How to pass doom 2 second level. Doom (2016). Walkthrough

Who is in the subject, press the "Play" button and let out a mean nostalgic tear.

How much time has been spent on this business, it’s already scary to remember! The task was the following - to complete all the maps of the game in the minimum possible time on the Ultra-Violence difficulty level (penultimate). Why not at max Nightmare? Yes, because Nightmare and fast running around the map are incompatible things. The monster activity in this mode is so high that the only strategy that works is a tedious sweep around the corner of everything moving, followed by a dash to a new corner, where everything repeats again. Naturally, there can be no question of any speed with this approach, on some cards it is extremely difficult to meet even Par Time. Therefore, sprint races were done on Ultra-Violence and lower difficulty levels.

If you look at the dates of the creation of the files, the process lasted about eight months - from September 1999 to April 2000. Each map was run independently of the others and recorded separate file. Unfortunately, five demos are missing. I can’t remember exactly, but most likely I just didn’t go through these maps well enough and wanted to replay later, but in the end I scored.

I played on a machine with a 486DX2-66 processor and a 14″ Samsung 3Ne monitor. The mouse is a Genius ball mouse that had to be constantly cleaned. To get the required smoothness of the picture, I had to turn off the sound and set Low Detail in the graphics settings. The native resolution of the game, let me remind you, is 320x200. If you show such an image to today's young gamers, they will think that they are being played with. When creating the video for YouTube, I used a later Windows version of the game and a resolution of 640x400 to bring the picture a little closer to modern standards. The music in the video is played through a screw MIDI synthesizer, which makes the sound also not quite authentic. But there is nothing to be done, there are no other options. In all other respects, this is the good old Doom II, as it is.

results

Card number and name Time Par Time % of
Par Time
01 Entry way 0:06 0:30 20%
02 underhalls 1:01 1:30 68%
03 The Gantlet 0:36 2:00 30%
04 The Focus 0:56 2:00 47%
05 The Waste Tunnels 1:30
06 The Crusher 1:36 2:30 64%
07 dead simple 1:15 2:00 63%
08 Tricks And Traps 0:37 2:00 31%
09 The Pit 2:04 4:30 46%
10 Refueling Base 0:50 1:30 56%
11 Circle Of Death 1:33 3:30 44%
12 The Factory 1:47 2:30 71%
13 Downtown 1:26 2:30 57%
14 The Inmost Dens 1:16 2:30 51%
15 industrial zone 0:48 3:30 23%
16 Suburbs 0:47 2:30 31%
17 Tenements 4:21 7:00 62%
18 The Courtyard 0:27 2:30 18%
19 The Citadel 1:17 3:30 37%
20 Gotcha! 2:30
21 Nirvana 1:01 4:00 25%
22 The Catacombs 1:10 2:30 47%
23 Barrels O' Fun 3:00
24 The Chasms 1:19 2:30 53%
25 Bloodfalls 1:09 2:30 46%
26 The Abandoned Mines 1:48 5:00 36%
27 Monster Condo 1:40 5:30 30%
28 The Spirit World 7:00
29 The Living End 3:48 5:00 76%
30 Icon Of Sin 3:00
31 wolfenstein 0:36 2:00 30%
31 grosse 0:16 0:30 53%

The DOOM restart came out many times more confusing and full of secrets than expected. We examined the first two levels from head to toe, it's time for the next two.

Foundry

This level is much more reminiscent of the complexity of the old, intricate levels of DOOM II - it seems that the space is open, but there are many floors, there are enough passages and there are few landmarks. Here, another source of pumping appears - measuring the combat effectiveness of the suit. Just kill the maximum number of demons and get up to five weapon upgrade points! The level tests are as follows:

  • Three zombies, one barrel. The reference in Russian localization is less noticeable, but still recognizable. You need to kill three Possessed at once with a barrel explosion. There are a couple of places on the level where this is possible.
  • Face to the floor. You need to kill three possessed soldiers with an attack from above. To do this, you just need to jump next to stunned enemies, looking sharply at the floor.
  • Passionate collector. You need to find two collectibles. Easy peasy

So let's go to open area. On the left is a cliff, behind it is a door on the left and a passage to the right. We recommend that you first go to the right, killing only soldiers and not shooting at small zombies - there are several barrels nearby, and the total number of possessed workers is six or seven, which is enough for the test.

After completing the test, we go back to the door that we missed. We immediately beat the drone with a modification (I recommend taking a jammer for plasma), take a data cube on the left on the table, notice the armor behind the bars out of the corner of our eye.

After a small portion of platforming, we climb to the level from which we jumped down, look to the right, we see a ventilation hatch. There is the same armor behind bars.

We take a hand, open the room and see the first bloody nest. A new type of opponents immediately appears - infernal crushers that shoot with a continuous laser and are slightly more powerful than soldiers.

We close the nest, go back, go to the door closed to the blue card. We go to the right along the bridge with the trolley a little to the left. Next to the cart is a lever that opens the door to the retro level from DOOM I, Nuclear Power Plant. The entrance is a little further, behind a lake of lava.

After leaving the secret, we go to the right along the wall and come to the eye of Sauron. Again, pumping ammo.

Here, by the way, you can arrange a secret death - burn in a lava pool and see a reference to Terminator 2. The last checkpoint, however, was immediately after the destruction of the nest, so you can just watch the video.

We go back past the trolley, then to the right, to the room with four man-made columns. We kill everyone, we go along the lake with lava and take the yellow key card. We retreat just a couple of meters back and jump onto a barely noticeable ledge - there is a toy "Guy from the Vault", a model of an obsessed engineer. When you try to go back to the trolley, we meet the Knight of Hell, kill him, hiding behind the columns.

The yellow key card opens the door at the very top. We go to the trolley and to the right up, along the steps. Another Hell Knight will meet us right at the steps, for killing him we will be given a weapon upgrade point. We open the yellow door, rise and go straight first to pick up the data cube on the table, learn more about Hayden. We pass further into the corridor, kill everyone, in one of the hollow cubes, on which mechanical hands are enthusiastically working, we find the second toy - a model of a plasma gun, “Prototype Guy”.

Before reaching the next bloody nest, we go to the supposedly dead end behind the boxes, climb them into the passage and five seconds later we find the second Praetorian armor.

We destroy the nest, kill the demons, climb up and take the automap to the left of the door. Right at the exit - a body with a blue key. Then - a little more platforming, we go to those four columns. On the ledge around them we see armor, we take it if necessary. What is interesting is that if you go there along the burst pipes, the GG will receive damage, but if you jump back, then no.

We go along the corridor, flashing red, on the right in the next room there will be one open locker, in it - Dopefish, the classic secret of computer games.

We destroy the last bloody nest, we go into the door that opens from above. There is an intricacies of narrow tunnels, a data cube with information about the imp (its location is on the automap) and a secret with a rocket launcher, not marked on the map. Watch the video to find it.

We go to the turbine hall, start the turbines, destroy the most worthy wave of demons. Right at the exit to the end of the level is the last Praetorian armor. Attention! After entering the room behind them, there will be no way to go back, only forward. Watch the cutscene and complete the level. In total, at the end we have 10 weapon upgrade points and 3 armor upgrade points.

Argent complex

This DOOM reboot level is mostly outdoors, showcases several new types of enemies, and adds Runic Challenges to the build. The main landmark is a blue power shield. No, you can't jump over it, and there's nothing interesting there. The level tests are:

  • Path. You need to interact with the runic test. Just.
  • Bird's-eye. You need to get an automap of the complex.
  • Protect yourself, sir knight. It is necessary to kill two Knights of Hell with punishment from heaven, as possessed in the previous level. Here it is not always possible to just jump nearby - you need to jump from a ledge. At the same time, you need to act quickly, because the Knights of Hell very quickly come to their senses.

We go to the gateway, go out into the open air and immediately dance to the right, behind the boxes - there is a little supply. We go to the right, go down the cliff and dance back again, this time under the bridge. There is a piece of armor.

A little bit of platforming - and we come to the runic test, you need to kill 15 imps with a shotgun. We get the rune "Vacuum cleaner", which increases the radius of the selection of items.

We go to the right, we wander along the left wall, we reach the data cube with information about the Argent complex, we go a step to the left and find the lever. We pull for it, we go into the corridor with a bunch of hanging meat and luminous pentagrams. There, the door to the old DOOM level, "Poison Processing Station" is open.

We go out to Fresh air, we kill a crowd of enemies and a bunch of imps, the first Knight of Hell appears, we try to beat him next to a huge steel box, as soon as the demon starts blinking - we jump there and jump from it to the bastard, we finish it from above.

We go out to the next platform, we see a drone - it flies down. A little to the right at the bottom on the cliff we see a box of happiness. You can take it right away, you can save it for later - the main thing is not to forget. And a little to the left along the wall is a hole and the first Praetorian armor on the level.

Keeping track of where the drone flew off is not difficult, but I will still show you where to look for it. We jump down to the half-closed gate - the drone is in one of the rooms inside.

We go to the box of happiness, whether we take it or not is up to the player to decide. We go to the cliff behind him, look down and to the left - there is a whole gap of illuminated space. We jump there, run forward and find the second Praetorian armor along with a bundle of resources.

We return to the first bloody nest, the landmark is the blue power gate. We jump onto the assembly boxes, climb onto the hanging block, go right, jump onto the ledge and go forward. On the left is the third Praetorian armor.

Returning to the hanging block, go right to open door, we go into the storage hangar, go further to the left and forward and find the second runic test, which will be useful in connection with the "Defend yourself, sir knight" test. In the test, you need to destroy barrels with a pistol. For passing, the rune "Dazed and Confused" is given, which increases the duration of the stun.

In the area of ​​​​a large rounded container next to the bloody nest, we go to the box and jump onto the platform. The door ahead, theoretically, opens only after the destruction of the nest. Inside - a green laboratory with a large number of possessed and a drone with pumping on the second floor, plus - a little further there is a data cube with information about the infernal crusher.

At the bottom is a door to the edge of the level. We go along it to the right, jump onto the ledge and jump over to the other side. On the left is a box of happiness. We go a little back, stand on the ledge and go along it towards the box. At the other end of the eaves is a toy "Inconspicuous guy", a model of a grenade launcher. And that is not all! We return to the ledge, go all the way, jump down to the left, go further, take the super-shotgun.

We go into a large energy room with a killer floor, clear it, move to the second filter, on the left there will be a box of happiness and a data cube on the table with information about the Knights of Hell. At this moment, we understand that the creators of DOOM have a sense of humor, and the Soldier of Doom had Hayden's dream of Argent energy in mind and had a spit on the barrel. Instead of turning off the filters, he blows them to shreds. Samuel's reaction is, to say the least, amusing. After leaving the room, we meet the first Summoner. I recommend a guided missile launcher.

The automap is in the same room behind the jammed doors. There is also an automatic machine and some resources.

The Argent Cell is next to the old familiar force wall. After destroying the bloody nest, we go into a small recess to the left of the wall and enter the now open door.

On the way from the last argent filter to the end of the level, the data cube of the complex AI, VEGA, lurked to the left. After going a little back and climbing on the boxes, you can find the last toy, "KLA Guy", a model of the Baron of Hell.

After destroying the last nest, we pick up the fourth Praetorian armor and dance to the Argent gateway. Rip it, finish the level with 10 weapon upgrade points and 4 armor upgrade points.

This completes the second part of the passage. We recommend visiting and / or.

(full name - Doom II: Hell on Earth) - the continuation of the revolutionary game Doom. This "first person shooter" was developed by id Software and released in 1994 for computers based on DOS. A year later, the second version of Doom received the Origins Award.

Plot
The player will control a marine who returned to Earth after the massacre of the forces of hell on Deimos, Phobos and Mars. Being in his homeland, the Marine realizes that the Earth is in danger. Throughout the game, the hero has to fight monsters. The surviving earthlings are saved on a transport ship, and the hero, the only living creature on the planet, awaits his death, rejoicing that civilization is still saved. Later, the fugitives send a message indicating the place from where the forces of hell began to invade reality. The hero goes to hell, finds the dwelling of the demon, killing him. In the agony of death, the demon destroys hell, thereby stopping the invasion of Earth.

Game process
The second version of the game Doom is not very different from the first. The essence of the game does not change, the player needs to do everything in order to move to new levels, killing monsters. There are 30 levels in this game and 2 are secret. Instead of three episodes, as it was in old version, Doom 2 contains one big one. The final level does not promise to impress the user with its graphics, as it is not difficult to design. Regarding inventory, new part The game was replenished with new bonuses and a double-barreled shotgun, a reinforced version of the shotgun. Also in the game you can find a megasphere that increases the amount of blue armor up to 200 points, and also improves health.

Monsters
The main difference from the first version of the game are new types of enemies:
1. Hell Knight - A powerful demon with horns and hooves, similar to the Baron of Hell from Doom, only with 500 health points and a different skin color.
2. Heavy - a military man who has been turned into a zombie, with a health of 70 units. After his death, he leaves his weapon with ten rounds.
3. Revenant - a tall monster resembling a skeleton, is one of the fastest ground opponents in terms of movement speed. He uses special rocket launchers and powerful punches with his bony fist. Health reserve - 300 points.
4. Arachnotron - a creature that fires a green plasma cannon at a speed half that of the player's own cannon. Health reserve - 500 points.
5. Pain Elemental - A monster that spits out lost souls from its mouth until it dies. At the end of the fight, it explodes and spits out three more souls. Health reserve - 400 points. By the way, if monsters are created on a hard surface, they die.
6. Mancubus is a fat monster with short legs and a small head that releases fireballs. Health reserve - 600 points.
7. Archvile - the fastest gold-colored ground creature, bringing dead monsters back to life. Health reserve - 700 points.
8. The icon of sin is an architectural structure, from the forehead of which cubes with skulls on the faces, a boss brain and a "boss spawner" fly out.

On secret levels, you can meet SS soldiers with a health reserve of 50 points and Commander Keen.

The game was well received by critics. At that point, it became the most successful commercial game ever, raking in over $100 million in revenue.

There are different modifications, if option 1 does not work, try the second.
(Sometimes some work, some don't)

Collected right during the game:
IDDQD - Immortality (God Mode)
IDKFA - gives a complete set of weapons, ammunition and keys
IDFA - maximum ammo
IDCLIP - pass through walls
IDDT - shows level map (dial multiple times)
IDBEHOLDA- complete map level
IDBEHODR - radiation suit
IDBEHOLDI - invisibility
IDBEHOLDV - invincibility
IDBEHOLDL - night vision device
IDCHOPPER - chainsaw and "buns"
IDCLEV - skip level (1-31)

Cheat codes via console(press the [~] key - usually on the letter ё):
god - immortality (God mode)
give all - gives a full set of weapons, ammunition
noclip - passage through walls
fly - flight mode (you can't fly above the highest building and not through the balcony of the 1st level)

Cheats work from the first part.

IDMUSxx Level xx
00 INTROA
01 RUN
02 STALKS
03 COUNTD
04 BETWEE
05 Doom
06 THE_DA
07 SHAWN
08 DDTBLU
09 IN_CIT
10 DEAD
11 STLKS2
12 THEDA2
13 Doom2
14 DDTBL2
15 RUNNI2
16 DEAD2
17 STLKS3
18 ROMERO
19 SHAWN2
20 MESSAG
21 COUNT2
22 DDTBL3
23 AMPIE
24 TEHDA3
25 ADRIAN
26 MESSG2
27 ROMER2
28 TENSE
29 SHAWN3
30 OPENING
31 EVIL
32 ULTIMA
33 READ_M
34DM2TTL
35 DM2INT

If you are not satisfied with the cheat codes found by us, use the program for hacking games or

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