Dark souls 2 forest of giants walkthrough. Forest of Fallen Giants. You can go down to the salamanders from below in three ways

Forest of Fallen Giants (Eng. Forest of Fallen Giants) - location in Dark Souls II.

Description

A location covered with vegetation and flooded with sunlight. For the most part, it is the ruins of a long-abandoned fortress called the Main Tower. It is said to have been built by the forces of the Drangleic Kingdom to oppose the Giants. Despite the fact that the fortress is destroyed, the devastated soldiers still defend it. Also in the castle you can find several remains of ancient Giants in the form of Trees. (At the end of the game, you will be able to visit the memories of trees.)

In this location, there are several paths leading to different areas. Each of them is fraught with its own characteristics and dangers.

Opponents

  • hollow soldier
  • Hollow Footman
  • old battleship
  • Knight of Heida (mini-boss)
  • Fire Salamander

Merchant Melentia sits by the fire of the Main Tower.

There, on the 2nd floor, there is a door that can be broken with blows (or opened with a Soldier's key (drop from the Last Giant boss)). Behind it, among other things, you can find a Fragment of Estus Flask and a small white chalk. Jump into the hole to the fire should be carefully. Under the hole there will be a tree root, jumping onto which you will not only not be killed, but also find a heavenly blessing.

After leaving the Main Tower bonfire to where you originally came to the bonfire, you can go to the wooden scaffolding. After jumping on them, you need to go down to the cave with the fiery salamander at the end. There is a fire sword in this cave, in the room on the left, behind a closed grate door. The salamander can be killed with impunity with long-range weapons / magic, standing almost at the entrance to the cave (it does not reach there with its fiery spit). You can also calculate the time between the salamander's fiery spit, run to the door and, quickly opening it, roll into the room without taking any damage. Getting back will be easier, because. the door is now open.

You can go down to the salamanders from below in three ways:

By wearing the Silver Cat Ring, Jester's Pants, or by using a Careful Fall spell. It is better to jump on a pile of garbage, you will receive less damage. Most the best option due to the fact that this way is easier to kill salamanders. More details can be found in the topic of the fiery salamander. Get out the bone of return.

Kill the salamander in the cave with the fire sword. You need to jump into the hole where the salamander was firing from, and you will find yourself in the very heart of their "lair". Selected by the return bone.

Get the Iron Key in the Iron Citadel. He will open the door in front of the entrance to the Last Giant boss. Almost like jumping into a hole in a cave with a fiery sword, only you can go back.
Salamanders have Quartz Ring of Fire +1 and Great Shield of the Rebel.

From the tower with Melentia there is a cut - the wall to the left of the exit, when viewed from the fire. Behind the wall is a platform where the Chaser flies for the first time, if you climb on it. Explosive barrels are located on the outer side of the wall. If you blow them up, the wall will break and a cut will open. Barrels explode with fire bombs (purchased from Melentia), you can use bombs thrown by a hollow soldier on the platform, but it's easier and faster to do it yourself. They also explode with blows from a fiery sword, but you can die from the explosion if hp is low.

Under the place where we meet the Pursuer for the first time, there is a room with ballistas. A floor below there is a chest with a trap (the type of trap can change, even in one game) and a Pharros slab.

There is also a locked door that the guards can open from the inside - you just need to attract attention by hitting it.

In the trap Good-natured Pate warns about, there is a secret passage in the building in front of the large staircase that can be opened with the action key.

After the gray fog (opposite the stone sword hanging over the sea), which opens short cut to the stairs leading to the fire of the Main Tower, you can meet a crystal lizard. She appears if, after the fog, turn not to the left, to this staircase, but to the right, to the room with a leather shield. You need to get it quickly, she runs away towards the "sleeping" hollow soldier with a two-handed weapon, who has a habit of waking up and spoiling the whole hunt. The escaped lizard reappears after some time.

The Soldier's key falls from the Last Giant, which in this location opens 3 doors at once (not counting the one that breaks with blows).

After killing the Chaser, as the final boss of the location, do not rush to go to the crow's nest. In front of him you can see a ledge below, where you can find a set, a sword and a Drangleic shield. The latter is very useful in the initial stages.

In the game, you can find out that when a giant dies, a tree grows out of it. Thus, one can estimate how large-scale the battle was.

The beginning of Dark Souls 2 can seem quite difficult for a beginner. The game is extremely open to study and provokes to go the wrong way and die after a few seconds. But at the same time, you do not have to follow any order of visiting locations in order to successfully pass. Each player in the Dark Souls franchise has their own problems, and where one gets it right in two, another can stall for days, so the game almost always provides an opportunity to take a detour. Don't expect it to be much easier there. Nevertheless, this short guide to action, using the example of the re-release of Dark Souls 2 Scholar of the First Sin, will help you understand what is happening in general and how to be in order not to die on CD at least at the very beginning.

Road to Majula

The very first location in Dark Souls 2: Scholar of the First Sin is called the Interworld. In it, you create your character, choose a class and initial stats. Here you will find hints everywhere. game mechanics, so for the most part it's just a training ground. In this area, you can encounter a large troll-like enemy, as well as a bunch of smaller ones - somewhere between a rat and a cat - that are hiding in the bushes. For now, it's in your best interest to bypass them, as it's very hard to kill them in the early levels. Just come back here later.

After talking with the old women in their house, you need to go through the middle part of the Interworld, full of simple (don't touch the ogres!) Enemies to train your defense and attack. As a result, through a long passage at the end of the area, you will reach Majula. If you have played Bloodborne, Demon's Souls or the first Dark Souls before, then this is such a kind of analogue of the Hunter's Dream, Nexus and Fire Temple locations in previous games. Climb the hill and talk to the lonely woman on the cliff to the right of the fire (regarding the exit from the Interworld). With her, you will pump levels and banks with estus, replenishing life. Several NPCs can also be found here, including merchants and a blacksmith whose house key is sold by an old woman in the Forest of Fallen Giants.

You will encounter many NPCs throughout the game. Many will subsequently appear in Majula after talking to them, where they will be able to interact and buy items from them in relative safety and within walking distance. Be sure to press the "Speak" button until the phrases begin to repeat. This is guaranteed to return the character to Majula, if the NPC has this option.

Forest of Fallen Giants

The first main location for the passage is the Forest of the Fallen Giants. When leaving the Interworld, turn right to find a path through the ruins into the same forest. Enemies here do not cause great difficulties, but do not forget to monitor the level of durability of weapons, which sometimes strive to break at the most inopportune moment. If you are informed about the threat of its breakage, switch to another item to the nearest campfire. Later, you will have the opportunity to restore strength with the help of Repair Powder. But if the weapon does break, you will have to put it aside until the forge opens, since only the blacksmith is able to fix it.

When you get to the old merchant near one of the fires in the Forest of Fallen Giants, talk to her a few times to convince her to move to Majula. In addition, you can buy gems of life from her (replenish health) and the key to the forge. With it, you will open a hut in Majula, in front of which sits a blacksmith. After using the key, rest by the fire, and all interactions with the blacksmith will become fully available. He repairs and strengthens weapons and armor, sells arrows, bolts and other things of the same nature.

The Last Giant and the Pursuer

There are two bosses in the Forest of Fallen Giants. One of them is the Last Giant, which will not cause much difficulty in killing him. But the second boss is easy to miss if you do not search the entire location thoroughly. After defeating the Last Giant, you will receive the Soldier's Key. It opens several doors in this area, but the most important one is the one that leads to the Chaser.

From the fire where the old merchant was sitting, go down the stairs and head through the door to the right. Walk a little further until you reach the open "balcony", and then look to the right. There is a locked door next to the stairs. Open it with the Soldier Key and access the Chaser. After defeating the boss, run through the hole in the wall, carefully jump down from the collapsed part of the floor to collect Drangleic's set and a very important shield. This is the first shield in the game that absorbs 100% of physical damage, meaning you can block almost any attack and not take damage.

Collect your build

Upon returning to Majula after defeating the Chaser, you have likely already leveled up several times. At this stage, you need to determine what type of build you plan to make for your character. If you want to keep your feet light, focus on Adaptability to increase mobility and balance. If you feel like wearing heavy armor, invest in Physical Power to increase the amount of weight you can carry.

If you're not the majority of melee players and prefer magic and miracles, add points to either intelligence or faith (and dark mages need both). Keep in mind that you will have quite a few spells early in the game, but if that's the play style you're most comfortable with, it's best to start leveling this build now.

Some easy ways to die

The Dark Souls and Demon's Souls games are some of the hardest games in the world console games in my memory. Passing any of them without a single death is a real and almost impossible achievement for hardcore gamers. For the average player to do this, dying less than a hundred times, is already a great feat. Therefore, you can guess that in Dark Souls 2 there are many of the most sophisticated ways to say goodbye to life and the souls accumulated by overwork. Here are some of the more common ones.

Don't respect bosses

If you don't get a few levelups on the way to the boss, you can conclude with a high degree of certainty that any boss will kill you in one or two hits. The game has various items for healing, but most of them will not restore your health instantly. You will be defenseless while using them. After taking damage, you will try to run away and use the “healer” at the moment when, according to your assumptions, the boss will not attack. And he will. He doesn't care about your problems. And in that moment you will die.

Such a death will cause even more outrage when during the battle you have quite a decent supply of HP, and the boss has one hit. You start thinking, "One more attack and I win!" And even if this is most likely the case, there is no need to rush into a knockdown. In case of haste, death will be inevitable. A well-known fact: if you attack the boss for too long in a row, spending all your stamina, you will not have time to defend against his next attack and die.

Take a leap of faith

You'll be surprised how easy it is to fall off a cliff, bridge, or tower and face sudden death in Dark Souls 2. Usually, the sharp cliffs are easy to spot and don't pose much of a threat when exploring an area, but they're very easy to fall off when trying to maneuver in a duel. with the enemy. Perhaps you accidentally aggroed a strong enemy and started to run away so as not to lose all the souls, but as a result, you epicly fell into the abyss before his eyes and ... lost all the souls. Perhaps you were so focused on a mob or boss that you didn't notice how close you got to the edge.

It is almost impossible to fall and not take any damage, but it is not necessary because of this to avoid falling at all just for fear of killing yourself. Often, it is possible to get any “glitters”, open cuts, hidden areas and even new locations only after a successfully completed jump into the unknown. The more health you have, the harder it is to die from a fall, so it's better not to risk it in the early game - with such a short HP bar, or during / after the battle when you received several hits and your health dropped significantly. If you are pathologically unlucky to fall into all sorts of holes, or the spirit of adventurism steadily attracts to check out that well in the middle of Majula, stock up on the Silver Cat Ring, Flying Cat Boots and ladders from Gilligan.

Attack a group of enemies

The quickest and most accessible way to die in Dark Souls 2 is to simply rush into the crowd of enemies and get nuts, being unshakably confident in your own immortality. If you haven't noticed yet, any opponent is able to "take apart" you with one or two blows. Imagine if you inadvertently attracted the attention of several interested parties at once? Of course, a shield with 100% damage absorption has the ability to repel some attacks, but it has a limited range of coverage if the enemy is not directly in front of you, but a little to the side. And stamina is not infinite ...

Even if it seems to you that everything is in order, and you reflect all attacks without any damage to yourself or move away from them with deft rolls, at some point the green strip will slyly “wink” at you, and the next blow from one of the mobs will become inevitable and fatal. In order to have time to recover your stamina, lower your shield more often and take a break from rolling. And the opportunity to do this is presented only when your opponent has a pause between attacks. With many enemies, this luxury will no longer be. You will just be spammed with hits.

This part contains an alternative route that the hero can take immediately after the Giant is defeated. This option is easier, but not recommended for passing, as it is considered less interesting.

So, from the fire, which is near the theoretically killed Giant, we go down the stairs to the room with the elevator. We pass through it and enter the door and see another door on the right. It needs to be opened with Soldier Key and climb the stairs. Here we will meet two guards. We kill them and move on. Now, unlike the old version of the passage, you do not need to go through the fog. Instead, we climb up the stairs, to the right of the fog. There we find Soul of Nameless Soldier and three life gems. Next in front of us is the boss - the Pursuer. As a reward for victory, we will receive Soul of the Pursuer and Ring of Blades. The main tactic that can be used against this boss is to keep your distance and not get close to him. Instead, you need to counterattack as soon as he raises his shield and charges forward. During this time, you will be able to hit him 1-3 times, depending on the weapon you are armed with. When he does his 3-hit combo, try to dodge the first two, then run behind the Chaser to avoid getting hit by the third hit. As you can see, the fight will be quite tiring and difficult. This is how you can’t take it right away and win. As for the crossbow in the corner, don't worry. He's not worth your effort.

In general, one way or another, if you are lucky and the Pursuer is dead, you can leave through the hole in the rock, and then climb up the stairs on the right side. Where the birds build their nests, the location begins Lost Bastille. Light the fire, then move down the ledge. Here in the far edge you will see Radiant LifeGem and a large fragment of titanite, then return back to the balcony. We kill the enemy that has arisen and move into the doorway. We kill the archer and dogs below. When doing this, be careful, because the barrels around you will explode. Going further through the door, you will see a chest in the corner Antiquated Key and Covetous Silver Serpent Ring. Now we return to the previous room and climb up the stairs. We leave the next room to the left and go along the corridor until we reach the boxes and barrels. We break everything and find a hidden door. We take indoors Lucatiel which will give us Human Effigy. Now we have two options: we go through the room and fight with numerous enemies or use our homeward bone to return to the last bonfire.

To visit the memories of the dead.

In this location, there are several paths leading to different areas. Each of them is fraught with its own characteristics and dangers.

Bonfires

First bonfire - "Coward's Hideout"

After leaving the cave, you come to the river. Along the river, in the water, Ogre walks (SotFS, in regular version he is not). He won't attack you unless you get too close to him. After crossing the river, on the right bank, you will find a fire.

Second bonfire - "Main Tower"

Climbing up the stone stairs to the top, (carefully, from above the Hollow Soldier will throw bombs) you will see a wooden ladder hanging on the wall. After climbing the wall you will find a fire behind the iron door. It is also where you meet Melentia the merchant for the first time.

Third bonfire - "Soldier's Resting Place"

To get to the fire, you will need the Soldier's Key. Go down the stairs from the second fire, then go into the room on the left, turn right. After running through the dark room, and leaving the building, run across the bridge. Next - go along the edge to the left, run a little further and turn left into the hole in the wall, go to the end of the room, in front of you to the left you will see the entrance, there will be a fire.

Fourth bonfire - "Unknown Place"

This bonfire will open towards the end of the game (however, you can try to jump here from the second bonfire by running along the edge of the wall), after you get Vendrick's royal ring. From the second fire, go down the stairs and cross the bridge to the right. There will be a locked door that can be opened with a soldier's key. Behind it, in the passage on the left, there will be a Royal Door, behind it - a fire.

Opponents

  • Hollow infantryman
  • Knight of Heid (not in SotFS)

A detailed walkthrough of this location in Scholar of the First Sin is presented below.

We get into the forest from Majula. Immediately upon entering, you can run around, look around, talk to the NPCs, inspect their goods in Majula. There are several ways to pass the location. Consider one of them through the cave. The entrance to this tunnel lies near the torch. Along the way, open a chest with a rusty coin. Further we run directly along the corridor to the door to the left. So we go to the door with bars. We pull the lever, go inside, go to the bridge.

There will be no enemies on your way. Walk along the logs above the river to a chest with a human figure. Then jump to the corpse with the bone and the soul of the missing dead and run along the river until you exit the tunnel. When a delightful outlook opens up to your eyes, then immediately determine that you are in dark souls 2 Forest fallen giants. For some players, these views are simply crazy. And there are no crazy graphics here. But the overall picture is fascinating (if you do not take into account the opinion of skeptics). Here the first meeting with opponents will take place, which will not cause you much trouble, as they are very weak, ordinary hollow dead. Don't forget to pick up the gem along the way.

On a hillock downstream of the river there will be a bonfire "Coward's Refuge", which you just light. In general, in dark souls 2 forest of fallen giants, bonfires are few. There are only four of them. We already know where the first one is, the rest will open as you progress.

While running to the hillock, kill and collect loot. Near the river, do not forget to kill the resting corpse, then taking the soul of a soldier a little further down the river, and go back to the hillock. Climb the metal stairs very carefully, because after climbing you will be attacked by several enemies at once and by an archer at the top, and you can easily die out of stupidity, and as a result, lose your humanity. Remove the archer immediately, as he will prevent you from inspecting everything below. Immediately behind him is a short sword and the soul of a dead man. Where you came from, a silent knight sits in the center, pierced by arrows. Around him, pick up a broken sword, a gem and a human figure (a thing to return humanity).

The queue to enter the foggy opening in the rock. Your eyes will open a gray mine, inhabited by enemies. Run to the left until guarded by the dead bookcase with wooden crossbow bolts. When climbing to the roof, you will be ambushed with a bomber, which takes a pretty decent amount of health from the character.

Climb up the metal stairs again and take the witch's urn.

Next, open the iron door with a fire in a room called "Main Tower". While resting, buy Pharros's Keystone and Leningradrast's Keystone from Strange Witch Melentia to open the Blacksmith's Workshop in Majula. By the way, you can immediately teleport to Majula and open the doors to the blacksmith. In the workshop, he has a chest with a shortbow.

If you climb the stone steps from the strange merchant, then we will get a couple of valuable items by breaking the leaky door at the top.
After examining the room, enter the door, behind which there is a gaping hole with a growing tree and take valuables from the chest.

Now you have to go back to the fire and go through the door behind him. Once in the room, jump down to the boards below and down the stairs to the roots, which also contain a torch and a soul. There are many opponents here. And before you reach the cave with non-burning earth and armadillos, you have to make an effort. Examine the cave and go to the second, where the sword is hidden. Do not linger in the second cave. From the cave we run out to the left into the opening in the wall and run again to the fire.

I want to note that in dark souls 2 the passage of the forest of fallen giants is very entertaining and interesting. Now your path lies down the stairs, located from the fire to the right. Explore the area near the bridge and the roof of the ruined building, and then follow the cave with the rolling boulder and talk to the NPC Cale. You will get the keys to the house from him. When you're done with the inspection, return to the wooden root to the barrels of explosives. Here you will break the illusory door by blowing up the barrels and go out to the fire.

From the illusory wall, you need to run left down the stairs to Pate. To the right of the steps is another illusory wall with magical artifacts. Go into the room with firing ballistas, which you need to dodge, that is, run out as soon as you enter. Behind the ballistas that attacked you there is a path to the enchanted chest. Behind the chest Chamber of Secrets with soldiers and treasures.

From the chest to the left, you will need the Pharros Key you bought earlier. Run in the direction of the ballista to the right for the crossbow. If you go to the torch and hit the air, an invisible hollow enemy will appear. Your task is to deal with him and pick up a couple more things. After jumping down to an enemy that looks like an armadillo, run to the stone collapsed stairs and climb up for another massacre of enemies and loot.

The door in front of you will open a short path to the "Soldiers' Resting Place" bonfire. The leaf located to the right of the door will lead to the Last Giant, and he is one of the bosses.

You can also explore the territory, to which you go all the time to the right of the stairs for a lot of useful things.

I exist in dark locations souls 2 Forest of Fallen Giants secrets:

1. At the initial hit on the location near the fire, you can hit the stone on the rope near the well. From the well, a dead man will rise to you with a fragment of Estus for pumping a flask.
2. In a room with a hole and a tree near the fire "Main Tower", you can jump on the roots and take the heavenly blessing from the corpse.
3. If you can’t get through the elevator at the giant boss to the point where the salamander sits in dark souls 2 Forest of Fallen Giants, then in this case there are two options: open the door near the Last Giant in the Iron Fortress with an iron key and start to fire salamanders. Or buy a ring from a cat in Majula to reduce fall damage.