Round dance game burn burn clear. "Fair of mobile games". Scenario of an open event. Mobile game "Find a mate"

Russian folk games for children have always been popular among small, groovy fidgets. Games have been played since ancient times and today they play with mothers, and with grandmothers, and with friends, and at mass holidays, fun events, folk festivals.

"Pie"

Children stand in two lines facing each other. A participant depicting a “pie” sits between the ranks. Everyone sings:

Yes, he is tall

Yes, he is wide

Yes, he is soft

Cut it and eat it.

During singing, at the words "high-witted" they raise their hands up, "wide-width" - spread to the sides, "soft" - stroked on the stomach.

Immediately after the words “Cut it and eat it”, one participant from each line runs to the “pie”. Whoever touches the “pie” first takes him to his team, and the loser remains to portray the “pie”. The group with the most pies wins.

Game "Cockfight"

The players, standing on one leg, push each other with their shoulders, trying to force one another to stand on both legs.

Game "Drag the rope"

2 hoops are placed on the floor and a rope is pulled from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. The hoops include one person from each team. On a signal, they run and change places. The first to run into the opponent's hoop and pull the rope out of another hoop is considered the winner. After the first pair, the second runs, the third, and so on until the last.

The game "Chickens and cockerels"

Three couples for one minute collect grains (beans, peas, pumpkin seeds) scattered on the floor. Those who collect the most win.

Game "Burners"

The players line up in pairs one after another - in a column. Children hold hands and raise them up, forming a "gate". The last pair passes "under the gate" and stands in front, followed by the next pair. "Speaker" stands in front, 5-6 steps from the first pair, with his back to them. All participants sing or say:

burn, burn bright,

To not go out!

Look at the sky

The birds are flying

The bells are ringing:

Ding dong, ding dong

Get out quick!

At the end of the song, two guys, being in front, scatter in different directions, the rest shout in unison:

One, two, do not crow,

And run like fire!

"Burning" is trying to catch up with the fleeing. If the players manage to take each other's hands before one of them is caught by the “burning one”, then they stand in front of the column, and the “burning one” catches again, i.e. "burning". And if the “burning” catches one of the running ones, then he gets up with him, and the player who is left without a pair drives.

Game "Ringer"

Children stand in a circle. The driver is chosen by the counting room. He walks around and says:

Dili don, dili don

Guess where the call is coming from.

The rest of the players dance in place. On the word “ringing”, the driver turns to the player standing near him and, clapping his hands three times, bows. The player also claps his hands three times, bows and stands behind the driver. Now they both walk in a circle, saying:

Dili don, dili don

Guess where the call is coming from.

On the word “ringing”, the driver again claps and bows inviting the next player to join the game. So the game continues until there are 4-6 people behind the driver. After that, the children remaining in the circle clap, and the leader and the players chosen by him dance. With the end of the music, the driver and other players should stand in pairs. Whoever didn’t have enough pairs becomes the leader.

Game "Duck-Goose"

Children stand in a circle with their hands behind their backs. The driver is selected, they give him a small ball in his hands. The driver is behind the circle. To the words: "Duck, duck, duck!" - which the driver utters, he walks past the children standing with his back to him. To the word "Goose! - puts a ball in the hands of one of the participants in the game. After that, the driver and the child with the ball in their hands diverge in different directions. They walk in steps, and during the meeting they say to each other: “Good morning” or “Good afternoon”, “Good evening”, nod their heads and continue the “path” to the place from which they started moving. The one who comes first wins. You have to walk step by step. The winner becomes the leader.

The game "We are funny guys"

A trap is chosen. He turns his back to the players. Children run up to the trap with the words: “We are funny guys, we love to run and play, but try to catch us. One, two, three (clap hands) - catch! With the end of the text, the trap catches up with the children.

Playing with the Sun.

In the center of the circle is the “sun” (a hat with the image of the sun is put on the child’s head). The children say in unison:

Burn, sun, brighter -

Summer will be hotter

And the winter is warmer

And spring is sweeter.

Children go in a round dance. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word "I'm burning!" - The "sun" catches up with the children.

Handkerchief game.

Maslenitsa plays with children. The children walk, holding hands, in a circle, Maslenitsa moves towards them in the inner circle. Humming:

And I'm Maslenitsa

I'm not a stepdaughter

I walk with a handkerchief

I will come to you now.

The children stop, and Maslenitsa says, standing between two children:

On the shoulder is a scarf

Who will run faster?

The children, between whom Maslenitsa stopped, run around the circle (outer), return to their places, take a scarf. The winner is the one who runs to Maslenitsa faster.

Game "Trap"

Children and buffoons (refer to one of the buffoons, who is wearing a goat's hat).

gray goat,

tail white,

We'll get you drunk

We will feed you

You do not butt us

And play Lovishka.

After the words addressed to the “goat”, the children scatter, and the “goat” tries to gore them.

Carousel game.

We continue the fun

Weight running on a carousel.

Ribbons are attached to the training. Children take the ribbon with one hand and go first in one direction, and then, changing their hand, in the other. The hoop is held by an adult. You can “ride” on the carousel under the traditional text:

Barely, barely, barely, barely

The carousels spin

And then, then, then

Everyone run, run, run.

Hush, hush, don't rush

Stop the carousel.

One-two, one-two

And so the game began.

The game "Zhmurki"

Jump-jump, jump-jump,

Bunny jumped on a stump,

He beats the drum loudly

Invites everyone to play blind man's blind man.

The game "Zhmurki" is being played.

Game progress. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

At the pot.

What's in the pot?

Catch the mice, not us!

After these words, the participants in the game scatter, and the blind man's blind man catches them.

The game "Go to the gate"

Game progress. Spring leads all adults and children in a figure-eight behind him (the “thread and needle” movement). With the end of the music, Spring points with her hand at any pair of children and adults. They turn to face each other and join hands, the image of the "collar". The rest of the children pass, led by Spring, into these gates. A child remains inside the "gates". The game continues until 4-5 children are caught. They dance to the dance tune, while other children clap their hands cheerfully.

The goat game.

Game progress. In the center of the circle in which the children stand is a “goat”. Children sing the words of the nursery rhyme and perform movements in accordance with the text.

The goat went out for a walk,

Stretch your legs.

The goat knocks its feet

Screaming like a goat:

"Be-e-e, be-e!"

Children move to the center of the circle and back. Children stand in a circle, and the “goat” knocks with “hooves” and shows “horns”. The "goat" screams and catches up with the children, who scatter.

Playing with the cockerel.

Game progress. Children stand facing each other. In the center is a child in a cockerel's hat. The text of the nursery rhyme is pronounced and movements are performed.

Ruh-tuh-tuh-tuh!

A rooster walks around the yard.

Himself - with spurs,

Tail - with patterns!

Standing under the window

Screams all over the yard

Who will hear

That beat!

Ku-ka-re-ku!

Children walk in a circle, raising their legs bent at the knees high and flapping their wings. "Rooster" also goes in a circle, but in the opposite direction. Children turn around to face in a circle, continuing to wave their “wings”. The "rooster" stops in the center of the circle, flaps its "wings" and cries. The children scatter, the "rooster" tries to catch up with them.

Game "Ring"

All players line up. The buffoon has a ring in his hands, which he hides in his palms and then tries to quietly pass to one of the guys, while saying:

I'm burying gold

I bury pure silver!

In a high tower

Guess, guess girl.

Guess, guess, red!

The one standing last is looking for the ring, and the buffoon says: "Guess, guess who has the ring, pure silver." If the participant guessed who has the ring, then he becomes the leader.

The game "At the bear in the forest"

The driver is chosen - "bear". He is at some distance from the other participants in the game. Children pronounce the text, approaching the "bear".

At the bear's bow

Mushrooms, I take berries,

The bear doesn't sleep

Everything is growling at us.

With the end of the text, the children scatter, the “bear” catches up with them.

During the game, the following words can also be used:

At the bear in the forest

I pick mushrooms and berries.

The bear doesn't sleep

Everyone is looking at us

And then how it roars

And he will run after us!

And we take berries

And we don’t give the bear

We go to the forest with a club,

Kick the bear in the back!

The game "Grandfather Mazai"

Game progress. The players choose grandfather Mazai. The rest of the participants agree which movements that indicate work (for example: sowing, reaping, mowing, etc.) or another type of activity (skiing, skating, playing snowballs, etc.) will be shown to him. They come up to grandfather Mazay and sing.

Hello, grandfather Mazai,

Get out of the box!

Where we were - we won't say

And what did we do - we'll show you!

After these catches, everyone depicts with movements the work that they have agreed on. If Mazay guesses correctly, the children scatter and he catches them. Who was caught first. He becomes the new grandfather Mazai, and the game is repeated. If they don't guess, they show him another job.

Instead of singing, the following dialogue may sound:

Hello grandfather!

Hello children! Where have you been?

At work.

What they were doing?

After these words, the children perform movements.

The game "Zhmurki with a bell"

Game progress. By lot (counting) they choose the "blind man's blind man" and the player he will look for. "Zhmurka" is blindfolded, and another child is given a bell. The participants of the game stand in a circle. "Zhmurka" must catch the driver with a bell. Then a new pair of players is selected. "Zhmurok" can be several. The children standing in a circle warn the "blind man's buff" against meeting each other with the words: "Fire! Fire!"

Round dance game "I walk with a loach"

Game progress. Children stand in a circle, facing the center. One child is the leader. He has a “bindweed” in his hands (it can be a satin ribbon or a woven oblique lace with thick paper sheets sewn to it. Under the singing of the first verse, the leader goes “eight” (bypassing each child) and bows to the last word of the verse to the one in front of whom stops.

I walk with the weed

I go with green.

I don't know where

loach put

With the beginning of the 2nd verse, the leader is followed by the child to whom the leader bowed.

Put you loach

Put you loach

Put you loach

On the right shoulder.

On the third verse, the movements are repeated.

And from the right

And from the right

And from the right

Put on the left.

By the end of the song, there are four walking with the "loach". Then the "loach" is placed in the center of the circle. Four children dance to a cheerful dance, performing any dance movements. With the end of the music, the children try to take the "loach". The most dexterous becomes the leader, and the game is repeated.

Game "Merry musicians".

Game progress. To any melody of two parts, children, standing in a circle, play musical instruments (rattles, rumbas, bells, etc.). Petrushka stands in the center of the circle, conducting. With the end of the first part, the children, putting the tools on the floor, easily run in a circle. Parsley stands in a general circle and runs with the children. With the end of the music, the players quickly dismantle the instruments. The conductor becomes the one who did not get the instrument.

The game "Dawn-Dawn"

Game progress. Two leaders are selected. Both the drivers and the players stand in a circle, holding a ribbon in their hands (ribbons are fixed on the carousel according to the number of players). Everyone walks around and sings.

Zarya-zaryanitsa, Red maiden,

Walked across the field

Dropped the keys

golden keys,

Painted ribbons.

One, two, three - not a crow,

And run like fire!

At the last words of the driver, they run in different directions. Whoever takes the freed ribbon first is the winner, and the remaining one chooses his next partner.

"Double burners".

Participants become pairs in a column. If there are a lot of burners playing, then you can become pairs in two columns (one against the other) at a distance of 15-20 m. Two "burners" stand in front of the columns - each with his back to his column. With the words "... the bells are ringing," the last pair in each of the columns separates their hands and runs towards the players from the opposite team, trying to form new pairs with them. "Burners" catch any of the runners. Those left without a pair become the new “burners”.

"Blind Man's Buff" Vanya and "Manya".

Two drivers are selected (a girl and a boy) and one of them is appointed "Manya" with a thin voice, and the second - "Vanya", who speaks in a bass (to create an atmosphere of more fun, the boy can be made "Manya", and the girl "Vanya"). Drivers are blindfolded, sometimes they circle around themselves.

The rest of the players form a circle around the leaders and hold hands. "Vanya" is taken away from "Manya" and offered to find her.

Stretching out his hands, "Vanya" begins to search and call: "Where are you, Manya?" “I am here,” “Manya” answers, but she herself, feeling his approach, runs away. "Vanya" may take one of the players for "Manya". In this case, the error is explained to him. At the same time, the players do not allow “Mana” to leave the circle and bump into something. When "Vanya" finds "Manya", they are replaced with a new pair of drivers.

Children standing in a circle should not tell the drivers where someone is.

To catch Manya, it is enough to touch it with your hand, without grabbing or holding it.

If “Vanya” cannot catch “Manya” for a long time, you should offer them to switch roles or give way to a new pair of people who want to.

"Earth - water - sky"

(or "Beast - fish - bird")

The players must know the names of fish, birds, animals, so that the game is more fun and active. In the first and second versions of the name, a correspondence is guessed: sky - birds, water - fish, etc. All children are welcome to participate in the game. The players sit or stand in a circle facing the center. In the middle of the circle - the leader with the ball (preferably stuffed).

The leader pronounces one of the words of the name of the game and immediately throws the ball into the hands of any player. He catches the ball, names the appropriate animal, for example, a fox or a bear with the word “beast” (“earth”), and returns the ball to the leader. If the participant in the game did not have time to name or incorrectly named the animal, failed to catch the ball, then he receives a penalty point or gives a phantom (any small object).

The host throws the ball to new players, trying to keep everyone on their toes in anticipation of the ball and the need to quickly name the right animal. The ball can be thrown twice to the same player. When a group of participants with penalty points accumulates, the game is interrupted to play forfeits, and those with penalty points are given a fun group task: to sing, dance, portray pantomime, etc. The game then continues with a new leader.

The host can only throw the ball by saying the word "ground" or something else.

You can not repeat the names of animals.

"Broken Phone"

(The old name of the game is Rumors)

8-10 people take part in the game. Children sit in a row or in a semicircle. One is chosen as leader. He sits down first and comes up with words or a phrase. The presenter whispers this phrase to the neighboring player in the ear. He passes what he heard to the next in order, and so on. It is necessary to transmit the phrase in the ear so that others do not hear. Speak clearly, without distorting words on purpose. The one who violates this sits down last in a row.

Then the leader approaches the last player in the row and asks to pronounce what was handed to him. There are almost always changes to the original phrase, because the player is not always able to hear the word well and replace it with a similar sound. To find out who was the first to distort the phrase, they are asked to repeat what he heard, not only the last in the row, but also the second from the edge. The first one to distort the word is transplanted to the end of the row. The host sits in the vacant seat. The new leader is the one who was at the beginning of the row. If the phrase or word is reproduced without errors, the former player remains the leader.

"The third one is extra with a scallop"

The players gather in a small area or in the hall. Choose two leaders. The rest become in a circle in pairs: one in front of the other. One driver runs away from the second and can get ahead of any pair. The one standing behind turns out to be superfluous and must run away from the second driver.

The second ones in the hand have a belt or belt (or a tourniquet twisted from a scarf, scarf). The second driver runs around the players, trying to pinch (quilt) the first driver with a belt before he gets in front of someone's pair. If he succeeds, he throws the belt up, and he runs away. Salted must now catch up and salt. Only one light hit with the belt is allowed.

To make the game fun, the drivers now and then use unexpected tricks. For example, the second driver on the run can quietly pass the belt to someone standing, while he himself continues to chase the first driver. As soon as he runs near the player holding the belt, he triumphantly “quilts” the driver with the belt. Then he throws up the belt and runs away, becoming the new first driver. The first turns into the second and must, picking up the belt, catch up with the escaping. The former second driver becomes the remaining incomplete pair.

The game ends by agreement.

Drivers should not run away from the circle or cross it, reducing the distance. The evader can move ahead of any standing pair.

"Golden Gate"

Two of the participants in the game are selected. They will be the "sun" and the "moon" (the "moon"). Then the "sun" and "moon" face each other, join hands and raise them, as if forming a gate. The rest of the players join hands and go through the “gate” in a string. At the same time, the players sing their favorite songs. When the last one comes through the “gate”, they “close”. The victim is quietly asked which side he would like to take: behind the “moon” or the “sun”. The player chooses and stands behind the respective player. The rest go through the "gate" again, and the game continues to the last. When everyone is distributed, the groups arrange a tug-of-war. Yoke option: children depicting the "gate" say:

Golden Gate

Not always missed:

Saying goodbye for the first time

The second time is forbidden

And for the third time

We won't miss you!

The “gates” close at the last word and “catch” the one who remains in them. In order not to be caught, those walking involuntarily speed up their steps, sometimes they switch to running, and those who catch, in turn, change the speed of the recitative. The game becomes more mobile and fun. It also ends with a tug of war.

Another variation of the game is that the “gates” are 2 pairs. The players who portrayed them pronounce the rhyme at the same time (in tune). Those caught do not choose where to stand, but are immediately included in the team of “gates” that caught them. Depicting gates compete in who will catch the most players. The competition ends with a pull.

"Traps"

Several "traps" are selected from among the players (2 people each). Standing in pairs facing each other, they raise their closed hands, forming a collar, or "traps", through which the rest of the players run, holding hands.

The "traps" form a circle and are open while the music is playing (or the tambourine sounds). On a signal (whistle, loud bang, stop of music), the "traps" are closed, i.e. hands are lowered, detaining those caught between the hands.

Those caught join hands with the participants of the "trap", forming a circle of 3-4 people. They again raise their hands, and the chain of the rest of the players again runs in a circle, running through the "traps". They close again and again until only 2-3 caught, the fastest and most dexterous, remain.

The game is repeated 2-3 times.

"Mail"

("From where and where?")

Any number of players participate. Each of the players conceives and names a city loudly. The rest must remember - who has what city.

Anyone can start the game by imitating the sounds of the postal bell: "Ding-ding-ding!". Someone immediately asks: “Who is going?” - "Mail". "From where and where?" - "From Moscow to Paris" (only the cities chosen by the players should be named). The one who chose Moscow answers, and the next one is sure to speak the one whose city is Paris:

What are they doing in Moscow?

Everyone walks around, digging potatoes, - “one who came from Moscow” can answer.

Immediately, all the players, except for the “arrived”, begin to portray how they are digging potatoes in “Moscow”. Tasks should be funny and, if possible, difficult to complete, since from those who cannot portray this, the “arrival” takes a phantom (any thing) and folds it in front of everyone.

Now the one who has chosen Paris says "ding, ding!" etc. Game continues. At the end, forfeits are played.

"Two Frosts"

From the players, they choose the drivers - two Frosts. They go to the middle of the room. The participants of the game from one side of the hall, on which they gather at the beginning, must run across to the other side. This happens after the next dialogue. Arms akimbo, two "Frosts" address the audience:

We are two young brothers, two Frost Removed.

Frost, Red Nose, one announces.

I am Frost, Blue Nose, - another one appears and asks with a mock threat in his voice: - Well, which of you will decide to set off on a path?

The children respond in chorus:

We are not afraid of threats, and we are not afraid of frost!

After the spoken words, the children rush to run across to the other side of the hall. If none of the players dare to do this, the Frosts announce that everyone who does not run on the count of "three" will become losers - they will be "frozen". Frosts read: "One, two, three!" Everyone rushes to run across the hall, and the "Frosts" try to touch (touch) the children with their hands. The salted person must stop, freeze without movement, as if “frozen”. It can be “unfrozen” by other, not yet salted players, by touching it with their hand. Then he runs along with everyone to the opposite border of the hall, where the Frosts no longer have the right to run.

At the beginning of the game, you can agree that the “frozen” drivers are taken to their “ice palace”, where they cannot be rescued until the drivers change.

"I'm burying gold."

Children sit in a circle on the floor, legs crossed, their hands are behind their backs. One of the players is placed in the hands of an object that the driver chosen by the rhyme must find. At the same time, the participants in the game sing a familiar song quietly if the driver moves away from the object, and loudly if he approaches it. You can use a sentence instead of a song:

I'm burying gold

I bury pure silver

In a high tower.

Guess, guess, red,

Walking through the field

Weave a braid to Russ,

silk first,

Weaving gold.

Instead of a sentence, one of the players can ring a bell.

"Nonsense".

A driver is selected who steps aside. Participants of the game think of any objects (each-his own). The driver comes and asks the participants questions, in response to which the players must name the intended object.

The player, whose answer more than others approached the question asked, becomes the leader.

"Zhmurki".

The driver - blind man - becomes in the center. They blindfold him and turn him around several times. There is a dialogue between the blind man and the players:

Where are you standing?

On the bridge.

What do you sell?

Look for us for three years.

The participants disperse around the room, the blind man goes to look for them. During the game, participants should not leave their seats. They are allowed to squat, deviate, kneel. If the driver finds and guesses the child, he transfers the role of blind man's blind man to him.

"Zhmurki vice versa."

The blind man is chosen. But he is not blindfolded. He is seated in front of a large white screen. A flashlight is installed at a short distance from the screen. The players pass between the lantern and the screen, and the blind man's blind man should recognize the participants in the game by the shadows. Players, in order to confuse the driver, can put on any details of clothing. For each incorrectly named player, the driver gives a phantom.

Game "Ring, ring"

The leader is chosen by counting rhyme.

Children sit on a bench, fold their hands. Two remain standing. One of them (the presenter) has a ring. Everyone begins to pronounce the text and shake their palms folded together to the beat. The driver with a ring in his palms alternately approaches each of those seated and unnoticed by one of them lowers the ring. The second person standing must guess who has a ring in his palms. If he guesses correctly, he sits in the place of the one who had the ring. If not, everyone says in unison: “One, two, three, ringlet, run.” The child runs away with the ringlet. The one who guessed, rushes after. The players say:

Ring, ring, roll on the porch,

Through the field, through the meadow, come back, making a circle!

Game variant with a slightly different name "In rings" offers G. Naumenko.

Children sit in a row and fold their palms in a “boat”. The driver puts his palms in the palms of each participant in the game. To one of them, he must quietly leave a "ring" - a ring, a pebble, a nut, which is sandwiched between his palms. At the same time, he says:

I'm walking along the bench

I bury a golden ring -

In mother's teremok,

Under the father's castle.

You can't guess, can't guess!

I can't tell you, I can't tell you!

Those seated answer:

We've been wondering for a long time

We have been looking for a ring for a long time -

All behind strong locks,

Behind oak doors.

Then one of the players tries to guess who has the ring hidden. He is told:

A ring rolled from the red porch -

Through the barns, through the cages, through the barns, through the passages.

Find the golden ring!

If he finds who has the ring hidden, they simultaneously run in different directions with him, running around the shop. Who will be the first to sit on free place, that driver. He hides the ring again.

"Woodpecker".

A woodpecker walks on arable land,

Looking for a grain of wheat

I didn’t find it and hammer bitches:

Knock, knock, knock, knock!

They choose a woodpecker, approach the tree and sing.

The woodpecker takes a stick and counting to himself,

Knocks on wood a predetermined number of times.

The player who guesses the correct number

Blows, so many times running around the tree,

And becomes a new woodpecker.

"Dawn-lightning".

Dawn-lightning, red maiden.

Walked across the field, dropped the keys.

The keys are gold, the ribbons are blue.

One, two - not a crow, but run like fire.

Children hold the "carousel" by the ribbons, walk in a circle and sing.

The driver walks outside the circle, touches with the last words

One of the players. They scatter in different directions, who

The first will take the tape. The loser becomes the leader.

"Golden Gate".

Golden Gate, come in, gentlemen!

The first time is forgiven, the second time is forbidden,

And the third time we will not miss you.

The two leaders make the gate. One is a "silver saucer",

the other is a “pouring apple”. Everyone passes through the gate, with the last

in a word, the gates are lowered, detaining one of the players.

Player: - "Golden Gate, let me through."

Answer: - “We let everyone through, but we leave you. What do you choose

A pouring apple or a silver saucer?

The player moves to the chosen side.

So the children are divided into two teams, then they pull the rope.

"Strap".

I hide, I hide the strap

Under the viburnum bush

And who will sleep through the dawn,

Togo beat beat.

The driver with a strap walks around the circle, the eyes of the children are closed.

With the last word, he puts the belt behind someone's back.

He runs after the driver, trying to catch up and lightly hit him

Strap. The driver tries to take the place of the one who runs after him.

"Sit down, Yasha."

Yasha is chosen. He stands in the center, he is blindfolded.

Everyone goes in a circle and sings.

Sit, sit, Yasha under the walnut bush,

Gnaw, gnaw, Yasha, hot nuts,

Chock, chock, piglet.

Get up Yasha - you fool!

Where is your bride, and what is she wearing?

What is her name and where will she be brought from?

Yasha at this time is spinning in place, at the end

Goes at random, chooses someone and leads to

Middle. You need to find out who is in front of him, name him.

The players line up in two columns, holding hands in pairs. Ahead is the driver. The boys say in unison:

Burn, burn bright
To not go out.
Look at the sky
The birds are flying
The bells are ringing!
One, two, three - run!

After the word "run! » the children standing in the last pair lower their hands and run to the beginning of the column: one to the right, the other to the left of the column. The driver tries to catch one of the guys before he has time to join hands with his partner again. If the driver manages to do this, he joins hands with the one who is caught, and they stand in front of the column. The one left without a pair becomes the leader. For increase motor activity you can divide the children into two teams.

The Burner only catches up to fleeing players when they run past him. He has no right to look back and see which couple is going to run past him. Otherwise, the couple prepared to run can change the queue with another couple or places with each other.
No one should start running before the last word has been spoken.
The burner can burn the runners only until they join hands.
About fifteen or twenty meters ahead of the burner, a place is marked in advance to which the running couple should not join hands again.
The players can agree that the burner should not chase any of the runners, but always the guy and, having caught up with him, can pair up with the girl, while the one who is caught goes to “burn” - or vice versa.



Target: teach children to run in pairs at speed, start running only after the end of the words. To develop in children the speed of movement, dexterity.

Game progress:

Children line up in pairs. A line is drawn in front of the column at a distance of 2-3 steps. Lovishka is chosen according to the counting rhyme. He stands on the line with his back to the rest of the children. All standing in pairs say:

"Burn, burn bright,

not to go out.

Look at the sky, the birds are flying

The bells are ringing.

One, two, three - run!"

With the end of the words, the children standing in the last pair run along the column (one on the right, the other on the left, trying to grab their hands. The trap tries to catch one of the pair and join hands with him.

If the catcher managed to do this, he forms a new pair with the one caught and stands in front of the column, and the one left without a pair becomes a trap. If Trap doesn't catch, he stays in the same role.

During the pronunciation of the words, the Trap does not look back, you can catch before the players join hands.

Outdoor game "Traps" (with ribbons)

Target: to teach children to run in all directions, without bumping into each other, to act quickly on a signal. Develop orientation in space, the ability to change direction.

Game progress:

Children are built in a circle, each has a colored ribbon tucked into the back of the belt. Lovishka stands in the center of the circle. At the signal of the teacher: "One, two, three - catch!" children run around the playground. The trap is trying to pull the ribbon. On a signal: "One, two, three in a circle, run quickly - all the children are built in a circle." After counting those caught, the game is repeated.

Option 2

A circle is drawn in the center stands Lovishka. At the signal “One, two, three catch,” the children run across the circle, and Trap tries to grab the tape.

Mobile game "Frost - red nose"

Target: to teach children to run in loose from one side of the site to the other, dodging the trap, act on a signal, maintain a motionless posture. Develop endurance, attention. To fix the run with an overlap of the lower leg, a side gallop.

Game progress:

On opposite sides of the site, two houses are indicated, in one of them there are players. In the middle of the site, the leader becomes facing them - Frost - red nose, he says:

“I am frost – red nose.

Which one of you decides

Set off on the path?

Children answer in chorus:

After that, they run across the site to another house, the frost catches up with them and tries to freeze them. The frozen ones stop at the place where the frost overtook them, and stand like that until the end of the run. Frost counts how many players managed to freeze at the same time, it is taken into account that the players who ran out of the house before the signal or remained after the signal are also considered frozen.



Option 2.

The game proceeds in the same way as the previous one, but there are two frosts (Frost-Red Nose and Frost-Blue Nose). Standing in the middle of the playground facing the children, they say:

We are two young brothers, I am Frost-Blue Nose.

Two distant frosts, which of you will decide

I'm Frost-Red Nose, To set off on a path?

After answer:

“We are not afraid of threats and we are not afraid of frost”

all the children run to another house, and both frosts try to freeze them.

Mobile game "Kite and mother hen"

Target: to teach children to move in a column, holding on to each other tightly, without breaking the clutch. Develop the ability to act in concert, dexterity.

Game progress:

8-10 children participate in the game, one of the players is chosen as a kite, the other as a mother hen. The rest of the children are chickens, they stand behind the hen, forming a column. Everyone hold on to each other. Aside is a kite's nest. On a signal, he flies out of the nest and tries to catch the last chick in the column. The mother hen, stretching her arms to the sides, does not allow the kite to grab the chicken. All chickens follow the movements of the kite and quickly move after the hen. The caught chick goes to the kite's nest.

Option 2.

If there are many children, you can play in two groups.

Mobile game "Paints"

Target: teach children to run, trying not to catch up, jump on one leg, landing on the toe of a half-bent leg. Develop agility, speed of movement, the ability to change direction while running.

Game progress:

Participants of the game choose the owner and two buyers. The rest of the players are paints. Each paint comes up with a color for itself and quietly calls it to the owner. When all the paints have chosen a color for themselves and named the owner, he invites one of the buyers. Buyer knocks:



Here! Here!

Customer.

Why did you come?

For paint.

For what?

For blue.

If there is no blue paint, the owner says: “Go along the blue path, find blue boots, wear it and bring it back!” if the buyer guessed the color of the paint, then he takes the paint for himself. There is a second buyer, the conversation with the owner is repeated. And so they come in turn and take apart the paints. The buyer with the most paint wins. The owner can come up with a task that is more difficult, for example: jump on one leg along the red carpet.

Option 2:

The conversation is repeated, if the buyer has guessed the paint, the seller says how much it costs and the buyer slaps the seller on his outstretched palm so many times. With the last clap, the child depicting paint runs away and the buyer catches up with him and, having caught him, takes him to the agreed place.

Folk games for preschoolers

HISTORY OF RUSSIAN FOLK GAMES

The culture of each nation includes the games created by it.
For centuries, these games have accompanied the daily lives of children and adults, develop vital qualities: endurance, strength, dexterity, speed, instill honesty, justice and dignity.
Russian folk games have thousands of years of history:
they have been preserved to this day from ancient times, passed down from generation to generation, incorporating the best national traditions.
In addition to preserving folk traditions, games have a great influence on the education of character, willpower, interest in folk art among young people and develops physical culture.

EXPLANATORY NOTE

The folk game is a game that is implemented on the principles of voluntariness, spontaneity under special conditions of reservation, popular and widespread at a given historical moment in the development of society and reflecting its characteristics, undergoing changes under various influences: socio-political, economic, national. The folk game, being a phenomenon of folk culture, can serve as one of the means of introducing older children to folk traditions, which, in turn, is the most important aspect of educating spirituality, forming a system of universal values; in the current situation community development appeal to folk origins, to the past is very timely.
Folk game promotes in older children preschool age the development of the necessary moral qualities is always in conjunction with the qualities related to the physical, mental, labor and other aspects of culture. A wide variety of games can be used to form a culture of communication in older preschool children. Thus, including the folk game in the educational process, the educator unobtrusively, purposefully introduces children into the world of folk culture, teaching children the culture of communication.
The peculiarity of the folk game as an educational tool is that it is included as a leading component in folk traditions: family, labor, family, festive games and others. This allows an adult to unobtrusively, purposefully introduce children into the world of folk culture, ethics, and human relations. Not by chance gaming experience children of senior preschool age certainly includes a variety of folk jokes, game counting rhymes, folk mobile, comic and other games with peers and adults.
Folk outdoor games affect the upbringing of the will, moral feelings, the development of intelligence, speed of reaction, and physically strengthen the child. Through the game, a sense of responsibility to the team is brought up, the ability to act in a team. At the same time, the spontaneity of the game, the lack of didactic tasks makes these games attractive "fresh" for children. Apparently, such a widespread use of folk outdoor games ensures their safety and transmission from generation to generation.
AT folk games a lot of humor, jokes, competitive enthusiasm; the movements are precise and figurative, often accompanied by unexpected funny moments, tempting and beloved by children, counting rhymes, draws, and nursery rhymes. They retain their artistic charm, aesthetic value and constitute the most valuable, undeniable game folklore.
The main condition for the successful introduction of folk outdoor games into the life of preschoolers has always been and remains a deep knowledge and fluency in an extensive game repertoire, as well as the methodology of pedagogical guidance. The educator, creatively using the game as an emotionally figurative means of influencing children, arouses interest, imagination, seeking active fulfillment game actions. Folk games in combination with other educational means are the basis initial stage formation of a harmoniously developed personality, combining spiritual wealth, moral purity and physical perfection. This is the relevance of the topic of my work.

Purpose of work: introducing children to the folk culture of the peoples of Russia.
Using folk games in the work, it is necessary to simultaneously implement the following tasks:
To acquaint with folk holidays included in the Russian folk calendar; with the history of their occurrence; to cultivate a desire to adopt and preserve folk traditions.
Develop coordination of movements, muscle tone, artistic skills.
To promote the development of initiative, organizational and creative abilities.
A fairly well-known saying: if you want to know the soul of a people, take a closer look at how and with what their children play. The game accompanies a person from the cradle. Scientists have long noticed that it is children's games that help to visualize the hoary antiquity. Much of what was characteristic of everyday life has disappeared over the centuries, but something has been preserved only in children's games.


RELEVANCE
Folk games are a natural companion of a child's life, a source of joyful emotions, which has great educational power. Unfortunately, folk games have almost disappeared, so the task of the teacher is to make this type of activity a part of children's lives.
The practical significance of this card file lies in the fact that it creates the conditions for the revival of folk games and helps to make children's leisure meaningful and useful.


PURPOSE: introducing children to the folk culture and culture of the peoples of Russia.
TASKS:
1. Introduce folk holidays included in the Russian folk calendar; with the history of their occurrence; to cultivate a desire to adopt and preserve folk traditions.
2. Develop coordination of movements, muscle tone, artistic skills.
3. Promote the development of initiative, organizational and creative abilities.

At the grandmother's malania.
Children walk in a round dance, saying:
“At Malania, at the old woman,
Lived in a small hut
seven sons,
seven daughters,
All without eyebrows
With noses like these
(gesturing)
With these beards
They all sat
Didn't eat anything
They did it like this…”
(reproduce the actions shown by the Host)

Tent.
The participants of the game are divided into 3-4 subgroups. Each subgroup forms a circle at the corners of the site. A chair is placed in the center of each circle, on which a scarf with patterns is hung. Children join hands, walk in a circle around the chairs, sing and say:
We are funny guys.
Let's all gather in a circle
Let's play and dance
And rush to the meadow.
With the end of singing, the children are rebuilt in one common circle. Holding hands, they move around in circles. With the end of the music (or at the signal “We are building a tent”), the children quickly run to their chairs, take scarves and pull them over their heads in the form of a tent (roof). The group that builds the Tent first wins.

Gardener.
A “stump” (high chair) is placed in the center of a large circle, pegs (or toys denoting vegetables) are placed in a circle. All players stand around the circle. The "gardener" sits on a stump and "amuses the pegs", while saying:
I'm sitting on a stump
I am amusing small pegs,
I city the garden.
With the end of the words, the players try to quickly run into the garden and carry away the pegs (“vegetables”). The child touched by the "gardener" is out of the game. The one who collects the most pegs wins.

Roll the caravan.
They blindfold one of the children, then turn it several times around the axis and, continuing to turn it, sing:
Roll a loaf
Turn around, come on
To the forest - curolesu,
I'll climb into the garden
I'll break the weave
I will dig the ridges.
Speak, blind
Where to head?
The “blind” must guess and name the place where he turns his head. For example, to the wall, to the window, etc. If he guesses correctly, another participant takes his place.

Storks and frogs.
Children are divided into two groups: "storks" and "frogs" - and are located on opposite sides of the playground. Storks stand on one leg, and Frogs jump towards them with the words:
You stand on one leg
You look at the swamp
And we have fun, jump - lope,
Catch up - ka us, my friend!
The storks are chasing the frogs. The next time, the children switch roles.

Drake.
The players line up in a circle, choose a "drake" and a "duck". Children walk in a circle, holding hands, and sing:
Drake was chasing a duck
A young duck drove:
"Go, duck, home,
Go, gray, home!
The Drake goes inside the circle clockwise, and the Duck goes around the circle counterclockwise. With the end of singing, the drake catches a duck like a game cats and mice". Having caught the "Duck", Drake leads her into a circle and kisses her on the cheek.

Burn bright.
Children stand in a circle and hold hands. In the middle is a child with a handkerchief in his hand (leader). First, the children go in a circle to the right, and the driver waves a handkerchief. Then the children stop and clap their hands. The driver moves in jumps inside the circle. With the end of the music, they stop and turn to face the two children standing in a circle. Then the chorus players sing a rhyme:
Burn, burn bright
To not go out.
One two Three!
To the words “One, two, three”, the children clap their hands three times, and the leader waves his handkerchief three times. After that, the two guys, opposite whom the driver stopped, turn their backs to each other and run around the circle. Everyone strives to run first, to take a handkerchief from the driver and lift it up.
The game is repeated.

Burn, burn bright. (2)
Children line up in pairs. The driver gets ahead. He is not allowed to look back. Everyone sings:
Burn, burn bright
To not go out.
Look at the sky
The birds are flying, the bells are ringing!
When the song ends, the children in the last pair separate and run around those in pairs (one on the left, the other on the right). They try to grab hands in front. The driver, in turn, tries to catch one of the running ones. The one who is caught becomes the driver in the first pair, and the one who is left without a pair becomes the new driver. If a pair of runners manages to connect before the driver has time to catch anyone, then this pair gets ahead, the game continues with the previous driver.

Crow.
Children stand in a circle. One child is chosen in advance - a raven. (he stands in a circle with everyone).
Oh guys, ta-ra-ra!
There is a mountain on the mountain
(children walk to the center of the circle in fractional steps)
And on that mountain there is an oak tree,
And on the oak funnel.
(with the same step, the children go back, expanding the circle, and leave the “crow” in the center)
Raven in red boots
With gilded earrings.
(the raven dances, the children repeat his movements)
Black raven on oak
He plays the trumpet.
Turned pipe,
gilded,
The pipe is fine
The song is complex.
With the end of the song, the “raven” runs out of the circle, everyone closes their eyes. The raven runs around the circle, touches someone's back, and he himself becomes in a circle. As the song begins, the touched child becomes a raven.

Paints.
The players choose the owner and the buyer - a trait. Everything else is paint. Each paint invents a color for itself and, so that the buyers do not hear, calls it to the owner. Then the owner invites the buyer. The devil approaches, knocks on the ground with a stick and speaks with the owner:
- Knock Knock!
- Who's come?
- I am a devil with horns, with hot rapids,
Fell from the sky, fell into a pot!
-Why did you come?
- For paint.
- For what?
- For the red one.
If there is no red paint, the owner says:
- No such. Get home. On its path of the curve.
If there is paint, the owner says:
Jump on one leg on the red carpet
Find red boots.
Wear it, wear it
And bring it back!
At this time, the red paint runs off. And the devil is trying to catch up with her.

Fontanelle.
The guys hug each other by the belt and stand in single file along the spring stream. Everyone sings:
The fontanel spilled
Golden horn. U-uh!
The key spilled
White, snow. Whoo!
On the mosses, on the swamps,
On rotten decks. Whoo!
Then they try to jump over the stream sideways without touching the water. But at the same time, everyone interferes with his neighbor. Whoever touches the water is out of the game.

The rooks are flying.
Children become in a circle. One comes to the middle and sings:
The rooks are flying
They trumpet all over Rus':
-Gu-gu-gu-
We bring spring!

He raises his hands up, showing how the rooks are flying.
Fly! Fly! children shout and raise their hands
The cranes are flying
They shout all over Rus'.
Gu-gu-gu!
No one can catch up with us!
Fly! Fly! the children shout and raise their hands.
The piglets are flying
The stripes screech.
Oink oink oink
Tired of us in the barn!
They fly, le ... - some children make mistakes and raise their hands up. Whoever makes a mistake is out of the game. Then you can name other birds and animals.

Ringlet.
The host takes the ring in his hands. All other participants sit on a bench, fold their hands like a boat and put them on their knees. The host goes around the children and puts his palms in each of his hands, while he says:
I'm walking along the mountain, I'm carrying a ring! Guess - guys, where did the gold fall?
To one of the players, the host imperceptibly puts a ring in his hands. Then he moves a few steps away from the shop and sings the words:
Ring, ring,
Get out on the porch!
Who will come down from the porch
He will find the ring!
The task of the player who has the ring in his hands is to jump off the bench and run away, and the children sitting next to him must guess who has it hidden, and try to keep this player out, holding it with his hands. If the player with the ring fails to escape, he returns the ring to the leader. And if he manages to escape, he becomes the new leader and continues the game.

Raven (2).
Raven and Hare are selected. The rest of the children are rabbits. They cling to the Hare, stretching into a long chain and saying:
We're going around the Raven
We carry three grains.
Who has two, who has one
And Raven - nothing!
The raven sits on the ground and picks it with a stick. The hare comes up to him and asks:
Raven, Raven, what are you doing?
- I'm digging a hole - Raven answers.
-What do you need a hole for?
- I'm looking for money.
- What do you need money for?
- I'll buy a sitchik.
-What do you need a sieve for?
- Sew a bag.
Why do you need a bag?
-Put pebbles.
- What do you need pebbles for?
-To throw at your children!
What have my kids done to you?
- They ran into my garden
They dragged a ray and a machik!
And a turnip, yes mint -
Stomp your heels!
Kar-r-r! - the raven shouts and rushes at the rabbits, and the hare protects. The little hare that the raven pulls out of the chain and becomes the new raven.

Cabbage.
A circle is drawn - a garden. In the middle of the circle, the players put their hats, belts, scarves, indicating cabbage. All participants in the game stand behind the circle, and one of the guys chosen by the owner sits next to the cabbage. The owner, showing movements of an imaginary work, sings:
I'm sitting on a rock
Pegs of crayons amuse / 2 times
I fence my city,
So that the cabbage is not stolen,
Did not run into the garden
wolf and fox,
Beaver and marten
Zainka mustachioed
The bear is fat.
The guys are trying to quickly run into the garden, grab the "cabbage" and run away. Whom the Kozlik touches with his hand in the garden, he no longer participates in the game. The player who takes the most "cabbages" out of the garden is declared the winner.

Wolf and sheep.
The players choose a wolf and a shepherd, all the rest - sheep. The shepherd stands in the middle of the meadow with a stick in his hands. Sheep graze around him. The wolf is hiding behind a tree. The shepherd sings:
I pass, I pasture sheep near the river
The wolf behind the mountain, the gray behind the steep one.
And day and night he prowls, looking for my sheep.
And I'm not afraid of the wolf. I will defend myself with my father,
I'll fight off with a stump.
"I'll go, I'll sleep!" - says the shepherd, lies down and pretends that there are no sheep, and sings:
I pass, I pass until the evening,
And there is nothing to drive home!
The gray wolf has come
My lambs collide?
And I fell asleep and did not chul the spirit!
The shepherd begins to look for sheep, knocks on the ground with a stick and says: “Here is a wolf track, here is a sheep track ..”
Approaches the wolf and asks:
- Wolf, have you seen my sheep?
-What are they?
- White ones.
- Ran along the white path. (sheep with blond hair run away from the wolf to the shepherd) Then the wolf says “Run along the black path” and the lambs with dark hair run away.

Baba Yaga.
According to the counting rhyme, Baba Yaga is selected. Then a circle is drawn on the ground. Baba Yaga picks up a branch - a pomelo and stands in the center of the circle. The guys run around and tease:
Grandmother Yozhka - bone leg,
She fell off the stove and broke her leg.
And then he says:
-My leg hurts.
She went to the street
Crushed the chicken.
Went to the market
Crushed the samovar.
Went to the lawn
Scared the bunny.
Baba Yaga jumps from the circle on one leg and tries to touch the guys with her broomstick.

bees.
A participant is selected - depicting a flower. The rest of the guys are divided into 2 groups - watchmen and bees. Watchmen, holding hands, walk around the flower and sing:
Spring bees
Wings of gold
What are you sitting?
Do you fly into the field?
Al whips you with rain,
Does the sun bake you?
Fly over the high mountains
For green forests.
On a round meadow
On an azure flower.
The bees try to run into the circle, and the watchmen, either raising or lowering their hands, interfere with them. As soon as one of the bees manages to get into the circle and touch the flower, the guards, unable to save the flower, scatter. Bees run after them, trying to sting and buzz in their ears.

Golden Gate.
One pair of players join hands and raise them up, forming a gate. The rest of the participants in the game, holding hands, pass through the gate in a chain and sing:
Mother Spring is coming
Open up the gate.
The first of March has come -
He brought all the children.
And then April
He opened the window and the door.
And how May came -
How much do you want now walk!
Having passed everyone several times, the players forming the gate ask each one which side he chooses - right or left.
Divided into 2 teams, they all make up new pairs and, holding hands, raising them up, stand in a row outside the gate. One of the players, who does not have a pair, enters the gate, and they sing to him:
Mother Spring walks
Through the fields, forests alone
Saying goodbye for the first time
Another time is prohibited
And the third time we will not miss you!
Then, with the edge of his hand, he separates the hands of standing pairs. the formed 2 teams measure their strength - they pull the rope.

Woodpecker.
The players choose a participant representing a woodpecker. The rest of the players approach the tree with the woodpecker and sing:
A woodpecker walks on arable land,
Looking for a grain of wheat
I didn’t find it and hammer bitches
There is a knock in the forest.
Knock-Knock!
After that, the woodpecker takes a stick and, counting to himself, knocks on the wood the planned number of times. Which of the players will be the first to correctly name the number and run around the tree so many times becomes a new woodpecker and the game is repeated.

Zarya - Zaryanica.
One of the guys is holding a pole with ribbons attached to the wheel. Each player takes the tape. One of the players is the driver. He is outside the circle. Children walk in a circle and sing a song:
Dawn - Dawn, red maiden,
Walked across the field, dropped the keys.
The keys are gold, the ribbons are blue.
One, two - do not crow
And run like fire!
With the last words of the game chorus, the leader touches one of the players, he throws the tape, the two of them run in different directions and run around the circle. Whoever grabs the left ribbon first will win, and the loser becomes the leader. The game is repeated.

Yerykalishe.
A circle is drawn. Erykalishche is chosen according to the counting rhyme. He is wearing a mask of a terrible monster. He becomes in a circle. The rest run around and sing:
Eco miracle, miracle - Yudo,
Sea Bay - Erykalishche!
Eco miracle, miracle - Yudo,
From the mountain oak - a lame abomination!
Suddenly, the player representing Erykalische jumps out of the circle, and jumping on one leg, catches the children running around. Whoever he catches, he takes him into captivity in a circle and rests. Then he is teased again, and Yerykalische, together with the captive player, jump on one leg, catching the rest. The game continues until Erykalishe and his assistants catch all the children.

Grandfather Mazai.
The players choose grandfather Mazai. The rest of the participants agree on what movements, denoting work, will show him (threshing, harvesting, etc.), they come up to grandfather Mazay and sing:
Hello, grandfather Mazai,
Get out of the box!
Where we were - we won't say
And what did we do - we'll show you!
After these words, everyone depicts with movements the work that they have agreed on. If grandfather Mazay guesses correctly, the children scatter and he catches them. Whoever catches it first becomes the new grandfather Mazai and the game is repeated. If he does not guess, he is shown another job.

Thief is a sparrow.
A gardener and a sparrow are selected. The rest of the players form a circle and hold hands. The gardener goes to the middle of the round dance, the sparrow remains outside the circle. Children lead a round dance and the gardener sings:
Hey, thief - sparrow,
Don't peck my cannabis
Not mine, not yours, not your neighbor's.
I'm for that cannabis
I'll break your leg.
The gardener runs to catch a sparrow. Children let a sparrow into the circle and let it out, and the gardener can only catch it outside the circle. While everyone sings:
Our sparrow
In a gray coat
Does not go to the open field,
Cannabis does not bite
Drifting around the yard
Collects crumbs.
Having caught a sparrow, the gardener changes places with him, or a new gardener and sparrow are selected, and the game is repeated.

Owl.
One of the players depicts an owl, the rest - mice. The owl calls out: "Morning!" and then the mice begin to run, jump. The owl calls "Day", the mice keep moving. Zetem the owl says: “Evening!”, then the mice begin to walk around her and sing:
Oh, you owl-owl,
golden head,
That you don't sleep at night
Are you all looking at us?
Owl says "Night". At this word, the mice instantly freeze. The owl approaches each of the players and various movements and with cheerful grimaces he tries to make him laugh. Anyone who laughs or makes any movement is out of the game. Whoever doesn't laugh stays in the game.

Silent.
The players choose a leader, sit around him and sing:
Horses, horses, my horses
We sat on the balcony
They drank tea, washed cups,
In Turkish they said:
- Chab - chalyabi, chab - chalyabi.
The cranes have arrived
And they told us: "Freeze!"
Who will die first
He will get a bump in the forehead.
Don't laugh, don't talk
And be a soldier!
As soon as the last word is sung, everyone falls silent. The driver tries to make each of the children laugh - with movements, funny grimaces. If one of the players laughs or says a word, then he gives the driver a phantom. At the end of the game, each of the participants redeems their phantom: at the request of the driver, they perform various actions (sing, read a verse ...)
Zhmurki.

The players choose a participant representing a cat, blindfold him with a handkerchief - he is the blind man's buff, bring him to the door and sing:
Come, cat, to the threshold,
Where is the sour cream and cottage cheese!
Turn around five times
Catch mice, not us!
After these words, everyone scatters, and the cat is looking for them. Children dodge, squat, walk on all fours (however, you can’t hide or run very far!). If the cat comes close to any object that can be hit, they warn him, saying: "FIRE!" . When the blind cat catches one of the children, he takes his place, and the game is repeated.

Mill.
The players stand in a circle, each participant, without leaving their place, is spinning. While everyone sings:
Run aground, run a mill,
The grinders are spinning!
Melie, meli go to sleep
And fill the bags!
At the last word of the song, everyone should stop and stand still. Whoever falls or fails to stop in time, he leaves the game, the rest repeat the song, and circle again. The most enduring remains in the circle. he wins.
Ice.
They play in winter. Children stand in a circle. The driver comes out in the middle. He jumps on one leg, and the other pushes an ice floe in front of him. They sing to him:
Captain, captain
Don't hit your feet with ice
Crooked boots!
You have a knotted nose
beam head,
Back box!
To this the driver replies:
I jump along the path on one leg,
In an old shoe
On stumps, on bumps,
Over the hills, over the hills.
Wow! By minks!
With the last words, the driver tries to get an ice floe at the feet of the players. The children jump up and down the ice. Whoever the ice touches becomes the new leader and continues the game.

Podkidy.
One of the players picks up the ball and sings:
Olya, Kolya, green oak
White lily of the valley, gray bunny
Drop it!
With the word "Drop it!" throws the ball up hard. Which of the players is the first to pick it up on the fly, he sings the same game refrain and throws the ball up.

Churilki.
The players choose two. One is blindfolded with a handkerchief, the other is given bells. Then they lead a round dance around them:
Tryntsy - bryntsy bells,
Gilded ends.
Who plays the bells -
That blind man's buff will not catch!
After these words, the player with bells begins to call them and walk in a circle, and the blind man's blind man tries to catch him. As soon as the blind man's blind man catches him, they are replaced by other players, and the game continues.

Ring.
Children sit in a row and fold their palms like a boat. The driver puts his palms in the palms of each participant in the game. To one of them, he must quietly leave a "ring" - a ring, a pebble, a nut, which is sandwiched between his palms. While singing:
I'm walking along the bench
I bury a golden ring -
In mother's teremok,
Under the father's castle.
You can't guess, can't guess!
I can't tell you, I can't tell you!
Those seated answer:
We've been wondering for a long time
We have been looking for a ring for a long time -
All behind strong locks,
Behind oak doors.
Then one of the players tries to guess who has the ring hidden. They say to him: “A ring rolled from the red porch - through the barns, through the cages, through the barns, through the hallways. Find the golden ring! If he finds, with the one who had the ring they run around the shop. They run in different directions. Whoever comes running first becomes the leader.

Lark.
The lark sang in the sky,
He rang the bell.
frolic in silence,
Hid the song in the grass.
Children stand in a circle, singing. Lark - a leading child with a bell moves in leaps inside the circle. At the end of the song, he stops and puts the bell on the floor between the two children. These children turn their backs to each other. Everyone says: "He who finds a song will be happy for a whole year." The two run around the circle, moving in opposite directions. Whoever grabs the bell first becomes the Lark. The game is repeated.

Roll a loaf
They close their eyes to one of the children, turn around several times and sing:
Roll a loaf
Turn around, come on
To the forest-kuroles.
I'll climb into the garden
I'll break the weave
I will dig the ridges.
Speak, blind
Where to head?
The child must guess and name the place where he turns his head. If he guesses correctly, another participant takes his place.

Barin
Children sit in a circle. Inside the circle are two chairs with their backs to each other. They choose a master-master, he walks inside the circle.
Children.
The gentleman walks in a round dance,
The master is looking for a girl.
(The master takes one of the girls by the hand and leads him into a circle)
Children. Found!
Barin. Is my girl good?
Children. Good, hardworking, beautiful. Sit down (The master and the girl sit on chairs with their backs to each other.) One, two, three! (On the count of “three”, the master and the girl turn their heads, if they turn in one direction, the master and the girl become a couple, if they are different, it means no luck)

Hello grandfather Prokop!
Children stand in a circle. They choose Grandfather Prokop, he stands in the center of the circle.
Children. Hello Grandpa Prokop! (They go to the center of the circle, bow) Haven't the peas ripened yet? (Back to original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping)
Grandpa Prokop. No, not ripe, just planted, it needs rain.
Children. Rain, pour rain, there will be a glorious harvest (raise and lower hands imitating trickles of rain) Hello Grandfather Prokop! (Go to the center of the circle, bow) Are your peas ripe? (Back to original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping).
Grandpa Prokop. No, not ripe, just poured. Warmth, sunshine.
Children. The sun is red, warm it up, there will be a glorious harvest! (draw the sun in the air with both hands.) Hello, Grandfather Prokop! (go to the center of the circle, bow) Haven't the peas ripened yet? (returning to their original position) Oh! Oh! Oh! Oh! Delicious sweet peas! (rhythmically stomping)
Grandpa Prokop. Ripe! It's time to pray! (they walk towards each other, imitating threshing peas) Threshed!
Everyone runs away, Grandfather Prokop catches up.

Gold
Children stand in a circle, one child squats in the middle and closes his eyes. Children stretch one hand to the center, opening their palm, and the leader with the words:
Geese-swans flew
They lost gold
And the guys ran
And collect gold
One of the children is given "gold" in his hand. Children clench their hand into a fist and quickly turn it over. The person sitting in the center of the circle gets up and tries to guess who has the "gold" in his hand. Everyone counts to three out loud. If the driver did not guess correctly, then the child with the words “Here is gold!” runs away, and he catches up with him.
OUTPUT:
Folk games teach children a lot, contribute to the development of dexterity, speed of movement, accuracy. They are taught to be smart. Of course, these games are national wealth, and it is important that preschoolers know and love them.


BURNERS

Why do I start with burners? Maybe because it is one of the most ancient and most widespread games in Russia. Previously, burners were played both in villages and in cities, everyone played - from children to adult young people.
And even Pushkin, my favorite poet, mentions burners in The Young Lady the Peasant Woman and Eugene Onegin. Why couldn't he play them himself?
Before proceeding to the description of this game, I would like to acquaint you with what was written about burners, and indeed about Russian folk games, by one of Pushkin's contemporaries.
“... our grandmothers provided their children with the most frisky, sweetest game - Burners - to flutter through the meadow with friends and fellows ... All over Great Russia they give preference to this game. Our relatives - from the villager to the boyar - are equally amused by Burners.
In modern life, we often hear how Russian games are called peasant games, those very games that in the old life amused Russians, our ancestors, fathers and mothers ... In vain we will imagine that the old Russian life existed without consolation: then there were still amusements more, and, moreover, public amusements. True, there were no theaters then; but for that the whole square, dotted with people, was free for amusements, for amusements, for delights; for that, whole courtyards were filled with cheerful players ... People of all classes were having fun in the squares; there were intricate, extensive games ... Everyone had fun, everyone lived separately, in Russian.
By the way, even kings sometimes had fun with burners. Gavrila Romanovich Derzhavin describes how once in Tsarskoe Selo Catherine II's secretary of state told him: "The empress is something boring, and the courtiers do not start any games, perhaps, brother, let's go and start some burners." And how he chased the Grand Duke Alexander Pavlovich and, "catching up with him on a slippery meadow, sloping towards the pond, fell and hit the ground so hard that he became pale as a dead man." This is the same poet Derzhavin, who, already a deep old man, was so moved by the poems of the young Pushkin.
I’ll add on my own that even during my childhood, burners were still very common, especially in the villages. And no one considered this game old, much less forgotten.
Now they rarely play burners, only some leaders in pioneer camps start this game.
And why don't we ourselves play burners, right in the yard? It's so simple!
Many of you may say that even your parents do not remember such a game and there is no one to teach you. I know. That is why I undertook to write this book for you. Really, the burners are worth it to become one of our favorite games again!
I learned this game in the village when I was not even ten years old. And here we are, such a baby, playing burners with the big guys.
The game is very simple and not very tiring. Therefore, burners can be played after other, difficult and intense games, or when such a company gathers, where there are a lot of girls.
The smallest number of players is nine people, that is, four couples and one "burner". It is no longer interesting to play in three pairs. Well, best of all, when there are from six to ten couples, that is, from 13 to 21 people, including the burner. As you noticed, the number of participants should always be odd. More than ten couples will also not be so fun to play, since each couple will have to wait for their turn for quite a long time.
But in general, of course, if there are a lot of you and everyone really wants to run into the burners, then you can split into two games, just move away so as not to interfere with each other.
It is desirable that each pair is made up of a boy and a girl, then the game will be more interesting. Well, if at first there are, for example, two boys in a pair, then this is not for long, since during the game the pairs are constantly mixed. I do not advise you to count to determine the burner - the ceremony will turn out to be too long. It is better for someone to voluntarily “burn” or, in extreme cases, whoever came up last will be the one to drive.
After the burner has been found, all the rest take hands in pairs and line up one after the other at a distance of one step.
The burner stands in front, two or three steps from the first pair, with his back to them. Once he has taken his seat, he is no longer allowed to look back or look around.
The game begins with the fact that everyone is together, in chorus they sing the following song to the burner:
Burn, burn bright
To not go out.
Look at the sky
The birds are flying
The bells are ringing!
If someone does not know what the motive of this song is, ask your grandparents, they are probably familiar with it.
At the words “look at the sky - the birds are flying, the bells are ringing,” the burner must look at the sky, pretending that he really believes this fable about birds with bells.

And at this time the last pair is already ready.
As soon as the song is over, they separate their hands and rush headlong to run forward, one to the right, the other to the left of the players standing in pairs.
The task of the runners is to, having run past the burner, again join hands in front of him. It is possible not in front, but on the side, in this case one of the couple needs to manage to run in front of the burner and give a hand to the other. You can't connect behind only. And you can't run back.
If the runners manage to grab hands again, they calmly walk back and take one step ahead of the first pair.
And the burner should try to catch one of the fleeing. Keep in mind that for this he needs not only to catch, but also to prevent them from running away so that they cannot shake hands with each other. The burner does not have to really catch, it is enough to stain, that is, to touch the runner with his hand. If he succeeds, he forms a new pair with the caught one, and they become ahead of other pairs.
And the uncaught one is left without a pair and must “burn”. The song is already sung to him, and again the last couple runs.
But if the burner did not catch anyone, then he again takes his place two or three steps ahead and tries to catch one of the next pair.
The game can continue as long as you like, but you can not finish it before all the pairs have run, at least once.
I draw your attention to the fact that when choosing a place for the game, you need to look so that there is more room for running ahead. In addition, the place should be as level as possible, without any bumps, stones, tall grass and similar inconveniences. The last couples run away, get in front, and the whole game moves forward by itself. Therefore, if you do not have much space, then after each dash, all couples should step back.
And the last remark: the caught cannot escape from the burner.
Well, about the rules, it seems, everything.
Now I will tell you some of my own observations and experience of playing burners, however, this refers to the time when I was already fourteen or fifteen years old.
What is the best way to run in pairs? It is not necessary to immediately rush headlong, as I described earlier. Some, on the contrary, walk up to the burner with a step, creep up inaudibly, and only then, winking at each other, are allowed into all the shoulder blades! This confuses the burner, and he is sometimes late in the chase. Moreover, the burner has no right to turn back or move from his place until the runners have caught up with him. But remember that runners should not turn around and run back. And don’t run far to the side, there’s no one to give a hand to ...
And we had one more trick. When you assume that the burner wants to catch you, and you don’t need it at all, you need to change places with your partner before running. That's when the burner immediately rushes to the right, and you run to the left! While he rushes about and realizes what's what, you will already have time to grab your hands.
But rearranging in whole pairs - closer or farther, is not allowed. How you got up at first and how you ran - of this order and hold on the whole game.
And remember that the main thing in burners is not to run away from the burner, but to pair up again. And then they scatter far, forgetting about their pair, then they give a lot of time and opportunities to the burner to catch up. Therefore, do not lose sight of your partner or partner for a moment, trying to “catch” with your hands as soon as possible.
And keep an eye on your feet as you run so you don't trip. Here it is insulting not only from the fact that he fell into the hands of a burner, but it is annoying that everyone will laugh.
Do not be surprised, but sometimes it happens that the burner only pretends that he is trying to catch someone, rushes first to one, then to another of the runners, and everything is unsuccessful. He is cunning, he is just waiting for a couple to run, in which there is someone whom he really wants to catch. That's when he catches with all his might, but then he can stand in pairs, holding hands with the one he likes.
And some of these tricksters even purposely stand behind the pair of interest to him in order to enter the game just in front of them. And when the turn comes to run, he tries to make sure that he himself has a chance to burn. And then he catches whoever he wants.
It also happens that someone, as if by chance, wants to succumb to the burner, and he will take it and catch another ...
In general, this game has a lot of all sorts of opportunities and surprises, and this is what makes it interesting.


But I must tell you that sometimes a burner has a hard time. Another time, many couples will run, but he still does not manage to catch anyone! The poor burner is out of breath, running around until he gets himself a mate. So you can't yawn here! No wonder in the old days it was believed that "burning is a difficult position."
It's good if someone guesses to succumb to him as if by chance. Now I am no longer surprised that it was not difficult for us to play with the big guys, for a long time we never burned. Yes, and it is useful for you to know that the more often the burners change, and, consequently, changes occur in pairs, the more interest there is in the game. Therefore, I can advise you: when big and small, good runners and unimportant runners play together, then agree that you can burn no more than five times. Could not catch anyone from the fifth pair, choose any of them and stand in a row. Let the rest burn.
Well, in the end, for older readers, I’ll tell you how adult boys and girls played burners in the old days. I myself, of course, did not play like that, so I will give a description here as it is given in one old book.
“... Pairs are usually made up of a gentleman and a lady. The gentleman always burns, who, when running across, catches only the lady ...
Burning, burning, stump! says the burner.
Who are you burning for? - asks the lady from the last couple.
For you, soul, beautiful girl!
Do you love?
I love.
Will you buy?
I will buy.
Buy, - the lady says and, having separated from her couple, she runs forward.
Here the burner's concern is to recapture the lady from the gentleman who was paired with her. And the one left without a couple should catch a new lady for himself or try to regain the one with whom he was before.
Here, apparently, all those rules and tricks that I already spoke about when describing our childish burners also apply.

Burners - very ancient game. Therefore, I would like to at least briefly tell you about its origin.
Russian historians of the last century directly connected the burners with the customs of the pagan Slavs.
Every year, on the longest day of the summer solstice - June 23 - the Slavs had a holiday of Yarila (and later - Kupala), dedicated to the Sun. By evening, our distant ancestors - the Slavs converged on the banks of the rivers, lit fires for night games, jumped over the fire and bathed, "to meet the rising star in purity." On the same night, the "kidnapping" of the girls took place.
In our most ancient chronicle - "The Tale of Bygone Years, where did the Russian land come from" - this is how it is said about this: "I look like games, dances, and all the demonic games, and that umykovha of my wife." Historian S. M. Solovyov adds: "The play of the burner is best reminiscent of this snitching."
As you understand, these words refer to an older type of burners, where a guy can only catch a girl.
And where did the name of the game itself come from - burners?
Russian historian, well-known collector of folk tales A. N. Afanasiev writes about this:
“In the epic language of folk songs ... it is sung:
Not fire burns, not resin boils,
A burning-boiling zealous heart
for the red girl...
Burners begin with the onset of spring, when the goddess Lada was famous, when nature itself enters into its fertile union with the thunder god and the earth is taken for its kind. Obviously, this game belongs to deep antiquity "...
Well, how did you visit the corner of your soul in the unimaginable distance of the past centuries, felt your own ancestors?
Now let's go back in time not so distant and move on to the next game.
Material copied from the site.