Passage of the game desert island. Passage of the game return to the mysterious island. Exploring the Granite Palace

Return to Mysterious Island 2
Return to the Mysterious Island 2

Continuation of the famous and many beloved game. The events in the game take place on the same island that Jules Verne wrote about. A victim of a shipwreck, the girl Mina finds herself on an island of mysteries and secrets, and tries to survive with the help of improvised means. It's good that I found a friend in the face of the monkey Jupa. Together, it is easier to overcome obstacles and solve puzzles.

The game is completely non-linear and this is one of the options. This walkthrough is just a help in solving puzzles to complete the game to the end. I'm sure you'll find many more different options combining items to earn more wit points. Try, combine and you will succeed! I fed the characters constantly, maintaining the green indicator. So you can feed them anytime. The inventory is called by the right mouse button. To feed or use an item - an item on the icon of Mina or Yupa.

Watch the video: the game starts with an optimistic start - Mina and Jupa are taken from the island by a helicopter:. But happiness did not last long - some adversary shoots down an air dragonfly, the helicopter lights up and falls into the sea::

Playing as Jupe

We understand that we can no longer save the pilot, Mina is alive, but is unconscious - we save Mina. We pull the valve of the life jacket on Mina's neck and unfasten the seat belt. We look to the right, to the right of Mina's head, and press forward - Jupe will knock out the window and pull her out onto land.

Oops! It's like they never left! Back on my favorite island! It took so long to eat coconuts and bananas to return to the coconut-banana diet again: .. We speak with Mina and she asks us to get her a bandage on her leg. Let's increase Mina's energy a little - for starters, let's hug her tighter (+10), but it's better not to get on her neck - she's unlikely to like it: We end the conversation (a cross in the lower right corner) and go to the right (Jupe definitely won’t climb into the sea, we swam - we know ..) At the crossroads, by smell, we find the leaves of a tree and go forward, take a broken branch, although it looks very much like a log). Let's look around: so, on the left sits some kind of vicious leader macaque and also with a gun at his side and catches some beetles from the corpse of a porcupine. He seems to us not happy, and in general somehow not in the spirit: To the right of us are pine nuts - we take them. The leader does not like this trick of ours: He complains to us, but we refuse to give him nuts (they will come in handy)). He scares us and we, pretending to be terribly frightened, briefly run away to a neighboring location. We return (do not forget to put the nuts in inventory), like no one touches us:. We go upstairs to the mill, in the chest we take a dirty rag and a hook. We go 2 screens back and make our way through the field with ears, there we take an orange, snake skin and go left to the swamp, so we take a stick and try to get something blue in front. But no, and the paws are short and the stick too. Well, okay. Let's go for now. We turn around and go back a screen, capturing eggs on the left and clay on the right. At the next location, pay attention to the tree, climb up. And there is a nest with hornets - remember. We get down and slap to Mina.

Missing Mina

We take a step forward and the game itself will turn us in the right direction. We go in this direction and what is it? Woo! Flying Guardian Robot! Hmm, these are clearly not rescuers, only robot guards were not enough for us! Suddenly we hear Mina's scream, run to her, and find that she is gone: What to do? Let's try to go explore the situation where the formidable macaque is sitting. We hear the voice of Mina, who warns of danger: a jaguar! By the way, the leader is already gone! Well, you see, he ran so hard that he forgot his gun. Also not bad, we take the gun, it will come in handy. On the right, we take Mina's lost bandage, it will be necessary to wash it. In the meantime, we pick a blade of grass near a dead porcupine and in order to be in the shoes of a formidable leader, we begin to continue his glorious work - that is, we will catch ants. We take a blade of grass and begin to pierce each insect, it’s not difficult, you first need to catch the slowest ones, and then, remembering the path of each ant (each has its own path), string everyone on a blade of grass. Still, this Jupe is a sadist! But you have to eat! We burst ants, each ant adds +0.5 energy to Jup. If desired, the capture of ants can be repeated. That's what the leader saw was evil - the skill was not the same - probably did not catch anything: We look up, climb a tree, so that later we can get to the mill, where, apparently, Mina is located. Yeah, it seems that she urgently needs an antiseptic for the wound, as she is afraid that she might catch an infection - the wound hurts. Okay, we'll definitely find it, but first we need to drive away the big spotted cat. We remember the nest with hornets and go to it, wallow in the mud in a nearby swamp, then take a stick, hook the nest by the very top edge (by the way, you can unsuccessfully remove the nest and the hornets will attack Yupa. In this case, the countdown will start and you need to have time to dive into the swamp, where they took the stick), and boldly go straight to the jaguar. The spotted cat runs away, and we pick up a stick and a hornet larva. Now it's time to start looking for an antiseptic.

The search for an antiseptic

We go to where we saw the guardian robot and take another step towards the volcano. O! Thyme! It looks like what the doctor ordered, maybe it will come off as an antiseptic. Um: if not for the snake, of course, we would have plucked it, but it’s not fate to see. We need to think about how to drive the snake away: Okay, let's go one step forward for now, to the volcano. We see another monkey - this is mom: .. I wonder whose? But obviously not ours: .. She is very worried about something and shows us something, let's go, let's see what it is. We take another step towards the volcano. Yeah, it's understandable - apparently her son-egoza somehow ended up on a burning beam: .. What to do - you need to save it, but later. Looks like we'll need Mina's help since Jupe can't combine items in her inventory: So what can we do? After all, you can not kill the snake, but solve it peacefully, especially since we have an ocarina (instrument). Let's play something fun! While the snake is crazy about our unearthly music, we quickly grab the thyme and run to Mina. She is glad and remembers that it is possible to be treated by ants that eat meat. Hmm, in vain it seems we ate them, but that's okay, let's go catch some more. While playing as Jupe, we can chew the leaves of the tree and get a good sponge (you can wipe the dirty Jupe with it in the future), only it needs to be washed in the river. Let's return to the location where the source is with sulfur, there we will rummage in the roots of the tree and pluck the fungus-tinder. Now we take a step a little to the left (not towards the volcano), now a step to the right. A question mark appeared - it means there is something here, let's look. We find a short branch - it will come in handy. After chewing it, we get a sharp stick. We go straight to the end and go down just to the seashore. Soooo, what can you profit from here: on the left we take a canister of kerosene, behind it is a broken clay bottle, on the right we grab seaweed and wheat with sand. We need everything right now! We turn back - the turtle crawls. You don't have to do anything with it, just look around. They seem to have bypassed everything, now we need to catch ants and treat Mina. We bring ants to her, and she asks to help her - we take an ant and put it in the wound with a mouse click, and immediately make a second mouse click to tear off the ant's head, if you do not have time to press, the ant will run away. I got 5 or 6 ants needed. As soon as they mended the wound, noise is heard again - we see the robot through the window and Mina decides to go look.

Playing as Mina

We run and look for a robot, we find it at the crossroads, if we take one step from the broken wicker bridge, where the volcano is. He takes us for the captain and it looks like he has gone nuts:. Sorry, sorry, we will treat, that is, we need to turn it off and fix the microcircuits. Above the buttons with numbers we see four letters. They can change if the code is entered incorrectly. It is turned off very simply - we have an inscription and numbers at the top NAUTILUS 1860. We do not need the word NAUTILUS, but we need the numbers 1860, we simply number them in order:

1860
1234, all other digits are zero.
That is, it follows from this that what is equal to:
1-1, 2-0, 3-0, 4-0, 5-0, 6-3, 7-0, 8-2, 9-0
If, for example, the code is 5794, then we dial 0000 below, if the code is 7841, then we dial 0201:.

Now, after you have typed the correct code, you need to get to the chips, for this you need a screwdriver or something similar: We don’t have this, we’ll look for it: .. We need to explore the coast, maybe we’ll find something useful there. We go down to the shore, the water has risen. Let's look around - on the shore we can take a serpentine and a sextant lens. Climbing up, we will see that we need to repair the device (only for God's sake, do not touch or press anything !!!) which is on the rock on the left. We'll deal with this later. Now we still need to explore the place where the helicopter crashed. We go to the very beginning of the path, where Mina was sitting when Jupe pulled her out. He categorically refuses to climb into the water, well, okay. We leave it on the shore and dive. Attention! Everything must be done fairly quickly, because we are holding our breath. We quickly swim into the fallen helicopter, take the handle on the seat, grab a plastic envelope, a coil of rope and a penknife from the pilot's pocket.

Control

All control in the game is carried out with the mouse. Left mouse button - action. Right click - open inventory.

Inventory

1 – Temporary storage area. All found items are transferred here first. By clicking on the "Auto" command, you will transfer items to the main inventory slots (see point 9).

2 - Bonus points. Points are awarded for any item found, for combining items, etc.

3 - Place for Jupe. The monkey appears during the game.

4 - Mobile encyclopedia. It allows you to get more information about the items in your inventory. The encyclopedia will work as the game progresses.

5 - Combination zone. Items are transferred here when they are combined, if this function is available for them. The number of questions before the "=" (equal) sign is the same as the number of items for this combination.

6 - Disassembly zone. Some combined items are disassembled back. Just transfer them to this field.

7 - Menu. The first line "Menu" - opening the main menu, the second line "Phone" - opening mobile phone, the third line "Goals" - view your goals in the game.

8 - Bookmarks that serve to go to a particular page of the inventory.

9 - Inventory cells. The number of cells on one page is limited - 28 pieces.

Before starting the passage, I would like to note that the game is not linear. This or that action can be performed earlier or later. Some actions may not be performed at all. But to open all the bonuses, it is better to do everything that will be listed in this article.

We go to the nearest rock and see a native. From the ground we select a rusty nail. On the rock itself, we directly notice the bird's nest and take the egg from there. We pay attention to another nest higher, but we can’t reach it yet. We go to the rock on the left, explore it and in a small recess we come across a fire. We raise the flint and stone located at the fire. We go in the direction of lifting one screen and select a metal plate from the ground, look a little further from it and raise the worm. On the right side we notice a thorny plant. We rise to the very top to the wooden beams and on the left side we raise the horn and pick off the chaga mushroom attached to the beam.

We go down and continue our way along the cliff. We notice a wooden beam sticking out of the ground. On the right side of it, we raise seaweed from the ground. We use a stone from our inventory on the beam. We select a rusty piece of iron and wooden fragments. We go towards the stone arch and on its left side we find oysters: the first, second and third. In the pond we notice a swimming fish. We pass to the other side of the beach, on the right side on the rock we take lichen. On the left side we notice turtle tracks. We dig up a turtle nest and find turtle eggs and a chest. We pick up the eggs, and with the help of a rusty nail we open the chest. Find a telescope silver coins. We use a stone on the telescope and get a lens. Ahead of us we notice another turtle nest. We dig it up and take turtle eggs from the nest.

We go even further and see how two crabs eat a dead porcupine. To the left of them we select a palm branch and a green coconut. We take the lichen and close the inventory. We are waiting for the moment when the crabs turn away from us, and with the help of lichen we take them in turn. We take the porcupine carcass. We turn back and pick up a coconut from the ground. We go back, a green coconut will fall from the palm tree. We raise it. Having collected all possible items, we begin to use them. Open inventory and use the rusty nail alternately on all available eggs. We combine the stone with the metal plate and get the blade of the knife. Use the blade to open two oysters. We are trying to open the third oyster, but the blade will break. It doesn't matter, we use the stone on the rusty piece of iron and get another knife blade. We open the third oyster. We use the blade on the coconut and get the refined coke and coconut fiber. We use the blade again on the already peeled coconut. We combine the blade of the knife with a wooden fragment from the protruding beam - we get a knife with a wooden handle.

We return to the foot of the cliff and cut off the prickly branch of the acacia, but only thorns will be in the inventory. We rise to the wooden beams that close the passage, and cut off the thin liana hanging on them. We return to the fire. We disassemble the wooden knife and combine the blade of the knife with flint. We combine the resulting armchair with lichen and a palm branch. We put the fire from the inventory in the fire pit. We use crabs on the fire. We go to the foot of the rock, on which there are two bird's nests. We use a wooden fragment from the beam on the upper nest. We select bird feathers. Now we remember about the fish swimming in the pond, and we come to the conclusion that we need a fishing rod. We use acacia thorns on the fire and get hooks. We open the inventory and combine hooks, worms, a horn and a thin liana, as a result we get a fishing rod. We go to the arch and use a fishing rod on the pond. We return to the fire and fry the caught fish. We go up and move the beams.

We select a young palm branch from the ground. We go forward and get to a fork in three directions. On the left side we notice yellow smoke, also to the left of the path we see a growing plant called hibiscus. We cut off the hibiscus stalk with a knife, and also clear the young palm branch in the inventory from the leaves with the help of the same knife. We combine the hibiscus stem and the peeled palm branch - we get an onion. Let's start by collecting items. We go in the opposite direction from the smoke and get to another fork. We go to the right and find ourselves at the foot of the old mill, the stone staircase to which is collapsed. We select from the ground three cones and a mold for making bricks. We return to the fork and go straight ahead. Let's stumble upon a hanging scarecrow. We remove castoffs from it and get four dirty rags. From the ground we select two oranges and two lemons. We cut the wheat and get spikelets and straw.

We are attacked by evil monkeys throwing stones. We go back to the fork and go down towards the coast one screen. On the right side we see a maple, we make an incision on the trunk with a blade. Maple syrup stands out, but we don't have dishes for it yet. We go down to the river. We drink from the reservoir, and then we use four dirty rags on it. We return to the first fork and go towards the yellow smoke. We come across a hot spring. Opposite him we see a tree, at the bottom of which lies a snake. We use a horn on a snake. With the help of a knife blade, we cut off the bush next to the snake, and make an incision on the tree. We take the rubber from the cut. We free the snake by taking the horn. We go towards the pillars with wires and cut off the belladonna bush on the left side. In inventory combine the horn and rubber. Having prepared mentally, we go to war with the monkeys. With the help of a slingshot, we shoot at the monkeys until the scale at the top of the screen is empty.

We pass towards the destroyed buildings. We select logs from the ground and go inside a small room. We stumble upon a monkey, which we decide to call Jupe. We use a clean rag on the monkey. From the table on the right side we take another mold for making bricks. We return to the scarecrow and go down towards the water. We raise the trunk of bamboo from the ground and cut off young palm branches, on the left side we select clay, and on the right side we cut off the elderberry trunk and branches of medium-sized bamboo. On the right side of the clay puddle we notice a stump. We cut the twigs and willow bark from the stump. We combine the clay and the mold for making bricks in the inventory and take a piece of clay again. Combine the clay again with another brick mold and this time take the last piece of clay.

We go to our fire at the beginning of the path. On the shore we notice the carcass of a seal. We cut it in inventory with the help of a knife blade. We burn bricks on a fire (all). We pass through the arch and go to the farthest part of the palm grove. Using a slingshot, we knock down a coconut hanging on one of the palm trees. We select it and return to the destroyed stone stairs at the mill and use bricks on it. We go upstairs. From the ground we select wooden pitchfork and metal pitchfork. We tear off the grapes from the stone wall, and take the canvas from the hemp. We select the scattered copper coins. We read the inscription in the chest - this is an instruction for making a battery. Open inventory and combine: lemon + clean rag + copper coins + silver coins + bamboo. We charge the battery (automatically) and now we can read the news, find out our location using GPS. An encyclopedia has also become available, with which you can learn more about any item in our inventory.

We go to the mill and exit it. We pick up the pickaxe that fell on us from the ground. Now we go towards the room inside which the sick monkey sits. Use the bricks on the stone oven on the right side. Furs are located on the ground to the right of the furnace, but, like the furnace, they need to be repaired. We use the seal skin on the fur. In the inventory we combine the blade of the knife and flint, and then we combine the chair together with the logs and the combustible chaga mushroom. I put the fire in the oven. We go into the room with the monkey and use the clay on the potter's wheel on the right side. We take the dishes and burn them in the oven. We return to the maple and fill the clay bowl with maple syrup. We go down to the shore and apply the usual "action" to the water. A bowl filled with water appears in the inventory. We combine willow bark and a bowl of water. Fill another bowl with water and combine with a healing plant. Let's scoop up water in the third bowl and go to the monkey. We use bowls with medicinal infusions and maple syrup (alcohol will be obtained from syrup) on fire in the oven. We give medicinal decoctions to Yupu. We feed the monkey - 2 oranges and 3 cones.

We leave the room and go to the mill. We notice that the monkey sitting on the tree does not allow the blades of the mill to spin. Open inventory and use grapes on Jupe, then use Jupe on the monkey sitting on the tree next to the windmill. Use the canvas on the blade of the mill. We go inside the mill, open the inventory and give Jup the seal fat. We use the monkey on the pipe in the center of the mill. We put ears of wheat in the millstones and take the resulting flour from below. We recall a long liana hanging near the ruined stone stairs. We head there, give Jup the knife blade and use the monkey on the vine. We get a strong vine.

We run ashore to the rock where we saw the aborigine at the very beginning of our journey. We walk back and forth for a while and the mobile phone rings. Mom calls, we talk with her and at the end we remember about the delicious apple pie. We have all the ingredients, except for an egg, to make, if not an apple, but any other fruit pie. We give Jupe a long and strong vine and use it on the rock. We go upstairs. From the ground we select notes, a key and diving suit. We pay attention to the corpse of Captain Nemo. On the left side of the entrance we see a nest and pick up a bird's egg from there. We go down and go to the fire. Open inventory and combine: lemon + egg + flour + sugar. We bake a cake on a fire. We go up again. We go to the right room. On the left side we take large boards. We look further and see wooden shelves. We take a coil of wire from below, a little higher - a screwdriver, hammer, shot, nails. On the right side, open the chest on the floor. We take from there two shirts and three wicks. We study the map hanging on the wall. We pass to the cannon located at the window. We examine the table to the right of it. From below we take the slides, a little to the right we turn over the book with records of chemical processes, and even to the right we take zinc rods and a glass tube. Next to the cannon we pick up a barrel of gunpowder and a cannonball.

We go to the second wing. On the left side, select charcoal, and from the floor - a steel chain. We pass to the window. On the left side we take the steam boiler, on the right side - a tank, a coil and a chaga mushroom. We examine the map hanging on the wall. We make a fire in the fireplace: an armchair + chaga + a box of coal. We combine the steam boiler + tank + coil and put the resulting device on the tile above the fireplace. We apply maple syrup to the device and get alcohol.

We go to the remains of Captain Nemo. In inventory we combine boards, nails and a hammer. We use the resulting coffin on the remains of the captain. We click on the tripod, and then on the coffin. We approach the stone arch and pick up a large oyster. Open it with a knife and find a black pearl. We are trying to get up, but the nasty monkey throws off the ladder. We pick up the rope ladder and go to the pond, in which we collected water in a bowl. We approach the edge and on the right wall we notice brickwork. We apply a pickaxe to this place and break through the passage. You won’t be able to enter there, because. too dark. We go to the mill and use a barrel of gunpowder on the millstones. We head to the burning stove and throw dried algae into it, we get soda. We combine soda and seal fat, as a result of which we get soap and two mugs of glycerin. Heat up a bowl of water and combine it with a mug of glycerin. We combine wax with a wick and get a candle. We use soap on Yupa. We combine the straw and the tendons of the seal, after which we apply the mattress to our monkey.

We go to the collapsed bridge, to the left of which lies the mouse. We give Jup a rope ladder and use the monkey on the pole to the right of the bridge. We pass to the other side and face another evil monkey. On the right side we select a broken cage, on the left side - a piece of sulfur. Combine the rods and the broken cage in inventory. We go to the sulfur source, next to which there is a snake. We immobilize the snake with the help of a horn and apply a cage to the animal. We return to the other side of the bridge and use the cage with the snake on the monkey. We select coal and go forward. On the right side on the stone we take crystals of iron sulfate, and on the left side - potash.

We return to the dark tunnel near the river and use the candle on the tunnel. We go inside and go down. We stumble upon a monkey and give it alcohol. We select a broken carbon lantern from the floor, as well as a gun behind us. We combine in the inventory a gun, gunpowder and shot. Remembering the wooden bow in our inventory, we will make arrows for it. We combine rods, feathers, quills of a porcupine in the inventory, after which we combine arrows with a bow. We go forward and take a broken carbon lantern, some sulfuric acid, sulfur and a broken projector from the right shelf. We charge two lanterns located in our inventory with a battery. We read the inscription on the wall and take some water from the container below. We go down the stairs. We select a diving helmet and an air tank. From the wall we take a piece of saltpeter. Assembling a diving suit. To do this, we combine in the inventory a helmet, an air tank, a diving suit and a flashlight. When trying to enter the water, an alligator attacks us. You can shoot him with a bow or a gun. But it is best to do the following - combine the porcupine carcass with belladonna and throw it into the water. We go down into the water.

Before us is Captain Nemo's Nautilus. Climb up and press the red button. Robot guards appear. Once at the stairs, we climb up and run to the cannon. Open the shutter and add the core, gunpowder and shot. If you have loaded the gun, then disconnect it so that gunpowder appears in the inventory. We kill the robot. We set fire to the wick in advance using the cursor in the form of a match. At the moment when the wick burns out, the robot should be in the target in the center. After killing the robot, we go down to the beach and pick up the part from the iron machine - antigrav. We return to the top.

We approach the device in the last room. We melt with it the crystals of iron sulfate and apply the liquid to the saltpeter. We heat the mixture again with the help of the device and get nitric acid. We go down the stairs and take another piece of saltpeter. We combine saltpeter, sulfur and charcoal - we get gunpowder. We load the gun. We combine nitric acid and glycerin - we get nitroglycerin. We combine a glass jar with sulfuric acid, nitric acid and an elderberry stem - we get pyroxylin.

We approach the stairs leading to the Nautilus submarine and pay attention to the stool and the white canvas on the wall. We combine the slides, the broken projector, the lantern, the lens in the inventory and put the projector with the slides on the stool. We look at the photos.

We go down to the beach. Before going forward, I recommend that you open your inventory and select a gun. We go to the arch and are attacked by a robot. We kill him and take away the antigrav and the key. We follow to the fire. Pay attention to the broken robot. Disable it as follows. We give each letter of the word NAUTILUS its serial number. N - 1, A - 2, U - 3, T - 4, I - 5, L - 6, U - 7, S - 8.

Part 3
We examine the control panel of the robot. At the top of the screen are 4 cells with letters. In the middle is a panel with numbers to enter. Comparing the letters from above with their serial numbers, we enter the code. For example, if the letters NIST are at the top, then enter the code 1584. We pick up the broken key and antigrav.

We go upstairs to Captain Nemo's room and exit through another secret entrance, which we made with a pickaxe. With the help of a gun we kill the robot. We select the antigrav and the damaged key. We rise towards the mill and stop at the fork. We combine in the inventory a shirt, rods of young bamboo, a coil of wire and get a kite. We give the snake to Yupu and use the monkey on the pole located next to the fork. We look towards the mill and notice, if we still haven't noticed, another robot. We go around it from behind - we go towards the hanging scarecrow, and then through the place where we found Jupe. We shoot not at the robot, but at the rope above it, which holds the log. We select the antigrav and the damaged key. We go towards the clay puddle (to the left of the hanging scarecrow). We take clay. We combine the wick, clay, nitroglycerin in the inventory and get dynamite. We take more clay. We combine nitric acid, clay, potash, zinc pipes and a glass tube in inventory and get a Becquerel battery. We take more clay and head towards the descent to the beach. On the way, we pick up the antigrav and the damaged key from the robot killed by lightning.

Now we have 6 antigravs and 5 keys in our inventory. In four damaged keys, one green crystal glows. We take them out with a screwdriver. In the fifth key, the crystals do not glow. Combine the crystals with the fifth key.

We go down towards the beach and stumble upon a laser trap. In the inventory we combine the metal pitchfork, the iron chain and as a result we get the down conductor. We use it on laser beams. We give Jupe a screwdriver and use it on the panel with red lights on the rock. We have a puzzle. Using the switches on the top and right, we change the positions of the adapters located vertically and horizontally, respectively. We want the lights on the left side to turn green. The essence of the puzzle is easy to understand, but in itself it is complex. You can use another method - give Jupe dynamite and send him to demolition work (click on the panel).

Let's go to the Nautilus. We go upstairs and with the help of a bow or a gun we kill the robot. We apply our made key to the socket with a red button and a green hole. In order to get inside the ship, you need to enter the code. The meaning of the riddle is similar to the one with which we turned off the robot. To the four-digit number on top we add the numbers 1860, respectively, taken from the name of the ship. For example, if the number 3035 is written at the top, then enter 4895.


We go down. We use antigrav on Yupa and direct the monkey to the lever on the right side. We pass inside and see the collapsed bridge. We go close to the bridge and use two antigravs on it. We approach the iron pipe with wires and move it to the bridge. We approach the door. We examine the panel on the door. You need to collect the letter "N". Rotate the squares on the panel to the position shown in the figure. Further below, we see the missing squares. We insert them into the panel and rotate so that the desired letter is obtained. Having opened the door, we do not go inside, but go down the stairs, on which the bridge was collapsed. We examine the panel on the lower door.

The essence of the riddle is as follows: in the top line, enter the number 1860, in the bottom panel, any letters that are present in the word "NAUTILUS". We go inside. We approach the safe on the left side of the room. With the help of the mini-game "Fifteen" we collect the image of the letter "N". Don't want to suffer? Take advantage of Aristotle. "Poetics". IX century. Translation into Arabic. 32 chapters: tragedies and comedies.

In it, the liquid color shimmers with silver,

He measures what the eye could not see.

While he is with those who have not left the house.

Neither storm nor tempest will take them by surprise.

Answer: Mercury barometer

Take the oak tree and the mysterious Incas,

Get the weapons of old

Even though it's the newest one. From the hands of the wild

Still independent ancient tribes.

A predator rises from the water

Ruthless and fearful,

In cold blood I'll live looking for

Soaring on transparent wings.

Answer: Dragonfly

Sister of lights shining in the night,

She lies at the bottom in the darkness of the sea worlds.

Her eyes are in her hands,

And these hands can grow back.

Answer: starfish

What kind of papers carried away by the wave

Would shed light on the fate of the captain?

And "Boissol" will not return home,

And the "Astrolabe" - the extraction of the oceans ...

Answer: An 18th-century ornamented metal box. It contains letters sent from the Maritime Department of Farncia to the famous Captain La Perouse during his expedition to the Solomon Islands.

Who is armed with weapons

With his long nose like a knife

Who is one of the fastest deep swimmers,

Who is the decoration of this wall?

Answer: swordfish

It forms islands and reefs

He is the beauty and deceit of the seas,

He is the ruin of the ships passing by,

And he is the salvation of many people.

Answer: Coral is a polyp

In the country of the heavenly most wonderful fairy tales

The thing was made five hundred years ago.

At the bottom of the ocean that was called the Pacific

Only the waves managed to save her.

Answer: Chinese porcelain vase from the Yuan Dynasty

White as snow, sharp as a blade

Oh, how many victims - only God knows.

Rising up one by one,

They kill, torment and wound...

Answer: shark teeth

What a shrine to cruel religion

Kidnapped by a Spaniard once upon a time?

Whose curse overtook him in the bay of Vigo,

Whose retribution sent the ship to the bottom?

Answer: Aztec scepter

Five teeth

And countless legs;

He will not touch himself -

And you better not touch it!

Answer: Sea urchin - Echinoderm

This shell with its beauty

At first glance, the same as everyone else.

But still in the collection she got to you

What is special about her, tell me, captain?

Answer: Jeantine is a mollusk (the spiral of the shell is twisted counterclockwise, unlike others)

Who has fun like a craftswoman -

Let there be no legs or hooves?

This means nothing, -

It floats like it's jumping.

Answer: seahorse

Sheltered from the world in her shell,

He's almost your doppelgänger, Captain!

Yes, he can leave the hermit's crypt,

But the ocean is dearer to him.

Answer: Argonaut or Nautilus

Soaked through with water

Although she does not drink water,

She doesn't do any good.

And not good for food.

Answer: Sponge - polyp

When matter turns into "stars"

That promises bad weather.

And a reasonable traveler, before it's too late,

Seeks to hide from the wrath of nature.

Answer: Storm glass

How can we measure

And distance and time

And don't lose your goal

Have you measured the coordinates?

Answer: Chronometer

My captain, what are you carefully guarding?

And what is more precious than all the treasures of the world?

Answer: The painting on the safe door (the captain with his family)

Smart, friendly and lots of people

He saved from death in cold water.

Although he looks like a fish - but it's not ...

But who is he, tell me, my captain?

Answer: Dolphin

She is black, like painful thoughts,

Lying on a couch as red as wine.

Seeing her, the whole world would go crazy,

But the world is not destined to take it.

Answer: Black pearl

Explanation. This object, the black pearl, is in our inventory. We approach the display case, on which lie various pearls. There is also an iron pipe lying in the window. We click on the pipe with the left mouse button to remove it from the showcase. Use the pearl from our inventory on the empty pearl box. We point to the pearl.

Who follows the sun tirelessly

Glass single eye

To let the captain know all the time

Is the coast close or far?

Answer: Sextant

Let's watch the final video. Don't forget to check out the gallery after watching the credits. To open all the secrets, you need to score 300 points per game. If you did everything exactly as I described, there will be more than three hundred of them.

Walkthrough - Page 1

Control

All control in the game is carried out with the mouse. Left mouse button - action. Right click - open inventory.

Inventory

1 – Temporary storage area. All found items are transferred here first. By clicking on the "Auto" command, you will transfer items to the main inventory slots (see point 9).

2 - Bonus points. Points are awarded for any item found, for combining items, etc.

3 - Place for Jupe. The monkey appears during the game.

4 - Mobile Encyclopedia. It allows you to get more information about the items in your inventory. The encyclopedia will work as the game progresses.

5 - Combination zone. Items are transferred here when they are combined, if this function is available for them. The number of questions before the "=" (equal) sign is the same as the number of items for this combination.

6 - Disassembly area. Some combined items are disassembled back. Just transfer them to this field.

7 - Menu. The first line "Menu" - opening the main menu, the second line "Phone" - opening a mobile phone, the third line "Goals" - viewing your goals in the game.

8 - Bookmarks, used to navigate to a particular inventory page.

9 - Inventory slots. The number of cells on one page is limited - 28 pieces.

Part 1

Before starting the passage, I would like to note that the game is not linear. This or that action can be performed earlier or later. Some actions may not be performed at all. But to open all the bonuses, it is better to do everything that will be listed in this article.

We go to the nearest rock and see a native. We pick up from the ground Rusty Nail. On the rock itself we directly notice bird's Nest and take the egg from there. We pay attention to another nest higher, but we can’t reach it yet. We go to the rock on the left, explore it and in a small recess we come across a fire. Raise flint and stone located by the fire. We go in the direction of lifting one screen and from the ground we select metal plate, look a little further from it and raise worm. On the right side we notice a thorny plant. We rise to the very top to the wooden beams and on the left side we raise spear and pluck chaga mushroom attached to the beam.

We go down and continue our way along the cliff. We notice sticking out of the ground wooden beam. On the right side of it we raise from the ground seaweed. We use a stone from our inventory on the beam. We select rusty iron and wood fragments. We go towards the stone arch and on its left side we find oysters: first, second and third. In the pond we notice a swimming fish. We pass to the other side of the beach, on the right side on the rock we take lichen. On the left side we notice turtle footprints. We dig up a turtle nest and find turtle eggs and a chest. We pick up the eggs, and with the help of a rusty nail we open the chest. We find a telescope and silver coins. We use a stone on the telescope and get a lens. Ahead of us notice another turtle nest. We dig it up and take it from the nest turtle eggs.

We go even further and see how two crabs eat a dead porcupine. To the left of them we select palm branch and green coconut. We take the lichen and close the inventory. We are waiting for the moment when the crabs turn away from us, and with the help of lichen we take them in turn. We pick up the carcass porcupine. We turn back and lift from the ground coconut. We go back, it will fall from the palm tree green coconut. We raise it. Having collected all possible items, we begin to use them. Open inventory and use the rusty nail alternately on all available eggs. We combine the stone with the metal plate and get the blade of the knife. Use the blade to open two oysters. We are trying to open the third oyster, but the blade will break. It doesn't matter, we use the stone on the rusty piece of iron and get another knife blade. We open the third oyster. We use the blade on the coconut and get the refined coke and coconut fiber. We use the blade again on the already peeled coconut. We combine the blade of the knife with a wooden fragment from the protruding beam - we get a knife with a wooden handle.

We return to the foot of the cliff and cut thorny acacia branch, but only spikes will be in inventory. We rise to the wooden beams that close the passage, and cut off the hanging on them thin liana. We return to the fire. We disassemble the wooden knife and combine the blade of the knife with flint. We combine the resulting armchair with lichen and a palm branch. We put the fire from the inventory in the fire pit. We use crabs on the fire. We go to the foot of the rock, on which there are two bird's nests. We use a wooden fragment from the beam on the upper nest. We select bird feathers. Now we remember about the fish swimming in the pond, and we come to the conclusion that we need a fishing rod. We use acacia thorns on the fire and get hooks. We open the inventory and combine hooks, worms, a horn and a thin liana, as a result we get a fishing rod. We go to the arch and use a fishing rod on the pond. We return to the fire and fry the caught fish. We go up and move the beams.

We pick up from the ground young palm branch. We go forward and get to a fork in three directions. On the left side we notice yellow smoke, also to the left of the path we see a growing plant called hibiscus. We cut off the hibiscus stalk with a knife, and also clear the young palm branch in the inventory from the leaves with the help of the same knife. We combine the hibiscus stem and the peeled palm branch - we get an onion. Let's start by collecting items. We go in the opposite direction from the smoke and get to another fork. We go to the right and find ourselves at the foot of the old mill, the stone staircase to which is collapsed. We pick up from the ground three bumps and mold for making bricks. We return to the fork and go straight ahead. Let's stumble upon a hanging scarecrow. We remove castoffs from it and get four dirty rags. We pick up from the ground two oranges and two lemons. cut off wheat and we get spikelets and straw.

We are attacked by evil monkeys throwing stones. We go back to the fork and go down towards the coast one screen. On the right side we see a maple, we make an incision on the trunk with a blade. Maple syrup stands out, but we don't have dishes for it yet. We go down to the river. We drink from the reservoir, and then we use four dirty rags on it. We return to the first fork and go towards the yellow smoke. We come across a hot spring. Opposite him we see a tree, at the bottom of which lies snake. We use a horn on a snake. Cut with a knife blade bush next to the snake, and on the tree we make an incision. Pick up rubber from the cut. We free the snake by taking the horn. We go towards the poles with wires and cut off on the left side belladonna bush. In inventory combine the horn and rubber. Having prepared mentally, we go to war with the monkeys. With the help of a slingshot, we shoot at the monkeys until the scale at the top of the screen is empty.

We pass towards the destroyed buildings. We select logs from the ground and go inside a small room. We stumble upon a monkey, which we decide to call Jupe. We use a clean rag on the monkey. From the table on the right side we take one more

A few tips:
1) this game is built on finding and correctly using the items in your inventory; there are practically no puzzles, as such;
2) many results in the game can be obtained in several ways, for example, you can light a fire in 3 ways. Points are awarded for each correct action (points are not given for repetitions);
3) for each item taken, they give 1 point (point), such things as clay, water, saltpeter can be taken many times and points will be added each time;
4) for composing one new item out of several items, 1 point is given only once. Collected items can be disassembled;
5) because this is not a completely linear quest, the plot may not develop quite as described in the walkthrough (some events will occur sooner or later);
6) DON'T BE AFRAID TO EXPERIMENT!!!
In general, go for it, and you will succeed!!!

You are a Mina girl, stranded on an uninhabited (or inhabited?) island. First of all, read the current task in the inventory ( right button mouse) and then during the game do not forget to look at the tasks, sometimes it helps to solve some problems. On uninhabited islands, you really want to eat (ask " last heroes"..). Come to the rock, take a rusty key below, for this you will get 1 point (1 b), take an egg from the bird's nest (1 b), inspect the top of the rock. The egg can be eaten raw or boiled (but for this you need to dilute bonfire), the number of health units will be the same. Use a rusty key on the egg (1 b) = + 2 health units. Go along the rocks, well, did it shake? take flint (1 b) and a piece of sandstone (1 b), turn right and take a step to the foot of the path leading up between the rocks. sandstone plate (1 b) = sharp knife.
Cut the thorns from the tree on the right with a knife (1 b) = acacia thorns. Go up the path all the way until you get full health, go no further. To the left of the old tree, take tinder (1 b) and a horn (1 b), cut the vine from above with a knife (1 b).
Turn around, go down to the remains of the boat; hit the sandstone on the keel sticking out of the sand, it will break, take rusty metal (1 b) and a floating tree (1 b), to the right of the boat from the stone, take wet algae (1 b). If you use sandstone on rusty metal, you will get a second knife. Go further to the rocks in the form of an arch, remove 3 pieces of oysters from wet stones (3 b), they can also be eaten both raw and boiled. Open oysters with a knife (1 b) = + 1 units. healthy It is better not to open more than two oysters with a knife, otherwise it will break. Go under the arch, take a lichen (1 b) from the stone on the right, dig turtle eggs (1 b) and a chest from the sand on the left. Open the chest with a rusty key, take a broken telescope (1b) and silver coins (1b). Use the knife on the telescope (1 b) = lens. Go to the palm trees, take the eggs from the turtle masonry on the left (1 b). Enter the shade of palm trees from the ground, take a green coconut (1b) and palm leaves (1b). Two crabs can only be taken when they turn towards the porcupine carcass (2b), then take the porcupine corpse (1b).
Cut the porcupine needles with a knife (2 b) = porcupine carcass + porcupine quills. Turn around, take a brown coconut (1b), go to the archway, another green coconut will fall from above, take it (1b). Use knife on brown coconut (2b) = peeled coconut + coconut filaments. Pierce a peeled coconut with a knife (1 b) = + 3 units. healthy
Now there is everything to build a fire and eat, go to the smoked rock. A fire can be lit in several ways:
1) flint + rusty metal = igniter (1 b) + tinder + palm = bonfire (1 b);
2) flint + knife = igniter (1 b) + lichen + palm = bonfire (1 b);
3) lens + lichen + palm tree (or tree) = bonfire (1 b).
Unfortunately, points are given only once. Make a fire in any way (I recommend saving the tree for now), use it on the fire:
1) oyster = + 1 unit. healthy,
2) egg = + 2 units. healthy,
3) crab = + 5 units. healthy,
4) acacia thorns (1 b) = curved acacia thorns.
Curved spikes can also be obtained in another way: use a knife on a floating tree or branch (1 b) = a knife with a handle. Use a knife with a handle on a tree on a rock ledge (1 b) one step up from the fire.
Now you can make a fishing rod, there are two ways:
1) stalk + vine + curved thorns + worms = fishing rod (1 b)
2) floating tree + coconut threads + thorns + worms = fishing rod (1 b).
Go to the archway where you collected oysters; use a fishing rod to catch a fish (1 b). Roast the fish on the fire = + 5 pts. healthy Eat until the health bar fills up and the picture in the left corner disappears. Go to the bird nests, use a branch or a floating tree on the upper nest, feathers will fall from the nest, take them (1 b).
Go up the path, now there is enough strength to remove the log that interferes with the passage. Here you are at the top (I am the king of the world, or rather, the queen!), But then the whole island shook great again, get used to it: now it will shake often. Take a branch of a young palm tree from the path (1 b). Cut the leaves with a knife (1 b) = harvesting onions. Go ahead, there is a 3-way fork, look to the left, where you can see yellow smoke. At the bottom, cut white hibiscus flowers (1 b) \u003d strong and flexible rope. Connect the onion blank with hibiscus threads (1 b) = onion.
We go to the smoke: it turned out not to be a house, but a hot sulfur spring No. 1. Look around, a snake is resting under a tree, use a horn on it, cut off a medicinal plant to the right of the snake (1 b). Make an incision on the tree with a knife (1 b) = rubber. Take the spear and connect it with rubber (1 b) = slingshot. Turn around so you can see the volcano and walk forward. Cut the narcotic plant next to the mouse (1 b). Go in the direction of the wires on the poles, again a fork - turn left, now straight to the scarecrow on the tree. Take the rags from the scarecrow (1 b) = 4 pieces of dirty cloth. Turn to the ruins of stone buildings, evil monkeys have settled there, who will throw sticks and stones, but we are not born with a bast: take a slingshot and answer them the same. Actually, the monkeys can be kicked out in another way, just bypassing them on the other side, but then they will not give 10 bonus points.
Well, we drove the "wild monkeys" away, look around, below under the scarecrow we take 2 oranges (2 b), under a small tree 2 lemons (2 b), at a large tree we cut wheat (1 b) \u003d wheat grains + straw. We turn our backs to the ruins and go forward to the water. We take red clay from the water (1 b), cut off the bark and shoots from the stump (1 b) = 2 bundles of willow twig and willow bark. Cut off small bamboo shoots (1b), take a large bamboo stick (1b) = 2 pieces of large bamboo, cut medium-sized bamboo (1b) and an elder bush (1b) = elderberry core. We make arrows (1 b) \u003d feathers + willow rod + porcupine quills. We connect arrows with a bow (1 b) = a bow ready for battle. We go back to the scarecrow, then to the left, then to the right to the collapsed stairs: we take the mold for making bricks (1 b), use it on clay (1 b) = unbaked bricks. From under the tree we take 3 pine cones (3 b). We go to our fire on the shore and burn bricks (1 b).
We lay the finished bricks on the destroyed stairs (5 b) - the path is open. Climb the stairs, enter the mill, exit. Bang... It hurts! Well, nothing, it will heal before the wedding, but now we have a pickaxe (1 b). Take grapes (1b), wooden slingshot (1b), durable fabric (1b), copper coins from the chest (1b), metal horn (1b). Read the inscription on the chest. Go to the mountain, if you have not been able to drive out the monkeys, now they will run away. Here we see a broken furnace (furnace), take the logs from below (1b), use the bricks on the hole in the roof of the furnace, light a log fire in any way. Try to shake the furs, they are also broken. Enter the barn, there is a downtrodden monkey sitting in the corner, our task is to cure and tame it, then it will become a faithful companion. On the right, take another form for bricks (1 b). Go get the clay (1b), use it on the mold, take the clay again (1b). Now go straight, right and right again to the red maple and further to the water.
Drink and bathe, wash 4 pieces of dirty cloth (4 b) = 4 pieces of clean cloth.
Now you can make the simplest battery, which was suggested by the inscription on the chest. Accumulator (1 b) = clean cloth + lemon + medium sized bamboo + silver coins + copper coins. The mobile phone is charged again and the encyclopedia is available, as well as GPS and last news. Break the wall near the water with a pickaxe, you can’t go there yet. Go to the fire, burn the bricks (1 b). Go to the palm trees, hit one green coconut with a slingshot or arrows and take it (1 b). Go to the place where you were thrown ashore, there is a dead seal, take it away (1 b). Cut the seal carcass with a knife (3 b) = 2 pieces of seal fat + skin + tendons. Run to the forge, change the skin on the furs, the forge works again. Go to Jep (monkey), bandage his head with a clean cloth = + 10 pts. healthy, there is a potter's wheel on the right, use clay on it (1 b) = damp dishes. Burn raw dishes in the oven (1 b) = an infinite supply of dishes. Go to the red maple, make a cut on the trunk with a knife, collect maple syrup in bowls (1b) = 2 bowls of maple syrup.
Go to the water and scoop it up with a bowl (1 b), put willow bark there (1 b) = medicinal infusion. Scoop up water with a bowl 2nd time (1b), put a medicinal plant there = 2nd medicinal infusion. Scoop up water with a bowl 3rd time (1 b). In order for the infusions to become useful, they must be brought to a boil (2 b), in principle, this can be done over any fire or sulfur source. Run to Jep and give him ready-made flasks to drink, 2 flasks = + 8 pts. healthy Now Jep feels well, but he needs to eat. Feed him with harvested fruits:
1) Pine cone = + 4 units. healthy
2) Orange \u003d + 4 units. healthy
3) Grapes = + 4 units. healthy
4) Cut coconut = + 6 units. healthy
After sleeping, go to the oven and heat maple syrup in it (1 b) = sugar. At the windmill, a monkey sitting on a tree does not allow the blades to rotate. Give Jep something tasty to eat (orange, coconut, cone, etc.) (1 b) and use it on the monkey. Use a strong cloth on the windmill blade. Go inside, use the seal oil on Jep (1 b) and then it on the millstone axle. Grind wheat grains = flour, take it (1 b). You can make a pie (1 b) = flour + water + egg + sugar (or maple syrup) + any fruit (orange, coconut, lemon, grapes). Go down the restored ladder, give Jep the knife (1b), use it on the long vines hanging from the tree (1b) = 2 rope ladders. Go for clay (1 b) and water (1 b). Run down to the fire near the rock, bake a pie on it (1 b).