Dying light on what difficulty to play. Dying Light "nightmare level". Dying Light Producer Comments

, Boss: Killer Croc
Finding the Penguin , Boss: Deathstroke.
Lacey Towers.
Police station.
Sewerage.
Commercial Bank of Gotham.
Steel Plant , Boss: Copperhead.
Gotham City Royal Hotel , Boss: Bane.
Blackgate Prison.
Quest for Bane.
Pioneer Bridge , Boss: Firefly.
Blackgate Prison , Boss: Bane , Boss: Joker

Passing levels:

Blackgate Prison

We landed in the open prison yard. We crawl into the passage under the fallen sign (press the "Ctrl" key). We run along the corridor (spacebar), crawl again, and meet the head of the prison and the black-masked bandit beating him. We immediately carry out a counterattack (press " right button mice"). Having neutralized the bandit, we repulse the attack of the head of the prison.

We go further, we go down to the lower floor. Here we fight with four bandits (press the "left mouse button (LMB)" for strikes). The appearance of lightning lines above the heads of the enemies means that they are preparing to strike, at this time we must carry out a counterattack (press the “right mouse button (RMB)”).

We enter the following doors, we see a reconnaissance drone in front of us - a drone. After beating three more enemies, use the hook (key "F"), in order to climb into the passage high above the door. At the bottom we meet a strong enemy, not pierced by ordinary blows. We beat him with a stunning blow (press the “middle mouse button (MB)”), and then finish him off in the usual way.

We climb with the help of a hook to another hill. We turn on detective vision (key "X"), we see several police officers and a girl captured by bandits. We select the betarang (key "1"), aim (press RMB) and throw it into the button to the right of the locked door. We run and slip (hold down the "space", press "Ctrl") into the opened opening. We beat the bandits, press another button on the wall. In the open elevator shaft, select the explosive gel (key "3"), apply it to the dilapidated floor (hold RMB, press LMB), move away and explode the gel (hold RMB, press MMB).


Below we see the leader of the Black Mask. We approach the ventilation grill on the left, open it (the "space" key), then we go along the ventilation. At the exit, we shoot down one prisoner, we finish off four more hand-to-hand. There was one bandit in a black mask behind bars. We go into the cell to the right of the bandit, select the claw (key "2"), shoot at the grate under the ceiling (hold RMB, press LMB), pull the grate towards ourselves (the "space" key), and then run along the wall into the ventilation. In the next room, apply explosive gel to the wall and blow it up.

We arrive in a room with a high ceiling and with a door closed with two locks. We shoot two betarangs at once (we aim at the levers, quickly press "1", "1"). Inside we select a flash drive from a broken drone. Use the hook to climb up the floors.


Boss: Killer Croc


We go to the roof of the prison. Of all the bandits, only one mutant, similar to a crocodile, remained here. We attack him with a stunning blow (SCM), and then finish him off. To help him, two ordinary bandits will constantly descend. When the Killer Croc starts to raise the barrel, aim and shoot at the barrel with betarangs, as a result, it will explode in the boss's hands. When the killer Croc grabs Batman, constantly press the "spacebar". And after getting out of the grip, quickly press "W", "space", "space" to dodge the boss's blow.

The boss's health is shown as a green line in the upper right corner of the screen. When the health bar drops to zero, the battle will be won.


Batman Asylum

We decrypt the found flash drive from the drone. We get information about 8 professional assassins hired by the Black Mask to kill Batman.

Finding the Penguin
Batman: Arkham Origins. Walkthrough

Task: Cut down the jammer(Communication tower Coventry).


We land on the top floor of the GCR communication tower in Coventry. We pass the first empty room. In the second room downstairs, a couple of bandits are holding a hostage. We are immediately noticed, so we need to hide from view: select smoke grenades (6 key), throw a grenade under us (press RMB). Hook (key "F") we cling to the parapet from above. Using the hook, we jump along the parapets under the ceiling. Having risen above the bandit, we hang him on a rope (press RMB). Then we move along the ventilation, we kill the enemies with decisive blows through the wall. We will neutralize the third bandit, turn into an inconspicuous door in the left near corner. We climb up with a hook, throw down the fourth bandit.

We approach the door locked with a key card. Turn on detective vision (X key). Here we are in a special zone where a crime was committed, so the evidence search mode is turned on. We look into the destroyed toilet opposite the door, scan the found corpse (spacebar), then scan the broken wall in front. We hold LMB in order to restore the course of events in our mind, we see how a person was thrown by an explosion from the panel in front of the door. We scan the panel. After that, we rewind the history of events forward (press RMB), we see how the key card flies behind the ventilation grill. We remove the grate, scan the key card found behind it. Now we can match the cipher to the digital lock. We approach the door, select the decoder (key "0"). The keys "A" and "D" control the change of the left side of the code, the keys "LMB" and "RMB" - control the right side. We strive to ensure that the word is clearly visible - the door will open. We just solved the first crime.

Inside, you also need to hack the control panel of the communication tower with a decoder. Hacking it, we receive a message from Enigma - a man of mystery. It was he who took control of all the communication towers in Gotham. Its headquarters are believed to be in the southeastern quarter of Burney. Going to him is an additional task. The main task now is to hunt down the Penguin in the northeastern quarter of the Bowery.


Objective: Interrogate the arms dealer working for the Penguin.


We go out to the roof of the building, navigate on the map (the “Tab” key, the “Navigation System” tab), choose which direction we should go next. On almost every roof you can meet a bandit. You can move around by gliding down with a cloak, and climbing up with a grappling hook.

There is information about the commission of a crime on the Gotham Pioneer Bridge. We go there, it's on the way to the main task. On the bridge, we break up a fight between ordinary street bandits and bandits in black masks. We cross the bridge, go to the left side.

You can’t go further on top, we go down, along the aisle in the left building we go into the Bowery quarter. Here we see a broken glass roof, and under it a Christmas tree on Jezhebel Plaza. We wait for the bandits, and then we enter into battle with them. After the victory, we interrogate (hold RMB) a bandit in a Santa Claus hat. The bandit does not know the location of the Penguin, but his phone can help us. To listen to conversations, you need to turn off the high-frequency jammer in this area.


Task: Turn off the jammer(Bowery communications tower).

We rise to the top of the communication tower, neutralize all the bandits. Before us is a closed door, and to the right of it there is a gap in the grate through which electricity passes. How to get inside? To do this, you will have to use a radio-controlled betarang (key "="). We launch such a betarange and automatically switch to controlling it in flight (when controlling the betarange, the directions up and down are inverted, you need to press the keys vice versa). Our task is to fly by betarang into the opening with electricity and get into the switchboard on the far wall. After a successful hit, the door will open. We go inside, hack the control panel of the communication tower. After that, on the map you can see the location of 10 repeaters that need to be destroyed as additional task. We crack the frequency of the SIM card (manually move the mouse over the frequency screen, aim at a dark spot).


Task: Find the first SIM card to locate the Penguin.

We move to the Amusement Park area. There, bandits sat on one of the roofs. After neutralizing the enemies, we approach the yellow device lying on the boxes. We crack the frequency of the SIM card.


Task: Find the second SIM card to locate the Penguin.

We go to the industrial district. We find a tall crane holding a container. Under it, on a narrow platform, we neutralize the bandits and hack the device, standing on wooden boxes. We determine the source of the signal.


Objective: Infiltrate the Final Offer ship.


Using Batman's cloak, we fly to the ship moored to the east of the Amusement Park. On the ship, we immediately climb the hook to the highest mast and remove the sniper from there. We dive from the mast to a high container, where the second sniper stands. After that, it remained to silently neutralize five more submachine gunners. You can shoot them down one by one by diving, and then climb up again and dive again. You can hide in the sewer tunnels and wait for enemies there. Having dealt with the enemies, we go down into the hold of the ship, we enter the door.

Inside we stun two bandits with knives.

In the next room, first of all, we stun two thugs with machine guns, and finish the rest later. We examine the drone and move on.

On a flooded deck, you cannot fall into the water.

We go through the destroyed room, we jump onto the railing above the water, we pass along it to the other side. We stun another gang.

Ahead in the water we attract a floating wooden platform with a betclaw. We get up on the platform, begin to alternately be attracted to the rings on the walls with the betclaw (to unhook from them, press "Ctrl"). At the end, we break the collapsed ceiling on the left, and climb up there.

We enter the boiler room. The central door is closed, we go around to the right. Steam holes are bypassed when they stop working for a while.

By ventilation we get to the very center of the fighting ring.

Taser comes out to fight Batman. We scatter and knock out the boss with one blow! A bunch of bandits enter the arena, we deal with them.


Task: Infiltrate the Penguin's office.


As usual, you can’t get into the office directly, we go to the right into the Corridor area on the deck.

We climb up the ice room, at the top we neutralize two bandits.

In the next room, kill three more. After passing the door with electricity, we look at the ceiling, we hook the hanging ring with a hook, we climb up.

We enter the casino. Here you have to fight with a dozen bandits. After that, we crawl into the ventilation pipe in the northwest corner, there in a small room we break open the panel and thereby open all the doors in the room. We return to the central room.

We go into the elevator. Upstairs, we lock the Penguin's assistant, Tracy, in a cage. Hack the device on Tracy's desk. Now we have a code for all the doors on the ship. We return to the central hall, enter the southern door, but from there we are kicked out by a hefty thug. We defeat him and move on.

We pass through the foyer to the theater. Inside the theater, we silently eliminate several bandits so that the hostage remains alive.

We enter the door that leads to the office of the penguin.

Penguin and his second assistant, Candy, torture Alberto Falcone's son in order to eliminate a competitor in the gun market. We intervene in the process, beat up several bandits, and then interrogate the Penguin. The interrogation is interrupted by one of the assassins - Slade Wilson, nicknamed Deathstroke. He kicks us down, back into the arena.


Boss: Deathstroke


Deathstroke is one of the hardest enemies in the game. He wields a steel stick, easily dodges thrown weapons, stuns, and almost always counterattacks our normal attacks. The tactics for defeating Deathstroke are as follows:

The most important! If, after delivering your blows, you see that Deathstroke began to counterattack (the side view turns on), then you need to urgently stop pressing the buttons !!! We watch how Deathstroke delivers his blows, during his last blow we will have a “counterattack” button, press it - we will remain unharmed. (If you press any buttons before this moment, then the counterattack button simply will not appear, and Deathstroke will inflict damage on us).


After losing two health bars, Deathstroke will throw a smoke grenade at his feet and disappear. We immediately press the counterattack button several times - the boss will attack us from above, and we will fight him off with our elbows. Having beaten off his attack, we immediately begin to strike him. Get a combo of 15 hits. After the first successful finishing of Deathstroke, we see how his mask flies. In this form, he becomes very similar to the one-eyed hero Solid Snake from Metal games GearSolid.

We give the boss a couple more divisions of health by counterattacking. Deathstroke will use a new technique - shoot a harpoon into Batman's chest, the other end of the harpoon will shoot into the barrel. Quickly press the counterattack button to catch the approaching barrel and throw it at the boss. If it didn’t work out, then you have to dodge automatic bursts. In this case, we move to the boss with the help of rolls (spacebar), or we pull him several times with a batclaw. Deathstroke will repeat this technique a couple more times a little later.

The boss again disappears in a smoke screen, again we counterattack his air attack. This time you get a combo of 20 hits. Batman breaks Deathstroke's stick, in return the boss takes out his sword. Now, after a counterattack, you need to press the strike button hard to overcome Deathstroke. With a fast batclaw, you can hit just like that, but you need to guess the right moment.

Deathstroke will throw a grenade at his feet for the third time and attack from above. We counterattack him, carry out a combo of 25 hits. Toughest Boss Defeated!!!


For defeating Deathstroke we get his weapon - controlled claw(key "8"). Let's test the new device on barrels. We aim (press RMB), place two target points for a double-sided harpoon (press MMB on the points), shoot with a harpoon (LMB). Then, in the same way, we connect two points on the top of opposite walls with a harpoon. A suspended harpoon can now be climbed with a regular batclaw (F key).

We are planning to go to the balcony in the form of an airplane, we are trying to open the door to the Penguin's office, but it is tightly closed, now we cannot get it. Although, the information has already been obtained, and the search for the Black Mask can continue. We jump down, we leave the hall through the southern door.

We go to the exit from the ship. On the way, we use the controlled claw again. On TV we see a new hero - Anarky, who also joined the fight against crime in the city. We leave the hold on the surface of the ship.

Achievement "Honorary reader site"
Liked the article? In gratitude, you can put a like through any social network. For you it is one click, for us it is another step up in the rating of gaming sites.
Achievement "Honorary Sponsor Site"
For those who are especially generous, there is an opportunity to transfer money to the account of the site. In this case, you can influence the choice new topic for an article or passage.
money.yandex.ru/to/410011922382680
+ Add comment

As promised by the developers from Techland, their very successful zombie horror Dying Light today received a fresh patch, the main character of which is elevated level difficulties. The update also adds new costumes, blueprints and the highest level of weapon rarity - gold. It is assumed that "gold" can play a decisive role in the regime increased complexity.

advertising

And now in more detail. Advanced difficulty mode can be selected as at startup new game, and at any convenient moment of the already begun passage. At the same time, the difficulty can be switched back if the player feels that he is not coping. The increased difficulty is manifested in the doubled duration of the night and the absence of an indication of opponents on the mini-map, which introduces an element of real horror and risk. Infected in this mode are harder to kill, and they themselves deal more damage to the player. A lot more zombies now run to the sound, so it is advisable not to make direct contact. Energy ("stamina") in hard mode is restored very slowly, and first-aid kits heal wounds not instantly, but gradually.

advertising

With the update, about two dozen new costumes arrived, most of which are the so-called national ones, made in the colors of the corresponding flags.

The “golden” weapon, according to the developers, is very difficult to find, but the search will fully justify itself, since this weapon not only deals more damage, but is also much stronger, which makes it able to withstand more blows. Such weapons are also much more resistant to repair.

D.Artist
"I currently have about 7 Kings in my inventory" - seriously? Without leaving the Slums (27%)?
"Also, I never use blueprints", which is clear, because the game is so arcade-like that: "besides, I die decently." Interest is already lost when you spent about a few dozen hours in the Slums (27%, what could you do? Farm on airdrops, sleep during the day and run at night / save people?). Further, according to the plot, airdrops stop, if you were to go through the plot evenly and in a balanced way, doing some research and quests in parallel, there would not be these "tens or even hundreds of thousands of points". For the plot, you will need level 25 and maximum pumping, but you are only at the beginning of the journey, but already almost at the maximum. Not interested? No wonder.
Are you playing with friends? If it's solo, I don't envy how "fun" you are :D
Deaths are random. If you take 10k points of all three characteristics, it’s not far to quit this business with pumping, and so, the motivation and incentive to become better (in any case) pushes you to take risky and, as a result, very tragic actions.
Take away 15-20% of the money? AT this moment I have $140,000 and a stash full of things that I no longer sell, but fold (80+ things of various types). At the same time, I save and sometimes spend money, exchange things with a friend. The best weapons and equipment at the time of the game can only be purchased from merchants (purple and orange items). The items you find will !always be inferior to the "modern" items available from vendors. Blueprints and weapon upgrades come to the rescue, but they still don't reach the level of weapons that can only be purchased by spending cash. Now merchants have worthy devices for $16,000+, if you buy the most powerful weapon for all slots (4) - $64,000, but if you buy more than once? A friend had almost $ 100,000, 17 left, he does not save and does not skimp on the "fun" from weapons, because fun plays a big role in our field of activity: D Tests are entertaining (you can set their frequent appearance in the settings), and the arrival of night hunters can be made not at all at night, it will be hardcore for you.

"- Very much reduce the amount of supplies found, including money.
- Make at least 70% of the containers empty so that you have to buy and search for crafting parts.
- Greatly increase the damage of zombies, especially at night, so that sorties are dangerous and you have to play in stealth, use various means (including crafting) to survive, and not just run like mad at the beginning, occasionally wrapping yourself in a first-aid kit, and in the end just break through crowd pumped katana." - All this is planned in the upcoming HardMode.
There is a mod for regulating day and night, I don’t think it’s a big problem.
"- Allow at most one cat cast with a long cooldown, so that our gg stops being a spiderman, and cut the capture distance a lot." Our hero acts more like a CatWoman (Played in Arkham City?) :D This may be necessary, however, everyone decides for himself how to move around. If a cat is too easy for me, and I prefer parkour, I move with parkour.
"Of course, it would be great if you had to eat, drink, sleep, get antizin to suppress the infection, but this can hardly be done here, not Skyrim =/" - Not Skyrim ... Not so sandbox. This is not DayZ (a bug simulator with Jewish developers) after all. Within reason, everything is implemented, I think, at the highest level.

Techland is releasing The Following for Dying Light with Nightmare mode. A new nightmarish difficulty level will present gamers with more opportunities to gain experience and special items.

Nightmare Features

The peculiarity of the mode is to limit the use of powerful weapons and punish players for death. The night in the mode will last longer, and the zombies will hit much harder and XP will be reset to the previous level when they die. On the other hand, if you start playing cooperative mode, this will give a bonus to XP, and powerful weapons will appear more often.

Dying Light Producer Comments

According to producer Tymon Smektala, "Nightmare" is for people who are looking for "really complex and exciting gaming experience".

"We're trying to create an immersive experience for the player to experience survival in an apocalyptic world where every move will determine their life or death," said Smektala. "If you challenge yourself to succeed, you'll earn XP faster (especially when playing co-op) and increase your chances of finding powerful weapons," explained producer Techland.

Nightmare mode is included in Dying Light: The Following - Enhanced Edition, which will be released on February 09 on PC. Xbox One and PlayStation 4. It can also be purchased separately.