Fallout 4 to whom better. Fractions. Relationship with the Minutemen

In Fallout 4, you can join several factions, which are factions with different worldviews and goals. They give the player quests and group-specific bonuses. There are four factions in total:

Minutemen a settlement-oriented group ready to defend civilians Commonwealth;

Brotherhood of Steel- militarists with a focus on technology, which they want to use them for the benefit of mankind. Arrived in the Commonwealth on the Prydwen airship to destroy the Institute;

Subway- a group that believes that synths are no worse than people. They want to destroy the Institute and free the synths who have consciousness;

Institute- a group of scientists who created synths and located in a dungeon under the Commonwealth. You can only get to them with the help of a teleporter. The purpose of the organization is to revive life on earth.

The four main groupings of the game have different tasks and interests. The Minutemen are interested in establishing a peaceful life in the Commonwealth through the development of settlements. The railroad wants to provide the synths of the Institute with an independent life. The Brotherhood of Steel wants to create a secure human society based on technology. The Institute's enigmatic goals include the development and use of synthetic life forms. None of them can be unambiguously called good or bad. Which faction is better? Which one is better to play?

Joining factions

At the beginning of the game, your character begins to progress through the main story, connected with all the factions. At the same time, you can join several factions at once: in the ranks of the Minutemen, the Brotherhood of Steel and railway. After meeting with the Institute, you can join them, at first without spoiling relations with other groups. The player has the opportunity to experiment and complete all available quests.

As the story unfolds, things come to an inevitable clash between the factions. Ultimately, you will have to side with one of them. The final of the game will be determined by the decisions made along the way. The game can be completed by being a member of only one of the four factions, all others except the Minutemen must be destroyed.

What faction to play

The answer to this question depends on who you like best from an "ideological" point of view and on your style of passing the game. If it is interesting to develop settlements and manage their inhabitants, these are the Minutemen. They will make it possible to gain control over a significant part of the Commonwealth, calling for reinforcements and artillery strikes from all sides. You can become the head of all settlements, organize their defense, establish trade routes, etc.

If you like being a human warrior, this is the Brotherhood of Steel. If you want to become a knight of the cloak and dagger with the idea of ​​"freedom above all", you need to join the ranks of the Railroad. Them story line full of covert missions and a pronounced rejection of the Institute. Moral ambiguity and intrigue are inherent in the Institute itself. It is he who proposes the main ethical dilemmas of the game.

How to join a faction

Minutemen

During the main story in , after the battle with the Deathclaw, continue to complete the quests of Preston Garvey. You need to complete, after which Preston will ask you to join the Minutemen.

In Minuteman settlements, you can build artillery that aims and fires from afar at the marks you place with smoke bombs. This helps a lot when fighting strong opponents like the Swamp Queen. At the extreme difficulty level of the game, the battle with her is doomed to failure if you do not find cover. Artillery decides here.

You will also be given a flare gun that calls for reinforcements of the Minutemen.

Brotherhood of Steel

Go to the Cambridge Police Station, where you will meet Paladin Dans with the remnants of his team, who are fighting off hordes of wild ghouls. Help Danse clear the Arkjet Systems from the synths and take shortwave transmitter. After that, he will offer you to step into the ranks of the Brotherhood of Steel: their quests will be opened to the character, and he will give you a unique laser rifle "Righteous Lord".

After joining the Brotherhood of Steel, you will be given flares that summon the vertibird. Unfortunately, it does not provide air support, but simply acts as a transport. But moving on it from one place to another, you can shoot plenty from the minigun installed on board.

Subway

Complete, which can be started at the Park Street subway station by talking to the Protectron tour guide.

Good news.
Fallout 4 has a fifth ending.

The bad news: You'll have to start the game almost all over again.

Here is what I found:

The best Fallout ending 4Everyone is alive and everyone is happy

The bottom line is that at the end of the game, the Brotherhood of Steel, the Railroad, the Institute, and the Minutemen cannot exist together. Thus, there are 4 standard endings for each faction.

But, Bethesda is Bethesda, and there is still one more ending (fifth), which will allow the Hero to communicate and save all factions by destroying the Institute, and even complete quests after the plot (everything, general and global, and not just the part of finding his son) . In other words, if there was such a thing as "Karma" in Fallout 4, then this ending would be considered "the best for high level karma." That way everyone will stay alive, everyone will be happy.

How is it different from standard endings?

With normal options (even for the Minutemen), there are cases (as a result of the sequence of completing the faction quests) when the factions will still be at war with each other (for example, Danse will be hostile to the Brotherhood of Steel, or the Underground will be at war with the Brotherhood), and some factions, and Moreover, they will not be loyal to the Hero. Here is the option - full world.

And now we will tell you what the essence is :) You will have to start playing from the beginning, because everything is not so simple.

1. By the time of completion story quest"Reunion" requires you to complete all the possible tasks of the Lord of Steel, available at that time in the Cambridge police station. At the same time, do repetitive tasks to also search for an artifact and kill ghouls (once at a time), complete Dans's quest to find a reconnaissance group, chat with the only surviving Paladin Brandis in the bunker, report again to Dans.

2. Only after that do you complete story mission"Reunion" and proceed to the next part "Dangerous Thoughts".

Important: The Teleport to the Institute must be built with the Minutemen. Assignments for the Underground "Intelligence" and for the Brotherhood of Steel "Shadow of Steel" - do not complete yet. The Institute (after you have been there) must hate you, have hostility. If there is a strong desire, you can wander inside, even the last task of the main plot (find a son) is to complete the “Closed Type Institution”. But then, the benefit of the game allows, kill someone and run away from there.

Please note: After the "Closed Institution" do not communicate with the Father. It’s better to give the record for the “Detention” quest to Sturgers (the same person among the Minutemen that helps the Hero get comfortable with the construction of settlements).

3. After the Institute, you can complete the tasks of the Brotherhood of Steel until the moment in the quest "No Mercy", when you need to get into a vertibed (helicopter). So do not sit down, but at the same time take all possible Additional tasks at the Brotherhood of Steel and don't.

4. Also complete the Minutemen's tasks "Defending the Castle" and "The Minutemen's Choice" and start " critical mass”, but again do not finish.

5. We pass to the Underground. Now let's start the "Intelligence work" and complete all its quests up to the "Randolph Station".

6. Now complete Critical Mass and watch the Institute destroy itself.

Completion

After this, multiple Underground quests await you, but do not communicate with PAM, otherwise she will want a war with the Brotherhood of Steel. The Brotherhood itself will praise the Hero (except the head of the Brotherhood Maxson himself) and in the future their quests will usually be repetitive to kill super mutants and raiders. In general, the Hero is loved and respected, and all factions are ready to give him a variety of tasks, so you won’t be bored.
I took info from these guys http://fireimp.ru/guides/luchshaya-kontsovka-fallout-4
I highly recommend their site to study.

Lots of games and useful information both in Fallout and in other games.

And they, in turn, took from these guys (video)


Those who played for any of the parties will be interested in how the game ended for other people:

Ending for "Institute"

In this case, the GG joins the "Institute". After Sean dies (he is also called "father" at the Institute), GG becomes the head of this place. The remaining factions, with the help of the GG, are dealt heavy blows. The same "Brotherhood of Steel" suffers huge losses. Soon the “warriors” who arrived in Boston become simply defeated. The "underground" (scientists who sought to give freedom to the synths) is also subject to destruction (which, in general, is happening).

The rest, so to speak, "free peoples", remain to live in the same place where they lived. With the help of a reinforced beacon, the GG transmits a message to everyone in the Wasteland, the text of which is chosen only by the player, but the essence of which is something like this: “We are an institution that is engaged in the revival of mankind. We do not pose a threat to anyone, but if someone dares to interfere with us, there will be consequences for the decision taken.” And as mentioned above, the GG becomes the main one in the research complex.

Ending for the Brotherhood of Steel

In this case, the GG joins the "Brotherhood of Steel" and goes to fight the "Institute". Thus, the GG becomes the number one enemy for Sean, since it turns out to be "on the other side of the barricades." Together with the Brotherhood of Steel, main character finds a way to sneak into an underground research facility to destroy everyone in there. With the help of a huge robot (Liberty Prime), he creates a huge tunnel that allows you to get into the Institute's bunker. After the destruction of the remaining synths, GG forgives the dying Sean. The head of the "Brotherhood of Steel" for the completed task gives the highest rank and sends the GG further what to build " new world". As for the rest of the inhabitants of the Wasteland, no one else takes part in this conflict.

Ending for the Minutemen

After the Minutemen are victorious in capturing the "Castle" (which used to belong to the Minutemen who were at the height of their power) with your help, of course. An open conflict with this group (synths vs minutemen) begins to grow. To prevent the threat, the Minutemen decide to strike at the very heart of the synths - at the "Institute". Soon they find a new secret entrance - the sewer. So, the main character (heroine), sneaks inside. Next, a portal is being built and communication is being established. With the help of the portal, fighters are delivered inside the "Institute" and an assault takes place. The main goal of the Minutemen is to capture a nuclear reactor and capture the technologies of scientists that will be used for the benefit of the surviving people. As for the scientists, they stay alive.

Ending for "Underground"

For this end, the GG first needs to infiltrate the "Institute" and talk with a certain Patriot and with a synth. Patriot is a scientist who helped a couple of synths escape. Together with him, you will have to organize an escape for all the synths, arm them and destroy the "Institute" along with the "Brotherhood of Steel". Having done everything, the GG is waiting for a signal to start a special operation. To do this, you will have to first complete all the tasks of the “Father” (aka Sean), only with some amendment: you need to hard-set the synth-raider, and “merge” the second hard-set. And when the "Father" finally issues a task that is associated with an attack on the main base of the "Underground", you need to protect the "Underground" from the attack of the "Brotherhood of Steel" and help them deal with them by destroying the airship. GG goes to the scene of hostilities and repels the attack of the Brotherhood of Steel. A counterattack begins: the GG steals a rotorcraft with a technician, invades a huge airship, sets explosives and soon the airship explodes. Next, the GG needs to finish with the "Institute". The GG captures the teleport, teleports the employees of the "Underground" to the place of hostilities (into the bunker of the "Institute"), destroying everyone and all together they put explosives in the reactor. After planting the bomb, the GG and the Underground employees leave the Institute using a teleporter and blow up the Institute's base. As a result, all hostile groups are finished, the synths are free, and the Minutemen have lived and are still living.

The passage of the main missions of Fallout 4 will sooner or later lead to an internecine war, during which one of the factions will be destroyed. But Bethesda couldn't help but give the player a choice, and there is a path that will lead to the fact that the Minutemen, the Brotherhood of Steel, the Underground can coexist peacefully, and the player will be able to complete almost all of their quests, and there are a huge number of them in the game Fallout 4. The best ending is not achieved so easily. So, if you want to leave all the factions unscathed, then the game will need to be started almost from the very beginning. Our little guide will tell you where to start.

Fallout 4. The best ending

You need to start the passage of the game, which will lead to the peaceful coexistence of all factions, before the end story mission"Reunion". Before completing this quest, the player must complete all of the available missions from the Brotherhood of Steel, which can be picked up at the Cambridge Police Station. You also need to complete all repeatable missions once. It's about about searching for artifacts and killing ghouls.

Now proceed to the passage of the quest "The Lost Patrol". Find members of the reconnaissance group and talk to the last surviving paladin Brandis. After you talk with Dans and complete this quest, you can proceed to complete the mission "Reunion" fallout games 4. The best ending has become one step closer, and now we move on to the next story task.

"Dangerous Thoughts"

Next, we will tell you what to consider when completing this Fallout 4 story mission. The best ending will become available if the player fulfills the following conditions during this task: first of all, you need to build a teleport to the Institute together with the Minutemen. In addition, it is very important not to complete the quests from the Underground "Intelligence" and from the Brotherhood of Steel "Shadow of Steel" yet.

Passage of the "Institute"

As for this faction, after visiting it, it should treat the main character with hostility. You can first wander around the building and complete the last story task to find your son "Closed Institution". But after completing this mission, you cannot communicate with the Father. Before leaving the Institute, achieve the hatred of this faction - kill any character and run away from there. But this is not all that needs to be done when completing the main missions of Fallout 4. The best ending will become available if you give the notes on the "Detention" task to Sturgers, the same person from the Minutemen who helps the main character get used to building settlements.

Further passage

After the player leaves the Institute, you can proceed to the tasks from the Brotherhood of Steel and calmly complete them until the quest "No Mercy". When completing this mission, the player cannot get into the helicopter, before this moment you need to take all possible additional quests but you don't have to do it yet.

Let's move on to missions from the Minutemen. The quests "Defending the Castle" and "The Minutemen's Choice" must be completed. In addition, you need to take the task "Critical Mass", but leave it unfinished for now. Now we return to the missions from the Underground and finish the quest "Undercover work". We take all the available tasks from this faction and calmly complete them until the mission "Randolph Station". Now back to the mission "Critical Mass". We pass this quest and watch how the Institute will destroy itself. This ends all the main conditions for how to get a good ending in Fallout 4.

Peaceful life in the wasteland

By fulfilling all of the above conditions, we will finally restore peace among all factions. Now you can proceed to complete the main and additional tasks from the Minutemen, the Brotherhood of Steel and the Underground.

Fallout 4: Far Harbor. Best ending

The game itself is huge, and its passage will take more than a dozen hours. But the Bethesda studio decided not to stop there and released a full-fledged addition Far Harbor. As with the passage of the main game, the DLC has several endings, which will be discussed later. There are three main factions on the island - the Children of the Atom, the Synths (Acadia) and the Settlers of Far Harbor - and they can be easily destroyed or pitted against each other. But you can also make them live peacefully - this will be the best ending of the add-on. It is quite difficult to do this.

You should start to achieve a good ending with the passage of the main mission "What Life Should Be Like". When completing this task, the player must be forced to tell DiM about Captain Avory, and this can only be done with a high persuasion skill. If everything is done correctly, the quest "Reformation" will appear. We fulfill all the conditions for passing, as a result of which DiMa will control the entire island, and a bloody war can be avoided. good ending will bring the player not only moral satisfaction, but also a useful perk "Defender of Acadia", which gives the player a bonus to normal and energy damage when injured. Kasumi remains alive, and her fate is in your hands. Before you leave the island, talk to her and help her decide whether to return home or stay in Far Harbor.

This concludes our review of the passage of the Fallout 4 finale. Which ending is better is up to the player to decide. But remember that every decision you make affects life in the wasteland, so consider your actions before moving on.

But, Bethesda is Bethesda, and there is still one more ending (fifth), which will allow the Hero to communicate and save all factions by destroying the Institute, and even complete quests after the plot (everything, general and global, and not just the part of finding his son) . In other words, if there was such a thing as "Karma" in Fallout 4, then this ending would be considered "the best for a high level of karma." That way everyone will stay alive, everyone will be happy.

How is it different from standard endings?

With normal options (even for the Minutemen), there are cases (as a result of the sequence of completing the faction quests) when the factions will still be at war with each other (for example, Danse will be hostile to the Brotherhood of Steel, or the Underground will be at war with the Brotherhood), and some factions, and Moreover, they will not be loyal to the Hero. Here is the option of complete peace.

The source of information is the video of this ending.

And now we will tell you what the essence is :) You will have to start playing from the beginning, because everything is not so simple.

1. By the time the story quest "Reunion" is completed, it is required to complete all possible tasks of the Lordship of Steel, available at that time in the Cambridge Police Station. At the same time, do repetitive tasks to also search for an artifact and kill ghouls (once at a time), complete Dans's quest to find a reconnaissance group, chat with the only surviving Paladin Brandis in the bunker, report again to Dans.

2. Only after this do you complete the "Reunion" story mission and proceed to the next part "Dangerous Thoughts".

Important: The Teleport to the Institute must be built with the Minutemen. Assignments for the Underground "Intelligence" and for the Brotherhood of Steel "Shadow of Steel" - do not complete yet. The Institute (after you have been there) must hate you, have hostility. If there is a great desire, you can wander inside, even the last task of the main plot (find a son) is to complete the “Closed Type Institution”. But then, the benefit of the game allows, kill someone and run away from there.

Please note: After the "Closed Institution" do not communicate with the Father. It’s better to give the record for the “Detention” quest to Sturgers (the same person among the Minutemen that helps the Hero get comfortable with the construction of settlements).

3. After the Institute, you can complete the tasks of the Brotherhood of Steel until the moment in the quest "No Mercy", when you need to get into a vertibed (helicopter). So don’t sit down, but at the same time take all possible additional tasks from the Brotherhood of Steel and don’t do it.

4. Also complete the Minutemen tasks "Castle Defense" and "Minutemen's Choice" and start "Critical Mass", but do not finish again.

5. We pass to the Underground. Now let's start the "Intelligence work" and complete all its quests up to the "Randolph Station".

6. Now complete Critical Mass and watch the Institute destroy itself.

Completion

After this, multiple Underground quests await you, but do not communicate with PAM, otherwise she will want a war with the Brotherhood of Steel. The Brotherhood itself will praise the Hero (except the head of the Brotherhood Maxson himself) and in the future their quests will usually be repetitive to kill super mutants and raiders. In general, the Hero is loved and respected, and all factions are ready to give him a variety of tasks, so you won’t be bored.

Can't choose one of the factions in the game? Check out the pros and cons of each and find out what it really achieves. After reading, choosing someone's side is not difficult.

Factions in Fallout 4 - which is better to choose?

Different communities are represented quite vividly and expressively in the game. Fallout factions 4 have a pronounced idea and a different vision of the future world. The plot of the game is tied to the fact that sooner or later you will have to take sides and join one of the groups. While you are thinking in Fallout 4 which faction to join, you can hold out for some time away from the factions, which will not interfere with performing various tasks for them.

Deciding which faction to choose in Fallout 4 is not an easy task, because there are no specifically defined villains and well-wishers in the game. Sometimes, to achieve the ultimate goal, one has to make sacrifices, sometimes even human ones. Every organization strives to build a new, better world on the mortal remains of the old, but everyone has different paths. After reading the description of the factions in Fallout 4, you will be able to decide which way to go.

Minutemen

If you follow the story, and not break into an independent search, the Minutemen will be the first to come across. This is an organization that supports equality and brotherhood with all its might. Before the appearance of the hero, this is a bunch of altruists, left over from the once formidable force that fought the enemy.
If you join their ranks, the organization will revive again, recruit new recruits with your help, and will help all those in need. The advantages of this faction in Fallout 4 is that it will teach you how to build and settle settlements. You can become their leader and master other settlements.

A plus will be their main base - the castle. If you fix it, it will become impregnable for any enemy. With the help of a smoke bomb, you can call for help in the form of an art strike on the enemy, and with a flare gun, call for help a detachment of Minutemen from the nearest settlement they have mastered.

Subway

A secret faction in Fallout 4 dedicated to freeing the synths. They believe that synths have long ceased to be machines and have a formed consciousness. The organization seeks to free the robots from the Institute's control. This faction will suit you if you are used to acting secretly. The tasks received from the Underground will be shrouded in mystery and darkness. You can buy unique silenced barrels for covert operations from them. On the territory of the wasteland, you will come across the caches of this organization, and if you join it, you will be able to use them. Also learn from them to improve armor.

Brotherhood of Steel

A militarized organization that clearly sets goals for itself and is ready to achieve these goals by any means. They are well armed and behave more like a regular army. They have a charter and titles. They have amassed massive firepower, an airship, a huge robot, the best armor and laser weapons, all of which give them a huge advantage over any faction. The only threat they see is the Institute, as it manufactures robots and no one knows their number. And if there is a threat, then it must be destroyed. The presence of such a faction in Fallout 4 and their advantages will undoubtedly help in bringing order to the Wasteland, but a straightforward totalitarian regime has never brought people to a brighter future.

By joining the Brotherhood, you will receive the most powerful armor and weapons and will be able to call a helicopter that you can fly by shooting from a minigun.

Institute

A mysterious organization that seeks to bring humanity back to earth again. Nobody saw the institute itself, but the latest human-like robots, kidnappings, all this suggests that a large organization with high technologies is operating somewhere nearby. Perhaps these are the followers of Voltek. The noble goal of returning people to the earth does not fit in with the methods of work of the Institute. They want, before reviving life, to destroy the existing one. When performing the tasks of the institute, the player will constantly have to make a choice how to act, humanly or as required by employers. The benefit for people from such a faction in Fallout 4 is very doubtful.

Upon entry, we will be given grenades, which, if thrown, will teleport robots to your aid.

Of course, if you have free time, you can replay for everyone and even twice, but the moral aspects of the game will still pull us to one of the organizations that is close in spirit. In Fallout 4, the choice of faction will decide who will win and who will be defeated in the final battle.

There can be no definitive answer to the question in Fallout 4 which faction is better to play as, although many players agree that the Minutemen are the correct faction. Playing as them, you will take care of the settlements and the people who live there. A sort of ray of hope for a future equal world for people and robots.