Buy unique Armor in Path of Exile. Buy Unique Armor Armor in Path of Exile Poe Armor

Path of Exile is the famous online multiplayer RPG game in the style of the first parts of diablo, so even old-school gamers will surely like it. In PoE, developers managed to create not only standard mode games, but also several different challenge leagues and hardcore (one life), where any player can test their skills and compete with other people in pumping. Thanks to the many key features(for example, unique system trade and a huge branch of passive skills) that distinguish PoE from other games of this genre, Path of Exile can easily remain in demand and popular for a very long time.

In POE, there are many different gear with the most amazing and unique characteristics and of course, one of the main components of any player's equipment will be good equipment. Armor not only protects against physical damage, but also increases most resistances to various elements. Without high-quality armor and good characteristics on high levels you will just be one shot, and for any party you will be just a heavy load on their neck. However, knocking out armor with high stats and rolls is not the easiest task, since randomness may not be on your side. Of course, you can always buy the armor you need from the merchant in the chat, but there is a more profitable option ..

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If your character is being killed by almost any mob at high levels and you can't farm them solo, all you have to do is go to "website" and all your game problems will be resolved in an instant - it is very easy to buy suitable armor.

One of the pieces of equipment that basically adds various types of defenses.
When equipped, you suffer a movement speed penalty. If your armor requires intelligence and strength to wear you will receive an 8% penalty, otherwise 4%.


There are bonuses for wearing armor in Path of Exile

In passive skills, you can get the following bonus called "gladiator prowess": you ignore the movement speed penalty while wearing armor

In the ascension class, the Conqueror has the Unbreakable bonus, which increases the amount of armor by 2 times when worn

Yes, yes, GGG, perhaps without knowing it, did everything so that those who did not climb on time on the wiki or other resource did not understand how it really works.

This one is confusing everyone:

Which kind of says that 90% of physical damage should be reduced. And many people believe it.

However, turning to the mechanics of the armor, we see the following:

The amount of damage reduction depends on the armor value and incoming damage. The maximum damage reduction is capped at 90%. Damage Reduction = Armor / (Armor + (10 * Damage))

About the fact that the damage reduction (in%) depends on the incoming damage - no one inside the game wrote.

That is, the greater the size of the incoming damage, the weaker the armor protects us. Which makes her a poor choice against strong physical damage dealers. GGG why so?

As a result, we have a situation where we have 20k armor, but some boss / huge skeleton makes three pokes and we fly away. Or even a sudden one-shot.

Then the one who flew off begins to hate armor, does not understand what is happening and goes to put totems (I have nothing against it, everyone plays as they want)

A more reliable way to mitigate physical damage is through endurance charges. There is a stable 4% per charge and you are sure of them. With them, it is very easy to get a cap of 90% and you can not be afraid that a decrease of 90% will turn into 20%.

But returning to the armor - in my opinion you can play through it. You just need to decide what you need. If it's just protection from small pokes, you can just gain a few thousand armor and be glad that small spiders don't sweep you away in a second. And if you want to tank hell, but at the same time endurance charges are not used for some reason, or there are few of them (for example, 3-4), then there is a solution. And I'm not talking about the fact that it is well playable)

Firstly, we definitely need reinforcement if we are a melee.

Further. In most cases, we take the Savage in the Conqueror (Juggernaut) class. Or the Gladiator Champion. I like the conqueror better. You can still try the priest of the hierophant and press the mind above the matter up to 40%, but there are problems with the fact that it is bad to take auras. But you can take the “larva of the essence” ring and put determination there (the importance of which is below), I did this, but the truth was perverted over the savage. In total with mana, it turned out about 7k hp on the way to t8 cards (this was before 3.0). And then I died.

And just among other things, we swing the armor in the tree. Since for some reason endurance charges are not for us, or for us but ... we do not put priority on them, then in the subclass we take everything that enhances strengthening, armor. For comfort, you can also take anti-slowdown from the conqueror. In order to really have a lot of it (armor), you need to take a lot of knots. So much, as if you are pumping hp.

And of course it takes determination.

Resolve grants armor with a "more" modifier. A pumped stone will give about 50%. And for example, having 20k armor after applying all the modifiers from the tree, “50% more” will give us another 10k armor on top. For those not in the know, the "greater than" modifier is applied at the end. That is, the base is taken, all modifiers from the tree are applied to it, even where you have it. And then it all grows by 50%. Without determination, you simply will not be able to gain exorbitant armor indicators. Or it will be incredibly hemorrhoids ... but still you can’t.

Another point is how much damage you will have if you throw everything on the armor, but ... we're not talking about that now)

In order to make it really fun, you can add northern armor.

And to make it even more fun, you can stick a weakness when taking damage. And some blinding-panic firestorm. I once conducted such an experiment, it was fun. Of course I died in the end. I got to t12 and got on the mod 200% + damage from above + units on the map. Well, the detachment with the commander picked me up on the boss.

Sunder build for Savage, Path of Exile, Patch 3.7 League Legion, reliable and cheap option to start the league.

UPDATE FOR PATCH 3.7 - The ascension class Berserker has been completely reworked and notably buffed, as well as melee in general, so the build is definitely much more powerful, and many skill gem bundles have been changed! There are more ways to avoid enemy damage, as well as improved AoE card clearing and single target damage. BUILD UPDATED!

One of the easiest to manage, collect equipment and implement builds. It is a kind of "memas" build (due to its simplicity and popularity as a build for those who do not bother), the so-called sundercock or sunderboy, this nickname was given to him by Western streamers. The build has a good AoE clear, can easily farm the Uber Labyrinth and other bosses with physical damage. In principle, it has no problems with anything, a fairly well-balanced and strong melee build.

The gameplay is based on the use of Sunder as the main skill for cards and Heavy Strike for single targets, the stun from which will make life much easier. Cleave, as you might guess, creates rifts in the ground that travel forward in a straight line, while Heavy Strike is a powerful melee strike that pushes the enemy back. Build uses melee weapons.

Vital signs: health.

pros

Cheapness;

Light build;

Suitable for beginners;

Stan lock;

Huge attack speed;

Farms currency quickly thanks to its advantages and the ability to easily pass the Uber Lab.

Minuses

Fast (and very powerful in terms of damage), but due to the 10% increase in damage taken, it is slightly more risky than other classes.

Outdated gameplay (in Legion everything looks more powerful, faster and stronger), melee combat was completely redone in patch 3.7, Legion league. :

Leveling:

Split you will receive at the end of the first act, before the fight with Melonica, but you can use it from level 12 , before moment you can enjoy Magma Strike or Concussion (and indeed any melee skill that you like) , which will still reduce your weapon choice to a blunt weapon (staff or mace), but Molten Strike has no such problems and you can use any weapon you choose.

Myself pumping process for the Sunderer incredibly simple and pleasant , you'll have a Heavy Strike against solid enemies and a Sunder to clear smaller enemies quickly. Starting from the second act, you will already be equipped with your final skills.

Unique items that will make the leveling process even faster and smoother (optional items):

Gloves:

Lochtonial Caress - will give attack speed, some life and getting charges on kill. You can take them from the 1stlevel .

Boots:

Wanderers(Wanderlast) - give +20% movement speed, freeze immunity and a little mana regeneration. A convenient option for quickly moving through locations from the 3rdlevel .

Bib:

Of course Tabula Rasa 6-link without any stats, used from level 1 , provides a huge boost in damage and monster kill speed due to the ability to link an active skill with support gems. It costs about 16-20 chaos at the beginning of the league, then it is compared with the price of Divine Orb (Divine Orb), not fun for beginners (most often).

Helmet:

Golden cap(Goldrim) - strong item for resistances from all elements , used from level 1 , needed to reduce spell damage against you.

Weapon:

Limbsplit - It has high physical damage and finishing, useful from level 13 , on about the 20th, maybe the 25th , by then you will most likely replace it with another unique or regular rare weapon.

Widewing (Wideswing) - It has a lot of physical damage, grants extended area of ​​effect to socketed gems and slightly increases the range of melee attacks. Available from the 18th and will serve approximately up to the 30th .

Irenus' Blessing(Geofri's Baptism) massive physical DPS, slight stun boost, however, the inability to inflict crits. Optimal Weapon for the 27th and up up to level 40 .

Knock-Knock(Chober Chaber) a lot of physical damage, can be used from 40th to 57th .

Equipment:

General an overview of the most useful stats on items for this build, which must be searched for on objects:

-Physical damage;

- Duration of stun;

-Melee damage;

-Life;

-Resists;

-Armor;

-Attack speed.

Next will be items considered separately., with mention MANDATORY CHARACTERISTICS that should be present. Rest options choose from the list above, if possible.

Chest armor:

Any rare armor on the armor , which has in the stats life and resists. When money appears, your choice will be Belly of the Beast , which will provide you with a large number of protective characteristics, and in the end you can stop at Kaom's Heart which gives a huge amount of health. However, the Heart of Kaom requires you to have a second two-handed weapon with 6 links.

two-handed mace:

Any rare two-handed mace With physical damage and attack speed.

Breakwater(Tidebreaker) - ideal weapon for this build, has a lot of physical DPS, great for stunlock as it has the property "Gems are enhanced by Endurance Charge when melee stunned", however, it is a relatively expensive item and you can hardly get it right away.

You can also use Marohi Erqi , which has big damage but in Legion, it's harder to get, it's got a damage buff, and it now has a modifier that enhances the Pulverize skill gems socketed in it.

Helmet:

rare helmet on the armor With life and resists.

Devoto's Devotion a good option helmet, will give you resistances to chaos, attack speed and movement speed. However will reduce your physical damage!

Gloves:

Mandatory unique to this build - Empire's Grasp , needed because of how it changes the knockback mechanics by flipping the knockback direction the other way.

Try the game with and without Grip. If even without it you feel comfortable using Heavy Strike and the knockback doesn’t annoy you, feel free to replace the unique one with rare gloves with life and resists. The Imperial Grip itself does not provide many useful characteristics, rare gloves will be better in this regard.

Boots:

rare boots on the armor With life, speed and resists.

Belt, rings:

rare belt, 2rare rings . Everywhere life and resists. Rings preferably with flat physical. damage, as well as on the base steel rings.

The alternative belt is Perseverance , it grants Fortify when stunned and Onslaught when Fortify, which will cause both of these effects to be active on you almost permanently.

Amulet:

Rare amulet with hp and flat physical. damage, as well as, if possible, missing resistances, intelligence and agility.

vials:

1-3 Divine Flask with instant restoring health, removing bleeding and frostbite.

Basalt Flask will help against enemies with physical damage, will be especially useful when farming the Uber Labyrinth.

Sulfur Vial - increases damage. However, it does not increase it much, although here it is 40%, however, this is INCREASED damage, on the lion's roar it is 20% MORE damage, which is a multiplier and will give much more damage than a sulfur bottle.

Lion's Roar will boost your physical damage.

Rumis's Concoction grants chance to block attacks and spells, useful defensive flask. As long as there is no rumi decoction, you can use the usual Granite bottle .

Quartz vial Gives you a chance to dodge hits and spells. Take only when you don’t need to take several divine vials for health, since there is enough healing, but I would like to increase the reduction in incoming damage. All previous vials have higher priority than this one.

Enchantments from the Labyrinth:

Helmet: heavy hit has X% chance to deal double damage . Or X% increased Heavy Strike Damage , X% increased Heavy Strike attack speed . But the first option is the best.

Boots : X% increase attack and cast speed if you recently committed a murder .

Gloves: Attacks Word of Rage when hitting that will fire projectiles , whose damage is based on the damage of your weapon. Helps clear maps.

Skill Stones:

Chest Armor

  • R askol
  • G rad of blows
  • Physical melee damage
  • At the gift wave
  • Violence (if there are 5 linked sockets)
  • Flourish or Disenchant (if there are 6 linked sockets)

Chest Armor ENG

  • S under
  • Multistrike
  • M elee Physical Damage
  • S shockwave
  • B rutality (if there are 5 linked sockets)
  • M aim or P ulverise (if there are 6 linked sockets)

two-handed mace

  • T hard blow
  • Violence
  • G rad Strokes
  • Physical melee damage
  • B ruthlessness (if there are 5 connected sockets)
  • Mute (if there are 6 connected sockets)

Two-handed mace ENG

  • Heavy Strike
  • B rutality
  • Multistrike
  • M elee Physical Damage
  • R uthless (if there are 5 connected sockets)
  • S tun (if there are 6 connected jacks)

Gloves

  • Waiting for the Ancestors (or Waiting for the Ancestors Baal)
  • Steel Skin or Jerk
  • veche
  • M number of totems

Gloves ENG

  • A ncestral Warchief (or V aal Ancestral Warchief)
  • S teelskin or Dash
  • M aim
  • Multiple Totems

Helmet or boots

  • H askok
  • Do speed attacks
  • In the name of war
  • Pride

Helmet or boots ENG

  • Leap Slam
  • F aster Attacks
  • War Banner
  • P ride

Helmet or boots

  • Cast on Damage (Level 1)
  • Security (Level 5)
  • Have a bite of cold (level 1)
  • In the spring of purity

Helmet or boots ENG

  • C ast when Damage taken(level 1)
  • Vulnerability(level 5)
  • C old Snap(level 1)
  • Herald of Purity

Skill details:

Heavy strike (Heavy Strike) : General damage against bosses and single targets, has a stun on all targets that are not immune to stun.

R askol (Sunder) : the main skill for clearing cards.

Ancestral Warchief : buffs our damage.

H askok (Leap Slam) : the main skill for movement, replaces our walking move.

C old Snap(Cold Bite) and Vulnerability will trigger when you take a certain amount of damage, the curse increases the damage of enemies, and the bite of the cold generates frenzy charges for us.

Pride : Increases physical damage taken by nearby enemies.

To Herald of Purity(Herald of Purity) : Passively deals flat physical damage and also summons weak ghostly minions to attack enemies.

Name of War (War Banner) : Reserves 10% of your mana, works as an aura on enemies, increasing their physical damage taken. The second use of the skill - you plant a banner, the buff is increased for a short time (amplification and duration depend on how many enemies you killed while the banner was behind you), and you also receive Adrenaline (an extremely powerful buff for a melee character) on 2.5 seconds (if the banner was fully stacked).

Steelskin or Dash : instant defense skills to minimize powerful enemy attacks on you. You need to activate it yourself, reacting to the charging blow of the enemy.

Character boost:

Talent tree:

Ascension Class:

Berserk

First maze: Pain Reaver

Second labyrinth: Crave the Slaughter

Third labyrinth: Rite of Ruin