TES V Walkthrough of Companions quests. TES V Companions Quest Walkthrough How to get rid of Farkas in Skyrim

Companions- This is an analogue of the Guild of Fighters, but with its famous traditions and a little secret. For the first time, you can meet its representatives on the way to Whiterun at the Pelagio farm - the fighters defeat the giant. If you talk to them, they will offer to join their guild. To do this, go to Whiterun, a large building that looks like a battle arena - this is the abode of the Companions (Jorrvaskr). As soon as you go there, you will witness a scene of a heated fight between two members of the guild. But in order to be accepted, you should talk with the leader - Kodlak. It is located downstairs in the living quarters.

* do not forget that the level of enemies in locations depends on the level of the hero, so the descriptions may not match (for example, if you come to the same crypt at levels 10 and 40, instead of ordinary draugrs there will be draugrs commanders and executioners)
* many quests are randomly generated, and you may not receive some from the list, while you may be sent to a completely different location instead of the one indicated here, but the quest remains the same

This is the main story line Companions ends.

Guild Composition

Kodlak

Harbinger, the most important in the Companions. I wanted to get rid of the wolf's curse, to heal myself and others. Died defending his comrades during an attack by werewolf hunters.

Skjor

One of the strongest and most experienced fighters. He did not share Kodlak's opinion about the desire to remove the curse from the Companions, considered the wolf essence a divine gift and looked for ways to develop the werewolf's abilities even more. He died in an unequal battle with werewolf hunters.

Vilkas

A very strong fighter, he always helped Kodlak and was his right hand. After the death of the Harbinger, he decides to cleanse himself of the wolf's curse.
Teaches two-handed weapons up to master level. .

farkas

Vilkas' younger brother. Doesn't shine with intelligence, but fights well. Always does what they say. Following his brother, he decides to cleanse himself of the curse after the death of Kodlak.
Teaches you how to wear Heavy Armor to Master level. .

Ayla

An experienced archer, Skjora supported everything. After his death, she tried her best to take revenge and destroy the werewolf hunters. The only one who did not want to undergo purification and was left with the essence of a wolf inside, which she would then try to make even more powerful with the help of Skjor's book.
Teaches Archery to Expert level .

Jorlund

One of the best blacksmiths in Skyrim. He is in charge of the Heavenly forge, according to legend, created by the gods themselves. Subsequently, he will assemble the legendary ax Wutrad from the fragments.
Teaches Blacksmithing up to the master level. After purifying Kodlaka's spirit, she allows her to craft ancient Nordic armor and weapons at her forge..

In this Skyrim guide, you will learn how to marry Farkas. The procedure can indeed take some time, despite the fact that it does not require mods or any other external support.

Before you can ask Farkas for marriage, you must join the Guild of Companions and become a werewolf yourself. There are three companion quests left after becoming a werewolf, and you'll need to complete them all if you want to be engaged to Farkas.

Blood's Honor quest

When you are officially a companion and a werewolf, proceed to the Honor of the Blood quest.

  • Kodlak Whiteman will ask you to get the head of the Glenmoril witch.
  • Follow the map marker to a cave located near the Bilegulch Mine. You must find the right witch quickly once you're inside.
  • Once you have killed the witch and taken her head, you can stay and kill the other witches in the area if you wish. The extra heads are used to heal yourself and other Companions for lycanthropy should you ever decide to stop being a werewolf.
  • When you return to Whiterun and Jorrvaskor, you will learn that the Silver Hand has attacked.

Quest Purity of Revenge (Pure revenge)

  • Go to the Driftak Shelter, which is located in northwestern Skyrim. Vilkas will go with you.
  • Go to the drift art basement. Avoid traps. Kill any members of the Silver Hand you meet along the way to get rid of the organization once and for all.
  • Get Wuuthrad Fragments and return to Whiterun.
  • Start the Glory of the Dead».

Quest "Glory of the Dead"

  • After attending Kodlak's funeral, talk to Eorlund and give him the Wuuthrad Fragments (you can get it from Kodlak's room in Jorrvaskor, it's by his nightstand).
  • When you give Eorlund the final fragment, you will receive Wuuthrad.
  • Go to Ysgramor's Tomb and give the ax to the statue for a passage. Kill all opponents.
  • In the burial chamber, put one of the heads of the Glenmoril witch into the fire and fight the wolf that appears.
  • When the wolf is dead, talk to Kodlak again.

Guide how to win the heart of Farkas

It's time to steal Farkas' heart. The standard Skyrim marriage rules apply here. First, take the Amulet of Mara from Maramal, a priest at Riften's temple in Mara. You must let him explain how marriage works in Skyrim before he sells you the amulet.

Wear the amulet and talk to Farkas. If he's interested, and he should be by now, you should see additional dialogue options indicating this. Select them to complete the offer.

Speak with Maramal to arrange your marriage. The ceremony usually takes place about 24 hours after the start of the wedding. Don't go too far from the Temple or you might accidentally leave your fiancé at the altar.

Skyrim is a heroic action RPG, the fifth installment in the popular franchise The Elder Scrolls. Plot The Elder Scrolls V: Skyrim is set 200 years after the events described in the fourth part. Main character- the last of the Dragonborn (Dovahkiin), a human (or a member of one of several other available races) capable of wielding powerful dragon magic. With the arrival of the last Dragonborn, an old prophecy heralding the return of Alduin - the dragon god of destruction - is set in motion. The game combines elements of fast-paced action with a Bethesda-style cRPG that features a complex character progression system and extensive open world. The game's high-quality visuals are generated by the Creation Engine, Bethesda's original graphics editor.

  • Location: Whiterun, Jorrvaskr
  • Previous quest: To arms
  • Reward: Tiered Gold
  • ID: CR05
  • Fast Track

    1. Kill the leader of the restless place.
    2. Return to Farkas.

    Detailed walkthrough

    This radiant quest will be given by Farkas after you ask him about the job. Farkas will tell you that he recently received a contract to clean up a troubled place. Enemies capturing this location will depend on its location (draugrs - in crypts, bandits - in bandit camps, vampires - in vampire lairs, etc.). In order to complete this contract, you must travel to this location and kill their leader boss. This quest is randomized and repeatable.

    Radiant Options

    A restless location is assigned randomly from 118 possible locations, consisting of most of the dungeons that will have a boss-type enemy leader. The choice of location will be limited, only to what place you have already visited before. At the very beginning of the game, you can only get an assigned location within Whiterun's domain, but later in the game there are many more possible destinations. Possible trouble spots are:

    (Note that the list provides categories with all the places where the opponents of this type are located, including the locations in which there is no leader - the boss, and therefore, this location cannot be selected for this quest).

    Reward

    Levels Reward
    1-9 100
    10-19 150
    20+ 300

    Note

    Bugs

    Quest stages

    Troubled in Skyrim (CR05)
    Stage Status Journal entries
    10 suffering from thieves. I was asked to end them. My goal - .
    10 suffering from draugr. I was asked to end them. My goal - .
    10 suffering from the Falmer. I was asked to end them. My goal - .
    10 suffering from the Outcasts. I was asked to end them. My goal - .
    10 suffering from giants. I was asked to end them. My goal - .
    10 suffers from soothsayers. I was asked to end them. My goal - .
    10 suffering from spriggans. I was asked to end them. My goal - .
    10 suffering from vampires. I was asked to end them. My goal - .
    10 suffers from sorcerers. I was asked to end them. My goal - .
    10 : You need to go there and kill the leader.
    20 The cleanup has been done Now he can sleep a little more peacefully.
    (objective is assigned) :waiting for a report.
    200
    • The following empty quest steps were not listed in the table: 0, 1, 100, 250

    Notes

    • Any text in angle brackets (for example, ) is a parameter set by the Radiant Quest engine that will be set to a value when the quest is received.
    • Not all of these entries may appear in the game log: which entries appear and which do not - depends on how the task is performed.
    • Stages are not always listed in order of completion. This tends to happen with tasks that have multiple possible outcomes, or where certain tasks can be performed in an arbitrary order.
    • If the entry is marked as " Completion of the task", this means that the job is removed from the active list, but new stage entries for this job may continue to be added to the log.
    • When playing on a personal computer, you can use the console to advance through the task by entering the setstage (((ID))) stage command into it, where quest is the in-game task ID, and stage is the stage number to go to. However, it is not possible to proceed to uncompleted (i.e., skipped) quest stages. However, with the help console command resetquest (((ID))) you can reset the quest stage.

    To arms

    To join the Companions, you must first complete the quest "To Arms". If at the very beginning of the game you went along the road from Riverwood to Whiterun, then you could not help but notice a group of fighters fighting a giant near Pelagia's farm. These are three companions: Ayla the Huntress, Riya and Farkas. You can help them by joining the fight, or just watch the battle.

    After the giant is defeated, Aela will turn to you. Depending on your decision, she either praises you for your support or makes fun of your poor fighting ability. After asking Ayla about who she and her comrades are, you will learn about the Companions. You will also be informed that if you suddenly express a desire to join their ranks, you will have to go to Whiterun and speak with Kodlak Whitemane in Jorrvaskr.

    If you went to Whiterun in a roundabout way or somehow missed the battle, then after talking with the inhabitants of Whiterun, you will learn that the Companions are recruiting people to join their community.

    Strike to the heart

    You must go to a randomly selected location and kill one of the leaders of the Silver Hand clan. At the end, you must return with a report to Aela in Jorrvaskr.

    Note:

    The quest can only be accepted until the Companions story quest "The Last Duty" is completed.

    Enemy Plans

    Aela will want to find out the plans of the enemy organization and for this she will send you to kidnap them. Go to the indicated location and take the plans from the werewolf hunter leader's chest. You can fight your way through or just steal them. After you return them to Aela, the task will be considered completed.

    Note:

    This quest can only be accepted until the story mission Companions "The Last Duty".

    Relic

    Aela will send you to recover another fragment of the legendary Wuthrad. It is in the chest of one of the leaders of the Silver Hand. You need to go to the indicated location and return the relic to Jorrvaskr.

    Note:

    This quest can be taken several times, but only before the Companions story quest "Last Duty" is completed.

    Blood and Honor

    After you complete the two side quests, Kodlak Whitemane himself will want to talk to you. Harbinger found out about your help in the fight against the Silver Hand, but is not happy about it. Kodlak will tell you the true story of how the Companions became werewolves.

    Once upon a time, the Circle made a pact with the Glenmoril witches, who serve the Daedric Prince Hircine. In exchange for the power and abilities of the werewolves, the souls of the deceased members of the Circle do not go to Sovngarde, which all Nords dream of, but to the Hircine Hunting Grounds. Thus, while many of the Companions consider lycanthropy a gift, some, including Kodlak himself, know that it is also a curse.

    The harbinger decided to take a bold step - to break the ancient treaty. To do this, he sends you on a responsible mission: you must destroy the Glenmoril coven, kill the witches and bring their heads to Kodlak.

    O cleansing revenge

    Together with Vilkas, you must go to the Silver Hand camp and retrieve the stolen wreckage of Wuthrad. You will also be given additional task- Destroy the Silver Hand clan by killing all the werewolf hunters.

    Your goal is Fort Driftshade, which is located southeast of Dawnstar. Near the entrance you will be met by three warriors of the Silver Hand, having dealt with them, you will go inside. After going down the stairs, you will enter the first room, where you will have to kill two more opponents. Opposite the descent there will be a door leading straight to the goal, but it will be locked on the other side, and you need to look for a workaround.

    Turning left and walking along the ornate corridor, you will exit into a hall with two more werewolf hunters. Next, you must go forward along a long corridor and exit into a room with a door leading to the next level of the fort. It is covered by a grate, but the lever that activates it is located nearby on the wall.

    Last debt

    You must come to Kodlak's funeral. All associates and members of the circle will come to pay tribute to the memory of the Harbinger. Jorlund and Eila will say parting words, after which, according to the ritual, Kodlak's body will be committed to the fire of the Heavenly Forge.

    Eorlund will ask you to return the mined fragments of the legendary ax, and also ask you to bring the last piece that belonged to Kodlak and is located in his chambers. You must go downstairs to Jorrvaskr's Living Quarters, enter the former Harbinger's room, and retrieve the Wuthrad Fragment from the nightstand. Returning to Jorlund, you will learn that all the members of the Circle have gathered in the Underforge and are waiting for you there.

    Once inside, you'll catch Ayla, Farkas, and Vilkas arguing about Kodlak's dying wish. The Harbinger wanted to be cured of Hircine's curse and purify his soul after death. After conferring, the members of the Circle decide that no matter what each of them thinks about the curse of the Companions, Kodlak's last wish must be fulfilled. To do this, you need to go to the tomb of Ysgramor, but since it is opened with the help of Wuthrad, no one has been in it for many years.

    When it comes to Wuthrad, Eorlund Gray-Mane will appear in the forge and report that thanks to your efforts, all the fragments of the ax were found, and the blacksmith himself was able to reforge the legendary Wuthrad. Since the return of the wreckage is your merit, it will be your honor to take up the ax and lead the march to Ysgramor's tomb. You must travel to the Nordic ruins, which are located on an island northwest of the College of Winterhold. Inside, all the members of the Circle will be waiting for you. Vilkas will report that Kodlak was right - the rage of revenge that filled his soul prevents him from thinking clearly, and therefore he will not go further, but will remain guarding the entrance. Farkas and Ayla will go with you.

    Vilkas will also inform you that the ghosts of the Companions who left this world will meet on your way in the tomb and, possibly, will attack you, because they want to test your abilities.

    In order to open the way to the depths of the tomb, you need to hoist the legendary Wuuthrad on the statue of Ysgramor. After activating the statue, you will see a passage open in the wall opposite the entrance. After that, the ax can be taken back. A difficult path awaits you and your companions.

    In the first corridor you will be attacked by two companions-ghosts. Having dealt with them and opening the wooden door, you will enter the first hall, where, when you appear, several more aggressive spirits will wake up. To the left of the entrance is a passage leading to the second large hall, which is almost completely filled with water. Here you will have to fight with a whole group of ghosts.

    One of the most attractive male characters in Skyrim is Farkas. Dovakin will meet this powerful Nord when completing quests from the Guild of Companions. He can become your true friend and companion, and if you play as female character then you can marry him. How to do this, you will learn from the material.

    Character Description

    Farkas in Skyrim you will first meet in Jorrvaskr - the home of the Companions. At the request of Kodlak White-Mane, he will give a tour and talk about the basic rules of the Guild. In the future, together with him you have to participate in several battles.

    During the passage of the quest "Test of Valor" you will learn its secret: it turns out that all the leaders of the Skyrim Companions - Farkas, Vilkas, Skjor, Kodlak and Aela, are werewolves and members of the Circle. And if you want to continue to complete the tasks of this guild, then you will have to take on the form of a wolf.

    After that, you can take small tasks from Farkas. In Skyrim, at his request, you will have to look for escaped criminals or clean up locations from wild animals. If desired, the character will teach you the Heavy Armor skill. Of course, you will have to pay for this in gold.

    The character will become your companion for free if you ask him to. He's not a very good defender, though: do you remember his cowardly flight at the sight of the spiders in Ysgramor's tomb? But if you do not go to such places, then Farkas is quite a decent defender. He draws opponents to himself and works great with a heavy sword. In battle, he does not like to talk, only occasionally gives out short remarks. Therefore, if you want a silent ally, then he will fit like no other.

    How to marry Farkas in Skyrim

    First you have to win his trust. To do this, become a member of the Companions, complete all the main quests of the Guild and complete the "Last Duty" task. In the end, you can heal your lycanthropy if you want, but it's not necessary. Now that you've become a Harbinger, you might consider marrying Farkas.

    In Skyrim, such rituals are held only in Riften. Go to this city and find Maromal - the priest of Mara. Buy an amulet from this character and ask about marital rites. After that, return to Farkas and select the item "Do you like me?" in the dialogue. If you have fulfilled all the conditions, then the man will answer in the affirmative and offer to marry. After that, go with him to Riften and go through the rite in the temple of Mary. All that remains is to send your spouse to any of your homes, if any, and continue your adventures across the expanses of Skyrim.

    Possible bugs

    In some cases, Farkas runs after the main character and at the same time draws his sword from its scabbard. To break away from the pursuer, join the Companions. If you are already a member of the guild, then the shout "Ruthless Force" will help to repel the character. In addition, it is worth finding out if you have fines in Whiterun. If there are any, pay, and the character will fall behind you.

    It happens that Farkas in Skyrim does not give a task, although the label “Talk to the Companions” hangs above him. This annoying bug prevents you from reaching the Purification mission. There is no adequate solution to the problem today, but in some cases, in order to correct the error, it is enough to take and complete the quest from Eila or Vilkas. But there are no guarantees that this will happen.