Wot what an update today. Failed to install World of Tanks updates. Game client update

The next update of World of Tanks 1.0.2.4 is released on August 9, 2018. This patch has some changes. New camouflages and emblems dedicated to the 8th anniversary of tanks will be added. Other cosmetic changes.

On the whole WoT update 1.0.2.4 brought changes to USSR tanks: nerfed Object 430 Option II, Object 268 Option 4, "Object 277" and K-91.

Video review of the World of Tanks update


On the night of August 8-9, a micropatch will be released on the RU-cluster. Mod folders will be named /res_mods/1.0.2.4 and /mods/1.0.2.4


And this means that you need to download new versions of mods. We remind you that you can always download from the links below.

Updated modpacks

Significantly improved training for beginners. A block of combat and "hangar" tasks has been added. Wherein:

  • Tasks are available to beginners (less than 1000 battles, no vehicles higher than Tier V) immediately after completing the Training Ground and help them better understand the mechanics of the game.
  • For completing tasks, players receive useful property as a reward.

Tasks consist of three blocks:

  • "Training ground";
  • "Combat briefing";
  • "Road to Victory".

After completing all task blocks, the player receives a token that can be exchanged for free for any non-premium Tier VI vehicle, even if it has not yet been researched.

A tutorial has been added that introduces beginners to the basic aspects of World of Tanks. The topics are divided into categories and are cards with illustrations and short descriptions to them. The guide consists of the following sections:

  • "For newbies";
  • "Game modes";
  • "Player's car";
  • "Types of technology";
  • "Basics of attack";
  • "Fundamentals of Protection";
  • "Other".

The guide is available in the game menu using the Escape button.

Cards

Fixed bugs and closed races (so-called replanting) in certain areas on the following maps:

  • "Ruinberg";
  • "Cliff";
  • "Monastery";
  • "Sand River";
  • "Tundra".

Contributed balance changes for the following cards:

  • "Fjords";
  • "Robin";
  • "Pass";
  • Erlenberg.

The Klondike map has been remastered to HD quality and returned to the game only for the Grand Battle battle type. Battles on it will be held according to the rules of a standard battle.

Change in appearance

  • Now the car appearance which the player is going to set up is moved to the paint box.
  • Now applying styles and colors is available for all Tier VI and VIII vehicles.
  • Improved the interface of the "Appearance" screen.

Interface

Changes have been made to the Angara interface, as well as to its voice acting.

Changes to Vehicle Parameters

  • K-91
  • "Object 277"

Added machines for testing by supertesters:

  • T-34 shielded (USSR)
  • Sherman VC Firefly (UK)
  • 50TP prototype (Poland)
  • T26E3 Eagle 7 (USA)

IXObject 430 Option II :

  • The 100 mm D-54 gun was replaced by the 100 mm D-54U gun.
  • Dispersion of the gun from the movement of the Object 430 Variant II Reinforced suspension was reduced by 14%.
  • The dispersion of the gun from the rotation of the "Object 430 Variant II Reinforced" chassis was reduced by 14%.
  • Dispersion of the 100 mm D-54U gun in the turret "Object 430 Variant II reinforced" changed from 0.38 to 0.35 m.
  • The reload time of the 100 mm D-54U gun in the turret "Object 430 Variant II reinforced" was changed from 8 to 7.5 s.
  • The aiming time of the 100 mm D-54U gun in the turret "Object 430 Variant II reinforced" was changed from 2.9 to 2 s.
  • Dispersion of the 100 mm D-54U gun in the "Object 430 Variant II Reinforced" turret caused by turret rotation was reduced by 25%.
  • Dispersion of the 100 mm D-54U gun in the "Object 430 Variant II reinforced" turret after firing was reduced by 13%.
  • The armor penetration of the UBR-412B shell for the 100 mm D-54U gun was changed from 219 to 246 mm.
  • Vision with the turret "Object 430 Variant II reinforced" changed from 390 to 400 m.
  • The turret and hull armor has been weakened.
  • Durability with the Object 430 Variant II turret changed from 1600 to 1500 HP.
  • Durability with the "Object 430 Variant II Reinforced" turret changed from 1700 to 1600 HP.

XObject 268 Option 4 :

  • Dispersion of the gun from the movement of the chassis is increased by 33%.
  • Dispersion of guns from suspension rotation increased by 33%.
  • Turn rate changed from 23 to 22 deg/s.
  • Spread of the 152 mm M-53S gun when turning the barrel is increased by 20%.
  • Aiming time changed from 2s to 2.5s.
  • Horizontal guidance speed changed from 30 to 28 deg/s.
  • Weakened hull armor.
  • The maximum forward speed has been changed from 55 to 50 km/h.
  • The maximum reverse speed has been changed from 22 to 18 km/h.
  • Engine power changed from 1500 to 1350 hp. With.
  • Durability changed from 2100 to 2000 units.

Changes in vehicle parameters based on the results of the second general test

"Object 277"

  • Turret traverse speed changed from 26 to 27 deg/s.
  • Gun dispersion changed from 0.35 to 0.38 m.
  • Gun reload time changed from 11.5 to 12.5 s.
  • Gun aiming time changed from 2.5 to 2.7 s.
  • The 3BM (experimental) BP shell was replaced by the 3VBK KS shell with 340 mm armor penetration.
  • Tank stealth increased by 20%.
  • The location of the ammo rack and fuel tanks has been changed.
  • Durability changed from 1800 to 1950 units.
  • The turret traverse sector has been changed from 180° to 220° (from 90° to 110° in each direction).
  • Engine power increased to 860 hp. With.
  • Gun reload time changed from 6.5 to 6.3 s.
  • The depression angle of the 100 mm D-46T gun on the sides was changed from 5° to 9°.

Approximately once every two or three months, Wargaming releases new patch to World of Tanks. Last on this moment(September 2014) Update 9.2 was released on July 29, 2014. In less than two months, Wargaming has prepared a new patch 9.3. Update 9.3 testing is in full swing. RU-cluster players can try out “fresh” light tanks in battle, as well as experience the new “punitive system” for themselves. In addition, the update will bring interesting benefits to premium tanks, the characteristics of a couple of fun cars will deteriorate (British self-propelled guns FV304, american tank destroyer M18) and the popular KV-1S will be removed from the game. Rather, this level 6 supertank will be divided into 2 tanks, as it once was with the usual KV. But every time a patch is released, players have to update the game. How to update World of Tanks and do it right?

Strictly speaking, there are two ways to update the World of Tanks game:

  • through the game launcher;
  • using a special client.patch.download file.

Let's analyze both methods and decide how best to update the game.

True, for starters, it’s worth saying that all updates must be downloaded only from the official website of the game http://worldoftanks.ru. By downloading patches from other sites or torrents, you expose your game account to the risk of being "hijacked". A few patches ago, the game was updated in another way: the patch was downloaded as a regular exe file and installed on top of the client. Wargaming refused this method of updating, since the subsequent conversion game files took a huge amount of time, and after installing the exe-file, the game client often "failed".

So, if a new patch has been released, then you can update the client as follows: launch the game launcher and wait for the files to finish downloading.

The launcher will automatically download all the necessary files and install the update.

The volume of updates can be up to three gigabytes. So, if you have a slow Internet, downloading updates for the game will be delayed. At the same time, you have a choice: directly download the files of the new patch from the Wargaming server or use a torrent to update.

Another way to update the game client is as follows: you download a special file in the format "patch name_client.patch.download" and copy it to a special folder game client. You can get a link to download this file on the page of the official website of the game http://worldoftanks.ru/ru/content/guide/general/frequently_asked_questions/#ways_to_load .

After downloading the client.patch.download file, you need to copy it to the Updates directory, which is located along the path C:/Games/World_of_Tanks. After that, you need to launch the game launcher, and the updates will be automatically installed.

The answer to the question of how to update WoT has been received. It remains to remember a few useful tips. When updating the game client, it is better to disable the firewall and antivirus, as well as all programs that consume the Internet in an "unlimited amount" - torrent clients and downloaders. The fewer programs will load the Internet channel, the faster you will update the client. As for the installation time for new updates, it all depends on their volume and the hardware of your computer. Sometimes the installation can take up to half an hour.

  • Added the ability to simultaneously use the reserve of the office and the reserve of another building.
  • The capacity of all buildings has been increased from 10 prepared reserves to 1000.
  • Fixed incorrect operation of the office reserve when a combat mission was dropped again.

Maps and objects

Added new game cards

"Mittengard" (for the initial levels of battles) is a small map created specifically for the battles of the initial levels. Starting positions on the rocky slopes do not provide any cover, so the best tactic is to hastily occupy the city streets. Artillery is located on both sides of the city's cathedral - a breakthrough in this area will be a significant contribution to victory.

"Lost City" (for team fights) - As an esports arena, we offer a carefully balanced symmetrical mixed map created with the participation of leading players. The features of the map include the ability to fight in the center on several levels at once, skirmishing with a small group of enemy tanks while maintaining visual contact with his other forces. The discreet color palette and soft daylight are designed to provide maximum gaming comfort.

"Winterberg" - the map is completely identical to the well-known "Ruinberg", differing from it only by the time of year. The circular square in the western part of the city serves as a place for protracted positional battles. Concentric city streets are suitable for the gradual breaking of enemy defenses by heavily armored vehicles, and a long radial street will allow dagger fire at the enemy. The eastern area of ​​the map is quite open and quite suitable for medium tank maneuvers, but only if they control a small settlement in the middle of this zone.

  • In version 9.5 gaming locations"Severogorsk" and "Ruinberg on fire" global map will be replaced. .
    The Severogorsk and Ruinberg on Fire cards have been removed from the game.
  • Fixed some uneven terrain on the maps: " Fisherman's bay”, “Pass”, “Windstorm”.
  • Fixed some game and visual issues on the Stalingrad map.
  • Fixed arrivals in the non-playable zone on the maps "Windstorm" and "Pass".
  • Fixed some visual bugs on the Windstorm map.
  • Reduced memory consumption on the Windstorm map.
  • Fixed errors in visual models and damage models of some environmental objects.

Graphics, system settings, sync

  • Reduced memory consumption by the game client.
  • Improved performance on some computer configurations.
  • The system for loading sounds has been changed, which should reduce the number of "freezes" during the battle.
  • Disabled streaming of music and ambient noise from disk at zero volume values.
  • Fixed some "freezes" and "crashes" of the game client.
  • Fixed freezes when playing some special effects.
  • Fixed creation of screenshots in Windows by pressing Print Screen or Alt + Print Screen if the Wo T application is minimized.
  • Fixed unloading of worldoftanks.exe from processes after closing the client.
  • Fixed display of highly detailed shadows from some objects with low shadow quality.
  • Fixed lack of own shadow for the tank in sniper mode.

Changing the parameters of military equipment

  • Fixed some problems and shortcomings of visual models Maus tanks, JagdPanther (fixed gun sizes), M4A3E8 Fury, KV-1S, Centurion Mk. 7/1, IS-7.
  • Fixed camouflage errors on tanks Churchill I, T-34-85M, T-54 region, Pz.Kpfw. IV Ausf. H, T-34, M3 Lee.
  • Fixed some problems and shortcomings of the damage models of the tanks Maus, T28 C oncept, SU-14-2.
  • Fixed the brightness and color of the tracks of some HD tanks.
  • Fixed display of emblems and inscriptions on some tanks.
  • Damage of the Chinese 122mm Sha bao-471 HE shell increased from 465 to 530.

Object 907:

The armor-piercing projectile UBR-412B will be replaced by the sub-caliber UBR-412PB, so the average penetration of the base projectile has been increased from 219 to 264 mm (the specified sub-caliber projectile is the base one for other USSR Tier X STs).

The following characteristics of the D-54TS gun have been changed:

  • Aiming time reduced from 2.3 to 2 seconds.
  • Reload time reduced from 7.1 to 6.5 seconds.
  • Dispersion when firing on the move reduced by 20%.

The tank destroyer FV215b (183) has been rebalanced: the front armor of the rotating cabin has been increased and the cross-country ability and turning speed have been reduced:

  • c FV215b chassis traverse speed changed from 32 to 24 deg/sec;
  • FV215b chassis patency on hard ground decreased by 50%, on medium ground — by 43%, on soft ground — by 25%.

Other fixes

  • The player will receive an additional 10% experience for damage caused by its highlight, for each level of difference between the player's tank and the highlighted target, but not more than 30%.
  • Expanded functionality of the mini-map. Added view vector, firing sector (only for self-propelled guns), display of tank names, display of the location of the last "light" of the tank.
  • Now a warning for inaction in battle will be issued only for the third violation in a row, the punishment will be applied after the fourth violation.
  • Fixed some UI and gameplay issues in Strongholds mode.
  • Interface improvements have been made to the special battles window.
  • The interface for re-obtaining a class badge has been changed.
  • Improved display of camouflage on the tank in improved graphics.
  • The effects of shells hitting the tank have been reworked.
  • Increased the volume of the reload end sound.
  • The text of the conditions for issuing the Pyro, Explosives and Kamikaze medals has been changed.
  • The Racer 2014 medal has been moved to the Special category.
  • Fixed “flickering” of vehicle markers on the minimap.
  • Fixed counting of the number of hits on external modules (tracks and guns) in the post-battle statistics.
  • Fixed a problem with some tanks not getting the "elite" status with all the upgraded modules.
  • Fixed "drowning" of the tank in the floor of the hangar.
  • Fixed disabling platoon chat when combat chat is disabled in random battles.
  • Fixed display of messages in battle chat after reconnecting to battle.
  • Fixed the failure to issue the "Support" medal if the player damages only the tracks of enemy vehicles.
  • Fixed a rare camera move to zero coordinates when switching between allies in the afterlife mode.
  • Fixed display of tank tracks when switching between allies in afterlife mode.
  • Fixed display of multiple hit circles when shooting into water at an angle.
  • Fixed non-working restrictions on the declination of the gun after it was damaged.
  • Fixed non-functional return of the crew to the vehicle if the disembarked crew filled the Barracks before.
  • The list of hints on the battle loading screen has been supplemented.
  • Fixed a bug when trying to auto-search in a team battle.
  • Fixed some minor UI bugs and texts of some messages.

Today, March 20, 2018, the World of Tanks update version 1.0 was released. What changes have taken place in the game?

Graphics changes in WOT 1.0

First of all, this is the new Core graphics engine instead of the old BigWorld. The main goal of introducing its own engine for World of Tanks is an attempt to reduce operating costs and costs associated with renting a BigWorld license from an Australian developer. What awaits the players new world of Tanks 1.0?

The main change in graphics will be the ability to increase detail and performance. World of Tanks Core allows you to increase the number of triangles for each texture as much as it is necessary for a particular user's computer. The more powerful the PC, the more realistic World of Tanks will be. At the same time, performance will not be excessively loaded due to the use of optimizations in the Core engine.

How the Core graphics engine works

The trees in the game will become a set of 3D screenshots, which will significantly save computer resources with high quality textures. Any fire effects will only be detailed externally, and the invisible area of ​​the effect will remain at low resolution. This will significantly reduce resource consumption and add smoothness to the movement of the tank, remove lags due to the lack of graphics adapter performance on medium PCs. Most graphics calculations will be done once in advance. Each time, the triangles will not be recalculated, and the Core engine will only display the reflections of surfaces, water, or metal sheen that it already has.

World of Tanks 1.0 Update Overview

List of changes in update 1.0

We have divided all changes in World of Tanks version 1.0 into global and local ones. Here are their lists.

global changes

  • Core graphics engine
  • HD cards 29 pcs.
  • New sound design
  • New hangar in HD graphics
  • Visual effects World of Tanks Core
  • Optimizing the use of PC resources

Local changes

  • Now the closer the car is, the louder you hear the sounds from it;
  • If you set the graphic fov setting above 120 in the hangar, the drawing level will change;
  • The camera in the Core engine will penetrate into combat vehicles;
  • Added the ability to control the crew of a tank in combat;
  • Tank camouflage has become brighter;
  • Loading screens in World of Tanks 1.0 are new;
  • The training ground has a new hangar and all its maps have become HD;
  • Now, when shooting in a random battle, you will receive notifications about the reflected damage, ricochets, and inflicted critical damage;
  • Added sound design for maps, such as sounds of nature, as well as added new vehicle sounds;
  • The sound theme of World of Tanks has been replaced with a new one, as well as the sounds of defeat, victory and a draw;
  • Animated characters are now displayed in the hangar;
  • Projectile tracers replaced;
  • Water in patch 1.0 has a new design and visual effects, has become more deeply developed;
  • The tracks left by tank tracks have been completely reworked;
  • Changed the effects of destruction of static objects on the maps.