Final fantasy 7 secrets in Russian. How to defeat the Emerald Weapon in Final Fantasy VII. Full health regeneration


We offer you the most complete collection of tips regarding the passage of this game. Since FF7 is a non-linear role-playing game, this means that the solutions offered to you in this description are not the only possible ones. In the same way, while some of the secrets of this game are sure to be revealed in this guide, something is sure to escape our gaze.

On some of the maps attached to the article, you can see circled "critical points" of locations. White markers indicate hidden items, orange marks individual locations such as shops, caves, passages, and secret rooms.

To begin with, a few tips for the novice "dreamer".
In many places within the game, it is possible to save the game. It is simply necessary to do this, since in FF7 there are many places that are quite difficult to pass the first time, or monsters that require your special attention, using only individual spells.
It will be very useful to talk to everyone, and you should even do this several times. Some of the characters will not share their thoughts with you until you seem persistent enough to them.
Many of the main events in the game's storyline take place, usually after some action taken by either the player or the forces opposing him. If suddenly something like this happens, then it makes sense to lose some time and visit those places where you have already been and which are close to the “epicenter” of the event. It is likely that something has changed there.
If you are lucky enough to have some form of transportation (the first time this will happen after visiting the Golden Saucer Amusement Park), try to use it as efficiently as possible and leave it only in places where it will be easy to use later. Do not forget that during the game you will have to visit not only constantly new places, but also often return to old ones. This is where the stored cars will come in handy for you. Chickens can almost always be used as a means of transport, but this is not the best choice. The fact is that, traveling on the back of this faithful friend, you cannot meet with everyday road enemies, and this deprives you of the opportunity to earn money and pump up the heroes. And since the power of monsters does not grow with yours, but only with the course of the game, the day may well come when you cannot even cope with ordinary road robbers.

Items.


Among the most useful items to have in combat (preferably in large quantities), there are three particularly important types: Potion, Ether, and Phoenix Down. The first restores health in various amounts, the second helps restore magical abilities, and the third makes it possible to revive the hero slain by the monster.
A very important point that can greatly simplify your life in the game is the proper organization of all the belongings that you carry with you. At first, this will not be a big problem, but when dozens of different items start up in your duffel bag, you should think about how best to decompose them. The principle is very simple - everything you need is up, the rest is down.
Very useful "extra" items are potions marked Source in the name. These wonderful items are able to increase any of his parameters by a full point after consuming them. If you try to collect these items as much as possible, you can very quickly improve the characteristics of the heroes.
During the game, you will find some items that seem completely useless at first glance, but in fact they also have their own way of using them. Look at the description and think about how they can be used in battle. As a rule, items are given to the player for almost immediate use. For example, simple Potions are best used at the beginning of the game, as they can only restore 100 health points. This works well when monsters can deal 20-50 points of damage in one hit, but what, one wonders, to do if some dragon blazes so that it can do a good 1000 points of damage at a time? Naturally, a simple Potion is indispensable here. Will have to use something else.

Weapons and protection.


Heroes should always be equipped with the finest armor and most advanced weapons available at that level. To do this, it is worth going into stores more often, as well as periodically checking the contents of your pockets - what if there is already something more perfect than what your heroes wear?
Without denying what was said just above, we still note that in addition to the force of impact, magical properties are also important for uniforms. How many slots for matter a particular sword or chain mail has, what effect it has on its growth - all these parameters are very important.
You don't have to buy new outfits for all heroes. In principle, if you constantly use the services of only one team, the rest of the inactive characters do not need to update their equipment.
Some accessories, which can also be used by heroes during battles, can seriously increase your abilities. For example, a monster equipped with only one water weapon will not be able to do anything to a hero equipped with a Water Ring. Also, such items can help you use normally destructive spells to heal.
Use the type of weapons and armor that best suits the tasks of the characters. Fighters should use less matter, and their swords should be more powerful. Such characters should stand on the battlefield closer to the enemy. Mages don't need close contact. Their weapons should have many slots for matter, and the most diverse. Since most spells reduce a hero's ability to fight and defend, but increase magical abilities, make sure that the materia is not used in vain. In short, if it is not used, it is better to simply replace it with some other one.

Matter and spells.


You can buy a fairly large amount of the most diverse matter in numerous stores. While most new spells are revealed to you by materia just lying around somewhere in a secluded place or behind a monster's cheek, you can almost always count on buying some especially popular types of materia for a second copy. For example, only one fighter who owns the Heal spell is clearly not enough for an effective system of securing heroes.
One of the most useful materials is All, which allows the character, by synthesizing any spell that is bundled in the slots of weapons or armor along with this matter, to act on all enemies or allies. The most effective combinations All uses are Lightning, Fire, Ice, Cure, Life. However, you can always use this matter in your own way.
Each type of matter gives the character to whom it is given some possibilities and imposes some restrictions. As a rule, this is an increase in MP (magic) and a decrease in HP (health), as well as a slight increase in spell power and a decrease in impact power. Try not to overload the heroes with matter, which gives a decrease in health. If, for example, a character is equipped with ten types of matter, each of which reduces health by 5 percent, then the hero will become twice as weak. But it will work! really powerful mage.
Some types of matter do not cause direct damage to the enemy, but they give you a number of really important bonuses in battle. Using materia like Time and Mystify will help you win fights with much less casualties.
Matter is a living being, the embodiment of the energy of the planet, and, like any living being, it has the ability to "educate" and grow, acquiring new abilities. After each battle, all types of matter at the disposal of your heroes grow a little, as if gaining experience. When this experience passes a certain mark, matter will become capable of producing a new, more powerful spell. Matter is also capable of reproducing, and after some time of growth, it will begin to reproduce itself. If you don't need the spells produced by this materia, sell it. In another case, your heroes will be able to replenish their stocks of valuable spells.

Battle.


Characters equipped with melee weapons, such as Cloud, Tifa, Aeris, and some others, are only able to deal maximum damage to the enemy if they are on the front flank and if the enemy is also standing close to them. Characters who wield firearms, such as Barret, are not affected by this.
Some monsters (usually bosses) cannot be killed using melee weapons. You will either have to use firearms or use magic. Such monsters include, for example, the boss from the elevator in the Shinra Building. If you beat him without using magic or a Barret machine gun, then it will take too much time.
In the event that your level of combat training seems too low for you at the point in the game you are in, or if you want to fill your pockets with a lot of money, then there is a very simple and at the same time very effective way to kill these two rabbits at the same time. Go to some town with an inn and drive around it, fighting monsters and gaining experience and money. If the level of health has dropped sharply, go to the city and rest in the hotel (fortunately, it is very cheap and allows you to fully restore magical and physical strength). Next, go back to point one, and so on until you get bored.
If this is not your first time traveling around the area, remember what monsters mainly live here (for each place, as a rule, there is its own set of creatures). If, for example, it is mostly monsters that use fire weapons, prepare a large amount of ice materials for the heroes. This will make it much easier to get through.
During the battle, try to concentrate your attacks on one monster until it is destroyed. This will help you fight with maximum efficiency. If enemies-fighters and magicians take part in the battle at the same time, then most likely it is worth destroying the magicians first, otherwise they will simply not let you cope with the "scufflers".
Do not immediately give your heroes orders to attack one monster. If he manages to die after the first attack, then the other two heroes, to whom the order has already been given, will attack the monsters randomly. It is always worth waiting for the blow of the previous team member to end, and only then give the order to the next one.
In battle (especially against strong monsters with high impact power), defensive magic can be used. Any barrier placed by your mage in front of the fighters will give you very good protection and greatly reduce losses.
Most of the monsters in the game have strong and weak spots. Your main task should be to scout these places in order to fight them most effectively. Some monsters are weak against certain spells (usually those that counteract their nature, i.e. fire-ice, and so on). Some do not tolerate various kinds of delaying magic, paralyzing spells. It's worth experimenting.

Matter combinations.


Using different combinations of matter in a weapon or armor will help you add some properties to that weapon or armor. Typically, a combination added to a sword or spear will allow you to use an additional effect in attacks, and a combination in armor will allow you to avoid such attacks more effectively. >>> Added Effect +
Transform - allows you to sometimes transform the enemy.
Poison - during the strike, there is a high probability of poisoning the monster.
Contain - can stop the monster for a while, make him "sleep".
Seal - in the same way, it allows you to delay time for further attacks.
Time - makes the enemy move slower.

>>>Mega All+
Steal - allows you to use the steal skill against all opponents at the same time.
Deathblow - you will be able to hit the enemy with Deathblow every turn. Some monsters also successfully use this combination.

>>> Elemental +
Works with most of the standard attack materials, allowing you to add another element to the attack. If used in armor, it allows you to protect the hero from these types of attacks.

>>> HP/MP Absorb +
Deathblow - allows you to get more magic and health than in a normal turn.
Steal - allows you to steal magic and health along with items. When used with most standard offensive spells, it can drastically reduce their cost by draining a certain amount of magic from the enemy's body after casting the spell.
Quad Magic - Used with spells that summon spirits, as well as with all standard offensive materiel. Allows you to generate a spell four times in a row in one turn.

Difficult combinations:


Mega-All, Deathblow-HP/MP Absorb - allows you to restore health and magic, while at the same time causing significant damage to the enemy.
Mega-All, Steal-HP/MP Absorb - attacking the opponent and trying to steal items from him, along with the restoration of magic and health?
Knights of the Round-W-Summon, Mime - allows you to carry out the most powerful of all Summon with only 500 MP. It also makes it possible to carry out a very large reaction. Sneak Attack-Knights of the Round- allows you to start the battle with this powerful spell.
Sneak Attack-Deathblow, Mega-All - allows you to start the battle by defeating all Deathblow opponents.
Sneak Attack-Steal, Mega-All - Deals damage to all enemies, allows you to steal an item from each.
Pre-Emptive, Sneak Attack-Knights of the Round, HPMP - allows you to start the battle with Knights of the Round, and a character with HPMP can use the attack several times without requiring a rest.

Characters and Limits.


Each of the characters available to you has special skills that they can display in battle as a result of taking a certain amount of damage. As a result, they become enraged over time, and the retaliatory blow that they can inflict on the offender is often extremely powerful. The limit management technique is quite simple - you can choose the limit level (from those available on this moment) and just wait until the implementation of the limit becomes possible. It is quite clear that each subsequent level of limits is more powerful than the previous one, and more time (damage) is needed to use it. In principle, with the help of limits, you can destroy very significant monsters, and they can also provide invaluable support in boss fights.

Cloud Strife.
A strong fighter who owns very outstanding skills in the field of fencing. The storyline of the game is mainly built around this hero, so you will almost always be required to include him in the team. This hero is best placed in the front row so that he can fully demonstrate all his abilities. Despite the fact that he can also be used as a magician, this character will still be more valuable in close combat. Do not overload it with matter - this will only make it weaker.

>>> Level 1
Braver - A strong blow that usually cuts a monster in half. One of the most effective moves against quite serious monsters at the initial stage of the game (on the first continent).
Cross-Slash - Multiple pinpoint attacks on a single monster. Somewhat weaker than the first limit, however, it is capable, if the monster survives the blow, to paralyze it. This technique is effective against almost all monsters, except for some bosses.

>>> Level 2
Blade Beam - The blast wave emanating from the hero's sword falls on the monster, and then waves of slightly less destructive power depart from it, which can nevertheless do enough harm to all other monsters. You should always aim this limit at the strongest monster, as the primary wave is always significantly stronger.
Climhazzard - Two sword strikes with great energy. The first is somewhat weaker than the second. It is used, as a rule, against a lone boss. Able to deal enough damage so that this limit can be used almost until the very end of the game. Combination of impact force with short preparation time.

>>>Level 3
Meteorain - A small meteor shower that can affect up to four monsters. Despite the obvious purpose, it still works best against a lone enemy, since in this case it can inflict up to 12,000 points of damage.
Finishing Touch - Generates a huge whirlwind that sends all monsters on the ground high into the sky. The damage is done to them not by the limit, but by the actual fall back to the ground. This limit is especially effective against large groups of monsters, since many of them, if they are lighter, may not fall from the sky at all.

>>> Level 4
Omnislash - An extremely powerful limit, which consists in inflicting many consecutive blows on one of the monsters, the energy from which affects the rest. In principle, it is capable of causing damage equal to or even greater than the matter of Knights of the Round.

Barret Wallace.
An exceptionally colorful and original character, who often becomes the culprit of many funny episodes. This formidable, powerful fighter, who does not disdain a light mother, is not distinguished by great intelligence and is not capable of becoming a good magician. But he is quite good at using his machine gun, built into his right hand, or rather, attached instead of his right hand. Most of the time, Barret should stay in the back row, as this will help him take less damage and fight at full strength. In no case should you overload it with matter. In general, it is better not to load it with it. All sorts of magical things have a bad effect on his combat capability. Perhaps you should limit yourself to the simplest spells or neutral matter that does not change the parameters.

>>> Level 1
Big Shot - a large fireball that flies out of a machine gun, can have a very impressive effect on the enemy's health, but only in the very early stages of the game, then this limit no longer justifies itself.
Mindblow - The same ball of energy, only blue, can significantly reduce the ability of monsters to use magic. In the future, by the confluence of the game, this limit also becomes useless.

>>> Level 2
Grenade Bomb - Barret throws a grenade into the midst of enemies, which, of course, explodes there and causes a lot of damage. Limit is very effective when fighting a group of monsters.
Hammerblow - With a very tangible push in the direction of the Sun, the hero sends the monster to walk in orbit. It is desirable to use the limit against a lone opponent. Doesn't work against owl bosses.

>>>Level 3
Satellite Beam - Barret calls his old friends for help and they bombard all the monsters in the battle. This attack is capable of draining 3-4 thousand health points from each of them. While the limit is really effective against a group of monsters, against one it will not be of much use.
Ungarmax - Large-scale shelling of a group of enemies with a heavy machine gun. There are significantly more hits than with the Satellite Beam, but the power of the shelling is somewhat less. In this limit, a lot depends on luck.

>>> Level 4
Catastrophe - Barret soars into the air and pours a whole sea of ​​boiling plasma onto the heads of unfortunate enemies. The limit is indeed very, very powerful, but against one opponent it will not become really highly effective, since the plasma wave is designed to confuse all the monsters involved in the battle.

Tifa Lockheart.
Tifa - An old friend of the protagonist and one of the most active members of the Avalanche group, is far from the strongest character in the game. She fights mainly with her fists, and her attacks, as a rule, are much weaker than those of Cloud "a or Barret" a. However, at the very beginning of the game, she can help you with her limits, which are not at all primitive throughout the action.

>>>Level 1
Beat Rush is a fast combo of hits, enhanced or weakened by an arcade machine lunge that prompts you to play "cards" for the limit every time it is played.
Somersault - Tifa jumps and hits one of the monsters hard. Another throw follows. This limit is best used against one opponent.

>>> Level 2
Waterkick is a standard combination of blows that stands out only because one of them causes a stream of water to fall on enemies.
Meteodrive is another combo that will most likely leave the monster lying down on the ground. Efficiency again is provided only against one enemy.

>>>Level 3
Dolphin Blow - Instead of the fifth hit in a row, a dolphin appears in this combo, which hits the enemy hard.
Meteor Strike - After carrying out the next execution, Tifa goes somewhere very high, after which it falls with great force on the head of the unfortunate monster.

>>> Level 4
Final Heaven - This limit allows Tifa to express all his displeasure with the enemy. Her fist acquires the ability to hit the enemy with the force of a nuclear explosion. Naturally, after such a blow, few can resist.

Aeris Gainsborough.
Arguably the cutest heroine in the game, Aeris is from an extinct civilization of the Ancients, and as such, her mental abilities are truly astonishing in their depth. Aeris, of course
strong in magic and most suitable for the role of the guardian of matter. In the society of Aeris, matter grows and multiplies better, and this heroine uses it in the best possible way. Aeris should always stand slightly behind, making room for the fighters on the ground. Her defensive limits are also super useful, and in the early game, Aeris is a MUST to be one of your team members.

>>> Level 1
Healing Wind is the most important limit to start the game. Summons a wind that partially heals all your heroes. To start the game, the 300-800 health regeneration provided by this fairly common cap really helps save a lot of energy.
Seal Evil - Aeris sends a certain force to all monsters, forcing them to stop and shut up for a long time. Your heroes at this time may well be finished with the remnants of the enemy troops, unable to even respond to blows. Most bosses will not be affected by this limit.

>>> Level 2
Breath of the Earth - Magical power is able to cleanse all your heroes from all sorts of curses, poisoning, paralyzing spells.
Fury Brand is an extremely useful limit that helps the rest of your squad members to gain the amount of "anger" necessary for the limit as quickly as possible.

>>>Level 3
Planet Protector - Aeris creates a special barrier around all heroes that makes them completely invulnerable for a while. You can use it during fights with large and very powerful monsters and bosses. Pulse of Life - With the help of a prayer, Aeris is able to cure all her teammates of various kinds of "diseases", as well as restore some of their health and magic lost during the battle.

>>> Level 4
Great Gospel - Birds of paradise summoned by Aeris arrive and fully restore the health, magic of the heroes and make them invulnerable for a while. It should be noted that this limit can seriously help you in many fights with large and very large monsters.

Red XIII (5)
The life story of this very interesting character is rather vague. It is only known that for a long time he lived and studied in one of the villages with a very powerful magician, after which he was taken by Shinra Inc for some strange experiments. This character is good both as a fighter and as a magician. Even though he can fight with ranged weapons as well, they don't hold a lot of matter and therefore wouldn't be wise to use. Red XIII should always fight on the front line.

>>> Level 1
Sled Fang - Red XIII rushes at the enemy with great speed and pierces him through, causing a lot of damage.
Lunatic High - envelops your entire team in a greenish fog, and Haste affects all heroes, actually speeding up the reaction of your warriors.

>>> Level 2
Blood Fang is a kind of advanced version of the first limit, but this time the breakthrough is even more powerful, and as a gift, Red XIII receives some amount of magic taken from the monster.
Stardust Ray - Causes a lot of confusion in the sky, and many stars fall on enemies, causing a lot of anxiety. If you don't need a magicka boost, use this limit instead, as it can do more damage to all enemies than Blood Fang.

>>>Level 3
Howling Moon - Red XIII applies Berserk and Haste on himself, making him a very fast and dangerous opponent for the rest of the battle. However, when using this limit, Red XIII loses the ability to use magic and help other teammates.
Earth Rave - Attacks all enemies with several powerful bursts of magic bolts. Ultimately, it brings more benefits than Howling Moon, as it allows you to use the capabilities of the hero even after the limit is met. In addition, it does a lot of damage to the enemy.

>>> Level 4
Cosmo memory. - A powerful charge of fiery energy strikes all monsters, some of them that have developed immunity to fire and plasma will not be fully affected, but will still cause damage.

Cid Highwind.
This character will appear at your disposal far from the very beginning of the game and will become available closer to its middle. The fighting qualities of this hero do not cause any doubts about his attacks.
always accurate and on target. The limits are mainly based on defeating a large number of opponents.

>>> Level 1
Boost Jump - A fast and very effective attack that allows you to knock down almost any not very strong monster at a time.
Dynamite - Cid takes out a big bunch of dynamite and, of course, throws it at the crowd of monsters. All this wonderful business explodes, sending most of the unfortunate enemies to the forefathers. As soon as Cid learns this limit, it is worth switching to using it exclusively.

>>> Level 2
Hyper Jump - Cid jumps high into the sky and plunges his sword into the ground with great force, which causes a huge explosion that affects all opponents. Ideally used against large groups, but against a single opponent, the effect will be quite good.
Dragon - The hero summons a dragon that bites one of the opponents hard, and then transfers its magic and Cid's health."

>>>Level 3
Dragon Dive - Using this limit allows you to set up some very large explosions in the camp of the enemy. This limit is the strongest of the third level limits, as it does a lot of damage to all monsters.
Big Brawl - Multiple stab wounds received by monsters as a result of applying this limit will allow you to say with confidence about their short life. The number of attacks is more than in Dragon Dive, but their power is less.

>>> Level 4
Highwind - Cid calls for help from military aviation units, which are happy to drop some very powerful bombs on the heads of enemies. Limit is most effective against a single opponent, as it can actually squeeze out of them about 10-15 thousand health points in one go.

Yuffie Kisaragi.
Yuffie is one of the secret characters that can be found in the forest where she trains in the art of ninja. She is a good fighter at long distances, in addition to this, she is good at using matter. In principle, it is better for her to stand somewhere in the back, with pockets full of various types offensive magic.

>>> Level 1
Greased Lightning - A fairly powerful attack against a single opponent. Able to destroy a monster of an average order.
Clear Tranquil - Blue energy balls that spawn around your party members allow them to restore some health. In principle, it is somewhat analogous to Aeris' Healing Wind, but somewhat weaker.

>>> Level 2
Landscaper - A spell cast by Yuffie causes the ground under the feet of enemies to explode with terrible force. The limit is able to have a very noticeable effect on a large group of enemies, and it will be no more terrible for one large monster than an ordinary blow.
Bloodfest - Yuffie sends ten powerful magical waves at enemies, causing considerable harm. Unlike the previous limit, this one can also be used against a single opponent.

>>>Level 3
Gauntlet - An effective move against a large ring of standing monsters, exploding a huge ice crystal in its very center.
Doom of the Living - Almost a complete analogue of Bloodfest, except for the amount of damage inflicted on the enemy, and greater effectiveness against a single enemy.

>>> Level 4
All Creation - Yuffie throws a huge beam of light at the crowd of monsters, burning them alive. This very powerful limit can be used both against a group and against lone opponents.

Cait Sith.
This purely Japanese character looks like a crazy cat traveling on a pillow-elephant robot. On top of all this, Cait, in his own opinion, has the ability to predict the future. This hero entered your "gang" only for the sake of interest, whether his predictions will come true. You can find it in Gold Saucer Park. As a good fighter or magician, he does not show himself very much, but any other character can envy his limits.

>>> Level 1
Dice - Since our hero is unusual, his limits are just as unpredictable. This, for example, the attack limit determines the amount of damage done to the enemy by rolling the dice. The higher the number, the stronger the hit.

>>> Level 2
Slots - This limit is even more original, because its outcome is determined using a mini-slot machine like "one-armed bandit". These are the possible layouts: Three Stars: Restores health, magic and welfare to the entire team. Three Crowns: Six tin soldiers appear and attack all the monsters at once, causing a lot of damage. Three BARs: Cait uses any spell of her choice that summons spirits. Three MOG: It's not even clear if this is a good limit or not. Judge for yourself, Cait turns into a huge version of himself and ends the battle on his own, after which only he will gain experience, and all team members will have their health reduced to 3333, while magic will be reduced to 333 points.
Three Hearts: Hit chance and hit power for all heroes becomes the best.
Two cats and BAR: This unfortunate spell means the immediate death of all your heroes, followed by the inscription Game Over. This arrangement is extremely rare.
Three Cats: Instant victory over all enemies. Also very rare.

Vincent Valentine.
Another secret character is a comrade sleeping in a coffin - one of the most unusual characters in the game with a very original way of thinking and addictions to gore. A very strong fighter like Barret, as well as a good magician. He can help well in battle, but sometimes he becomes uncontrollable, and then it is generally unknown what he will do. Quite unpredictable in actions - both in the plot and in battles.

>>> Level 1
Galian Beast - Transforms into a purple monster and inflicts several powerful blows with fire spells.

>>> Level 2
Death Gigas - Transforms into something like the brainchild of Dr. Frankenstein and hits enemies with electricity.

>>>Level 3
Hellmasker - Vincent turns into a zombie with a chainsaw and can either hit someone multiple times with it, or use any of the "stop" spells on monsters.

>>> Level 4
Chaos - The hero transforms into a large demon, which is capable of seriously undermining the vital foundations of enemies. As a rule, more or less normal monsters do not survive such an attack and die almost instantly.
Some limits are given to you as a gift from different characters, some you can earn in battle. Some just lie somewhere in a cave or in some other secluded corner. Here are the paths to some of them, the most powerful:

>>> Cloud - Omnislash.
Go to the Battle Arena in Gold Saucer Park and keep fighting until you get at least 32,000 points. These points can be exchanged for a new limit.

>>> Barret- Catastrophe.
After Sepheroth creates a meteor, return to North Corel and talk to the woman in the house, which is located in the western part of the city.

>>> Tifa- Final Heaven.
Return to Nibelheim and take Tifa to the house where the piano is located. Play the following melody: X, square, triangle, R1/L1+ triangle, R1/L1+ square, X, square, triangle, R1/L1+X, O, X, square, X. After playing the melody, press Start. Look in the notes and get a new limit. >>> Aeris - Great Gospel. Return to Junon and talk to the slumbering old man, but only if the last two numbers of your battles are the same, for example, 144, 133, 166. The old man will give you a piece of Mithrill, which can be exchanged for a limit.

>>> Yuffie - All Creation. Return to Yuffie's hometown and fight Godo, her father, on the rooftop of the Five Great Gods Pagoda.

>>>Cid-Highwind.
After you get the sub in Cannon Town, look for the wrecked ship off the coast of the Gold Saucer. Inside you can get a limit for Cid "a.

>>> Vincent - Chaos. Can only be obtained with a Submarine or a Golden Chocobo. Go to Lucrecia Cave, which is located in the northeast of the map, behind the waterfall near Nibelheim. Visit the cave together in Vincent while you're on Disc 2. When you get to disc #3, go back into the cave and you'll get the limit.

>>> Red XIII - Cosmo Memory.
When you get to Shinra Mansion, open the safe and fight the Boss. You will get the limit after you deal with it.

>>> Super weapon. Each of your heroes can get the best weapon for themselves - the most powerful, capacious and most damaging to the enemy. However, it is also quite difficult to find it.

>>> Cloud -Ultima Weapon.
To get this weapon, you need to fly over the crater in the eastern part of the continent and fight the Ultima Weapon to get it for yourself.
>>> Barret - Missing Score
You can find it in Midgar, before the battle with Hojo Missing Score will lie on the steps of the stairs.

>>> Tifa - Premium Heart
After you get the key to the fifth sector, return to the broken trading stall. That's where the superweapon for Tifa is located.
>>> Aeris - Princess Guard
When you get to the temple of the Ancients, you can find weapons in the room with the clock.

>>> RedXIII - Limited Moon
After sending Bugenhagen to Shell Village, return to Cosmo Canyon where you will meet him in a terrible state. Talk to him and get Limited Moon.

>>> Cait Cith - HP Shout
When you are in the Shinra, Inc building on the 64th floor, go to the medical room.

>>> Yuffie
Once you've got the submarine, head to the wrecked ship and you'll be able to get a Conformer in the generator room.

>>> Cid - Venus Gospel
Return to Rocket Town when the rocket is already launched and talk to the old man outside the store. If he gets fed up with endless talk, he will give you the Venus Gospel.

>>> Vincent - Death Penalty
You must first get a golden Chocobo or a submarine, go to Lucrecia Cave first being on the second disc, and then on the third.

Walkthrough.


>>> Mako Reactor #1
At the very beginning, on the platform, do not forget to search the body of a soldier, then go to the depth of the picture - there you will be attacked by several soldiers. Attacking them is not difficult at all, and you won't need magic here.
The road to the reactor is blocked by two large doors that your friends will open, you just need to talk to them. A little further, after having already gone down the elevator, you will find a place where you can save the game. On the floor in front of the reactor you will find Restore Materia, which you can't use for now. But still, you need to take it.

>>> Boss: Guard Scorpion
Attack him with Bolt magic and regular hits. Do not forget to use Potions on occasion. At the moment when he uses his signature tail attack, it is better to wait a bit and not take any action.
After this fight, you will have less than 10 minutes to get out of the building. On the way back, do not forget to help free Jessie, who is stuck on some kind of iron structure, otherwise no one will let you out. All fights must end as quickly as possible. In which case, try to escape by pressing L1 + R1 at the same time.

The Getaway.
You need to walk to the train waiting at the station. After you meet up with your gang mates, talk to everyone.

Back at H.Q.
Barret calls all the team members to a bar owned by Tifa. You can explore the village, then go to the bar. Talk to the team, then pretend to leave. You will be asked to stay to take part in the new Avalanche operations.

Sector 7 Slums.
Visit the gun shop, buy Iron Bangles there and sell Bronze Bangles. Then go up to the training center. There you can not talk to anyone, but picking up the All matter is very useful (Fig. 1).

Sector 5 Reactor.
On the train, you will have to move quite quickly through the cars so as not to fall into the hands of the guards. Set the text speed to maximum and you can get some gifts from the passengers. Talk to the man on the seat and he will give you the Phoenix Down. In the second car, you can get Hi-Potion from the person closest to the car door. In the last car, talk to Tifa. Next, you will have to jump off the train. You will find yourself in a small labyrinth, which is very easy to pass. It is enough to follow the rule: to move forward all the time.
The reactor looks exactly the same as the first, so it will be easy for you to navigate. On the way back, save the game and stay for a while, completing the limit for the Cloud. At the crossroads, you will be surrounded by soldiers, and after a short dialogue with the Corporation President, another boss will attack you.

>>> Boss: Air Buster
Use more limits and magic. This boss is easy to defeat, but try to hit him in the back more often, and the fight will end earlier. After a very dramatic scene, fall down towards fate.

The Flower Girl
Once you get to know Aeris, you become her bodyguard. When she is attacked, tell her to wait a bit and run towards the four barrels that you can drop on the heads of the enemies. If you fail, Aeris will have to fight alone with the soldiers three times in a row. After that, escape through the gap in the roof of the temple.

Sector 5 Slums
Talk to everyone and then go to Aeris' house, where you can find Ether and another Cover materia in the garden. Go to sleep, and then very quietly, so as not to wake Aeris, leave the house. Aeris will catch up with you at the entrance to the sixth sector, and the guards will no longer be there.

Sector 6
Go to the playground and talk to Aeris there. At this point, you will see a rich wagon containing Tifa. Follow her on the Wall Market.

wall market
In this really big city, you have to solve the first more or less difficult riddle in the game. To get to Tifa, which is located in the house of the head of the city, you need to change into a woman's dress. Go to the clothing store and talk to the saleswoman, then go to the bar and try to bring a tailor from there. Choose the type of dress: soft, shimmers. Now you need a wig, which can be obtained from the gym. There you will have to take part in an arcade game of squats. If you can squat quickly and often, the wig is yours. Come back to the store and try it on. Then go to the mansion. Enter the open door on the second floor. After that, you will have to go on a date and be rejected. As a result, you will have to fight a little with the guards. After that, go look for Aeris (she is sitting in the basement) and head to the tycoon's bedroom. Behind the bed is a nice gift - Hyper (Fig. 2).

Train graveyard
>>> Boss: APS.
This strange creature often harms both itself and others with its water attack. Use a fire spell. Limit Cross-Slash can paralyze the monster.
Next, you will have to wander a little through the mazes, as shown in the pictures. Letters indicate some of the items that can be found in these places. (Fig.3, 4)

The Pillar Assault
You arrive at Sector 7 just in time to fight Shinra. Be sure to save your game. At the top of the tower you will meet Barret "a. Take the time to equip him with the newest weapons and armor.



>>> Boss: Reno
He is by no means the strongest boss in the game, and can be easily dealt with, just don't let him imprison your heroes in pyramids that do not allow them to participate in the battle. To remove the pyramid, you just need to hit it with one of the free characters.
To climb up in the sixth sector after the battle, use the rope in the picture with the inscribed walls. Before this, it is absolutely necessary to buy batteries in the store for 300 Gil. On the next screen, you need to use the batteries in the places indicated in the picture, and then jump from one piece of cable to another, (Fig. 5, 6)

Shinra H.Q.
Save the game. You can get into the building through the main entrance or sideways, through the black one. Of course, there will be more attacks when passing through the front door. Next, you will have to spend some time looking for access cards to all the large floors of the building. On the 60th floor, you need to carefully get past the guards, very quietly and carefully, hiding behind the statues. On the 61st floor, talk to the guy hanging around the stairs. On the 62nd floor, visit Mayor Domino - he will give you access cards to the 65th floor. If you solve his riddle the first time, you can get Elemental matter.
On the 63rd floor, you can collect some very useful gizmos, the location of which is indicated on the map (Fig. 7). On the 64th floor, you can save the game and relax. On the 65th floor there is a model of the city, in which some pieces are missing, located in the neighboring rooms indicated in the figure (Fig. 8). After completing the task, you will receive an access card to the 66th floor. On the 66th floor, you need to do espionage, go to the toilet and get through the ventilation shaft into the room above the office. Listen to the conversation. Head to floor 67 and follow Hojo, who will lead you to Aeris and two bosses.

>>> Boss: Sample H0512 and Sample H0512-Opt Focus your efforts on the back monster as the front ones depend on it. Barret is the best help, as he is proficient with firearms. After the fight, get the Talisman.
One of the employees can access the 68th floor. After talking with the President, you go straight to prison. Talk to all your friends and lie down to rest. When you wake up, you will see that the door is open, and the guards have died. Search the guard and wake up Tifa. Follow the trail of blood to the office of the President, whom you will find dead.

>>> Boss: Hundred Gunner & Heli Gunner.
These bosses ride in parallel with you on the elevator, so close attacks are not available to you. The only character that can hit these bosses with regular weapons is Barret. Bosses are weak against lightning, so use Bolt and limits as often as possible.

>>> Boss: Rufus & Dark nation.
Take care of the panther first. If you've equipped the Cloud with the Elemental-Lightning combo, then you have nothing to worry about. Use limits and watch your health. In the next arcade section, you will have to run away from an army of motorcyclists. Try not to let them hit the car in which the heroes are driving.




>>> Boss: Motor Ball.
Use lightning bolts and standard attacks, and soon you will defeat him. After the fight, get the Star Pendant.
From now on, your path is free. You leave the city and can go wherever you want. From this point on, the quest moments in the game will become less linear, and you can often change tactics and make your own decisions. In this regard, we will only give solutions to the most difficult moments encountered later in the game.
First head to Kalm, to the southeast, where friends are waiting for you. There, in the hotel, you have to spend about an hour listening to a long and instructive story about the relationship between Cloud "a and Sepheroth" a.
At the chicken farm, you need to buy some food for the chickens so that you can then catch yourself a transport that would
was able to take you through a dangerous place where a terrible worm roams, which is currently impossible to defeat. The chicken is caught in the following way. Get out on the map and walk for a while near the tracks. A battle will start in which you will see a chicken in the background. Throughout the duration of the battle, he must be fed almost every turn, otherwise he will run away. In the future, you will often need to use chickens, and for this, FF7 has a whole complex system of scenes for the state of chickens and their capabilities.
Try to talk to the chickens in the pen, and they will give you an exceptionally useful materia that allows you to summon a huge chicken in battle, (Fig. 9)
Travel through the cave to the other side of the continent and explore each city. In Fort Condor, you will be asked to help the fort's defenders deal with the soldiers. You have to play a mini-strategy, quite simple.


Junon Harbor has a difficult spot where you need to jump accurately. You will meet a little girl who can help. But first you have to fight the boss. Bottomswel is a flying boss, so not all of your characters can hit him. He sends bubbles on the heroes, which are similar to the pyramids, but
destroyed only by magic. In the picture you can see the best place to jump on the tower, (Fig. 10) Stand on this place and call the dolphin.
In Junon, you will have to remember being in the military. You will have to change into soldier's attire and obey orders. The most amusing thing is the training of a soldier's bearing, a rather difficult arcade activity. A little practice and you will succeed. You need to get on the ship, which will have another meeting with Sepheroth.

>>> Boss: Jenova -Birth.
Jenova is much stronger than you, so you should be as careful as possible. Use materia from the Summon category, the strongest. After the victory, do not forget to pick up the valuable Itrit materiel.
Golden Saucer Park (Fig. 11, 12) is one of the most beautiful and fun places in the game. To get there, you need to accumulate 3,000 coins, and a permanent pass costs 30,000. Over time, you will probably want to get it. Your main task during the passage is to win the chicken race. V each of them has its own parameters: speed, degree of fatigue, and so on. In principle, the most important thing in the race is not to overdo it with speed. It is quite enough if you go the whole race in second or third place, and closer to the finish line, start like crazy, using all the saved forces. If it doesn't work, you can try again.
In Gongaga Village you have to face two more Bosses - Reno and Rude. Try to paralyze them with the Seal Evil limit.
The Gi Cave passage scheme is available in the picture (Fig. 13).
There are very sickly monsters, so the speed of passage is very important. When fighting the boss Gi Nattak, be extremely careful, because not only does he have very destructive blows, but he can also steal health and magic from you. Try to use Summon class matter.
In Shinra Manshion in Nibleheim, you need to open a safe to access a new character. The combination on the safe is: Right 36, Left 10, Right 59, Right 97. You will have twenty seconds to open the safe. But in order to do this, you must first find all the clues that lie under the piano (Fig. 14), scribbled on the board near the bedroom (Fig. 16), drawn on the wall of the box in the round room (Fig. 15) and simply written in sympathetic ink on the first leaflet with hints in the left room on the first floor (Fig. 17). The boss will be difficult to deal with, but if Aeris uses Seal Evil, then there will be no problems.
Next, you can get a new member to the team. To do this, go down the secret stairs to the basement and go into the crypt. Open the central coffin and talk to the character twice. He will join you later.
Trekking through the mountain range, Mt. Nibel is quite complex and full of dangers. Here we point out some particularly interesting places, (Fig. 18, 19)
After Rocket Town, where you will meet the new hero Cid, go to the Temple of the Ancients - apparently Sepheroth is also going there.
In Wutai, you will meet Yuffie, who at first decides to steal all the matter from you. You need to fight her, first running after her a little around the city. In the store you can buy very useful Fire Vests, which will be useful to you in the future. There are five bosses to fight in the padog:
Gorki - use Elemental-Gravity combo and immediately use Haste.
Shake - In this battle, you need to defend yourself well enough, with the help of Barrier. Haste also doesn't hurt. The boss is capable of maiming up to 600 points at a time.
Checkov - Equip Yuffie Jem Ring and this boss won't scare you.
Staniv - The tactics of dealing with him are the same as with Shake.
Godo - This boss is difficult to defeat, as he has three different types of attacks. To start, equip Yuffie with Counterattack, Heal, Cure, Time, Barrier, Added Effect-Poison. In battle, start with Haste, Barrier and focus on keeping track of health. Use the Slow spell to get a speed boost.
The Temple of the Ancients is a rather confusing place, so we felt it necessary to show a small map. The letter O denotes a store that has a very good selection of goods. (Fig.20, 21) You can deal with the red dragon in the following way.
Start with Bio 2, then work on your Haste and Barrier squad. It will also be very useful to arrange a soul dragon from Deathblow. Demon's Gate is also a very powerful boss. And the most important thing in this case is slowing it down with Slow. Try to keep your health at 1000 points, and you can easily pass this boss.
After the tragic death of Aeris (Fig. 22), you will have to fight another evil creature - Jenova - Life. It is necessary to equip Cloud "a Water Ring, since this boss's attacks are mainly water. Use DeBarrier, Haste and Quake of the second or third level. Unfortunately, healing spells will not be available here, so you will have to use not Heal, but Regen.
To cross the Cross Glacier, you need a map (it's on the wall in Holzoff's house).
You have to go snowboarding. In order not to get lost on a big descent, use a map that will show you where which path leads. Then you will have to wander for quite a long time through the snow-covered plains, and the labyrinths there are far from the simplest. Next, we tried to show the path on the map in a simpler way, but, unfortunately, it seems that even with such tips, it will be difficult to go through this area (Fig. 23 - preferably, the entire page). Try to memorize various rooms and locations so as not to get lost and, most importantly, not to freeze ahead of time (Fig. 24)
You may have some problems with the Shizo boss. The fact is that its right side is fiery, and the left one is ice. In this regard, he can receive bonuses from both fire spells and ice spells. Try to use the right magic, preferably the third level, on different sides of the monster.
Meeting Jenova-Death could be another difficult challenge. She uses two very powerful fire spells. You should use MBarrier, Haste, Slow, Regen. If the boss uses Silence on your team, prepare Esuma in response.
Now let's turn to the final section of the game. There are no places in the crater where you can record the game, but one of the crystals allows you to use the save only once. Use this opportunity wisely. Here are some maps to help you find your way faster (Figure 25). You can go in several ways, and, in principle, it does not matter. Differences are only in objects that can be encountered along the way. Before the fight with Jenova - Synthesis, it is best to save (Fig. 26). The task of this boss is most likely your maximum weakening, so you should stock up on defensive measures. Slash-All is a very useful combo for this fight.

Bizarro Sepheroth.
To defeat the boss in this stage, use Knights of the Round on all parts of the enemy's body to deal 70000 points of damage to him. It is necessary to focus attacks on the right and left magical hands of the enemy. During the battle, do not forget about the team members and use powerful healing 5reI's.

Safer Sepheroth.
Place a Wall and act on your Regen and Haste team. This boss's attacks always carry all sorts of effects that your team can be exposed to, so get ready to counter it with Esuna or Remedi. Keep Wall for the entire fight and upgrade it regularly, and use De Barrier to take down Sepheroth's barrier. Whenever using limits, try to use those that lead to mass destruction. If everything goes as it should, in principle, it will not take you very much work to destroy this last boss. That, it seems, is all. See the ending. Good luck with your game!

Final Fantasy VII world map

A Midgar
AT Kalm
C Chocjbo Ranch
D Mythril Mines
E Fort Condor
F Junon Harbor
G Corta del Sol
H Mt.Corel/North Corel
I Gold Sancer
J Gongaga
To Cosmo Canyon
L wutai
M Nibelbeim
N rocket town
O Mt Nibel
P bone village
Q Icicle Inn
R Temple of the Ancient
S Mideel
T crater
U sleeping man
V weapon seller
W ancient forest
X Chocobo Sage
Y Materia Cave 1
Z Materia Cave 2
AA Materia Cave 3
BB Materia Cave 4
CC goblin forest
DD Cactuar Island
EE Chocobo Tracks

Final Fantasy VII
Question:
How to defeat Emerald "a and Ruby Weapons?
Answer:
To complete this task, you need to find the Final Attack Materia. To do this, go to the Battle Square and earn 64,000 points to be able to win the 8 most difficult battles. When you finish these fights, you will receive a whole bunch of new gifts, including Final Attack Materia.
Question:
How to get Guidebook, Desert Rose and Eart Harp for Kalm Traveler?
Answer:
Guidebook (guide book) is located in the tunnel leading to the parking of submarines, below the underwater reactor Underwater Reactor.
To find her, you must first fight a monster called the Ghost Ship. Knock most of the energy out of him, then finish him off with Morph Materia to turn him into just the right guide book. Give it to Traveler "y and get Underwater Materia from him. You will need it to knock off 20 seconds from the timer during the underwater fight with Emerald Weapons, and when you win, you will get Eart Harp.
Trade in the new Traveler acquisition for three Master Materia (Summon, Magic and Command). Once you've dealt with the Ultimate Weapon, you can fight the Ruby Weapon near the Gold Saucer. When you win here, you will receive Desert Rose, and then take it to the Traveler and exchange it for Gold Chocobo.
Question:
I've been playing for quite some time, but I can't seem to find the Guidebook.
Answer:
The Gaidebook is in the tunnel leading to the sub pens under the Underwater Reactor. First of all, you need to deal with a monster called the Ghost Ship. Knock the spirit out of him, weaken him, and then finish him off with Morph Materia. In fact, it will turn into a much-needed Guidebook. Take it to the Traveler and get the Underwater Materia. You absolutely need it in order to cut down the 20 second timer when you fight underwater with the Emerald Weapon.
* Easy win.
Hold L1 + L2 + R1 + R2 while racing Chocobos and an easy win is guaranteed.
* Restore health.
While riding a Chocobo in the Gold Soucer, press and hold R1+R2, fill the vitality indicator.
* Lucky Sevens by Barrett.
Take Barret to level 70, give him the Missing Score and Wizard Bracelet, and then give him the following "materia":
5 x HP plus- one star (1 star);
Summon Phoenix- two stars;
Time- two stars;
Barrier- two stars;
Full Cure- two stars;
Destruct- three stars.
Note. You can also equip it with "yellow cloth" (Yellow) if you like, but this will not change the number of hit points (HP). Using these combinations of matter, or in another way, you can bring the character's shock points to 7777 HP. Then he acquires an amazing ability - AH 7S attack; becomes just like crazy and attacks opponents without a break, inflicting 7777 hits on everyone every time!
* Much money.
This trick will allow you to properly "pack" a large amount of money.
First you need to get "W-item materia9" from "Madgar" tunnel, disc 3. Then fly to "Wutal". will not be able to attack "Clound" Select "W-item" with the button O (Circle), then again O (Circle) and X. Click again O (Circle), and then X. The number of selected items will increase. Repeat until you have 99 pieces! Now you can kill the turtle and return to "Wutal". Sell ​​the items, keeping 5 for yourself so you can repeat again. This trick can be applied to "Ethers" and "Hi-potion". "Ethers" costs 175 "bits" each, and if you persist, you can get "A lot of money!".
* How to make 99 items.
For this trick you need W-item materia and at least two items that you plan to "breed". In the course of the fight, select the "desired" item and press the buttons in the following sequence O (Circle), O (Circle), X, and then press combination O (Circle), X how many times it takes.
This method is very useful if money is needed! Go to the store and buy a couple of sylkis greens. Then "multiply" them to 99 and quickly run them all out for 2500 gil apiece! Here's your money!
* Speed ​​up the breeding of chocobos.
It can be a great way to save time when breeding Chocobos. Before you start breeding, save your game. This will allow you to exit the game and retrain if you get bad offspring. And when you've got four Chocobos, save your game before sending Chocobo Billy to the show. And if he says that they are of poor quality, then you can simply reboot, and then reduce not only the time - you don’t have to worry, but also run around and look for new four Chocobos.
* An unusual way to increase the number of points.
Start the game in Battle Mode. Then cast the Regen spell and then some other one. After your character performs the first spell, open the PS door. This must be done before performing the second spell. When the game starts loading the next spell, it will freeze slightly. But time won't stop! So sit back and watch your Hit points grow. When it reaches the norm, close the PS-door. The music will slow down for a second, the “hanging” will slip, and everything will return to normal.
Hints.
* - Each enemy usually has its own individual weakness. For example, Guard Scorpion is just a mechanical device, but, nevertheless, is very afraid of "thunder spells" (Thunder spells).
* - Find the missing parts of the city model and get the key.
* - "Sewer" (Sewer) boss is very afraid of fire.
* - On the train, you must shoot through the other car before the countdown ends (5,4,3,2,1,0!?), or the security system will detect you.
* - To free Tyfa from the hands of the depraved Don Corneo, you must change clothes. Order a suit from a tailor and ask the guys at the gym for a wig.
* - If you find yourself in a train depot, look for more repaired trains.

Energy recovery
During Chocobo racing, press and hold L1, L2, R1 and R2. This allows you to gradually restore energy

Doubling the number of items
This hint allows you to double the number of items that can be selected during battle, but cannot be used to double various Sources, Materia, Weapons and Armor.
This trick will require W-ltem Materia, which you will receive after your party parachutes back to Midgar (disc 3). W-ltem is found in the underground tunnels in sector 8. Place it on a character that has an item you want to increase the amount of. When the battle starts, select W-item in the battle menu, after that select some unnecessary item and use it on any character. Then select the item you want to double and press Circle and then X to cancel your selection and increase the amount of that item in your inventory. The operation can be repeated, followed by doubling the items.

After getting a buggy from Dio in the Golden Saucer, you will be able to cross the river in the Junon area and reach the cave to the north. In the cave you will see a sleeping old man. When you talk to him, he will start muttering about the number of your battles or materials. He will wake up only when the last 2 digits in the counter of your battles are the same. If they are even numbers, it will give you BOLT RING , and if they are odd, it will give you MYTHRIL .

Once you get the Tiny Bronco in Rocket Town, you can get to another important character - the arms dealer. His home is a separate location on the world map, located on a peninsula northeast of Gongaga and southeast of Gold Saucer. Talk to him and give MYTHRIL. It will allow you to open either the large chest by the door, or the safe on the second floor, one of the two. The chest contains GOLD ARMLET, and in the safe - GREAT GOSPEL (Aerith's last limit).

FORT CONDOR

The Mako Reactor is located on the territory of Junon, not far from which the Shinra troops and the people protecting Fort Condor have been fighting for a long time. Shinra has sent troops to assault the fort in order to seize rare matter from the reactor, and the defenders are not going to let them do so, believing that Shinra's projects endanger the life of the rare animal and its offspring. If you want to join the defenders of the fort and get some valuable things, then go ahead - to the mountain. Talk to the guard and enter. Now talk to the old man and go upstairs. Here, chat with the old man's son and he will explain to you all the rules of the game.

Your task is simple. We hire a squad and place them ("") on top of the mountain. You will win if you completely destroy the enemy or kill their commander. For this, the guy will give items collected from the battlefield. If the enemy breaks through to you, you will have to fight Cmd. Grandhorn. For this, too, get something of value.

The number of enemies increases with each battle, but the strategy remains the same. Place a line of Fighters and Attackers at the very bottom of your territory, and add 1-2 Repairers to them. Start a battle ("") and reduce the battle speed ("") to a minimum. Send all your fighters down the mountain to the two passages from which the enemies emerge. Pull the repairmen there too. When the troops are deployed, increase the battle speed ("") to the maximum and watch the battle unfold.

Do not forget to heal damaged soldiers with the help of repairmen. After the victory, for each surviving soldier you will receive a certain amount of Gil. By visiting the fort during the game, new items will be available to you. You must visit Fort Condor one last time before you reach the Crater on the second disc.

VINCENT VALENTINE

In the basement behind the locked door of the Shinra mansion in Nibelheim, sleeping in Vincent's coffin. Letters scattered around the house mention the safe and contain clues to the cipher. There are 4 hints in total:

1. In a chest on the second floor (right 36).
2. In the large room, in the far right corner of the first floor of the mansion, behind the piano (left 10).
3. Chair on the second floor. Opposite it is a secret passage (to the right 59).
4. Written in invisible ink on a letter (right 97).

Go to the safe on the second floor. The safe must be opened in 20 seconds, never missing the right number. After that, you will have to fight the boss.

LOST NUMBER- The boss has a very powerful attack, both physical and magical. Good to use right from the start "Time + All". Also use "Paralysis" and "Stop". Start with an attack Choco/Mog and attack with limit Iris "Seal Evil". Then cast on yourself "Haste" and hit the boss with simple physical attacks. After a while, the boss will transform. If your last attack on the boss was physical, then he will have protection from physical attacks, if magical, then the boss will ignore magic. Use again Choco/Mog and "Seal Evil". Win a Cosmo Memory .

In the safe you will find Basement Key, as well as matter Odin. Now head to the basement to the crypt. Go to the coffin and wake up Vincent "a. Talk to him about Sephiroth" and he will return to the coffin. Talk to him again. After you leave the mansion, Vincent will join you as a full member of the party.

YUFFIE KISARAGI

Yuffie can be found in any forest on the world map (especially in the massifs between Fort Condor and Junon). Wander around for a bit and you'll have to fight the Mystery Ninja enemy. After the victory, you will find yourself in a clearing with a Save Point. Do not under any circumstances save! You need to talk to Yuffie and convince him to join you. Correct answers to Yuffie's comments:

"One more time, let's go one more time!"- "Not interested"
"You"re pretty scared of me, huh!?"- "...Petrified"
"I"m really gonna leave! REALLY!"- "Wait a second!"
"Do you want me to go with you?"- "...That's right"
"All right! I"ll go with you!"- "...Let's hurry on"

WUTAI

After Yuffie joins you, you can complete another quest. Go to the town of Wutai, which is located on the southern outskirts of the eastern continent. Land on the southern peninsula and go to the mountains. Soon Yuffie will offer to stop for a halt, and she will take and run away with all your matter. Cross over to the other side of the mountain and go to Wutai.

Entering the town, you will see Yuffie. She will also notice you and run away. Talk to the man on the far left side of town. Then go to the next screen and enter the house on the right. Relax and look for MAGIC SHURIKEN and HAIRPIN. Go to the farthest room and talk to the man. Yuffie will come and, after talking, will run away again. Exit the house and go to the "Turtle's Paradise" bar on the left side of the city. Talk to the Turks there. Exit and head to the item shop on the left side of the city. Try to take the ABSORB materia from the chest. Yuffie will appear, slam it from you right in front of your nose and disappear.
Go to the old man's house, located on the right side of the city. Examine the wall decoration, Yuffie will jump out of there and run away.

Head back to the diner and inspect the vase at the entrance. Yuffie will finally be caught! She will take you to her home. In the house, follow her down the stairs. Talk, go to the wall with levers and turn any of them. A cage will fall on you. Yuffie will hide once again. Press another lever and the cage will disappear. Go through the gate on the left and hit the gong. A passage will open. Come in. Here you will find Yuffie and Elena "y. Take SWIFT BOLT and ELIXIR from the chests. Now, go up the stairs and find yourself in a room with an altar. You will have to fight with the guards. After that, go to the city square. Talk to the Turks here, and then go to the north-east of the town. There is a path that leads to the mountains, to the stone statues of the gods. At the fork, go north and soon you will come to a cave. Talk to Rude and go inside. Take a weapon. Then exit and go south to Don Korneo Prepare for battle.

RAPPS- Huge flying beast. Likes to attack with physical techniques and use Aero3, which removes 1500 HP from the character. Your heroes should have the strongest weapons and armor with the most magic resistance. Dress up the strongest character Fury Ring. Every time the boss attacks Aero3, respond X-Potion(or Phoenix down + X-Rotion). You will also accumulate limits very quickly, which you need to put into action right away. For the boss they will give PEACE RING.

After the battle, Yuffie will give you all the loot and finally join the party until the very end of the game.

WUTAI: Bar "Turtle's Paradise"

"Turtle Paradise" is a famous bar from Wutai. Its owner is offering a prize to anyone who finds 6 flyers scattered around the world. And they are in the following places:

No.1 - go to the house in the southeast. Climb to the second floor (the man is watching TV) and read the ad on the wall.

No.2 - the announcement hangs on the 1st floor, on the wall near the elevator. You should read it during one of your two visits to Shinra Headquarters.

No.3 - This announcement hangs to the left of the entrance to the item shop.

No.4 - find a weapon shop with a Tigerlily Arms Shop sign - an advertisement hangs on the wall on the left.

No.5 - Go to Shildra Inn, second floor. The notice hangs near the door.

No.6 - Go to Yuffie's house and on the lowest floor look for a scroll on the wall on the right.

As soon as you read all 6 ads, return to "Turtle's Paradise" and talk to the owner at the counter. As a reward for your work, he will give you away: POWER SOURCE, GUARD SOURCE, MAGIC SOURCE, MIND SOURCE, SPEED SOURCE, LUCK SOURCE and MEGALIXIR.

WUTAI: Five Mighty Gods Pagoda

In the farthest part of the town of Wutai is the Pagoda of the Five Mighty Gods. Each warrior must fight five gods to prove their skills.

Yuffie must be on your team. Go to the pagoda and talk to the master on each floor to start the fight.

(Note: If you have already completed the previous quests in this city, you can climb the stairs in the cat house (below Yuffie's house) and get the HP ABSORB materia in the chest. You can also look into the weapon shop (between the old man's house and "Turtle" s Paradise") and buy MURASAME for 6500 Gil, DIAMOND KNUCKLE for 5800 Gil, CHAINSAW for 6300 Gil, AURORA ROD for 5800 Gil, GOLD BARRETTE for 6000 Gil, SLASH LANCE for 6500 Gil, BLUE M-PHONE for 5500 Gil, SHORT BARREL for 6400 gil Be sure to buy RAZOR RING for Yuffie).

All gods are weak against slow and Stop. Equip Materia death blow, FROM ounter attack and Enemy Skill with the ability Magic Hammer, white wind and Big Guard. Gods are also weak against matter Poison. And don't forget to dress Plus Materia.

Start each battle with Big Guard to use on yourself haste, Barrier and MBarrier. Then, transfer all the MP of the enemy to yourself, using Magic Hammer. Each attack on you will result in your Slow and Stop retaliatory attack. If you want, you can poison your opponent Bio and heal with White Wind or X-Potion. Finish the battle with physical attacks.

GORKII - M can use magic Demi2. Good defense against her. Gravity + Elemental.
God can also cast on himself Reflect. If this happens, skip the MP Drain step and go straight to physical attacks. For the victory will give X-POTION.

SHAKE- As an addition to the main tactic, you can use Dazer for freezing. TURBO ETHER will be given for the victory .

CHEKHOV- Likes to use attacks that paralyze. To counter this, equip your characters Jem Ring. After winning, get ICE RING.

STANIV- boss attack War Cry imposes a status Sadness. Equip on yourself Peace Ring if you have nothing to cure ( Hyper) is the state. Receive ELIXIR for victory.

GODO- He has three faces, each with a different fighting style. Red face can use Trine Enemy Skill and Beast Sword, which removes a sufficiently large amount of HP. White uses Bio2, Demi3 and magic that lowers your HP. Yellow face applies sleepel and Cure2(often).
Not bad to equip headband. Use Big Guard(for guard), white wind(for restoring HP and healing Poison) or X-Potion, Magic Hammer. Use limits as often as possible. At the end of the fight, slow down GODO with Slow and finish him off. For the victory, get a level 4 limit for Yuffie - ALL CREATION. After the fight, get the LEVIATHAN materia from Godo as well.

DATES

There are four dating options in total - according to the number of possible chosen ones. This is Aeris, Tifa, Yuffie and... Barret. What determines the receipt of this or that date? It turns out that for each of the four candidates there are parameters hidden from the player, conditionally called Love Points (LP) - further on I will also call the LP level an “opinion” about Cloud or an “interest” in him. As you progress through the game, depending on your behavior, the level of LP will change.

The simplest example: Some time after the start of the game, you choose whether to give the purchased flower to Tifa or Marlene, Barret's daughter. Giving the flower to Tifa increases the chances of a date with her, giving Marlene - the chances of a date with Barret. In relation to LP, this looks like adding 5 units to the "opinion" of Tifa or Barret, respectively. However, keep in mind: your actions can not only increase the “interest” of candidates, but also lower it. As a result, when you come to the "Golden Saucer" for the second time in the story, this is where it will happen. Which of the likely candidates has a higher LP level - that will be the date.

The main option that you will most likely see in the game is a very romantic date with Aeris. After all, she was the one who got him half the game, Cloud was genuinely in love with her, and given how the story goes, perhaps Aerith has more rights to her last date than any of the other candidates.

The date with Tifa is much sadder. "Being childhood friends is hard, Cloud..." If dating Aeris exploits the theme of love, dating Tifa is pure psychoanalysis, deepening the plot somewhat. The chances of getting a date with Tifa are also very high.

The third option is a date with Yuffie. Well, actually, the third girl in your team also deserves great and pure love - do not think anything bad, she is still small - sixteen years old. But, given the temperament, it will not do without a kiss.

And finally, Barrett. The Barret date option does not (at least in the English versions) contain the amount of dark humor and gay jokes that one would easily expect here, it is just an innocent but extremely funny parody of the other three options. In general, see for yourself and laugh.

Attention! In some cases, when the action associated with changing LP is reversible, for example, when you are asked to form a combat trio - only your first choice affects LP! That is, if you first included Aeris in the team, and then changed your mind and replaced her with Yuffie, only Aeris will go to LP.

Initial LP values:

Aeris - 50 LP
Tifa - 30LP
Yuffie-10LP
Barret - 0 LP

Obviously, the highest initial chances of a date with Aerith, and the lowest, of course, with Barret.

1. Oddly enough, whether Cloud buys a flower from Aeris or not does not affect her interest in any way. Business is business. However, the subsequent presentation of the flower changes Tifa's or Barret's interest (see below). To buy a flower, you need to tell Aeris first. "nothing", then "I don't see any flowers around here".

2. On the train, in a conversation with Jessie (you need to speak twice), choose an option "I"m looking forward to it" lowers Tifa's interest (-3). Option Thank you anyway doesn't change him.

3. In the Seventh Heaven bar, a flower bought from Aerith can be given to either Tifa or Marlene (Barret's adopted daughter). Everything goes without saying: giving a flower to Tifa increases her interest (+5), giving Marlene - increases Barret's opinion (also +5). If you want Tifa, give the flower to her. If you don't want, don't give.

4. When Barret and his team go down to the basement, Cloud is alone in the bar with Tifa. Talk to her, she will offer you a drink. Agree ( "Give me something hard") and her interest will grow (+5)...

5. Next, Tifa accuses Cloud of forgetting his childhood friend (i.e. her). Weird but sharper How can you say that!? increases Tifa's interest (+5). "...Sorry" doesn't change it at all.

6. In the morning, when getting ready for the operation, you can talk to Tifa. She asks Cloud: how did you sleep? Insomnia? Answer "Next to you, who wouldn't?", naturally, significantly increases the interest of Tifa (+5). It's not clear why, but Barret's snoring kept me up increases Barret's opinion (+5). The same can be said about this choice as about the choice - to whom to give the flower.

7. Following this, at the request of Barret, Cloud's lecture on Matter (you can refuse it - “You don't understand”), oddly enough, does NOT affect his opinion.

8. On the train, when the alarm is turned on and the automation closes the doors, you need to run after Tifa and Barret. If you have time, the opinion of BOTH will increase (they say, a good guy, he managed it himself, +5 Tifa, +5 Barret).

9. After the fight with the Air Buster, Cloud hangs on a cliff above the abyss. Choice "Be strong" increases Barret's opinion (+2) and does not affect Tifa's opinion, choice "I don't know if I can hang on" raises Tifa's opinion (+1) and lowers Barret's opinion (-3).

10. Oddly enough, the dialogue with Aeris in the church absolutely does not affect her opinion (this despite all the rudeness that you can say to her). However, further behavior when rescuing her from Reno and the military police is very important: Cloud must throw barrels on them. The correct sequence is: barrel on the left, far barrel in the middle, barrel on the right. If you miss the barrel and Aeris has to fight the cops, her opinion will drop (-1) for each fight. If Cloud invites Aeris to fight MP, her opinion goes down by one (-1) for every fight, the same (-1 for every fight) if he tells her to run (Run!) and she has to fight the cops. Throw the WRONG keg - her opinion will again decrease (-3 for each of the three kegs, maximum -9). But if you do everything right, her opinion will increase (only +1 per barrel, total +3). Aerith's initial opinion of Cloud is very high, higher than either Tifa or Barret's, so if you really want to spoil him properly, this is your chance.

11. When Aeris asks Cloud about Tifa, is Tifa your girlfriend? - answer "yes" and Aerith's opinion will drop (-5). Moreover, Tifa's opinion does not change in any way, since she does not hear this dialogue. Accordingly, a negative answer slightly increases Aerith's interest (+1).

12. When Cloud and Aerith reach the playground in sector 6, you are given the choice to take Aerith back home ( Take her home) or not ( "Go on to Sector 7"). Don't worry, you won't have to go anywhere. If you want to take her with you to Sector 7, her opinion will increase (+1). If you don't want it, it won't change.

13. Visit to Don Corneo - everything is rather complicated here. So, if Don chose Tifa, Cloud first goes to Aerith's basement. Reaction "We"ve gotta help Tifa!" lowers (-3) Aerith's opinion (again without affecting Tifa's opinion in any way), another option is « Are you all right?" raises (+3) her opinion. VERSE, if Don chose Aeris, the statement made in front of Tifa "We"ve gotta help Aeris!" INCREASES (+3) Tifa's opinion. Conversely, concern about her well-being lowers (-3). You see, here the difference in the characters of Tifa and Aerith is especially evident: Tifa is more interested in the personality, the character of Cloud. Her interest in Cloud grows if he shows himself to be a strong, strong-willed person. But Aeris is more concerned about Cloud's feelings for her. And finally, if Corneo chose Cloud, in a conversation with him, you can mention Barret's name and thereby significantly increase Barret's opinion (+5) - namely, by choosing the options "Um..." and "Yes, his name is Barret". Um. Don don, but who told Barret himself about this? Other wonderful features in the don's bed do not affect anyone's opinion. So now what to do with all this? If you're aiming for a date with Barret, arm Cloud to the fullest so that Don chooses him. If you need Yuffie, don't go overboard with dressing up so that Don chooses Tifa, and by the way, try to knock Aeris's mind by asking you to help Tifa. Aeris still has a very high opinion of Cloud, if you're chasing Yuffie, you should lower him. If you need Aeris or Tifa, do as you wish, there will be many more opportunities in the game to significantly change their minds.

14. When all three find themselves in the sewers under Don's estate, Cloud must bring his companions to their senses. First you need to bring to yourself the one with whom you need a date: with Tifa - so Tifu (+3), with Aerith - so Aerith (+3). If you need a date with Yuffie or Barret, get Tifa up first.

15. Next, at Aerith's house, Marlene asks if Aerith loves Cloud or not. Everything is self-evident: the answer "I don't know" raises (+3) Tifa's opinion and lowers (-3) Aerith's opinion, answer "Let's hope so" has the opposite effect: Aeris (+3), Tifa (-3).

16. After you save Aerith from the lab and include Red XIII in the team, you need to decide who will fight HO512 along with Cloud and Red XIII, and who will protect Aerith. Here everything is again interesting. Option that sends Tifa away from the battle - " Tifa, I'm countin' on you! DOWN her opinion (-2), and for good reason - Tifa wants to fight. The option that sends Aeris Barret to the defense INCREASES his opinion (+2) - from his point of view, this is a very noble and meaningful act.

17. After the battle, the detachment is split in two. Everyone you include in the top three will increase their opinion of you (+2). Those not included will be downgraded (-2). That is, turn on Barret - Barret's opinion will increase, Aerith - her opinion will increase, Tifa - all accordingly. If you need to discourage someone from a date, turn on Red XIII instead, to which all these dates are parallel and perpendicular. If you need a date with Yuffie, it's better to take Barret and Red.

18. Cloud and Tifa in a prison cell. Tifa, when spoken to, asks if Cloud can get out of here. Leave it to me increases her opinion (+1), "Kinda Hard" lowers (-1). BUT! This is where the dog is buried. After all, you can talk to Tifa as many times as you like. Accordingly, her opinion of Cloud can thus be inflated to incredible heights, or, conversely, lowered below the plinth. What should be used. However, even if you did one or the other, there will still be plenty of opportunities to change the position in the game.

19. Sitting in the same cell, you can ask how the neighbors are doing. The opinion of the first person you ask will increase (+3). The opinion of the second - will go down (-1). The opinion of the third - will not change. So yes. If we need Aeris, proceed in this order: Aeris, Barret, Red XIII. If Barret is the opposite: Barret, Aeris, Red XIII. If we need Tifa or Yuffie: Red XIII, Aeris, Barret.

20. After leaving Midgar, you will again have to break up the detachment. The opinion of those included in the trio will rise (+1), the opinion of those not included will fall (-1), just like in the previous split in "Shin-Ra" Headquarters. However, keep in mind that later in Kalm there will be a couple of events that affect the date, and negatively (see below). So look. If you need Barret, take him with Red. If Yuffie - take Tifa and Aeris.

21. In Kalm, you can influence your companions by talking to some of the locals. First, there is a woman talking about the convenience of mako energy (mako energy is convenient). An affirmative answer lowers the opinion of your companions about you (-1 each for Tifa and Aeris, -2 for Barret), negative "You"re full of it" increases (+1/+1/+2). The second is a girl who believes that the old life was better. Similarly, an affirmative answer to a girl ( "Yeah, maybe") increases (+1/+1/+2) the opinion of your companions, negative ( "No way") lowers (-1/-1/-2). The opinion of the fighters not included in the squad does not change, because they do not hear these two conversations.

22. Oddly enough, Cloud's responses to Tifa and Barret's remarks during Kalma's flashback session have no effect on how they feel about him.

23. However, after the flashback is over, when Barret tries to leave the room, tell him "Wait a sec". In response to Barret's cry "Sephiroth must not be allowed into the Promised Land!" option "Beautiful, just beautiful" increases his opinion (+3). Option Is that all? lowers (-1). When choosing Right his opinion will never change.

24. The first visit to Fort Condor is very important for the LP level. The head of the Fort is a decrepit old man in a hat, sitting at a table in the center of the main cave. Talk to him, agree to listen to his story ( I guess so). Further, when he states his circumstances to you, Agree to help the Condors ( All right). Even if now you don’t have the funds to hire soldiers in the Fort and you’re not going to fight at all now, your consent will give a significant plus to the LP of all characters, even Yuffie, which you most likely don’t have yet. Regardless of their presence in the trio, Aeris and Tifa will receive (+6 LP), Yuffie - (+4), and Barret - (+10). I think you need to do this anyway, no matter who you need: extra points for Yuffie and Barret will not hurt, and Tifa and Aerith can still be knocked down.

25. When meeting with Yuffie (and defeating her), a dialogue follows, as a result of which Yuffie will either run away or join the team. The correct answers to Yuffie's remarks are well known:

“Not interested. »
“...petrified. »
"Wait a second! »
"That's right."
Let's hurry on.

Each correct answer increases Yuffie's opinion of Cloud (+2 for each - total +10). But the wrong answers do not affect anything - just a young ninja runs away and you have to catch her again. However, on the next capture, the dialogue will be the same. You can take advantage of this by catching Yuffie over and over again and raising her opinion with four correct answers by 8, driving her away with a wrong fifth. Sooner or later drive this opinion to the ceiling - much higher than that of other candidates. However, do not overdo it, you will still have the opportunity to change her mind.

26. On the Cargo Ship, talk to Yuffie. She suffers from seasickness and asks you for a sedative - Tranquilizer. If you refuse her (or you just don't have these tranquilizers at all) - her opinion will drop (-2). Give - rise (+4).

27. In the same place, on the cargo ship "Sin-Ra" you should also talk with Aeris. She thinks about the Highwind airship you saw in Juno and asks you to take her for a ride someday - if you get the chance. Positive answer "I'll take you someday" increases her interest (+2), negative "I don't..."- lowers (-2).

28. And there on the ship you can talk to Tifa, who talks about the war. Positive answer "Yeah..." raises her opinion (+2), negative "I don't know"- lowers (-2).

29. Numerous dialogues and redistribution of the detachment in Costa Del Sol and Mt. Corel does not influence anyone's opinion in any way. The episode with the chicks in the nest, oddly enough, also does not affect anyone's interest.

30. In Gold Saucer, you need to choose a single companion for yourself - his opinion of you will increase (+3). Choose whichever girl you want, or Red XIII if you want Barret.

31. In Corel Prison, when Cloud and Barret go to meet Dyne, choose the third fighter you want to date (+3 for Tifa, +2 for Yuffie and even +10 for Aeris!). If you need a Barret, place Kite Shih or Red XIII third.

32. In Gongaga, you (if you wish) will have a conversation with Zach's parents. Here there is an opportunity to influence the opinion of Tifa and Aeris. When you talk to Zack's parents, Tifa and Aeris (if they're both with you) run outside in confusion. Go outside too and talk to them - this time the order in which you speak to them is not important. When talking to Tifa, both options ( "I was just lucky", "I worked hard") equally increase her opinion of you (+1). When talking to Aeris, the option Poor guy will give a smaller increase (+1), and " ...jealous....evious"- large (+2). You can spit and leave without talking to anyone at all, but you will get (-1) from each girl, similarly, if you don’t talk to some one, her opinion of you will also decrease by one.

33. Events in Cosmo Canyon and Rocket Launcher Pad do not affect anyone's attitude towards you.

34. Completion of the subquest with the theft of Matter in Wutai gives a rather big bonus in the interest of Yuffie - (+10). It looks like it's almost impossible to get a date with Yuffie without completing this subquest, so if you need her, be sure to do it. But if you are chasing Barret, stay away from Utai until the date.

Well, that's all. As you get back to the Golden Saucer according to the plot, that's where it will come. Enjoy your date.

Date with Yuffie:

1. Don't buy a flower from Aeris.
"I'm looking forward to it."
3. Don't talk to Tifa at the bar, go straight to Barret in the basement. When Tifa speaks to you herself, answer her "...Sorry." Don't talk to her in the morning.
4. During an alarm on the train, do not rush anywhere and let yourself be caught in the car.
5. After the battle with the Air Buster, answer .
6. In the church, when Aeris escapes from the soldiers, ask her to wait every time, but throw the wrong barrel every time.
7. When Aeris asks Cloud "Is Tifa your girlfriend?", answer "yeah, that"s right".
8. When talking in the playground, select "Take her home"
9. Do not overdo it with dressing up, limit yourself to a dress and a wig. Let Don Corneo choose Tifa. Aeris say: "We"ve gotta help Tifa!"
10. In the sewers, talk to Tifa first.
11. Marlena answer the question about Aerith "I don't know".
12. In the Sin-Ra Building, when choosing who to send to protect Aeris, select Tifa ( Tifa, I'm countin' on you!).
13. After the battle, form a team in this way: Cloud, Barret and Red XIII.
14. In the cell, talk to Tifa and answer her "Kinda Hard". Repeat until you get bored.
15. Talk to your neighbors in this order: Red XIII, then Aeris, and finally Barret.
16. After escaping from Midgar, assemble a squad in this way: Cloud, Barret, Tifa/Aeris.
17. In Kalm, talk to a woman talking about Mako and a girl yearning for her old life. Give the first answer in the affirmative and the second in the negative ( "No way).
18. After the memory session, tell Barret "Wait a sec" "Is that all?".
19. Agree to help the residents of Fort Condor.
20. Catch Yuffie, answer four questions correctly and the fifth one incorrectly. Repeat until you get bored.
21. On the cargo ship, give Yuffie Tranquilizer. Aerith tell "I don't...", Tife "I don't know".
22. Take Yuffie with you to Gold Saucer.
23. In Corel Prison, going in search of Dean, make a squad like this: Cloud, Barret and Yuffie.
24. In Gongaga, take Tifa and Aerith with you, talk to Zack's parents and leave the city without talking to either Tifa or Aerith.
25. Complete the Wutai subquest.

Date with Barrett:

1. Buy a flower from Aerith.
2. When talking to Jessie on the train, answer "I'm looking forward to it."
3. Give the flower to Marlena.
4. Don't talk to Tifa at the bar, go straight to Barret in the basement. When Tifa speaks to you herself, answer her "...Sorry." In the morning, talk to her and say Barret's snoring kept me up.
5. During an alarm on the train, do not rush anywhere and let yourself be caught in the car.
6. After the battle with the Air Buster, answer "I don't know if I can hang on".
7. In the church, when Aeris escapes from the soldiers, ask her to wait every time, but throw the wrong barrel every time.
8. When Aeris asks Cloud "Is Tifa your girlfriend?", answer "Yeah, that's right".
9. When talking in the playground, select "Take her home."
10. Before going to Don Corneo, equip Cloud in full so that the don chooses him. When talking to the don, select "Um..." and "Yes, his name is Barret".
11. In the sewer, talk to Tifa first.
12. Marlena answer the question about Aerith "I don't know".
13. In the Sin-Ra Building, choosing who to send to protect Aeris, select Tifa ( Tifa, I'm countin' on you!).
14. After the fight, form a team in this way: Cloud, Barret and Red XIII.
15. In the cell, talk to Tifa and answer her Kinda Hard. Repeat until you get bored.
16. Talk to your neighbors in this order: Barret, Aeris, Red XIII.
17. After escaping from Midgar, assemble a squad in this way: Cloud, Barret, Red XIII.
18. In Kalm, talk to a woman talking about Mako and a girl yearning for her old life. Give the first a negative answer and the second an affirmative (“Yeah, maybe”).
19. After the memory session, tell Barret "Wait a sec" "Beautiful, just beautiful".
20. Agree to help the residents of Fort Condor.
21. Don't make mistakes when capturing Yuffie. Or don't catch it at all. Catch after a date.
22. On the cargo ship, talk to Yuffie, but refuse to give her the Tranquilizer. Aerith tell "I don't...", Tife "I don't know".
23. Take Red XIII with you to Gold Saucer.
24. In Corel Prison, going in search of Dean, make a squad like this: Cloud, Barret and Red XIII (or Cait Sith)
25. In Gongaga, take Tifa and Aerith with you, talk to Zack's parents and leave the city without speaking to either Tifa or Aerith.
26. Don't do the Wutai subquest. Do it after the date.

Note: Even after the very moment of the date, LPs continue to influence the plot. Anyway, the final scene of Disc 2, when Cloud is left alone with Tifa, has at least two different options. They differ, however, only in dialogues, to a greater extent - in Cloud's remarks. With Tifa's LP above her starting 30, Cloud clearly shows feelings for Tifa and talks about Tifa and their shared future. With Tifa's LP below 30, Cloud is very blunt and cold and only talks about his future.

CD2

WEAPON AND TIFA LIMIT

After Cloud returns from Lifestream, you will be able to meet a man outside the gate in Midgar who has lost the key. He says he lost it in the dig. Fly the Highwind to Bone Village. Talk to the guy in the tent and start looking for treasure. There are three places where KEY TO SECTOR 5 can be found. Where you found the Lunar Harp, at the top of the stairs, and near the nose of the crashed plane.

After the key is found, return to Midgar and go to Sector 5 Slum. Go to the item shop in the Wall Market. Examine the vending machine and get PREMIUM HEART ( the best weapon typhus). Then, visit the weapon shop and talk to the person who sold you the batteries. This time he will sell you SNEAK GLOVE for 129,000 Gil. This is a necessary lotion for stealing items. Don't waste money on her.

Now you can fly to Nibelheim, remembering to take Tifa into the party. Go to her house and play the piano. You need to play the following melody: "cross", "square", "triangle", "L1 / R1 + triangle", "L1 / R1 + square", "cross", "square", "triangle", "L1 / R1 + cross, circle, cross, square, cross. Tifa collects the notes and finds a letter from Zangan containing FINAL HEAVEN (Tifa's 4th limit).

CAVE AT THE WATERFALL

In the center of the western continent is a waterfall by a lake surrounded by mountains. You can get here on a submarine or on a chocobo. Once you have the Shinra Sub, sail northwest from the docks, to Junon, to the river between Corel and North Corel that flows into the sea. Dive in and swim south to the end of the tunnel. Float up there.

Visit Waterfall Cave with Vincent in a party until the end of Disc 2 and you will meet Lucretia there (a former Shinra scientist, Vincent's lover and Sephiroth's mother). Learn about the love triangle between Vincent, Lucretia and Hojo, and the circumstances that led to Vincent's genetic change. Back here with Vincent on Disc 3, you'll find DEATH PENALTY (Vincent's best weapon) and CHAOS (Level 4 limit for Vincent).

Wrecked plane GELNIKA

Gelnika is a plane that crashed at sea while transporting Shinra's most powerful weapon. Once you get a submarine, you can get to it and loot there to your heart's content.

After taking the submarine, sail west to the southern bay between Gold Saucer and Costa del Sol, dive and make your way to the ship. Open the chest on the left in the first compartment and take HEAVEN "S CLOUD. Now, go through the far door to the next room. Here you will find MEGALIXIR. Take ESCORT GUARD on the stairs. In the left corner, pick up CONFORMER (Yuffie's best weapon), and in the right corner, DOUBLE matter CUT Back to the first bay and go left, if you get here before you parachute down to Midgar to stop the Hojo, you'll run into the Turks here.

RENO & RUDE- From their magical attacks will save Tetra Elemental and Minerva Band With Lightning + Elemental, and against Confusion will do ribbon or Mystif + Added Effect and in particular Slash All or Double Cut. Put on yourself Steal Materia and if there is, Sneak Gloves to steal TOUPH RING from Reno and ZIEDRICH from Rude. Start the fight with Big Guard and Regen.

After the battle, go through the far door and pick up MEGALIXIR in the cargo hold. Take the SPIRIT LANCE in the chest above and the HADES Materia near the helicopter. From nearby chests, borrow OUTSIDER and HIGHWIND (Level 4 limit for Seed).

ANCIENT FOREST

The Ancient Forest is located on a plateau southeast of Cosmo Canyon. It can be reached either by bringing out an all-terrain chocobo, or by entering the forest after the fight with the Ultimate Weapon. The forest is just crammed with various puzzles and it will be quite difficult to pass it.

Gather the flies in the first area and release them near the large flower. Take one fly and feed it to a carnivorous plant, then quickly take a second fly and, jumping on the first plant, feed the second, then pick up the second fly and throw it on the third plant. Now you can move over the saturated plants to the other side. Here, carefully take the SUPERSHOT ST from the mouth of the red lily. Now go to the right, into the gorge. Take the SPRING GUN CLIP and go to the next area. Take the frog and use the vine to get to the ledge. Go as far to the right as you can and feed the frog to the plant. Jump to the right and you will safely pass the carnivorous plant. Go right, take the frog and feed it to the left plant. Now stand on it and wait until it throws you up to a ledge with a nest. Take the hornet's nest, jump down and feed it to the voracious plant on the left. Take the SLASH-ALL matter. Grab the frog again, feed it to the plant on the right and wait for the delivery to the next area.

Feed 2 more frogs to the plants and climb up the vine. Now go down the left side of the tree and pick up the MINERVA BAND. Return and climb to the right. Get to TYPOON MATERIA.
Climb down and feed the frog to the right plant. Jump up to the ledge and take the nest. Jump down and throw the nest at the giant plant. Take another frog and feed it to the plant on the left, then jump to the opposite side of the ravine. Go to the left, take the frog and release it in front of the hollow tree, and then catch the big frog that will jump out of there. Now move to the right and throw the frog to the plant to move on. Take the frog again and feed it to the rightmost plant. Wait until you are transferred to the right. Go to the next area. Open two chests here and you will find APOCALYPSE and ELIXIR in them. You can now leave the Ancient Forest.

WUTAI: Fire Cave

The Golden Saucer is a large amusement park located in the heart of the Corel Desert. Here you can get rare items and materials that are not found anywhere else. The only way to get here is by a suspension tram that leaves from North Corel station.

First you need to buy a pass at the box office. If you plan to become a Gold Saucer regular, it makes sense to buy a lifetime pass for 30,000 Gil (GOLD TICKET). A single ticket costs only 3000 Gil. Every time you come to the Saucer, there is a chance to meet a person who exchanges Gil for GP (100 to 1). In the early game, this is probably the best way to accumulate a decent amount of GP in a short amount of time.

Gold Saucer consists of several game pavilions:

THE GOLD GATE - The place from where you can get to the attractions of the Golden Saucer. Visit the Ghost Hotel, for example, or take a gondola ride around the park.

WONDER SQUARE - a hall with a large number of slot machines. By playing most of the games presented here, you will be able to win a small amount of GP. On the first floor, you can exchange earned GP for various items.

Potion - 1 GP
Ether - 20 GP
X-Potion - 80 GP
Turbo Ether - 100 GP
Gold Ticket - 300 GP
Carob Nut - 500 GP
Gil Plus Materia* - 1,000 GP
EXP Plus Materia* - 2,000 GP

* - starting from the second disc.

Slot machines:

ARM WRESTLING MEGA SUMO (100Gil) - Fight the "hand" by quickly pressing "". Winning Sumo Wrestler will give you 1GP and winning Wrestler will give you 2GP.

WONDER CATCHER (100Gil) - Play roulette and you can win some GP or Potion.

SUPER DUNK (200 Gil) - This is basketball. You get 1GP for hitting the ring. Ten hits in a row and you double your winnings! Miss and stay with 1GP. With proper skill, you can win a decent amount of GP.

CRYSTAL FORTUNE (50 Gil)- Ordinary wheel of fortune.

3D BATTLER (200Gil)- A fight with a holographic man. The first person to land 10 hits wins. The longer you last, the more GP you get.

MOG HOUSE (100Gil) - Mog lives in the Forest of Mog on Mount Mog. Feed him ("") Kupo nuts (depending on his reaction). Having eaten 5 nuts, he will be delighted and jump. Feed him 3 more nuts the next day and you will end this game. After your victory, talk to the puzzled player nearby and he will give you 30 GP.

G-BIKE (200Gil)- An arcade game based on your escape from the Shinra troops from Midgar on a motorcycle. Win at least 10,000 points and get 10GP (SPEED SOURCE as a bonus for the first win).

SNOW BOARD (200Gil) - You will not be able to play this game until you complete the game stage from Icicle Inn to Great Glacier. In the arcade version there are 3 choices: "beginner", "expert" and "complete jerk" ;;).
For each burst balloon you will be awarded points (red - 1, blue -3, green - 5). While descending, use "" to improve your maneuverability. Come as quickly as possible and unlock the next level. For passing the track at the "beginner" level they will give 30GP + SAFETY BIT , for the "expert" - 100 GP + ALL MATERIA , for the "crazy" - 300 GP + CRYSTAL BANGLE .

TORPEDO ATTACK (200 Gil) - You can play this game only after completing Underwater Reactor. Your task is to destroy the enemy fleet. You will be given 5 missions to choose from. The missions are not particularly difficult and you should be able to complete them without any problems. For each mission you will be given 20 GP, as well as: for "Undersea Mako Reactor Battle" - INK , "Level 1" - T/S BOMB , "Level 2" - DRAGON FANG , "Level 3" - DRAGON SCALES , "Level 4 - CAULDRON.

SPEED SQUARE - Here you will have to shoot at various objects rushing in front of you. The most important thing is not to miss the yellow brick on the cliff (200), the big UFO (1000) and the invisible target at the very end (200). If you score at least 3000 points, you will receive 1/35 SOLDIER , SUPER SWEEPER and MASAMUNE BLADE. If you score 5000 points while on disc 1, you will receive UMBRELLA (weapon for Iris), and on disc 2 and later - FLAYER (weapon for Sid).

BATTLE SQUARE - This is the most profitable for items and the most interesting place throughout the Golden Saucer. Fight opponents and earn BP can be exchanged ([before the end of Disc 1]/[after Disc 1]/[on Disc 2 and later]) for:

Potion /[-]/[-] BP
- Phoenix Down //[-] BP
- Shrapnel /[-]/[-] BP
- Ether /[-]/[-] BP
-Remedy[-]//BP
- Mimmet Greens //[-] BP
- Fury Ring /[-]/[-] BP
- Enemy Lure Materia // BP
- Bird Wing [-]//[-] BP
- S-mine [-]//[-] BP
- Right Arm [-]/[-]/ BP
- Pre-Emptive Materia // BP
- Reagan Greens [-]/[-]/BP
- Speed ​​Plus Materia // BP
- Stardust [-]/[-]/ BP
- Champion Belt // BP
- Omnislash [-]// BP
- W-Summon Materia [-]/[-]/ BP

At the box office on the right, buy a ticket for 10 GP and enter the arena. After each battle, you will have a choice: continue the battle or leave the game. If you decide to leave, you will leave with the amount of BP you earned, and if you stay and lose the battle, you will lose all the previously earned BP.

By participating in battles in the arena, you will not be able to develop your materiel. Here the main task is to equip yourself with matter in the most correct way in order to be less susceptible to attacks that affect status changes. Not bad turn on Hades + Added Effect into your weapon, use Mega All and fully equipped Enemy Skill matter. In the very first round, it's good to cast on yourself haste and quickly destroy all enemies, tk. the acceleration effect remains on subsequent rounds of the battle. All accumulated BP (maximum amount - 65,000) you can spend only without leaving this room. If you go to another place, you will lose all BP.

After you win all 8 battles the first time, talk to the woman and she will give SPRINT SHOES.
After you heal Cloud, you will be able to participate in the "Special Battle". But before that, get Omnislash and W-Summon Materia, get Ultima Weapon and accumulate at least 64,000BP, then you can compete. Win all 8 battles in a row for the first time and Dio will give you the FINAL ATTACK materia.

CHOCOBO SQUARE - Visiting the Golden Saucer for the first time, you can only race chocobos in class "B" or "C". Bet on those participants who you think should win or in what order they should come to the finish line and you can win a certain amount of BP.

Once you get your own chocobo, you can race directly as a jockey. This will bring much larger profits in case of successful promotion. You start with class "C". After winning three races in your class, you will be promoted to a higher class. Without the Golden Chocobo, reaching the "S" class is almost impossible.

Before starting a race, press Select and enter manual control. While racing, hold down the R1 and R2 buttons at all times to increase the chocobo's stamina level, and L1+L2 to increase the speed. The first time you win 10 races in a row in the "S" class, you will receive SPRINT SHOES , PRECIOUS WATCH , CAT "S BELL , CHOCOBRACELET , COUNTER ATTACK MATERIA . You can also win COUNTER MATERIA , ENEMY AWAY MATERIA , SNEAK ATTACK MATERIA and MAGIC COUNTER MATERIA

CD3

CHOCOBO BREEDING

The main goal of the entire chocobo breeding process is to obtain a Golden Chocobo. We will do everything in stages.

1. Head to the chocobo farm and rent six stalls there for 60,000 Gil. You will have to pair Chocobos of different colors and genders in order to eventually get a Gold Chocobo. Remember that in order for Parent Chocobos to breed, you must fight 3 to 10 battles, and in the case of Newborn Chocobos, 3 to 18 battles.

2. Use Choco Lure to catch two Good Chocobos (male and female) and two Great Chocobos (male and female). Look at the map and see where they live. Good Chocobos are paired with SPENCER near Gold Saucer, and Great Chocobos are sure to be paired with SPIRAL near Mideel.

3. Now, race the Chocobo at Gold Saucer (Chocobo Square). This will give you a better chance of spawning a Chocobo of the color we want.

4. Mate Good and Great Chocobos with Carob Nut, which can be stolen from Vlakorados (found near Bone Village in the dark grass). You will need three nuts. Save. Now, you should get one Blue and one Green Chocobo, but of opposite genders.

5. Race these Chocobos (Ideally, it's good to get them up to "A" class, but it's not necessary). Participate also in 3-18 battles with them. After that, you can pair them with Carob Nut - your task is to get Black Chocobo.

6. Now, catch the Wonderful Chocobo (see map) that spawns near Icicle paired with JUMPING. You need to get a Chocobo of the opposite gender of your Black Chocobo.

7. Race and bring both to Class A, and also participate in battles 3-18 times. Now, steal the Zeio Nut from the Goblins on Goblin Island (see map).

8. Mate a Black Chocobo and a Wonderful Chocobo with this nut to get a Gold Chocobo.

CAVE WITH MATTER

Exploring the world, you can find 4 mysterious caves. They are located in the most remote places that cannot be reached by ordinary means. These Materia Caves can only be accessed by special breeds of chocobos.

North Corel Area Materia Cave - This cave is located in the north of North Corel. You can get there with a Blue, Black, or Gold Chocobo. Plant the chocobo in Highwind and fly to the grassy area near Corel and Mt.Corel. Get on the chocobo and cross the river to the cave. Touch the crystal there and get HPMP Materia.

Wutai Area Materia Cave- This cave is located in the mountains leading to the village of Wutai. It can be infiltrated with a Green, Black, or Gold Chocobo. Inside, touch the source of the yellow glow and get the MIME matter.

Mideel Area Materia Cave- This cave is located on the most northern of the islands coming from the city of Mideel. You can get here on a Blue, Black or Gold Chocobo. Inside, touch the item that looks like a pyramid and get the QUADRA MAGIC materia.

Round Island Materia Cave- This is the furthest of all the caves. It is not visible on the map and can only be reached by riding a Golden Chocobo. Ride it to the northeast corner of the map and you will find a small island with a cave. Touch inside the crystal to obtain the supreme summon materia KNIGHTS OF ROUND .

EMERALD WEAPON

Emerald Weapon can be found underwater near Junon. It's a big green monster floating around an underwater canyon. You can fight him if you ram him with a submarine.

For this battle, it is desirable to get the matter underwater from a traveler in Kalma. To do this, find an enemy named Ghost Ship in the Underwater Reactor and turn it (Morph) into a Guidebook item, which you will exchange for matter underwater in Kalma. Equip this materia to any of the characters that will participate in the battle. Without this materia, combat with Emerald Weapon is limited to a 20-minute timer, after which the heroes will drown.

For a successful battle, your characters must be at least level 70, and HP - 9,999 (raise with HP Plus Materia). The following equipment is required:


Final Attack (Master) (1)
Phoenix (Master or almost Master) (1)
HP Plus (9,999 HP is enough) (3)
Mime (Master) (3)
W-Summon (Master) (1)
MP Plus (999 MP is enough) (2)
Time (Enough to get "Haste") (2)
All (Basic) (2)

It is best to equip the characters like this:

Character 1: This is your main fighter. It must be equipped with the best weapons and armor.
Equip him with materia . Also be sure to wear cloth. HP Plus. Insert matter into another slot mime. MP Plus + MP Plus matter will allow you not to worry about calling KOTR.

Character 2: Main support for 1 character. He should resurrect the entire party if Emerald kills you. All he needs is matter mime in conjunction with final attack and Phoenix. He also needs matter. MP Plus. Equip him with more materia All + Time in case something goes wrong.

Character3: The character who should help the first two. Give him matter mime and HP Plus. You can also equip it with materia Time + All.

Boss: EMERALD WEAPON

HP: 1.900.000
EXP: 50.000
AP: 50.000

If the first turn went to 2-3 characters, cast haste for the whole party Time + All). If it's character 1 then use W-Summon + Knights Of The Round. On your next move, use mime and KOTR X 2. Next again mime to create a chain of matter throws KOTR. As soon as the move returns to character 1, use again mime. If the boss kills your entire party one by one, don't worry, character 2 will restore it again with final attack and Phoenix.
After the revival, the character will have the first moves 2 or 3. No need to use matter anymore mime, because you start calling Phoenix instead of KOTR. As soon as character 1 gets a turn, call W-Summon + Knights Of The Round. And repeat the chain of attacks again. After 20 minutes, the boss will throw back flippers.

After the fight, get EARTH HARP. Now head to Kalm and exchange with the old man in one of the houses for MASTER MAGIC MATERIA , MASTER COMMAND MATERIA and MASTER SUMMON MATERIA .

RUBY WEAPON

Ruby Weapon has less health than Emerald, but is less predictable and has a more cunning strategy. You can find it in the desert at the Golden Saucer.

It will sound strange, but you need to kill two characters before the battle. If there is only one hero in the party at the beginning of the battle, Ruby will not be able to use his signature attacks. Put on this character ribbon, so as not to be subject to various attacks that change the status of the character. You should also have max HP and a decent amount of MP (~600).

The battle requires:

Command Counter (Master) (1)
Mime (Master) (1)
Knights Of The Round (Master) (1)
HP Absorb (Master) (1)
HP Plus (It is enough for HP to be 9.999) (1)
MP Plus (999 MP is enough) (1)

WARNING: Matter Command Counter it's not the same as COUNTERATTACK. Command Counter This is BLUE stuff.

Character 1: This is the only hero in the battle and we put all the matter on him.

Boss: RUBY WEAPON
HP: 1.550.000
EXP: 45.000
AP: 50.000

Start the battle by casting Knights On The Round on Ruby WEAPON. The boss will counterattack, and you, in turn, will also counterattack thanks to Mime + Command Counter. But... You are counterattacking Knights Of The Round!!!
Yes, you will be hitting 100,000 HP and restoring life by the same amount, thanks to HP Absorbent.

For the victory will give DESERT ROSE. Trade DESERT ROSE with the old man in Kalm for a Golden Chocobo.

Space. Stars. Bare wires...

Not necessarily in that order, but the developers from Square Enix for 16 years now. After all, why redraw the cutscenes, and even in HD quality, when Iris's face, located above the sparkling electric wires, still awes and horrifies 95% of the game's target audience?! The girl, refusing to commit suicide, by applying her head to the surface on which electric discharges run, decides to carry out her insidious and cruel plan on the street.

FinalFantasyVII:Steam– 100% Walkthrough

Chapter 1 - The Rebels of Midgar

The place is quite suitable: by the will of fate, you can look into a goblin bar, the aroma of which wafts a couple of miles down Walker Street; go to the play "Unloved", where to perform a breathtaking action on stage during the intermission; well, or rush to the edge under the Cossack, in the hope that the metal structure will not fall apart in a collision with elastic pom-poms of size 3, no less. The local chemical plant steadily and daily emits 15 MPC of harmful gases into the atmosphere, and therefore Iris has a great choice. With such a variety of contagions, it is unlikely that we will live to see the meteor that is depicted on the game's logo. By the way, the last novel read by the lady was the book by L.N. Tolstoy's "Anna Karenina" ... Well, also an option, and Iris directs her steps towards the railway station. At that moment, she did not know how her life would change.

At this time, a train arrives at another railway station. The customs declaration indicates: coal, oil and a couple of wagons with elixirs. Imagine the surprise of the Midgar customs officers when, instead of elixirs, they found a group of hostile rebels from the Avalanche squad led by the Negro Barret! When the guards are finished, another Persian, called the ex-soldier, will get out of the car and stealthily step onto the platform ...

... A bit of history ...

The wonderful toy Final Fantasy VII has tried to make its mark on many gaming platforms of our time since the 5th generation. In addition, Square Enix also decided to immortalize the game with a release on Steam, where it asks for a fabulous amount for the 1997 game. It's good that there are sometimes discounts. However, it's not about the bubble. If you have already played this game, then you will probably not learn anything new, besides the fact that this is a 100% walkthrough. However, sometimes you incredibly want to plunge into this extravaganza again, a whirlwind of emotions and impressions.

The main innovation in the game are achievements that are available for knocking out on Steam. Actually, in the passage we will have time to talk not only about them, but also about all the side quests, events, events that will attract the attention of our heroes and allow them to prove themselves and earn a reward (items, limits and equipment).

Important (!) : before starting the game, be sure to enable cloud saving (Cloud Saving) in the settings if you purchased this game officially. You will also need a profile on the square-enix website, to which you can connect the purchased game and track the progress of passing the game, collecting trophies and activating the Character Boost cheat, which allows you to purchase something useful from the very beginning of the game. We'll talk about it later, since it is almost the only real opportunity to get the most problematic trophy in the game.

NorthMakoReactor

In this game, you will have to rummage around the bodies lying motionless (don't worry, they are all alive, just pretending) more often than in any other Final Fantasy, so when you step on solid ground, first of all inspect the body of the fallen guard twice. Help out for this 2 Potion.

Note : the trick is that it doesn't matter which of the two guards at the station you inspect. In any case, you will not get more than 2 points on an accrual basis from lying bodies.

Follow Barret around the next corner, and before you can turn yourself around, a fight will ensue. Management is standard, you only need regular attacks to shred inept opponents. After the battle, you earn EXP to level up, AP (useful for pumping magic) and Gil in-game currency. Now run forward.

[ Trophy 01 ]

We have just won our first battle, and therefore we are acquiring a trophy Won 1 stBattle. There are 36 trophies in total in the game, and we will definitely try to collect them all.

Note : press the Select button (or another one assigned on the keyboard instead). This will allow you to see all exits / entrances to the location, as they will be highlighted with red triangles, but ladders, ropes, etc. glow green figures.

Here Jesse sets a bomb on the gate, which will help us get into the center of the reactor to perform a task that is still unknown to us. In general, Jesse is quite skeptical of us, since we were a soldier, and we cannot be trusted. How the soldiers deserved such distrust of their own persons is also incomprehensible. Maybe it will become known in the future. Actually, without thinking twice, name your character somehow, so that we are not constantly poked about our past service. Now we're with the Avalanche terrorist organization. Barret appears, having already cleared the nearby areas. We are still digging at the gate, unable to break the lock on the way to the northern Mako reactor. When the gate does open, there will be another short CG sketch about getting into the reactor. Be sure to call Barret sometime so that he can get a kick out of it.

Note : From now on, battles will become a regular thing. I advise you not to run away from them if you prefer to pump the Persians and collect items.

Move around the next pile of junk and exit through the door in the northwest corner. The bridge leads directly to the heart of the reactor. Wedge will stay on guard to guard the emergency exit. Once inside, approach Barret. He will say that they are engaged in a sacred mission that will put an end to the Shinra Corporation, which is draining Mako's life energy from the planet. However, the Details of Cloud (this is our real name) are not of interest. Money, as they say, does not smell. Barret will join Cloud (send him to the back row via the Order option on the menu screen, since he has a cannon that from the back row can deal damage similar to what it would be if he was standing in the front row, and the guy will take less damage ).

Grind with comrades to unlock 2 more doors and pick up in the southern part of this room PhoenixDown from the trunk. We go into the elevator and, at the request of Jesse, press the button for the lower floor. During the descent, Barret will try again to convince Cloud about the withering of the planet, but this does not concern us sideways.

Note: If at this point in the game the enemies attacked Cloud enough times, then he should have reached the limit (these are powerful techniques against one or more opponents, exclusive to each character). Right now, Cloud and Barret have only the first level of the limit open. Other levels will open if you use the already opened limits as often as possible.

[ Trophy 02 ]

Applying your first limit will earn you the trophy Braver. Similar actions are necessary for all other characters.

After leaving the elevator, go down the stairs and go through the door. After jumping over the abyss, look at Jesse and repeat his movements. When he stops, examine the vial on the floor of the metal structure to get hold of another Potion. Then down again to the next screen and so on until the save point (they here resemble green pyramids with rotating question marks). Be sure to save to 2 different saves, as the presence of such points often means a meeting with a serious boss.

Important (!) : after making a save, exit the game in any convenient way, and then log into your online profile through the game launch menu. Under the information about the last batch you used, there will be an option characterBoost. Press the button to activate this mode, and you will receive 49999999 Gil and maximum HP and MP for all Persians in the save on the account of the save where the Character Boost was activated. This is, of course, a mega cheat, but it makes it much easier to get a trophy for which you need to collect 99999999 Gil!

Note : it is best to use this cheat when you have only 1 character in the game on the save, so as not to simplify the game too much.

From the save go to the southeast and pick up the matter restore. It is a healing magic, however, it cannot be equipped at the moment. Approach the reactor at the end of the path, and Barret will decide to leave all the dirty work of planting the bomb on us, so that if anything, we will also be court-martialed. Suddenly, a voice will sound in Cloud's head, which will warn of the approaching danger. No wonder there was a safe outside! And that's right, as soon as Cloud sets the bomb, the reactor guard will immediately appear.

Boss: Guard Scorpion

HP: 800

MR: 0

EXP: 100

AR: 10

Gil: 100

Drop: Assault Gun

The first boss of the game is presented in the form of a giant mechanical scorpion. He can scare if you do not know about his weakness. You need to know that all mechanical enemies in the game are afraid of lightning magic, so the most effective against the boss will not be Cloud's physical attacks, but Lightning magic (about 100 HP of damage). Barret is left to attack from the back row and fulfill the limit if the opportunity presents itself. During the battle, the scorpion will go into defensive mode. You will immediately know when this happens, as the enemy will raise his tail. At this point, do not attack him if you do not want to get a counterattack on cabbage soup. Before attacking, the boss scans its next target, so you can predict its actions. Usually his attacks don't take more than 40 HP from the characters, but his tail attack can take 60-75 HP off both. That's all.

After the battle, equip the Assault Gun, received for defeating the boss, on Barret and wash your hands, otherwise you will die in an explosion along with the reactor. You have no more than 10 minutes before the bomb shandarakh this place, wiping it off the face of the earth, and for the most part you will be hindered by random battles. Actually, you need to return to the elevator and, along the way, be sure to free Jesse's stuck leg so that the guy returns safe and sound with you. If this is not done, the mission will fail. Your characters will not let you out of this sector. In fact, 4 minutes is enough.

Note : if you feel like you're running out of time, escape from battles by simultaneously holding the shift paddles on your joystick if you're playing on a PSX console.

MidgarSector1

After watching a colorful CG-movie about a large-scale explosion of 1/8 of the power of the Shin-Ra Corporation (the scariest guys who are just pumping all the resources out of the planet), we come to ourselves in a pile of rubble. Another explosion (this time a very small one) will pave the way for us to freedom. The team is demoralized, but it is necessary to reach the rendezvous point, where Cloud will be paid in monetary terms.

Go to the square to the west of you and come across a flower girl selling herbs. The explosion of the reactor led to a general panic, and therefore on beautiful girl no one pays attention. The conversation will start by itself, and now she will already show you her entrepreneurial streak. Don't hurt the girl get a bouquet of flowers at a super promotion for only 1 gil (always choose the first answer). After the deal, the lady will immediately disappear ... So be it.

Head south and you'll come to a square with a clock. Examine the blue vessel to get hold of Potion, after which you just have to go to the southern alley, where a couple of soldiers will stop you. You can fight them (you will have to fight repeatedly), with the last attack coming from both sides. Keep in mind that when you are attacked from behind, the rows in which the opponents are located are reversed, and they can take more damage. The skirmishes will continue until we are surrounded, and Cloud will have to jump onto the train passing under the bridge in a small CG insert ...

Train

Oddly enough, the remaining members of the team are here. The subway should take us to the rebel base, but first we have to listen to the touching speech of our comrades, mourning our person is obviously premature. Cloud's sudden appearance brightened up the scene a little. Barrett didn't think we'd turn down our reward so easily! Jessie, Wedge and the others will go their separate ways. You also need to follow their example and go to the next car. According to the dispatcher, the train goes non-stop to the seventh sector of Midgar. It suits us.

[ Dating 01 ]

There is a certain quest in the game, which is dedicated to the event that takes place at the end of the first disc of the game. This is the date Cloud will go on with one of the 4 candidates at the Golden Saucer (amusement park). The actual candidates are: Iris, Tifa, Yuffie and Barret. I'm getting ahead of myself a little, but by making choices during the game, you influence the choice of a candidate for a date.

The default values ​​are:

Iris 50 points;

Tifa 30 points;

Yuffie 10 points;

Barrett 0 points.

These points tell us that Iris has the best chance (and right she dies after adventures in the first half of the game) to take the vacant seat in the booth opposite Cloud. However, the game can be so perverted that only Barret will agree to go on a date with you. If you really want to see IT with your own eyes, I'll show you how.

If you try to talk to Jesse, he will ask you a question. Answer options:

Thanks anyway (no penalty or bonus points to anyone);

Looking forward to it (- 3 Tifa points).

That is, if you choose the second option, then the chances of going on a date with Tifa will decrease by 3 points: 30 3 = 27 points. In general, of course, it is strange how Tifa found out about this answer, if we had not even met her at this point in the game. Answering the questions, decide for yourself who you want to see with Cloud.

Talk to Jesse again, then he will tell you that each of the sectors of Midgar used to represent a separate city, but the names were forgotten and, in the end, all cities were simply assigned serial numbers, calling them sectors. The route of our train will be shown immediately, enveloping the central sector, which, in turn, goes up to 50 meters in height (strange, because the tallest building in Midgar belongs to the Shin-Ra corporation and there are about 70 floors ... so this is, well, less than 1 meter per floor?).

Chat with your comrades again, after which Barret will speak to you himself. It turns out that Midgar is covered by a kind of dome-barrier that protects the city from penetration from the outside. For this reason, the inhabitants of Midgar have not seen the light of the sun or the stars in the night sky for a long time. Poverty does not allow them to get out into the outside world. In addition, they are drawn to their native land by love, no matter how much Shin-Ra polluted this land. Environmental problems are truly global and large-scale, and therefore not only Midgar will suffer, but the entire planet as a whole.

Sector 7 Slums

Yes ... not bright prospects. It is unlikely that most of the inhabitants live in the slums, because they like it there ... Nevertheless, the last midnight express in the CG movie takes our protagonists to their destination. Wondering why Final Fantasy XIII has such gorgeous train attack scenes? The developers have trained in Final Fantasy VII. The first train leaves only at 05:04 in the morning, so the conductor will block the car door and prevent us from getting inside.

There are several exits from the station, but Barret won't let you use any until you find out that people are gathering at the local Avalanche Squad hideout. When everyone scatters, you should go to the left to get on the rails of the plot, or to the right to the train cemetery (sludge park), where all the trains that have expired are written off. There are no items there, but you can fight new opponents to level up a bit and earn extra money that will come in handy in the first game store. We will return to the train cemetery a little later from the other side.

Now we follow into the slums. To the north of you there will be a shipping point, and to the south there will be guards who are trained in knocking down the pride of the locals. Explore the tower that attracts the attention of a local resident and save. Go to the main part of the city, which is located to the west of you.

Note : since Cloud is alone, it makes sense to use Character Boost on him right now if you don't want to wait for a Persian to join who you won't use as often as Cloud. Let me remind you once again that parameters such as physical strength, speed, magic, defense, agility and luck will not increase after this. Only HP, MP and total gil will increase! However, if Cloud's HP only increased to 9600 HP, it's only because the materia placed in his armor lowers HP.

Rumors about the explosion of the Mako reactor are already in the local air. The building in the southernmost part of the slum claims to be a store, but not a department store. The assortment is scarce, but you can find something interesting here. Be sure to get an Iron Bangle if you want to collect all the equipment in the game. This is the only place where it is sold, and once you leave here, you will never come back. There is a hotel on the 3rd floor of the shop. You should not stay here anyway you will be allowed to rest at the gathering place.

Once inside the Seventh Paradise tavern (apparently, the name is associated with the sector of Midgar in which we are), Cloud will not be deprived of female attention. Marlene's poor eyesight allowed her to confuse Cloud with Barret, and the beautiful Tifa even better will become a member of our squad ... I would even say a member with large breasts ... Before you can decipher the last phrase, the girl will notice the flowers Cloud bought from the flower girl (you did you buy them?).

[Dating 02]

Give it to Tifa (+ 5 Tifa points);

Give it to Marlene (+5 points to Barret).

Decide who you will give flowers to, then try to leave the bar (you can talk to everyone before that). Barret will fly into the room shouting "Husband is back!" and put Marlene on his shoulders. Under the slot machine there is a secret hatch, where the secret collections of the rebels take place. Tifa will be left out of her lot and will go behind the bar. This is where you can talk to her again.

[Dating 03]

I don "t feel like it (no change);

Give me something hard (+ 5 Tifa points).

After getting Cloud drunk, Tifa clearly expected that the rest of the evening would be different, but Cloud is only interested in the money that Barret owes him for the mission. Climb down and approach Barret. Cloud is sure we're lucky this time, as we didn't run into the Shin-Ra Corporation's elite squad of soldiers. Otherwise, the detachment would already be in the next world. This will understandably piss Barret off, and his comrades will barely be able to calm him down. It's sad that all this is happening in front of his daughter...

We go up again, and here already Tifa will try to influence the young unintelligent guy. The request is simple: join Avalanche permanently. The planet is dying, after all! Will he refuse to help his childhood friend?!

[ Dating 04 ]

How can you say that! (+ 5 Tifa points);

Sorry… (no change).

After making a choice, Tifa will remind the hero of the promise he made many years ago when they were still children. Cloud promised to come and save Tifa when she needed the help of a famous hero. After completing the cutscene from Tifa and Cloud's past, we will return to real time where Barrett has already prepared for the young guy 1500 gil for missionary service. However, this is ridiculous money. For the next mission (explosion of the reactor in the 5th sector), we will require 3000 gil, but the brutal man will only agree to 2000 coins. In general, he takes all this money from the stash left for Marlene's schooling. In general, if the girl has gaps in knowledge because of this, then it's all Barret's fault.

In the morning you will find that Cloud is a real sleepyhead. Everyone is already up. Be sure to talk to Tifa and answer the question about how you slept until you returned to the story rails.

[Dating 05]

Barret "s snoring kept me up (+ 5 points to Barret);

Next to you, who wouldn't? (+ 5 Tifa points).

This time, Tifa will join your small squad, and Barret will ask Cloud to teach him how to use matter. Watch the tutorial and you will understand that matter in ff7 is magic crystals that are inserted into weapon and armor slots. It is the matter that allows the characters to use the magic of the corresponding element. All magic in the game is divided into several types (command, support, summoning, etc.). Materia, in turn, increases the level when a certain number of AP points are collected, which are issued for each battle. This happens until all the spells are learned on the matter, that is, until it reaches the level of the master. After that, a new piece of this matter will be born, which you can pump again if you wish. Also, materia slightly affects the characteristics of the characters (strength, agility, HP, etc.) when you equip it to the heroes.

Important (!) : Materia pumping can be accelerated if you get weapons or armor with slots that increase AP earned after battle by 2 or even 3 times! Be careful. Some items of equipment do not allow you to gain AP of the matter that is installed in them!

After that, Tifa will report that we should look into the weapons store (I completely agree with her). There are interesting things waiting for us. First, you should buy for Tifa what she lacks. Secondly, the 2nd floor now hosts training sessions, and the trainer will tell you how to behave in battles in the world of Final Fantasy VII if you are playing the game for the first time. I recommend you read everything thoroughly. Then pick up the matter All the guy on the right, after which he will throw off the chest with ether.

Important (!) : sometimes you come across equipment with slots combined by two. Most often, this is necessary to install All matter in one such slot, and some attacking magic (Fire / Ice) or healing (Restore) in the other. Then the effect of the spell will spread to all monsters or allies. By the way, the magic of the 3rd level, when combined with All (Ice 3 / Fire 3) materia, during the battle looks more grandiose than if you use it against one opponent.

There is another store to the west. Items and magic are sold here. You obviously don't have Fire magic, so buy it. However, one more Lightning and Restore magic also does not hurt. What you need from the items see for yourself. I usually never use them. Equip all the goods on the Persians and go to the railway station. Don't forget to save. At the train you will notice that the guys have been waiting for us. They run into the train, and it moves off, taking us along the rails of history.

… To be continued …

Money Fraud
Go to the city of Mancharia and go to the upper right corner of the house (northern). Click X standing in front of the clock. Once you receive your card, use it until you have $0 left. Then go back to the clock and press again X, then you won’t have any money on the card, but in the end there will be a lot of money in other accounts.

Super Speed ​​Chocobo
You will need to press the following buttons L1 + L2 + R1 + R2 during the race in order to easily win.

Lucky Chance for Barrett
Get Varret to level 70, then give him the Missing Score and Wizard Bracelet.
Then you will need to give him the following matter:
Five times the hit points (one star)
Call of the Phoenix (two stars)
Time (two stars)
Barrier (two stars)
Complete cure (two stars)
Destruction (three stars)
After that, you can equip Barret with any amount of yellow matter you like, as long as it doesn't affect his hit points. Using this combo, Barret will be able to bring his hit points up to a remarkable 7777, allowing him to deal 7777 damage when he hits an enemy.

Produce 99 items
In order to use this cheat code, you will need to have W-matter, as well as at least two copies of the item you want to produce. When you are in combat, select the item you intend to craft, and then press the following button combination: circle, circle, X, then keep pressing Circle and X. You can also use this method to increase the amount of your cash. You just need to go to the Chocobo's owner's house and buy two green silks from him. Use the above method to get 99 pieces of the same silkis. You can then sell them all for 2500 gold each.

Additional income
Once you're in Wonder Square, take a look at the arcade. There is a couple there that allows you to earn some local currency (GP). These are G-Bike (a biker fight simulator, the very first mini-game on disc 1) and Super Dunk (a basketball simulator). Both games have secrets. If you earn 10,000 points while playing G-Bike, Cloud will get 10 GP.