cooperative mode. Call of Duty: Advanced Warfare Multiplayer Tips Call of duty advanced warfare online


Platform: PC, X-One, PS4, X360, PS3
Language: Completely Russian

Minimum:
OS: Windows 7 64-bit / Windows 8 64-bit
CPU: Intel Core i3-530 @ 2.93 GHz / AMD Phenom II X4 810 @ 2.60 GHz
RAM: 6 GB RAM
Video: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 5870 @ 1GB
DirectX: DirectX 11
HDD: 55 GB free space

Featured:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
CPU: Intel Core [email protected]
RAM: 8 GB RAM
Video: NVIDIA GeForce GTX 760 @ 4GB
DirectX: DirectX 11
HDD: 55 GB free space

Internet: Broadband internet connection for multiplayer and activation.


2054 year. Rich people rule the world. They hire mercenaries to capture and defend their borders. The main villain Jonathan Ironsan will rule the whole world, while "pulling" the strings of all the rulers of countries and large corporations. We'll have to stop him.

A big feature of the game is the presence of more than 350 guns to kill, from the Colt 0.45 pistol to dual miniguns large caliber. The game features a system called Pick 13. it new system weapons customization, which allows you to hang 13 different modules on the barrel (there was a similar system called "Pick 10".).

Concerning multiplayer- as usual, we have 12 game modes available, familiar from the old games of the series. We will see several maps like Defender, Riot, Biolab, Ascend. There are also two new modes: Uplink and momentum. In the first one, we have to play "ball": the satellite (in the form of a ball) will need to be brought to a certain point on the map faster than the opponent, and beautifully thrown into the coverage area. In the second, you will need to gradually capture points on the map and then defend. But be careful, there will only be one real dot in Momentum mode. Also available separately cooperative mode accommodating 4 people ().

Even in multiplayer, a certain exoskeleton was lit up, available to all players. A feature of such a skeleton is the maximum jump up, as if taken from the game, a quick and lightning strike into the ground from a height to cover enemies with super strength and incapacitate. Having pumped this exo-skeleton, it will be possible to open a bulletproof shield, a temporary invisible disguise (yes, yes, taken from and), but it is worth noting that such opportunities can only be used for suit batteries. That is, they will not be long-term, but will end until the battery of the suit runs out.

Information about network modes:

Links:

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This mode is a cooperative (or solo) survival against waves of enemies on all multiplayer maps. All cards are divided into classes and in order to open the next class, you need to survive a certain number of waves on the cards of the previous one.

1 class: (maps initially open) This includes Bio lab, Retreat, Detroit, Ascend maps

Grade 2: (unlocked after a total of 50 waves on any cards of the previous class) This includes Horizon, Comeback, Terrace, Instinct

3rd grade: (opens after a total of 75 waves on any maps of the previous class) This includes Greenband, Solar, Recovery, Defender

4th grade: (unlocked after a total of 100 waves on any cards of the previous class) Only one Riot card is included here. After 10 waves on which, zombies will attack you.

The gameplay is extremely simple: Kill everyone before they kill you. Also, before each battle, we are given the choice of the Exo class. There are four of them and each has its own capabilities and weapons:

Light Exo

Best speed, all power-ups, weak armor. PP and Automatics. A series of points - Drone.

Heavy Exo

The slowest, limited gains are the best armor. Heavy weapons and more damage. A series of points - Goliath.

Specialist

Medium speed limited gain medium armor. Shotgun and Sniper Rifles. A series of points - Turret.

Exo Podrivnika

Medium speed limited gain medium armor. Grenade launchers and PP. Series of points - Rocket strike.

Waves (rounds), by and large, are standard on each map.

1-2 round: Ordinary opponents armed with shotguns.

3rd round: Random challenge with normal opponents. Tests are divided into:

  • strong point- Kill n-number of opponents at the point indicated by the shield.
  • bombs- Disarm 3 bombs within the allotted time.
  • Intelligence Search- Some opponents drop PPCs, you need to collect 3-4 pieces.
  • Enemy tokens– Collect 10(+) tokens that are scattered all over the map.
  • communication station– as in the same multiplayer mode. We find the drone before the enemy and run with it to the point.
  • For failure to complete the test, there is also a random penalty.
  • (hacking the system, blocking weapons, a smoke screen, the appearance of improved turrets at the enemy and the appearance of several drones).

4th round: Dog handlers of the enemy (dogs and soldiers with PP).

5 round: 6-8 flying drones.

6 round: Random challenge with dog handlers less often with normal opponents.

7th round: Enemies with EMP, rarely enemy helicopter.

8 round: Soldiers in stealth camo, less often heavy infantry with explosive drones and XMG

9 round: Random challenge with stealth infantry, rarely with EMP soldiers.

10 round: Enemy Goliath.

11-24 rounds: are mixed previous rounds, only with stronger opponents.

25 round: A crowd of soldiers and two enemy Goliaths.

For killing enemies and at the end of the wave, they count points and give out a certain number of improvement points (1-2 pieces)

They can be spent at the terminals. Best of all, between waves, in a 60 second break.

(to skip the time of this very respite, each player in the team must press the "F" key twice).

Weapons Terminal


Allows you to buy for upgrade points any weapon (based on the Exo class), modules, optics, grenades and reload ammunition. Some weapons are unlocked only after passing a certain wave.

Terminal Exo


Chapter Exo class- Allows you to change the class of your Exoskeleton for upgrade points.

Exo stats- Allows you to improve weapon skills, improve armor and Exopower battery.

exo ability– allows you to change the abilities of your Exoskeleton.

Score Series Upgrade- Allows you to improve, suddenly - a series of points (turret, flying drone, UAV, Goliath).

Just like in the weapon terminal, some upgrades are unlocked only after passing a certain wave.

In addition, killing enemies and completing tasks fills a special scale. After filling it, we are dropped an orbital package with a random perk (the number of perks is unlimited), or one of four additional rewards for the series.

Per full walkthrough all cards this mode, will give you a complete Zombie Set (8 items in total: Zombie Helmet, Zombie Gear, Zombie Shirt, Zombie Pants, Zombie Gloves, Zombie Kneepads, Zombie Boots, and Zombie Exo) that can be used in multiplayer.

call of duty: Advanced Warfare gives great freedom of choice when creating a class. You can choose a character that will fully match the chosen style of play. The only problem is that at first there is so much ammunition available that it is confusing. When compiling the material, we started from the weapons used. From the text you will learn the most practical combinations.

Automata

The advantage of the machine gunner lies in its versatility. In various game modes, he can both storm an object and defend a position. However, it is effective at any stage of the game.

Weapon

AK-12 is the perfect choice. Do not look at the fact that it is available at the very beginning of the game. Even at the maximum level of 50, he has no equal. A good balance between accuracy and convenience provides an advantage in both melee and ranged combat.

As a module, you should choose a handle to reduce recoil. If there is a free slot left, you can put one of the sights (collimator or hybrid). Everything else is optional. Not enough ammo - choose a module that increases the size of the magazine. If you want to avoid unnecessary attention - put a silencer.

Secondary weapon

PDW is a pistol that shoots in automatic mode. Quickly gets out of the holster, deals good damage, easy to use.

RW1 is a weapon for players with good shooting skills. One shot one kill. If you miss, you simply do not have time to insert a new cartridge - the cost of an error increases. With proper use, you can kill at least five people.

1st perk

"Lightweight" - maneuverability is not the strongest side of the machine gunner, so increased speed can always come in handy.

"Gray Mouse" - Drones often appear on the battlefield. With this perk, which allows you to remain invisible to them, every time you say "enemy UAV in the air" you won't have to run into the nearest bushes.

2nd perk

"Trickster" - an accelerated change of weapons and reloading on the run - a pretty necessary thing. Ammo can run out at the most inopportune moment, and when switching to a pistol, you have to waste precious seconds. Reloading while running will help you quickly get back into the fight.

"Invisible" - for a series of murders, enemies call for helicopters, missiles and drones. You can get rid of contact with them with this perk.

3rd perk

"Resilience" is a clear choice. When taking damage, the crosshair twitches. Because of this, you cannot accurately fire at the target. Thanks to durability, your scope will not be very feverish on the first hit.

Scavenger is a situational perk. If you're constantly dying due to lack of ammo, then it's worth picking up. But the character's life very often ends before he manages to shoot the entire supply of cartridges.

Grenade

"Splinter" or "Semtex" - simple and elegant. All other grenades are quite limited in use and require some skill. Do not forget only that the first one has a delay before the explosion, and the second sticks to any surface.

Exo Ability

Exo-survivability - This ability, which allows you to live a little longer, is ideal for a submachine gunner.

submachine gun

A player who moves quickly around the map with a light SMG - headache enemy. And it works like in a regular "meat grinder" (" Team fight”), and in strategic modes (“Search and Destroy”). The attack aircraft must quickly run behind enemy lines and shoot opponents.

Weapon

KF5 is a weapon available at the beginning of the game. Like the AK-12, it is relevant at any level of pumping. Good accuracy, high rate of fire and not too much recoil.

SN6 is an alternative to KF5. The submachine gun has the least recoil and very high damage.

Secondary weapon

To free up a slot for double perks or additional modules, you can not take a second weapon at all. With PP, you don't really need it. But if it’s a problem with accuracy and enemies don’t die for 30 rounds fired, then you can choose PDW.

1st perk

"Lightweight" is a definite choice. Speed ​​and agility are your strengths, and with this perk you can zip around the map a little faster.

"Gray Mouse" - will be useful in the same way as machine gunners.

2nd perk

"Courage" - shooting on the run - a dubious advantage, since accuracy is reduced. If you put a laser target designator, then the perk will be more useful.

3rd perk

"Grounding" - the attack aircraft must be ready for anything. Therefore, no stun grenades and "scramblers" should prevent its breakthrough.

Grenade

"Deafening" - the best option. You simply won't have time to throw a Frag Grenade or Semtex and then wait for the explosion. It is much better to throw a "jammer" into the room, run inside and shoot the disoriented enemies.

Exo Ability

"Exo-acceleration" will allow you to move at crazy speed. Enemies do not even have time to understand who ran to them.

Machine gun

Maps in Advanced Warfare are quite small. At short distances, fast and dynamic battles unfold. Therefore, with a clumsy and heavy machine gun, it is not so easy to dominate the game.

However, in some modes, the machine gun - right choice. For example, in Search and Destroy, you will use it to keep enemies at a distance while your friend plants the bomb.

Weapon

Pytaek is a machine gun that provides a balance between damage, rate of fire and recoil. In a game with such weapons, the ability to choose the right position is important, since in long-range combat you will lose to a sniper, in close combat - to any player with an SMG. Heavy is best played with a team or a friend. Alone with such a weapon is quite difficult to do something.

Secondary weapon

Stinger M7 - the team will always be grateful for a downed helicopter or drone.

PDW - if you don't want to mess around with a huge rocket launcher, then it's useful to keep an automatic pistol with you. In close combat, a machine gun will not help much, but with the help of PDW there is a chance to deal with the enemy.

1st perk

"Lightweight" - maneuverability will never be superfluous. Your initial movement speed while holding a machine gun makes you an easy target for stormtroopers.

2nd perk

"Trickster" - the machine gun is in first place in terms of the duration of reloading weapons. The perk is needed to return to the battle in time.

3rd perk

Scavenger - the machine gunner is always out of ammo. With this perk, you will pick up multiple clips from each corpse.

Grenade

"Changeable" - incredible useful thing in team game. You switch between stun, smoke, sensor, and EMP grenades.

Exo Ability

"Exo Shield" - you can cover your teammates, albeit not for long. The enemy will be distracted by you while the allies come from the rear or capture the point.

sniper rifle

It is better to choose the sniper class last, as he must know the map perfectly, all the shots and secluded places. This will not work from a swoop, so first practice as a submachine gunner or attack aircraft.

Weapon

MORS is a bolt action rifle. Recommended for experienced players. There is one cartridge in the clip, but the enemy dies from it with a 99 percent probability. This rifle requires skill with it. If you miss the first time, then the second may not be, since a smart opponent does not forgive this.

Atlas 20mm is a simpler option. A semi-automatic rifle that deals the most damage in its class. The clip allows you to make a series of shots without fear of misses.

Secondary weapon

RW1 is an addition to the first sniper rifle. It has one cartridge in the clip, which, when hit at close range, immediately strikes the enemy on the spot.

PDW is an automatic pistol with which you can not be afraid for your life in close combat.

1st perk

Gray Mouse is a perk that will prevent drones, trackers and exo-sonars from detecting you.

2nd perk

"Cold-blooded" - it will be very difficult to survive without invisibility.

3rd perk

"Resilience" - if the enemy started shooting at you earlier, then the sight should in no case go astray. This perk will reduce the impact of enemy shots on crosshair stability.

Grenade

"Tracking drone" - we throw it right under us and periodically look at the map. Approaching enemies will be marked on it. Note that some of them may also have different invisibility perks for drones.

Exo Ability

Exo Disguise is the only correct choice for a sniper. It will help to remain invisible for a certain time. But remember, opponents can always see your silhouette.

Shield

Separately, it is worth talking about shields. Alone with such a tool in your hands, you will not do anything. Therefore, play with him exclusively with the team. No, you can always just stand with this shield in a narrow passage. But do not hold out for a long time - they will simply throw grenades at you.

Text: Artem Kusakov.

I am lying in a flower bed in the middle of a neat garden. It takes place in a small Greek village on a mountainside: several white houses with blue roofs, a hotel and a seashore somewhere far below. The battery of the exoskeleton sat down, the cartridges were running out, there were no grenades left at all. But you want to live - a couple of hundred more points, and you can call in reinforcements from the air.

An enemy sniper runs past. I understand that this is my chance, I jump out of the bushes and hold the trigger. It wasn't there! The bastard takes off into the air, makes a double jump, bounces to the side, turns around, freezes for a second, aiming ... and now I'm waiting for the revival, swearing at everything and cursing all his ancestors to the fifth knee.

call of duty became much faster, and life definitely did not prepare me for this.

In terms of multiplayer, it has moved away from the concept of a classic military shooter, which is very close to the concept, and turned towards, and more recently.

The exoskeleton, which allows you to jump high, strafe in the air, and even fly with a special perk, provides the notorious vertical gameplay. Maps that used to have at most two or three floors have become multi-level, and now there are much more detours and room for maneuver.

At the same time, the arenas have not lost their compactness or structure - killings in AW online occur every five to ten seconds, and on any map there are zones where the battles are the most fierce. However, thanks to the increased dynamics and changed rules, running, jumping and flying through these maps is now really fun - it seems for the first time since .

C4 mines are no longer needed, which spoiled everyone's nerves in previous games: 80% of the time in battle you will spend at a height of ten to twenty meters. The life of snipers has also become more complicated - there are fewer secluded corners, it is easier to smoke campers out of them, and it is not so easy to aim at opponents constantly jumping and rushing from side to side. You can survive only if you constantly move, it will not work to sit in a shelter.

The Golden Gate Bridge has a coastal zone, which is covered by a tsunami closer to the end of the round.

And in AW, a system has migrated that changes the level right during the round. Last year she appeared in as Levolution's answer from . On one of the maps, for example, a poisonous gas is released, and all players must evacuate to another part of the arena within a couple of minutes. This does not particularly affect the gameplay and so far has more of a decorative function, but it diversifies the environment a little.

One of the most intense maps: in cramped alleys filled with neon light, you can get killed at any second.

For the first time in the series, an online trophy system has appeared: from time to time, supply packs drop out for you, from which you can randomly get new weapons, card emblems or clothes. The guns are variations of the same model, only with different colors and slightly different characteristics. For example, an “elite” (as the best equipment is called here) version of a machine gun may have high accuracy, but a worse rate of fire compared to the original.

In general, Sledgehammer diversified the arsenal, doing without millions of randomly generated guns, as in or .

The prison map is best suited for Capture the Flag - the main block usually has the most intense fights.

But with the calibration of the fighter himself, things are more interesting. You can choose from dozens of hats, jackets and other wardrobe items that allow you to stand out, and right in the lobby you can scroll through the list of players, looking at the outfits of your comrades and rivals.

Nobody bothers, for example, to put on a foppish golden exoskeleton, cover it with stickers with marijuana (the emblem editor remains) and pretend to be voice chat suicide bomber of the Islamic State. The only thing missing is a fedora and a pack of Doritos instead of a bunch of grenades, but we hope that the developers will solve this problem in the next part.

All the features of the exoskeleton from the single player campaign - shield, hover, invisibility and acceleration - have been preserved online. The main thing is to have enough charge to maneuver.

Finally, the most important thing is new gadgets and weapons. Among the most interesting specimens we name sniper rifle Gauss, silent and brutally long-range, a pocket railgun and an energy cannon that fires a beam of energy instead of bullets. It does not need to be recharged, just let it cool down in time.

The awards also correspond to the fantastic theme. Instead of a Predator rocket, there is a giant beam straight from orbit (hello James Bond), and the juggernaut's armor was replaced by a mecha suit that turns a soldier into an almost invulnerable death machine.

* * *

Basic multiplayer formula Advanced Warfare has not changed, but this year call of duty Definitely deserves your attention - thanks to the fresh setting, competent implementation of the capabilities of the exoskeleton and maps, and finally increased dynamics, which is why the game sometimes resembles Quake or Unreal Tournament. In addition, the competitor in person is still delayed until next spring.