Folk games of the Russian people. Games that reflect the relationship between man and nature. Frost - Red nose

Russian folk games are very diverse: children's games, board games, round dance games for adults with folk songs, jokes, dances. Games have long served as a means of self-knowledge, here they showed their best qualities: kindness, nobility, mutual assistance, self-sacrifice for the sake of others.

There is no need to prove that folk games for a long time were not just entertainment, but also training, education, psychological relief, and at festivities and festivities they were certainly included in the "cultural program". Here, for example, catch-up catchers: they develop dexterity, adjust attention, and improve reaction speed. And special studies show that they also have a very beneficial effect on the formation of a culture of communication.

Which of the catch-ups, besides the banal "tags" and "tags", were popular in Russia? Often these were those that were accompanied by proverbs, jokes, chants, chants. It's amazing how much they survived. Maybe from the fact that, for all their unpretentiousness, they conceal some secret, incomprehensible to the mind, but dear to the soul? And that is why the games that captivate each new generation have been preserved for centuries. Let's remember them?

Burners
This, one might say, is a classic of the genre. Players are arranged in pairs, holding hands and forming a column. The driver is in front. All in unison loudly say or sing:

Burn, burn bright
To not go out.
Burn, burn bright
To not go out.

Look at the sky
The birds are flying.
The bells are ringing!
One, two, three - run!

Another variant:

Burn, burn clear
To not go out.
And one, and two, and three.
Last couple, run!

In any case, at the word “run”, those in the last pair open their hands and rush to the beginning of the column, running around it from different sides (one on the left, the other on the right), and the driver tries to catch one of them before the pair, when they meet, they join hands again.

If this succeeds, then together with the caught player, the driver stands in the first pair of the column, and the one who was not caught becomes the driver.

Frost - Red nose

Along the edges of the playground, the boundaries of two "houses" are outlined. In one of them the players gather.

Leading, i.e. Frost - Red Nose, stands in the middle of the site and says:

I am Frost - Red nose,
I freeze everyone indiscriminately.
I'll deal with everyone soon
Who decides now
Go on a long journey!

The players chant in response:

We are not afraid of threats
And we are not afraid of frost!

And then they run to the opposite "house". Frost is trying to catch up with them and "freeze": those whom he manages to touch with his hand freeze in place. At the end of the run they are either out of the game or remain in a "frozen" position for subsequent rounds. In this case, the winner is the one who remains the last to escape the touch of Frost.

Malechina - kalechina

Putting the wand on a finger, palm, leg, etc., you need to keep it in balance while they say the words: "Malechina-Kalechina"
how many hours till evening?
One, two... ten.

Golden Gate
A pair of players stand facing each other and raise their hands up - this is the gate. The rest of the players take each other so that a chain is obtained.
The gate players say a rhyme, and the chain must quickly pass between them.

Golden Gate
They don't always miss.
Saying goodbye for the first time
The second one is prohibited.
And for the third time
We won't miss you!

With these words, hands fall, the gates slam shut. Those that are caught become additional gates. Gates win if they manage to catch all the players.

Game "Guide"

This is more than just a game. This is the acquaintance of souls when such factors as appearance and look.

In the inner circle, facing the center of the circle, men stand, hold hands and close their eyes. In the outer circle, girls dance in a round dance to the music. After some time, at the signal of the host, a clap or whistle, the girls begin to disassemble the guys - any of those they like that are closer. They take the guy by the hand and lead him in a circle, the guy goes all this time with eyes closed. It is desirable that the number of girls and boys match so that no one is left standing alone in the inner circle.

At the signal of the leader, the girls carefully line up the guys again in the inner circle, and they themselves go further in a round dance. This is repeated three times. When, after the third time, the guys are again placed in the inner circle, the leader gives a signal - "You can open your eyes." The hack starts. The guys describe their feelings, name which of the three girls they liked, whom they would like to see. Girls are usually happy to confess and show themselves.
Then the girls stand in the inner circle with their eyes closed, and the guys in the outer one and everything repeats.

geese

Along the edges of the playground there are two "houses", in one of which the players - "geese" gather. Selected for the role of "wolf" is placed in a circle, symbolizing his lair. The host goes to an empty "house" and starts a dialogue with the "geese":

Geese, geese!
- Ha-ha-ha!
- Do you want to eat?
- Yes Yes Yes!
So fly home!
- We can not:
Gray wolf under the mountain
He won't let us go home!
- Well, fly as you like,
Just take care of your wings!

"Geese", flapping their wings, try to cross to another house, and "the wolf catches them." The caught player becomes a "wolf".

This game is the most ancient (as pointed out by academician B.A. Rybakov, and also mentioned by V.Ya. Propp).

Leading - Yasha (i.e. Lizard - the owner of the underwater and underworld, one of the incarnations of Veles) sits in the center of the circle formed by the rest of the participants in the game. Holding hands, they move in a round dance, singing:

Sit-sit Yasha
Under the walnut bush.
Gnawing-gnawing Yasha
roasted nuts,
Gifted to dear...

This is followed by a dialogue:

What does Yasha want?
- I want to get married.
- Get yourself a girl
Which one you want.

The participants in the round dance scatter in all directions, and “Yasha” catches someone: if he catches a girl, he kisses her, if a guy, he becomes the leader.

At the bear in the forest

Choose one "bear". Outline two circles. One place for the "bear", the other - a house for the rest of the participants. Everyone leaves the house saying:

At the bear in the forest
Mushrooms, I take berries,
The bear doesn't sleep
And growls at us.

At the last word, the "bear" with a growl kicks out of the den, and the rest run to the "house". Caught becomes a "bear".

Mousetrap.


Everyone stands in a circle, holding hands - this is a mousetrap. One or two are "mice". They are outside the circle. Holding hands and raising them up, they move in a circle with the words:

Oh, how tired the mice are,
Everyone ate, everyone ate!
Beware, cheaters
We'll get to you!
Let's close the mousetrap
And we'll catch you right away!

During the pronunciation of the text, "mice" run in and out of the circle. With the last word "the mousetrap slams" - they lower their hands and squat down. The "mice" that did not have time to run out of the circle are considered to be caught and stand in a circle. Other mice are selected.

"Salki" ("Pyatnashki", "Traps", "Traps", "Lapki", "Lepki", "Dumplings", "Salo", etc.)

This game has different names and rules, but the main content remains: one or more drivers catch other players and, if caught, change roles with them.

The game can be played in a variety of settings: indoors, outdoors, by children of all ages, youth and adults. The number of participants - from 3 to 40 people. The game does not require leaders, judges.

By lot or by rhyme, one driver is chosen - "salka". The boundaries of the playing area are conditionally established. Everyone scatters within this area. The driver announces: "I am a salka!" - and begins to catch those playing within the established limits of the site. Whomever he catches up and touches (touches), he becomes a "feed" and announces, raising his hand up: "I am a tag!" He begins to catch the players, and the former "trail" runs away with everyone. The game has no definite end.

Varieties of "Salok"

- "Salki with the house." For those who run away, a "house" is drawn on the site, in which they can escape from the "tag", but they do not have the right to stay there for a long time.

Salki "Feet from the ground". Fleeing from the "tag", the players must take their feet off the ground (floor). To this end, they climb on any object or sit down, lie down, raising their legs up. In this position, the "salka" has no right to salt them.

Salki "Give a hand." In this game, the one who runs away from the "tag" shouts: "Give me your hand!" If one of the comrades takes his hand with him, then the driver does not have the right to touch them. If, on the other hand, another player joins, that is, there will be three of them, the driver has the right to salute any extreme.

- "Legs-crossings". Runners can help each other out by crossing the road between the chasing tag and the one who is running away. As soon as someone crosses the road, "Salka" must catch him. Here again, someone seeks to rescue a comrade and runs across the road, the "trail" begins to catch him, and so everyone strives to save the comrade, whom the "trail" is running after. The driver ("salka") must quickly switch and catch a new player who has crossed the road.

MBU DO "Center for Children's Creativity" No. 1 of the city of Orel "

Methodical development

Prepared by:

additional education teacher

Demicheva Victoria Igorevna

Eagle-2017

Advice for parents

Russian folk outdoor games for children.

Play with us"

Outside the 21st century. Age of technology and progress. In an effort to keep up with the times, we begin to forget our native traditions. Many parents, giving preference to computers and foreign languages, do not at all attach importance to patriotic education, which is rooted in the traditions and history of their native people.

AT recent times in kindergartens and schools, the traditions and history of Russia are given Special attention. For example, introducing a child to Russian folk outdoor games, we:

    we develop in children interest and emotional responsiveness to folk art;

    expand and enrich game actions children;

    we develop motor activity;

    we improve the health of children;

    enrich the vocabulary.

Dear parents, we bring to your attention options for Russian folk outdoor games for children of middle preschool age, which can be played not only in kindergarten but also at home and in the yard.

1. Round dance game "Ay, gugu!"

Children stand in a circle. The facilitator leads the children behind him and says the words:

Ay, gugu, gugu, gugu,

Does not circle in the meadow.

In the meadow - a puddle,

The head will spin.

Oh water! Oh water!

That's the trouble, that's the trouble!

Jump - jump, jump - jump,

Jumped, jumped and jumped,

Hit it right in the puddle!

2. The game "Handkerchief"

Children sit on chairs. The leader in the center of the circle shows a handkerchief.

Here's my handkerchief

Go, dance, Katenka, my friend (ties up),

I will show Katenka to all the guys (shows).

Here - here, here is how Katenka goes,

He sings a cheerful song to us.

Can you dance? - I'll see.

I will praise Katenka to mom and dad (children clap, Katya is dancing).

More fun, Katenka, dance,

We clap heartily.

3. The game "Raven"

Before the start of the game, birds are selected (for example, sparrows) whose voice the children can imitate. Raven is chosen. Birds fly and scream. A raven flies out of the nest and shouts: "Karrr!" Birds hide in the house, the raven tries to catch them.

We hope you enjoy playing with the kids and this will become your good tradition! Good luck!

Questionnaire for parents

"Russian folk outdoor games"

Dear parents!

Please take part in the survey and answer the questions in the survey. Answers will be used in aggregated form.

You don't have to give your last name.

Thanks in advance.

    What games does your child like to play the most?

    What Russian folk outdoor games do you know?

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    Did you play Russian folk outdoor games as a child? If "Yes", in what?

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    Do you play Russian folk outdoor games with your children? If "Yes", in what?

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    Do you and your children have favorite Russian folk outdoor games? Name them.

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    What positive character traits do Russian folk outdoor games bring up in a child?

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Leisure

"Journey to the Land of Russian Folk Games"


Target:

teaching children Russian folk outdoor games and the formation of positive motivation for the development of children's dynamic activity.

Tasks:

Arouse in children an interest in Russian folk games, a desire to play them.

Exercise in performing basic types of movements through game tasks.

Bring joy to children.

To develop the ability to act in a team, to follow the rules in games.

Preliminary work:

learning counting rhymes

Props:

Glove doll Parsley

Baba Yaga costume

Broom for Baba Yaga

Bear's Den (box, basket, log)

Sticks for choosing a driver

Leisure course

A conversation about Russian folk games

Let's remember Russian folk games today.

Who will tell me if it is possible to live without the game? (You can, but nothing good will come of it)

That's why people play different games since the beginning of mankind.

What Russian folk games do you know?

Why are they called Russian folk games?

Russian folk games for children have always been popular among small, groovy fidgets. Fun is interesting not only for children, but also for some adults. Games have been played since ancient times and today they play with mothers, and with grandmothers, and with friends, and at mass holidays, fun events, folk festivals.

Leading: Guys, I invite you to go to the country of Russian folk games!

And who will help us in this, we will now find out. Listen to the riddle:

He is a bully toy

Clown, mischievous, prankster!

Amuse, make laugh

Laugh heartily

He is with a bell in his hand

In a blue and red hat

He is a fun toy

And his name is ... (Petrushka)

The host takes out a puppet-glove "Parsley" from the bag.

Parsley: "Hello guys! And here I am, you know all my friends! Yes, guys, I'm Petrushka, a mischievous and fun toy! Do you want to play with me?

And to find out what game we are going to play now, guess the riddle:

Who sleeps there in the winter in a lair,

And he doesn't walk on the road.

He eats raspberries and honey.

In a warm coat all year round ... (Bear)

The game "At the bear in the forest"

The players choose a bear using a rhyme. Determine the place of his lair and his house. Children go to the forest for mushrooms, berries and sing a song:

At the bear in the forest

Mushrooms, I take berries!

The bear doesn't sleep

Everyone is looking at us.

The bear wakes up, leaves the den, slowly walks across the clearing. He quickly runs after the players and tries to catch someone. Caught becomes a bear.

Rules

1. The bear leaves the den only after the children sing a song.

2. Children, depending on the behavior of the bear, may not immediately run to their house, but repeat the song, provoke it.

Methodology

It is better to place the bear's den at the other end of the site. The bear must get out of the den (climb over the log, get out of the box, basket).

Parsley: “What all the good fellows! Children, and I also like to play Dudar. Do you know how to play it?"

Game "Dudar"

With the help of a counting rhyme, children choose Dudar. He becomes in a circle. Around him there is a round dance and sings a song:

Dudar, Dudar, Dudarishche

Old, old old man.

His under the deck, his under the damp, his under the rotten.

Dudar, Dudar, what hurts?

Dudar shows and names what hurts him (arm, head, back, knee, etc.), everyone puts their hands on this place and again begins to walk in a circle with the song. Dudar, Dudar, old Dudarishche, old old man. etc.

When he gets tired of playing, Dudar says: “I recovered!”

Parsley: “Oh, what fun it is to play with you! Listen to another riddle:

In the deep forest in his hut

The old lady lives all alone.

She does not sweep the floor with a broom

Broom - an old woman's plane ... (Baba Yaga)

Petrushka left to look for Baba Yaga. After that, she flies on a broomstick. Starts playing with children.

The game "Grandma - Ezhka"

The driver stands in the middle of the circle - Grandmother-Ezhka, in her hands is a “broomstick”. Players run around and tease her:

Grandmother Ezhka

Bone Leg

Fell off the stove

I broke my leg

And then he says:

My leg hurts.

Grandmother-Ezhka jumps on one leg and tries to touch someone with a “broom”. Whoever touches - he freezes.

Petrushka offers to play another Russian folk game.

Game "Uncle Tryphon"

Children stand in a circle, hold hands. In the center is the leader, who was chosen with the help of sticks, and the players walk in a circle and sing the words:

“And uncle Tryphon

There were seven children

seven sons

They didn't drink, they didn't eat,

They looked at each other.

They did it together like me!”

At the last words, everyone begins to repeat his gestures. The one who repeated the movements best of all becomes the new leader, and the old leader turns into an ordinary player.

Parsley thanks the guys and says goodbye to them.

Questionnaire for educators

"Russian folk outdoor games"

Target: find out what kind of work on the use of Russian folk outdoor games is carried out by kindergarten teachers.

Questions:

    What outdoor games do you play indoors?

    What games do you play with your children while walking?

    Favorite outdoor games of the children of the group?

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    What Russian folk outdoor games do you play with children?

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    What outdoor games have you mastered lately?

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    What games do you plan to learn with children and what is the reason for the choice?

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Game planning scheme

When planning games, it is necessary to take into account the duration of each game, the amount of textual material that children must remember. The number of planned games in one lesson also depends on the level of preparedness of children, on the degree of intensity of the game, on the game plot.

At the beginning of each lesson, it is planned to introduce the children to a new game.

Age

Average

age

Number of games in class

3 – 4

repetition

5 - 6 times

New game

2 - 3 lessons

contract

Acquaintance

with the game

repeat through

1 - 2 lessons

Duration

6 – 8 min

Approximate distribution of new games by motor material

ROUND GAME

MEDIUM INTENSITY GAME

MOBILE GAME WITH HIGH INTENSITY LOAD

SEDENTIAL GAME

Diagnostic table

Criteria for evaluation

Average age

Game development

as an activity

Formation

relationships

Development

creativity

1. The ability to consciously follow the rules

1. The manifestation of positive emotions and friendly relations in the game

1. Showing interest in folk games and oral folk art

2. Ability to coordinate movements

with text

2. Desire to participate in joint games

2. The ability to convey the image in accordance with the plot

3. Ability to navigate in space

3. Ability to organize a familiar game with a small group of peers

4. Ability to perform a massive role

5. Ability to play a leading role

6. Ability to use attributes correctly

CLASSIFICATION OF FOLK GAMES

BY MAIN TYPES OF MOVEMENTS

Average age

Russian folk games with running

1. Owl and birds

2. Scarf

3. Chickens

4. Shepherd and flock

5. Bears with a chain

6. Baskets

7. I catch birds on the fly

8. Grandfather Rozhok

9. Zarya-Zarnitsa

10. Gray wolf

11. Grandmother Pykhteikha

12. Gardener and sparrow

13. Spinning wheel

14. Pots

15. Duck and drake

16. Arina

17. Cap and wand

18. Gardener

19. Hares in the garden

20. Grandfather Egor

21. Goat

22. Rooster

24. Frog

25. Distillation

26. Bees and swallows

27. Sorcerers

28. Nut

Russian folk games with jumping

1. Toad

2. Buy a bull

3. Baby showers

Russian folk ball games

1. Shaker

2. Stand

3. Onlooker

4. Kick the ball out of the circle

5. Protect the city

6. Dashing

7. Bunny

8. Meeting

9. Governor

10. Candles

Russian folk games of low mobility

    silent

    Merezha

    Woodpecker

    sun and moon

    Axe

    I sit and sit

    radish

    Goose

    Who is with us

    Pot

    little ring

    Ritual round dance games

Autumn Winter Spring

1. Lenok 1. Marvelous pike 1. Calls

2. Reapers 2. Spinning wheel 2. Willow-willow

3. Cabbage 3. Princess 3. Poppies 4. Mill 4. Wattle 4. Sunny

5. Snake

round dance games

1. Millet was sown 5. Sparrow

2. We grow poppy 6. Wattle (option)

3. Cap 7. Hare

4. I walk with loach 8. Utenya

Zhmurki Fanta

1. Zhmurka-postman 1. Birds fly

2. Frolka and Fomka 2. Pull-let

3. Yasha and Masha 3. Syllables

4. Blind master 4. Elements

5. Blind goat

6. Tube

7. It's time, grandmother, to feast

8. Crooked rooster

9. Thorns

Card file of Russian folk games

for children 4-5 years old

"Burn Clear"

Target: to exercise children in the ability to independently change the direction of movement with a change in the timbre coloring of the music. Cultivate organization, develop dexterity, speed.

Game progress:

Children stand in a circle holding hands. In the middle is a child with a handkerchief in his hand.

All children go to the right in a circle, the driver waves a handkerchief.

Children stop and clap their hands. The driver jumps inside the circle. When the music ends, he stops and stands in front of two children standing in a circle.

The choir players sing a rhyme:

"Burn, burn bright,

To not go out

One two Three!"

To the words "One, two, three!" They clap their hands 3 times, and the leader waves his handkerchief. After that, the selected children turn their backs to each other and run around the circle. Everyone strives to run first, take a handkerchief from the driver and raise it high.

"Owl"

Target: to develop in children the ability to expressively convey the image of the game. Learn to move easily, freely. Cultivate endurance, attention. Show creativity.

Game progress:

One of the players depicts an "owl", the rest - mice. The owl calls out: "Morning!" Immediately, the mice begin to run, jump, and make various body movements. The owl calls: "Day!" The mice keep moving. The owl says: "Evening!" The mice stand in a circle, walk around the owl and sing:

Oh you, owl - owl,

Golden head.

That you don't sleep at night

Are you all looking at us?

The owl says: "Night!" With this word, the mice instantly freeze, not moving. The owl approaches each of the players and various movements and with cheerful grimaces, any movement is trying, he is out of the game.

"Churilki"

Target: educate organization, develop dexterity, speed.

Game progress:

The players choose two children. One is blindfolded with a handkerchief, the other is given a tambourine (or a bell); then they lead a round dance around them and sing:

Bells, bells,

The bastards called.

Digi digi digi dong

Guess where the call is from?

After these words, the player with a tambourine begins to call and walk in a circle, and the blind man's blind man tries to catch him.

As soon as the blind man's blind man catches him, other players change them. The game continues.

"Cucumber"

Target: to consolidate the skills of performing light jumps with advancement and light fast running.

Game progress:

A child in a mouse cap sits on a chair to the side. Opposite him are a group of children. The hands of the players are on the belt. Children perform a joke:

Cucumber, cucumber,

Don't go to that end.

Light jumps move towards the "trap". They stop, threaten the “trap” with a finger with the words:

The mouse lives there

Your tail will bite off.

The mouse runs after the guys, trying to catch up with them.

"Vaska the cat"

Game progress:

From among the players, “Cat Vaska” is selected and several children “mouse”. All children stand in a circle. "Cat Vaska" goes to the middle of the circle, and the children - "mice" - behind the circle.

Vaska walks gray

Fluffy white tail

Vaska the cat is walking.

Children walk in a circle to the right.

Vaska - to the left.

Sit, wash

Washes with a paw

Sings songs.

Children narrow the circle, watch Vaska wash his face. With the end of the verse, the circle is expanded.

The house will silently go around

Vaska the cat lurks,

Gray mice are waiting.

The children go to the right, the cat goes to the left.

Children make a "gate". The children of the “mouse” run through the “gate”, now into the circle, then out of the circle, and the “cat Vaska” tries to catch them.

"Jump - jump"

Target: consolidate the skills of performing light jumps moving forward, soft spring step, narrowing and expanding the circle.

Game progress:

Jump - jump, jump,

Young Thrush.

Move forward by jumping.

Went to the water

Found a young lady.

They walk softly.

Molodichenka

Not big.

Narrow the circle.

Itself with tops,

Head with a pot.

They sit down. Expand the circle with a brisk step.

Children stand in a circle with their hands clasped behind their backs, palm to palm, imitating a “tail”.

"Golden Gate"

Target: improve easy running, develop agility.

Game progress:

The participants in the game are divided into those who stand in a circle, raising their hands together. And those who run through these gates in a chain (or one at a time).

Those standing sing:

Golden Gate

Not always missed:

Saying goodbye for the first time

The second one is forbidden

And for the third time

We won't miss you!

The "gates" close and "catch" the one who remained in them. Caught inside the circle, join hands with those forming a circle, increasing"gates".

COUNTERS

There was a ram...

Shel ram
Over the steep mountains
Pulled out the grass
He put it on the bench.
Who will take it
He will go out.

A goat was walking along the bridge...
(Russian folk rhyme)

A goat walked along the bridge

And wagged her tail.
Caught on the railing
Went straight into the river.
Who does not believe - it is he,
Get out of the circle!

Natalya Melnikova
Russian folk games - a means of familiarizing the child with the traditions of the Russian people

Topic: « Russian folk games - a means of familiarizing the child with the traditions of the Russian people».

Target: Update parents' ideas about Russian folk games as a means of familiarizing the child with the traditions of the Russian people».

Tasks:

1 Introduce parents to Russian folk games, show their accessibility for preschool children.

2 Involve parents in organizing and conducting Russian folk games.

3 Foster love and respect for traditions of the Russian people.

General education plan

1 Introduction.

« Russian folk games»

2 Music director performance "The Importance of Music in Russian folk games»

3 Practical part (play with parents in Russian folk games)

4. Final part.

The course of general education

Dear parents. Today our general education will be dedicated to Russian folk games, how a means of introducing the child to the traditions of the Russian people.

Russian folk games have a long history, they have been preserved and have come down to our days from ancient times, passed down from generation to generation, incorporating the best national traditions. Both the old and the young gathered on the street. Children different ages played together, so they knew how to take into account the interests and opinions of their teammates, and fairly resolve disputes. And in holidays adults arranged competitions. Many games - round dances Russian people spent during national holidays, ceremonies Part games in traditional folk culture were dancing, walking to songs, pranks, fun, entertainment, moving games. Song Games, dancing games, round dance games, scene games have always been created in Russian holiday atmosphere of joy and fun.

Folk games relevant and interesting at the present time, despite the fact that there are a fairly large number of temptations in our technical age. Russian folk games for children, they also have pedagogical value, have a great influence on the education of the mind, character, will, develop moral feelings, physically strengthen the child, create a certain spiritual mood, interest in folk art. All in content folk games are very concise expressive and accessible to kid. In the game, children actively think and reflect, learn about the surrounding reality, expand their horizons. The game concentrates in itself the totality of expressive Russian language and provides to kid the opportunity to naturally experience a rich culture Russian people.

Games contribute to the education of conscious discipline, will, perseverance in overcoming difficulties, teach children to be honest and truthful, respectful of the older generation, honor traditions his family and his country. Children learn to display such qualities as: kindness, nobility, mutual assistance, self-sacrifice for the sake of others. Thus, the transition of the child's organism to a higher stage of development takes place. That is why the game is recognized as the leading activity preschool child.

Quiz "Troubles from a barrel": (parents pull out questions and answer)

What attributes are used in Russian folk games? (stick, handkerchief, splinter, pebble, ball, toy)

Main role in folk game? (leader)

What determines the whole course games regulates the actions and behavior of children? (regulations games)

Why do you need a rhyme in the game? (to choose a driver)

What activities are used Russian folk games? (in the organization of holidays, matinees, entertainment, walks)

Name the toys of our ancestors (whistles, straw dolls, amulet dolls, rag dolls, wooden toys)

What is the doll - Maslenitsa used for? (this doll is not for games, an attribute of the holiday, the burning of an effigy of Maslenitsa symbolizes the transition from one season to another)

Name the genres of folklore ( Russian folk tales, songs, proverbs, sentences, jokes, incantations, pestles, nursery rhymes, counting rhymes, tongue twisters, riddles)

What is a riddle? (a brief allegorical description of an object or phenomenon that needs to be unraveled).

In kindergarten introducing children to the Russian folk culture begins almost from an early age. Properly organized education and learning process child experience public life, is a necessary condition for the active knowledge of the preschooler of the social reality surrounding him, is of decisive importance in the formation of the foundations of the personality and its further development.

Organize folk games are not so difficult as it might seem at first glance. Folk games are universal, since their holding, depending on weather conditions, is possible both inside the kindergarten and on the sports ground. The main condition for successful implementation folk games in the life of a preschooler is a deep knowledge and fluency in an extensive game repertoire, as well as the methodology of pedagogical guidance. Creatively using the game as an emotional-figurative means of influencing children, the teacher arouses their interest, imagination, achieving active performance of game actions.

Folk games with singing - games which are passed down from generation to generation, have deep historical roots and do not change over the years ( "Boyars", "Burn, burn bright", "Cap", "Arina"). Most often they are used at folklore holidays and on walks.

Russian folk game"Cap" (with music)

Children stand in a circle. "Cap"- inside the circle.

Russian folk game"Arina"

The players stand in a circle, in the middle of Arina, she is blindfolded.

Everybody sing:

Dear Arina, rise above the barn,

Fold your hands, whose name indicate!

(Arina walks, singing)

“I walk, I walk along the loaf,

Along the loaf, I'll find out who I find!

(Then, touching one of the players, he tries to guess his name. Whose name guesses, he becomes in a circle)

So, folk games in combination with other educational means form the basis initial stage formation of a harmoniously developed, active personality.

Russian folk game"At the bear in the forest"

Russian folk game"Burners".

Russian folk game"Cat and Mouse".

The players stand in two rows facing each other, join hands, forming a small passage - a hole. Cats are in one row, mice are in the other. The first pair starts the game: the cat catches the mouse, and she runs around the players. At a dangerous moment, the mouse can hide in the corridor formed by the clasped hands of the players. As soon as the cat has caught the mouse, the players line up. The second pair starts the game. The game continues until the cats catch all the mice.

Rules games. The cat must not run into the hole. The cat and mice should not run far from the hole.

Russian folk game"Zarnitsa".

Children stand in a circle, hands are held behind their backs, and one of the players - dawn - walks behind with a tape and says:

Zarya-lightning,

red maiden,

Walked across the field

Dropped the keys

golden keys,

blue ribbons,

entwined rings,

Went for water!

With the last words, the driver carefully places the ribbon on the shoulder of one of the players, who, noticing this, quickly takes the ribbon, and they both run in different directions in a circle. The one who is left without a place becomes a dawn. The game is repeated.

Rules games. Runners must not cross the circle. The players do not turn around while the driver chooses who to put the tape on his shoulder.

Russian folk game Udochka(Fish, Fishing)

All players form a circle. One driver is selected, who becomes the center of the circle. The driver is given a rope. An adult can also be the driver. The leader begins to spin the rope. The task of all the players in the circle is to jump over it and not be caught. Development Options games 2-va.

Russian folk game"Golden Gate"

Russian folk game"Ring-Ring".

And I would like to conclude by saying that Russian folk outdoor games should not be forgotten. They will give positive results when they fulfill their main purpose - they will give children pleasure and joy, and will not be a learning activity.

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Master class with parents on the topic “Russian folk games as a means of introducing a preschool child to national culture and traditions.

Every year, my children and I celebrate a wonderful folk holiday - the Trinity. We celebrate the Russian Birch Festival. Preparations for the holiday begin.

Gimberg Svetlana Aleksandrovna, Burganova Svetlana Pavlovna, teachers of the State Budgetary Institution of the Republic of Arts "RC for children with disabilities", Sayanogorsk

Owl and birds

Before starting the game, children choose for themselves the names of those birds whose voice they can imitate. For example, a dove, a crow, a jackdaw, a sparrow, a titmouse, a goose, a duck, a crane, etc. The players choose an owl. He goes to his nest, and those who play quietly, so that the owl does not hear, come up with what kind of birds they will be in the game. Birds fly, scream, stop and squat. Each player imitates the call and movements of the bird he has chosen.

At the signal "Owl!" all birds try to quickly take a place in their home. If the owl manages to catch someone, then he must guess what kind of bird it is. Only a correctly named bird becomes an owl.

Rules of the game. Bird houses and the owl house should be located on a hill. Birds fly to the nest on a signal or as soon as the eagle owl catches one of them.

Paints

Participants of the game choose the owner and two buyers. The rest of the players are paints. Each paint comes up with a color for itself and quietly calls it to the owner. When all the paints have chosen a color for themselves and named it to the owner, he invites one of the buyers. The buyer knocks: Knock, knock!

Who's there?

Buyer.

Why did you come?

For paint.

For what?

For blue.

If there is no blue paint, the owner says: "Go along the blue path, find blue boots, wear them and bring them back!" If the buyer guessed the color of the paint, then he takes the paint for himself.

There is a second buyer, the conversation with the owner is repeated. And so they come in turn and take apart the paints. The buyer with the most colors wins. If the buyer did not guess the color of the paint, the owner can give a more difficult task, for example: "Ride on one leg along the blue track."

Rules of the game. The owner becomes the buyer who guessed more colors.

Burners

Players stand in pairs one after another. Ahead of everyone at a distance of two steps is the driver - the burner. The sing-song players say the words:

Burn, burn bright

To not go out.

Stay at the bottom

Look at the field

There are trumpeters

Yes, they eat kalachi.

Look at the sky

The stars are burning

Cranes cry:

Goo, goo, run away.

One, two, do not crow,

And run like fire!

After the last words, the children standing in the last pair run from both sides along the column. The burner tries to stain one of them. If the running players managed to take each other's hands before the burner stains one of them, then they stand in front of the first pair, and the burner burns again. The game is repeated.

If the burner succeeds in spotting one of the runners in a pair, then he stands with him in front of the entire column, and the one who is left without a pair burns.

Rules of the game. The burner must not look back. He catches up with fleeing players as soon as they run past him.

Fifteen

Players choose a driver - a tag. Everyone scatters around the site, and the tag catches them.

Rules of the game. The one whom the tag touches with his hand becomes the tag.

Fifteen feet off the ground.

The player can escape from the tag if he stands on some object.

Fifteen Bunnies

Fifteen can only tarnish a running player, but as soon as the latter jumps on two legs, he is safe.

Fifteen with a house.

Two circles are drawn along the edges of the site, these are houses. One of the players is a tag, he catches up with the participants in the game. The persecuted person can save himself from spotting in the house, since spotting is not allowed within the boundaries of the circle.

If the tag touches one of the players with his hand, he becomes a tag.

cat and mouse

Players (no more than five pairs) stand in two rows facing each other, join hands, forming a small passage - a hole. Cats are in one row, mice are in the other. The first pair starts the game: the cat catches the mouse, and the mouse runs around the players. At a dangerous moment, the mouse can hide in the corridor formed by the linked hands of the players. As soon as the cat has caught the mouse, the players stand in a row. The second pair starts the game. The game continues until the cats catch all the mice.

Rules of the game. The cat must not run into the hole. The cat and mice should not run far from the hole.

Lyapka

One of the players is the driver, he is called a lyapka. The driver runs after the participants in the game, tries to knock someone down, saying: "You have a blooper on, give it to another!" The new driver catches up with the players and tries to pass the blooper to one of them. This is how they play in the Kirov region. And in the Smolensk region in this game, the driver catches the participants in the game and asks the person caught: "Who had it?" - "At my aunt's." - "What did you eat?" - "Dumplings". - "To whom did you give?" The one who is caught calls by name one of the participants in the game, and the one named becomes the leader.

Rules of the game. The driver must not chase the same player. The participants in the game carefully observe the change of drivers.

Trap in a circle

A large circle is drawn on the site. A stick is placed in the middle of the circle. The length of the stick should be significantly less than the diameter of the circle. The size of the circle is from 3 m or more, depending on the number of players. All participants in the game stand in a circle, one of them is a trap. He runs after the children and tries to catch someone. The caught player becomes a trap. Rules of the game. The trap during the game should not jump over the stick. This action can only be performed by members of the game. Standing on a stick is prohibited. The caught player has no right to escape from the hands of the trap.

big ball

A game in which you need to form a circle. Children hold hands, and one driver is chosen, who becomes the center of the circle and there is a large ball near his feet. The task of the player in the center is to push the ball out of the circle by kicking the ball. The player who misses the ball goes out of the circle, and the one who hit takes his place. At the same time, everyone turns their backs to the center of the circle and tries not to miss the ball already in the center of the circle. An important condition is that the ball cannot be picked up during the entire game.

Ball in the hole

A game with many varieties. To play in the ground, a shallow hole is dug into which a ball is placed. All players must carry straight sticks about a meter long. The performer is chosen by lot - the player who will guard the ball. All other players move beyond the conditional line, at a certain distance from the hole, in the order of the established queue, to throw sticks, trying to hit the ball. For all those who threw past, the sticks remain in place.

If no one hits, then the performer rolls the ball with his stick in the direction closest to him, trying to hit it. If he succeeds, he runs behind the starting line for throws, also called the home. The performer is the one whose stick hit the ball. If, during the game, someone manages to knock the ball out of the hole, at the same moment, those players whose sticks are in the field run to pick them up, and the performer must set the ball in place. Thus, players get the opportunity to make an additional throw. When throwing sticks, it is recommended that the performer stay slightly away from the ball to avoid hitting the stick.

Jumping with tied legs

All participants are tied with a thick wide rope or scarf. After that, everyone stands near the starting line and, on a signal, begin to jump towards the finish line. The winner is the one who covered the distance the fastest. The distance should not be too large, as it is quite difficult to jump with tied legs.

Burners (Ogaryshi, Pillar, Pairs)

For this game, a driver is needed, and he is chosen before the start of the game. All the rest form pairs, mostly a boy - a girl, and if adults also take part in the game, then a man is a woman. The pairs stand one after another, and the driver with his back to the first pair at a certain distance and it is strictly forbidden for him to look back. After that, one or all together begin to say: "Burn, burn clearly! So that it does not go out. Look at the sky, birds are flying there!" (There are other rhymes as well). After that, the driver looks into the sky. After that, the back pair runs through the sides forward, one person through the right side, the other through the left side. The task of the back pair is to try to stand in front of the driver, holding hands. The driver tries to catch or at least knock one of the moving pair. If this happens, the one who was taunted becomes the driver, and the "old" driver takes his place in the pair. The game continues until the players lose interest or become tired.

Highly interesting game, which has become widespread in different regions and has several modifications. All players are close to each other (on the lawn, in the yard, in the field) and dig little holes, each one for himself. Then they stand with one foot in the hole. With the exception of the driver, who has a meter-long stick and a ball in his hands. (ball). All "outfield" players also have sticks. The driver hits the ball with a stick and tries to fall into the rest of the players. As soon as the players in the field see that the ball is rolling in their direction, they try to hit the ball by throwing a stick at it. If the player does not hit, then his comrades can help him. As soon as the ball is beaten off, the driver runs after the ball, touches it and tries to take the place of the one who threw the stick and must pick it up. If the driver manages to take an "empty place", a hole whose player ran away for a stick, then the driver changes.

In leg

Folk Cossack game, which became widespread in the 19th century. The game requires the manifestation of accuracy and dexterity from its participants. Children are divided into 2 equal teams. Along one of the lines, circles with a diameter of about 30 centimeters are drawn, according to the number of players on one team. After that, the players of one team are built in a line along the line, placing one foot in the drawn circle. Players of the opposing team stand opposite, at a certain, predetermined distance. Their task is to hit the players of the opposing team with soft balls. The game lasts according to the number of set shots (for example, 5 each), after which the teams switch places. Points can be awarded for each hit. The team with the most points wins. During the game, it is forbidden to throw the ball in the face, and the players in the circles to tear off the foot in the circle from the ground.

geese

Children are divided into 2 teams. A circle is drawn in the center of the site. Players, one from a team, go into a circle, raise their left leg back, grab it with their hand, and stretch their right hand forward. On a signal, the players begin to push with the palms of outstretched arms. The winner is the player who manages to push the opponent out of the circle or if the opponent stands on both feet. The team with the most individual victories wins.

cock fight

The game is played according to almost the same rules as the Geese game. The main difference is that the players, jumping on one leg, lay their hands behind their backs and push not with their palms, but shoulder to shoulder. The winner is the player who manages to push the opponent out of the circle or if the opponent stands on both feet. The team with the most individual victories wins.

Padding

All children who participate in this game are divided into 2 teams equal in number. One person is invited from each team. In the center of the site lies a meter stick. The participants who came out grab the stick each from their side and, on command, begin to pull the stick, each in their own direction. The one who pulls the opponent to his side wins. Further, the following team members go to the center of the site. The team with the most individual victories wins.

Wolves in the ditch

This game will require "wolves", no more than 2, 3 people, and all other children are assigned "hares". A corridor about 1 meter wide is drawn in the center of the site (ditch). "Wolves" occupy the space inside the corridor (ditch). The task of the "hares" is to jump over the moat and not be touched by one of the "wolves". If the "bunny" was taunted and he comes across, he should leave the game. If during the jump the "hare" stepped on the territory of the moat with his foot, then he failed and also leaves the game.

Fishing rod (Fish, Catch a fish)

All players form a circle. One driver is selected, who becomes the center of the circle. The driver is given a rope. An adult can also be the driver. The leader begins to spin the rope. The task of all the players in the circle is to jump over it and not be caught. Options for the development of the game 2-va.

1st option: without changing the driver (adult). In this case, those who fell for the bait are out of the game and go out of the circle. The game is played until the most dexterous and jumping children remain in the circle. (3-4 people). 2nd option: with a change of driver. That "fish" that falls for the bait, takes a place in the center of the circle and becomes a "fisherman".

Zhmurok variant.

ZhMURKA and BELL are selected.

They are inside the round dance. Blind man's blind man's buff is tied with a bandage, Bells are given a bell in their hands! Someone spins Zhmurka, everyone chants in unison:

Tryntsy-bryntsy bells

Gold plated ends

Who plays bells

That blind man's buff will not catch!

After that, Zhmurka catches Bubenets. The rest keep the circle and actively "cheer" for someone and give hints "" Then Bell becomes Zhmurka and choose (possible by counting) new bell. If there are a lot of people, then you can probably launch several bells at once.

Game "Sun"

According to the counting rhyme, they choose the driver - “The Sun”. The rest of the children stand in a circle. "Sun" stands in the middle of the circle, everyone sings:

Burn, sun, brighter!

Summer will be hotter

And the winter is warmer

And spring is sweeter!

The first two lines go in a round dance, on the next two they turn to face each other, bow, then come closer to the "Sun", it says "HOT!" and chases the kids. Having caught up with the player, touches him, the child freezes and leaves the game.

GAMES OF THE PEOPLES OF RUSSIA

Running games

"Snake" (Russian folk game)

All children take each other's hands, forming a living chain. The child standing first becomes the leader. He starts to run, dragging everyone else with him. On the run, the leader must sharply change the direction of movement of the entire group several times: run in the opposite direction, make a sharp turn (at an angle of 90 °), twist the chain with a “snake”, describe a circle, etc.

Rules:

1. All children must hold hands tightly so that the “chain” does not break.

2. Players must accurately repeat all the movements of the leader and try to run “trace to trace”.

3. It is good to use natural obstacles in the game: run around trees, bend over, running under their branches, run along the slopes of shallow ravines. When playing indoors, you can create an "obstacle course" of large cubes or sports items (pin hoops, gymnastic benches).

4. The game can be stopped" if the "chain" is broken, and a new leader can be chosen.

"Salki" (Russian folk game)

Before the start of the game, you need to choose a driver ("trail"). On command, all the children rush in all directions, and the driver starts chasing one of the children. Having caught up with the fleeing child and touched him with his hand, the driver says: “I taunted you!” Now this child becomes the driver and must "tip" the other.

Rules:

1. The driver chases only one child from the group.
2. The rest of the children, running around the playground, follow the change of drivers and must run away in all directions from the new driver.

"Cat and Mouse" (Russian folk game)

This game, as well as "tags", begins with the choice of the driver ("cat"). Other children - "mice" - scatter in different directions, and the "cat" tries to catch up with them. The player whom he touched with his hand becomes the driver.

Rules:

1. The driver chases different children, trying to catch up with the child who is closest to him.

2. If the "cat" wants to catch up with a certain child, then he must first loudly call him by name. According to the conditions of the game, you can change the “goal” several times, i.e. call another name and start chasing this child if he is near the "tag".

3. All players should carefully monitor the change of drivers and try to be at a distance from them during the game.

"Sticky stumps" (Bashkir folk game)

The drivers (there are several of them at the same time) squat down, and the rest of the players run between them. The drivers try, while squatting motionless, to catch or at least touch the running children with their hands (“branches”). If they succeeded, then the caught child becomes the driver, and now he himself must catch (“stick”) the cheerful runners.

Rule:

1. You can not catch players for clothes.
2. "Hemp" should not leave the place.

Vestovye (Yakut folk game)

In the vast expanses of the Far North, where this game originated a long time ago, news was transmitted by special people - messengers. They rode on reindeer or dog sleds, and the “letters” themselves, even before the development of writing by the peoples of the North, were made using knots on bundles of ribbons from thin strips of leather or ropes. For the game you will need two such bundles of ribbons with knots.

Before the start of the game, the children are divided into two teams and are divided into pairs. In each pair, one child will be the “messenger” and the other the “deer”. Indoors or on the site, a place is indicated for two "pillars". Around each "pillar" the players of a certain team will have to run around, and the "deer" should run first, and the "messenger" from this pair of players will run behind him, not a single step behind him. The game is played in the form of a relay race: each messenger, together with his deer, “jumps” to the post, runs around it clockwise twice and quickly returns to his team. There he gives his bundle of ribbons (“letter”) to the next pair of players, and the new “messenger” with the “deer” again sets off.

The winning team is the one whose "messengers" are the first to hand the "letter" to the judge at the end of the journey.

Rules:

1. The "messenger" should not overtake his "deer".
2. It is imperative to make two circles near the pillar.
3. The next "messenger" has no right to run out towards the players of his team, returning with a "letter".

"Gate" (Russian folk game)

All children are divided into pairs and stand facing each other. They hold hands, which they raise high above their heads, forming a "gate". The children from the last pair quickly run under the gate and stand in front of everyone, then the next pair runs. The game ends when all the children run under the gate.

Rules:

1. Children hold each other's hands as they run under the gate.

2. You can not touch the "gate".

3. During the game, you can change the height of the gate, gradually "lowering your hands": this will greatly complicate the task.

"Traps" (Russian folk game)

For this game, several players are selected who stand in pairs, facing each other. They hold hands and raise them up, as in the game "gates": now they are "traps". "Traps" should be evenly spaced on the playing field. The rest of the children run around, running freely through the "traps" as long as they are open.

Unexpectedly, the "traps" close: the drivers lower their hands (the signal may be the whistle of the judge or the cessation of the music). Those children who at that moment ran through the traps are trapped.

Caught players and children, who portrayed “traps” in the game, join hands and stand in a circle, raising their closed hands up. The rest of the players form a "chain", which snakes around in a circle, running through the "traps". The "traps" are closed again, and again some children are trapped: now inside the circle.

Rules:

1. The game continues until only a few children remain free.

2. The game can be repeated 2-3 times, replacing the "traps".

3. At the end of the game, the most dexterous players and the most successful "trap" should be noted.

"Golden Gate" (Russian folk game)

At the beginning of this game (other variants of its names: goose bridge, golden bridge) two players are chosen. They will be the "sun" and the "moon". These players stand facing each other, hold hands and raise them, forming a "gate". The rest of the players join hands and go through the gate in a string.

Drivers (“sun” and “moon”) repeat the tongue twister in recitative:

The Golden Gate is not always passed: The first time is forgiven, The second time is forbidden, And the third time We will not let you through!

The “gates” close on the last word and catch the one who at that moment was passing through them. Children, knowing that the “gates” close at the end of the poem, rush to quickly slip through them. Drivers can also speed up the pace of pronunciation: this way the whole game becomes more dynamic and unexpected.

The caught player stands behind the "moon" or "sun", and the game continues again until all players are divided into two teams.

"Golden Gate - circular" (Russian folk game)

In this game, half of the players form a circle, holding hands and raising them up - this is a round gate. The remaining children form a living chain, which in turn goes around each player standing in a circle. Children depicting the "gate" repeat the verse in recitative (see the Golden Gate game).

At the last word, the children lower their hands and catch those who are inside the circle.

The caught children form, together with the children already in the circle, an even larger circle, and the game continues. Gradually, the chain of players becomes shorter, and there are more and more children in the circle.

The game ends when only a few children remain outside the circle.

Rules:

1. You can not stop in front of the gate and not enter them if you are about to utter the last words of the verse. Such children are also considered caught.

2. Children in the chain should not open their hands. If the player "breaks away" from his chain and is left alone, then he is also considered to be caught.

"Burners" (Russian folk game)

The game is played on a clearing or in a hall with a length of at least 20-30 m.

They choose a driver - a "burner". Pairs of players line up behind him (usually in a pair - a girl and a boy), the first pair should stand behind the "burner" at a distance of 10 steps.

All players say in unison:

Burn, burn brightly, so that it does not go out. Look at the sky, the birds are flying, the bells are ringing.

Starting with the words "bells are ringing", the "burner" looks up. At this time, the couple standing behind everyone separates their hands, and bypasses the column of players from different sides. The children quietly approach the “burner”, at the last word (“ringing”) they take off and run forward, past the “burner”, trying to pair up again in front. The driver is trying to "blow" one of the players. If he succeeded, then he forms a pair with him, and the caught player himself becomes a “burner”. The game continues.

The "burner" should gradually move forward so that the distance between him and the first pair does not decrease. When playing in the hall, on the contrary, the players in the column must take a few steps back so that the distance between the players and the “burner” remains the same.

Rules:

1. "Horelytsik" has no right to look back and peep which couple is going to run.

2. "Horelytsik" can "dump" the runners only until the moment when they again grab their hands.

3. Sometimes it is customary to mark a place in front of the burner (about 15 m), to which the running players should not try to join their hands.

4. Each pair of running children becomes in front of the entire column.

"Udmurt burners" (Udmurt folk game)

The players are divided into pairs and lined up in a column, as in Russian “burners”. However, the driver becomes facing the first pair, in front of her, about 10 steps away. He holds a handkerchief or scarf in his raised hand.

The last pair separates the hands, and each player runs along his side of the column forward to the driver. The player who manages to grab the handkerchief first becomes the leader, and the other player becomes paired with the previous driver at the head of the column. The whole column gradually moves forward, and the leader steps back a few steps so that the distance between him and the first pair does not decrease.

Rules:

1. The signal for the start of the run for each pair is the raising of the leading handkerchief up, above the head.

2. The driver should not hold out a handkerchief towards one of the players, but should hold it in a highly raised hand.

3. If the players who ran up simultaneously grabbed the handkerchief, then the driver remains, and this pair stands in front of the column.

4. Players must not forcefully pull each other's handkerchief.

"Pegs" (Mari folk game)

Before the start of the game, all players must stock up on wooden pegs about one meter long and stick them into the ground around the driver so that a circle with a radius of 3-5 m is formed. The driver must first ask each child for a peg, but children may not give their peg, because in this case, they will have to take the place of the driver.

If all the children refused the driver, then he starts to get angry and tries to grab any peg. To do this, he must put his hand on the chosen peg and count loudly to three. On the count of three, the driver runs out of the circle and runs around. The owner of the circle simultaneously rushes in the opposite direction, trying to overtake the driver and run to his peg first.

The one who first reaches the peg becomes its owner, and the loser stands in a circle and must drive again.

Rules:

1. You can not run before the word "three", otherwise the start will be repeated.
2. You can not shorten the circle by cutting it obliquely.

"Glade - pole" (Udmurt folk game)

This folk game is best played in a clearing with soft soil. If the ground is heavily trampled down, then before the start of the game, children should be asked to specially dig up or loosen the place where the pole will be stuck (a thick stick 2 m long).

A circle border with a radius of 10-15 m is outlined around the pole (depending on the age of the children, this distance can be reduced). The driver stands near the pole, the rest of the players stand outside the circle.

At the prearranged signal of the driver, the players run into the circle in turn and, without stopping, hit the pole with their hand or foot on the run (this should be clarified before the start of the game). If the pole falls upon impact, then the driver must rush after this player, trying to “snap” him before the player crosses the boundaries of the circle. If the driver caught up with the player, then the unfortunate player becomes the driver. If not, then he returns to the center of the circle, re-sticks the pole so that it is strictly vertical to the surface of the court, and the game continues.

Rules:

1. Only one player can run into the circle, the rest of the children are waiting for their turn.

2. The driver must not interfere with the player hitting the pole.

3. If the pole did not fall, but only leaned over, then the driver will not catch up with the player.

4. If during the game one of the children specifically does not want to push the pole strongly so that the driver does not chase him, then such a player is appointed as the driver.

"Two Frosts" (Russian folk game)

For this game, you need to choose two drivers - “two frosts”.

One is "Frost Red Nose" and the other is "Frost Blue Nose". Two extreme lines are indicated at opposite ends of the field: here you can hide from the "frost". Two "frosts" walk across the field. They loudly say: “I am Frost Red Nose!”, “And I am Frost Blue Nose”. And then together they ask the children: “Well, which of you will decide to go on a journey?”

The children answer in chorus: “We are not afraid of threats and we are not afraid of frost!” After that, the children try to quickly run from one end of the field to the other in order to have time to hide behind the saving line of the field boundary, where they are no longer afraid of frost. "Frosts" are trying to catch up and "overpower" the children running across the field. If the "frost" touched the child's hand, then it is considered "frozen". This player must freeze (“freeze”) in the position in which he was overtaken by the “frost”.

Children, having crossed the field, rest a little, and the game continues. "Frosts" again ask: "Well, which of you will dare to set off on a journey?" The daredevils answer: "We are not afraid of threats, and we are not afraid of frost."

On the way back, the children try to help out their “frozen” friends: they can be saved from the ice captivity if, while running past, they have time to touch them with their hands. "Frosts" try to "freeze" children running past and protect their captives.

After several runs, other “frosts” are chosen from among the most dexterous players who have never been caught and were able to rescue other children from ice captivity.

Rules:

1. You can run across the site only after the words: “We are not afraid of threats, and we are not afraid of frost.”
2. If one of the children did not run along with everyone, but lingered on the edge of the playground, then he is considered "frozen".

"Stop, deer" (game, Komi people)

This game is very popular among the peoples of the Far North, in which players can test their qualities as deer. The game is played on the street or in a large gym, where the boundaries of the "pasture" are specially fenced off before the game begins. The driver (“shepherd”, “hunter”), who is determined by lot or counting, must catch several “deer” for playing.

The game begins when the driver shouts: "Run, deer!" All players rush across the court in all directions, and the “shepherd” tries to catch up with any “deer” by touching it with a small stick and saying: “Stop, deer!” The game continues until the "shepherd" catches five deer.

Rules:

1. You just need to touch the player with a stick, and not hit him.

2. Players who run out of bounds are considered caught.

Drivers (players of the team that was catching up) quickly turn around and run back in their direction playing field. They strive to run to the end of the playing field on their side. However, the singed player must shout loudly: “Olenma!” (“I am!”), And at this command, all the players turn around and try to catch up with the fleeing opponents in order to, in turn, “bash” any of them. The roles of runaways and catchers can change several times until one of the teams manages to reach its end of the playing field in full force.

Rules:

1. You can not run out of the sideline, such a player is considered "tagged".
2. It is imperative to shout “Olenma!” So ​​that all the players on your team hear that their player has been “taunted”.

"Cossacks-robbers" (Russian folk game)

The game is played outside. All players are divided into two teams. They throw lots: the players of one team become "robbers", and the other - "Cossacks". The "Cossacks" have a "stan": it is guarded by one of the "Cossacks". The "Cossacks" give the "robbers" some time so that they can hide, and then go to catch them. If the discovered "robber" has time to run to the Cossack "camp", he is not considered caught, but he himself becomes a "Cossack". The game ends when the "Cossacks" catch all the "robbers".

Rules:

1. It is necessary to limit the place where the robbers should hide.
2. Caught "robbers" are taken to the "camp", where they will be guarded by one "Cossack" until the end of the game.

Wolf and sheep (Russian folk game)

Before starting the game, you need to choose a “wolf” and a “shepherd”, the rest of the children will be “sheep”. On opposite sides of the site, the boundaries of two "sheepfolds" are marked - these are places where "sheep" can escape from the wolf. Before the start of the game, all the "sheep" should be located on the edge of the field, in one of the "sheepfolds". A circle is drawn in the center of the site: there will be a "wolf's lair". The children say in unison:

Shepherd, shepherd, play the horn! The grass is soft, the dew is sweet. Drive the herd into the field, Walk in the wild!

The "shepherd" plays the "horn" and so releases his "sheep" for a walk in the water meadow. "Wolf" is closely watching the grazing "sheep" from his "lair". When the "shepherd" shouts: "-Wolf!", "Sheep" should have time to run to another sheepfold, on the opposite side of the field. And the "wolf" jumps out of its "lair" and tries to catch them ("to piss off"). The "shepherd" protects the "sheep", blocking them from the "wolf". The “sheep” that the “wolf” has caught are out of the game.

Rules:

1. The "wolf" should not catch the "sheep", it is enough just to "tip" them.

2. The "shepherd" should not delay the "wolf", grab him with his hands, he can only obscure his "sheep".

3. "Sheep" cannot return to the "sheepfold" from which they left for the pasture. They must necessarily run across the "field", hitting its opposite side, bypassing the "wolf's lair".

"Hawk and ducks" (Buryat folk game)

The game is played outside. It is necessary to divide the site into several zones: "reeds", "lake". "Lake" is a free-form outlined area at one of the opposite ends of the field. At the other end of the field there is a “hawk” - this is the leader who will catch the “ducks”. "Ducks" must, on command, run away from the "hawk", hiding in the "reeds" on the way to the "lake". "Reeds" are several players who are located in random order at a distance of 1-1.5 m from each other on the way of the "ducks" to the "lake". "Ducks" are saved first among the "reeds", and then - in the "lake", where the "hawk" can no longer catch them. If the "hawk" managed to "tear down" several ducks, then they are considered to be caught and go out of the playing field. "Hawk" continues to catch a smaller number of "ducks". "Hawk" wins if he managed to catch all the "ducks". Rules:

1. "Reeds" should not leave the place or catch one of the players with their hands.

2. "Reeds" can sway while standing still, and thus prevent the "hawk" from catching "ducks".

3. Each "duck" is obliged to stray in the "reeds", and not immediately run to the "lake", where it will be completely safe.

"Running with a stick in hand" (Ingush folk game)

There are many traditional techniques of this game, popular among the peoples of the North Caucasus: to hold a stick in the palm of your hand, on your finger, on your fist, elbow, etc.

Consider how you can arrange a whole running competition, holding a stick in the palm of your hand. To do this, you must pre-determine the distance from start to finish and mark it. It can be 50-100 m, but small children can run a shorter distance. You also need to prepare wooden sticks with which the participants will compete in running. They should be about the same weight and size so that all participants have the same difficulty in keeping their sticks in balance. If schoolchildren compete, then sticks can be up to 1 m long, if the game is played with older preschoolers, then the length of the stick should not be more than 50 cm. Participants in the same race should also not differ very much in height.

Children must run from start to finish, holding a stick in front of them in the palm of their outstretched hand. If a child drops a stick while running, he is out of the game.

The winner is the one who managed to reach the finish line first and not drop the stick.

Rules:

1. If during the run the participant supported the swaying stick with the other hand, then he is considered a loser and must leave the game.
2. In case of a “false start”, the player’s result is not counted.

"Blind Bear" (Ossetian folk game)

Traditionally, in this game, the attention of the “blind bear” was attracted by the players with the help of rattles: two wooden sticks the length of a pencil. The ends of one of the sticks had "notches", when held along which the smooth side of the other stick could produce a kind of crack. However, other sounds can also be used, such as the ringing of a bell.

The leading “blind bear” is chosen by lot. This child is blindfolded tightly.

The rest of the children approach the bear and start to crack wooden sticks. "Blind Bear" goes to the sound and tries to catch or "blow" any player. Fleeing from the bear, the players run away in all directions. But at the same time, they should not leave the limits of the playing field.

The caught player himself becomes a "blind bear".

Rules:

1. If a player leaves the playing area, he is considered a loser.
2. The player approaching the bear must necessarily crackle with rattles.

"Zhmurki" (Russian folk game)

Before the start of the game, it is determined by lot who will be the driver. They blindfold him tightly so that he cannot see anything, and put him face to the wall. The driver counts loudly: "One, two, three, four, five: I'm going to look." During this time, the rest of the children should hide indoors. If the game is played on the street, then it is necessary to determine the boundaries of the site, beyond which players cannot go. The one who leads by touch starts looking for children, and they, running from place to place, try not to make noise so that he does not hear where they are. The driver first tries to catch the player, and then, if he succeeded, must determine who is in front of him. The guessed player himself becomes the driver.

Rules:

1. If the driver went in a direction where there is not a single child, then you can help him by saying: “Cold, very cold!” As you get closer to the players, it becomes "warmer".

2. The caught player is released if the driver by touch could not correctly determine who is in front of him.

3. Sometimes it is allowed to specifically exchange certain items of clothing (bows, hairpins, caps) to make it harder for the driver to recognize the players with their eyes closed.

Zhmurki (in circles) (Bashkir folk game)

This game can be played outdoors or indoors. It is necessary to prepare small circles before the start of the game, which the players will become in the future. We recommend cutting out such circles from thick cardboard of such a size that you can stand steadily with both feet on them. However, you can simply draw circles with chalk on the pavement or with a stick on the ground. The main thing is that they are clearly visible, and the number of such circles somewhat exceeds the number of players.

In the center of the site, the blindfolded driver is "spun" so that he loses his orientation and does not know which way he is going. At the command of an adult, the driver goes at random, and the other players run from circle to circle until the driver comes close to one of them. Then everyone “freezes”, and the driver must, in complete silence, try to find by touch where the player hid. The child being caught can squat, lean to the side, but under no circumstances leave the circle. If he could not keep his balance and stepped outside the circle, he is considered a loser.

If the driver managed to find a player standing on the circle, then he must also determine by touch who he caught. If he succeeded, then this player becomes the leader.

Rules:

1. All children can again run from circle to circle, make noise, clap their hands, only until the driver comes close to the player “in the circle”.
2. A child who tried to run away or simply did not keep his balance (moved from his place), when the “leader” came close to his circle, becomes the leader himself.

Blind Man's Bluff "Masha and Yasha" (Russian folk game)

For this game, children choose a boy and a girl as drivers. The boy is assigned "Masha": now he must speak in a thin voice, and the girl "Yasha": from now on she speaks in bass. Both drivers are blindfolded. The rest of the children join hands and form a vicious circle around the leaders. The drivers become in a circle, they are untwisted to make it more difficult for them to maintain their orientation, and they are released to “look for” each other. “Yasha” is looking for “Masha”, calling out to her in a bass voice, and “Masha” responds, but is not in a hurry to meet “Yasha”. If “Yasha” blindly takes another child for “Masha”, they point out a mistake to him. The game continues until the funny couple finally meet. You can then choose another pair of players.

Rules:

1. "Masha" is considered caught if "Yasha" touched her with his hand.
2. If "Yasha" cannot catch "Masha" for a long time, you can offer the heroes to switch roles or give way to other children.

"Painter and paints" (Tatar folk game)

Before the start of the game, a driver (“painter”) and a “mistress of paints” are chosen. The rest of the children become "paints", each child chooses his own color, but so that the "painter" does not hear his name.

The driver (“painter”) addresses the “mistress of paints”: “Grandma, grandmother, I came for paint. May I take it?" - “I have a lot of colors,” the “mistress of colors” answers, “what do you want?”

All the “paints” sit side by side on a bench and wait for what color the “painter” will call. The named "paint" should jump up from the bench and have time to run to the opposite end of the room or platform, where it will be possible to hide behind a specially drawn line.

The “painter”, calling “paint”, does not know if the “hostess” has it and what kind of player it is. He must try to guess the right color, and then either have time to catch the escaping "paint", or at least "smear" it. Usually, according to the rules of the game, the "painter" must collect at least five paints. Then you can choose another "painter", "mistress of paints", assign new names to the "paints" and start the game again.

Rules:

1. The painter should not catch the "paint" when it is just rising from the chair.
2. It is not allowed for two players to choose the name of one "paint".

"Chur, everything!" (hide and seek with tongue twisters) (game of the Komi peoples)

Before the start of the game, the children are divided into two teams and choose two referees who will strictly monitor the observance of the rules throughout the game.

The drawing of lots determines which team will hide first. All players of the other team stand in a circle and say a tongue twister in unison for an agreed number of times, for example, “All beavers are kind to their beavers.” (The correct pronunciation of the tongue twister should be available to everyone. If there are children in the team with impaired pronunciation of individual sounds, then the tongue twister can be replaced with a simpler one: “Dust flies across the field under the clatter of hooves.”) Judges monitor the correct pronunciation of the tongue twister and count how much once it is pronounced. During this time, all the children from the other team must have time to hide.

Having finished pronouncing the tongue twister, the players from the leading team begin to look for hidden opponents. When you manage to find the first player of the other team, you need to shout loudly: “Chur!”, And call the found child by name. Then all the players from both teams run to the place of the draw and, holding hands, say the same tongue twister once in chorus as at the beginning of the game. Each team is monitored by its own judge for the correct pronunciation of the tongue twister.

The winning team is the one that completes this entire sequence of actions first. She gets the right to hide.

Rules:

1. Before the tongue twister begins, all players must have time to join hands.
2. It is necessary to pronounce the tongue twister correctly, without rearranging words, syllables, sounds.