Where can I find a dress for Veronica (Victoria) in Fallout New Vegas? Partners in Fallout New Vegas and their quests Where is Veronica in fallout new vegas

Partners in Fallout New Vegas and their quests

All partners in Fallout New Vegas In Fallout New Vegas, you can take 8 characters as partners, but only two can travel with you at the same time: one robot and one humanoid. Each partner gives a certain special skill for the duration of his presence in the squad.

The player can give his assistants their weapons and armor. When issuing faction armor to companions, you need to be careful. they may refuse to put it on and throw the armor on the ground.
The player's helpers are immortal except in hardcore mode, but in normal mode, instead of dying, they simply lose consciousness and come to life at the end of the battle (the exception is story deaths). An assistant who has become unnecessary can be sent home at any time (to where he was originally) or to the presidential suite of the Lucky 38 casino.

There is an unpleasant bug in the game - assistants can "get lost", i.e. will take a place in the detachment, but in fact they will not be with you, nor at the place of their permanent "registration". This is fraught with the fact that you will not be able to dismiss the assistant who has become a phantom and take another in his place. If this happens, the easiest way is to reload the old save. with the coming men

Robot ED-E

Can be found in Prime, in Nash's house. To take the robot to the squad, it needs to be repaired. This can be done either by using skills ("repair=65" or "science=55" + "repair=30") or with the help of spare parts (3 pieces of scrap metal, 2 sensor modules, 1 piece of electronic junk). While in the detachment, it works as a kind of radar, recognizing and designating targets at a considerable distance around.Can carry things.

The quest can be obtained by talking to the owner of the Gibson Dump. After 9 in-game days, you need to come to the Helios 1 power plant and, in a conversation with one of the Followers of the Apocalypse, ask about Archimedes. After 2 in-game days, talk with the ED-E robot. In the conversation, you will receive an offer from the Brotherhood of Steel and the Followers of the Apocalypse. If you bring the robot to the Brotherhood, it will improve the armor, if you bring it to the Followers, they will improve the weapons.The robot will have to be left for the upgrade period and after a couple of days, pick it up in Prime, where it was originally.
Also, instead of a landfill and a power plant, you can visit the doctor in Jacobstown and the Brotherhood of Steel.

Robodog Rex

Located in Freeside with the King. When she is present in the detachment, things lying around should be highlighted when examining the area through a scope, binoculars or a camera. Can carry things.
Initially, the dog belongs to the King - the leader of the group of the same name located in Freeside, whose members mow down under Elvis Presley. The king can be found on the ground floor next to the stage (during the day) or on the third floor in his room (at night). Starting to complete the task of the King and making friends with him, you will find out that Rex is defective and Dr. Henry from Jacobstown can help him. Take your dog to the doctor. He will recommend a brain transplant. You can buy a brain in one of these places:
1. At the "Gibson Scrap Yard";
2. In the camp "Devil" near shelter 3;
3. In the "Fort" (in the main camp of the Legion, where Caesar is).
You can install one of the brains to choose from. The first will increase the damage to enemies that the dog inflicts, the second will increase its speed, the third will increase its armor.

Ghoul repairman. Locked up in jail Mount Black. He will go with you if you release him. Gives the player a reduction in weapon and armor wear as a bonus.
With Raul, you need to visit three places on the map and talk to three old men:
1. Ranger Andy in Novak;
2. Corporal Sterling in the campground at McCarran Airport (or Camp of Last Resort depending on progress in the game);
3. You also need to talk to the old man in the hangar in Nellis (who gives the task of raising the sunken B-29).
Every time you visit one of the indicated places, Raul will talk to the player and tell the next part of the story about his past life. As a result, you will have a choice - either he will become a more effective fighter, or he will pump his ability to further reduce the wear of your things.

Veronica

Scribe of the Brotherhood of Steel. It stands at the "188th trading post". Will go with you without additional preliminary tasks. Bladed weapons specialist. Carries a portable mobile workbench (on which you can craft various items, as well as reload ammo).
To get the quest, you need to visit different places with her three times. These are the Maccaran base (Veronica spoke in the scientists' room in the airport building, where the quest "Don't grow grass" is taken) and twice the Van Graf store in Freeside. As a result, Veronica will want to return to the Brotherhood bunker. In the bunker, you need to approach Elder McNamara and listen to his conversation with Veronica. The Elder needs proof that the Brotherhood is dying. Evidence can be one of:
1. Pistol "Euclid's Algorithm" (can be bought from children chasing rats in Freeside). However, if you have already distributed energy to the Helios 1 power plant, ignoring Archimedes, then this path will be closed to you.
2. Data from the computer in "Vault 22" (which you are also asked to get on the quest "Don't Grow Grass") If you have already completed the quest "Don't Grow Grass", this item is not suitable.
3. Pulse pistol from the armory in "Vault 34". Taking one of these items, you need to return to the elder.

A sniper on duty at night in Novak, inside a dinosaur statue. To join, you must first complete the task of finding the "killer" of his wife. His special skill is that when looking at the area through the scope, enemy targets should be highlighted.

To take his task (finding out the details about what happened in Bitter Springs), you need to score five prestige points. This can be done by intensively fighting with the legion (it is not necessary to do everything from the list):
1. In the McCarran camp, it is required to "interrogate with prejudice" the prisoner of war Silus;
2. Kill the commander of the legionnaires on the first visit to Nipton;
3. Rescuing hostages in Nelson;
4. Rescuing prisoners from Nipton, taken to the Legion camp;
5. Completing the quest about the spy with clearing the monorail in Camp Maccaran.
In the case of progress in the relationship, Boone will talk to you every time. He will eventually suggest visiting Bitter Springs. Come there, listen to the details, stay the night, deal with legionnaires and get new armor for Boone.

Lily

Crazy super mutant. Able to move in stealth. Gives the player a 200% increased duration of the Stealth Boy Device. The preference for weapons is standard for a super mutant - melee weapons (sledgehammers, etc.) or two-handed firearms / energy. By default, she is armed with a sword and a machine gun with a silencer. You can find Lily in Jacobstown.
In Jacobstown, talk to Dr. Henry. He will offer to visit the local cave and find out why the local night hunters (a mixture of a cat and a snake) suddenly became invisible. As assistants, he will offer to take Lily. Visit the cave and remove the chewed stealth-boy from the Knightkin's corpse. Take it to the doctor. It turns out that the animals have become invisible because they ate stealth-boys. Follow the Mk.II Stealth Boy test experiment on Lily. Settle disputes with the Knightkins, who also wanted to "participate" in the experiment (with the skill of eloquence = 80, you can persuade or just interrupt). At the end of the showdown, with science = 90, you can additionally give Dr. Henry smart advice on the direction of his research.
As many have noticed, Lily falls into a rage. After this happens for the first time, you need to talk to her. She will tell you what happens when she forgets to take her medicine.
After some time, after the conversation, Lily will turn on the audio recording, where she chats with her grandchildren. Talk to her about this. At the end of the dialogue, you can advise her three things:
1) Take the medicine every other time.
2) Do not skip medication (i.e. keep the dosage).
3) Take the medicine 2 times more often.
Depending on the choice, Lily will receive one of three new abilities.

Arcade Gennon (Arcade)

Former enclave. Now he works in Freeside, in the old Mormon fort for the Followers of the Apocalypse. Secretly dreams of rebuilding the Enclave. Doesn't like Legion and won't go with a player who has a good relationship with it. Armed with a plasma pistol. While in a squad, increases the effectiveness of treatment.
During his quest, he will offer to gather together the five remaining members of the Enclave. To start the quest, you need to be loyal to the Followers of the Apocalypse, not be friends with the Legion and visit several memorable places (each time Arcade must speak to you):
1. Repconn Headquarters (the conversation will take place after talking with the guide robot, if your intelligence is at least 6);
2. Camp McCarran (after talking with Dr. Hildern);
3. The crash site of the rotorcraft;
4. The Van Graff store in Freeside;
5. Fort of the Legion (arriving there, Arcade will immediately ask what you forgot here - answer with a phrase like "let's find out what Caesar is up to, and then quickly hit the road"). In addition, significant progress is required in the passage of the main storyline games (the quests "For the Republic", "Joker: place your bets" must be completed). Having received the quest, you should visit 5 former enclaves and persuade them to "shake the old days" in the final game. It:
1. Dr. Henry from Jacobstown (his quest should be completed by this point);
2. Cannibal Johnson from the cave of the same name;
3. Judah Krieger of Westside;
4. Orion Moreno from the location of the same name;
5. Daisy Whitman - Rotorcraft pilot from Novak. If you convince everyone, you will receive the password to the "Bunker of the Remaining" (each will give his part of the password). Arriving there, talk to them at a briefing and decide which side the enclaves should support - the NKR or the Legion (if you choose the first one, Orion Moreno will leave the bunker, however, with the skill of eloquence = 80, he can be persuaded to stay, if the second - Cannibal Johnson will leave and persuade him will not work). In this place you can also be taught to wear power armor. When you leave the bunker, Arcade will ask you if he should participate in the final battle or go his own way. If you choose the second option, get the Tesla Armor that belonged to Arcade's father.

Cass

A drunken cowboy from a bar in the Mojave outpost. He is good with machine guns, rifles (including energy ones) and shotguns. To join the squad, you will first need to complete her quest (go to the Crimson Caravan, and then return and persuade Cass to sell her bankrupt company to them).
Cass wants revenge on those who destroyed her caravan. Talk to her and go to the place where the caravan died. During the quest, you will visit three different caravan attack sites. In the end, you will find out that the Crimson Caravan and the Van Grafs are behind all this. Cass will offer to clear these locations, but the issue can be resolved peacefully. To do this, you need to get evidence. One of them is in a safe in the Crimson Caravan office, the other is in a safe in the Van Graf store in Freeside. Having obtained the evidence, give it to the head of the "Mojav outpost" in the NKR, who will promise to deal with the perpetrators in the future. By the way, you can take the task from the Van Grafs to find and bring Cass to their store, where she will be slapped.

/ Where can I find a dress for Veronica (Victoria) in Fallout New Vegas?

Where can I find a dress for Veronica (Victoria) in Fallout New Vegas?

09/07/2014

Veronica (often referred to as Victoria) is a scribe for the Brotherhood of Steel who is in charge of supplying (finding food, water, and materials) for her fellows living in the Bunker. You can find her at 188 Trading Post. In the course of communication, you will find out that the girl has long been tired of this work and she does not mind becoming your companion. Veronica very often mentions in dialogues that she wants a beautiful dress. After asking her in more detail, you will find out that she needs a dress to go on a date. After that, you will receive an unmarked quest "You make me feel like a woman."

At the same time, in Fallout New Vegas, not every dress is suitable for Veronica, or rather, only one is suitable - the dress of the White Glove society or its modification Formal wear. You have several ways to get this dress: the first is to simply kill one of the members of the society and take their clothes. The second one is to execute additional quest, which give "White Gloves" and, after joining their ranks, get the desired item. And the third, most simple, is to add clothes using the console command

player.additem 00163119 1
where 00163119 is the dress id in Fallout New Vegas.

After that, you just have to open Veronica's inventory and put the received clothes there. When she sees her dream, Veronica will squeal with joy and quickly teach you the "Scribe Technique" hand-to-hand combat technique. Unfortunately, in Fallout New Vegas, Veronica won't be wearing her dress. To fix this, you can use console commands or mod Veronica wears dresses by nautilusfossil. And using the Veronica Loves Veras Outfit mod will allow you to dress up your companion in a much more attractive Vera dress.

In Fallout New Vegas, you can take 8 characters as partners, but only two can travel with you at the same time: one robot and one humanoid. Each partner gives a certain special skill for the duration of his presence in the squad.

The player can give his assistants their weapons and armor. When issuing faction armor to companions, you need to be careful. they may refuse to put it on and throw the armor on the ground.
The player's helpers are immortal except in hardcore mode, but in normal mode, instead of dying, they simply lose consciousness and come to life at the end of the battle (the exception is plot deaths). An assistant who has become unnecessary can be sent home at any time (to where he was originally) or to the presidential suite of the Lucky 38 casino.

There is an unpleasant bug in the game - helpers can "get lost", i.e. will take a place in the detachment, but in fact they will not be with you, nor at the place of their permanent "registration". This is fraught with the fact that you will not be able to dismiss the assistant who has become a phantom and take another in his place. If this happens, the easiest way is to reload the old save.

Robot ED-E
Can be found in Prime, in Nash's house. To take the robot to the squad, it needs to be repaired. This can be done either by using skills ("repair=65" or "science=55" + "repair=30") or with the help of spare parts (3 pieces of scrap metal, 2 sensor modules, 1 piece of electronic junk). While in the detachment, it works as a kind of radar, recognizing and designating targets at a considerable distance around.Can carry things.

The quest can be obtained by talking to the owner of the Gibson Dump. After 9 in-game days, you need to come to the Helios 1 power plant and, in a conversation with one of the Followers of the Apocalypse, ask about Archimedes. After 2 in-game days, talk with the ED-E robot. In the conversation, you will receive an offer from the Brotherhood of Steel and the Followers of the Apocalypse. If you bring the robot to the Brotherhood, it will improve the armor, if you bring it to the Followers, they will improve the weapons.The robot will have to be left for the upgrade period and after a couple of days, pick it up in Prime, where it was originally.
Also, instead of a landfill and a power plant, you can visit the doctor in Jacobstown and the Brotherhood of Steel.

Robodog Rex
Located in Freeside with the King. When she is present in the detachment, things lying around should be highlighted when examining the area through a scope, binoculars or a camera. Can carry things.

Initially, the dog belongs to the King - the leader of the group of the same name located in Freeside, whose members mow down under Elvis Presley. The king can be found on the ground floor next to the stage (during the day) or on the third floor in his room (at night). Starting to complete the task of the King and making friends with him, you will find out that Rex is defective and Dr. Henry from Jacobstown can help him. Take your dog to the doctor. He will recommend a brain transplant. You can buy a brain in one of these places:
1. At the "Gibson Scrap Yard";
2. In the camp "Devil" near shelter 3;
3. In the "Fort" (in the main camp of the Legion, where Caesar is).
You can install one of the brains to choose from. The first will increase the damage to enemies that the dog deals, the second will increase its speed, the third will increase its armor.

Raul
Ghoul repairman. Locked up in Black Mountain Jail. He will go with you if you release him. Gives the player a reduction in weapon and armor wear as a bonus.

With Raul, you need to visit three places on the map and talk to three old men:
1. Ranger Andy in Novak;
2. Corporal Sterling in the campground at McCarran Airport (or Camp of Last Resort depending on progress in the game);
3. You also need to talk to the old man in the hangar in Nellis (who gives the task of raising the sunken B-29).
Every time you visit one of the indicated places, Raul will talk to the player and tell the next part of the story about his past life. As a result, you will have a choice - either he will become a more effective fighter, or he will pump his ability to further reduce the wear of your things.

Veronica
Scribe of the Brotherhood of Steel. It stands at the "188th trading post". Will go with you without additional preliminary tasks. Bladed weapons specialist. Carries a portable mobile workbench (on which you can craft various items, as well as reload cartridges).

To get the quest, you need to visit different places with her three times. These are the Maccaran base (Veronica spoke in the scientists' room in the airport building, where the quest "Don't grow grass" is taken) and twice the Van Graf store in Freeside. As a result, Veronica will want to return to the Brotherhood bunker. In the bunker, you need to approach Elder McNamara and listen to his conversation with Veronica. The Elder needs proof that the Brotherhood is dying. Evidence can be one of:
1. Pistol "Euclid's Algorithm" (can be bought from children chasing rats in Freeside). However, if you have already distributed energy to the Helios 1 power plant, ignoring Archimedes, then this path will be closed to you.
2. Data from the computer in "Vault 22" (which you are also asked to get on the quest "Don't Grow Grass") If you have already completed the quest "Don't Grow Grass", this item is not suitable.
3. Pulse pistol from the armory in "Vault 34". Taking one of these items, you need to return to the elder.

Boone
A sniper on duty at night in Novak, inside a dinosaur statue. To join, you must first complete the task of finding the "killer" of his wife. His special skill is that when looking at the area through the scope, enemy targets should be highlighted.

To take his task (finding out the details about what happened in Bitter Springs), you need to score five prestige points. This can be done by intensively fighting with the legion (it is not necessary to do everything from the list):
1. In the McCarran camp, it is required to "interrogate with prejudice" the prisoner of war Silus;
2. Kill the commander of the legionnaires on the first visit to Nipton;
3. Rescuing hostages in Nelson;
4. Rescuing prisoners from Nipton, taken to the Legion camp;
5. Completing the quest about the spy with clearing the monorail in Camp Maccaran.
In the case of progress in the relationship, Boone will talk to you every time. He will eventually suggest visiting Bitter Springs. Come there, listen to the details, stay the night, deal with legionnaires and get new armor for Boone.

Lily
Crazy super mutant. Able to move in stealth. Gives the player a 200% increased duration of the Stealth Boy Device. The preference for weapons is standard for a super mutant - melee weapons (sledgehammers, etc.) or two-handed firearms / energy. By default, she is armed with a sword and a machine gun with a silencer. You can find Lily in Jacobstown.

In Jacobstown, talk to Dr. Henry. He will offer to visit the local cave and find out why the local night hunters (a mixture of a cat and a snake) suddenly became invisible. As assistants, he will offer to take Lily. Visit the cave and remove the chewed stealth-boy from the Knightkin's corpse. Take it to the doctor. It turns out that the animals have become invisible because they ate stealth-boys. Follow the Mk.II Stealth Boy test experiment on Lily. Settle disputes with the Knightkins, who also wanted to "participate" in the experiment (with the skill of eloquence = 80, you can persuade or just interrupt). At the end of the showdown, with science = 90, you can additionally give Dr. Henry smart advice on the direction of his research.
As many have noticed, Lily falls into a rage. After this happens for the first time, you need to talk to her. She will tell you what happens when she forgets to take her medicine.
After some time, after the conversation, Lily will turn on the audio recording, where she chats with her grandchildren. Talk to her about this. At the end of the dialogue, you can advise her three things:
1) Take the medicine every other time.
2) Do not skip medication (i.e. keep the dosage).
3) Take the medicine 2 times more often.
Depending on the choice, Lily will receive one of three new abilities.

Arcade Gennon (Arcade)
Former enclave. Now he works in Freeside, in the old Mormon fort for the Followers of the Apocalypse. Secretly dreams of rebuilding the Enclave. Dislikes the Legion and will not go with a player who has a good relationship with it. Armed with a plasma pistol. While in a squad, increases the effectiveness of treatment.

During his quest, he will offer to gather together the five remaining members of the Enclave. To start the quest, you need to be loyal to the Followers of the Apocalypse, not be friends with the Legion and visit several memorable places (each time Arcade must speak to you):
1. Repconn Headquarters (the conversation will take place after talking with the guide robot, if your intelligence is at least 6);
2. Camp McCarran (after talking with Dr. Hildern);
3. The crash site of the rotorcraft;
4. The Van Graff store in Freeside;
5. Fort of the Legion (when Arcade arrives there, he will immediately ask what you forgot here - answer with a phrase like "let's find out what Caesar is up to, and then quickly hit the road"). In addition, significant progress is required in the passage of the main storyline of the game (the quests "For the Republic", "Joker: place your bets" must be completed). Having received the quest, you should visit 5 former enclaves and persuade them to "shake the old days" in the final game. It:
1. Dr. Henry from Jacobstown (his quest should be completed by this point);
2. Cannibal Johnson from the cave of the same name;
3. Judah Krieger of Westside;
4. Orion Moreno from the location of the same name;
5. Daisy Whitman is a rotorcraft pilot from Novak. If you convince everyone, you will receive the password to the "Bunker of the Remaining" (each will give his part of the password). Arriving there, talk to them at a briefing and decide which side the enclaves should support - the NKR or the Legion (if you choose the first one, Orion Moreno will leave the bunker, however, with the skill of eloquence = 80, he can be persuaded to stay, if the second - Cannibal Johnson will leave and persuade him will not work). In this place, you can also be taught how to wear power armor. When you leave the bunker, Arcade will ask you if he should participate in the final battle or go his own way. If you choose the second option, get the Tesla Armor that belonged to Arcade's father.

Cass
A drunken cowboy from a bar in the Mojave outpost. He is good with machine guns, rifles (including energy ones) and shotguns. To join the squad, you will first need to complete her quest (go to the Crimson Caravan, and then return and persuade Cass to sell her bankrupt company to them).

Cass wants revenge on those who destroyed her caravan. Talk to her and go to the place where the caravan died. During the quest, you will visit three different caravan attack sites. In the end, you will find out that the Crimson Caravan and the Van Grafs are behind all this. Cass will offer to clear these locations, but the issue can be resolved peacefully. To do this, you need to get evidence. One of them is in a safe in the Crimson Caravan office, the other is in a safe in the Van Graf store in Freeside. Having obtained the evidence, give it to the head of the "Mojav outpost" in the NKR, who will promise to deal with the perpetrators in the future. By the way, you can take the task from the Van Grafs to find and bring Cass to their store, where she will be slapped.