background of clouds of icy dust shimmering with all the colors of the rainbow ... These mountains seemed to me a container of evil, ridges of madness, the distant slopes of which broke off, leaving in a bottomless abyss.

— Howard Lovecraft, The Ridges of Madness.

Fantasy Flight Games has revealed the first details of their second expansion for the board game ( "Ancient Horror" in Russian localization).

Addition Mountains of Madness based on Lovecraft's novel "The Ridges of Madness" about the Miscantonic University expedition to Antarctica. New secrets, clues and monsters await the heroes. The game will have an additional playing field with snow-covered locations South Pole starting from the expedition station and ending with the mysterious city. Eight new heroes will appear, and two new Ancients will confront them.

Mountains of Madness

An additional field will allow players to follow in the footsteps of the cursed expedition of Miscantonic University. The beginning of the journey and the last point connecting you to the outside world is a station where you can find a guide and replenish supplies. After that, the heroes will go to the ruined camp, where they will find the remains of Professor Lake and his colleagues. There you can find dogs that survived their owners, and even the remains of the Elder. And further, under a huge ice mountain, a mysterious city of the Elders and a strange plateau awaits you, where unexpected jumps in time and space can shake the psyche of even the most persistent travelers.

The harsh climate of Antarctica will force the heroes to test their strength more than once or twice. You will have to wade through layers of snow, deal with dogs distraught with fear, and clear ice from a frozen plane. A minor mistake, the slightest setback, can cause hypothermia (a new condition). In addition, where people are fighting for life, other creatures feel quite comfortable. Numerous monsters are not sensitive to cold, and even ordinary animals can suddenly attack in these mysterious lands.

Appearance of the Elder

When the first expedition found frozen human-sized creatures in the ice, but gray in color and with tentacles, they had to run. Only the dogs sensed something was wrong, but it was too late - the Elder woke up to regain control of the planet, which he ruled for millions of years before the appearance of people.

To defeat the Elder, the heroes will have to look for clues in the vastness of Antarctica. Drawings on the ruins of a city can tell you about their technology, culture, and downfall. The bodies of the fallen members of the expedition show clearly hostile intent, and the footprints in the snow will give an idea of ​​the size and speed of the monsters. And while all this knowledge will give you an idea of ​​what you're up against, it won't make your enemies any less dangerous.

Rough diamonds

Eight new investigators from Mountains of Madness have their own special talents that will help in the fight against the Ancients. bookworms and crime fighters, adventurers and underground bootleggers - all of them are ready to go to the end. Some of them have very unusual skills. No one would have thought that a professional violinist would be an expert in closing gates to other worlds, and an ordinary waitress would be an adept in secret knowledge.

Ursula Downs, for example, was fond of climbing trees and exploring caves as a child, and then became interested in history and archeology. Therefore, she has the strength and skills to survive in the most extreme conditions, along with the knowledge to understand the inscriptions of the Ancients and search for clues. A set of such useful skills makes her the perfect candidate for such a dangerous assignment in Antarctica.

The threat is growing

Addition Eldritch Horror: Mountains of Madness while dedicated to the expedition to Antarctica, it also adds new event cards to the base game for each location and gate on the world map. Players are also waiting for new items, spells and artifacts. Whether you want to protect humanity from the Elder or Cthulhu himself, whether you prefer to learn spells or kill monsters - in any case Mountains of Madness will add new experiences to you.

The add-on will go on sale in the last quarter of 2014.

"Ancient Horror: Ridges of Madness" - the second expansion to the legendary board game "Ancient Horror", rich in colorful components, plot twists and wild adventures. The action takes place in Antarctica, where terrible creatures and epic monsters live. Eight new detectives find themselves on a mystical scientific expedition among ice, clues and secrets. A lot of new and unpredictable awaits our heroes in the fight against Evil, a lot of familiar and beloved from the works of H. Lovecraft - alien Elders, mystical Shoggoths and other delights of the expedition.

A massive addition to the best mystery game

Board game"Ancient Horror: Ridges of Madness" continues the theme, traditional dark mood and disturbing atmosphere of the entire series. Respecting the specifics of the genre and the special spirit of the works of science fiction, the game plunges into a new branch of trials and adventures for detectives.

This time there are 8 new characters in the game: the lawman brings help to others, the violinist quickly develops talents, the librarian shines with knowledge, the explorer finds secret paths, the woolegger moves freely, the waitress has spells, the police lure monsters, and the craftsman finds the necessary things in big deck. All are endowed with interesting characteristics and features - traditionally.


New exciting story

Snow-covered locations and otherworldly gates, two decks of contacts and an abundance of secrets will provide excitement and interest in each game, and a meeting with one of the Ancients will make the expedition truly unforgettable. God of clouds, thunder and icy wind Ithaqua has been banished to Antarctica and is waiting in the wings. Rebirth of the Elders - Ancient, already well known in the fantasy universe: aliens from the distant past, creators of shoggots and other living beings. In addition to monsters, new features have appeared: Assets, Preludes and Consolidation tokens, difficulty settings and the long-awaited Player Reminders have been added.

Continuation of the legendary series

A new round of adventure in a creepy icy region, with interesting characters and new features, a lot of tokens, cards and chips will definitely appeal to fans of the popular series and all fans of the genre cooperative games. An excellent gift for the owner of the base - a connoisseur of science fiction, H. Lovecraft's work and creepy mystical stories.

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