Stalker folk hodgepodge walkthrough guide. Passage of STALKER Folk hodgepodge: a guide to quests and caches. Dead City and Last Day

People's Solyanka 2016

Description

The same "People's Solyanka" modified and supplemented. The main story ends with the finale at Zaton.

Locations

Some of the locations have been recompiled. Geometry, bugs, AI mesh. Added 2 new locations: dell from Lost Alpha and Mine(made specifically for the National Assembly, not previously published anywhere).
Dump: corrected geometry + removed the wall of radiation around the entire perimeter.
Dark Valley: fixed geometry.
Subway Agroprom: fixed geometry and some bugs.
Cave: fixed geometry.
Forgotten Forest: completely removed radiation on the outskirts.
swamps: fixed geometry bugs, removed radiation and fakes from Tuzla, made a normal passage to the CN base. Correct lightmaps.
Radar: Fixed geometry, removed all invisible walls on the hills in the Radar forest.
dell: new AI mesh.
Sarcophagus: corrected geometry, fakes.
Chernobyl-2: completely removed invisible walls (fake) everywhere where they were. Now you can walk, run and jump anywhere.
Jupiter viaduct: fixed geometry, as well as a bug with disappearing pressure gates. Correct lightmaps.
Eastern Pripyat b: fixed geometry and bug with disappearing deli. Correct lightmaps.
Limansk: removed fakes on bushes and trees.
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What has changed - you will see in the story. There will be a lot of interesting things, we will not tell all the secrets.

The plot and some tips

The basics of all Solyanka's storylines remained the same: the search for the "Missing Expedition", Fang, Ghost, Fly, Panther, Lightning, etc. All this is left.
- some pieces of the plot in these branches have changed. In many places, unnecessary running around the locations has been removed, small quests have been merged, and some have been completely removed. For example, the "Living Heart" storyline has been completely removed. For a corpse is a corpse, and a miracle is because it is a MIRACLE that happens 1 time. So we revive as before, only the girl Mukha and that's it. We will never revive anyone else (By the way, the Fly has changed, it has become smaller).
- removed where possible various teleports and their deactivators, as well as all sorts of teleports from quest players. There are only 2 manual teleporters left in the zone: Strelka and URT. And that will be oh so enough.
- added the final plot on Zaton, completely. You will see for yourself.
- added a branch of quests on locations from the RFP.
- new caches of Kostya and other quest players, in general, 99% of quest items are hidden. Jumping on poles is not necessary, going beyond the boundaries of locations is not necessary. Play and search calmly, without "realism".
- 10 absolutely new models of artifacts + replacement of old models with build ones and from SAP. There are several models of new NPCs and monsters. Also new models of the situation, all sorts of little things ..
- removed several buggy barrels, added "Thunderstorm" from the Arsenal. The rest of the weapons - did not change, for nothing.
- weapons: "Executioner", a unique "Vintorez", "Thunderstorm" by General Voronin and a couple more barrels are unique. In the Zone, they exist in a single copy, if you lose or sell, you will not find it anywhere else, even in caches.
- M134 "minigun" removed forever. Only the quest one for Adrenaline remains, but it will not shoot. This barrel is "heresy and weapon obscurantism."
- optimized scripts made it possible to achieve very fast loading of the game on the default engine.
- take a look at the game settings and NS settings. There are many different options out there. Including INTEGRATED:
--Choose sighting reticles for different resolutions.
--HUD selection. There are several of them, the most popular. Can be changed on the go. All saves will of course be compatible. Now you don't need to add anything extra. Everything is done by scripts and configs.
- talking to Bland... think!!!
- do not leave Strelok's cache in the Agro subway without taking a flash drive.
- do not leave the Sarcophagus without reading CAREFULLY the Strelok's note, it lies in the same place.
- secondary questers are strengthened, but they don't have immortality, there's no point in it. If one of them died, then do not rush to replay, let the plot go as it is. The recipe for an art transformation, which such a quest owner owned, can be bought from the Informant.
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READ THE DIALOGUES AND PDA CAREFULLY!!! A lot has changed.

Installation

1. We put a clean PM.
2. We patch up to 4 or 6 patches, it doesn't matter (saves are made compatible in BOTH!!! sides)
3. Copy the files of New Solyanka to the game folder.

4. Install all patches and fixes.

Solyanka prepared for you

Arhara- the plot of the Zaton finale
lsclon- scripts, configs, logic, allspawn, plot, SDK.
sapsan- scripts, logic.
Dennis Chikin- scripts, logic.
Shadowman- scripts. New URT and remyashchik.
Ray- scripts, configs, weapons.
What About- scripts, configs.
sarcus- scripts, configs, barter menu.
solvador- scripts, configs, new menu, hood, splash screens, settings menu, etc.
MAV- plot.
SergeT- plot, configs, icons.
Khabarych- models, locations, SDK.
vadyan- models (Maya).
CAHCAHbl4- models (3ds MAX), SDK.
bfg- models (Maya), locations, allspawn, SDK.
D1mon- connection of locations.
fokstar- weather.
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The mod was tested for you:
a185, vitaly_m67, Hector, MAV, Eugen81, Kind in., marinochka, pahancop, AZh, kalter, plotnikoff

The legendary mod for "Shadow of Chernobyl", which has been finished and finalized by craftsmen since 2010. A lot of water has flowed under the bridge since then, many game concepts and gameplay features were revised, new ones were added and old ones were thrown out. Everything goes for the sake of the gaming stalker community. " Folk hodgepodge 2016 "is the pinnacle of a long search and ordeal of igrodelov from the people. What did we end up with? And we got quite a valuable and strong product that deserves our attention. As a result, we have: more than 30 locations in the game, two parallel main plots, hundreds side missions and a bunch of hit innovations in gameplay. Recommended this mod to download and play.

The main characteristics of the mod "People's Solyanka 2016":

  • Redrawn locations, changed the geometry of the levels.
  • New story line- old and new in parallel.
  • New characters, dialogues, objects, interaction with the outside world.
  • Updated graphics and post-processing effects.
  • Removed unnecessary running around the locations compared to previous versions.
  • New cache location.
  • Updated artifact models with their characteristics.
  • Weapon models have been reworked, outright rubbish has been removed.
  • The minigun is left as a quest item, it will not shoot.
  • The choice of HUD'a at the request of the player.
  • War with armored personnel carriers and helicopters.
  • Improved mod stability.
  • Interesting settlement of the zone with characters and beasts.
  • Lots of other minor improvements.

Regarding the negative qualities of the mod, we can say that anarchy in development does not always benefit the final product. Sometimes the modification looks chaotic, there are logical gaps in the plot, incomprehensible items come across in the inventory, which often violates the overall atmosphere of the zone. However, the mod "People's Solyanka 2016" is highly recommended for those who like to have fun in the zone and fight a lot, as well as experience the full power of powerful artifacts!

Download the modification ‘People’s Solyanka 2016’ from Cloud.Mail.ru.

The order of installation of the mod "People's Solyanka 2016":

  • Download the archive with the mod.
  • Unpack the mod with WinRar or 7z.
  • Requires a pre-installed original game ‘ ‘, version 1.0004 or 1.0006.
  • We throw folders and mod files into the root folder original game, all other mods prior to this action must be removed.
  • We start a new game.

Video with a first look at the modification:

STALKER: People's Solyanka is a modification for the original game "Shadow of Chernobyl", which radically transforms the gameplay and adds many new quests. In addition to tasks, the player will discover previously unseen locations, as well as new equipment, guns and other additional items.

Walkthrough of all three parts of STALKER you can find on our website. This article describes only the quests added by the mod.

The Search for the Lost Expedition

Go to Cordon and look into the viaduct under the road. In this tunnel you will find the body of a fighter named Andrei - take the quest item to activate the task.

Next, you need to find the gopnik that pocketed the PDA soldier. Following the signal, you will stumble upon a false SOS signal. This bandit will not have the required item, so you will have to go further.

The real CCP kidnapper is called Fraer. You can find him on Voronin's quest. Not only that, you can also stumble upon him while questing in many other locations.

After finding the thief, take the find to Prapor, who is located in the Garbage location. For ten first-aid kits, he will tell you that the Bartender's guys will be able to restore the PDA.

Get to the Bartender and bring him Tears of Fire. It is for this artifact that he will agree to fix the equipment, but later his mechanics will break the PDA, after which the plot will be interrupted.

The next stage of the quest will begin during Lukasz's quest. You will have to find a certain Pavlik, and then finish off the messenger, nicknamed Ara. It is on the body of the latter that you will find a PDA with new information about the disappeared.

Go to the Wild Territory, specifically - to the end of the map, where you can move to Yantar. Here you will find a detachment of Sivoy, from whose PDA it will become clear that for new information about the expedition you need to go to Sakharov.

Visit the scientist and find out about the disappeared guys. He will refuse to talk to you until you complete the tasks related to the Fang and deal with the Scorcher.

When the job is done, Sakharov will send you to the X-10 laboratory. Previously, you could already visit it without meeting anyone. However, Sakharov will begin to insist and you will have to visit there anyway.

On the spot, you will still find fresh bodies. Not counting the two corpses, there will be a half-dead Ecologist in the laboratory - fulfill his last request by finishing him. Next, visit the Ghost and tell about what happened. The comrade will answer that it is probably possible to leave the laboratory in a different way, but it has yet to be found.

First, talk to Freeman - he will tell you about the Jameson mercenaries who once tried to conquer the Monolith. Next, go to the Garbage location and kill Tomaz's detachment there - it is from him that you will get Required documents. From the information it will become clear how the mercenaries got to the Sarcophagus through the X-10 laboratory, and then returned.

With the data found, talk to the Ghost again, who will ask you to get ten Golden Chunks of Meat for him, which can be found in the expanses of Chernobyl-2.

When the necessary things are delivered, you will learn about the exact route from the Sarcophagus to Chernobyl-2, and also receive new quest on the search for three parts of the magazine. You just have to get to the location described above, get the diary and return it to the Ghost.

H laptop Arkhara

Talk to Dan, who is in the Swamp location. The guy will send you to Agroprom, where you need to get information for the quest. After that, visit the Bar and talk to a man nicknamed Zahar, and then to Dan. The latter, by the way, will also issue a task for the defense of his squad.

Dan will inform you about the emboldened warriors at Agroprom, who are up to something. You will have to visit the location and get a transmission with valuable data. Find Arkhara on the spot to hit the military with him, grab the package and deliver it to Dan.

Deliver the notebook to the owner, after which he will give you another task to find his computer. Arkhara will also advise you to have a few words with Dan.

Dan will tell you about a flash drive of a researcher from the X-18 laboratory, which you will have to find. After obtaining the carrier, deliver it to Dan and receive a reward in the form of a psi-helmet.

Now you can visit the Radar, where Arkhara's computer is located. You just have to get to the Warehouses and give the find to a man nicknamed Yakut.

Search for the Ghost and the killers of the Fang

The quest chain begins when you find Freeman's weapon. Return the cannon to its owner to receive a quest to find his briefcase.

You will find the case at the mercenary Jameson in the Wild Territory location.

Naturally, the guy will refuse to solve the case in an amicable way, after which you will have to finish him off. After dealing with his guys, pick up the item and deliver it to Freeman.

You will find the diary directly at Agroprom - return it to Kruglov, and then visit the Bartender. The latter, if you want to get information from him, will ask for the Sibion ​​artifact in return.

Find the Killers of the Fang

To begin with, Voronin will send you for a flash drive of a man nicknamed Crazy. The latter huddles in the swamps near the Army warehouses zone. By the way, you could deliver the same carrier to Max at his request earlier. In this case, you will have to visit him and redeem the device.

Also keep in mind that when you first visit the location of the Psycho Swamp, animals can kill you. It makes sense to immediately visit him, finish him off and pick up the flash drive, while not having the appropriate tasks. Otherwise, you risk coming to an empty place, as the corpse will simply disappear.

Now visit the Informant at the Cordon base. To continue the chain, you will have to get information about the Tyrant - Dan will give you his PDA (if the latter becomes your rival after the conversation, you will have to reboot and ask him to fix something).

After that, deliver the device to the Informant, who will direct you to a certain Le Havre. He, in turn, will talk about the cooperation of Svoboda with mercenaries, which is carried out thanks to him.

On the instructions of Le Havre, find a guy named Bolt and kill him, taking the PDA. Then the mercenary will send you to the X-10 laboratory, where the body of the Monolith with the necessary information may lie. On the spot, you really will find a corpse - deliver the documents to Le Havre.

From a conversation with Yakut, you will learn about the planned conspiracy. Next, talk to Freeman, who will inform you about a secret gathering of mercenaries. You will have to go to a meeting and kill all its participants. After obtaining the carrier, deliver it to Freeman.

Le Havre will not appreciate your deed, after which he will quarrel with you and take away the money and many valuables (therefore, it makes sense to dump them in the cache before visiting the mercenary). After that, there will be a battle in which you will have to kill all the associates of Le Havre and himself.

Next, Yakut will inform you about some kind of cargo that was taken by mercenaries at the Svoboda base. You must visit the mercenaries, kill them and get the item. All you have to do is return it to Yakut in order to receive a reward and your own clothes that Le Havre took from you.

Find the Ghost

From a conversation with Kruglov, you will learn what he needs good computer to decrypt data from the log. Arkhara will point you to the X-18 laboratory, where a suitable system unit may be located.

Get to the point and take what you need. When you deliver the computer, Kruglov will send you to a man named Yakut. The latter, in turn, will lead you to the lower levels of Agroprom.

Please note that this continuation of the chain will open only after the completion of the task to neutralize the Scorcher.

On the way, the Ghost will contact you through the PDA. Finally, in the dungeon you have to fight an ambush, which, however, was not organized here against you.

Now you need to visit Yakut again, who will advise you to visit the Radar, where you will find the Ghost. The elusive guy will ask you to return his flash drive, which is in the possession of a certain Beast in the Avengers group.

The plot quests end here, however, there are still secondary quests in the Solyanka Team.

Clear Sky Buildings

First you need to go to the Swamps. First you need to talk to the Fan, who will ask you to defend the base from the attack of mercenaries. After that, the guy will help you get to the Swamps.

On the spot you will meet Dyak, whose comrade is in trouble. You will have to get to the church where the gopota settled, and then kill her. Sukhaty himself, Dyak's friend, will be found right there. For help, Diak will inform you about a secret portal to the base clear sky- use it.

At the CN base, you will find three NPCs, each of which can give a unique quest. Talk to Vasily to bring him a healing ointment.

The necessary medicine is in Kalmyk's hut. Inside you will find a briefcase with a grenade that you need to take. After that, an explosion will occur, which you can survive (maybe because it will require very good protection). Then Kalmyk will appear.

Kalmyk will ask you to get a box, the location of which is marked on the map. Near the cargo, you will find a teleport, which you must pass by.

The specific location seems to be chosen randomly, so you'll have to take the time to find safe way. Deliver the crate to the petitioner to inquire about the price of the ointment.

You will have to drag a certain amount of resources, and only then will Kalmyk give you healing tubes. As a reward for the ointment, Vasily will agree to repair and improve your equipment.

Cold, the second person on the CN base, will send you in search of a pseudo-giant. You don't have to kill the creature - just mark it. The location of the mutant is marked on the map, but it does not always appear where it is indicated.

Otherwise, you will have to look for a creature above and to the right of the building in which Adrenaline huddles. Mark the monster with the special Cold Cannon and report success.

Sviblov will give you several tasks, some of which are necessary for further progress in the story.

The leader will ask you to deliver the controller's brains to him - get to the indicated point and finish off the mutant. Next, Sviblov will need a PDA, which is in the hands of the gopniks. First you have to visit Koshchei, and quickly, as he can die in a skirmish with bandits.

Koschei will send you to the base of the lads, where you need to make your way in a certain way - through the tank, then onto the roof and down. If you act carefully and discreetly, you can easily steal a PDA from a briefcase.

When you take the PDA, Dan will come running to your aid along with his group, who will attack the camp. Now return the PDA to Sviblov to receive the next task - Save the Freebie.

Sviblov will send you to the enterprise where Dan's group used to live. On the spot, you must comply with two conditions: remain unnoticed by mercenaries and prevent the death of Freebie during the battle.

You can get to the base through a tunnel with electrical anomalies, which ends with a hole in the wall. At the base, you will have to fight the Monoliths, so get ready and choose the right position.

You can stand right next to the Freebie, so that, after his cry, immediately kill two opponents, as at this time they will freeze for a couple of seconds. Return to the employer and tell about the success.

Tasks of the Cat or the search for the Black Doctor

Find Dan, who will send you to the Cat. The latter will ask you to accompany him to the ruined village where the body is located. On the spot, go behind the back of the Cat and examine the corpse of a fanatic to get a map.

After finding the card, the Cat will go to the ChN base. You will have to accompany him, while simultaneously dealing with opponents. After that, you will be able to talk with him a second time already in the Cold bar, which is at the base.

The new task of the Cat will send you in search of a certain person. Talk to all the residents of the base to eventually learn about Misha Los. You will find him near the building where Sviblov is waiting. Next, you have to go in search of a TV.

Visit Cordon, and specifically - Akim, who has a TV. Return with the find to Elk to receive a reward - information about the approximate habitats of fanatics.

Next, visit all the indicated points and kill the Monoliths. Having obtained the documents, visit the Cat and hand them to him. If you don’t find the Cat at the base of the ChN, then go to the AC - to the parking lot, which is located between the Svobodov base and the nest of bloodsuckers.

After that, talk to Kalmyk, who will need the components to create a medicine. Deliver what you need and wait a day. Finally, deliver the drug to the Cat to continue the chain.

Now you will have to grab the "language" somewhere in the Agroprom. Below the left side of the territory you will find fanatics - kill them and rescue Chuck and Huck.

Tell the Cat about what happened to continue the chain. He will tell you about Rabinovich and send you to a man nicknamed Skryaga. The latter will answer your questions and direct you to the Modest.

On the spot you will not find Modest, but information about his whereabouts will be given to you by the Joker for some three bottles of vodka, which you will have to drink with him.

Being drunk, go to the village. Soon you will be contacted by Modest, who will ask for help - he is injured and needs a first aid kit. When the guy comes to his senses, he will tell you about Rabinovich. At the same moment, a detachment of avengers suddenly attacks you - kill them.

You will find Rabinovich in Pripyat, and specifically: in a building near the hotel. This is where you need to save your progress. During the conversation, you will learn about a certain "Black Doctor", after which you will have to visit the Cat. Tell him about what happened, and then go to Zakhar. In a conversation with Zakhar, you will learn about Brother Louis, who will need to be caught.

Visit the Swamps and look for the Avengers Fort, which is located on the top right of the location. There, deal with all the guards and talk to Luis (you shouldn't kill him).

Now your task is to visit the Svoboda base, where the Frenchman can be. Alas, on the spot you will find only his body - take the PDA and hand it over to Zakhar.

At this stage, only half of the quest is completed, and only now you get the goal to find the Fang. You'll have to complete a whole line of quests to track down this stalker until you eventually meet him. When the task is completed, go to the city of Limansk.

On the way, you will stumble upon the Freedom Building, a detachment of which is led by Bormann. The latter will ask for a favor - you will have to eliminate the sniper point. Go to the place and kill all opponents, including the sniper. Then Sviblov will contact you in order to meet.

When you report to Bormann, you will receive a new task to find the silencer. Return to the construction site and take the item from the box.

By the way, NPCs often take this thing for themselves when you leave the location after the first visit, so be careful.

Now you need to transfer the muffler to the Skunk, which Bormann asked you to do. It is necessary to wait half a day, and then return to the last one for a reward.

If you haven't forgotten, Sviblov contacted you. The CN leader will ask you to find a messenger in the Radar location. You will find the courier near the Ghost stalker.

After picking up the package, visit Sakharov (do not go to Sviblov yet, despite the goal in the magazine). Here it makes sense to use a teleport, which Kostya told you about earlier.

At the base of researchers, hand over the box to Sakharov and eat, since then you will have to sleep for more than a day. Next, talk to the scientist again, and then visit Sviblov to get a new device - the portal deactivator.

With a new gadget, run to Limansk, namely: bypass the construction site and go to the hospital in the north. Nearby you will find a detachment of the Cat and the leader himself. The guys will help you get to the hospital, at the end of which you will finally meet the mysterious Black Doctor.

Search for the mysterious stalker's swag

The main NPC of this series of quests is named Miner. You need to get to the Cave location, for which you need to take the task from the Bald at the Cordon base. The miner, when you receive the task, will give you an additional goal - to find the Book.

In a conversation with the miner, take the task of finding Fima Coal, as well as finding the guard's documents. Step into the Labyrinth, on the upper floors of which you will find both documents and the missing guy. When the job is done, as a reward you will get the opportunity to go to the Cave location.

Return to the Miner and give him the information, as well as Fim. Next, talk to the prodigal son to get information about the mysterious swag.

The guy will also advise you to talk to a man called Adrenaline and tell you about the hidden path from the Labyrinth to Amber. He will give you another clue to secret path if you give him a bribe.

From the conversation with Adrenaline, you will receive a quest to find swag from the Labyrinth. After finding the thing at the specified point, read the documents with valuable information and deliver the item to the employer.

Tell Adrenaline about your meeting with the invulnerable Monolith. Next, you will be sent again to the Miner, who will advise you to join the Monolith (temporarily).

First you will need to visit Sidorovich to take the quest to find the Monolith necklace. On the way to the Labyrinth, bypass your comrades, as now they will consider you an enemy. Talk to the invulnerable Monolith, who will take you for his own and tell you the last part of the password from the bunker door.

By the way, you will have to deliver two artifacts to the immortal, otherwise he will not speak. Finally, once in the bunker, grab the swag and return to Sidorovich to hand over the necklace. Deliver the found swag to the Miner, after which the task will be completed.

Search for the mysterious stalker

The task will become available only after you complete the line for tracking down the killers of the Fang. Keep in mind that some chain objectives (this includes other quests) will not show up on your PDA. Carefully memorize NPC dialogues or take screenshots.

Take the swag and get to the top floor of the Labyrinth, from where you can go to a new location called the Uncharted Land. On the spot, talk to the Astrologer, who will inform you about the natives.

First of all, visit the Hermit to learn even more about the inhabitants of the location. After receiving the luggage with medicines, visit the Gynecologist and give them to him along with the swag.

Zhora-Anomaly, with whom you will have to talk, will ask you for batteries to unlock the second door (he opened the first one himself). Near the Cave, visit the Old Man to learn about the battery dungeon. He will also ask for a favor - find the watch you find along the way.

The Hermit will tell you about the Fire Cave dungeon, also mentioning its "inhabitants". There are two ways to get to the OP, but only near one you can stumble upon the Pilgrim.

The latter will agree to help you, but first you must deliver him a razor from his box. Now the Avengers own the box, so they will have to be dealt with.

Get ready for a small stealth task, during which you need to find the Pilgrim's thing and take all the swag from there. The quest will be interrupted if you allow yourself to be discovered at least once.

Give the razor to get the Watch. Give the clock to the petitioner to get a tip on new transitions. Visit the Pilgrim again, who will now give you batteries. Then the Hermit will contact you.

You will find out that Adrenaline wanted to chat with you. The latter will tell you about new information about the owner of the swag. Adrenaline will also need a detector, for which you will have to visit Vitya-Hologram.

Give the batteries to Zhora and at the same time talk to Vitok. The latter will need one artifact and two detectors. At the same time, Adrenaline will get in touch, who will tell you about the strange guys who asked about the swag. Visit the scientist at the base of researchers and buy detectors.

Having given Vitka what you need, go to the Cyclops. He will tell you about a cache with the necessary detectors - go to the Garbage location. Having obtained the detectors, use one for yourself, and transfer the other to Adrenaline.

When the gadget is delivered, you will learn about the mysterious guys who sniffed around here for the cache. One of them was the Stargazer, the other is unknown, although the equipment has seen everyone.

The Gynecologist will contact you, informing you that the box has been unlocked. It turns out that inside was the old map of the Chernobyl nuclear power plant. You will be asked to find information about the Perfusor. To learn more, visit the already familiar poet Cyclops. After that, go to a new point near the Labyrinth.

On the spot, you will stumble upon a barely breathing mercenary who will tell you about the flask for the Perfusor. Pick up the data carrier here. Pat up the wounded before leaving.

Give the Gynecologist the carrier. He will also mention the flasks and say that you will also need materials. A sniper can tell you about the latter, but it’s difficult to get close to him, since he shoots at everything that moves. Talk to the Cyclops again.

At the same time, the mysterious owner of the map will contact you, who will ask you to return the find, but will give the green light to create a copy.

Visit the Warehouses where the flasks are. Hand over what you found to the Gynecologist, who will now need a PSU and a chip from the Svoboda armor. Also hand over the map to have a copy made.

Get to the point with the crater to take the deactivator. After that, look into the cave with the anomalies "Frying", where the Pilgrim is located. The guy will help you get to the mercenaries and pick up the necessary components.

Now visit the leader of the Avengers in the NZ location. The guy will ask you for a modest favor - to kill Sidorovich and bring his head in the form of evidence.

Deliver all the resources found before to the Gynecologist, and then pick up a copy. The gynecologist will insist that the Avengers' service must be performed. Naturally, they can be fooled. To do this, look to Owl, who can make a scarecrow.

In order for Owl to help you, you must bring the body of the controller, one of whose brethren just finished off nearby. Next, the hunter will need chimera claws (ten pieces) and one hundred thousand rubles. When you deliver everything he needs, the head will be done.

Pass the stuffed Chimera, who still refuses to give you the materials. Here you will also learn about his detachment, which are preparing before going out in search of the daughter of a certain rich man.

In parallel with this, Cyclops will contact you, informing you about the cache. Visit the poet and go to the specified location. There you will find the materials that the Chimera refused to give.

Hand over everything found to the Gynecologist, after which the Perfusor will be completed. Then Fang will get in touch, asking for a meeting. Once again, Cyclops will help you with a hint - visit a place with a cache. This completes part of the chain.

To the message of the Fang

When you finally collect the Perfusor in the previous quests, you will receive a tip from Fang. The guy will contact you and offer to meet in the Fire Cave. Here, Fang will ask you to explore the Warlab zone, which can only be reached through the Radar.

Once in place, you will stumble upon an obstacle in the form of a door with a code. Help Shaku find his materials to get the required password. Next, you will get to the Military Lab, stumbling into a battle between fanatics and mercenaries.

You can wait out their battle so as not to be substituted once again. After Fang will contact you.

Now find the body of a man nicknamed Bonebreaker, which lies in the game room. Having picked up the documents, return to the employer, who is waiting for you at the former base of the debtors. Fang will give you a new goal - to become one of the mercenaries by helping them.

Before completing the next goal (Lukash's task), you need to work with him and complete several quests.

Complete the orders of Lukasz, as well as the Miser, as it is their tasks that will allow you to increase relations with the Freedom faction. Otherwise, during the quest, the faction may take up arms against you, and then everything will fail.

Lukash will tell you about the Signet and the Spider. Get to the point on the location and eliminate the target from which you can pick up the insignia. Now you can pass for a mercenary.

As before, when you pretended to be a Monolith, try not to catch the eye of any other factions, otherwise there will be a battle and, accordingly, a fall in relations.

Find Panther in the Military Lab and talk to her. You will need to find the transmitter, which will be in the bag (you can find at least three: in the elevator shaft, in the main room with green cabinets and under the stairs, which lies near the other stairs up).

When the deed is done, you will know that some authority wants to talk to you.

Demobilization will give you an order to capture a stuffed dog from Lukash's possessions. Next, talk to Panther, who will ask you to take the package from the courier, who is located on Cordon (you can use the scientist's teleport).

Here you must get to the bridge and stand at a certain point, after which the Panther will contact you, who will report the approach of the courier.

Report to the Panther on completion of the assignment. The man will ask you to retrieve the bag from Lukash's territory using the invisibility suit.

At the indicated location, climb into the storage and take the desired item - the prototype equipment (do not put it on, otherwise it will break). Pick up the scarecrow on the top floor, then leave.

Deliver the discovered items to Dembel and Panther. After that, the leader of the mercenaries will want to talk to you. It turns out that the confrontation with Le Havre is still just flowers, and the most hot battle only to come later.

The leader will send three companions to help you, who cannot be killed. Together with them you will clean out the mercenaries from the Military Laboratory.

Again, report to the two employers, and then go to the Bar. Fang will send you to Lukash to give him the insignia of the faction.

The chain continues, and now you must do a favor for Lukash - bring the Freedom squad to the indicated place. Then Panther will get in touch with you. If before that you did not clear the Radar location, then now is the time to kill all the opponents on the road to the laboratory.

Find out from Vitamin about the meeting point on the Radar. Talk to him on the spot and bring the detachment to the opening in the fence, after which you will talk to Vitamin again.

Inside the laboratory, Freedom itself will clean up all the mutants, while the employer will be waiting for you in the entertainment room. After talking with Vitamin, the teleport block will stop working. At the same moment, Cyclops will contact you.

Before leaving, visit the elevator shaft and use the stairs to get to the secret room of the laboratory where Lazy is sitting. It is he who will tell you about the leader of the researchers, Klenov, who has important information and can give you an assignment. After doing this, you will receive a quest to escort the Hologram to the laboratory.

Only now visit the Cyclops all in the same place to find out about the cache. Next, bring the Hologram to the agreed place, and then report to the employer.

Klenov will give another quest - get a couple of little things. Go to the Cave, where the local will give you a Poltergeist artifact. The peasant will hand over the quest item to you only when you meet the Doctor in the city of Pripyat, which consists in handing over the medallion. And the man will have to get the lanterns.

Bring everything you need to Klenov to receive Secret Passage Points as a reward. If this does not happen, go to the Red Forest and help the Shadowman squad. It will be necessary to complete two tasks - clear the transition and kill the mutants.

Now get to the Genka Captain, whose location is already marked on your map. The man will ask you to get the stolen bag. To do this, visit the Frost in the Swamps location to find out more information about the kidnapper.

Eventually you will find the thief in custody, so you will have to ransom him. After taking the bag, return to the employer.

After that, you will find out the coordinates with valuable information. Get to the bag while fighting your way through the hordes of mutants, and then return to the Fang. Once again, Fang will need your help to rescue Denis. When the deed is done, you will find out that the Stargazer wanted to talk to you.

New Fang quests in the Old Village

When Denis is released, tell Fang about the success and go to the Astrologer on Cordon. Next, you will have to visit Sidorovich, on the way to which Fang will get in touch with you and ask you to lend a helping hand to Pilgrim. Save visiting the huckster for later and head to the Old Village.

You will meet the pilgrim at the beginning of the location - the guy will be trapped. Soon a detachment of stalkers will reach you, who will deal with the trap. Their leader Kolmogor will ask you to kill the military at the supermarket.

Complete the assignment, and then go to the headquarters, which you need to win back. When this is done, Panther will contact you. Kolmogor wants you to explore the village.

After talking with the Pilgrim, explore the village, and then return to the employer. Kolmogor will ask you to find Panther and the transition point to Limansk. Visit the Swamps, where the Panther is located (look for the peninsula on the map and get to its southern point). Here you will also find the lair of controllers.

On the approach to the Panther, Fang will contact you, who will show you a new point - a secret path to the Old Village. After talking with the Panther, get to the Connoisseur, whose location is marked on the map. From him you will receive a quest to find the embryos of the dead and kill everyone who has settled in the village.

In the same place, by the way, you can find three caches: the first is located near the tablet, which says about the canister, the second is nearby in the water, the third is near the tree that grows near the table with benches.

Report to the Connoisseur on your success, then visit the Panther and bring her to the Connoisseur. After that, follow him to a certain place, then go to the secret path to the Old Village. It is on it that you will have to bring the Panther to Kolmogor.

During the journey, you will have to shoot back more than once or twice, so get ready for tough fights. Then Kolmogor will get in touch with a request to get to the second part of the village and kill the military there. Only now visit Kolmogor and tell about the completed task.

Next, Klenov will need your help. Talk to Pilgrim and return to the laboratory. At this stage, you have to complete the aforementioned chain with the Black Doctor, after which the task will resume. Klenov will ask you to find a psi-antenna.

The necessary item, if it is not displayed on your map, is located on the very machine on which the protagonist was taken to the Zone. Perebeyte all opponents and return to the employer. You just have to visit the Pilgrim to start a new chain.

Elusive Stargazer

After talking with Pilgrim, Fang will contact you and ask you to visit Chernobyl-1. On the spot you will find the Ghost - tell him about the task so that he escorts you to the point.

Once on the Generators, talk to your friend again, and then go in search of the Countryman, which is lower on the map.

Having found the Countryman, do him a favor - complete the quest or pay. The task is short, so it is better to choose the first option. You will have to pass the location in time, using the clues that the old man will give you (in the dialogue). After that, tell about the fallen turntable and go to Fritz. Fritz will let you talk to the prisoner.

When their conversation is over, ask more about the Boatswain, and then ask the Doctor to use the turntable. Take the helicopter to the Swamps.

On the spot, go to the destroyed viaduct with the railway, where the Boatswain will be waiting for you. He himself will be in a small cave, which can be reached through a crevice in the fence.

Then you need to talk with the Ghost, who will open a new path to Pripyat for you. Chat with Andersen to learn about the joystick. Having found the loss, return to the Boatswain. Next, the Boatswain will deal with the antennas, after which you will need to talk to him again.

Now visit the Ghost. You have to capture the base with two comrades, as well as air support. A battle of turntables will follow, and then you will be attacked by fanatics. The leader, when his guys fall, will try to escape - chase him through the tunnels.

You will eventually find Panther's body. Soon the Doctor will come to you - talk with him, then with the Ghost, and then go to the village.

The boatswain will be there, a glass of vodka on the table, DDT on the radio, and so on. After drinking, visit the Ghost, who will give you the password. Use the code to open the door to the lab.

A teleport blocker will be in place - get to the body and take the information. It's time to visit NZ. Find a hidden cave in which there will be a person.

You should not go down there - you need to return to the Fang and get into the cave with him. Mukha will be a mysterious person. After that, exchange words with Fang again; followed by a sudden meeting with the Panther.

Escort the Fly to the Hermit. When the deed is done, leave the area, but then, as soon as the Fang contacts you, go back. The fly will ask you to find her doll and a photo.

After talking with Fang, visit Klenov's laboratory to pick up the necessary things, and only then go in search of the doll. You will find the toy in the Radar location, in one of the houses where a cache was previously discovered on a tip from the Cyclops.

After talking with Fang, go to Voronin, and then to the Bartender. Next, you need to visit Chernobyl-2 and examine the broken turntable. To get to the crash site, you will have to use the fanatic teleporter.

Report your progress on the walkie-talkie, and then continue looking for other turntables.

You will find the second car in the lowland, which is in the same location. The location of the third helicopter is indicated right here, in the tips (you will need to use the teleport). After that, visit Mukha, give everything you found and advance to the mainland, where the warriors left you a gift.

Next, Fang will get in touch - run towards the swamp, where the body of the Fly will be. Her partner survived, so patch him up. Now visit the cave where the Fly was found again, and then go to the Generators location.

On the spot, talk to Andersen, who will ask you to get all the generators. After the conversation, go to the indicated point and kill all the fanatics. Soon you will come across a Panther.

At Chernobyl-2, Fang will send you to a point with new detachments of fanatics - kill them, and then run back. On the spot you will see the fall of the turntable, the explosion of which will take your comrade with it.

Next, visit the hospital to talk to the Black Doctor. Now you will open a new branch of the building. Talk to all the characters and choose one of the options, which will affect the further story.

For a full-fledged finale, in a conversation with the Doctor, you will have to choose the option of making the Stone of Fortune yourself. To make the claim, throw the Poltergeist Heart into the outlined circle.

Thus, you will receive art, with the help of which it will be possible to bring the Fly back to life. When it's done, visit Panther in the hospital. After that, you will be able to get into the previously closed area on the Agroprom, where your comrades are located.

After that, Arkhara will look at the light. When he leaves, go to the gate and talk to the new NPC, who will point you to the next targets. Use the teleport and once again talk to Arkhara, who has prepared a gift for you.

Other endings are not much different from the full one, but because of them you will not be able to advance further in the story.

Quests Lightning and the search for the Dead City

After talking with Fang, use teleportation. You will find yourself in an unknown place with another portal - go inside. Here you will be met by a certain Lightning, after which you will find out that there is a bug on your PDA. Defeat the "spies" and go to the Bunker to meet Lightning in person (grab a first aid kit).

Then head towards Limansk, where you need to find a building with a portal. Inside you will find the body of the Wanderer - pick up the document and use the new portal, and then another one to be free. Here you will meet the Legend of the Zone, and then Semetsky will inform you about shortcut in Generators.

The ghost will advise you to find a man nicknamed One-Legged Maximilian. After the conversation, get to the Sarcophagus, where new portal. Use the photo gun to shoot the activities of the fanatics, and then return back using the portal.

In the village, after correspondence with the Ghost, visit the Pilgrim, who will look at the pictures you have taken with pleasure. At your request, he will remove the interfering numbers (you will have to wait), after which you can go to the Generators location.

When Oneleg gets the pictures, he will give you an upgraded detector. After talking, grab the disguised exoskeleton and head towards the X-10 laboratory.

When Korn unlocks the entrance, show yourself. At the same time, the battle will begin, and you will have to protect Korn from the Invisibles. After the battle, talk to him and take the camera. Then advance to Pripyat.

In the city, explore the garden where Korn left the cache. There you will find the required quests. After that, go to the Radar location and look for Korn and Fang there, who need to be brought to the garden.

If you picked the lens yourself, then Korn himself will have to deal with the safe. When he unlocks it, talk to Fang, and then once more after the fight is over.

Talk to Klenov in the military lab to get camera batteries. After that, you will need to visit the X-16 laboratory and remove the Brain (you can also find and remove the controller there).

The next goal is the Plant, where you need to talk with Chernomor. Get him a cure for the zombie virus and escort him to the base of stalkers. For help, the uncle will show you the coordinates of a good rifle with ammunition. Only now return to Klenov and provide all the pictures.

Visit Lightning and after the conversation, dispose of all isomorphs by throwing them into the portal. Then the Panther will contact you, and Lightning will open a portal to the Cordon location for you. Here you will find Hog, who will need your help. Reward - Cache of Invisibles.

Cordon directly. Here another correspondence with Panther will follow, and then a full-fledged meeting with her father. After that, you need to try to catch up with the Panther.

Visit Yantar to chat with Chernomor. In the Cordon location, visit the point and photograph a group of people to find the main enemy, and then hand him over to Panther's father.

Use the Disguised Exoskeleton to explore the Uncharted Land. There you will stumble upon a conversation between mysterious individuals, one of whom calls himself a representative of the Last Day. When they disperse, get to Oneleg and learn about a new cache.

After exploring the cache, visit Sakharov and hand him everything you found to find out about the new portal in the laboratory. Using it, collect the documents and follow all the sequence of actions indicated in them. Again conversations.

Another visit to the Lightning, and then the final farewell. You will only have to visit Limansk and use the last portal, after which the final one will follow. storyline video clip.

Dead City and Last Day

Use the portal on the lower floors of the building in the city of Limansk, where you stayed at the end of the previous campaign. Alas, the portal will not let you through with equipment, so the guns will have to be left in the container.

On the other side, you will find Spiteful, who will tell you about the whereabouts of a certain stalker. The perfumer will give you a new clue. Ultimately, you will reach the village and Tyumenskoye, which will send you to the base of the gopniks. This is where the stalkers will be.

Together with the stalkers, having previously talked with the Liquidator, attack the base. When the job is done, escort their squad to safety.

At Tyumensky, report on the completion of the task, and then go towards the Black Farm, where the controller was last seen. On the spot, you will stumble upon soldiers from the Last Day faction - kill them or simply avoid the battle.

Visit Norman when he contacts you. After the conversation, advance to Fainting, who assigned you a meeting point near the bandit base. Here, Norman will offer you to find a cache.

From a conversation with Fainting, you will learn about a chip that allows you to turn off the city's perimeter defense. Moreover, he will give you such a chip.

Get to the indicated point near the city and kill all the soldiers " last day". Remember that here you need to act quickly, as the task is limited in time.

From the picture, find the cache in the attic of the building. Immediately take a sniper position and wait: a group will arrive soon, which will need to be eliminated (bang their leader without fail).

After that, you will contact the employers and learn about the new path to the ATP location. On the spot, kill all the opponents and visit the cache site, which Norman will inform you about.

Using the positioner, visit the marked place and use the portal that will lead you to the cache. You got the module, as well as the coordinates of the new paths in the MG.

On the way to Limansk, look into the safe and collect valuables. In the Dead City, visit the Perfumer, who will be in a different place from the original place (you must wait until he gets to him).

After communication between Duda and the Perfumer, exchange information with the latter, and then visit the former. In place, Duda will require you to pay a significant amount of money, which will give you the necessary amount of time to search for the Doctor. If you refuse to issue funds, then the time will be severely limited.

As for the battle with the Last Day soldiers, one way or another, it will follow. The Doc itself is located in the corridor to the right of Duda, in the last room that you will find on the left side.

After talking with Doc, send him to the Perfumer. Next, you will find out that the protective system is deactivated. Here Lightning will contact you - you need to visit her and chat. You just have to get to the base, pick up the news from the Spark and talk to the Perfumer.

Video: secrets of Narodnaya Solyanka OP-2.1


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