Skyrim ataxia how to treat. How to cure lycanthropy in skyrim. How to cure lycanthropy following the Companions storyline

It's time to finally talk about the bad, namely about diseases, of which there are exactly seven varieties in Skyrim. Some diseases are spread through traps placed in the dungeons, but most of all diseases you will earn from various animals. All of them have a negative effect on your character's well-being, reducing his attributes or skills. Salvation from diseases should be sought at the altars that are available in almost every settlement, or from local alchemists selling potions for curing diseases. Unlike Oblivion, in Skyrim, so that life does not seem sweeter, there is no special spell that cures ailments. One of the most problematic infections is the so-called Sanguinare Vampiris, which you can read more about in our Guide.

The effects that illnesses have on a hero have an unfortunate tendency to stack together. Lucky for you, most of the characters in the game will notice that you're sick and tell you so. However, Arcadia from Whiterun will repeat that you are sick, even if this is not at all the case.

Ataxia


Pickpocketing and lock picking are 25% harder.

skeevers, killer fish and frost spiders.

Bonebreaker Fever


Stamina reduced by 25
.
The carriers of the disease are the Bears.

Zaum

Magicka reduced by 25 .
The carriers of the disease are fortune tellers.

Khripunets


Stamina regenerates 50% slower.

The carriers of the disease are coruses.

stone gout


Melee weapon effectiveness reduced by 25%.

The carriers of the disease are wolves and horkers .

: despite the fact that the character feels weak and loses health in the sun, he receives excellent properties - resistance to all diseases, protection from any poison, the ability to hide better in the dark and cast more powerful illusion spells. But if you are embarrassed by red eyes, dull skin color and fangs, and also do not like to hide in the dungeons during the day, then you need to urgently look for a cure for vampirism.

Simple ways to get rid of vampirism

The quickest and easiest way, and one that most Skyrim players will frown upon, is to remove the disease using the console. Open the console and enter the following command: player.removespell 000b8780. As a result, the quest started during the infection with vampirism will end. But this method only works once per game, if the next time a vampire infects you, you will have to use other means.

It is also quite easy to get rid of vampirism by completing Companions quests, as a result of which the hero gets the opportunity to become a werewolf - a werewolf. This condition is called lycanthropy and is incompatible with vampirism. Join the ranks of the Companions, complete a few side quests, and wait until you are given the more serious Silver Hand quest, in which you need to take part in the Blood Ritual and exterminate the werewolf killers.

During the quest, Aela the Huntress will turn your character into a werewolf to show off her abilities. After passing the "Silver Hand" you can refuse lycanthropy or remain a werewolf, in which case the vampirism is cured.

Some consider lycanthropy a gift, others no less terrible disease than vampirism. The werewolf's health and stamina increase, and his claws inflict terrible blows.

Quest to get rid of vampirism

It is much more interesting to independently find an opportunity to heal from vampirism. To do this, you need to complete the quest called "Rising at Dawn", which becomes available as soon as you become. Information about what's next can be obtained from the owner of any tavern in Skyrim, inquiring about the latest rumors.

You will learn that the sorcerer Falion in Morthal is studying vampires and is looking for a cure for this disease. Travel to Morthal, a swamp settlement in the northern part of the province. Find Falion and ask for help. The sorcerer will give the task to find the black stone of souls and enclose the soul in it.

Soul stones are sold by many wizards, including Falion, and black stones can also be found in lairs where necromancers hide. To capture a soul, you must know the appropriate spell.

Soul must be encased in stone high level: Dremora, human, elf, representative of the animal race. The most convenient and correct from a moral point of view is to kill the first bandit that gets in the way. Falion will ask you to bring a stone to the forest to the Circle of Summoning near Morthal, where he will perform a ritual and cure you of vampirism.

In the game world The Elder Scrolls, there is a transition to a state of vampirism - in fact, this is a disease that reduces some skills, but gives the character super skills and increases strength.

Infection occurs in the event of a collision with a vampire who uses a spell called "life drain". If within 72 hours after infection you drink a healing potion or come to the altar, no matter which Skyrim deity, then the vampirism will pass.

But if this is not done within three days, irreversible changes begin to occur and the first stage of the disease appears.

Vampirism in Skyrim

There are players who benefit from vampirism. Of course, sunlight leads the character to weakness and loss of health, but otherwise he receives excellent qualities: immunity from all diseases, poison ceases to act on him, disguise himself well in the dark, use powerful spells of the school of magic. Therefore, such Skyrim players do not worry about how to recover from vampirism. But not everyone thinks so: some players do not like red eyes, fangs and dull skin color, and also hide in dungeons during the day. In this case, you need to urgently look for a way to recover from vampirism.

Stages of the disease

The first stage is infection

The eyes turn red and the skin dulls, other characters in the game (NPCs) begin to notice this. Sneaking in secret, you can drink the blood of NPCs that are sleeping.

Stable effects:

  • ability to withstand frost is increased by 25%;
  • Fire damage is increased by 25%;
  • when exposed to sunlight, magicka, stamina and health are reduced by 15 points.

Second stage - 24 hours after infection

State change:

  • the ability to resist the cold is increased by 50%;
  • flames deal 50% more damage;
  • the influence of the sun reduces health, magicka and stamina by 30 points.

Third stage - 48 hours after infection

Changes:

  • the ability to resist cold increases to 75%;
  • damage from exposure to fire increases to 75%;
  • health, magicka and strength in the sun are reduced by 45 points.

Fourth stage - 72 hours after infection

The main part of the characters will attack you even in bright weather.

Stable effects:

  • cold effects are ignored by 100%;
  • fire deals 100% more damage;
  • the sun takes away health, magic and strength in the amount of 60 points.

At the last stage other characters will start enmity towards your hero, this will happen due to your complete transformation into a vampire. Without quenching the thirst for blood, the transition through the stages takes place every 24 hours. As thirst is quenched, hunger is reduced to the first stage. A vampire at stage 4 is attackable by all characters in the game. Therefore, you need to constantly look for a sleeping character and quench your thirst for blood. The ability to drink blood from sleeping characters appears only in stealth mode, similar to pickpocketing.

Ways to cure vampirism

The most simple and fast way- get rid of the disease using the console, but not all players in Skyrim will approve of it. However, you can open game console and enter the following command: player.removespell 000b8780. This will lead to the completion of the quest started at the time of the infection. It must be remembered that this method works once during the game, with subsequent infections, you will have to look for other ways to cure the disease.

It will be no less simple getting rid of vampirism by overcoming the tasks of associates. As a result, the character gets the opportunity to turn into a werewolf (werewolf). In another way, it is called lycanthropy, which competes with vampirism. You need to join the Companions team, go through several tasks and wait for a more difficult task called the Silver Hand. Now take part in the Blood Ritual and destroy the werewolf killers.

In the process of completing the quest The Silver Hand, Aela the Huntress turn your hero into a werewolf to demonstrate its capabilities. After completing the quest, it will be possible to refuse lycanthropy or remain in a werewolf state, in case of refusal, vampirism will be cured. There are players who consider lycanthropy a superpower, and someone considers it a disease more terrible than vampirism.

Werewolves have increased health and stamina, and their claws can deliver devastating blows.

Quest Wake up at dawn

Considering you're in the game, it's a lot more fun to heal vampirism yourself. So, you need to overcome the quest - Rise at dawn. It will become available after transforming into a vampire state. Information for passing can be found with the owner of each tavern in Skyrim, you need to ask about fresh rumors. It will become clear that the sorcerer Falion in Morthal is studying vampires, and is also looking for a way to cure this disease. Now you need to go to Morthal - a settlement in the north of the province, located in the swamps. Necessary find Falion and call him for help. The sorcerer will set the condition to find the black stone of souls and place the soul in it.

Many sorcerers sell the soul stone, and Falion is no exception. In lairs where necromancers hide, you can also find a black stone. The soul is captured using the appropriate spell. The level of souls that need to be encased in stone must be high: a human, an elf, a representative of the bestial race, a Dremora. The most convenient way to get a soul is to kill the first bandit that gets in the way. At the request of Falion, the stone will need to be delivered to the forest, and placed in a circle of prayer near Morthal, where he will perform a ritual that will cure you of vampirism.

The vampires of the Skyrim game tend to pass in a hidden mode, at a time when melee is more suitable for a werewolf. Both options have their pros and cons, but if you take into account that in the werewolf state you get less negative effects, then this transformation is less dangerous than vampirism.

Review:

This mod improves the gameplay and realism of the game by adding vital human needs to the game. Now you will have to drink from time to time, eat 2-3 times a day, and also sleep at least 7 hours a day. In this regard, it becomes necessary to constantly have a supply of food and drinks in the inventory. But do not forget that food spoils over time. By consuming raw meat and fish, you can pick up some kind of disease. Water can be extracted independently from various reservoirs, as well as stored for future use, gaining in wineskins.

Peculiarities:

You get a small buff while keeping your needs in good condition. And you get one of three types of penalties if you ignore needs. But you won't die from it (unless the "Death" option is enabled). There are also no penalties for excessive consumption of food, water and sleep.

During the battle, the growth rate of needs will increase (primarily fatigue).

Drinking alcohol more than 3 times in a short time will make you drunk, which will affect your condition, cause visual impairment of vision and may cause you to trip. Eating skooma will also worsen your performance and affect your eyesight.

All non-transforming diseases will now be much more difficult to cure. The disease passes in 4 stages at random intervals. If you are subject to the "fatigue" condition, you get an additional debuff. Altars no longer heal. Instead, you must pay a priest, use a cure disease potion, or eat a food item that has "cure disease" as one of its effects. After treatment, the diseases do not disappear immediately, but regress over time. The first stage of the disease or "Light" has a chance to be cured without your participation.

You can assign hotkeys for automatic consumption of food and drinks. You can set up automatic food consumption even without the participation of the player, the main thing is to keep the inventory filled with products.

Saturation occurs faster, the heavier the food. Water and alcohol quench thirst. Water can be stocked up using waterskins, which can be crafted at a tannery, purchased from innkeepers or haberdashers, and also found on the bodies of dead NPCs.

Waterskins can be replenished in the following ways:
- purchase from innkeepers, or from travelers with wineskins.
- replenish stocks with your friends (for which you, for example, completed some quests).
- using any open container (bucket, kettle) in the rain.
- from barrels and kegs with water or with the help of any tub from wells. Barrels and tubs can be crafted at forges or purchased from merchants. They don't disappear unless they are dismantled.
- get water from the collected snow, from reservoirs or from waterfalls, using the "Drink" hotkey / clicking on an empty wineskin.

Notices:

Widget: Three icons that indicate the degree of hunger, thirst and fatigue. They can be chosen from two different styles and can be placed anywhere on the screen. Requires SkyUI and SKSE.
Sound: Stomach grumbling, coughing and yawning will become more frequent the more hungry, thirsty or tired you are. If you hear a male voice instead of a female one, just save and restart Skyrim.
Text: Messages will appear in the upper left corner of the screen showing the current status. You will not receive penalties while you are slightly hungry or tired.

To configure the mod using the MSM menu, you need installed and Skyrim Script Extender (SKSE) .

In the mod settings there is reference information on all the features provided.

P. S. Hunger, thirst, and fatigue values ​​are randomly selected each time the game is restarted to add to the thrill of starting the game.


Compatibility:

  • The modification does not change the original game resources, with the exception of a few locations with water bodies. This mod should be compatible with almost everything, without the need for patches.
  • When using the Perkus Maximus mod and the Dangerous Diseases add-on at the same time, go to Skyrim\Data\SkyProcPatchers\T3nd0_PatchusMaximus\Files\blocklist.txt and add "iNeed - Dangerous Diseases.esp" to the list
  • When using the "iHUD" mod and the "Link ALL SkyUI Widgets" option is enabled, the display of icons can be switched by the same hot key th, which turns on the display of the compass. If you want the icons to be displayed permanently, then disable the above option in the iHUD settings..
  • Supported Addons and Mods: Dawnguard, Hearthfire, Dragonborn, Wyrmstooth, Falskaar, Cooking Expanded, Hunterborn, Babettes Feast (patched versions), Improved Fish, Herbal Tea, Be a Milk Drinker, Drinking Fountains of Skyrim, Realistic Wildlife Loot and Recipes, skyBirds , Phitts Alchemy and Food Overhaul, Nernies City and Village Expansion, Expanded Towns and Cities, Harvest Overhaul, More plants and recipes, Osare Foods, 527 Food, A Real Explorer's Guide to Skyrim, Ambrosia from Valhalla, Bon Appetit, Drinks for the Thirsty, Highland Milk Farm, Real Wildlife - Skyrim, Skyrim Immersive Creatures, Farm Animals, Gromits Cooking Recipes, Zinni's Food Overhaul, Special Flora of Tamriel, Nordic Cooking, Coffee and Water, DovahCook, Yet Another Recipe Mod
  • Cooking Ingredients and Requiem do not require additional plugins.

Requirements:

Necessarily: Skyrim 1.9.29.0.8+
Optional: 3.0+
Required for widgets to work, as well as for setting up the mod using MCM.
Optional: SKSE 1.6.5+
SKSE is only needed for widgets, product modification and configuration through SkyUI's MCM. To collect water from lakes, rivers and ponds, version 1.7.2+ is required.
Optional: iNeed - Dangerous diseases
Introduces a new, more complex disease system. Present in the main archive.
Optional: 1.40+
In the cold, food spoils more slowly and you can purchase water from travelers.

Version 1.602

  • Disabled the message about using drinks near water sources.
Version 1.601
  • This mod's bonuses and penalties are now temporarily disabled during fights.
  • Minor fix to prevent "no gold" spamming when companions buy food.
Version 1.60
  • New skinskin look: high poly models and high textures made by volvaga0 exclusively for iNeed.
  • Visible Waterskins: Waterskins will appear on characters provided they have a waterskin in their inventory and slot 49 is not occupied.
  • Dangerous Diseases: Replaced the Potion of Cure Diseases with different potions for each disease. Finding the right potion becomes a difficult task. Priests are now of great value, as they are able to cure all diseases in one place. Potions to cure diseases from the Dragonborn expansion can only be found in Solstheim. To make the Perkus Maximus mod compatible with the Dangerous Diseases add-on, simply add it to blocklist.txt.
  • Sit hot key: Press the key to sit anywhere. Hold the key to crouch companions. Click "Jump" to exit this animation.
  • Staying in this position for 2 hours will reduce your fatigue. However, like walking in a wagon, it is not as effective as sleeping.
  • Companion needs are now split into two options: Normal Consumption: Companions will actually consume food and receive the appropriate effects (eg health regeneration). Food and drink sound effects will play. Simulation: Instead of actually being consumed, food will simply be removed from the companion's inventory. Companions don't get food effects, and sound effects don't play.
  • The way vampires eat is divided into three options: Mortal: Regular food and blood reduce hunger and thirst. Sleep and blood reduce fatigue. Mixed: Thirst and hunger have no effect. Fatigue builds up slowly. Sleep and blood reduce fatigue. Pure: Blood alone reduces hunger, thirst, and fatigue. Vampire companions will only consume regular food if Mortal is selected.
  • Water Kegs: Can be crafted or purchased. Functions like barrels of water, but smaller.
  • Alcoholic Dehydration: Drinking alcohol temporarily reduces thirst, but then causes it to rise faster over the next two hours. Disabled by default.
  • Paid harvest: The function can be switched through dialogue with the farmer. If you decide to own part of the crop, place a barrel of water next to the farm. The crop will be marked as yours.
  • Power hot key: Holding down will switch the priority of the consumed food (From fresher to less fresh and vice versa).
  • Drink hot key: Press this key to automatically drink from your inventory. Hold this key to fill a waterskin from a pool or waterfall. If there are no containers to fill, you will drink from the reservoir. Holding this key near small snowdrifts will allow you to collect "Snow".
  • Check Needs Hotkey: Holding the key will show the inventory status as text.
  • Soups are brought into their own category and provide an easy thirst quencher.
  • Barrels, kegs, and pails can now be optionally repositioned for more precise placement using the post-installation menu.
  • Purchasing food by companions now includes filling waterskins.
  • Alcohol intoxication now adds stumbling.
  • Added additional options for food spoilage settings.
  • Disease cure effects from other mods now affect iNeed diseases as well.
  • Empty waterskins are now displayed correctly if EFF is installed.
  • Fixed some issues with werewolves and raw food.
Version 1.51
  • The "No harvest" option has been replaced with "Paid harvest". Vegetables (Cabbage, Leek, Potato, Pumpkin, Wheat, Ash Sweet Potato) and Hanging Meat (Pheasant, Rabbit, Salmon, Horker) can no longer be harvested freely. Instead, you are presented with two options: 1. "Steal" - the item in the inventory will be marked as stolen. 2. "Buy" - gold will be spent. The opportunity to buy groceries will be only from 8 am to 8 pm.
  • Checking companion inventories using the hotkey is now more accurate.
  • The level of hunger and thirst does not increase for vampires when the option "Needs to fight" is enabled
  • Werewolves and vampires can no longer be infected with Stomach Rot. Stomach Rot no longer removes other diseases.
  • Reorganization of the selection menu when activating buckets, barrels, etc.
Version 1.50
  • Added the ability to independently determine the properties of food and drinks by consuming them (if they have the keyword VendorItemFood).
  • Added "Remove Food" function that dynamically removes some food from the world of Skyrim. Now in the less wealthy settlements it will become more difficult to find food. The elements to be disabled are randomly selected for each new game. This feature replaces most of the functionality of the ‘You Hunger’ mod, but it can be additionally used to further reduce the products in the game world.
  • Added option to disable picking vegetables (potato, leek, cabbage, ashy sweet potato)
  • Added the ability to disable the collection of meat carcasses (salmon, rabbits, pheasants, horkers).
  • Eating with Companions: Added an option to actually consume food while eating together in addition to automatically taking food/drinks when they need to.
  • Increasing Needs During Combat: Decreased default level. Now you can control the speed at which this happens.
  • Status check by hotkey: as a string, your status and the status of your companion's inventory are displayed.
  • Customizable text notifications.
  • Turning into a werewolf now disables the "Unhealthy Raw Food" feature.
  • Change the weight of food using the "Increase the weight of food" function.
  • Fixed some bugs.

Lycanthropy

Werewolf, he's a werewolf, he's a lycanthrope.

Lycanthropy. So. The werewolf gains the ability to take on the form of a wolf. At the same time, at normal times, you will look like a perfect a common person or whoever you are. You also gain 100% disease resistance. And stop getting a bonus from sleep. Werewolves don't sleep. Surrounding characters can make comments about your appearance.

How to become a werewolf? You can become a werewolf in the course.
How to transform? To use the transformation, through the Magic menu, open the Talents section and select the one you need. Now with the scream key (Z) you can turn into a werewolf. You can’t turn back yourself - wait a certain time.

Pros of using the wolf form:

  • New game process. Inventory and magic disappear. But there is an opportunity to tear the victims with claws.
  • Increased health and stamina.
  • Wolves don't touch you.
  • You can become stronger by quenching your thirst for blood.
  • Fast movement speed and increased jump height.
  • While in werewolf form, crimes do not count against your character.

Minuses:

  • Infection with lycanthropy cancels lifesteal. You can't be a vampire and a werewolf at the same time.
  • Third person view only.
  • After transformations, you need to put on all things again.
  • The werewolf is weak until you satisfy his bloodlust.
  • Health does not regenerate over time.
  • People attack you.
  • You can not collect items, open containers, talk.
  • If someone sees you transform, your penalty will increase by 1000.
  • Sleep does not give rest and the positive effects associated with it. And during the whole time while you are infected with lycanthropy.

Werewolf abilities. These are spells that can only be used in wolf form using the shout key.

Howl of Rage.

Effect: For 30 sec. fear takes possession of all nearby enemies 25 lvl. and below. After completing a few tasks for Aela the Huntress, she will instruct you to collect " Totems of Hircine". These are two more abilities:

The smell of blood.

Effect: Detect Life at a large radius for 60 sec.

Call of the Pack.

Effect: Summons two wolves to fight at your side.

How to increase the number of conversions? For these purposes, you can pass, which will give you the Ring of Hircine if you save the life of a werewolf. The "Ring of Hircine" will appear in the Talents section - use it after the first transformation is completed. Without a ring, you can only transform once a day.

How to extend the transformation? You have to eat corpses. From each +30 seconds to stay in the form of a beast. This will also restore health.

How to be healed? At the very end of the Companions storyline, you can throw the head of the Glenmoril Witch into the fire. Then the wolf essence will separate from you and you can kill it. You need to throw the head a second time - the first is counted as helping Kodlak. It will be possible to recover even after leaving the tomb. You can go back and throw the witch's head into the fire as many times as you like.

Vampirism Vampirism is nothing more than a disease - Porfiry crowned. Symptoms are as follows: cardiac arrest, deathly pallor, enlarged eye teeth. If you no longer recognize yourself in the mirror and notice these symptoms - congratulations, you are a vampire! How to become a vampire.
To do this, you need to be a wounded vampire and become infected with vampirism. And in a few days, there will be one more vampire in Skyrim! Vampire Thrall is not a vampire.
And one more, more reliable way: - wearing it you will become a vampire, details in the description. See the FAQ for instructions on how to install mods.

Where can you find vampires? Yes, a lot of places. But the easiest way is to find Movarth's Lair. It's northeast of Morthal, here's the map:

You can find out about infection by adding an active effect - Sanguinare Vampiris. If you do not want this, you have the same few days after infection to take a "potion of healing diseases", or pray at the altar to any of the deities. If you don't, you will become a vampire.

Healing from vampirism. Suppose you didn't have time to do it, or you missed the message about the infection. Or maybe you're tired of being a vampire. You have exactly two paths. The first is an infection with Lycanthropy. As mentioned above, a werewolf cannot be a vampire. Second. Proceed to Morthal, in the tavern you will find Falion, who studies vampires. He can also be cured with subsequent infections. If you are reading this text further, then you want to play the role of a vampire.

Benefits of vampirism:

  • Active effects that grant immunity to diseases, immunity to poisons, 25% bonus to Illusion magic, 25% bonus to stealth, cold resistance (+25% at each stage, up to 100% at stage 4).
  • New spells at each stage. They will give you the ability to night vision, absorb health, revive bodies, calm enemies with vampire seduction.

Minuses:

  • Health, stamina and magicka are reduced when you are in the sun (+15 at each stage, up to 60 at stage 4) - from 5 am to 9 pm.
  • Weakness to fire (+25% at each stage, up to 100% at stage 4)
  • Bad relations with the townspeople. At stage 4, you will be attacked.

What are stages and how to drink blood
This is the progress of your transformation, depending on the time since the last "feeding". To "eat", you need to sneak up on any sleeping person in stealth mode and select feeding from the dialog menu. Immediately after, you return to stage 1. In a few days you will move on to stage 2, and at the end you will reach stage 4.

Cannibalism The ability to eat human meat and replenish your health appears if you put on the Ring of Namira, which can be obtained by completing it. If you are caught doing this by a pious citizen, you will be reported by the guards.