Focus with cards the whole deck of one card. How to give the audience a choice of one card, and then make a random card from the deck turn into one of the selected cards. Decks of cards for tricks and tricks

How to give the audience a choice of one card, and then make a random card from the deck turn into one of the selected cards

Take the deck and invite any of the spectators to choose a card. You must know this card, so when the spectator returns it to you, then you put your little finger on it and use the volt technique so that the card is at the bottom of the deck. Then make a fake shuffle in the first way, so that the card remains at the bottom. Next, make a volt again and move the card to the middle of the deck. After that, you force the card to three spectators in turn, while doing a fake shuffle each time. Let's call this card A, this card remains in the hands of the last to choose. Now you need to shuffle the deck for real, since this card is not in the deck. After shuffling the cards, you again invite any of the spectators to choose a card, let's call it B. Open the deck and ask them to put cards in it. First, the spectator with card B should do this, and the spectator with card A should put it on top. You should transfer these cards to the top using the reception of volts, and then you should hide them in the palm of your hand. Then you give any spectator to shuffle the deck. The spectator shuffles the deck, returns it to you, you place the hidden cards on top of the deck. Then, after a little deliberation, you take as many cards from above as the number of cards chosen by the spectators. These cards will include A and B. Next, you show these 4 cards to each of those who chose the card and ask him to say if his card is among these cards, but without naming it. Spectators confirm that there is a map. You put these cards in different parts of the deck, while you put the selected cards in the middle together, and then, using the volt, you transfer them to the top of the deck. Then you again offer to choose a card for any of the spectators, let's call it C. Showing this card to two other spectators who chose, you ask them: "Your card?". You will be told that this is a different card. You change this card according to the first method of replacing cards with the top one. Thus, you have card A in your hand, B is on top of the deck, and C is on the bottom of the deck. You ask without showing card A: "Is this your card?" The viewer confirms that he was wrong. Then you lightly blow on the card and say that it was his card a minute ago, and now it has turned into a card of this spectator and turn to the second spectator. This spectator says the card is his. To a third spectator, you also show the card and ask him to look at the back of the card before he gives confirmation. Then you say that everyone has already recognized their cards and at the same time change card A to B. After that, the spectator who chose card B will say that you did not show him the card. You get embarrassed and ask what card he had. You receive an answer and ask him to look at the card in your hand, turning it over, you confirm that this card has turned into his card. Now you need to change the card in your hand to any card of the deck and say: "Each of you saw your card, but no one chose this card," and show the audience the card that you hold in your hand.
In this and in any other trick that is based on forcing a card, it can happen that the spectator takes another card. This point can be easily corrected. As you remember, the first card is chosen completely freely, then you must draw the attention of the audience to this fact, therefore, before performing the trick, you must let several spectators shuffle the deck. When a card is chosen, suggest that the chooser take another card if he has doubts about the freedom to choose a card. It doesn't matter if the viewer accepted your offer or not, but your interest in any particular card will be proven. If you were unable to force a card for the second spectator, then leave the captured card in the spectator's hand and try to force card A to the next spectator. The card that was left in the hands of the previous spectator, you must turn into card B, as well as in the previous description. If the forcing of the card failed for the second time, then you again replace it with card C. On this card you need to complete the trick.

With this deck, you can perform some of the most incredible magic tricks. For example, turning the entire deck into a deck consisting of the same cards and again into a regular deck. You can make it so that your spectator for a bet will pull out the same card from the deck several times. And 108 more tricks. It does not require skill and sleight of hand.

Important note.

Before you try to demonstrate this trick deck to your friends, learn the effects (routine) of Svengali. Follow the instructions below step by step and then practice^until you can do these tricks flawlessly. After that, you will be able to master the tricks described below and amaze any viewer. Don't tell anyone how you do it. When you remove the deck or do a double raise - do it from the narrow sides of the cards, and not from the wide ones, since it is the narrow sides of the key cards that are cut and slightly shorter than the rest of the ordinary cards (see Fig. 7) and this is the principle that allows you to make a trick. Shoot, but do not shuffle the deck.

ROUTINE SVENGALI.

"Friends, I have an ordinary deck of cards, which is well shuffled (Show the cards by flipping them forward (Fig. 1).

We take the top card, for example, the three of diamonds "Raise the top two cards as one and show (Fig. 2).

Then return to the top of the deck.

Now move the really top card (fig. 3) and put it at some distance on the table). "Now I turn over the deck like this (flip forward (fig. 1).

Let someone put their finger anywhere and stop me "" (Scroll forward again and when you are stopped, the position will be like in (fig. 4) "Thank you."

After the spectator inserts his finger into the deck, separate the top of the deck and let him look at the card under his finger. This will be the key card.

Let's call it the ace of diamonds.

Then the spectator returns the card to the very place from which he took it.

Put back the top and straighten the deck. "Would you believe me if I... told you that your card and the card I placed here earlier (pointing to the card on the table) are swapped?

Well see for yourself. Your ace of diamonds has already left the deck (flip the deck to show this).

Then pick up a card from the table and also show it to the audience. This will be the card that the viewer chose and returned to the deck.

"Now if I take this card (ace of diamonds) and put it on top of the deck - like this, then take it off - like this (do exactly what you say), then your the map will disappear from the deck completely. (Scroll forward (Fig. 1).

But if I remove the deck like this (turn the deck in my hand face up and remove (Fig. 5), then I will immediately remove the deck on the ace of diamonds.

If I want all the cards to become aces of tambourines, I just do it like this (flip through from the front side (Fig. b) and the audience will see some aces)

Align the deck, quickly flip it face down and remove it again.

If someone says that this is a deck of only aces, you just show them that this is an ordinary deck (flip forward (Fig. 1).

If I take a card like this (make a double raise, show a card and return it to the top of the deck, then remove the top card) and rub it on my sleeve - like this, it always turns into an ace of diamonds "(show card).

When you can do this trick flawlessly, move on to learning the tricks below.

DECK OF SVENGALI.

EFFECT: After all the cards are shown differently, the performer can name the top card in any place that the spectator indicates.

SECRET: On a cursory examination, all cards look the same, and only upon close examination of the deck can you notice that the key cards are slightly shorter than the rest of the cards. To demonstrate this trick, proceed as follows: hold the deck so that spectators can see the faces of the cards, turn them over slowly, drawing the attention of the spectators to the fact that all cards are different. Since the forced cards are slightly shorter than ordinary cards, only the faces of ordinary cards will be visible, since each time two cards will fall as one throughout the deck. Ask the spectator to insert his finger into the deck while flipping. At whatever point he does so, his finger will always lie on the forced card.

EFFECT: The spectator inserts a penknife into the deck from the narrow side at any place in the deck, after which the performer calls the card in the place where the deck is divided.

SECRET: As the knife approaches the deck, tilt the deck back a little so that the knife enters the deck at an angle that causes it to pass over the short card. You simply name the card being forced.

EFFECT: To prove that there is no connection between you and the deck, hand it to one of the spectators and ask him to flip through the deck, let the other spectator choose a card. This is a very effective and quite prudent move.

EFFECT: The deck is flipped to show the audience that it contains a mixture of different cards, the performer blows on the deck and turns it into one containing all the same cards.

SECRET: By flipping the deck forward you will show all the cards different. Turning the deck so that the audience can see the faces of the cards as the cards fall into your left palm, show all the cards the same.

EFFECT: Pick up the top card, show it, rub it on the sleeve and it will turn into another card.

SECRET: You cannot raise the top card without next card lying under the top if you place your thumb on one narrow side and the other four on the other narrow side of the deck. This is due to the short-long principle. After the double rise, return the card to the top of the deck, slide the really top card." When you turn it over, the viewer will be very surprised.

EFFECT: The spectator selects a card, tear off the corner, return the card to the deck, then the spectator selects a card, it turns out to be the same card, but completely restored.

EFFECT: The card is selected, returned to the deck, the deck is removed several times. The performer says that the selected card will appear in any place according to the score that the spectator names. m, 5th, 7th, 9th, 11th, etc. places throughout the deck. If an odd number is called, turn the card over when you count to that number. If an even number is called, count the cards accordingly and turn over the next card.

EFFECT: The card is selected, returned to the deck and the performer, after removing it, divides the deck into three piles. The spectator indicates the pile in which he would like the performer to find his card and the performer finds the selected card in the pile indicated by the spectator.

SECRET: If the deck is divided from narrow sides, at the top of each there will be a key card.

EFFECT: A deck of cards is divided into two packs. One of them is turned over and shown completely ordinary, after which it is placed face down on the table. Raise the other half and turn over, showing that all the cards in it are the same. eats the FIRST pack of cards and flips through it - all the cards turn into the SAME, and when he flips through the SECOND pack of cards - all the cards in it become different.

SECRET: This is a very strong effect and it is recommended that you become familiar with the methods before moving on to it. First, divide the deck into two packs, holding it by the narrow sides, then pick up the FIRST pack and turn it over. (Do this so that the viewer does not see) Now, when you pick up the SECOND pack, turn the top (key) card down and turn over the pack, allowing the cards to fall face up into the palm of your hand. The viewer will see all the same cards. After that, trim the cards, shift the card from top to bottom and put this pack at some distance from the FIRST one. If you now lift the FIRST pack and turn it over so that the cards fall face down on the palm, then the pack will turn into a pack of identical cards, and another turned face forward will be shown as a pack of different cards.

How to use SHORT and LONG cards.

You should take the above deck before trying the following tricks. Recall that all the odd cards are the same and slightly shorter than the rest of the cards. To demonstrate these tricks, the deck must be in the long, short card sequence.

When you shuffle a deck, shuffle the narrow side to the narrow side, thus the cards will fall into pairs. See diagram 1. If you shuffle the wide side to the wide side, you will break the sequence of long card, short card. also, when you remove a deck, always shoot with your fingers on the narrow sides of the deck, and not on the wide ones. remains in your left hand, the top card will always be one of the short, identical cards.

Practice flipping. See diagram 2.

When you turn over the deck in one direction - show all different cards, when you flip in the opposite direction, you show all the cards are the same.

When you feel that you can confidently shuffle, remove and turn over your cards, this; will mean that you are ready to learn a few tricks.

Flip through the cards showing them different. As you do this ask the spectator to place his finger on one of the cards. once. The last time you shoot, place your palm on the top* card of the bottom pack of cards and say: "I think this is your card and the vibrations

tell me it's _^________ ._________ ."(Name the short card,

after the card is called, turn the top card face up, showing the spectator the card he has chosen.

TRICK 2.

Write the name of the "short" card on a piece of paper. Roll up the sheet) and let one of the spectators hold it. Let another spectator choose a card. he chose the card.

TRICK 3.

Let the spectator choose a card and return it to the deck. Shuffle and remove the deck several times. Ask the spectator what date he was born; If he calls an odd number, count the corresponding number of cards from the top of the deck and the last card will be the "short" card. If the number is even, count the appropriate number of cards and then turn over the barely blowing card, which will be the "short" card.

TRICK 4.

For a really dramatic trick, let's choose and return a card to the deck, then wrap the deck in a paper napkin. Have a look at the knife in the narrow side of the deck. Tear the napkin and remove the deck in the place where the knife blade lies. or under the blade. When you remove the deck, you will be able to recognize which card to show, because you will see bottom card the part of the deck that you pick up.

TRICK 5.

Let the spectator choose a card and return it to the deck. Tell him to close his eyes and concentrate on the card he has chosen. The rest of the spectators will tell him the card he is concentrating on. Flip through the cards so they are all the same and ask the audience to say what they see.

TRICK 6.

Let the spectator choose a card and return it to the deck. Then have them draw the deck a few times. After this take the deck and tell him that you are going to look at all the cards, and the spectator can tell you "Stop" at any time. Take one card at a time, look at it and put it face down on the table. When the spectator says "Stop!", You turn over the top card, if it is a "short" card, showing which card was chosen. If it is not a short card, say: "You must be a psychic, because the next card is the one you have chosen." With these words, turn over the next card, showing which card has been selected.

Almost everyone knows at least one card trick, but thanks to this deck of magical Svengali cards, you will very quickly become the glory of the maestro of card tricks.

Magic cards are the most amazing trick cards ever invented. The instruction will teach you how to amaze, amaze and amaze your friends with amazing magic tricks.

You will learn how to properly handle the cards, shuffle them, remove the deck and show the cards to the audience, as well as learn about whole performances that are guaranteed to entertain and amaze the audience. With just a little practice, you will learn how to penetrate glass, restore torn cards, and even read minds!

The cards were supposedly invented in 1909 by Burling Hill and are undoubtedly considered one of the very best "special" decks. By spending very little time practicing with these cards, you can perform hundreds of tricks that would take many years to rehearse with a conventional deck, or would not be possible at all.

With these special cards, you will be able to perform many incredible magic tricks, which, although simple to perform, seem simply amazing!

What is the secret?

The Svengali deck consists of 46 cards - 23 regular cards (all different) and 23 identical short cards. These short cards are called "key cards". It can be any card, depending on which brand of deck you purchased. To make it easier for you to follow these instructions, we will always refer to the Key Cards as the Three of Clubs (3♣).

Deck preparation

To prepare the deck, remove the joker and advertising card (if any) from it and lay out the cards so that key cards alternate with ordinary cards in the entire deck (Fig. 1).

The top card in the deck must be the key card, and the bottom (front card) must be any of the regular cards. If there are no other instructions, then at the beginning of each trick, the Magic deck must always be prepared in this way. Thanks to this preparation, long cards will alternate with “short ones”, this is called the Svengali principle and will allow you to perform incredible card tricks!

swipe

You will need to flip through almost every magic trick with these cards, so be sure to learn how to do it. Hold the deck in your right hand, thumb should be at the top edge, the rest - on the bottom edge of the deck. By pressing the index finger of your right hand on the back of the deck, you will be able to carefully "flip" the cards from your right hand to your left, as you flip through a book, showing each card individually as it falls into your left hand (Fig. 2)

Don't worry if this move seems difficult at first, it will soon become automatic.

Remember that when you show that all cards are different, the bottom (“front”) card should always be a regular one.

Show that all cards are the same.

Repeat the “flipping” motion explained above, but keep the cards face down. Press the index finger of the right hand on the front side of the deck, and flip the cards from the right hand to the left. It will seem to the audience that the whole deck consists only of triples of clubs. (Fig. 3)

When showing this move, remember that the bottom card must be the key card. This will complete the illusion that all cards are the same.

Forcing.

Force a card” means to force the spectator to take a certain card in such a way that he and the spectators believe that the spectator himself chooses any card. The magic deck is great for forcing, and many of the tricks described in this section are based on forcing a key card.

You flip through the cards as described in the “show that all cards are different” section and ask the spectator to say “Stop” at any time. Whenever a spectator stops you, the top face-down card in your left hand will always be a 3♣. Ask the spectator to look at the face-down card (3♣) and return it to the deck in the same place. When this is done, keep flipping through the cards until you show that all the cards are different, and the viewer believes that the chosen card is "lost" in the middle of the deck.

The fastest focus in the world.

After you force a 3♣ on the spectator, ask him to return the card to the deck and put the deck on the table. Look into the eyes of the viewer and say, "During my last performance, the viewer forgot which card they chose, so don't forget you chose the three of clubs!"

Look very closely

Ask a spectator to choose a card, look at it, and place it in the middle of the deck. Place the deck carefully on the table and show that you have nothing in your hands. Ask the viewer to look at you carefully to make sure you are not cheating.

Gently tap the deck three times and ask the spectator to turn over the top card in the deck. This will be the selected card!

Knock on the door

A witty take on the previous trick, perfect for very young children and guaranteed to make audiences smile. Show the key card protruding from the deck.

Have the youngest child "slide" the card into the deck and knock on the deck, imitating knocking on the door. Say, "Look who's dropped in to say hello to us." Turn over the top card in the deck to show that the key card has moved to the top of the deck.

How to shoot the Magic deck?

Remove the deck” means to take about half of the cards from the top of the deck and put them on the bottom of the deck, thus changing the order of the cards in the deck. If you remove the Magic deck, this will not break the alternating (short / long) order of the cards in the deck.

Put the entire deck on the table. Pressing the back of the deck with the index finger and keeping the thumb on one side of the deck and the other fingers on the opposite side, take approximately half of the cards. (fig.4)

Place the top half of the cards on the table next to the bottom half of the cards. To complete the draw, take the remaining cards and place them on the top half of the deck. Holding the deck by the “short” edges, you will always cut it down to a short card. Remove the deck and look at the top card. If you did everything right, 3♣ will automatically be on top.

Remove a few pieces

You can also remove the deck by dividing it into several piles in this way, while the top will always be 3♣.

Hold the deck by the short edges and release a small portion of the cards from the bottom so that they fall on the table. Move your hand slightly away from this pile of cards and again let go of another part of the cards so that they fall on the table. (fig.5)

Repeat this process until you have as many stacks of cards as you need. Look at the top card in each of the piles, and everywhere it will be 3♣. (Fig. 6)

Shuffle Magic Deck

Although the Magic Deck "works" only when the cards are in alternating order, you can pretend that you are shuffling the deck. Remove the deck to make two stacks, using the short edges as described above. Get ready to shuffle two stacks together while flipping through them.

Before shuffling, tap the two halves of the cards on your fingers or on the table to align them. Now carefully flip both halves of the deck together as if you were flipping through a regular deck.

As you flip through the deck, the cards will pair up and the card rotation will continue.

What's in a name?

After the spectator has chosen a card and returned it to the deck, shuffle the cards by flipping. Now ask the spectator to spell their full name out loud. When the spectator begins to name the letters, set aside one card for each letter, laying them face down in a pile on the table. If the name of the spectator has an odd number of letters, then the last card laid out on the table will be 3♣, that is, the chosen card. If the spectator's name has an even number of letters, then the card at the top of the deck (that is, the next card) will be 3♣.

Lucky number

This trick is based on the same trick as the previous one, but instead of asking the viewer's name, you ask the viewer's "lucky number". If the number is odd, then the last card laid out on the table will be 3♣, that is, the selected card. If the spectator's number is even, then the card at the top of the deck (that is, the next card) will be 3♣.

Is that the date?

Another trick based on the same principle. The spectator selects a card and returns it to the deck. You ask the spectator to take a coin out of his pocket and ask the spectator to add up the 4 digits of the year on the coin and tell you that number. Whatever the number, put that many cards on the table and show the card chosen by the spectator earlier.

Map Expert

This trick works on the same principle, but it is much more effective, since you name the number yourself. The spectator selects a card, memorizes it and returns it to the deck.

Shuffle the cards by flipping and place the deck on the table. Explain that you are a card expert, so even though the cards have been carefully shuffled, you still know what order they are in. Ask the spectator to name their chosen card. Close your eyes, pretending to focus, then name any odd number. Lay as many cards on the table as you have named. The last card, of course, will be 3♣, the chosen card.

The missing card

Tell the audience that you know all the cards in the deck so well that if one of them is missing, you will immediately say which card is missing. To prove this, ask the spectator to choose a card and put it in their pocket.

Now scan the deck, pretending to see which card is missing. After a few seconds, call the triple of clubs. Everyone will applaud you when it turns out that this is the chosen card.

double rise

Double lifting ”professional magicians call a technique that consists in removing two cards from the top of the deck under the guise of one. Make sure the key card is on top of the deck. Place the deck face down in the palm of your left hand.

With the thumb of your right hand, pry two cards from the top of the deck from the edge of the deck closest to you. This should be easy, as the second card is longer than the top card, so the thumb automatically picks up two cards. Hold the top two cards firmly with your right hand. Turn over both cards and show a regular card (Fig. 7)

Transforming card

With the "double lift" lift the two cards as one, put them back on top of the pack and take only one card from the top with the thumb of your left hand. Hold this card face down in your right hand. The audience will assume that you have simply revealed the top card and are now holding it face down in your right hand. Look carefully at the card and slowly turn it over.

If you did this movement naturally and without drawing attention to the two cards, the audience will be amazed that regular card now turned into 3♣! (Fig. 8)

I will try again

In this trick, the audience will assume that you made a mistake, but this is an intentional mistake. Ask a spectator to choose a card, look at it, and return it to the deck. Say that you are so confident in your abilities that you will bet money on the fact that you will find the spectator's card the first time! Quickly shuffle the cards by flipping and say that the selected card is now on top of the deck. Make a "double lift" and reveal a regular card, which is actually the second one from the top. Say that you always succeed in this trick. The spectator will say that you found the wrong card.

Put two cards (as one) on top of the deck and take only the top card, holding it face down in your right hand. Ask which card the spectator chose. When he says it was a three of clubs, pretend you're surprised. Slowly turn over the card in your right hand and say, "But this is the card I just showed you."

Try again (option 2)

This is a variant of the previous focus. Having shown the “wrong” card, take out a bill from the wallet and give it to the viewer, but with the key card wrapped in it. “I told you I would put my money on her.”

Coincidence?

Ask three spectators to choose one card each and return them to the deck. Show that all cards are different and explain that finding one spectator's card is difficult, finding two cards is very difficult, and finding three cards is almost impossible. So you ask these three spectators to name their cards on the count of three. They will all name the same card at the same time.

flipped card

Before the introduction, flip one of the key cards near the top of the deck so that it is the only flipped card in the deck where all cards are face down.

Ask a spectator to choose a card and return it to the deck, without the spectators seeing the flipped card. Move your hand over the deck and tell the spectator that the chosen card will mysteriously turn over. Put the deck on the table and remove the cards so that the flipped card is closer to the middle of the card. Fan out the cards to show the only card that is face up.

Find with a knife

Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by flipping and wrap the entire deck in a napkin. Take out a small knife and ask the spectator to carefully stick the knife in the side of the deck and leave it there.

When you remove the napkin, the knife, of course, will be above or below the key card. Remove the deck where the knife was stuck, and show the selected card. (Fig. 9)

What's on your mind?

Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by flipping and ask the viewer to close their eyes for a moment and focus on the selected card.

When the spectator closes their eyes, take the top card in the deck (3♣), lick it, and place it on your forehead.

Ask the viewer to open their eyes and look into your eyes. The viewer will be amazed that the chosen card is on your forehead.

Fan forcing

This is another great way to force a card with the Magic deck.

Hold the cards in your right hand as if you were about to remove them, pressing down on the deck with your index finger and holding the short edges with your thumb and other fingers.

Hold the deck approximately 1cm above the table. Drop the cards carefully on the table and move your hand to the right, fanning them out. (fig.10 and fig.11)

Due to the principle of alternation, all cards will fall in pairs. Each top pair will have a key card (3♣). Ask the spectator to touch the back of any card so that the spectator does not take the bottom card. After the spectator touches the key card, ask him to take it and memorize it.

When the spectator takes a card, take all the cards, line them up in a deck. So the order of the cards will not be disturbed.

Imprinted cards

This simple trick makes an impression, so show it with a serious face, and you will be amazed that many viewers believe that you really know how to do what you say.

Perform a fan force and ask the spectator to look at the selected card so that no one else can see it.

Now ask the spectator to put his thumb on the back of the card so that there is a fingerprint and return the card to the deck. Align the deck and shuffle the cards by flipping.

Re-lay out the cards as if you were about to force a cross-draw, and pretend to study the backs of the cards. When you are ready, draw any key card and say that it is the chosen card. The spectator will see that it is that card, and will assume that you understood it from his print.

Identification

Although this trick is almost the same as the previous one, it will puzzle your viewers for a long time. Instead of one spectator, do it with three!

Fan out the cards for the forcing and ask three spectators to choose a card. It is important that the three spectators do not know that they have all chosen the same cards, so they should not show each other and the rest of the selected cards.

Ask the spectators to “leave fingerprints on the cards” and return them to the deck. Shuffle cards by swiping. Lay the cards face down again and pretend to be looking for prints. To reveal the selected cards, look at the first spectator's thumb and then at the card backs. Take one of the key cards and show it only to the spectator, asking if it is the right card.

After an affirmative response from the spectator, place the card face down to the side and repeat the same with the other two spectators. If you build the trick correctly, no one will suspect that all three spectators have chosen the same cards. Then they will still wonder for a long time how you managed to understand who chose which cards.

Player's dream

This is a quick trick, similar to the tricks “What is in my name to you?” and Lucky Number. It will also be a great introduction to the next trick - "Mystical Three Cards".

Explain to the audience that real players use not only cards, but also dice (dice).

Show the Magic Deck, demonstrating that all the cards in it are different, as well as the dice. Let the audience see dice. While they are studying them, ask the spectator to choose a card (3♣), memorize it, and return it to the deck. Quickly shuffle the card with a swipe and ask the spectator to roll the dice.

If the two numbers drawn add up to an odd number, place that many cards on the table. The last card played will be selected. If the two numbers drawn add up to an even number, place that number of cards on the table. The next card in the deck will be selected. Place the 3♣ on the cards laid out on the table, and then place those cards on top of the deck. The deck is now ready for the next trick.

Mystical three cards

This card trick is not only very entertaining, but also deceptively simple. Hold the deck as if you are going to show the cards by flipping through them. Throw approximately half of the cards to your left hand. Draw the audience's attention to a regular card that is facing them, and then let it fall into your left hand. In fact, two cards will fall into the left hand, as there will be a short key card behind the regular card. With your left thumb, place this key card on the table.

The spectators will assume that the regular card you showed is on the table. Repeat the same thing again - show the audience a regular card, let it fall into your left hand along with the key card behind it, and put the key card on the table. Repeat the same thing one more time so that there are three key cards lying in a row on the table. Put the cards in your left hand on top of the cards in your right hand. So the three ordinary cards you showed to the audience will be at the top of the deck.

Ask the spectator to remember the last card you put on the table. It's a 3♣, but the audience will think it's a regular card. Suppose it was the ace of spades. Swap three cards as if you are trying to confuse the audience, and then ask them which card is the ace of spades. It doesn't matter which card the audience points to, because when you turn the cards over, they will all be 3♣.

Show that all three common cards are back in the deck by placing each of them on the table on the key card.

When you now put the cards on top of the deck in pairs, they will be in the correct order and the deck will be ready for the next trick.

We thank Simon Detan for this ingenious trick!

name this card

For this trick, you will need two volunteers from the audience. Show that all the cards in the deck are different. Ask the first volunteer to choose a card, memorize it and return it to the deck, while the second volunteer should not see the selected card.

Now show the cards to the second volunteer, but flip through them so that they are only triples of clubs. Ask the second volunteer what card they think the first volunteer chose.

Of course, he will answer that this is a triple of clubs. The first volunteer will be amazed that the second "guessed" his card.

sensitive fingers

Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by flipping, then put the entire deck in your pocket. Explain to the spectators that you do not know which card the spectator has chosen (this is a lie, but "white"), and that you do not know where it is now in the deck, since the deck has been shuffled.

Ask the spectator to name the chosen card. Show that you have nothing in your hand and put your hand in your pocket with cards. After a few seconds, effectively pull out the 3♣.

It's a question of time

This trick will be a good continuation of the Sensitive Fingers trick, and it can be performed immediately after it without fear of revealing the secret.

Show that all cards are different, then ask the spectator to choose a card and return it to the deck. If you are performing this trick right after the previous one, just say that you will use the same card and put it in the middle of the deck. Put the deck in your pocket.

Tell the spectator that you will be taking cards out of your pocket one at a time and that the spectator can stop you at any time. The map that the spectator stops you on will be selected! With your right hand, take out the top card (3♣) and, without showing its face to the audience, transfer it to your left hand.

Now in your pocket, discreetly move the next top card to the bottom of the deck, and then draw the next top card. Without showing her face to the audience, shift her to your left hand. Repeat the same steps (one card down the deck, the next in the left hand) until the spectator asks you to stop.

Since you only draw the key cards, you will be stopped on a three of clubs.

smart box

After taking the cards from the box, discreetly leave one key card in it. Close the box and put it on the table. Ask a spectator to choose a card and return it to the middle of the deck. Hold the deck over the box and pause for a few seconds before throwing the deck spectacularly at the box.

Take the cards and ask the spectator to look into the box. The selected card was in an incredible way in the box!

Rising card

Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by swiping and ask the viewer to focus on the chosen card. Hold the deck in your left hand with the front of the deck facing the viewer and the card backs facing you. With your right hand, point to the deck and lightly rub your index finger on the top edge of the deck. The selected card will begin to mysteriously rise from the deck, as if being attracted to your finger. In fact, you imperceptibly push the top card up with your little finger. (Fig. 12)

Rising card (another option)

It's the same trick, but it uses a completely different method. In this version, the deck is placed in the box, but the selected card is still raised!

Before presenting, cut a hole in the back of the box. Ask a spectator to choose a card, look at it, and return it to the deck.

Place the deck in the box with the cards facing the hole. Do not close the box lid. By hiding the hole from the audience, you can easily push the top card up through the hole with your thumb. Spectators will remember this mysterious trick for a long time! (Fig. 13)

I have already mentioned

This trick can become just a joke or a whole hilariously funny performance. Ask the spectator to choose a card (3♣) and return it to the deck. Find the card in any way you like, and then say that you will repeat this trick again. Ask the spectator to choose any other card (it must be different than the first one).

Of course, the viewer will choose the same card. Pretend to be annoyed that the spectator was unable to comply with your request, and ask him to choose another card. This will again be a triple of clubs. This can be repeated as many times as you like, with each time your reaction may be more violent.

Your choice

Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by flipping and remove the deck, dividing it into three piles. Hold the deck by the short edges as you remove it so that the key card is at the top of each pile.

Ask a spectator to choose a stack. Whichever pile the spectator chooses, simply show that the top card in that pile is the chosen one. You can show that there are other cards on top of other piles by using the “double rise” for this.

Map through glass

This is an amazing focus. Use it wisely. Before the performance, attach the key card to the window of the room in which you will perform the tricks. The card must face the audience. If you do not draw the attention of the audience to the map, they will not notice it. You can stand facing the spectators and with your back to the map, thus blocking the map from the spectators.

Ask a spectator to choose a card, look at it, and return it to the deck. Say that you don't know exactly which card was chosen, but you will try to make it easier for yourself by removing some cards. Lay out the entire deck in two packs, the cards in which should lie face down. You should end up with one pack of regular cards and one pack of key cards. Take a pack of key cards and say, "I don't think the card is in this pack, so I'll put it away." Put a pack of key cards in your pocket. Take the remaining stack of cards and show that the cards in it are different. Say that you believe the card is somewhere in this pack of cards.

Now effectively (but carefully) throw this stack of cards towards the window where the key card is attached. It will appear to the spectators that one card stuck to the window when you threw the cards. No one would guess that this card was there all along. Now the most incredible thing begins - the attached card is not only selected, but it also went through the glass!

Your deck of cards or mine?

Before the introduction, separate the key cards from the regular cards and place the key cards on top of the deck. Now you are ready for a fun trick. Show the cards casually, holding them face up and fanning out half of the deck. All the cards in this part will be different, and the deck will seem completely ordinary. Turn the cards face down and cut the deck exactly in half. This will be easy as the cards vary in size. Give the spectator a piece with regular cards and ask them to shuffle them. By saying this, show off your tutu. Do not show the faces of the cards in your part of the deck to the audience. Now put both packs next to each other on the table. Ask the spectator to choose one of the stacks of cards, saying that this part will then be used in the experiment. Now it all depends on the choice of the viewer. If a spectator chooses a pile of key cards, fan the pile face down and ask the spectator to choose a card. Now you can perform an amazing mind-reading trick because you know the viewer has chosen the three of clubs. If a spectator chooses a pile of regular cards, fan the pile face down on the table and ask the spectator to choose one of the cards. After the spectator remembers the card, ask him to return it to another pile (with key cards). Despite this pile, put it in your pocket and show that you have nothing in your hands. Put your hand in your pocket and take out the chosen card. It will be easy, since only this map will be long.

Signed card through hand This trick has already become a classic for cards from the Magic deck, so it is worth rehearsing it carefully.

Ask the spectator to choose a card (3♣) and return it to the deck, leaving half of the card outside.

Perform a "double lift" to reveal the top card. In fact, you will be showing the second card from the top. Place two cards (as one) face up on the deck. Holding the cards firmly in your left hand, ask the spectator to sign the face-up card.

Take the top two cards (as one) and turn them face down, then place the cards in the deck. Take the top card (one) and place it on the table. The audience will think that there is a signed card on the table. Ask the spectator to put their hand on this card. Show again the key card protruding from the deck.

In a spectacular motion, place the deck on the spectator's hand so that the 3♣ is completely in the deck.

Now turn over the top card in the deck to reveal the signed card. This will create the illusion that the two cards have swapped places. The spectator now only has to look at the card at hand to confirm that the three of clubs and the signed card have swapped places. (Fig. 14)

Mysterious mind reading

This trick will puzzle even conjurers, as it uses the Magic Deck in a very unusual way.

Before the introduction, separate the key cards from the regular cards and place the key cards on top of the deck.

Now you can turn the deck face up and casually fan out the top of the cards to show that they are all different. Turn the deck face down and ask the spectator to choose any card. In fact, you only fan out the top of the cards, so the spectator will get the three of clubs.

Now lay out only the normal cards and ask another spectator to choose a card. This time it will be a regular card.

Ask the audience to memorize their cards and return them to the deck. Both cards must be returned to the top of the deck (with key cards).

During this, you must show that you have not seen any of the cards. The audience will assume that the two cards were chosen completely at random and returned to the deck without any "suspicious movements" on your part. You are now ready to start mind reading.

You already know that the first spectator chose 3♣ and the second spectator chose the only "long" card in the "short" part. Ask the spectators to focus on the chosen cards. Say to the second spectator, "I think you have chosen a black card."

If the viewer agrees, then all is well. If he does not agree, immediately turn to the first spectator and say: “Ah, so I see your card. It was you who chose the black card.” In any case, you will receive an affirmative answer. Then tell the first spectator, "Your card has an odd number."

Here the viewer will definitely agree, since his card is 3♣. As you say this, feel around the edges of the cards to find the single long card in the keycard piece. Carelessly remove the deck at this point so that the long card is at the bottom.

Your movement should seem to be random, as if you were just playing with cards while doing “mind reading”. You must feel the long penalty by touch so as not to look at the deck. Put the deck in the box and at this time discreetly peek at the bottom card. This is the map of the second spectator. At this time, say to the first viewer: "I think your card is without pictures."

Now turn to the second spectator and say something about his card. For example, say: “Here is a card with a picture.” Put the box of cards on the table and close your eyes for a few seconds as if you are trying to concentrate.

Now you can call the cards of both spectators and bow. This trick can become a real sensation of your show. His secret is to convince viewers that you really read their minds. If you succeed, this trick will become one of your favorites.

stamped

Before submission, write the name of the keycard (triple of clubs) on the front of the postage stamp.

During the performance, give the stamp to one of the spectators and ask him to remember the name of the card written on it. Use swipe to show that all the cards in the deck are different. Now do the “forcing with a fan”. When the spectator chooses one of the face-down cards, stick a stamp on it on the shirt.

Gather the cards together so that no one sees the face of the chosen card. Again, show that all cards are different by flipping through them, and then lay the cards face down to find the card with the stamp. Turn this card over to show that it is indeed a 3♣.

newspaper prediction

This trick will require some effort from you in preparation, but the explosive reaction of the audience is worth it.

Local small newspapers often have a "free classifieds" column. A week before the show, place an ad in the newspaper like this: “Today you will choose a playing card of your choice. This card will be a triple of clubs.”

Now you need to prepare for the classic trick. During the performance, ask the spectator to choose a card (3♣) and return it to the deck. Give the viewer a copy of this newspaper and explain to him that you read a very strange article in it this morning. Show the viewer a column of ads and ask them to read the ads aloud. This incredible prediction will amaze your viewers.

Try to show this trick on the day the newspaper came out. Then the due date of the focus will be at the top of the page. This will make the trick even more striking and turn the newspaper into a wonderful memento for the viewer to take with them.

Hole puncher

In this trick, you will literally punch a hole in the chosen card. You can show this trick as a joke or make it mysterious. Before the introduction, punch a hole in one of the key cards and place that card close to the top of the deck. Ask the spectator to choose a card (3♣), look at it, and return it to the deck.

Shuffle the cards by flipping and wrap the entire deck in a handkerchief. Give the bundle to a spectator and ask them to hold the deck at arm's length, as if you were about to do something dangerous. Draw a pistol with your fingers, point it at the deck and “shoot”.

The handkerchief is then unfolded and the cards are spread face down on the table in a fan. One card has a “bullet hole” right in the middle!

great escape

For this trick, you will need a Magic Deck, some rubber bands and a handkerchief. Before the performance, put the triple of clubs under the scarf so that it is hidden under it.

You can keep the card wrapped in a handkerchief in your breast pocket and you will be ready to perform this trick at any time. Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by flipping, give the deck to a spectator and ask him to drag the deck with rubber bands.

Do not be afraid to give the deck to the viewer. If you handle the cards correctly, no one will guess that you are using a special deck, and when the deck is tied with rubber bands, no one will be able to look at the deck at all. Take the handkerchief along with the key card underneath. Place it on the deck so that the hidden card is now on the deck. Show that you have nothing in your hands, and take the deck through the handkerchief.

Count to three, and on the count of three, release the deck to fall on the table, but continue to keep the key card in the handkerchief. Now you can show that the chosen card is gone from the rubber-banded deck.

Lie detector

If you pull this trick right, it will really wow the audience. Explain that you can tell everything whether a person is telling the truth or lying. To prove this, ask the spectator to select a card, look at it, and put it in their pocket so no one else can see it.

Hold the spectator's wrist as if you were taking the spectator's pulse and explain that you will be saying the names of the cards, and after each name the spectator must say that this is not the card of their choice. When you name the spectator's chosen card, the spectator must lie that it is not his card.

Name the cards and listen carefully to each response from the spectator. Name the key card. When the spectator says it's not their card, say, “I'm afraid you're not telling the truth. The triple of clubs is your card.” When a spectator pulls a card from their pocket and reveals that it is indeed a three of clubs, you will earn a loud applause from the spectators.

You won't deceive me

This is a great variation on the previous trick. Invite a married couple to help you demonstrate the trick and force the three of clubs on your husband.

Now you will call the cards, and the husband must look his wife in the eye and say every time that this is not his card. When you call the triple of clubs, and the husband tells his wife that this is not his card, she will shout: “Deceiver!”. You just have to tell your wife before the performance to shout it when you call the three of clubs. You will find that most wives will gladly agree to help you.

Map on the ceiling

Before the performance, lick the front of the key card and attach it to one side of the card box. On the back of the card, make a small loop of tape (Fig. 15)

Now you are ready to show one of the most spectacular tricks of all time. Ask the spectator to choose a card (3♣) and return it to the deck. Explain to the audience that you will find the selected card in a very unusual way. Put the deck in the box without showing the card attached to the box. Close the box and hold it in the palm of your hand with the attached card facing up. Throw the box up in a "twisting" motion so that it hits the ceiling.

The box will fall down (you need to catch it if possible), and the key card will be attached to the ceiling. This trick will amaze the audience.

Map on the ceiling (another option)

Once you have performed the Card on Ceiling trick, you will always be ready to perform it again, since the card is already attached to the ceiling. Force a 3 of clubs on the spectator, ask him to return the card to the deck, and then pretend that you draw a card from the deck and toss it into the air. Viewers will be amazed that the card is on the ceiling, although they did not see you attach it there.

Your time is up

For this trick, you will need a small timer (for 1 minute). It can be bought at the store.

Put a timer on the table and turn it on, explaining that this trick will last exactly one minute. Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by flipping and give the deck to a spectator. If you practice, you can do all this in about 40 seconds, leaving you with another 20 seconds for the next part of the trick. Ask the spectator to slowly place the cards one at a time face down on the table until the timer beeps.

The viewer will stop at the selected card. If this is not the case, then tell the viewer: “Time is up. I don’t know which card is next, look for yourself at the next card at the top of the deck.”

Torn and restored playing card

This truly classic trick deserves your time to prepare and rehearse it carefully.

Before the performance, tear off the corner of the key card and put it in your pants pocket.

Put the card without the corner into an envelope and seal it. When this is done, place the envelope in your breast pocket. For this trick, you will need another envelope, the same as the first one.

Use swipe to force a key card. Ask the spectator to tear their chosen card in half. This will greatly impress the audience, since usually magicians do not ask to tear the cards. When the spectator has followed your instructions, remove the corner of the card from your pocket and hide it in your right hand. Now ask the spectator to tear the card into four pieces. When he does this, take the pieces of the torn card from him with your left hand and place them on your right hand on the corner of the card torn off beforehand.

Remind the spectator that you did not know which card he would choose, and that because he tore his card, it is now completely unique.

Give the viewer the corner of the map torn off in advance and ask him to watch it carefully, as it will turn out to be very important later. The viewer will think that this is a piece of a map that he has just torn.

Put the remaining card pieces in an empty envelope and seal it. Place this envelope deep into your breast pocket and in the same movement remove the other envelope so that it protrudes from the pocket. The audience will assume that it is the same envelope.

Ask a spectator to place a corner of the card face up on the table so everyone can see it so you can't "cheat" the spectators. Of course, you changed the corner of the map a long time ago, but no one knows about it!

Very slowly take the envelope out of your breast pocket and ask the spectator to open it. It will have a “restored” map, to which the viewer's corner will fit exactly.

From the bag

This trick is often neglected by magicians, because on paper it is not very impressive, while in reality this trick is very effective.

Find a paper bag and before the performance, make sure that there is a fold along the bottom of it. Fold the bag and put it in your pocket (Fig. 16).

Ask a spectator to choose a card, look at it, and return it to the deck. Shuffle the cards by swiping so that the card is “really” lost. Take out a paper bag, unfold it and show that there is nothing inside it. Put the deck of cards in the bag. The spectators do not know that you put the entire deck of cards on one side of the fold, and the key top card on the other.

Hold the packet on top with your left hand and ask the spectator which card he has chosen. He will answer that he chose the three of clubs.

With your right hand, hit the bottom of the bag on the side of the key card, and this card will jump out of the bag.

Reading the minds of the audience

Before the performance, find a square piece of cardboard, approximately 38cm on a side, empty on both sides. With a marker, write on one side of the card the name of the card that you can force with the Magic Deck. Lay the card face down on the table.

Ask the viewer to help you show the trick. With the help of the Magic Deck, force your assistant a triple of clubs. Ask the assistant to stand facing the audience and give him a piece of cardboard in his hand so that the name of the card can be seen by the audience, but he himself cannot see it.

Give the assistant a marker and ask him to write the name of the selected card on the cardboard. The viewer is unaware that the audience is seeing the same name on the other side of the cardboard. Ask the assistant to hold the card close to him so that the audience does not see the name of the card he wrote.

Ask the audience if they can read your assistant's mind. They will laugh and say yes. Ask the audience to shout out the name of the card on the count of three. The assistant will be amazed, and the audience will be delighted that they were able to participate in the performance.

Forcing for luck

We don't recommend this kind of forcing if you want the spectator to pick a key card, but if you're willing to take a chance, it's the best choice. Simply lay out the cards and ask the spectator to take one of them. The chances that the spectator will choose the key card are "fifty-fifty".

If the spectator doesn't choose a key card, don't worry, as you can always say, "Weird - you picked the only NOT triple of clubs in the deck." After that, scroll through the cards so that they all seem the same.

Unusual places for the map

Many people remember tricks when the magician finds the chosen card in a lemon or other similar fruit. This trick usually takes years of rehearsal, but you can perform it now! With the help of the Magic Deck and key cards, you can find the chosen card almost anywhere! Below you can find some impressive examples. It's about about the moment when you already forced 3♣, the spectator remembered it and returned it to the deck. After that, you shuffle the deck by flipping and reveal that the 3♣ has disappeared. Where could she be? By the way, the 3♣ in an unusual place can also be from another deck.

In orange

Remove the core from the orange and push the pencil into it until it rests on the inside of the peel on the other side.

Roll into a tube 3♣ and carefully place it in the orange. Glue the top of the orange back in place with rubber glue. Now you can show this classic trick that your viewers will tell their grandchildren about. (Fig. 17)

in a banana

Make a small slit in the bottom of the banana peel and push the folded card into the slit. By holding the bottom of the banana, you can hide the cut and peel the banana so that the audience does not suspect anything (Fig. 18)

under the tablecloth

Place the 3♣ under the tablecloth on the table where you will perform your tricks. Now you can show it at any time by simply pouring a little water on the place where the card lies. The tablecloth will become translucent, and under it the map will mysteriously become visible.

In my wallet

The appearance of the chosen card in your wallet is a classic of magic. A great way to do this is to ask the spectator to choose a card, look at it and put it back in the deck, and then make the card disappear (simply flip the deck to show that the 3♣ has disappeared). Ask which card the spectator chose. When you hear the answer, feign surprise and say, “Weird, I usually carry this card in my wallet.” Now you can just take the same card out of your wallet.

Under the spectator's chair

Before the performance, stick a card under one of the chairs. Now you are ready to show the real miracle.

Ask the spectator to choose a card, place it on their chair, and sit on it. Tell the spectators that by looking into the spectator's mouth, you can tell which card they are sitting on. Look into the spectator's mouth and say that you can't tell what card it is because it's face down.

This will amuse the spectators a lot, since you cannot know how the spectator placed the card. Of course, you know how the spectator placed the card, because almost anyone will place it face down. After the spectator turns the card face up and sits on it again, you look into his mouth again. Say that now you can not see it, because you have "double vision" in your eyes. Ask a spectator to look under the seat, and the same card will be attached to it, which will greatly surprise the spectators.

In the bottle

Carefully roll up the 3♣ tube and push it into a clean, dry bottle of some sparkling water.

Use a pencil to straighten the card inside so that the audience does not understand how it ended up in the bottle. Close the bottle with a cap, and you have an amazing object! You will be surprised how many viewers will ask you about how the card ended up in the bottle. (Fig. 19)

in chocolate

Before the performance, hide the 3♣ under the chocolate packaging. Force the spectator a key card, ask him to return it to the deck. Invite the viewer to bet on a chocolate bar that you can’t find his card without any problems. Pretend that you are diligently looking for it in the deck, but you can’t find it in any way, “I give up, I can’t find it in any way” give the viewer a chocolate bar. He is very surprised when he opens it.

on your back

Before the performance, attach the three of clubs to your back on your jacket.

During the performance, no one in the audience will be able to see the card until you turn around to show it. You can pretend that you cannot find the selected card, so you need to bring something from the next room that will help you find it. When you turn your back, the audience will laugh.

In a balloon

Carefully roll the 3 of clubs into a tube and push it into balloon. Before inflating the balloon, flatten the card inside so that the audience can't figure out how it got there. Just before the performance, inflate the balloon and tie it with a string. If the ball is opaque, then the card will not be visible at all.

During the performance, give the balloon to a spectator and ask them to keep an eye on it. The viewer can hear that something is noisy inside the balloon and ask about it. Tell the viewer that this is a surprise. Ask a spectator to choose a card, look at it, and return it to the deck. Scroll through the deck to show that the chosen card has disappeared, and then ask the spectator to pop the balloon. It's incredible, but the chosen card will be inside the ball.

Behind the picture

Place the key card behind the painting in the room where you will perform tricks.

When the spectator chooses a card and puts it back in the deck, tell the spectators that you think they chose the “picture” card. Of course, the viewer will say that you made a mistake. Imagine the audience's surprise when you say it's a "painting" card because it's hidden behind the painting.

In a magic box

Hide the 3 of clubs in the Magic Box from the Complete Set. During the performance, you can show that the box is empty and then ask the viewer to choose a card (3♣). You look into the box and the selected card is there!

What does the joker know?

( this trick can only be done with a deck Marvin s magic )

In addition to the regular cards, Marvin's Magic Deck also has a joker with which you can perform even more tricks.

Display the Joker's back without showing the audience the miniature card on it. To do this, close the map with your thumb.

Tell the audience it's a "prediction card" and you don't want to show her face just yet. Place the joker face down under the card box so that the miniature card is not visible.

Ask a spectator to choose a card using any forcing method you desire, then place the chosen card face up on the table. The audience will laugh when you try to explain to them that the card in the joker's hand is the selected card. Slowly turn the joker over and show that the miniature card on the back really matches the selected card.

catch me

Cut out a miniature card on the joker and glue it to the coin (this card is only in the deckMarvins magic, if you have a different deck of cards, you can simply cut out a small card from paper and draw your key card on it). Put the coin in your pocket and you are ready to perform the trick. (Fig. 20)

Perform a "double lift" and show the spectators a regular card. Put two cards back on top of the deck (as one), take the top key card and place it face down on the table. Ask the viewer to press the “magic button” on the shirt playing card. When he does, turn the card over to reveal it has turned into a 3♣!

Explain to the audience that you will perform this trick again, and you are willing to bet that they will not catch you cheating.

This time all the spectators will be watching you very carefully. Take the top card (the same regular card you showed the first time) and let the spectators look at it. When the spectator is convinced that it is a regular card, ask him to place it face down on the table.

Take the prepared coin out of your pocket and, without showing the card glued to it, put the coin on the card. Say that the card under the coin is exactly the three of clubs. To prove that the card under the coin is 3♣, simply flip the coin over and the audience will see a miniature card.

If you don't want to cut the joker card, you can photocopy a miniature card and stick it on the coin.

In an ice cube

Cut out a miniature three of clubs from the joker card and place it in an ice cube tray. Pour water into the mold and freeze it.

When it's time to show the trick, you can put an ice cube in the viewer's drink.

No time

Cut out a miniature card from the joker card and glue it to the inside of your watch.

Ask a spectator to choose a card, look at it, and return it to the deck. Ask the audience to look at the clock and calculate how long it will take you to find the chosen card.

When the audience begins to measure the time, say that you have found the card. Everyone will laugh since you didn't even move. Ask a member of the audience to turn your watch over to show him the map.

Map in a hat.

For this trick, you will need a hat, baseball cap or any other headgear. Before the trick begins, hide the top (key) card in a hat. Force the spectator 3♣ by flipping, then ask the spectator to return the card to the deck. Slap on the bottom of the deck and say: “With this slap, I moved your card to the top” show the top card (this certainly does not wake up 3 ♣) pretend surprise and say “Hmm ... I probably slapped the deck so hard that the card flew much higher” take off your hat and show everyone that the card is there.

moving

For this trick you will need an envelope. Before the trick begins, put one 3♣ in the envelope. Force the spectator 3♣, ask him to return the card to the deck. As soon as the spectator has returned the card to the deck, drop it on the envelope. Set the deck aside and take out the 3♣ from the envelope.

Movement + Suggestion

For this trick, you will need three identical envelopes. Before the trick begins, draw three key cards from the deck and place one card in each of the envelopes. Force the spectator 3♣, ask him to return the card to the deck, then spread three envelopes on the table. Make magical passes over the envelopes while holding the deck in your hands, and then invite the viewer to choose one of the envelopes. Mention at the same time that by making your magical passes you inspired him with the necessary envelope. Naturally, no matter which envelope the viewer chooses, there will be 3♣.

The escape

For this trick you will need a scarf. Before the trick begins, put one 3♣ wrapped in a handkerchief in your pocket. Force the spectator 3♣, ask him to return the card to the deck, then put the deck in the box. Invite the viewer to check how tightly the box is closed. Put the box on the table, take the handkerchief out of your pocket. Keep the kata under the scarf so that it is not visible. Make a couple of waves with a handkerchief over the deck, and then cover it, the card will lie on the box or next to it. When you pick up the handkerchief, the audience will be amazed to see that the chosen card has escaped from the box.

Blind Map Search

For this trick you will need a scarf. Force the spectator 3♣, ask him to return the card to the deck. Tell the spectator that you can find the card blindly and remove the deck through the handkerchief. Pick up the handkerchief and turn the card over at the place where you removed the deck, of course this wakes up 3♣.

Keen vision + Phenomenal memory

Force the spectator 3♣, ask him to put the card in his pocket. Then inform the viewer that you have a phenomenal memory and sharp eyesight, very quickly scroll through the cards in front of your eyes and, with a smart look, make the conclusion that you are missing exactly 3♣.

A fulfilled prediction

Ask the viewer to think of any pure number from 2 to 9. Then ask him to multiply the chosen number by 9. He will get a two-digit number, ask him to add the two digits that make up this number. Whatever number the viewer initially guesses, the result will be 9. For example: 2x9=18, 1+8= 9 or 5x9=45, 4+5= 9 . Ask the spectator to divide the resulting number by 3, you get 3. Say that the resulting number wakes up the value of the card, it remains to predict the suit. Say that the suit should correspond to one of the letters of the resulting number, that is, if the word has the letter “b” it wakes up tambourines, “h” worms, “t” clubs and “n” peak. In any case (unless he made a mistake in the calculations), the viewer will get the number “three”, respectively, the suit of clubs. Ask the spectator to think about his card, all you have to do is force the 3♣ with ease.

Incredible movement

If you manage to slip a 3♣ into your viewer's personal belongings during or before your performance, then you can show an incredible trick. For example, you sneak a key card into a spectator's pocket, force 3♣ on him, then put the cards in the box, say any magic words you know, and invite the spectator to look into his pocket.

SMS prediction

Before the focus begins, send an SMS to the viewer on the phone with the text “you will choose 3 clubs”, usually the SMS goes for at least half a minute, this is quite enough to force the viewer to 3♣.

Ten Tips for Magic Cards

    Regular deck of cards.

Many novice magicians always begin each trick with the phrase "Here I have a regular deck of cards." Never say this! If you tell the audience that you are using a regular deck of cards, then this will raise suspicions that you may be using a special deck. Try saying something like, "Here's a well shuffled deck of cards."

2. Don't put on a show.

Many magicians confuse magic with skill. If you show a lot of clever ways of shuffling and displaying cards, then the audience will think that you also use sleight of hand in tricks. Genuine sleight of hand should be imperceptible, like any "mechanics" of the focus. If you want to fool the audience, then they must believe that you are using magic, not clever tricks.

3. Not too much.

It's very, very difficult not to "overstay" the audience when you do card tricks. With just one Magic deck, you can perform dozens of tricks one after another. The real secret of magic is knowing when to stop. Stop when the audience wants more, not when they start looking at the clock.

4. Practice.

Magic Cards is a great deck that will allow you to perform incredible card tricks almost immediately. This doesn't mean that you don't need to practice. You want the audience to think that you can perform these tricks with a real deck. To do this, you must be relaxed and confident in what you do and say.

5. Know what you will say.

To be honest, one card trick is not very different from another. The only entertainment is what you, as a performer of the trick, emphasize in each trick. What you say should be engaging or informative, or at least make the trick more effective.

6. Know what to say if the focus doesn't work.

If you've trained, you won't make mistakes. However, sometimes things don't go the way you expected and you end up in a stupid position. Or not?! If you come up with some witty phrase in case of a mistake, then the audience will believe that you made a mistake on purpose.

7. Check props.

Why check the deck? After I once tried to show the Four Robbers trick to a very famous person and realized in the midst of the performance that there was not enough jack in the deck, I can no longer underestimate the importance of a full deck of cards! After each performance, calmly review the maps to make sure everything is in place.

8. Let's look at the hands.

Magic at close range is a spectacular performance for spectators. Everyone will look at your hands and fingers very carefully, so your hands and nails must be in perfect condition. There is nothing worse than performing an incredible trick when everyone notices dirty nails.

9. Only one.

If the trick does not require the use of two or more decks, then you should only use one deck. Some tricks require deck preparation, or you may want to use other magic decks, but the audience should only see one deck. They must believe that you can show all the cards with any a deck of cards.

10. Have fun with card magic.

Card tricks are great because they can be performed anywhere and anytime. Carry a deck of cards with you at all times and you can put on a show in no time.

How to look like a card master? Easily! Find 4 Aces in the deck shuffled by the spectator. Manage the colors of the suits. Show how you win at any card game. With the Stripper deck, it's real!

Gamblers Playing Cards deck

Guff cards from Daniel Madison himself, not really designed for tricks. The possibilities of the deck will make the audience believe that they are facing the most skilled player who knows how to do absolutely everything with cards. Each card is personally designed by Madison - guff cards allow you to perform complex cheating techniques 10 times easier and 10 times better.

Bicycle Mental Photography Deck

Here is one of the most popular trick decks in the world! Just imagine: You show the audience a deck of cards - it is empty on both sides and has no faces or backs. Then, you say the magic word, touch the deck, and it turns into the classic Bicycle Rider Back deck! A stunning effect will make your viewers doubt the reality of what is happening!

De Land Card Deck $100

This deck of cards was designed by the magician Theodore L. De Land at the beginning of the 20th century and still continues to fool even the most sophisticated spectators. It contains cards labeled according to a special system, which makes it possible to identify any card in the deck simply by looking at the back. Also, the cards are slightly clipped (similar to the Tapered Stripper Deck), which allows you to control desired card or assembly. As a bonus, the deck includes cards that can be used to perform the "3 Monte Cards" trick!

Bicycle Elite Gaff Deck

One of the newest Guff decks from the design studio Magic Makers! The deck contains completely new trick cards and allows you to perform a huge number of tricks and tricks with it that can surprise and amaze your audience!

Arcane Gaff Black

Design studio Ellusionist has finally released a gaff deck for the most popular Arcane designer decks to date. This was expected by almost everyone, for whom tricks and tricks are a lifestyle, who are used to shocking the public and catching admiring glances. The set of these guff cards has already been dubbed a revelation among all such developments that exist today. Judge for yourself, thanks to this deck, you can demonstrate more than 20 brand new tricks, as well as about 10 classic techniques, shifts and tricks! Hurry up to surprise! Use only the best!

  • Bicycle Magic Cartoon Deck

    Here is one of the newest trick decks! Just imagine: your viewers choose any card from the deck, you scroll through the deck with shirts to the audience and the Wizard drawn on the shirt becomes your assistant and, after making a few movements with a magic wand, takes out of his hat ... the very card that your viewers! You can continue the trick, and the cartoon Wizard, removing the card, will disappear into the air, leaving behind surprise and admiration in the eyes of your viewers!

  • Decks of cards for tricks and tricks

    The times when it was necessary to study and train for years in order to show the audience even the simplest trick have long sunk into oblivion. Thanks to Bicycle's unique products, one hour is enough to master even the most difficult tricks! At the same time, it should be said that today there is a huge selection of decks designed to perform both one and many different tricks.

    Depending on how many cards are in the deck, as well as their size, there are several main types of focus decks. So, for example, poker and bridge cards are distinguished. The first ones are wider and, accordingly, have a larger shear surface. If you are a beginner, we advise you to purchase several different decks and choose the one that seems most convenient to you.

    The Cardician online store is pleased to bring to your attention the products of such a well-known manufacturer as US Playing Card Co. In our catalog you can choose and purchase:

    • Marked cards for different tricks.
    • Special focus kits with which tricks are available to everyone.
    • Cards with classic backs for flourish.
    • Sets for tricks beginners and experienced cardists.

    In addition, it is worth saying that you can not only buy the necessary props for magic tricks with different cards from us, but also purchase training video courses or watch free training in magic tricks with cards on our website.