Fallout shelter how to attract residents. Official Caravan rules from the developers of Fallout: New Vegas. How to defend against Raiders in Fallout Shelter

After the announcement of Fallout 4 at E3 2015, Bethesda developers knew that players needed something that could be used on their mobile devices. What was Bethesda's response? An exciting game in which you build your own shelter and try to manage people and resources as efficiently as possible in order to create a prosperous society in a post-apocalyptic world.

However, managing an underground city is not an easy task. Of course, the inhabitants do all the hard work: turning levers, writing notes, shaking beakers of unknown substances while holding them in clamps. But still, you are the caretaker of the shelter, and you need to be careful when managing resources and your citizens, you will have to control unemployment and hunger. This is where tactics are needed.

Like residents in computer version Fallout, residents in Mobile Fallout Shelter have (from the English. Strength Perception Endurance Charisma Intelligence Agility Luck), which determines their statistics. Each stat affects a different aspect of life in the vault, so the optimal distribution of the abilities of your residents is a key factor in their happy existence.

Strength ( S strength): Villagers with a high strength score are ideal for physically demanding jobs, best for power plant jobs.

Perception ( P perception): Astute residents are good at understanding complex information and are best suited to work in wastewater treatment plants.

Endurance ( E Endurance: Residents with high endurance endure harsh conditions better than others, they are suitable for exploring the wasteland and producing cannonballs.

Charisma ( C- charisma): Charismatic villagers are the most charming and fit to work at the radio station. They are also the best at flirting and attracting Wasteland dwellers, so they can be used to increase the hideout's population more quickly.

Intelligence ( I- intelligence): Smart residents are well versed in science, which allows them to work in medical institutions or scientific laboratories.

Agility ( A- agility): Agile and fast villagers, well suited to work in the canteen.

Luck ( L- luck): Lucky dwellers can be placed just about anywhere, especially if you need faster production. They also have a high chance of finding rare items in the wasteland.

Once your hideout's population has reached a certain level, you can build training rooms where the villagers can train the above skills (the higher the level, the longer the training time), or dress the villagers in different equipment, which can also improve skills.

Fair work for residents

As mentioned above, each shelter resident in Fallout Shelter has several S.P.E.C.I.A.L. indicators that correspond to . Proper placement of workers in the premises not only adds happiness to everyone, but also increases production efficiency. Improving production facilities increases their productivity and size, which allows you to get more resources. You can plan for expansion in advance by placing rooms next to each other and merging rooms of the same level (maximum 3 rooms can be merged). Expanded production facilities also allow you to hire more workers. The maximum number of inhabitants in the game is 200 people.

You can check S.P.E.C.I.A.L. any villager to see which room it is best suited for, or just place it in a specific room and see how much it adds to the overall production rating. Plus or minus next to the number shows whether the villager lowers or raises the overall statistics. If there is no sign (as in the picture above), then this room has free place, and the number of the moved citizen shows +.

Happiness Rating

You think that for the happiness of your inhabitants it is enough to be outside the wasteland and away from the yao-gai, but no! They also want a certain level of comfort and fulfillment for their needs in an underground home. The good news is that if there are no fires for a long time, corpses lying around, and radioactive cockroaches with mole rats, raiders and death claws, then the happiness level of the population will be at least 50% (it is displayed in the upper left corner of the screen).

You can increase the level of happiness by placing villagers in a job that suits them or by building a radio. The happier your inhabitants, the greater the production of food, energy and water. You can track the happiness of residents individually by clicking on them directly in the shelter, or by clicking on the button in the upper left corner.

Energy production

If energy production falls below a critical level, then not everything is turned off at once. Rooms away from power plants will be the first to stop working, and their inhabitants stop working and start loitering around. Therefore, make sure to locate the most important areas, such as canteens and water treatment plants, close to energy sources.

Lack of energy can reduce the happiness of your inhabitants, so if you experience frequent power outages, destroy unnecessary facilities, such as study rooms or radio stations, until you can provide them with stable energy.

Keep the three main resources in sufficient supply

Each room in the Fallout Shelter has a specific function, but the power plants, water treatment plants, and restaurants/gardens are the most important to a healthy shelter, because shortages in these production lines can be devastating.

Lack of energy renders rooms non-functional (starting from those farthest from the factory), lack of clean water causes radiation poisoning (health indicator turns red, treated with Rad Anti), lack of food gradually reduces the health of residents until they starve to death. To avoid all this, give preference to the premises that produce these resources, and after achieving stability in their work, build everything else.

Use robots to collect resources. can independently collect ready-made resources from the floor on which it is located.

Reach goals to get lids and lunchboxes

You will always have three main goals: earn caps, equip a certain number of inhabitants and take rewards for completing difficult tasks, and the more difficult the task, the greater the reward. Don't forget to claim your lunchbox reward right away so you can immediately take advantage of the benefits it gives you.

What's in the box?

You'll use Caps to buy and upgrade rooms in the Fallout Shelter, but what's in the lunchboxes? Each lunchbox contains at least one rare or uncommon item, such as rare armor, powerful weapons, or a villager with high level S.P.E.C.I.A.L. You'll earn lunchboxes for completing especially difficult tasks, or you can simply buy them in the "shop" tab for real money.

You don't necessarily need to buy anything to enjoy the game and succeed in Fallout Shelter. The weapons, equipment, and resources you find in lunchboxes will give you a boost in developing your hideout.

Rush

Don't want to wait a long time? You can quickly get resources and small bonuses with a certain risk of fire or the appearance of radioactive cockroaches or mole rats.

If the chances of an incident occurring are less than 40%, then it's worth the risk, but the more you accelerate, the greater the chances of failure become.

Send pregnant women to work

Of course, putting in a job is not a gentleman's way, but wait, this is the Fallout Shelter post-apocalypse and everyone should do their bit. Once the lady has finished making emoji with the partner of your choice, she can return to a job that suits her. Its hasty return to the labor force is not only a matter of equality, but also of maintaining the amount of resources at the right level. Pregnancy in the game lasts a very long time, and a shortage of labor can have dire consequences.

Explore the Wasteland

You can produce enough energy, food and water, but unfortunately your shelter is not self-sufficient. You also need weapons and gear that increases S.P.E.C.I.A.L. to be able to defend against raiders and radioactive cockroaches.

Select villagers with better stamina, equip them, give them armor and RadAway Stimpaks, and send them out in search of loot. Don't forget to follow their adventures, everything that happens to your explorer is displayed as text messages with the time stamp. Characters will not take damage or absorb radiation on their way back to the vault after you call them back with the Recall button.

So just wait until the character reaches the maximum possible negative state, and then return him home. All caps, armor, and weapons that your explorer finds can only be placed in the Depot, so take care to build it in advance.

Make sure you have stimpacks and anti-radiation to heal Wasteland explorers, otherwise they will not only be vulnerable to attacks by raiders and cockroaches, but also quite unhappy.

Who are the raiders

So, there's bad news: Raiders are about to come and take your possessions, and the deathclaws are ready to attack the hideout and kill all its inhabitants. The good news is that! The first step is quite simple - upgrade the vault door to make it harder to knock it out. If you don't have many weapons, give them to the villagers with the best stats and assign them to guard the hideout. If you have a lot of cannons, arm every villager so that if the raiders pass the foyer, they will continue to face aggressive resistance. You can also drag villagers to a specific room to fight, but only during a raid.

If you want to arm all the inhabitants of your shelter, then at the beginning of the game you will not have enough weapons for this. But infection with radioactive cockroaches can occur anywhere and anytime, raiders raiding a shelter is also completely unpredictable. Therefore, keep a few units in your inventory and distribute it upon the fact of the attack in the right rooms. Thus, you can arm the inhabitants near the source of the threat and quickly eliminate it.

Use elevators in case of emergency

A single elevator shaft in the middle of your hideout is nice and convenient, but it means it will take longer for the occupants to travel from one end of the hideout to the other. An extra walk is fine if they're just heading to the barracks for their love affairs, but in the event of a raider attack, a radioactive cockroach invasion, or a house fire, a few seconds difference could result in additional deaths. Remember to plan several different routes at different levels to make it easier to get around quickly in case of an emergency.

Improve the statistics of residents with average values

While some residents will have obvious talents in one area or another, many who come from the wasteland will not always be so. Luckily, there is an opportunity to increase the S.P.E.C.I.A.L., for example, in the armory or in the classroom.

When you have 24 residents, you get access to the gym, as well as other additional rooms to increase the parameters of S.P.E.C.I.A.L. After you build a room for developing skills, send residents there to improve their characteristics.

radio, radio

You can get a chance to build a radio station if you think it increases the happiness of your villagers. It's true that making wireless broadcasts lifts the spirits of your underground people, but don't make changes to your layout too quickly to save people and energy.

You can also use the radio station to attract wanderers from the wasteland. is definitely a nice addition to your hideout, but make sure you get a good grasp of the basics of the game before spending caps on it. The time between the arrival of new residents from the Wasteland is long, their S.P.E.C.I.A.L. leave much to be desired. At the same time, the price of a radio studio is considerable, citizens should work there, and pregnancy has a much greater effect. With the radio in Fallout Shelter, the developers apparently overdid it a little.

Thus, the answer to the question of how to attract new people to the shelter sounds like this - through pregnancy.

Right and wrong decisions

Right: expand slowly

Building your own Fallout Shelter requires a lot of energy and manpower, and if you expand it too quickly, you'll soon run out of resources to keep the facilities functional and the inhabitants happy. Build slowly. Make sure you can easily maintain the current size of your hideout in order to build more space, and then you'll be on your way to building a happy community.

Correct: focus on building power plants before expanding the shelter

Water treatment plants, restaurants and living quarters keep residents happy and healthy. But power plants are needed to make it all work. Without energy, not a single object will function, and you will get a lot of disgruntled residents sitting in the dark. Before you increase the load on the power plant, make sure that you can withstand it.

Correct: Place Important Objects Near Power Plants

Sometimes you can accidentally start to build up too quickly or lose some resources from raiders that you weren't ready for. If this is the case, and energy production drops below the critical level needed to keep the storage facility running normally, some areas away from the power plant will begin to lose power. In order to ensure the operation of the shelter in case of failure, place the most important objects (restaurants, vegetable gardens, water treatment facilities, medical rooms) near power plants. So they will stop working at the very last turn.

That's right: arm the explorers before you send them to the wasteland

The Savage Wasteland is dangerous, an unarmed and lightly equipped villager will not be able to defend themselves against the blizzards, wild dogs, radroaches, and other mutants that the Wasteland throws at them. In addition, if a resident can hardly fight off a giant ant, then it is unlikely that he will bring you good prey. If you want to save the lives of your explorers, make sure they are well armed for the journey. good weapon and equipment should do the trick.

Correct: optimally place villagers to work so that they are most efficient

The residents in your hideout are the work force, and they are much happier when they are working in a job that suits them. Keep this in mind and don't randomly assign tasks, but first look at the statistics of each citizen (check the instructions above if you are not sure which job corresponds to a certain skill). This will make residents happy and increase production efficiency - a double benefit!

That's right: keep an eye on kids who are transitioning into adulthood so you can assign them to work on time

Shelter residents are against child labor, so you won't be able to assign a child to work until they reach adulthood (this happens a few real-time hours after birth). They carelessly waste their youthful minutes with 50% happiness, so they need to be given work as quickly as possible. If you have so many residents that you can't tell who is of legal age, look at the list of residents. Any person with "coffee break" status is probably the one you're looking for.

Wrong: make every woman in the shelter pregnant

Aside from the obvious problem of turning your hideout into a baby farm, having too many pregnant women will also bring the practical problem of increasing the number of residents not giving you a functional workforce. Within the few hours it takes children to come of age, the infrastructure of the shelter could be irreparably damaged after all these newly-grown adults endure radiation poisoning.

Incorrect: use haste mode if chances of failure are greater than 40%

This mode (Rush) is one of the fastest and simple ways get resources in the game Fallout Shelter, however, there are certain risks of an invasion of radroaches or a fire. This risk is justified if the chances of failure are less than 20%, acceptable up to 30%, but not more than 40%, otherwise you are doomed to constant disasters. Try using accelerated production in different rooms, or send villagers out in search of loot in the Wasteland.

False: allow residents not to work

The less a resident works, the sadder he will be, and the less will be the average contribution of each resident to the production process. Look for any villagers with a "coffee break" and give them a task, even if it's exploring the Wasteland or increasing their stats. Everyone will be happy about it.

Wrong: leave one or two residents to fight radioactive cockroach infestations

Radroaches are dangerous and quickly reduce the health of any nearby inhabitant, and the greater the excess in numbers, the faster the health will decrease. By sending one resident to fight the infection, you can prepare for the funeral and the fact that the infection will spread to other objects. So send as many people as possible, preferably armed, to fight cockroaches.

False: worry when exiting the application

You might feel nervous leaving your hideout to raiders and nasty insects when you put your gadget aside. But there is no cause for concern. As soon as you close the app, the hideout goes into auto-control, during which only good things will happen: children are born, resources are produced, and no fires or raids. So it is very convenient to pump S.P.E.C.I.A.L. residents, especially when it takes 16 hours of real time.

If you find an error, please highlight a piece of text and click Ctrl+Enter.

In this article, I will try to tell you about some secrets that will simplify Walkthrough Fallout Shelter. You will learn how to increase energy, attract residents, cheer up, happiness levels, etc. in the game Fallout Shelter.

The game is simple, but donut is present in the game. Well, using our guide, you will quickly master and complete the game without investment. Let's start with small tips that will help you expand your shelter faster and increase the population.

  1. First of all, pump over the gate and put a guard on it. Throughout the game you will be tormented by raiders. Therefore pump the gate - 500 caps. Also, put up a guard as early as possible.
  2. Arrange the rooms correctly - it's profitable.If you place two rooms of the same type side by side, then their efficiency will increase. If you make three rooms, the efficiency will increase, but the bonus will be less. Rooms are arranged only with equal levels. When energy and water are scarce, it is better not to build new rooms, but to upgrade existing ones.
  3. Each tenant corresponds to his room. In principle, everyone knows this, but still, each tenant has his own set of characteristics (to view them, tap on it). By enlarging the room, you can see which workers will suit it.
  4. How to cheer up? In Fallout Shelter, happiness plays a big role. Keep an eye on the morale of the tenants, sometimes it is more important than upgrading the rooms. The level of happiness affects the performance of your hideout. The equipment must match the characteristics of the workers - this is also important. Also, significantly increases the level of happiness - the radio room.

How to send to the wasteland in Fallout Shelter?

Send guards and residents on sorties, who are given the most powerful weapons and equipment (stamina bonus, first-aid kits and radiation medicines). Among the residents there are characters who love sorties - send them out, they will gain experience faster and get more money and other things.

The longer the sortie time, the more valuable the finds. At the initial stages, the outing time is 30-45 minutes (if you don’t have a stimpack and antiradin). Keep track of those sent, and call them back, otherwise there is a threat of their death and they will not deliver you loot. By the way, if after the outing the things brought in are burning red, then there is no place in the pantry - and you need to build more.

How to speed up production?

AT Fallout Shelter can speed up production, but increase the risk of an accident. Haste is used in extreme cases, and if you put people with a high level of luck in these rooms, the risk will be reduced. Also, before accelerating, keep an eye on the health and weapons of the settlers.

How to increase the inhabitants in the Fallout Shelter and have children?

There are several ways to increase the attraction of the population to the shelter: a radio station (set it so that it invites new survivors), survivors themselves come to the gate and the birth of children in the shelter. For birth - place a man and a woman in the same room, who will eventually give you offspring. By the way, one man can have several children. As soon as one becomes pregnant, change her to another woman. But keep in mind that the number of children must match your resources. Otherwise, you won't be able to feed them.

  • Resurrect the best residents. Based on statistics, it is better to spend money on the resurrection of a pumped tenant than to swing a new one. It's worth it.

How to get more lids and lunchboxes?

Complete all tasks. Don't ignore this item. As soon as you enter the game, check the list of tasks (missions). Thanks to them, you will get more lids and lunch boxes. In lunchboxes you can find rare and necessary things (radio, for example). But it’s better to open lunch boxes at a critical moment with supplies, so they will automatically contain the things you need.

  • If you do not have enough resources, for example, and there are no new children yet, then exit the game for 20-30 minutes. During the game, more resources are consumed than during the exit from it.
  • If the villager is not on a mission, give him armor and weapons anyway - they will increase the productivity of the villager in their area.
  • In order to protect yourself from the raiders at the beginning, it is enough to send two villagers with weapons to the room with the door - Vault Door room.
  • Judging by finances, an upgrade of one room costs 250 caps, and two combined rooms cost 375 (!). Room layout is the right strategy.
  • In order for a man and a woman to “make” a child faster, approximately the same level of charisma is needed.
  • Slightly, but increases the level of happiness: double-click on the room and you will see how the inhabitants say something to you. Carry out this procedure in all rooms of the shelter.
  • By the way, there is a great opportunity to play Fallout Shelter on a computer in the Android version or iOS version.

If you have your own tips and secrets for passing the game, write in the comments and share with others. You can also ask your own question!

At the very beginning of the game, you get enough survivors to safely produce the necessary share of resources, but no more, and in order to attract new inhabitants of the Fallout Shelter, you need to either make a child, or, if you're lucky, pull a pumped little man out of the lunch box, or attract people from the wastelands .

How to give birth to Fallout Shelter?

First of all, let's analyze the most basic and most delicate moment of the game. To have a baby in Fallout Shelter you will need two people - a man and a woman. They should not be related, so lovers of incest by. It is necessary to place a couple, two couples or a maximum of three in the living room, where they will begin to chat, dance, and then make sweet love "by the fireplace" and the woman will immediately have a tummy. To speed up the process of, let's say, dating, you need to pump in any way the Charisma (Charisma) of the characters. Thus, characters with a Charisma of 10 will jump into bed almost immediately. Pregnant women can be safely sent to work or train skills, but the child can become a full-fledged member of the community only after the age of majority, until that time he is just ballast, but the plus is that he is considered a resident and, therefore, opens up the opportunity for you to build new rooms. After giving birth, you can also give a name to the newborn.

All new survivors in the wastelands

Strange as it may seem, people will come to your doors throughout the game, hoping to find their shelter behind the walls of the shelter. And it would seem that this is so, but after all, a lot of time has passed since the apocalypse. In order to attract people in this way, you need to build a Radio Station (Radio Studio), which will broadcast about a safe place for everyone who wants to find shelter. It is necessary to appoint workers on the radio, also with the most pumped Charisma. But do not flatter yourself too much, because the survivors will not come often, if you're lucky, then a couple of times a day, and on initial stage and even less often.

Lunch box


In lunchboxes, in addition to coins, weapons, clothes and supplies, you can come across cool pumped and legendary residents. This is also not a regular method, but a very pleasant one, because such characters immediately pumped some skills, compared to stock residents, and they are not dressed in the last way. But since lunchboxes are rare, besides, the chance to meet a villager in a lunchbox is small, so the main way to still have a baby in the Fallout Shelter.

Conclusions

And so, we have analyzed all sorts of methods for replenishing the shelter population and now we know how to give birth to a child in the Fallout Shelter game, after how many local women give birth, and now we just have to wait for our children to be born.

The main problem that the player faces in Fallout Shelter is not the extraction of provisions or energy, not the search for trash or artifacts, but the increase in population. Without people, you will not be able to explore the wastelands, complete tasks, or extract resources. Today we're going to take a look at one of the most important questions in Fallout Shelter: children?".

Conception

"Love can move mountains." To secure your shelter for the next generation, take any male or female and place them in the living quarters. There are several conditions for settling.

  1. The number of people depends on the number of residential blocks. That is, if you built only one room, then you can put 1 woman and 1 man there, and it will be impossible to settle same-sex people. If you combine two rooms side by side, then it will be possible to accommodate two people of different sexes or four same-sex people at the same time. But in this case, they will just talk nicely.
  2. The parameters of the unborn child do not depend on the parents in any way. Even if you pump them to the maximum, a completely mediocre person will be born.
  3. To speed up the seduction process, use residents with the maximum charisma score.
  4. If you try to put a father and daughter together or a mother and son together, they will talk about how good it is when the family gets together.

So, the first stage is completed. Your pregnancy will proceed quite quickly, but there are still some ways to speed it up.

Peculiarities

But before you speed up the process of pregnancy of the inhabitants of your bunker, let's try to play fair and see how a woman carrying a child differs from an ordinary one.

  1. She moves very slowly.
  2. Works worse. By the way, a pregnant woman does not automatically return to her compartment to work. You will have to translate it manually.
  3. Does not fight intrusions and fires.
  4. Can't die.

In this way, you can create an "immortal" shelter, consisting only of pregnant women. However, there will be a drawback - any invasion will become endless, since there will be no one to cope with the situation. Consider this factor and do not leave only pregnant women working in one room, otherwise the threat may spread to the entire Fallout bunker Shelter. How to give birth to children in such conditions? Let's look for alternatives.

Childbirth and terms

You managed to bring together a couple of doves, and now in your Fallout Shelter "pregnancy" is not an empty phrase. All you have to do is wait for the baby to be born. Please note that 4 hours pass from conception to delivery, and the baby itself will not be born - you definitely need to go into the game and click on the icon that appears. After that, you will be given the opportunity to choose a name for the child. If you use the default, then the surname will be borrowed from the father. This is very convenient so as not to try to bring relatives together in the future.

Now you know about conception and childbirth in Fallout Shelter. How to have children is not a secret for you. Then comes the growing up period. During this time interval, the resident of the shelter is still invulnerable and hides in the living rooms in case of danger. However, unlike a pregnant woman, children do not work and do not study, but simply wander around the bunker, consuming resources.

Acceleration

Another question that worries Fallout Shelter players is how to speed up pregnancy? Indeed, the whole process takes about 8 hours, and this is provided that the player accurately tracks the time of childbirth and comes in time to "accept" them.

Unfortunately, there are no legal ways to accelerate pregnancy in the game. Therefore, in any case, you will have to wait for the specified time, or use cheats in Fallout Shelter. However, there is an alternative that will allow you to quickly replenish the shelter with new residents.

You probably already know about pets and the bonuses they bring to their owners. One of these improvements is an increase. Thus, you will not reduce the time of pregnancy, but you will be able to give birth to more children at a time. This bonus give the following animals:

  1. Manx cats.
  2. The legendary cats Stubbs and Shakespeare.
  3. Dalmatian dogs.
  4. Legendary dogs Pongo and Lucky.

rewind

If you do not hesitate to use loopholes in the game code, then the following advice is for you. Is it because the system time on your gadget interacts too closely with the time corresponding to the night? Just change the system date or fast forward the clock. After that, you will immediately complete the gestation cycle. But be careful - rewinding time is associated with risks that it is better to know about in advance.

  1. If you fast forward time too far, your character in the wastelands may die. Prepare covers in advance for his resurrection or simply withdraw. That way he'll be back sooner.
  2. When returning the current date on the device, the production time in the rooms may increase by an appropriate amount of time. This is solved by speeding up production.
  3. When rewinding time and returning the current date, the game may freeze when using Nuka-Cola for travel. It is treated by restarting the application.

Codes

The last way in Fallout Shelter to have babies prematurely is to use codes. Unfortunately, there are no consoles and commands in their pure form, so craftsmen have developed a number of programs that allow you to control the game from the outside.

  1. Save editor. On the this moment current version is 1.7.2. The program does not allow you to accelerate pregnancy, but it can add new residents to your shelter with the specified parameters.
  2. Time accelerator. A simple program that allows you to speed up the time in the game. When using it, you do not need to manipulate the computer clock, but errors in the operating system may occur during operation.
  3. Trainer (+13). Contains a number of functions useful to any cheater. But it does not allow to accelerate pregnancy. The maximum that you can get from her is to make a woman become pregnant instantly, without long courtship.

Thus, in Fallout Shelter, cheats do not lead to anything good.


23 October 2010 17:39

Well, in the wastelands, where there is no casino and it is difficult to find a full deck of cards, they play caravan. This game, invented by caravan guards, is for two players. For the game, a randomly assembled deck of cards of any origin is used.

Building a deck

A caravan deck must contain at least 30 cards drawn from one or more regular decks. A deck can have as many cards of the same type as you want, although two identical cards from the same source deck are not allowed. A balanced deck includes both numbers and pictures, their combination depends on the playing style of a particular player.

Rules

To play caravan, players build three piles ("caravans") of number cards. The task is to kill the enemy caravan by collecting the largest amount of cards with numbers? but at the same time avoid underload (less than 21) or overload (more than 26).

At the beginning of the game, each participant takes eight cards from his deck and puts one number (an ace counts as 1) in each caravan. You can't fold on this round.

Once both players have created three caravans, each player may take one of the following actions on their turn:

  • play one card and take a new one from your deck into your hand
  • Discard one card from your hand and take a new one from the deck into your hand
  • disband one of your three caravans, removing all cards (both numbers and pictures) from this pile

Each caravan has an order (decreasing or ascending numbers) and a suit. The suit is determined by the first card placed in the caravan, the order is determined by the first and second. Each next card must be added in the same order and be of the same suit as the previous one. You cannot consecutively play number cards of the same value, regardless of suit. Pictures can be attached to the numbers of the caravan, either one's own or the enemy's, as modifiers.

Card meanings

  • Joker- applies to ace (T) and cards 2-10. The effect depends on whether it is an ace or a number (more details below). Several jokers can be played against one card.
  • Ace- counts as 1. A joker played against an ace removes all other cards of the same suit as the ace from the table, except for pictures. For example, if you play a joker against the ace of spades, then you need to remove all the spades from the table, leaving only the pictures and this ace of spades from them.
  • 2-10 - counts as the corresponding number. A Joker played against this card removes all other cards of that cost from the table. For example, if you play a joker against 4 of hearts, then you need to remove all fours from the table (except for this four of hearts).
  • Jack- applies to T and 2-10. cleans up this card along with any pictures attached to it.
  • Lady- applies to T and 2-10. Reverses the current order of the caravan, reverses the current suit of the caravan. Several ladies can be applied to one card.
  • King- applies to T and 2-10. Adds the value of this card again. For example, a king on nine adds 9 more to the caravan. Several kings can be applied in succession: for example, 4 + king = 8; 4 + two kings = 16

Victory

A player's caravan is considered sold when the value of his cards is over 20 and under 27, but the second player can outbid by increasing the value of his own opposite caravan (without going beyond 21-26). When all three caravans have been sold, the game ends. If there is a draw in one of the three pairs of caravans, the game continues until all three caravans have been sold. The player who sells 2 or 3 caravans wins.

Control

Some NPCs in the Mojave Wasteland may offer you to play Caravan. To start the game, select the appropriate line in the dialogue.

Rates

The first step is betting. Here in the lower left corner you can see your opponent's bet, your own and all your money. Press W to accept or A to raise. Once you've completed your bet, press F to start the next stage.

Building a deck

Before you start playing Caravan, you can first build or modify your deck. The top row of cards is the contents of your deck. The second row of cards is all the cards you have at all. Use the arrow keys or arrow buttons to navigate between maps. You can add cards to the deck by pressing W. You can remove cards from the deck with the key BUT. You can also build a random deck with the key S. After collecting the deck, click W to move on to the next step.

The actual game

On your turn, use the arrow keys to select a card from your hand. To confirm your selection, press the key W. Then choose a card position (either as a part or modifier of your own caravan, or as a modifier for one of the opponent's cards) and press W to put it on the table. The numbers in the middle of the screen show the current cost of each player's caravans.

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