The stick of truth how to use the dragon's roar. South Park: The Stick of Truth Walkthrough. How to shoot a bow

The Fury Warrior or Fury Var has very good single target DPS, as well as competitive AOE DPS. In addition, the fury wara rotation in WOW Mists of Pandaria is quite simple and does not require much skill to master.

In this guide, you will learn everything you need to know about playing Fury Warrior in raids, but everything written here can be used in normal and heroic dungeons as well.

The stat priority for Fury Wara is as follows:

One-handed:

Accuracy (7.5%) >= Mastery (7.5%) > Force > Crete >Mastery > Speed

Two-handers:

Accuracy (7.5%) >= Mastery (7.5%) > Force > Crete >Mastery > Speed

Accuracy (7.5%)- Accuracy cap (7.5% or 2550 rating) will eliminate the chance to miss the target with any of your abilities. This cap does not depend on the type of weapon. Missing special abilities is a big DPS loss. Check if you have hit cap. To do this, go to the character window and hover over Accuracy.

Mastery (7.5%)- skill cap (7.5% or 2550 rating) will eliminate the chance of the target dodging your attack. By having a skill cap, you will be able to prevent more loss of DPS. Check if you have a skill cap. To do this, go to the character window and hover over Mastery.

Force- Increases attack power and damage from all your abilities.

Crete- Crit increases the chance of your attack to deal critical damage. Critical hits with Bloodthirst and Colossus Smash activate Enrage .

Fury Var cooldowns

These cooldowns can be used if you choose them as a talent:

  • Dragon's Roar Use on CD in a single target rotation.
  • Use Bloodbath on CD in single target rotation and AOE rotation.

The rest of the cooldowns you should try to use in every fight.

  • Use Battle Shout to maintain the buff and gain additional rage.
  • Use Berserker Rage to enter Enrage.
  • Use Heroic Leap to get to the target quickly.
  • Use Recklessness as often as possible. Best used in conjunction with other DPS cooldowns.
  • Use Crushing Throw as often as possible. Best used in conjunction with other raid cooldowns.
  • Use the Skull Banner as often as possible. Best used in conjunction with other raid cooldowns.

5 Stones

  • Meta: Rumbling Primal Diamond / Capacitive Primal Diamond
  • Colorless:

come back home

The game is interrupted due to the onset of night. When we get home, we go to bed.

The second night also turned out to be not without surprises: having noticed the linen gnomes, we enter into a fight with them. Due to the miniature size of the gnomes, it will not be difficult to deal with them. Another thing is when the dwarf sorcerer reduces us to his size. As before, the enemies are not very strong in attack, but they take in numbers. The elixir of speed will help compensate for the lack of a partner.

Defeat the linen gnomes

Having penetrated the hole, we go around the mousetrap along the narrow passage on the left side (in the foreground) and climb up along the multi-colored wires. From the bag on the right side we take the "Dwarf's Helmet" (9th level) and the ranged weapon "Superball" (10th level). We pass to the left to the bend, hit the pipe and shoot the wire. The rat will get scared and run straight to the trap. We go downstairs, get to the ventilation and watch the conversation of our parents about our certain talent, which no one should know about. We get out on the other side, go up the wires and go all the way to the left. We take out the clothes of the dwarf from the container (9th level) and the weapon on the belts "Knob of the pick" (10th level). Returning to the wires, we shoot the pipe above us and climb it. We climb even higher on the two-color wires in front of the rat. We shoot at the site above us, destroy the barrier and, having passed to the end, hit the pipe. After going down, we use the "Roar of the Dragon" on an open fire. Dealing with the last remaining rat will not be the slightest difficulty. We take out the melee weapon "Dwarf's Pick" (9th level) from the bag, lift it along the wires and get out by pushing the switch.

We overtake the gnomes and destroy them. We collect from one of the bodies the "Cap of panties" (11th level) and the stripe for the costume "Don't touch me" (10th level). We pass to the end to the right, go down and catch up with the gnome-sorcerer. We start the attack with "Bull's Coming" to reduce the enemy's armor and cause him to bleed. In the future, we continue to use abilities and make powerful attacks with ranged and melee weapons. Having won, we get gnome dust, which allows us to decrease and increase in size at any time. By stealing linen, the gnomes wanted to protect themselves from the green alien slime. The sorcerer does not have time to tell about her true purpose.

Dwarf sorcerer.

Building alliances

Kyle called all the humans and elves together for an emergency meeting. We leave for the Elven forest, which is located in the backyard of Kyle's house. The army of darkness has at least 50 fighters. With grief in half, people and elves united to confront their common enemy. The main task was to recruit additional allies in the face of pirates, the federation and ... girls. With the latter, the boys do not add up very well a good relationship Therefore, it is up to us to establish contact with the opposite sex.

recruit girls

Cartman and Kyle became our full-fledged partners. We go to the city administration building and help Annie fight off the bully girls. Having won, we send a message to a new acquaintance and agree to follow her to the girls' secret hideout. If we help potential allies, we will get support from them. So, let's take on the Monica Ryland case. Monica is suspected of spreading rumors that the respectable Ellie Nelson was seen in an abortion clinic. By pretending to be Bebe's boyfriend, we can bring the schemer to clean water.

pretend to be Bebe's boyfriend

We leave for the children's park and meet Monica, who is sitting on the bench to the right of the basketball court. Suspicions were not in vain - Monica really turned out to be a two-faced person. The girls prepared in advance and brought to the meeting her boyfriend, Jake, who attacks us. Having dealt with the enemy, we return to the building of the city administration and again we are transported to the shelter of the girls.

New details were revealed: although Monica was convicted of indecent behavior, it was not she who spread bad rumors about Ellie. The prosecution abruptly switched to Heidi Turner, who until recently was supposed to help in the implementation of the plan to incriminate Monica.

For this task, we need to transform into a girl. We put on a wig, dress, shoes and use false eyelashes.

Unplanned parenthood

We go to the clinic and communicate with the administrator at the counter. We move on without a partner. We skip the archive room and take out the weapon on the belts “Infusion Needle” (11th level) and the ranged weapon “Poisoned Grenades” (11th level) from the chest of drawers. The next door leads to room "A", where Dr. Vaginophile will meet us. We lay down on a chair and quickly and often press the button shown until the scale is filled. From the cart to the right of the chair we select surgical equipment and put on it. After leaving the office, we go to the left and get access to the archive room. We search the box under the yellow marking "2013". Suddenly, out of nowhere, Randy Marsh appears and reports that government agents have taken over the clinic.

We switch to "Dwarf Dust", decrease in size and go into the hole between the boxes. We shoot at the pipe above the rats and observe their execution. Similarly, we destroy two gnomes, and deal with the third on our own. We strike the wires inside the shield and then fart on them. Immediately after the shield, we rise along the wire and get out. We increase in size and take the stripe for the “Hanger” suit from the drawer of the nightstand (12th level). Putting on a surgical gown, cap and gloves, we enter into a dialogue with Randy Marsh.

The reception of mana must be strictly calculated, otherwise you can completely lose it at the most inopportune moment.

Agents burst into the operating room, and Randy immediately gets used to the role of a pregnant lady. For greater persuasiveness, we perform an abortion for Randy. The needle of the syringe should be directed directly to the center between the legs, only after that we press the down button. We expand the anus by quickly and often pressing the left and right movement buttons (or rotate the left stick on the gamepad counterclockwise). Suck the eggs with the pipe: hold down the left mouse button (or move the left stick to the left and hold it in this position) until Randy panics, and then quickly click on right button mouse (reject the left stick to the right). We repeat this action, but on the other side and leave the operating room after the agents.

The military is no longer able to control the situation. Alien slime infects everyone in its path. So she overtook the embryos, which instantly destroyed the agents. Having dealt with the enemies or avoided the fight, we go to the left and shoot the ventilation grate above the cabinet. Using Dwarf Dust, we shrink in size and climb up the items on the cabinet shelves. Having defeated the rats, we get to the next grate and penetrate the ventilation. We pass to the end to the right, we get out into the corridor and switch to the "Alien Probe". We shoot at the beacon and teleport to the pipe above it. We unscrew the valve and teleport inside the pipe. We pass to the end to the left, switch to the "Arrow" and shoot through the wire on which the lamp is held. We return to the floor, increase in size and make a directed fart on the ignited part of the turret. We enter into a fight with four embryos. They are not that strong, so we use abilities or weapons that cause damage as much as possible more enemies.

The military at the reception notify of the cleaning of the building. However, this is not so, the last one remains - a giant embryo. The umbilical cord during the attack is able to completely restore the health of the embryo, so we destroy it first. It is also necessary to finally finish off the umbilical cord so that it no longer bothers us. The fetus has neither shields nor armor, so we can easily deal with it with powerful and concentrated attacks.

recruit girls

We return to Annie and are transferred to the shelter of the girls. The medical notes from the clinic were in French. Accordingly, we get a new task - to translate important documents. We go for help to the allies in the Elven forest. Cartman reveals that French speakers can be found in the Northern Kingdom.

To the north

Having received a passport in the name of Larry Bobinsky, we get to the "Photo Dojo", guided by the map. We turn to the operator and go to the photo studio. We stand in the center of the green background and, under the far-fetched pretexts of the operator, undress to our shorts. The operator turned out not to be an operator at all, he is a pedophile who has taken over the studio! Having taught the child molester a lesson, we pose in front of a real photographer and paste the resulting photo on the passport. The path to the Canadian border lies through the Lost Forest, which is located in the upper right corner of the map. Being in the forest, we move only to the north and soon we will find ourselves at the border. Show your passport and enter Canada.

We visit the first city - Ottawa. Here you can exchange American dollars for local currency and buy them from a local merchant. In the clinic, for ten Canadian dollars, they are cured of severe AIDS (in two approaches), which animals can “reward” us with. At the end of the street is the castle where the Prince of Canada lives with his wife. After reviewing the records, he will send us to the Earl of Winnipeg.

Oh Canada

We get out of the castle through the right room. The local fauna consists entirely of dire wolves, bears and snakes. All of them, one way or another, are vulnerable to fire, so Cartman, who has massive fire abilities, will be an ideal partner.

We get to the next town - Winnipeg. The count will help us if we kill all the dire bears in the northeastern part of the city. After leaving the building, we go right all the way, and then upstairs - there we will meet dire bears. Having dealt with them, we return to the count and find out that the records were made in the language of eastern Canada. The Minister of Montreal knows this language, but in this moment he is imprisoned in a Quebec cave by order of the prince. The count promised to put in a good word for him.

We go to Ottawa again and agree to help the prince kill the Bishop of Banff, who insists on joining Montreal to the kingdom and claims the throne. We get to the third city - Banff. We enter the church and hit the bishop. Having finished with him, we will have a choice - to finish off or take away the eggs of the boar, which will serve as evidence of the murder, and let him go. If you choose the first option, then a chest with a melee weapon "Scepter of Ferocity" (11th level) will appear in front of us.

We return to the prince and provide him with the eggs of the bishop. Of course, the prince was not going to release the minister, as he was afraid of losing his place on the throne. The princess insists that her husband keep his promise, but, without waiting for a positive answer, decides to help us on her own. We receive a message for the Duke of Vancouver and actually go to him in last city. The duke is extremely dissatisfied with the arbitrariness of the prince and informs us that monks living in the southeast of the city will help us get into the catacombs of Quebec. We go all the way down and swim to the opposite bank of the river, from pier to pier. In the house we will meet Terrence (in a red sweatshirt) and Philip (in a blue sweatshirt). Use Dragon's Roar on Philip, cast Spell Stink on Terrance, and distract both monks with Whisperer. We are learning a new fart - "Nagasaki". With it, we destroy the barrier and deal with three pedophiles.

The entrance to the cave where the minister is being held is located between the cities of Ottawa and Winnipeg. Having made our way inside, we clear the blockage at the passage with the help of the Nagasaki spell. Replenish your mana before the fight. Nagasaki's fart is very effective against a large number of enemies - we use it more often in combination with Cartman's powerful abilities. Strike first to start the fight on our turn! Having won, we take the “Armor of the Barbarian” from the chest (level 12) and free the minister. He will gladly translate our notes, and we can return to the girls with the information received.

Monks Terrence and Philip.

The duplicitous Heidi Turner is exposed and forgiven. Now the girls will join our game with peace of mind.

Fuck off Clyde!

We return to the Elven Forest and all together set off to storm the Kingdom of the Army of Darkness. Using the Nagasaki spell, we destroy each of the gargoyles on the raised bridge separately. A beacon hangs to the right of the tower gate - we shoot at it from an alien probe and move up. Turn off the generator located on the right side. Again, use the beacon to move to the area above the gate. We hit the sign and thereby cut down one of the enemies. We go down and deal with the remaining enemy.

Once inside, we quickly rush to the barricade, break through it and hit the enemies first. After defeating them, we collect useful items and shoot up the stairs. Having risen upward, we deal with two cyclops and climb the next ladder. We carry out mass attacks in battle against a large number of enemies of various colors. We strike the leg of a wooden table and finally bring it down with the Nagasaki spell. We go up the descended stairs and help the pirates fight off the enemies. We go to the right tower, rotate the steering wheel to failure and move to the left tower. We shoot the lamp inside it, then we make a directed fart on the resulting fire. We pass the barricade, using the beacon above the gate. We rotate the steering wheel to failure and, returning to the gate, we pass inside.

While Craig is picking up the third cow, we must quickly get rid of the other two. Use "Nagasaki" to free the boarded up passage on the upper floor on the right side. The little helper will set fire to the mechanism - we hit it with "Stink-Charm". We move all the way to the left and shoot at the lamp thrown by Stan on the top floor. We use "Stink-Chary" on an open fire.

Craig is able to summon an army of clones that attack in much the same way as the original, but die literally with one powerful blow. Recognizing the real Craig will have to be done by the "poke method", so the elixir of speed will come in handy. We use it for a partner too.

We climb the stairs lowered by Stan and meet Randy Marsh on our way. In the clinic, he found out for what purpose government agents visited such a harmless place. As it turned out, they were looking for a potential candidate who would harbor a bomb designed to destroy the city. Faced with resistance and barely escaping, the agents decided that the carrier would be ... Mr. Masochist. We decrease in size and penetrate into it through the anus.

Almost immediately we encounter the toad king, who advises to hurry to the colon. We destroy obstacles on the way, climb the corn and neutralize the electrical barrier with the help of our partner, Stan. Moving forward a little, we shoot the red clot at the moment when there is a fascist microbe under it. We shoot at the lighthouse with an alien probe and teleport over the barrier. We go down lower, climb on Mr. Hat and get to a dead end. We use the spell "Nagasaki" to destroy the ball. We enter into a fight with a group of microbes and, having destroyed them, we select the Vibrating Blade melee weapon (level 14). We go up the slope, climb up the hill to the lantern and go down the same hill from the other side. We pass to the right to the middle of the lantern and set the battery. We climb onto the lantern again and press its button. From the container in front of the lantern we take out the Latex Cap equipment (level 13), which at the beginning of the battle gives a shield that can withstand five hits.

We go up the chain, meet the sparrow prince and defeat him in battle. We destroy the barrier and pass to the barrier. Use "Nagasaki" to destroy the ball in the upper right corner. We climb onto the dildo, move to the left end and hit the white goo. With the help of the beacon, we teleport to the bottle cap, press the button and thereby drill a passage. Returning back, we go down and face the guards. Having dealt with them, we finally get out to the thermonuclear warhead. We select Jimmy as a partner and direct him to the bomb control buttons. We complete the neutralization on our own by having an abortion. South Park Saved!

Toad King.

We go left and get to the Clyde. He uses the slime to revive the Chief. The enemy has a huge amount of health, so you should not count on a quick victory. We take as partners the time-tested Butters, who will constantly maintain our health at the right level. Having practically destroyed the Chief, Clyde will launch a Molotov cocktail at him. It is important to react quickly with a fart (we press the right mouse button or reject the right stick down), otherwise we will burn along with the enemy.

We are honored with the highest title - the king. Arriving state agents, led by a healthy man, declare us the dragon-born Duvakin. X-hour has come: a healthy man offers to serve for the good of the country, however, having learned about the power of the Stick of Truth, he breaks loose and proclaims himself the ruler of the Universe! Princess Kenny joins him, thus betraying her friends. As we were told, Kenny is an orc whose village has suffered at the hands of humans and elves.

Betrayal

We rise to the tower and buy everything we need before the final fight. You will have to fight against Kenny until all partners, except for Kyle, take part in the battle. They will replace each other at the moment of the enemy's unique attack, when you need to quickly and often press the button shown. Weaken the princess's armor to a minimum with the Bullish Coming ability. After the first fight, Kenny will drink the alien slime and her armor will regenerate, but the armor will stay the same after that.

The fight could go on forever, but Cartman suggests breaking the code and... farting on Kenny's balls. We drink the elixir of mana and use magic. The city escaped not only destruction, but also got rid of the infection of alien slime. And all you had to do was fart on the balls.

One of the best additions in the world Elder games Scrolls are dragons. Since there are a lot of these flying, deadly creatures, and they are not very friendly. You will have many chances to blunt your sword on their scales. What starts as a one-off brawl in a random location then turns into a real fight. Arriving in the city, you will hear a deafening roar of a dragon, from which buildings will shudder, and as soon as this monster notices you, a fight will begin.

Fighting dragons is not easy. Every time you think that it has become easy to cope with a dragon, a new one will appear - even bigger and scarier.

However, there are some tricks that can make fighting dragons easier. In this article we will tell you how to fill up any dragon in The Elder Scrolls V: Skyrim. You will learn what strategy to use against which dragon is better to use, what equipment to choose, and most importantly - where are the lairs of dragons in Skyrim!

Basic information about dragons


In theory, fighting dragons in Skyrim might be easy, but in practice, it's not. Dragons will not tolerate your scratches and light blows. There are many things that will not work with these monsters. Everything is complicated by your playing style, but more on that later. However, the reward for killing them is worth the effort - dragons can "give" you a huge number of points, as well as scales and bones, which can be sold for a considerable amount, for which, in turn, you can buy good weapon and armor.

It seems that dragons do not lose energy and magic, so cold or lightning is powerless here. Their breath can be subdued by Shouting, but it cannot be weakened. So you will need to have a couple of potions with you to resist fire or ice in order to prepare for the next attacks.

First, dragons cannot be frozen, paralyzed, or immobilized in any other way. You can beat them off with fairly powerful attacks, but you can’t kill them with this. They bounce for a moment, and then go on the attack again. A short pause is just enough to raise the shield. This means that melee with them can be a real challenge. Even if other characters help you, the dragon will swing its tail, wings and incinerate everyone with its breath

However, this does not mean at all that you should not fight dragons in a group. If you have an ally, you can surround the dragon and try to confuse him. He will move his head back and forth, wondering who to attack, which means that he will attack you and your ally once or twice before you lull his guard. Somewhere in the middle of the game, there is a chance that you will be able to attack the dragon with three people, and this will make it much easier to fight them in their nests.

Thus, there is an almost "ideal" way to hunt a dragon, as well as ways specific to each of the three types of characters. Here are the most important points for killing these flying hulks.

Dragon fight strategy


There are four approaches to dragon hunting: three of them are based on each of the main classes, and one is considered the most advanced. Each battle strategy has several main features, in particular, you need to have equipment and potions with you that will help you withstand physical damage, as well as ice and fire. Otherwise, your play style will dictate the course and difficulty of the fight, as well as how you best change your tactics.

The most important thing in these battles is which Shout you use. The most effective Shouts for fighting dragons in Skyrim are:

✓ Fire Breath - very useful in the battle against ice dragons
✓ Frost Breath - use it against fire breathing dragons
✓ Marked for Death - especially effective against dragons on the ground
✓ Dragonrend: You will get it towards the end storyline when you fight dragons all the time. But, since this Shout forces the dragons to land, it is better to use it at the end of the fight.

There are other Shouts that can be useful depending on your playstyle or specific situation, but these are the most common. For instance:

✓ Become Ethereal or Slow Time - can help if your hit points are too low.
✓ Animal Allegiance - useful if you are fighting a dragon next to a mammoth or saber-toothed cat. This shout can be used to additional help.
✓ Call Dragon or Call of Valor - These Shouts can be especially useful, however, they can be inconvenient due to the time they need to cool down.

As long as you don't have a Dragonrend, you will have to manually force the dragon to land. Try to stay outside at all times. If you're on a mountain path, run back onto a flat surface, or climb up a plateau to force the dragon to land for a hand-to-hand fight. Of course, it is not necessary that the dragon will land just because you are in an open area - he may continue to attack you with his breath, but this the only way get to them.

Optimal equipment for fighting dragons


For perfect equipment, you need to have a strong bow and excellent sorcery, a strong melee weapon and a shield or second weapon. Armor is not that important, so light or heavy will do, as long as you move fast.

If you wear a ring or amulet that helps soften the blow from the dragon's breath, then you will be able to withstand the most difficult parts of the battle.

Weapons and shields can be replaced with dual magic if you are a mage of course - just be sure you don't use the magic of the same element as the dragon's breath, otherwise it won't deal as much damage. If you've fortified fire magic enough, for example, it's worth using it against ice dragons, although you shouldn't expect it to work wonders. However, the mage still needs a sword (or the Bound Bow spell), as the dragon is constantly moving and will move out of the cast's range.

A good buff on a bow is elemental damage (although you'll need to use two bows for different types of dragons) or Silent Moon Enchant. While the Silent Moon Enchant is only useful at night, the damage bonus it gives is very effective. It is worth using Absorb Health, because, believe me, you will lose enough health.

With this set, you can easily fire your bow until the dragon gets close enough to cast a spell, shout, or melee weapon. To be honest, this set is easy to play with and will help in any situation - the dragon is in front of you or not.

Equipment and weapons of the Warrior


Surprising as it may be, warriors have plenty of time to fight dragons. If you're playing a pure melee character, without taking advantage of spells or ranged weapons, then you'll only have screams to fight dragons. As you might guess, it's not peaches and rainbows for you when the dragon really wants to fry you straight from the sky without even landing. In this case, you have only one choice, wait until the dragon lands...


If you're a fan of fist-flapping, you'd better not fight the dragon until you get the Dragonrend shout. This scream weakens the dragon's defenses and forces it to land. You can get this shout during the main storyline, after completing the Alduin's Bane quest. Having received this cry, you can even make it so that the dragon does not take off at all. So you can run up to the ready with your weapon and hit him properly.

All of the above seems simple, but until you get this ability, every fight with a dragon will be a real test of patience if you do not want to use a bow or magic. It is best to get an ally who uses magic or a bow, and then hide, giving him the opportunity to prove himself. Go inside the tent, under the canopy, or at least hide behind a shield (if you have the Elemental Protection perk). Once the dragon lands, load up and fire, preferably before it hits you. Repeat to complete the battle.

You can use Shouts to deliver long range attacks. If this is the case, consider taking the Talos Amulet, as it reduces the recharge time by 20%.

Thief equipment and weapons


One hand-to-hand combat is not enough to emerge victorious from the battle with the dragon. The problem is that you can't use surprise attacks on them, and most likely you use daggers that don't deal serious damage to dragons. For such situations, you must use a powerful sword. It is best to use the bow on dragons, mammoths and in serious battles in order to gain enough experience and cause serious damage to the dragons with arrows. Take your strongest bow, strengthen it properly, and then buy the best arrows to deal as much damage as possible.


Even if you are used to using a bow in all battles, it is better to take a shield with you when fighting a dragon. Fortify your Fortify Health shield so you have the guts to face this flying creature. However, if you want to step back a little to have more space anyway, then use the weapon quick switch menu to instantly change it to a bow.

To be honest, a thief should have the easiest time with dragons. The bow is an incredibly powerful weapon when trained and can take out a dragon no matter where it is. Of course, you might think that the hand-to-hand combat lover is the easiest, but until you get the Dragonrend, the dragon may not land at all, then things will smell fried. Even if this happens, the archer can noticeably damage his health while the master of hand-to-hand combat is helpless.

Mage equipment for hunting dragons


There are two different types of magicians: those who run around in a long cloak and use pure magic, and those who use armor and weapons for "extra effect". Both should have no problem with dragons as long as they have the necessary abilities to deal with each type of dragon.

Pure mages will have a hard time, as only destruction magic will help here, although the Atronach can help if the enemy is far away. The illusion doesn't work without a high level of perks, and the Atronach will be practically useless. The ability to destroy high level coupled with the right perks will allow you to deal with dragons when they are far and near.

Here's an example of a good strategy, say, while fighting an ice dragon: grab a Flame Atronach and start hitting the dragon with fireballs (with one hand to save magic) until it gets closer. As soon as he gets close, take a fire spell in both hands and don't forget to absorb potions to save magic until the dragon dies or takes off again. Don't forget that since these spells ignite instantly, they are good to use on flying dragons, as you don't need to aim your shots, and they can also make the dragon land.

One of the safest ways to kill a dragon (if you are a mage) is to use a battle mage. Wear strong armor, and don't forget to strengthen it properly to increase your stamina level, then take weapons that can literally "suck" the health out of enemies - a sword is best here, as it is the fastest. The dragon will be confused and will constantly turn around to keep up with you, and in the meantime you can reduce his health and, as they say, go your own way.

To be honest, the mage can deal with the dragon quite easily, so if you have the opportunity to strengthen your equipment and magic level, everything should go well.

Dragons in Skyrim


Now let's talk about where to find and how to defeat story dragons in Skyrim, random dragons, as well as where the dragon nests are and how best to get to them.

As your level increases, you will meet more and more powerful dragons on your way. Most of these changes are just "cosmetic", but there are some differences between different breeds of dragons. There are a number of named dragons in the game, although they are just a boosted version of a certain type of dragon.

The Dragon


This is a common type of dragon. They do not have any special abilities, although they can still tear an unprepared player to shreds. Their attacks consist of fire or ice and, depending on the dragon, bite or lash blows that harm those on their sides. However, they are not very fast, so it is possible to strike by circling around them.


Blood Dragon


The blood dragon is the same as a regular dragon, with only one addition: a devastating tail slash. Those who try to get around him from behind will be smashed to pieces by a powerful shovel-like tail. If you do decide to go around him from behind, it is best to do this between the tail and the wing, closer to the wing than to the tail. So he will have to at least turn around a little before slapping you with his tail.


Ice Dragon


In a sense, the Ice Dragon is an upgraded version of the regular dragon, although it is dangerous to underestimate this monster. While other dragons can use ice breath to attack, the Ice Dragon uses an incredibly powerful explosion that can easily negate your entire energy bar. Then you will not be able to use powerful attacks or run away from the explosion. Very often, this dragon flew somewhere nearby, allegedly accidentally hooking you and depleting all your energy, and then landing nearby and starting to spit huge balls of ice.


old dragon


This is a real brain teaser. These dragons are some of the most powerful enemies a Dragonborn can face in Skyrim world. They have a very powerful bite and tail lash, and their breath is particularly destructive. They can also set you on fire, and you will have to dance in the fire, wasting precious energy. All of their attacks are very painful, so make sure you have good defensive equipment with you.


ancient dragon


Ancient Dragons are the same Old Dragons, only in a different color scheme and slightly more powerful. By the time they start appearing, when you get to level 40-45, the difference between them and the Old Ones will be almost invisible.


Bone Dragon


By all indications, the Skeleton Dragon is a fortified Blood Dragon, although it can use both fire and ice at the same time. He is very durable, plus he has all the strength and weakness of the "undead". One of the dragons of this kind lives in the Labyrinthian, and the rest only seem to be ridiculous misunderstandings - as if the ghoul continues to attack you. Since this dragon is rooted to the ground, you can run away from it, land a couple of blows from a distance, and then run away again. Just keep watching your energy if you don't want to just go with it.


Dragons of Skyrim main storyline


With these dragons, you cannot avoid meeting during the main storyline. To complete the game, you will only have to fight five dragons, although you will be attacked by others along the way. There are even unique dragons in the service of Alduin, but about them a little later.

Mirmulnir


The first dragon you will have to fight is Mirmulnir. It is not so scary even for an unprepared player, since your allies will fight next to you. Since Mirmulnir is distracted by other characters, you have a choice of how to deal with him. This battle is very easy.

It is best for a hand-to-hand combat fan to stay in the tower and watch the movements of the monster until it lands. Run out of the tower, land a couple of hits, and then hide in the tower again while he flies in the air. Mages can do the same, because you are unlikely to be ready to fight a dragon head-to-head right now.


However, the easiest way to deal with a dragon is to bring a bow with you. While he can shoot fire at you while you're on the tower, if you go down the stairs, he won't be able to reach you. Keep going down the stairs while he's attacking and shoot him from the tower while he's distracted by others. So you will quickly deal with him, and you will get your first dragon soul.

Saloknir


Further along the main quest line, you will need to climb a mountain in a cloud of snow. Your goal is to get to the dragon's burial place with Delphine, but there you will find an unpleasant surprise. Saloknir obeys his master's words, attacking you and all your allies. If you do not have the necessary equipment or potions with you, then, as they say, you have hit.


Saloknir is a more powerful version of the Blood Dragon. This can be a very difficult fight given how powerful he is, but you can have two allies with you. For Mages: If you can't get the Atronach, then you can complete the A Night to Remember quest to get the unique Sanguine Rose artifact. This will allow you to take a Dremora, which will help in the battle. If you use a sword, you will not have any problems, besides, Delphine is also a master of it.

Meet at Kartsspire


Arriving in Karthspire, you, Delphine and Esbern will find themselves under siege from numerous Forsworn and a furious Ice Dragon. Usually the Forsworn are distracted by the flying giant, but sometimes they turn their anger on you and things get out of control. Luckily, this happens on rare occasions, so most of the fight can be focused on the dragon. Esbern's Frost Atronach is especially useful in getting a dragon's attention.

The dragon itself should not be a problem for you. Since more than one ally is helping you, the monster must fall quickly. What complicates the situation is that immediately after you deal with the dragon, you will also have to deal with Forsworn. Luckily, the dragon itself will help you get rid of many of these freaks running around during their rage attacks.

Alduin


First meeting. Honestly, this is without a doubt the most difficult battle in the game. No matter how well prepared you are, Alduin is powerful enough to ruin a day. Even if you came with a follower, allies and the help of Paarthurnax, you will still die 1-2 times during the battle.

Everything Alduin does, he does with fire, so you'll need gear to counter his attacks. His attacks are fire rain from the sky, breath of fire, a very powerful bite, and a devastating tail lash. While it bites you, fireballs will fall from above, so your only choice is to just endure the battle. It is practically indestructible until you use the Dragonrend shout.


In theory, defeating him is quite easy, but in practice it is a completely different matter. As it flies in circles, shoot it with a fully charged Dragonrend shout. This will force him to land and also make him more or less vulnerable. Prepare your most powerful weapon, or ice spells, and hit the bastard. Keep your healing spells and potions ready at all times, while still loading him up with your most powerful attacks. Don't risk it, replenish your health as soon as it starts to fall, so that death does not take you by surprise, and soon he should fall.

Second meeting. Unlike your previous encounter with the dragon, this fight is quite simple. Although all companions can be left behind, three of the most powerful warriors in Sovangard will fight with you. In addition, by this time you will already be quite experienced, and you will also have improved equipment. And Alduin will be almost defenseless next to the four heroes.

When the four of you reach the foggy area, choose the Clear Skies shout. Wait until you are told to use it, then use the third level shout to clear the fog. This will have to be repeated several times until Alduin stops hiding. When the dragon appears, your friends will start attacking it, however, it is invulnerable until you use the Dragonrend cry on it. Drop him to the ground with this shout, and you can start attacking him with the whole quartet. He fights in the same manner as before, but now he has many more targets to distract him from you. These battles are fairly easy to complete even with simple objects cure.

Nests and other dragons in Skyrim


All the dragons described above are not the only ones you will meet in the game. There are also four "named" dragons here, as well as random dragons in almost every location and a few more in the wasteland. There are also nests where dragons guard walls of words. As you advance in the game, you will pass checkpoints and dragons will become a more familiar sight:

✓ First check Point will be after killing Mirmulnir. After that, dragons will appear all over the world, although still rarely.
✓ The second checkpoint is after getting the Dragonrend shout. There will be more dragons, they will appear more and more often as soon as you arrive in the city.
✓ The last point will be after the completion of the main storyline. Dragons will appear constantly, attacking you every time you drive into a city or dungeon.

Nahagliv


Arriving in a small village where you have not been before, you will meet Nahagliv. For example, you arrived in Rorikstead during the quest A Night to Remember, where you have not been before, and this "guy" will fall on you like snow on your head. It can be considered a more enhanced version of the blood dragon.


Paarthurnax


After the wise dragon helps you deal with Alduin for the first time, the Blades will demand that you kill Paarthurnax in retaliation for his actions years ago. If you refuse, they will no longer show you other dragon nests, which means you can forget about helping to kill dragons. And if you do this, it will anger the Greybeards, and they will no longer tell you where the Words of Power can be.


Either way, this dragon is pretty easy to kill. Shoot him with the Dragonrend shout until he attacks you, and then crush him with your most powerful attacks. It falls surprisingly fast.

Winturut


Winturut is an occasional dragon, however he is very dangerous. He will attack you after a random dungeon, appearing at the end of the Thieves Guild quest. Depending on where this ice dragon attacks you, it may have an ally - another ice dragon or a weaker blood dragon. Just in case, replenish your health before leaving any dungeon after you get the Dragonrend, because it won't appear before anyway.


Vujotnaak


One of the most dangerous random enemies in the game. A very powerful old dragon that will attack you on your way to the Word of Power. For example, this can happen on the way to Greywater Gorge or Gray Crone Rock. In any case, during his attack you need to be at the peak of your game, as one breath can kill a weak character, especially if you do not have enough hit points or resistance to fire.


Dragon Nests


Ancient Ascent

Ancients Ascent is located in the mountains, east of Falkreath. There are two paths to the mountain. The first is a mountain path on the side of the mountain, often guarded by a dragon who will try to weaken you before you reach the winged monster that lives above. The easiest way to get up is to go through Bonechill Passage, a small cave with ice trolls. This is 100% the simplest and easiest way, so go ahead.


autumn watch tower

The tower is in the southeast of Ivarstead, up a winding path through the mountains. Getting there is much harder than fighting the dragon itself. Unfortunately, along the way you will meet a bunch of bears, who strive to distract you from the main task. This is usually one of the first places you should meet dragon hunters.


Bonestrew Crest

This is one of the most easily accessible nests. Head south from Winterhold, straight through the woods and up the mountains. Of course, more often than not the dragon itself will find you and attack long before you even get to the word wall. By the way, be careful: somewhere here lives the absolutely harmless dragon Hagraven, and if you hit her, she can become brutal.


Eldersblood Peak

This is a real thorn in your armor. You can get to the top either up the mountain north of Rannveig's Fast, or along the winding path south of Morthal. This path is more dangerous, because on the narrow paths you will meet ice trolls. If a dragon attacks you here, you will not avoid problems. It is better to go through the mountains, because then the dragon will attack you in the open.


Lost Tongue Overlook

Another easy dragon lair: to get to it, you just need to go through the wastelands, south of Riften, and then go up the southeast path. The dragon will attack you on the main road, so you won't have any problems with it. Once he is dead, you can continue your climb to the word wall.


Mount Anthor

Not the easiest road. The local dragon loves to roam, which means you will have to fight him before you start climbing the mountain, or you can meet him on a narrow path. On the way you will also meet polar bears, giants, and sometimes even ice trolls, and they will try to get your attention sooooo diligently. In addition, a second dragon will fly somewhere nearby, which will attack even before you have time to deal with the first.

This mod improves the Dragon Form shout by adding some effects and features such as:
1) A couple of animated wings for all races, as well as a tail for non-animal races.
2) Increases the duration of the shout from 5 to 10 minutes
3) Adds two new shouts: Fireball and Ice Storm (not to be confused with spells). These screams are used by Dragons when they are far away from you, exploding on contact with the ground. They deal roughly the same damage as Frost or Fire Breath, but they move faster and farther and have a lower cooldown.
4) Adds the spell Call Fire Flying Serpent. You will be able to summon a faster and stronger Fire Serpent that will fight for you until it is killed. It is tied to your level up to level 50. The cost of the spell is 100 mana points.
5) Adds the Seismic Throw spell - all targets in the area around you that fail the resistance check will fall or be knocked back. Kind of like the Unrelenting Force shout.
6) Removed damage from falls. You can even jump from High Hrothgar.

Each word of the Dragon Form shout adds a Fireball and Ice Storm shout word:
Fau (Cold) - Deals 55 cold damage and 10 second cooldown (unlocked with Mule)
Fusk (Throw) - Deals 75 cold damage and 20 second cooldown (unlocked with the word Kwa)
Wei (Cut) - Deals 200 cold damage and 45 second cooldown (unlocked with the word Div)

Kaag (Explosion) - Deals 55 fire damage and 10 seconds cooldown (unlocked with the word Mule)
Niv (Ball) - Deals 75 fire damage and 20 seconds cooldown (unlocked with the word Kva)
Ag (Burn) - Deals 200 fire damage and a 45 second cooldown (unlocked with the word Div)
Video:

Requirements

Installation

1) Download and unzip the archive

2) Select the version you need and copy the files from the folder to the Skyrim / Data folder
If you have the Animated Dragon Wings mod installed, then there is a patch in the archive, you must install it.
Also, if you have a flight mod, then you must install the files from the "addon to the flight mod" folder.
Important!

You only need to copy files from the vanilla skeleton folder if you have a vanilla skeleton in your game! If there are any mods that affect it, then do not install files from this folder!
The order of mods in the launcher list! Important!

P1 FlyingRing.esp (if the flight mod is installed).
Animated Dragon Wings.esp (required for wings options).
More Draconic Dragon Aspect - Powered Edition.esp (if you have this option installed).
More Draconic Dragon Aspect - Wings and Tail.esp/Wings.esp/Tail.esp (depending on which option you chose: with a tail, without, etc.).
More Draconic Dragon Aspect - Flying Mod Addon.esp (If you have installed the flight mod).

Removal

1) wait for the scream effect to pass (if it was active, of course)
2) save
3) delete the following files:

  • Data/meshes/Actors/character/character assets/skeleton.nif
    Data/meshes/Actors/character/character assets female/skeleton_female.nif
    Data/meshes/dlc02/effects/dragonbornfxtail.nif
    Data/meshes/dlc02/effects/dragonbornfxwings.nif
    Data/scripts/DLC2DragonAspectIceballShout.pex
    Data/scripts/DLC2DragonAspectFireballShout.pex
    Data/scripts/DLC2DragonAspectAddSpells.pex
    Data/scripts/Source/DLC2DragonAspectIceballShout.psc
    Data/scripts/Source/DLC2DragonAspectFireballShout.psc
    Data/scripts/Source/DLC2DragonAspectAddSpells.psc
    Data/More Draconic Dragon Aspect.esp

3) you can also simply deactivate the mod through NexuxModManager
4) load saved game
5) save again

One more IMPORTANT!

1) this mod uses the behavior of the wings from the Animated Dragon Wings mod, so it is important to position the Animated Dragon Wings mod before this mod in the launcher list. (see mod loading order above)

And the last:
Don't worry, you'll be immune to Miraak's Seismic Throw, just a little wobbly. This is done because it can be too difficult on high difficulty. Truth and Miraak are immune to your Throw.

Thanks:
thanks to the author of the mod
and site site