Arseny Mironov old Russian game 4. Russian folk games. Kick on the rope

nikalexey, November 12, 2010

Another book about the next fall into the past with elements of fantasy and humor. As usual, our getting "there" arrange a uniform commotion there, turn everything upside down and begin to restore "our modern" order. The books are written with humor, although sometimes rather flat and bearded. But at a time when there were not so many Russian-language fantasy books, such a series went with a bang, especially because it was with elements of Slavic mythology, it was possible to take a break from gnomes, orcs and other elves. Now, of course, against the backdrop of a greater choice, books would be immediately lost, but then - with the almost complete absence of competition - they enjoyed good success.

In addition, unfortunately, the quality of books began to decline. If the first book went with a bang, as a purely humorous one, then the second one has already gone much worse. He went too sketchy, the author also tried to add something new and, not so good series, finally slipped down.

In a word - books for lovers of humorous fantasy, and even then, many may not like it. The book is a one-time read.

Score: 7

I liked the series. I read during the years when I lived in a student hostel, and each image was associated with a specific friend of mine. The book went in a circle, the first part eventually broke. Although I read it a long time ago, I still remember some phrases like “raindrops like nimble spermatozoa”. Since then, I call the Internet purely on the machine Infernet. It is still interesting how the author, being a journalist, knew and understood life in a hostel, the style of communication so well, the characters of each hero that are found in every real get-together are so clearly defined: a punk, a former military man, a computer hacker, an intellectual. And everyone got into such roles. I also remember that the book has a rather serious approach to history, not just light reading: an appeal to such a period of history, constant references to the ancient Russian epic, epics. After reading, I surfed the Internet and read about Churila, etc. Of course, I liked reading the punk diary most of all, this is really a masterpiece of humor!!! From the second book, there were more references to historical parallels, a lot of science-intensive, I had to simultaneously refer to other sources in order to understand what exactly in question. It's a pity the series is not finished. I put a solid 10, a return to the golden student days. I recommend that students read the hostel, I promise you will be pleasantly surprised to find your friends and yourself in the images described by the author.

Folk game - it is a game that is widespread in the national community in a specific historical period, reflecting the characteristics of this community. Folk games reflect the culture and mentality of the nation, therefore, they undergo significant changes under the influence of economic, social, political, and other processes. The game is an unproductive activity, its motivation lies in the very gameplay. But no matter how the gameplay is built, and no matter how complex or simple the rules of the game are, it remains not only entertainment or physical training, but also a means of psychological preparation for future life situations. Without a game, the formation of a person as a full-fledged personality is not conceivable. And the culture of the Slavs is one of the best examples of this, because. is one of the richest in the world in terms of the number and variety of folk games.

It is unlikely that we have ever seriously thought about who and when made the first snowball, who invented sledding down the hill; or how old are the Cossacks-robbers. These games have lived with us since childhood and were taken for granted by us. But almost all active children's games have their own history, which is closely intertwined with the history of our country, we just do not pay attention to it. If you take a closer look at the emergence, history and development of folk games, you will notice that the games themselves did not arise from scratch, but real events, both everyday and cultural and historical, served as a prototype for them.

For convenience, we can divide folk games into several types:

    games that reflect the relationship between man and nature

    games that reflect the daily activities and life of our ancestors

    religious games

    games for resourcefulness, speed and coordination

    strength and skill games

    war games

Games that reflect the relationship between man and nature

Human life in the old days was much more closely connected with nature than it is today. The forests were full of animals. Field work, hunting, crafts were subject to natural cycles and weather conditions. In many ways, it depended on nature whether the community would be fed and live in abundance or people would have to starve. It is natural that this connection is reflected in the culture, customs, traditions and holidays of the Slavic peoples. Children, in their desire to imitate adults in their affairs, did the same in a playful way. Thus, a whole layer of games of the game arose, in which the attitude of man to Nature is reflected. In many of them, forest predators: a bear, a wolf, a fox are the main characters. For games, you can also make masks of animals.

Wolves in the ditch A corridor is drawn on the ground, about a meter wide indicating moat. It could be made different in width and zigzag. In ditch drivers are located, wolves. There are few of them, two or three, and they have no right to leave moat. The rest of the players hares. Hares trying to jump over moat and not be upset wolves. If before hare touched, he is out of the game or becomes wolf.

Details: Hares moat do not run over, but jump over. If leg hare touched the territory moat, which means that he fell into the ditch and in this case is also out of the game.

Wolves and sheep On the playing field, areas are separated, having 3 - 4 steps in width and called paddocks. The players nominate one of the participants shepherd, another - wolf, and the rest remain in the role sheep. space between paddocks, is called field. On one side it is separated by a small space - lair wolf. Thereafter sheep located in one of paddocks, And you shepherd becomes in the field near paddock. Wolf, offers shepherd drive the herd sheep in the field, and at this time he himself tries to grab one of them and drag him into his lair. Shepherd trying to protect sheep heading in the opposite direction paddock, from wolf. Caught wolf become his assistants. Assistants cannot catch sheep, but they can delay them in every possible way, preventing them from returning to paddock. After another capture wolf revisits shepherd with words: " drive the herd into the field' and the game continues. Number of assistants wolf gradually increases, and each time he continues to go hunting for sheep.

Details: Wolf should not leave lairs until sheep won't get out of their paddock and will not move in the opposite direction. Wolf can catch sheep only in field.

lame fox One player is chosen to be lame foxes. The rest of the players become ducks. At the place chosen for the game, a rather large circle is drawn - poultry yard which includes everything but lame foxes. On signal ducks rush in a circle, and limping Fox at this time he jumps on one leg and tries to tarnish one of the fleeing ducks, i.e. touch it with your hand. When fox it succeeds - she joins ducks, and caught duck becomes new fox.

Details: ducks not allowed to leave poultry yard. Fox catches them, always jumping on one leg.

Bear and leader To play, you need a rope 1.5-2 meters long. One of the participants is nominated bear, other leader. They pick up opposite ends of the rope, and the rest of the players are grouped 4-6 steps away from them. On the signal given leader, the game starts and everyone rushes on bear trying to stain it. Leader, guarding the latter, in turn, tries to tarnish each approaching the bear before the bear receives 5-6 light blows. If a leader it succeeds, the player stained by it becomes bear. And in the same case, if bear will receive the above number of hits, and leader does not have time to stain someone, then he himself becomes bear and the one who dealt the final blow? leader.

Details: Spotting bear they must announce aloud the strike, and the strikes can only be delivered alternately, and not simultaneously by two or more players. At the beginning and during the game, with each change of central actors: leader and bear? the rest of the participants should not come closer than 4-6 steps to them until leader will not signal. For violation of the last rule, the punishment is the role bear.

Russian folk games

1. Green turnip
All the players stand in a circle, hold hands, sing a song:
Green turnip, hold on tight
who breaks, he will not return.
One two Three.
On the count of “three”, everyone turns around themselves as they please, but their hands try not to disengage. Whoever breaks his hands enters the circle, the rest repeat the song. And so several times.

2. On a chair
One of the players sits in a circle on a chair or on a stump. Everyone stands around him and pronounces the words:
I am sitting on a chair
I myself sit on the painted.
Who loves me,
he buys me.
Who buys me
kiss three times!
One two Three!
On the count of three, everyone runs to the seated one. Whoever runs up to him first and kisses (or touches) three times on the cheek, he sits in a circle and everything repeats from the beginning.

3. Zarya-Zarenitsa
In the center, a pole is strengthened (or one of the players holds) on which multi-colored ribbons are fixed (about2 m). A leader is chosen, who stands or walks around the players, the rest take hold of the ends of the ribbons and begin to walk around the pole with a song:
Dawn-Zarenitsa - Red Maiden
I walked across the field, dropped the keys,
golden keys, blue ribbons.
One, two - do not crow,
run like fire!
On the word “fire”, the leader touches the one who was opposite him (or whom he looked after himself in advance), he throws the end of his tape and they run in different directions around the players. Whoever grabs the free tape first, he becomes in a circle, the latecomer remains to drive.

4. Dudar
Dudar is selected, stands in a circle. Around him there is a round dance and sings a song:
Dudar, Dudar, Dudarishche
old, old old man.
His under the deck, his under the raw,
him under the rotten one.
- Dudar, Dudar, what hurts?
Dudar shows and names what hurts him (arm, head, back, knee, etc.), everyone puts their hands to each other in this place and again begins to walk in a circle with the song.
Dudar, Dudar, Dudarishche
old, old old man. etc.
When he gets tired of playing, Dudar says: “I recovered!”


5. Cabbage
Everyone joins hands and begins to sing a song:
Ah, cabbage, my seating arrangement,
only one annoyance to the dear one.
Oh, cabbage, it spreads easily -
two walk - the third is angry.
Ah, cabbage, golden spine,
and my dear golden fiance!
With the words: Wind, wind, curl the circle in one place (near the leader) breaks and everyone starts to twist like a spiral around one of the ends (where there is no leader).
Then with the words: Wind, wind, develop, the leader begins to quickly unwind the spiral (you can - quickly, with a snake and a figure eight, in jerks).

6. Snake
"Snake" walks in front of the players with the words:
I am a snake, snake, snake
I'm crawling, crawling, crawling.
Suitable for one of the players:
Do you want to be my tail?
- Want!
- follow me!
They go together:
I am a snake, snake, snake
I'm crawling, crawling, crawling.
Approach another player:
Do you want to be my tail?
- Want!
-Crawl!
The player must crawl between the legs of the "snake" and become its "tail". And so on, until everyone is gathered.

7. Option Zhmurok.

ZhMURKA and BELL are selected.

They are inside the round dance. Blind man's blind man's buff is tied with a bandage, Bells are given a bell in their hands! Someone spins Zhmurka, everyone chants in unison:
Tryntsy-bryntsy bells
Gold plated ends
Who plays bells
That blind man's buff will not catch!
After that, Zhmurka catches Bubenets. The rest keep the circle and actively "cheer" for someone and give hints "" Then Bell Becomes Zhmurka and chooses (possibly according to the counting rhyme) a new Bell. If there are a lot of people, then you can probably launch several bells at once.

8. Frying pan

Two teams. The players stand one from each team facing the center of the circle they form. They join hands and run in a circle. At the same time, you can’t run into the center of the circle, that is, step on the “frying pan”, you will burn yourself, depriving the team of one point.

Hearing the command: "Plant!", Everyone stops and begins to pull inside the circle - "plant in the pan" - their neighbors-opponents. You need to do this, resting your feet, so as not to get there yourself.

On command: “Give fire!” Everyone is running in circles again. This is repeated until everyone in one of the teams is “baked”. Sometimes lumps of snow are placed on the "frying pan" - "fritters". Then you can step on the circle, the main thing is not to step on the "fritters".

9. The game "In circles"

The leader is chosen. The players form a circle. in the center with eyes closed the driver is standing. Everyone walks around him and sings:

Then they stop, and the driver feels everyone's head. The one whom he correctly calls by name goes into the circle of the leader.

10. Game "Honey or Sugar"

The players are divided into two teams: they choose who to be - honey or sugar. Then take a stick and pull it at both ends. They compete to see which side has more honey or sugar.

11. The game "Gardener and Sparrow"

According to the counting rhyme, "gardener" and "sparrow" are selected. The rest join hands, forming a circle, the "gardener" sings:

Hey sparrow, don't peck the cannabis
Not theirs, mine, or neighbors.
I'll break your leg for this cannabis.

The "gardener" runs to catch the "sparrow". Children let the sparrow in and out of the circle. Having caught the "sparrow", the "gardener" changes places with him or new drivers are selected.

12. The game "Sun"

According to the counting rhyme, they choose the driver - “The Sun”. The rest of the children stand in a circle. "Sun" stands in the middle of the circle, everyone sings:

Burn, sun, brighter!
Summer will be hotter
And the winter is warmer
And spring is sweeter!

The first two lines go in a round dance, on the next two they turn to face each other, bow, then come closer to the "Sun", it says "HOT!" and chases the kids. Having caught up with the player, touches him, the child freezes and leaves the game.

In the Museum of Russian Fun under the open sky, created specifically for the revival of the Russian folk game, local historians have collected games that Vyatka peasants played a century or more ago. We bring to your attention some of them:

Malechina-kalechina

Malechina-kalechina is an old folk game. The game consists in placing the stick vertically on the tip of one or two fingers of the hand (you cannot support the stick with the other hand) and, turning to the little one, pronounce the rhyme in recitative:

"Malechina-kalechina,
how many hours till evening?
One two Three..."

They count as long as they manage to keep the stick from falling. When the stick sways, it is picked up with the second hand, preventing it from falling. The winner is determined by the value of the number to which he counted.

grandmother

In Russia, "Babki" were widespread already in the 6th-8th centuries. and were my favorite game. Grandmas are taken for the game - specially processed bones of the joints of the legs of cows, pigs, sheep. The Russians have the greatest respect for cow pasterns: they are larger and can be hit from a great distance. Each player should have their own bat and 3-10 money. The largest and heaviest headstock is taken as a bit (its inner cavity is often filled with lead or tin). Grandma games themselves are divided into countless types. Here is an example of one of them. Players bet out of the blue on the nest on the cue ball. Then they determine the conditional distance - horses. To whom to start the game first - to beat and to whom after, they draw lots about that. Players, standing on the line, beat with cue balls according to seniority. If the grandmas that are at stake are knocked down, then they are considered their winnings. When they have all struck, then each goes over to his cue ball and beats from the place where his cue ball lies; whoever lies further, he first starts and beats, and the rest finish the game according to the distance of their cue balls.

Rope

Rope - an old wedding game, amuses married and family people at conspiracies, at gatherings and young girls, alone, without men. But this has happened before; now all wedding conspirators amuse themselves with a rope indiscriminately. The matchmaker brings a rope into the room, the ends of which the matchmaker or boyfriend are tied in one knot. Players grab this rope with both hands, forming a circle around it. In the middle of the circle becomes a matchmaker or matchmaker for the beginning. Going around everyone, the matchmaker - to whom he says a red word, to whom he sings a saying or envies a fairy tale, trying to express in it the characters of the conspirators. Her words, although sometimes quite offensive, are answered with praise, a smile and good youth. Circular - this is the name of the matchmaker, standing in the middle of the players - among the stories, notices: someone is looking around, and, after watching, immediately beats him on the arm. The blunderer stands in a circle, with general laughter, and starts his tales. Sometimes, instead of fables, the players sing wedding songs.

turnip

Fun based on the Russian folk tale "Turnip". All players stand one after another, clasping the previous one around the waist. The first player grabs a small tree trunk or post. "Grandfather" begins to pull the last player, trying to tear him away from the rest. There is another version of the game: Players sit opposite each other, resting their feet on the opponent's legs. Hands hold on to a stick. On command, they begin, without getting up, to pull each other towards themselves. The one who pulls the opponent wins.

Fun "Cherry"

This game is intended for young boys and girls of marriageable age. Everyone becomes shoulder to shoulder in two lines opposite each other at arm's length (or a little closer). Participants put their hands in front of them at a level just above the waist with palms up or clasp their hands in a lock for a stronger connection. It turns out a corridor. Volunteer (cherry), runs up and jumps like a fish on his hands at the beginning of the corridor. The task is to throw a cherry to the end of the corridor. Cherry should stretch his arms forward and keep his legs together. The corridor should crouch a little and at the same time as shouting "Eeeh-x" toss the cherry up and forward along the corridor. The main thing here is to scatter more and fly higher and further away, and after that the hands of the comrades will bring the player to the girl who needs to be kissed. After rolling over the waves from your hands for a couple of tens of meters, the kiss turns out to be very sensual. The main thing in the game is to slow down in time, otherwise you will fly past the desired addressee.

Burners

Old Russian fun. Burners were played by girls and single young men. A guy was always chosen as the driver, and he could only catch a girl, so the game made it possible to get acquainted, communicate, choose a bride. “Single guys and girls are installed in pairs in a long row, and one of the fellows, who gets to burn by lot, stands in front of everyone and says:

- "I'm burning, I'm burning a stump!"

- "What are you burning for?" a girl's voice asks.

- "I want a red maiden."

- "Which?"

- "You, young!"

At these words, one couple scatters in different directions, trying to get back together with each other and grab their hands; and who was on fire - he rushes to catch his girlfriend. If he manages to catch the girl before she meets her mate, they stand in a row, and the one who remains alone takes his place. If he fails to catch, then he continues to chase other couples, who, after the same questions and answers, run in turn. A.N. Afanasiev

Brook

Not a single holiday in the old days was complete for young people without this game. Here you have a fight for your beloved, and jealousy, and a test of feelings, and a magical touch on the chosen hand. The game is wonderful, wise and extremely meaningful. The players stand one after another in pairs, usually a boy and a girl, join hands and hold them high above their heads. From clasped hands, a long corridor is obtained. The player who did not get a pair goes to the "source" of the stream and, passing under clasped hands, looks for a pair. Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the "brook". And passing under clasped hands, he takes away with him the one he likes. This is how the “brook” moves - the more participants, the more fun game, especially fun to spend with music.

Kubar

AT Ancient Russia head over heels were among the most common. Already in the X century. Kubar had such a perfect form that it almost did not change to this day. The simplest kubari were carved with an ax and a knife from a wooden cylinder by squeezing its lower end to the shape of a cone. An obligatory accessory for head over heels games is a whip (rope on a short stick) or just a rope, with which head over heels spin up to a fast and steady rotation. Kubar starts in different ways. Sometimes it is untwisted between the palms, and more often a rope is wound head over heels and pulled with force at its end. This gives the head over heels a rotational movement, which can then be maintained by whipping head over heels with a whip or string. Kubar at the same time does not fall, but only slightly bounces “as if alive” and begins to rotate even faster, moving gradually in a certain direction. Skilled players compete by driving head over heels in an agreed direction, often winding, maneuvering between various obstacles or overcoming an obstacle.

Chizhik

Chizhik is a children's game, it amuses children successfully and saddens by accidental beatings. The eldest of the children outlines on the ground with chalk or a sharp stick a square - a “cage”, in its middle he sets a stone, on which he puts a stick - a “chizhik”. Everyone takes turns approaching the “cage” with another long stick and hitting the “chizhik”, which flies up from the blow. Then other players beat the "chizhik" on the fly, trying to drive him back into the "cage". The game continues until then, until one of the players with a broken face appears and, with a cry, begins to search for the culprit. But since the beatings are soon forgotten by the children, the Chizhik game will soon resume.

Dawn

The players stand in a circle, hold their hands behind their backs, and one of the players - “dawn” walks behind with a ribbon and says:

Dawn - lightning,

red maiden,

Walked across the field

Dropped the keys

golden keys,

blue ribbons,

entwined rings -

Went for water!

With the last words, the leader carefully places the tape on the shoulder of one of the players, who, noticing this, quickly takes the tape, and they both run in different directions in a circle. The one who is left without a place becomes a "dawn".

Petushki

The boys love to bully, push, even fight - in a word, cock. But real boyish fights were not carried out somehow, but according to the rules. For the game, a small circle was drawn, and two players stood in its center. The rules were strict - the guys had their hands behind their backs, you couldn’t stand on two legs, just jump on one leg. The guys could push with their shoulders, chest, back, but not with their heads and not with their hands. If you managed to push your opponent so that he stepped on the ground with his second foot or jumped out of the circle, you won.

Slaps in the face

Good old fun for guys. Two fellows sit on a bench opposite each other, cross-legged under the bench, and inflict “slaps” on each other. A narrow bench and crossed legs make it difficult to deliver strong blows with a tense arm. Once one of the guys tried to hit harder, and even with his fist, which was against the rules, but he got worse - he became a victim of his own outstanding inertia and a narrow bench and flew to the ground.

Bag fight

Two good fellows get up or sit down on a log, take a bag in their hands and, on command, begin to beat the opponent with a bag, trying to throw him off the log to the ground. For complexity, you can keep one hand tightly pressed to the lower back, and act with the other hand. Here, the ability to move, to feel the movement of the enemy, to use his inertia becomes more important.

Pole riding

This folk winter fun was once widespread in the provinces of Russia. On the slope of a mountain or mound, two even, smoothly planed poles (poles) 15-20 m long are placed under a slope parallel to each other at a distance of about 1 meter. Two smooth rails are obtained, along which you can slide down the mountain. The poles are repeatedly poured with water so that they freeze solid and become slippery. Whoever wants to ride on the poles picks up a partner of similar height and weight. Partners stand on poles facing each other, supporting each other with their hands by the shoulders or waist. However, the methods can be very different, if only to resist the rapid slide down. The coordination of actions, the ability to maintain balance, ingenuity, courage allow some to ride in the most remote and comic poses.

Cradle

For this fun, you need a rope 2-3 meters long. The rope is held by two, or you can tie one of the ends to a tree. The rope is not twisted, but only swayed above the ground at different heights - from 10 centimeters and above. Guys and girls one by one (or in pairs) scatter and jump over a swinging rope or start jumping different ways: with closed legs, on one leg, with crossed legs, with a turn when jumping, etc. Jump until they make mistakes. The one who makes a mistake replaces one of the rope swingers. A mistake is considered not only an unsuccessful jump, but also any touching of the rope.

Spillikins

Spillikins are small straws (or sticks - wooden, reed, bone or from any other, even artificial material) 10 centimeters long, and in number from sixty to one hundred. The beam is thrown on the table, or any flat surface, so that the spillikins lie in a chaotic disorder one on top of the other and side by side. The playing participants of the fun strictly alternately remove them one at a time - as it is more convenient: with their fingers or with a special wire hook mounted on a stick. Whoever just moves the neighboring spillikin, immediately passes the hook to the next player. This continues until the entire pile is completely disassembled. The winner is the participant who has accumulated the most more impeccably removed spillikins. Heads are attached to some spillikins, calling them: king, general, colonel, etc .; you can also give the sticks the appearance of a spear, knife, saw, spade, etc. For such special spillikins, more points are awarded.

Zhmurki

The driving player is called a "blind man".

Blindfolded is blindfolded (usually with a scarf or handkerchief). They untwist it and then ask:

- Cat, cat, what are you standing on?

- At the pot.

- What's in the pot?

“Catch the mice, not us.

After that, the players scatter, and the blind man's blind man catches them. Blind Man's Buff should catch any other player and identify him. If successful, the one caught becomes a blind man's buffoon. Players can run, freeze in one place, “tease” the driver in order to attract his attention and, perhaps, thus save the player to whom the driver or “blind man’s blind man” came too close.

Bells

This is an old Russian game. The players stand in a circle. Two people go to the middle - one with a bell or a bell, and the other is blindfolded. Everyone else sings:

Tryntsy-bryntsy, bells,

The daredevils called:

Digi digi digi dong

Guess where the call is coming from!

After these words, the blindfolded player must, by the sound of the bell, catch the participant dodging him. When a participant with a bell is caught, he becomes the leader, and the second player becomes in the general circle.

Golden Gate

In this game, two players stand opposite each other and, holding hands, raise them up. Get the "gate". The rest stand one after another and put their hands on the shoulders of the person in front, or simply hold hands. The resulting chain should pass under the gate. And the "gates" at this time pronounce:

Golden Gate

They don't always miss!

Saying goodbye for the first time

The second time is forbidden

And for the third time

We won't miss you!

After these words, the “gates” abruptly lower their hands, and those players who were caught also become “gates”. Gradually, the number of "gates" increases, and the chain decreases. The game ends when all players become "gates".

Swan geese

Having chosen two or one wolf, depending on the number of players, they choose the leader, the one that starts the game. All the rest become geese. The leader stands at one end of the site, the geese at the other, and the wolves hide to the side. The leader paces, glances, and, noticing the wolves, runs to his place, claps his hands and shouts:

Geese-swans, go home!

- Run, fly home, there are wolves behind the mountain!

What do wolves need?

- Pinch gray geese and gnaw bones!

After these words, the geese should have time to run to the leader before the wolves grab them. The captured geese are out of the game, and the remaining players repeat the game again until the wolves have caught all the geese.

Easter egg rolling

Egg rolling is a competitive game, its goal is to get the eggs of other players. A track (also called a skating rink or tray) is installed on a flat area, which is a chute made of cardboard or wood, at the end of which painted eggs are laid out, as well as toys and other trinkets. The track can be inclined, and its shape varies. Sometimes they do without a special track, while eggs are rolled on the floor or on the grass. Each player rolls their egg along the path. If it hits any of the items, that item is won. If the egg does not touch any object, it is left on the site, and it can go to another player as a prize.

Elephant

Elephant is an old Russian game, which is especially loved by boys, as the game brings out the strongest and most enduring. The players are divided into two equal in strength and in the number of team members. One of the teams is an elephant, the other jumps on it. The strongest and strongest player stands in front facing the wall, leaning against it, bending over and lowering his head. The next participant grabs him by the belt and hides his head, followed by the third, fourth, and so on. They must hold tightly to each other, depicting an elephant. The members of the other team take turns running up and jumping on the back of the elephant so as to sit as far forward as possible, leaving room for the next. The task of the players is to stay on the elephant with the whole team and not fall off for 10 seconds. After that, the team members switch roles.

Kiss, girl, well done

The game will require many participants - girls and boys. The players stand in a circle, and one becomes in the center. Then everyone starts moving: the circle rotates in one direction, the one in the center in the other. The player in the center spins with their eyes closed and their arm outstretched in front of them. Everyone sings:

Matryoshka walked along the path,

Lost two earrings

Two earrings, two rings,

Kiss, girl, well done.

With the last words, everyone stops. The player pointed to by the leader's hand goes to the center. Players stand with their backs to each other and turn their heads to the left or right at the expense of "three"; if the sides match, then the lucky ones kiss!

ringleader

First, all players stand in a circle facing the center. The driver moves away from the players, who, in turn, choose the "ringleader". The ringleader shows all other players various movements, and the players repeat these movements, keeping up with the ringleaders. The driver must guess who is the "ringleader". If after 20 seconds he does not succeed, the driver is out of the game, and the players choose a new driver for themselves.

ring-ring

Everyone is sitting on a bench. The leader is chosen. He has a ring or other small object between his palms. The rest keep their hands closed. The driver with the ring goes around everyone and, as it were, puts a ring on them. But to whom he put it, only the one who got the ring knows. Others must observe and guess who has this item. When the driver says: “ring, ring, go out onto the porch,” the one who has it should jump out, and the rest, if you guessed it, detain him. If he managed to jump out, he starts driving, if not, the one who delayed him drives. Moreover, you can only hold it with your elbows, since the palms remain closed.

Since ancient times, the Russian people have been famous not only for their unique and extremely interesting culture, but also for exciting games for both children and adults. However, time, warriors and the influence of European neighbors gradually overshadowed the old Russian games. Now they are beginning to revive and never cease to amaze with their liveliness, original ideas and tasks filled with noisy fun.

Having learned the simple rules of Russian folk games, you can immerse yourself not only in the exciting world of childhood, but also understand how our ancestors lived and rested.

Russian folk games and their rules

Spillikins

This game has been known since ancient times, however, very few people know its rules now. The point is that from 60 to 100 sticks 10 cm long are taken. They are placed in a bag, and then poured onto a flat surface. The sticks, getting enough sleep, fall randomly and the task of the game is that everyone takes turns removing one spillikin, trying not to disturb those that are nearby. The winner is the one who, after parsing the entire pile, has the most collected "trophies". To make the game even more interesting, you can make sticks in the form of a spatula, spear or spoon. For such spillikins more points are awarded.

Golden Gate

This game is very dynamic and is designed not so much for the dexterity of its participants, but for their luck. The rules of the "Golden Gate" are as follows: two players stand opposite each other and join their hands in such a way that a gate is obtained. The rest of the participants hold hands and take turns passing through them. At the same time, the players who make up the gate sing:

Golden Gate
They don't always miss!
Saying goodbye for the first time
The second time is forbidden
And for the third time
We won't miss you!

After the song ends, they lower their hand, and those players who are caught also become gates. Thus, the chain of participants gradually decreases. The game ends the moment everyone becomes a "gate".

Catch a fish

To win this game you need to have a good reaction and speed. The meaning of this fun is that the participants form a circle, in the center of which stands "water" with a rope and rotates it around the floor around its axis. The task of the participants is to jump over the rope. The game that catches on to it is out of the game.

hot seat

This game is perfect for those who like to play catch-up. Its meaning lies in the fact that in the center of the site a place is indicated that will be called hot. "Water" should try to catch the participants seeking to get to this place. The one who is caught helps the "water". If the player manages to reach the "hot spot", he can rest there as long as he wants, however, having gone beyond it, he will again have to run away from the "water". The game continues until all players are caught.

Elephant

This game allows you to test the strength and endurance, so the boys love it the most. The meaning of the game is that the participants are divided into two equal teams. After that, one of them will be an "elephant", and the other will jump on it. A member of the first team approaches the wall and bends down, resting his hands on it. The next one comes up from behind and wraps his arms around his waist, bowing his head. The rest of the players do the same. It turns out "elephant". The first member of the other team runs up and tries to jump on the “elephant” in such a way that there is room for other team members. After the whole team is on the back of the "elephant", in order to win, it must hold out for 10 seconds. After that, the teams can switch places.

Paints

It is very mobile and fun game. According to its rules, you need to choose two participants: "monk" and "seller". The other players stand in a line, and the seller tells them in a whisper any color. After that, the following dialogue occurs:

A monk walks into a paint shop and says to the clerk:

I'm a monk in blue pants, I came for paint. - For what?

The monk names colors (for example, red). If there is no such color, the seller replies:

There is no such! Jump along the red carpet, on one leg, you will find boots, wear them, but bring them back!

At the same time, the monk is given a task: to walk like a duck or jump on one leg. If there is such a color, then the seller replies:

There is one! - What is the price? - Five rubles

After that, the monk claps the seller's hand five times.) As soon as the last clap sounded, the “paint” participant jumps up and runs around the line. If the monk catches up with him, then he himself becomes a “paint”, and the one who was caught takes his place.

Swan geese

This fun is for those who love active games. Its meaning is that two wolves and one leader are selected from all participants. All the rest become geese. The leader needs to be on one side of the site, and the swans on the other. Wolves stand at a distance "in ambush". The leader says the following words:

Geese-swans, home!

Run, fly home, there are wolves behind the mountain!

What do wolves want?

Pinch gray geese and gnaw bones!

When the song ends, the geese must run to the leader and try not to be caught by the wolves. Those who are caught are out of the game, and the rest are returned back. The game ends when the last goose is caught.

Turnip

The name of this game comes from the old Russian fairy tale "Turnip", so its meaning is somewhat similar to this work. It is perfect for developing reaction and coordination of movements.

The rules of the game are as follows: all participants stand in a circle and begin to dance. In its center is a “turnip” child, and behind the circle is a “mouse”. All players during the round dance sing the following song:

“Grow re-pon-ka!
Grow cre-pon-ka!
Neither small nor great
Down to the mouse tail!

While the song is playing, the turnip is gradually “growing”, that is, rising. After the end of the song, the mouse should try to get into the circle and catch the turnip. The rest of the participants can either interfere with her or help her. After the mouse catches the turnip, new players are selected.

There is another variation of this game.

Players stand one after another and wrap their arms around the waist of the previous participant. The first player must hold onto the tree trunk tightly. The game begins when the "grandfather" tries to unhook the extreme participant from the rest of the team and so on until the "turnip" is completely "stretched out".

Salki

This is one of the most common variations of a mobile and physically developing game. Its participants disperse around the site, close their eyes, while holding their hands behind their backs. The host puts an object in one of the players' hands at the expense of “one, two, three”, everyone opens their eyes. The hands of the participants remain behind their backs. Then the player who has the item says: "I'm a tag." The rest of the participants must run away from him, jumping on one leg. The one who is touched by the "trail" becomes "water" himself. An important condition is that the "trail" must also jump on one leg.

Kick on the rope

This simple game will help develop reaction speed and have fun. Its meaning lies in the fact that a dense rope is taken, which is tied into a ring. All players stand outside and take it with one hand. In the center of the ring stands "water". He must have time to "salt" one of the players, who then takes his place.

Cossack robbers

This is an old Russian fun, the rules of which are known by heart by our parents, grandparents. Its meaning lies in the fact that all participants are divided into two teams "Cossacks" and "robbers". The Cossacks choose a place for themselves in which they will equip the "dungeon" and choose a watchman. The robbers at this time scatter and hide, leaving arrows and other clues in their path. The Cossacks must find each robber and bring them to the dungeon. With each player caught, a watchman remains, however, other robbers can help a teammate and, after grabbing the watchman, free the captive. The game ends when all the robbers are caught.

The robbers, so that they could not be found for as long as possible, first run away all together, and then split up.

According to one version of this game, the robbers think of a secret password, and the Cossacks must find it out. Therefore, the game continues even after the capture of all the robbers, until the password is found out.

"Eat Quietly"

This noisy and fun game requires not only skill, but also resourcefulness. Before starting, you need to draw two lines on the ground at a distance of 5 meters from each other. In front of one of the lines is "water", in front of the other - the rest of the players. The task of the participants is to run to the "water". Whoever does this first takes his place. The difficulty lies in the fact that the “water” periodically says: “You go quieter - you will continue. Freeze! After this phrase, all players should freeze, and the leader's goal is to try to make each of the participants laugh without touching him. You can make faces, stare into the eyes, tell funny stories. If one of the players laughed or smiled, he returns back to the line.

bear cub

This is a very moving and fun game. First you need to draw two circles on the ground. In one of them there will be a "lair" with a "bear cub", and in the other - a house for the rest of the participants. The players leave the “house” and sing: “I take mushrooms, berries. But the bear does not sleep and growls at us. After they have finished singing, the bear cub runs out of its lair with a growl and tries to catch up with the rest of the players. The one who is caught becomes a bear cub himself.

Burners

This game was very popular in the old days. She develops attention and speed very well. Its meaning lies in the fact that players in the amount of 11 people choose water, and then break into pairs and form a column. "Water" stands with his back to the participants and does not look back. A line is drawn in front of him twenty meters away.

The members sing the following song:

"Burn, burn clearly,
To not go out.
Look at the sky
The birds are flying
The bells are ringing!"

After its completion, the last pair separates their hands and runs on opposite sides of the column to the "water". Having caught up with him, they shout: “One, two, do not crow, run like fire!”. After that, the "water" starts chasing this couple and must "fat" one of them before they reach the line and join hands. If he succeeded, then he becomes paired with the remaining participant, and the one who was caught up performs the duties of "water". If it was not possible to catch up, then the couple becomes the head of the column, and the “water” continues to “burn”.

This game is different in that it can be played for a very long time until the participants get tired.

People invented ancient Russian games with care for their children, with the idea that they would not only have fun and energetic time, but also learn to communicate with each other, learn the value of friendship and know what honesty and mutual assistance are. There is nothing better than fun fresh air, which help not only to get out of the familiar stuffiness of closed rooms, but also to find true friends, see the world in all its bewitching colors, and also give freedom to your own imagination.

Modern children also consider old games that we, modern adults, played with pleasure in our childhood. These are "Ring", "The Sea is worried", "Bouncers", "Classics", "Elastic band" and others.