Vault 81 secret part. Finds in the location

How to save a child from imminent death in the task "Nook"? Where to find serum? A brief walkthrough is below.

Fallout 4: quest Nook, walkthrough

The Nook in Fallout 4 is an optional quest given in Vault 81 by Doctor Penske. The hero will ask you to look into the medical compartment immediately after meeting the significant inhabitants of the underground shelter. After several tasks, Austin Angill, a boy dying from toxic poisoning, will appear in the medical bay. Treatment is impossible - the virus is artificially bred in underground laboratories, and therefore has incredible resistance to drugs and antibiotics. The only option is to go down to the cobblestone-filled laboratories and find a serum that can give Austin a new life.

Fallout 4 Nook Walkthrough

1. A short walk to the laboratory department.
2. The study of rooms covered with earth and small pebbles. It is quite difficult to get lost - the corridors are wide, there are a lot of guides around. And there are also terminals with curious information about the experiments that took place.
3. Battle with automatic turrets under the ceiling (cause quite a lot of damage) and Protectron.
4. Further down the stairs, again enemies and the first meeting with mole rats. It is better to kill all enemies from afar, using light weapons, otherwise after a bite main character also catch an incurable disease.
5. There are many opponents, both on the stairs and in the vast rooms. Do not use V.A.T.S technology - mole rats are lightning fast, easily bite and immediately infect!
6. In the last room on the floor, there are several terminals, as well as Curie (can become a partner), an automated assistant robot that dispenses serum.
7. After the conversation, immediately into the elevator and into the medical compartment, give the found medicine.

In some cases, there are unforeseen errors during the execution of the task, and therefore several answers to the most requested questions:
- How to get the quest "Cook" in Fallout 4? Look into shelter 81, see a cat running away on the assignment "Kitty-kitty-kitty". Find the fugitive and return to the mistress - the girl Erin. After the work done, access to a secondary task will appear.
- In Fallout 4 the quest "Cook" does not start?! Appropriate action not taken. In some cases, it is worth looking into the medical bay yourself and getting to know Dr. Penske.
- Rat disease in Fallout 4's "Cook" quest. An incurable virus transferred to the main character. Permanently removes 10 points from the maximum amount of health. By the standards of the game - the loss is small. You can avoid infection with the help of the Press and Pray weapon (analogues with automatic shooting are also suitable). Climbing enemies should be shot from a distance, and the rewards from the corpses should be left in place! In addition to the terminals, it is better not to touch anything. If the infection has occurred, the serum given out at the end of the mission can also be applied to the hero. Then Austin will die, and the health limit will disappear.
- In the last room of the Fallout 4 quest "The Nest" in Vault 81, right on Curie's desk is the "Medicine" baby doll.

Vault 81 in Fallout 4 is one of the inhabited shelters where life still goes on.

Asylum history

In general, each shelter was designed as a scientific experiment - this housed secret laboratory, in which they tried to bring out a single serum for all diseases, which was tested both on mole rats and plants, and on residents.

Just before the disaster, the vault caretaker was replaced by a woman named Ollivet, who sabotaged the laboratory, turned off the warning systems in it and locked the room, killing scientists and hiding a terrible secret from the inhabitants. All information was stored on her terminal, under lock and key, and when Ollivet died, the terminal was replaced without the ability to unlock it.

After this incident, only a robo-nanny remained in the laboratories, who completed the development of the drug and is now eager to test it on anyone.

Vault 81 in Fallout 4

On the this moment residents are actively trading with travelers, and at the entrance to the shelter, you can agree to a tour for a couple of caps and study everything properly so that it will be easier to complete tasks in the future.

Tasks

Important! By completing all the tasks of the inhabitants, you can get to the secret part with the laboratory and encounter, as well as the same Curie, which can then be transplanted into the body of the synth.

  • Vault 81 - we find out information in Diamond City or we ourselves come on the map and fulfill the conditions for entering the shelter (if you fall behind, then the task can be considered failed, so do not overload the character);
  • Asylum tour - we pass through all the sights;
  • Kitty-kitty-kitty - you need to find a cat that ran away into the wasteland;
  • Addiction - Persuade Bobby De Luca to get treatment for drug addiction;
  • Stories - at the request of the teacher to come between 10 and 12 o'clock in the afternoon to talk with the children in the classroom;
  • Donate a blood sample - go to your local doctor and donate blood;
  • The nook is the beginning of the search for a cure for the boy.

Vault 81 Fallout 4 is a bunker that survived to the events of the game, in which experiments on people were originally meant. Thanks to smart leaders and the absence of bullying, Vault-Tech has quietly existed for 210 years and opened the doors to trade in the Commonwealth.

Description of Vault 81

It is located northwest of the Diamond City location, on the other side of the Chestnut Hillock reservoir. The hideout consists of two large locations. The first is inhabited premises, in which life has been in full swing since the bunker was closed at the beginning of the Great War. The location is divided into four levels. They contain living rooms, retail and warehouses and much more. Here you can find everything you need to survive in the radioactive Wasteland in Fallout 4.

Residents do not have great hospitality, but they do not drive the Survivor out of the location. They are open to communication and trade. You can even tell the local kids what real life is like in the Commonwealth in Fallout 4.

Another thing is Secret Vault 81. This is a hidden and unmarked location in Fallout 4, in which scientists were locked up who were going to conduct experiments on the residents of the bunker. It is hidden from prying eyes and blocked. Doors from the section are located in the reactor zone. But it is impossible to get there before the appearance of the quest "Cook" in Fallout 4.

If the common sections look habitable and quite comfortable, then the rooms of the hidden part of the bunker cannot be called such. For more than 150 years of desolation, they managed to partially collapse, become dusty, dirty. Naturally, this was helped by a brood of mole rats, which appeared from innocent guinea pigs.

Vault 81 Inhabitants

There are a lot of people in the "famous" Vault 81. These are the descendants of those who descended here before the Great War and survived it, despite the plans of researchers to use the bunker as a giant laboratory. Among these people are merchants, guards, doctors and teachers. The survivor will be able to get help, some tasks and advice from the residents. Who to talk to first:

  1. Austin Angill. The local "tour guide", this child will show the Survivor all the local sights during the Vault 81 Tour quest.
  2. Alexis Combs. Runs a warehouse in Vault 81 and runs a shop at the same time. Ready to buy and sell anything. Sells the unique Fallout 4 Overseer's Guard carbine.
  3. Doctor Forsyth. The doctor to whom you will have to contact during the quests "Hand over a blood sample" and "The nook". Able to treat and remove radiation from the body.
  4. Nurse Rachel. In combination, he sells medicines.
  5. Katy Pinn. A local teacher who will issue the "Stories" task, asking them to educate the children during school hours (from 10 am to 12 am) about life on the surface.
  6. Maria Summerset. A cook who provides the Sanctuary with tasty and healthy food. Can sell food to the Survivor.
  7. Tina de Luca. Will give the quest "Dependence" after completing the task "Cook". Under certain conditions and very high Charisma, you can send to your settlement as a resident.
  8. Erin Combs. Little girl, Austin's friend. Will give out the quest "Kitty-kitty" to find Ash the cat, who escaped after the appearance of the Survivor.

In addition to these people, there are many other residents - from nameless residents to interesting individuals with no special tasks or skills.

In the Secret Vault 81 Fallout 4, everything is much sadder. It is inhabited by a brood of mole rats of varying complexity, from common rodents to Luminous and Brood Mothers. In addition to these creatures, there are no living creatures in the location in the traditional sense. Only robots left

  1. Robot series "Miss Nanny" named Curie. Possible partner of the Survivor. Unlocked during the quest "The Nest".
  2. Legendary Protectron Observer.
  3. Ordinary protector.
  4. Three machine gun turrets.

Having taken Curie from the research laboratory, it will be possible to cure Austin during the quest "The Nook" and get a very good partner with interesting task"Unpredictable Behavior". It will open after reaching a high level of trust.

Social experiment in the Vault

It was supposed that Vault 81 would become a platform for creating a cure for all diseases at once. This required many test subjects and various viruses for testing. Together with the residents, scientists as part of a large research group were supposed to enter the bunker.

Some time after the start of the experiment, the viruses had to be launched through the ventilation system to infect the residents. After that, attempts were to be made to heal them with a new drug.

But the experiment did not take place. It so happened that a woman who was aware of the future got into the post of Vault 81 Overseer. Dr. O. Olivett was able to save the bunker from destruction alone. At first, she managed to make it so that only three scientists and one robot of the Miss Nanny series got into the research part of the Vault. Then she ordered to break the ventilation, ensuring the safety of the residents.

After these events, life in the Vault went on as usual. Blocked in the research part of the staff were unable to do anything. So they just had to try to develop a cure using mole rats as such. And the residents of the Vault lived quietly until the start of the game and even opened their doors to travelers to trade and exchange information.

Nobody knew about the failed experiment. Overseer Olivett took this knowledge with her to the grave. The information remained only on its terminal, which no one could hack for 210 years, and in the laboratory part of the complex.

Secrets of Vault 81

The main secret of this bunker in Fallout 4 is the Secret Vault 81 location, where three scientists who were going to test drugs and viruses on residents met their death. And it is here that one of the possible companions of Fallout 4 is hiding - a robot of the Miss Nanny series named Curie. She has already managed to create a cure and for the past 83 years she has just been waiting for someone to get to her prison and release her. This copy of the robot was reprogrammed by one of the scientists to perform laboratory research work. She got her own personality - curious, compassionate and extremely intelligent. She also organized three coffins for her friends who died from old age and mole rat attacks. And she was able to find a cure on her own, without human help.

An interesting point: Vault-Tec provided a group of Vault 81 scientists with several naked diggers as test animals. And delivered special food for them. And as a result, these rodents turned out to be mutant mole rats that roam throughout the US Wasteland. Is it a coincidence?

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Complete walkthrough additional quest Vault 81 in Fallout 4. Where is Vault 81 located? After entering the cave leading to Vault 81, you will see a small device that can be used to get inside (intercom). Open your pip-boy at the entrance, then speak to Officer Edwards and the warden via the intercom. If you have enough high level charisma, then you can convince the warden to open the door for you.

Get inside

Once inside, you will see the same warden, Officer Edwards and other residents of the shelter. There are junk items scattered on the tables that you can steal, but if you are spotted, then the inhabitants of the Vault will become your enemies. The corridor will lead you to Officer Edwards' office and an elevator leading deeper into the Vault.

There are even more residents in the lower levels of the Vault, among which will be Austin, who, for a nominal fee of 5 caps, will give you a tour. Further along the corridor there will be a warden's room, which contains a terminal that you can hack into to get acquainted with various information. There are many items that can be stolen here. But you will do this at your own peril and risk.

Return to the main hall of the floor, where there are several characters to talk to. There is also a huge variety of vendors with a variety of goods. In Horatio's barbershop, you can change your hairstyle. It is located on the south side of the floor. Opposite is the laboratory of Dr. Penske. It has many useful items. There's a terminal here with notes on Dr. Penske's work.

On the lower floor there is a passage leading to the classroom and Kate's private room. In each of the rooms there are several items that can also be stolen. But if you are noticed, then you will become an enemy. In a conversation with Katie, you can start a small quest in which you need to chat with the children of the Vault about the Commonwealth.

The lower hall of the location will lead you to a ramp, from where you can get to the living area and the laboratory of Dr. Forsythe. In the lab, you can heal yourself by talking to Rachel. There is a terminal on Rachel's desk that contains various medical information. On the tables of the laboratory there are various items, for example, stimulants and antiradines.

And it is not given immediately, but after you help its inhabitants, and earn some trust. Read more about it on the Curie satellite page.

The task begins with the fact that when meeting the Overseer, she will say that one of the children in the shelter is sick, and will ask you to go to the medical department and talk to Dr. Forsythe. A task marker will appear moving towards the goal.

Important: she will not give you this task immediately when visiting the shelter, at first, as already mentioned above, you will need to earn trust.

Note: there will be an episode in the task in which you will need to hack the terminal of the "Hard" level. If you do not have the required ability (perk) take Nick Valentine with you, he can be asked to hack the terminal.

We go to the medical terminal and listen to the conversation. As it turned out, one of the children was bitten by a mole rat, which ... is in a hidden shelter nearby. Bobby will show you how to get to him follow him.

Bobby will open a secret passage we go in and find ourselves in a hidden shelter. We clean it until we find this place:

Here you will need to hack the "Hard" level terminal.

Then there will be a dialogue in which Curie will hopefully ask “Are you from Vault-Tech?”, “Are you authorized to release me?”, The funny thing is that even if the answer is honestly no / no she will still we said, “Yes, we are authorized to release you,” to which she will be very happy.

After that, she will open the door and give us, as a "representative of Vault-Tek", the medicine from shelter 81:

We leave the hidden shelter, return to the doctor and give him the medicine. We immediately watch how the doctor gives an injection, and the boy gets better.

We listen to thanks, and also get the "Short Injection Carbine". After talking to us, Curie will speak to us she will say that she has been locked in this shelter for a long time, and really wants to look at the Commonwealth, and will offer to go together.

Note: if you don’t need it at the moment, then so that later, when you need it, you don’t have to look for it all over shelter 81 (and it’s bigger), I recommend taking it to the group and immediately letting it go choosing some kind of destination as a destination from their settlements, where it will be much easier to find it, if necessary.

Reward

  • ~250 experience
  • Short Injection Carbine