How to activate the transmitter in the fallout 4 castle. Ending for the Minutemen

Can't complete the Storming the Castle quest? Here you will find instructions for completing the task the first time and what secrets and Easter eggs await you inside. You will learn where the weapons are hidden and how to deal with the Boss.

Fallout 4: assault on Fort Independence walkthrough

This task is issued by Preston Garvey, saying that in order to restore the former strength of the Minutemen, it is necessary to rebuild their old base, which is located on the territory of the Castle. To do this, he will offer the hero to meet near the Castle when it is ready, and a Fallout quest 4 Assault on Fort Independence. Until the completion of this quest, we will no longer be able to cross paths with Preston.

The main task will be to clean up all kinds of evil spirits in Fallout 4 Fort Independence. The hero learns that the castle was destroyed by an unknown creature that crawled out of the sea and firmly settled there, dispersing all the inhabitants. Assault on Fort Independence Fallout 4 walkthrough will begin when you find in a ruined house, not far from the Castle, a group of Minutemen led by Preston. He will offer to choose one of three plans for cleaning up the territory. What you choose does not matter much, the result is the same - a serious battle with monsters awaits you ahead. Your opponents will be a whole bunch of swamps, large and small. Tip: take a partner with more agility and stock up on heavy weapons.

Part one

Fallout 4 walkthrough Fort Independence will be a real test of strength and accuracy for you. The first task will be to clean the yard. You will be attacked by Soft-shell Bogmen, whom you have probably already met and know how to deal with them. Advice: shoot accurately in the head, one or two hits are enough for them to die quickly. A lot of trouble will be delivered by nests with eggs of swamps from which Cubs will hatch. All this evil spirits will consider you the main enemy, therefore, if possible, immediately shoot as many eggs as possible while none of them have hatched yet.

Part two

After the adults have been killed, the remaining eggs in the nests must be destroyed in the yard, inside the building and on the walls. Attention: do not rush to destroy them! First of all, check all the nooks and crannies of the castle for weapons and ammunition, as they will be very useful in the last battle with the monster.

Destroying eggs during the Fallout 4 Assault Fort Independence quest, you will find that an enemy has appeared much more serious than a variety of small fry - Swamp Queen. Now we will see with our own eyes who destroyed the Castle.

It would be easy to kill her by hiding in the building and shooting from the loopholes and windows. The problem is that she appears before you destroy all the remaining eggs and swamps in the territory of the Fort. Plus, she manages to spawn entire flocks of Cubs during the battle, which will not be difficult to get you even inside the Castle.

During the last battle you will have:
Boss - Swamp Womb, who spits acid;
a bunch of different small fry, from which you can’t hide, and which will chase you and constantly annoy you.

The main damage will be done by the Uterus, spitting acid rain at you, from which even power armor will not protect. Caught in acid rain. immediately go into the Pip-boy and start healing, since the damage from it is not instantaneous, but lingering and you simply won’t notice how you die. The giant is well damaged by the launcher, which you will find in the building and rockets to it. You can deal with small things with the help of a flamethrower and charges to it, you will also find them in the building.

Final part

The next task will be Fallout 4 Assault Fort Independence to turn on the radio transmitter. To do this, you will need to build generators with a total capacity of at least 10, if possible, build immediately for 15. Hold down the V key and the construction menu will become available to you. We make generators and connect them to the remote control, after which Preston will be delighted, we speak with him and the quest will be counted.

Tips

The task is completed, but it's too early to leave, since the Castle is also your settlement and it needs to be equipped. From the created generators, run the wire to an inconspicuous post that stands inside the courtyard near the hole in the wall. In this way, you can electrify the entire Castle, since the wiring and lighting inside are already installed. Also, if there is enough power, the water treatment plant, which is already connected and located behind the castle, will automatically start working. In such a simple way you will solve the problem with water.

If you are curious, you will find a basement in Fallout 4 Fort Independence. To do this, in the construction mode, find a blockage in one of the rooms and disassemble it, this will lead you to a dungeon with chemical. a laboratory and a small warehouse of provisions and weapons, you can also find a nuclear block below.

Some time after the revival of the Sanctuary and helping the settlers, Preston Garvey will turn to the Survivor with a new request - to help return the castle, which once served as the main base for the Minutemen. The castle is well fortified and located in a strategically important place, and most importantly, there is a powerful radio transmitter capable of covering the entire territory of the Commonwealth. Preston believes that with the reopening of the radio station, help to ordinary people will become more timely and many more settlers will want to join the Minutemen. The question arises, what made the Minutemen leave the Castle, if it is so reliable? Garvey told a sinister story about a monster that came out of the sea and destroyed the fort. A lot of people died in that battle, and the rest left the base in fear for their lives.

Agreeing to assist in the liberation of the Castle, we set up our Pip-boy and set off for the intended goal. Preston Garvey and the assault squad will be waiting for us outside the Castle walls, in an abandoned diner nearby.

Note
The best weapons to deal with swamp baby broods are melee weapons or pistols, which cost little AP to quickly fill up the crit damage meter. At the beginning levels, it is best to put on power armor in order to survive lethal damage from Matka Bolotnikov.

Arriving at the designated target, Garvey and the detachment will offer us one of the attack plans, namely:

  • Lure yourself
  • Hit from both sides
  • Frontal attack

We choose one of the most optimal options for us. A smoking barrel and a furious fight await, forward to storm Fort Independence, it's time to put an end to the cursed monster and reclaim the Castle!

The first step is to clear the courtyard and walls of the castle from the invaders and their offspring. Swamp Eggs will be marked with a marker on the Pip-Boy. And in order to avoid unnecessary problems it is better not to hesitate, because the Survivor will have to fight with a terrible beast lurking in the depths of the sea - with the Womb of Bolotnikov herself!

The enemy will be an extremely dangerous creature. The uterus deals the strongest melee damage, spits an equally dangerous poisonous liquid and gives birth to an endless stream of cubs that will attack the Survivor until we deal with their mother. Attack the monster at a sufficient distance, the walls of the castle will serve as an excellent cover for the Survivor, and the launcher hidden in the main room will come in handy.

Note
Now the Survivor has access to a workshop and a new settlement - the Castle.

Having dealt with Matka Bolotnikov and her brood, the Survivor has a new task - Preston Garvey asks to fix the radio transmitter, so necessary for the broadcast of Radio Liberty. To turn it on, you need ten units of electricity. To do this, you need to build two electric generators of five units each (since there will not be enough resources for one large generator), connect them together with electrical wiring and stretch the cable to the radio transmitter.

Note
On the desk next to the radio transmitter is a Pistols and Bullets magazine.

Reporting on the work done, Preston is not stingy with praise - this is really a big event, the Minutemen have not done anything like this for a long time. Now that Radio Liberty is finally up and running, the Minutemen can always contact a Survivor and let them know which settlement needs help. Thus, we will unite all the inhabitants of the Commonwealth and ensure that this union survives!

As you restore the Sanctuary Hills and help the Minutemen, Preston Garvey will tell the story of Fort Independence. Once upon a time, it was there that the main base of the Minutemen was located. The main objective of the quest is to regain control of the fort.

Using the marker on the radar, follow the meeting point. Minutemen will be located near the diner. Before attacking the Fort, you will have the choice of attacking directly through the main entrance, split up and attack from the flanks, or try to lure the opponents outside the Fort and ambush them.

After choosing a plan of attack, attack the fort and deal with the Swampmen. Try to shoot them in the head, because the body of the monsters is quite protected. Keep your distance if you don't want to get hit on the hump with a claw. Most of the enemies hide underground and pop up when you get too close.

After defeating all the Swamps, you will need to deal with their eggs. Eggs are found in the courtyard of Fort Independence, indoors and even on walls. You need to be very careful, because Bolotniks themselves often hide near the clutches. Shoot all the eggs so they don't hatch into little Swamps.

Around this time, a hefty monster will appear on the location. This is the female Bolotnikov. A very, very powerful enemy that you have to destroy. In melee mode, the damage is huge. In addition, the queen can set the cubs on you, spitting poison that kills you in a matter of seconds. During the battle, you need to be inside some kind of room. Periodically look out of the shelter and shoot at the uterus. You can find a launcher with missiles. They are here! After destroying the queen, kill the remaining Boggers and prepare for the next objective.



Go to the courtyard where Garvey is gathering all the remaining faction members. Preston requests that a radio transmitter be activated in the center of Fort Independence to inform the Commonwealth members of their return. You will need ten units of energy. To do this, construct two large generators, then connect them together with a wire and extend another wire to the radio transmitter. Activate the transmitter.

After you're done with everything, chat with Harvey Preston. This will complete the quest.

Old Guns

At the end of the previous task, you need to talk with the last leader of the Minutemen, Garvey, and learn about Ronnie Shaw. If Garvey does not want to share any information with you, then you need to wait a while. Shaw is one of the surviving Minutemen waiting inside the Fort. Go back inside the Castle and find Ronnie. After talking with a fan, you will receive information that military weapon Minutemen are hidden in the arsenal under the walls of the Castle. Follow Ronnie to the place where you can go down to the armory. Activate the construction mode and clear the rubble. You will see a tunnel, which you immediately need to go through.

Neutralize mines and traps, which are quite numerous in the tunnels. There are also enemy turrets here. Moving forward, get to the huge hall, where the robot guard Sergeant is activated. He attacks you immediately. The enemy is strong. Therefore, do not rush to enter the room. Temporarily hide in the corridor, periodically looking out and shooting the enemy. It is desirable to use energy weapons in combat against him. The missiles that he shoots at you kill almost instantly. Let Ronnie and the other Minutemen distract the enemy, as he still won't be able to destroy them. After defeating the Sergeant, find the corpse and read the notes of the Minuteman General. Get to the armory (arsenal).

Inside the armory there are a lot of weapons that you can take with you. Don't forget to take the blueprint with the new defensive weapon. Talk about everything with Ronnie Shaw, who will order you to make the same weapon and install it in the castle, and then test it. Activate the "Construction" mode and enter the "Special" section. Here, find the installation of artillery and create new weapons. After that, put one of the Minutemen in charge of overseeing the installation.



After the cannon is built, talk to Ronnie again. Get flares from her. The woman will ask you to test the new-old weapon. Follow the marker on the map to the diner where you met the Minutemen before attacking Fort Independence.

Activate the radio and select the "Radio Liberty" wave. Listen to the messages, throw a smoke grenade at the indicated place, run back as far as possible. When the fireworks show is over, go back to Harvey Preston and talk to him about everything. You will be rewarded for completing the quest!

Expansion

This quest is repeatable. It is issued on an ongoing basis by sniper Harvey Preston. In addition to the word "Expansion" in the name of the quest there is always a prefix with the name of the settlement. The purpose of the quests in this series is the same. Harvey Preston will indicate the name of the settlement where you should go. There you will need to completely destroy the raiders, ghouls and super mutants. After clearing the territory, you have access to a new place - a workshop. A recruiting beacon is being built in a settlement. After that, you can return to Garvey and turn in the task. The lighthouse will allow other Minutemen to go to the signal and settle in that very village.

The settlement is threatened by enemies

This is another type of repeatable quest. When you get to the settlement, then talk to its inhabitants and find out that they are being attacked by opponents. On the map you will have a new place where enemies constantly come from. Go there and kill everyone you see. Periodically look at the pip-boy. When all enemies are defeated, the Pip-Boy at the location will display the inscription "Cleared". Head back to the settlement and talk to the person who issued the quest.

Settlement defense

Also, from time to time, your pip-boy will receive messages for help. You need to help the settlements that belong to you. Follow the marker on the map and get ready for battle. Destroy the attacking opponents, while preventing the death of the inhabitants of the village. Fortify settlements, create strong walls and strong defensive weapons. Place traps, mines, etc. If all this is done, then enemies with less desire will attack the area.

If you don’t do anything, take any action, don’t react in any way to the incoming signal asking for help, then the settlement will be captured by opponents.

Oberland Station: Raiders threaten the settlement

This quest is given by Preston Garvey. This mission will become available only when you fulfill certain conditions, namely: the “First Step” assignment has been completed, you have agreed to become a Minuteman General. So, you must communicate with the inhabitants of the Oberland station. Harvey Preston is a strong teammate that you can take with you. On the high levels complexity, he is a valuable ally and partner.

When you arrive at the Oberland station, look for the resident marked with a marker and chat about everything. The raiders are blackmailing the villagers for supplies. Naturally, you must help them. Move towards Diamond City, where the next marker is located. Kill three raiders outside and a whole group of opponents inside the building. You will also encounter turrets. After the area is cleared and the target is updated, then go back to the Oberland station and chat with its inhabitants. Next, talk to Garvey Preston and get experience. Quest completed!

Settlement "Somerville Place": The settlement is threatened by raiders

The mission can be received from Harvey Preston or from local residents of the town itself. In any case, you will need to communicate with the townspeople. Next, follow to Hyde Park (you will need to cross the swamp) and completely destroy the raiders. Report on the completion of the task.

Expansion. Starlight Restaurant

After helping the inhabitants of Oberland Station, you spoke with Harvey Preston and received a reward. He will immediately give you the next task. Move to the indicated place and clear it. Set up a recruiting beacon and report back to Garvey on completing the mission. There is nothing supernatural here.

Cleanup. Greentop Greentop

Follow the "Greentop", where you need to chat with one of the inhabitants of the village, begging for help. You must clear a certain location from monsters. Surprisingly, the place to be cleared is almost at the other end of the map. If you decide to complete the task, then follow it. Near the Solar Tides commune you will see Professor Goodfils. He will not speak to you. Clear houses by killing ghouls and bugs. Get ready to meet the legendary Ghoul. After you shoot him two or three times, Ghoul will mutate and become quite a serious opponent. Keep your distance. You can, by the way, still use melee weapons with high damage.

There is a robot assistant here that can be reprogrammed. The terminal for this purpose is in the center of the room. It will need to be hacked. In case of an unsuccessful hack, remember that the robot is attacking you. After killing the Legendary Ghoul, return to Greentop and report to the residents about the successful completion of the mission.

Sweatshop: Greenskins

Move to a place called "Sweatshop". It is located in the northern part of the map. Intelligent Ghouls live in this place. Find Wiseman and chat with him about everything. He will tell you about the mayor of Diamond City, who kicked out intelligent ghouls. Wiseman complains about super mutants living nearby and constantly looting ghouls. Having opened the journal, select this task and move along the map to the indicated place.

At first glance, the task sounds simple. But you will be surprised that in the place you need to clear, there can be two Legendary Super Mutants at once. More precisely, one Legendary Super Mutant and one Legendary Robot. To kill them, your character must be highly upgraded and well equipped. And some combat tips:

Don't try to kill two legendary enemies at the same time,
kill normal enemies first,
Take with you a powerful legendary weapon.

When you kill everyone, then go to Wiseman and talk. Now you can use the sweatshop workshop. The most interesting thing is that Wiseman is ready to become a member of the Minutemen. Return to Sanctuary and chat with Preston Garvey. The quest will be completed.

Inner work

This quest will be available only if Sturges helped you during the construction of the teleport for the quest "Molecular Level". Start the quest "Closed Institution". At the Institute, access the terminal and insert the hologram record, then delete the data. Complete the rest of the main quest objectives and then return to Sturges. You can give the hologram recording to any of the factions. This will not prevent you, for example, from collaborating with the Minutemen in the future.

The Minutemen's Choice

This quest will be available if you have been expelled from the Institute for any reason. This can happen, for example, if you refuse Father's first offer. Chat with Harvey Preston on all possible topics. Garvey will either say that you need people (you need to take control of at least eight settlements), or that you already have all this. In the second case, Garvey will also report that the Institute is going to attack the Castle. After that, the next quest will be activated.

Castle Defense

After you have eight settlements, this quest can be taken either in a conversation with Preston Garvey, or upon returning to the Castle. Listen to the Radio Liberty frequency to find out where the intruders will attack from. When defending the castle, pay attention to the state of the generators and synthetics that will teleport through the walls. This is a long and drawn out battle. You must carefully prepare for it by building the defense of the Castle. First, repel the attack of the Institute, and then talk to Preston and Ronnie Shaw.

Ending for the Minutemen

So, your relationship with the Minutemen has reached its climax. The next step is an attack on the Institute. Chat with Preston and Sturges, who will tell you that there is another way to the Institute. The data you stole during the "Inside Job" quest revealed some interesting facts.

Head to the river in Cambridge, east of Greentech Genetics. It is recommended that you bring power armor or a radiation protection suit with you. Dive into the water and swim towards the marker. Activate the keyboard. After opening the gate, go down through the pipe to access the sewers. Follow the arrows through the sewers. Hack the terminal and the lock on the door, go through the hole in the wall. Follow the security door to the northeast of the first passage. Get to the open pipe and follow through it to get to the Institute. Open the hatch to get inside.

Download the sequence Sturges gave you. So Preston will be able to teleport to the Institute. Talk to him to get the device. Pass through the specified area, killing all the synthetics that get in the way. Follow through the hatch to get into the biological research laboratory. Move towards the reactor. Press the central elevator button to enter Father's room. You will receive a password from him or you will have to hack the terminal. Perform one of the two actions and activate the lock. When Preston asks for a favor, then choose whether to help him or not.

Go back to go to the reactor room. If you have not evacuated the center, you will encounter synthetics and scientists. Access the reactor door and activate the hull. Sturges will teleport you to the control room. Talk to Preston, after which Sturges will talk about some child nearby. Chat with him, after which you will have a choice:

Agree to save him, after which Sturges will look after him,
say that the child must stay.

Move to the roof of the Mass Fusion building where you can press the button to complete the mission. Chat with Harvey Preston to complete the last task and see the ending.

United Forces

This quest will only be available when the Brotherhood has become hostile towards you. When this happens, talk to Garvey Preston and create artillery mount for defense. You must build these installations in five different settlements that you control. When the installations are in place, then talk to the radio operator of the Minutemen and give the order to open fire. The Brotherhood will counterattack. Defeat them and talk to Preston again to complete the quest and receive a special reward.


Additional quests for the Minutemen
First step

This is another Minutemen faction quest that will allow gamers to visit several new locations, the first of which is Tenpines Bluff. From there, you will need to go to the Korvega plant to clear the building from the raiders.

Talk to the people of Tenpines Bluff

Open your pip-boy and look at the map to see the location of Tenpine's Bluff. You can go there through Concord, or directly through the forest. You can use the dot at the bottom of the screen to move in the right direction. Along the way, kill various opponents. In general, get to the settlement.

Kill the raiders at the Corvega factory

After talking to the villagers, you will need to move south. The place you are going to must be bypassed on the left side. If you flank, you will encounter a minimal amount of Ghouls. These are not such dangerous opponents, but if you do not have good weapons it's best not to mess with them. When you get to the factory, try to find a door other than the main entrance. By the way, nearby there is a passage with one guard and a turret. Be careful as there are other raiders on the rooftops. Don't rush, kill them one by one.

When you get to the factory, then kill the opponents in the first rooms using the shotgun. Pay attention to the fountains that will allow you to restore health. The plant itself is a kind of labyrinth, therefore, it is meaningless to describe all the movements from room to room. Use the shotgun in most cases, as the opponents will attack you from close range. Search their bodies for loot. Use Molotov cocktails and grenades to kill enemies in cover.

After clearing the top floor, exit through the door to the roof and kill another dozen raiders. If you kill all the raiders on the rooftops, but your mission objective does not update, then just go back inside the building and look for the remaining enemies.

Report to the residents of Tenpines Bluff on the successful completion of the mission

When the job is done, then search the factory, collect useful items, and then leave the building through any door. Open the map and fast travel to Tenpines Bluff. Inform the inhabitants of the village about the successful sweep.

return service

Move to the Abernathy farm and get this task. First, you are ordered to retrieve the medallion located at the Olivia satellite station. Follow the location and talk to Mr. Abernathy. He will tell the story of the raiders who killed their daughter and took the medallion. Move to the station "Olivia" and destroy everyone you see. There will be one raider with power armor, so be careful. On the lower tier, find and take the medallion. Return to the farm and give this medallion to the quest giver. Abernathy will join the Minutemen.


Can't complete the Storming the Castle quest? Here you will find instructions for completing the task the first time and what secrets and Easter eggs await you inside. You will learn where the weapons are hidden and how to deal with the Boss.

Fallout 4: assault on Fort Independence walkthrough

This task is issued by Preston Garvey, saying that in order to restore the former strength of the Minutemen, it is necessary to rebuild their old base, which is located on the territory of the Castle. To do this, he will offer the hero to meet near the Castle when it is ready, and the Fallout 4 Assault Fort Independence task will appear in the Pip-Boy. Until the completion of this quest, we will no longer be able to cross paths with Preston.

The main task will be to clean up all kinds of evil spirits in Fallout 4 Fort Independence. The hero learns that the castle was destroyed by an unknown creature that crawled out of the sea and firmly settled there, dispersing all the inhabitants. Assault on Fort Independence Fallout 4 walkthrough will begin when you find in a ruined house, not far from the Castle, a group of Minutemen led by Preston. He will offer to choose one of three plans for cleaning up the territory. What you choose does not matter much, the result is the same - a serious battle with monsters awaits you ahead. Your opponents will be a whole bunch of swamps, large and small. Tip: take a partner with more agility and stock up on heavy weapons.

Part one

Fallout 4 walkthrough Fort Independence will be a real test of strength and accuracy for you. The first task will be to clean the yard. You will be attacked by Soft-shell Bogmen, whom you have probably already met and know how to deal with them. Advice: shoot accurately in the head, one or two hits are enough for them to die quickly. A lot of trouble will be delivered by nests with eggs of swamps from which Cubs will hatch. All this evil spirits will consider you the main enemy, therefore, if possible, immediately shoot as many eggs as possible while none of them have hatched yet.

Part two

After the adults have been killed, the remaining eggs in the nests must be destroyed in the yard, inside the building and on the walls. Attention: do not rush to destroy them! First of all, check all the nooks and crannies of the castle for weapons and ammunition, as they will be very useful in the last battle with the monster.

Destroying eggs during the Fallout 4 Assault Fort Independence quest, you will find that an enemy has appeared much more serious than a variety of small fry - Swamp Queen. Now we will see with our own eyes who destroyed the Castle.

It would be easy to kill her by hiding in the building and shooting from the loopholes and windows. The problem is that she appears before you destroy all the remaining eggs and swamps in the territory of the Fort. Plus, she manages to spawn entire flocks of Cubs during the battle, which will not be difficult to get you even inside the Castle.

During the last battle you will have:
Boss - Swamp Womb, who spits acid;
a bunch of different small fry, from which you can’t hide, and which will chase you and constantly annoy you.

The main damage will be done by the Uterus, spitting acid rain at you, from which even power armor will not protect. Caught in acid rain. immediately go into the Pip-boy and start healing, since the damage from it is not instantaneous, but lingering and you simply won’t notice how you die. The giant is well damaged by the launcher, which you will find in the building and rockets to it. You can deal with small things with the help of a flamethrower and charges to it, you will also find them in the building.

Final part

The next task will be Fallout 4 Assault Fort Independence to turn on the radio transmitter. To do this, you will need to build generators with a total capacity of at least 10, if possible, build immediately for 15. Hold down the V key and the construction menu will become available to you. We make generators and connect them to the remote control, after which Preston will be delighted, we speak with him and the quest will be counted.

Tips

The task is completed, but it's too early to leave, since the Castle is also your settlement and it needs to be equipped. From the created generators, run the wire to an inconspicuous post that stands inside the courtyard near the hole in the wall. In this way, you can electrify the entire Castle, since the wiring and lighting inside are already installed. Also, if there is enough power, the water treatment plant, which is already connected and located behind the castle, will automatically start working. In such a simple way you will solve the problem with water.

If you are curious, you will find a basement in Fallout 4 Fort Independence. To do this, in the construction mode, find a blockage in one of the rooms and disassemble it, this will lead you to a dungeon with chemical. a laboratory and a small warehouse of provisions and weapons, you can also find a nuclear block below.