Dying light difficulty levels are different. Dying Light got a patch with an increased difficulty level and "golden" weapons. Dying Light Producer Comments

As promised by the developers from Techland, their very successful zombie horror Dying Light today received a fresh patch, the main character of which is an increased level of difficulty. The update also adds new costumes, blueprints and the highest level of weapon rarity - gold. It is assumed that "gold" can play a decisive role in the mode of increased complexity.

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And now in more detail. Advanced difficulty mode can be selected as at startup new game, and at any convenient moment of the already begun passage. At the same time, the difficulty can be switched back if the player feels that he is not coping. The increased difficulty manifests itself in the doubled duration of the night and the absence of an indication of opponents on the mini-map, which introduces an element of real horror and risk. Infected in this mode are harder to kill, and they themselves deal more damage to the player. A lot more zombies now run to the sound, so it is advisable not to make direct contact. Energy ("stamina") in hard mode is restored very slowly, and first-aid kits heal wounds not instantly, but gradually.

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With the update, about two dozen new costumes arrived, most of which are the so-called national ones, made in the colors of the corresponding flags.

The “golden” weapon, according to the developers, is very difficult to find, but the search will fully justify itself, since this weapon not only deals more damage, but is also much stronger, which makes it able to withstand more blows. Such weapons are also much more resistant to repair.

Techland is releasing The Following for Dying Light with Nightmare mode. A new nightmarish difficulty level will present gamers with more opportunities to gain experience and special items.

Nightmare Features

The peculiarity of the mode is to limit the use of powerful weapons and punish players for death. The night in the mode will last longer, and the zombies will hit much harder and XP will be reset to the previous level when they die. On the other hand, if you start playing cooperative mode, this will give a bonus to XP, and powerful weapons will appear more often.

Dying Light Producer Comments

According to producer Tymon Smektala, "Nightmare" is for people who are looking for "really complex and exciting gaming experience".

"We're trying to create an immersive experience so that the player has the experience of surviving in an apocalyptic world where every move will determine their life or death," said Smektala. "If you challenge yourself to succeed, you'll earn XP faster (especially when playing co-op) and increase your chances of finding powerful weapons," explained producer Techland.

Nightmare mode is included in Dying Light: The Following - Enhanced Edition, which will be released on February 09 on PC. Xbox One and PlayStation 4. It can also be purchased separately.

D.Artist
"I currently have about 7 Kings in my inventory" - seriously? Without leaving the Slums (27%)?
"Also, I never use blueprints", which is clear, because the game is so arcade-like that: "besides, I die decently." Interest is already lost when you spent about a few dozen hours in the Slums (27%, what could you do? Farm on airdrops, sleep during the day and run at night / save people?). Further, according to the plot, airdrops stop, if you were to go through the plot evenly and in a balanced way, doing some research and quests in parallel, there would not be these "tens, or even hundreds of thousands of points". For the plot, you will need level 25 and maximum pumping, but you are only at the beginning of the journey, but already almost at the maximum. Not interested? No wonder.
Are you playing with friends? If it's solo, I don't envy how "fun" you are :D
Deaths are random. If you take 10k points of all three characteristics, it’s not far to quit this business with pumping, otherwise, the motivation and incentive to become better (in any case) pushes you to take risky and, as a result, very tragic actions.
Take away 15-20% of the money? AT this moment I have $140,000 and a stash full of things that I no longer sell, but fold (80+ things of various types). At the same time, I save and sometimes spend money, exchange things with a friend. The best weapons and equipment at the time of the game can only be purchased from merchants (purple and orange items). The items you find will !always be inferior to the "modern" items available from vendors. Blueprints and weapon upgrades come to the rescue, but they still don't reach the level of weapons that can only be purchased by spending cash. Now merchants have worthy devices for $16,000+, if you buy the most powerful weapon for all slots (4) - $64,000, but if you buy more than once? A friend had almost $ 100,000, 17 left, he does not save and does not skimp on the "fun" from weapons, because fun plays a big role in our field of activity: D Tests are entertaining (you can set their frequent appearance in the settings), and the arrival of night hunters can be made not at all at night, it will be hardcore for you.

"- Very much reduce the amount of supplies found, including money.
- Make at least 70% of the containers empty so that you have to buy and search for crafting parts.
- Greatly increase the damage of zombies, especially at night, so that attacks are dangerous and you have to play in stealth, use various means (including crafting) to survive, and not just run like mad at the beginning, occasionally wrapping yourself in a first-aid kit, and in the end just break through crowd pumped katana." - All this is planned in the upcoming HardMode.
There is a mod for regulating day and night, I don’t think it’s a big problem.
"- Allow at most one cat cast with a long cooldown, so that our gg stops being a spiderman, and cut the capture distance a lot." Our hero acts more like a CatWoman (Played in Arkham City?) :D This may be necessary, however, everyone decides for himself how to move around. If a cat is too easy for me, and I prefer parkour, I move with parkour.
"Of course, it would be great if you had to eat, drink, sleep, get antizin to suppress the infection, but this can hardly be done here, not Skyrim =/" - Not Skyrim ... Not so sandbox. This is not DayZ (a bug simulator with Jewish developers) after all. Within reason, everything is implemented, I think, at the highest level.

Very soon, thanks to the Dying Light: The Following add-on, we will go to the countryside near the city of Harran to finally continue our adventures. The guys from Techland try to serve as an example for other game developers, so they release not only an add-on, but also improve the main game by introducing additional entertainment functionality into it. In a recent video, Techland shared another piece of detail about the upcoming expansion update.

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In this video, we were told about the "Nightmare" mode (or "Nightmare mode"). This is a kind of hypertrophied version of the regime of increased Dying difficulty Light: Increased night duration, stronger mutants, and greatly reduced mini-map role. In Nightmare mode, all active abilities consume stamina, so you need to be careful when swinging a two-handed ax, imagining yourself as Rambo, Terminator and Rocky in one bottle. Each death in Nightmare mode completely resets experience points above your current level. That is, having earned, for example, 239 thousand experience points out of the required 240 thousand to reach the next level, and then dying ridiculously, you will lose these same 239 thousand experience points. It's a shame, isn't it? In short, choose the Nightmare mode only with relaxed nerves, otherwise you will have to buy new keyboards, mice or, in especially advanced cases, monitors ...

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But there is a huge plus in the Nightmare mode, which, theoretically, will push players to use it. AT this mode experience points are earned much faster. And you really need to earn them, because, if you remember, legendary levels will appear in the updated version of the game, for which you will need to spend tons of experience. In addition, the developers recommend that we play together with friends / buddies, because each partner who connects to your game will generate an additional 10% experience, and so on up to a 30% bonus when joint passage with three friends.

As a reminder, The Following, along with the game's Enhanced Edition update, will be released on February 9, which means very soon. All Season Pass holders will receive the add-on automatically.