Deathclaw attack in Fallout Shelter, bunker defense organization. Deathclaw attack in Fallout Shelter, bunker defense organization What is best against the deathclaws in

In the question section Walkthrough Fallout New Vegas. How to kill these deathclaws? And what? given by the author Deliberate the best answer is I just bought a CD! How do you know write! Today I'll go through.

Answer from View[expert]
best to aim for the head with a gatling laser


Answer from I-beam[guru]
Depends on what stage of the game you are at. In my career, I killed from afar in stealth mode with a hunting rifle. Then when there was already a sniper, then from it. And if they ran up close, then from a hunting shotgun or from a multi-rifle.


Answer from Chris Korvin[guru]
With a shotgun at once, but walk quietly and look from the tops of the hills.
Better yet, go to the dump and make friends there with a dog without an owner,
(don't accidentally shoot it when you see it). Then the dog will walk everywhere with you and in case of danger he will warn you with a growl and be the first to throw himself at the enemy. Don’t yawn here until the dog has diverted attention to himself, shoot at the enemy (do not hit the dog)!
And remember, when a dog is injured, he needs to be given a stimulant, but as the dog gains experience, he will fight better and be better protected. In general, take care of the dog, he will be a good helper to you, just like in life, a real dog is a FRIEND! Good luck! There will be questions to write.


Answer from WereWind[guru]
I took out the whole quarry from an anti-tank rifle (2 shots to the head, if they don’t notice you, then one is enough), plus Boon helped a lot (a crit from his sniper takes about a third of life). There were also quite a few high points around that you could climb unnoticed, get a great view, and hope that the buggy AI of the claws would not allow them to climb up to you

For many Fallout players, after the construction of the radio station, an unpleasant surprise is the increased frequency of attacks by raiders. But if it is not difficult to fight these simple bandits, then the Deathclaw mutants in Fallout Shelter can cause more problems.

Where do Deathclaws come from in Fallout Shelter

Deathclaws in Fallout Shelter are the most powerful mutants in the game. They have incredible indicators of health points, defense and attack. A meeting with such mutants can result in the complete death of the entire population of the bunker, so it is imperative to prepare for it. Claws only come when a radio station is built in the hideout. Therefore, until the construction of this room, mutant attacks can not be afraid.

How to fight off raidersFallout Shelter, and how to kill deathclaws

The first uninvited guests in your shelter will be the raiders. On the initial stage games to deal with them is quite simple. And their attack allows you to get some weapons or clothes. But with the growth of the level of the bunker, the strength of the raiders also grows. Therefore, in the future, it is desirable not to allow the attackers further than the first room, in which they need to fight back.

  • Thus, the first thing to do is to increase the strength of the bunker door. This will deter some attacks and prevent entry into the shelter.
  • The second step is to train and equip your hideout guards. For protection, it is necessary to select several people with maximum indicators of strength, endurance and dexterity. These residents must be equipped with the one you have. And arm accordingly.
  • Well, the third step. Be sure to build a room with simulators in the shelter in order to be able to pump the strength of your defenders. Send defenders to train one by one until they reach the maximum parameters.

Such a barrier in almost 100% of cases will help fight off the raiders. But the Deathclaws in the Fallout Shelter are the most powerful mutants, so with a high degree of probability they will still break through this barrier and begin to move further deeper into the shelter.

How to organize protection further

Most often, mutants will move straight ahead. The first room to be attacked after the doors is the one just to the right of the elevator. It is recommended that it be a Power Plant. With this placement, you can send residents with high strength indicators to the power plant. They will be effective in work, and no less effective in protecting against mutants. Power plant workers should also be dressed in good armor and have decent weapons.

The next object of attack will most likely be the second level, on which it is also recommended to place a power plant with well-equipped fighters. With this way of arranging the rooms, you will delay any attack on the first two levels of the bunker. Also, do not endanger less protected residents who work at the following levels and do not have high rates of strength and endurance.

Build first-aid posts and a research station, and produce stimulants and protection from radiation in them. When attacked by the deathclaws, the health points of villagers who do not have good armor and do not have sufficient stamina decrease rather quickly. In order not to lose an important resident of the shelter, and not to spend caps on resurrecting him, be sure to use the available healing.

Conclusion

The first moment when the Deathclaws attack in Fallout Shelter is always unexpected and unpleasant. Therefore, you need to prepare carefully for it. Collect and craft good armor and weapons. Train your inhabitants to the maximum possible parameters. Upgrade your vault door as much as possible. And only after that build a radio station.

Needed and received things.

We will need:
1. Hunting rifle with opt. scope is actually the most difficult drop for this task, but if you even get to Novak then there is probably a place to get it, but as for wholesale. sight, then it can be bought from Alexander at 188 trading post or from gunsmiths.
2. Stealth-boy in a copy of 1 pc. Optional magazine "Phantom".
3. Armor-piercing cartridges for a hunting rifle, 30 pieces will be enough and optionally "spock" from the help section.
As for armor, here you can work without it, because engaging in close combat against the deathclaws is still an occupation at a level of 10 - 15. And heavy armor will slow down our movement and may even reduce our level of stealth. Basically, that's all we need.

We'll get:
1. Fat man and one nuclear shot to him.
2. Light machine gun in good condition and about 2900 service stations and a few rounds of ammunition for it.
3. Deathclaw eggs, 3 pieces.
4. + Reputation to the NCR.
5. + Reputation with the Great Khans.

Map and transition to action.

First you need to find the SLONE location and go a little further along the road towards Vegas, after you see the excavator, press against the left side of the quarry stones and our path will begin from there.

Our path of movement

Green is our way.

Red - deathclaw patrols.

Yellow is our firing position.

Blue - Location of the uterus.

White - the location of the male Deathclaw - alpha, after killing the queen.

1 - Fat man.

2 - Light machine gun, ammo and deathclaw eggs.

Path sequence.

And so, after we approached the left side of the quarry and our path is possible, the first thing we will see is an excavator, near which there is a young death claw, which you can not even pay attention to because it does not look in our direction and in the evening and night he can sleep.

Here you can start jumping, and then get close to the truck and continue the journey by turning on the "Stealth Boy", try to go the rest of the way as quickly as possible, because the "Stealth Boy" may end at the wrong moment. Deathclaw patrols can spot you, try to walk through them without them looking in your direction. Then, when you have already picked up the fat man and passed the small rod along the indicated route, you will see a queen with young deathclaws that is heading from the place where the light machine gun lies to the crane bucket. The next action is to pick up a drop from the place where she left and continue on her way.

Shooting the queen and alpha male.

After you have taken the first position, you can start shooting the uterus with armor-piercing cartridges in the head, but keep in mind that the "Stealth fight" is about to end and after each shot it is better to remove the weapon and wait a little while until you stop displaying [CAUTION] and you will not be seen again, and you will also inflict hidden.crit every time. We continue the attack in this sequence and kill the uterus.

After you have killed the queen, her husband will see that she is dead and will stand in the pond, as shown on the map above. We will need to change the shooting location to this:


You can also get here in stealth mode, and here the Phantom magazine can help us. After we got to this position, we also begin to shoot the alpha male of the claws like a uterus, but keep in mind that after the shots, the inscription [CAUTION] may not be removed from you, in which case you can kill him simply "on the clip" without releasing the fire button.

Reputation, etc.

After you have killed the deathclaws, you can go to the great khans who are located to the right and slightly above the 2nd position from where we shot, and ask them for a quest for which they give us a reputation and not a lot of covers. And you can also visit the location again: SLOWN and get the NCR reputation by telling Chavka Lewis that we killed those NPCs that he asked. At the same location, there is a dining room by Jess Wilkins, where they can share the recipe for a wasteland omelet with us.

Conclusion.

A feature of this guide is that what is described in it can be completed on small lvl pumping GG, even on Pts. difficult level games and with the greatest benefit for you.

And finally, if you suddenly liked this guide, then write in the comments about which location you would like to see the trail. management.

The post-apocalyptic world simulator Fallout Shelter has already managed to gain wild popularity. Now almost everyone is building shelters, leveling up characters and repelling raiders and radroaches. The most feared and powerful enemy that you will have to fight are the Deathclaws. In Fallout Shelter, they are the last level mutants. We will now talk about how to repel their attacks and not turn your shelter into a “flying Dutchman”.

What are Deathclaws

Deathclaws in Fallout Shelter are called the most "cool" mutants. They have so much health that they can easily run through the entire shelter and kill a bunch of people. It is impossible to fight them off with bare hands. Therefore, it is highly desirable to arm the inhabitants of the shelter. The good thing about Deathclaws is that they only appear on high levels, when the shelter is fully built and all the people are pumped. There is one way to avoid meeting these "cuties". Deathclaws only come when the radio station is built. If there is no radio station, there are no Deathclaws. True, without a radio station, the development of the shelter will be very slow. Since new people will come very rarely. Now let's talk about how to destroy the Deathclaws in case of an attack.

In general, deathclaws are found in all parts of the Fallout shooter. Get rid of them in original game quite difficult. In addition, Deathclaws from Fallout are divided into groups according to the degree of "coolness". There are blind Deathclaws, legendary ones, males, queens. There are about a dozen types of Deathclaws in Fallout. So that Fallout developers Shelter populated the gaming world with the most "friendly" Claws. It is much easier to deal with them than with their counterparts from the classic "shooter". How to fight them off without suffering serious losses, we will analyze a little lower.

How to fight off the Deathclaws

The Deathclaws, like the Raiders, come from the Wasteland. Therefore, for the most effective protection, first of all, you need to pump the shelter door. The stronger the door, the less likely it is to break into the shelter of any mutated reptiles. Of course, when radioactive rats and radroaches attack, there is little sense from a protected door, but they are much weaker than the Deathclaws.

The next thing to do is to put a couple of residents near the door of the shelter with the most pumped-up characteristics "Strength" and "Stamina". In addition, you need to equip these comrades with the coolest weapons. Flamethrowers are great here. An energy weapon is also a good option. If everything is done correctly, then there is a very high probability that all the Deathclaws will rest in the “hallway”. After the first attack of the Claws, the game will seem somewhat difficult, but over time you will get used to it.

Well, the final stage of protecting the shelter and its inhabitants is the arming of all the characters in the shelter. If they are not armed, then the Deathclaws will kill everyone. And very quickly. The weapon will help keep the hideout populated and deal with the Deathclaws. Don't forget about stimulants as well. Their use will increase the survivability of the inhabitants of the shelter when attacked by the Deathclaws.

Conclusion

In the post-war world of "fallout shelter" there are a lot of all sorts of threats. Molerats, Radroaches, Raiders, Deathclaws. They all want to eat a human being, and only you and your soldiers stand in their way. With proper protection of the shelter from attack, the visits of the Deathclaws will not be terrible. Although these are the most powerful mutants in the game. How to defeat them was written a little higher. Equip your characters better and you will not be afraid of any mutants.

    There are several ways to kill the Deathclaw in Fallout 4, but they all boil down to the fact that in order not to let this creature get close to you, you will have to conduct a long-range battle. Select a position above, this could be the roof of a building for example, and shoot it from there:

    • Use a grenade launcher as one of the types of heavy weapons, but when using a grenade launcher, you need to remember that you should not come very close to the Death Claw, because a nuclear explosion can destroy not only the creature, but also you.
    • You can use mines, it is quite possible that the Death Claw will not come on, although the chances of course are very small, the main thing is not to blow yourself up on a mine.
    • Use homemade dart launchers, they will paralyze the creature and it will start moving very slowly, then you will have a better chance of killing it.
    • You can also shoot him in the leg with a rifle, this technique will also slow down the movement of the creature.
  • The methods of killing the Deathclaw have changed little from previous parts, so with confidence I provide proven methods:

    1. From a heavy weapon, such as a fat man (from the 1st shot, the death claw must lie down)
    2. Pawned weapons, for example - a cover-mine. Finding and creating e is not difficult, and e weight, along with dimensions and explosive power, is just the perfect murder weapon.
    3. Cripple the Deathclaw, thereby taking away from him the most important advantage - speed. Slow deathclaw = dead deathclaw.
  • There are several methods you can use to kill the Deathclaw in Fallout. Each of them has both positive side, as well as negative.

    1. Use heavy weapons, more precisely, a grenade launcher. In this case, you need to consider the distance between you and the creature. In no case do not let him close to you, since with this nuclear explosion you can destroy both the creature and yourself.
    2. Min. In this case, you need to take into account the speed of the Deathclaw. He moves very fast and there is very little chance that he will step on a mine. But it's worth a try. The downside is also not to undermine yourself.
    3. The most reliable way. It consists in trying to reduce the speed of movement of the creature. To do this, you need to use homemade dart launchers, which, falling into the creature, paralyze his legs, he begins to barely move them. That's when you act.

    To the main character in the course of the main storyline You will have to face a lot of problems that will need to be quickly resolved.

    So to overcome such an enemy as the Deathclaw is possible thanks to the knowledge little tricks and dexterity.

    Deathclaw - a negative character, a monster from fallout games 4. To move further on the game map and complete tasks - this monster needs to be killed

    Remember that in close combat you will have little chance of winning. If the Talon is very close - move, do not let him kill you.

    It is best to destroy the monster from afar. Shoot him, make traps. And then sooner or later you will defeat the monster.

    To destroy the Deathclaw, you can use different methods of your choice.

    It can be a heavy weapon (in this game - a grenade launcher), but when shooting from it you need to be able to calculate the desired distance. The main thing is not to let this creature close to you, since a shot from a grenade launcher can cause mortal harm to yourself.

    You can try mines. At the same time, you also need to strain your brain - take into account the speed of the rapidly moving Death Claw. Be careful - you can blow yourself up on a mine too.

    The most reliable way is to prevent the creature from moving quickly. This can be done with darts that paralyze the legs. Forward!

    The semi-legendary animal Deathclaw was and is in all Fallout games. He wanders around Boston. It releases its claws before attacking, hence the name. This animal mutated as a result of chemical developments.

    For the first time, you can meet an animal in the story when you put on the first power armor. It's best not to get into close combat with the Talon. You need to climb onto the 2nd floor of the building, onto the balcony, in order to shoot the beast with any weapon, or you can throw grenades at it. In close combat, you need to move left and right constantly, diagonally, avoid open spaces.

    The deathclaw is a monster creature found in all parts of Fallout. In Fallout 4, the Deathclaw can be encountered after gaining the first power armor, and the goal, of course, will be to destroy it. The most important thing is to avoid close combat with him. We use any elevation (balcony, roof), wedm from there aimed fire from any available weapon, we use grenades. In the event that, nevertheless, we have to conduct close combat, we do not stop moving for a second, constantly moving diagonally to the sides and leaving the open space to places where there are at least some obstacles.