Fallout: New Vegas achievements. Achievement tips _ Exploring the world of Fallout: New Vegas. Achievements

October 22 comes out Fallout: New Vegas . I have already placed an order and am waiting for the promised date. The game has achievements that the player receives for certain actions. The list of achievements is already available, how to get the majority is clear and not difficult, some are not entirely clear and I will sign them separately.

Added DLC related achievements: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal.

You can see my achievements in the steam profile, if you have questions about the achievement that I received, then ask in the comments.

New Kid

Reach level 10

Young, but early (Up and Comer)

Reach level 20

The Boss

Reach level 30

An old friend is better than two new ones (Ol' Buddy Ol' Pal)

Recruit one companion

The Whole Gang's Here (The Whole Gang's Here)

Recruit all companions. Regardless of your characteristics, only one robot and one humanoid. At any time, you can ask your partner to leave you and send home, either in number “Lucky 38”(after talking with Mr. House).

Boone

sniper in Novak in the dinosaur's mouth. Will go with you after completing the quest to find the traitor wife.

ED-E

Robot that lies at Nash's house in Prime. Will go with you when you fix it.

Cass

Sitting in a bar at an outpost in mojave. Will go after completing the quest.

Veronica

Scribe of the Brotherhood of Steel. Standing next to 188th trading post“. Will go with you from nothing to do.

Lily

Lily can be found at Jacobstown, will go during the quest to develop medicines for the Shadows.

Arcade Guenon

bespectacled doctor at Old Marmont Fort in Freeside. If you are friends with the Legion, then it will not work with you. Will go after a heart-to-heart talk.

Raul

Mutant technician. He is in jail on Black Mountain.

Robodog Rex

Serves To the king in freeside. If you talk to the King, he will ask you to find him a new brain.

Master (Crafty)

Create 20 items

Picky (Mod Machine)

Install 20 weapon mods

Walker of the Mojave

Find 50 locations

Master of the Mojave

Find 125 locations

Snowman (Globe Trotter)

Find all snow globes (New Year's snow globes ). There are 7 balls in total in the game. Unfortunately, unlike Vault Boy bobblehead from Fallout 3, finding a crystal ball does not bring bonuses.

  1. Goodsprings (Googsprings)- can be found on goodsprings cemetery
  2. Mormon Fort- New Vegas, Freeside, Old Mormon Fort. Enter the fort, go right to the tower in the corner. Ball inside, on the second floor
  3. Mount Charlton (Mt.Charleston)- Jacobstown, hotel on the table near the entrance
  4. AB Nellis (Nellis AFS)- AB Nellis, Museum. On the table to the right of the entrance
  5. Polygon (Test Site)- Lucky 38, cocktail bar. Behind one of the cash registers
  6. Strip- Vault 21, Sarah's room on the table (the door is locked with a Middle lock)
  7. Hoover Dam- Hoover Dam, Information Center. On the table near the entrance.

These balls can sell to mr vegas 2000 caps.

Market Host (You Run Barter Town)

Sell ​​goods for a total value of 10,000 caps

Beammaster (Blast Mastery)

Deal 10,000 damage with Energy Weapons

I love the bomb (Love the Bomb)

Deal 10,000 damage with Explosives

Lead Dealer (Lead Dealer)

Deal 10,000 damage with ranged weapons

Burglar (No Tumbler Fumbler)

Pick 25 locks

Stimulus to life (Stim-ply Amazing)

Heal 10,000 damage using Stimpaks

New Vegas Samurai

Deal 10,000 damage with melee weapons

Samodelkin (Jury Rigger)

Repair 30 items

Mojave Hacker (Hack the Mojave)

Hack 25 terminals

Pickpocket (Artful Pocketer)

Use the steal skill 50 times

Famous speaker (Outstanding Orator)

Complete 50 Speech Challenges

Desert Survivalist

Heal 10,000 damage with food

Fist Fighter (Old-Tyme Brawler)

Deal 10,000 melee damage

Knowing the buyback (Know When to Fold Them)

One Armed Bandit

Play One Armed Bandit 10 times

Spin the wheel (Little Wheel)

Play 10 times roulette

Twenty-one (Double Down)

Play 10 games of Blackjack

Caravan Master

The Courier Who Broke the Bank

Get kicked out of all casinos. When you often win at the casino, the manager begins to suspect you of cheating and puts you out. You just need to play and win. There are 3 casinos in the strip: Tops, Ultra-Lux and gomora. In each of them, you need to win 10,000, 15,000 and 9,000 respectively. After this amount, you will be banned from playing in this casino. Fortunately, all the chips remain with us and you can get a win.

Roulette

Everything here is based on luck. If you have high Luck, then this is your way. Game strategy

  1. Let's drop 2000 chips
  2. save
  3. We put 200 caps on zero (zero)
  4. Spin the wheel
  5. If the chips are over, then load the game (after loading you need to wait a minute)
  6. If we win, we get 7000 (bet 1:35)

Black Jack

If you are unlucky at roulette (low luck), then you should try blackjack (we know it as a point). I got the achievement just on it. The rules are normal, it is easy to find all the descriptions on the Internet.

Automata

We pull the handle, the wheel spins. The more luck, the more often we win. Unlike roulette, there is not only a jackpot, but also small winnings.

Hardcore

Complete the game from start to finish on Hardcore mode

Kick in the Head (Ain't That a Kick in the Head)

Complete "Ain't That a Kick in the Head"

Investigation (They Went That-a-Way)

Complete "They Went That-a-Way"

Ding-ding-ding (Ring-a-ding-ding)

Complete "Ding Ding Ding". This is a story quest, after talking with House you will need to take the chip from Benny. Before that, you can go to his room at the Tops Casino and talk to Yes-Man. After you have the chip, you can choose who to help House, NCR, Legion, or hide all the power of the chip for yourself.

The House Always Wins

Complete "The House Always Wins"

For the Republic

Pass "For the Republic»

Render Unto Caesar

Complete "Render Unto Caesar"

wild card

Complete "Wild Card"

All or Nothing

Complete "All or Nothing"

Veni, Vidi, Vici

Complete "Veni, Vidi, Vici"

Eureka!

Complete "Eureka!"

No Gods, No Masters

Complete "No Gods, No Masters"

Let's Fly (Come Fly With Me)

Complete the mission Let's fly»

Talent pool

Complete Talent Pool

Return to Sender

Complete "Return to Sender"

Arizona Killer

Complete Arizona Killer

You'll feel it coming (You'll Know It When It Happens)

Complete "You'll Know It When It Happens"

Soldier Blues (G.I. Blues)

Complete the quest " soldier blues". We get the task from the King, this is the leader of the gang of kings, imitators of Elvis Prestley.

Oris

First you need to find out what is the secret of one guide - Orisa. We hire him for escort to the strip and follow him. At a certain moment, he offers to bypass the suspicious guys and turns onto another street, where he “shoots” the bandits.

  • If you have an intelligence of 6 or more, then the option “more corpses than shots” appears in the conversation, if you and barter have 50+, then you can additionally bring down money
  • If you have medicine 30+, then you can examine the “corpses”
  • If you don’t have enough knowledge, then you can just shoot into the “corpse”, though then you will have to make real holes in them
  • You can just shoot Oris

We go to the King and tell him everything.

Old Mormon Fort

Talk to the characters in the fort. They will tell you about the attacks from the NCR. We return to the King and report to him.

NKR humanitarian convoys

  • Talk with Julie Farkas in Forte.
  • Ask the locals (marked on the map) about the supply of humanitarian aid. You can pass the citizen test (Tandi, Sandy-Shendz, Two-Headed Bear). They'll put a marker on the map
  • Talk to Elizabeth Kieren in the abandoned store. She will tell you that their messenger was beaten by the bandits of the King, so they supply only the NKR.
  • We go to the King. At the entrance, Pace comes up to us and offers money for silence (200 coins, if the conversation is 50+, then 300). We take money, and then we hand over Pace to the King :)
  • We go to the place of the fight between the NKR and the Kings (remove the weapon). We speak with Elizabeth about ending the confrontation.

Get a reward from the King.

That Lucky Old Sun

Complete "That Lucky Old Sun"

Volare!

Complete "Volare!"

The Legend of the Star

Pass the " The Legend of the Star"

DLC Honest Hearts

You must have the Honest Hearts add-on installed to unlock these achievements.

When We Remembered Zion

Arrive in Zion.

Restore Our Fortunes

Help supply Daniel and the Sorrows.

In a Foreign Land

Search the Zion Valley for traces of the White Legs.

O Daughter of Babylon

Crush the White Legs.

May my Hand Forget its Skill

Evacuate Zion.

DLC Dead Money

To get these achievements, you must have the Dead Money add-on installed.

Assemble Your Crew

Recruit Dean Domino, Christine and Dog.

Sierra Souvenir Aficionado

Collect 500 Sierra Madre Chips.

Having a Ball

Complete the Sierra Madre Gala Event.

cash out

Confront Father Ilya in the Sierra Madre hideout.

Safety Deposit Box

Lock Father Ilya in the Sierra Madre hideout.

DLC Old World Blues

To get these achievements, you must have the World Blues add-on installed.

Spinal Tapped

Find your courage... your spine.

Change of Heart

Seek your courage...for the heart.

Make up your Mind

Collect your thoughts... for the sake of the brain.

outsmarted

Complete Old World Blues.

Making Friends

Reactivate all helpers.

First you need to collect all the holo-discs.

DLC Lonesome Road

To get these achievements, you must have the Lonesome Road add-on installed.

Condemned to Repeat It

Decide the fate of all Divide dwellers.

Hometown Hero

Complete Lonesome Road.

Rocket's Red Glare

Fully upgrade the tear weapon (The Divide).

ED-Ecated

Find all ED-E upgrades in Divide Gap.

Warhead Hunter

Detonate all warheads in the Divide gap.

DLC Gun Runners Arsenal

This add-on expands the number of unique weapons.

Curios and Relics

Deal 10,000 damage with the Mojave Wasteland unique weapon.

Master of the Arsenal

Deal 10,000 weapon damage with Gun Runners' Arsenal (GRA).

Up to the challenge

Complete any 3 1-star challenges in the Gun Runners' Arsenal (GRA).

Combat veteran

Complete any 3 2-star challenges in the Gun Runners' Arsenal (GRA).

Introduction

Reach level twenty.

Just do everything at once and in a row. Do raids on the Deathclaws, look for locations, again, break locks and terminals.

Reach level thirty.

To activate the achievement, you must reach the required level before starting the last quest, since after completing the last mission you can no longer continue playing. To get to level 30 faster, you need to find new locations, it is best to look for them using the “Explorer” ability, which can be taken upon reaching level 20. You also need to complete missions outside the plot, as they give 300-500 experience points each. And of course, kill all people, insects, mutants, animals, monsters, robots and other inhabitants of the wasteland that appear on your radar.

Ol" Buddy Ol" Pal

Get your first partner.

In the city of PRIME, there is one house (Mojave Express) next to it lies a dead courier, and a note. We go into this house, there is a disassembled ED-E robot, you need to fix it, and it will travel with you)

Hire all partners.

There are 8 satellites in total. To achieve this, you must persuade each character to go with you at least once. One person and one robot can go with you at a time. If your companion dies, this achievement will not be affected in any way.

1) Robot ED-E. It is located in Prim in Nash's house. It is in a broken state, you need a high repair or science skill to fix it, or you can repair it with spare parts: 2 sensor modules (sensors), 3 scrap metal (scrap metal) and electronics waste (scrap electronics).

2) Boone. A sniper on duty at night in Novac, inside a dinosaur statue. To join, you must first complete the task of finding the "killer" of his wife. The task is carried out in an elementary way - at night go to the "reception" of a local hotel and in the safe find a contract for the sale of his wife into slavery, after which you go to the house of the innkeeper and invite her to look at something near the dinosaur statue. Where Boone kills her with a well-aimed headshot.

3) Robodog Rex. Located in Freeside with the King (leader of the gang of kings). To join you, you need to talk to the King about Robodog.

4) Dr. Arcade Gannon. Located in Freeside at the Old Mormon Fort. It is located in one of the tents, it will not go with you if you have a good relationship with the Legion, even if a neutral attitude still doesn't work.

5) Lily (super mutant). Located in Jasobtown, in the courtyard, next to the bighorns. It is given after completing Dr. Henry's quest, which is located in the Jacobstown Inn.

6) Cass. Located at the Mojav outpost, in a bar. To recruit her, you must complete her task.

7) Raul is a ghoul. Located on Black Mountain, in prison. To recruit him, you need to free him from the power of the super mutant Tabitha by completing the "Madness" task. Or just kill everyone there and release him from prison.

8) Veronica. Be located at 188 trading post. Will go with you without any additional tasks.
**********
Achievement is buggy, can be obtained with Raul alone by hiring and expelling him.

Create twenty items.

In fact, you can knock out this achievement quickly and easily, just use a laser pistol and then simply reload the used ammunition on the workbench.

Insert twenty modifiers into the weapon.

Mods can be purchased at various stores. Most and most often, weapon mods are found at the robot merchant in the Gun Runners location. We go to him once a week, his mods are often updated. The mods themselves are put in a pip-boy. Hover over the desired weapon and press X. A window will open showing whether you have mods for this weapon in your arsenal, which ones are installed / not installed.

Walker of the Mojave

Find fifty locations.

The easiest way to do this is by taking the Explorer ability at level 20. By taking it, all locations will be marked on your map, so go and explore.

Master of the Mojave

You Run Barter Town

Sell ​​good for 10,000 caps.

As the game progresses, you will sell all sorts of junk you don't need, and you should easily get an achievement. If you want to speed up, accumulate at least a thousand and go to the merchant, buy goods from him, then sell him the same way and so on until you get an achievement.

Deal 10,000 damage with energy weapons.

Use any energy weapon until you get the achievement, it's best to use the Gauss Cannon.

Deal 10,000 damage with explosives.

Use any explosive weapon until you get the achievement, it's best to use the Automatic Grenade Launcher.

Deal 10,000 damage with ranged weapons.

Use any firearms until you get the achievement, it's best to use a sniper or a hunting rifle.

No Tumbler Fumbler

Pick twenty-five locks.

To get this achievement, you need to pick locks, which are quite common. For each lock you need to have a different picking skill:

  • A simple lock 25 picking points.
  • Medium lock 50 picking points.
  • Complex lock 75 picking points.
  • Very difficult lock 100 picking points.

Stim-ply Amazing

New Vegas Samurai

Deal 10,000 damage with melee weapons.

Use any melee weapon until you get the achievement, it's best to use a super sledgehammer.

Repair thirty items.

Very easy, walking through the wastelands you will kill the raiders who are breathing irregularly towards you. Search them and take everything, in pip-boy in weapons, when you have two identical weapons, connect them together ( "R" button repair). And so 30 times.

Hack the Mojave

Artful Pocketer

Clean out fifty pockets.

You need to sneak up on any person from behind, sit down and press "E" . Stealing is better when you have a high level of stealth, and it is not unfortunate that the karma from stealing drops. Also, when stealing, use stealth. Only successful thefts count (when there is no message on the screen in the upper left corner "You were caught stealing")

Outstanding Orator

Win fifty dialogues.

We go to Camp McCarran (Camp McCarran) we go into the main building we find Dr. Thomas Heelern (Thomas Hilton), we talk with him and take the quest There stands the grass, then we approach Dr. Angela Williams (Angela Williams) during the dialogue you should slip this Expression: What do you think of Dr. Heelern? (what do you think of dr.Hilton) after an option will appear requiring 25 points of eloquence, win, exit the dialogue and repeat this 50 times.

Desert Survivalist

Use food to restore 10,000 health.

You can get this achievement quite simply and quickly. We leave for the Ruby Hill mine and go towards Jacobstown. On the way to the gorge, bulls will come across, after killing which from each of them it will be possible to pick up from 3 to 5 pieces of meat, each of which, with the Survival skill pumped to the maximum, will add 45 health points. In one pass, you can kill about 20 bulls. After that, we go to the big water, for example, the Bomber Crash Site, sink, eat meat, skip the hour ahead and repeat again. If the meat runs out, then you can go hunting again. In order for the bulls to reappear, you need to move to a third-party location and squander three days. In general, it will take less than an hour to complete the achievement.

Option at your own risk: The method proposed by a friend under the nickname

Originally posted by "Gaṇeśa":

Using the command in the console player.additem 000e2f68 20 we create 20 pcs. empty omelet. We save (it is better to save even before use console command), exit the game, enter again. We are looking for a place with water, drowning, we eat 1 pc. empty omelet, wait, repeat again, get the achievement and you can return to the save game without cheats.

Old-Tyme Brawler

Deal 10,000 damage with bare hands.

Use any melee weapon until you get the achievement, it's best to use power knuckles.
We go to the Westside South Entrance location, do not go into these very gates, turn around and on the street we see the inscription - The Thorn on the billboard (like an advertising one). We look under this inscription on the asphalt and see a sewer hatch - we climb into it. We get into this very The Thorn, in the middle of the location something like a ring is equipped. At the top of the "hill" in front of the arena stands a woman and her name is Red Lucy. This is what we need for her. Tell her what you want to know about the spike and how it works. Next tell her that you want to compete. Select the giant radscorpion option and then choose to fight three. killing all three scorpions will give you around 250-400 damage over 20-30 seconds.. this is the fastest way to get this achievement as you can repeat it as many times as you like.

Know When to Fold Them

One Armed Bandit

Win thirty games of Caravan.

To get this achievement, you need to learn how to play Caravan. The meaning of the game is that you must make a caravan of cards consisting of 23-26 points before your opponent. A deck of cards can be found from a person at a gas station (Ringo) in Goodsprings by completing a task for him (you can take it without completing tasks). In the Mojave Wasteland, you can find many people who will agree to play caravan. Here are a few of them:
Isaac, located near the Gunsmiths
Nash, located at the Nash house, in Primm
Headhunter, located in Camp McCarran
Barmaid, located at the Mojave Outpost, in a bar
Nelay, located in Novak, in Nelay's hut
If you saved Goodsprings from bandits, then you can play with Ringo in the Red Caravan Company.
I would like to note that you can play Caravan not only to get an achievement, but also to earn extra money. For 30 games, I earned about 15,000 thousand.

The Courier Who Broke the Bank

Become an unwanted guest in all Strip casinos.

In order to be "banned" you need to win a large amount of money in three casinos.
Gommorah - 9000
The Tops - 10000
Ultra-Luxe - 15000
The best way to do this is by playing roulette, as here you can win a large amount of money at a time, and to increase your chances before playing, save and bet money on numbers. It is better to bet on the same number, looking at which one most often falls out (I had 19 and 31) and sooner or later it will fall out. After a few wins, a person will come up to you and say that you can no longer play at their casino. So we repeat in each casino and the achievement is yours. But it seems that in one of the casinos you will only be forbidden to play roulette, so you will have to finish the balance in BlackJack or Slot Machines.

Complete the game from start to finish in Hardcore Mode.

At the very beginning, before you leave the doctor's house, you will be offered to play in Hardcore mode. If you want to get this achievement you will have to accept some difficulties:
You will need food, water and sleep
You Can't Treat Fractures with Stimulants
Enemies will be harder to kill
Cartridges have weight
Companions die
The hardest achievement in the game. The best thing to do is to think carefully about your actions.
If you need to make a long trip, stock up on food and water, do not carry too much, put temporarily unnecessary things in a box in Lucky 38, and sell unnecessary things at all, especially since you really need money here. It is best to take partners with you, after having armed them well, but if they are killed, unlike normal mode, they will die permanently, so save often.

Ain't That a Kick in the Head

Complete the quest "Ain't That a Kick in the Head".

Quest Ain "t That a Kick in the Head / Hit on the head. Story achievement, get it at the beginning of the game.

They Went That-a-Way

Complete "They Went That-a-Way" quest.

Quest They Went That-a-Way / Investigation. This task is given by the story, upon its completion you will receive an achievement.

Ring-a-ding-ding

Complete "Ring-a-Ding-Ding" quest.

Quest Ring-a-Ding-Ding / Ding-ding-ding. This task is given by the story, upon its completion you will receive an achievement.

The House Always Wins

Complete the mission "The House Always Wins".

Quest The House Always Wins / Casino always wins. Given in the story, if you play on the side of Mr. House. He will find you when you get to the Strip.

For the Republic

Complete "For the Republic" mission

Quest For the Republic / For the Republic. Given in the story, if you play on the side of the NCR. After you leave Lucky 38, a man from the NCR will approach you to kill Benny (If you have a good reputation with the NCR) and offer to work for his organization.

Render Unto Caesar

Complete the "Render Unto Caesar" mission.

Task Render Unto Caesar / Caesar's Caesar's. Given in the story, if you play on the side of the Legion. After you kill Benny, a man from the Legion will approach you (If you have a neutral reputation with the Legion) and offer to work for his organization.

Complete the "Wild Card" mission.

Quest Wild Card / Joker. Given in the story, if you play on the side of the Eisman. After you kill Benny, you will be asked to search his room and there you will find Aceman and he will offer you to work with him.

Veni, Vidi, Vici

No Gods, No Masters

Come fly with me

Complete the "Come Fly With Me" mission.

Quest Come Fly With Me / Let's fly. Secondary quest. The quest can be obtained during the Went That-a-Way mission. To complete it, it is necessary to send ghouls from the Repconn Test Site into space or to another world, with a high skill of eloquence, convincing their engineer that they are using it. Regardless of which option you choose, you will need to find the missing missile parts. Their location will be given to you by an engineer.

Complete the "Talent Pool" mission.

Quest Talent Pool / Talents, respond! Secondary quest. You can get it in the Strip, in the Tops casino. There is an Ace theater on the second floor in Topsoe. There the man Tommy Torini will offer you to find new talents for their group. On the map you will have "stars" that you need to find.
I advise you to do this quest before you kill Benny, because in my case, after killing him, Tommy Torini became an enemy and I could no longer take the quest from him.

Return to Sender

Complete the "Return to Sender" quest.

Quest Return to Sender / Boomerang. Secondary quest. Can be picked up at Camp Forlorn Hope, at Headquarters. There are those. Sergeant Raines. She will ask you to visit all the camps and collect various information about communication errors.

Complete the "Arizona Killer" mission.

Quest Arizona Killer / Arizona Killer. Secondary quest. Can be completed while playing on the side of the Legion. Caesar will offer you to kill President Kimball.

You'll Know It When It Happens

Complete the mission "G.I. Blues.

Task G.I. Blues / Soldier blues. Secondary quest. The quest is taken from the leader of the band of kings in Freeside. The king (gang leader) can be found in a building with a neon guitar above the entrance and the inscription King's on it. He will give you instructions, after completing all his tasks you will receive an achievement.

That Lucky Old Sun

Complete "That Lucky Old Sun" quest.

Quest That Lucky Old Sun / Sun glare. Secondary quest. You can take it to Helios One. There is a Fantastic who will ask you to help him start the power plant.

Complete the Volare! mission.

Quest Volare! / Into the sky! Secondary quest. Available from Nellis. Pearl is there, in her house and asks to help the Bombers.

The Legend of the Star

Complete the mission "The Legend of the Star".

Quest The Legend of the Star / The Legend of the Star. Secondary quest. Available from Sunset Sasparilla Headquarters. Here you will need to find 50 Sunset Sasparilla Caps. Most often found in various secondary locations (for example, such as a broken Highwayman), as well as in various mines, on picnic tables, and sometimes such caps can be found in full bottles of Sunset Sasparilla. After you collect 50 pieces, go back and talk to Festus.

There is also a glitch with which you can quickly collect 50 caps, but more boring.
Go to location: Scorpion Gorge (Scorpion Gwlch). There you will see a man who fights off scorpions, kill him and search. You will find a cover with a star on it. Now move to any other location, wait 3 days, and return to the gorge again. Now this person is alive again, we kill again, take the lid and do everything again as many times as you need the lids.

  • 188 - Trading Post On the shop counter, next to a bottle and a lamp.
  • Mojave Outpost At the back of the bar, on the counter next to the bottle.
  • Gas station "Eldorado" In the building of the store, on the counter by the cash register.
  • Hangars AB Nellis In the dining room (northern hangar), on the easternmost table among bottles and other caps. The first of two.
  • Hangars AB Nellis In the dining room (northern hangar), on the easternmost table among bottles and other caps. Second of two.
  • Aerotech Business Park In block 300, in the kitchen (last door on the right).
  • Bonnie Springs On the south side of the city, near the fire, in open crates with empty bottles. The first of two covers.
  • Bonnie Springs On the south side of the city, near the fire, in open crates with empty bottles. The second of two covers.
  • Boulder City In the Fat Horn saloon, on a round table with a chessboard at the entrance.
  • Southern Nevada Wind Farm On a table in the workshop among the scattered covers, next to the Electronics Repair.
  • Devil's Throat At the bottom of the crater, in a crate with the Sunset Sasparilla logo, between two bottles.
  • Black Mountain In the warehouse, between two Sunset Sarsaparilla crates on the bottom shelf, to the left of the training dummy.
  • Goodsprings In the house to the west of the main store. She lies in the room on the table, next to the chessboard.
  • Goodsprings At Sunny Smiles and Trudy's house, east of the school. The lid is in the kitchen, next to two bottles and a toaster.
  • Emergency Depot On a mattress lying on a platform among scattered covers. The first of two.
  • Emergency Depot On a mattress lying on a platform among scattered covers. Second of two.
  • Jacobstown Northwest house in the yard, closer to the fence, after being boarded up. On game table with cards and empty whiskey bottles.
  • Hostetler House Next to the bottles on the table between the beds in the living room.
  • livestock farm Matthew In the northwest shed, on the top floor, on a crate.
  • Bitter Springs Recreation Area In the shack, on the table with bottles, next to the walkie-talkie and coffee maker, under the Poseidon Energy poster. The first of two covers.
  • Bitter Springs Recreation Area In the shack, on the table with bottles, next to the walkie-talkie and coffee maker, under the Poseidon Energy poster. The second of two covers.
  • NKR Correctional Institution At the reception desk in the information center.
  • Colville Bay In Captain Dean's Boat Rental Building, on the corner table with the cash register.
  • Colville Bay In Captain Dean's Boat Rental Building, in a broken glass case next to three bottles.
  • Red Caravan Company In the main office, on the radio transmitter on the corner table.
  • Cottonwood Cove In the women's room, on the right side of the shelving unit, on the bottom shelf.
  • Crater in the Mesquite Mountains In Hella Motel, in the kitchen on the table with a bottle.
  • Blue Paradise Resort In an average semi-flooded house, among floating bottles and caps by an open refrigerator.
  • Blue Paradise Resort On a counter in the flooded northern house, among other covers.
  • Camp in the Mesquite Mountains On a metal box in the northern tent.
  • Camp Golf Hotel room, first down the hall from the right stairs, on a chest of drawers with bottles and caps. The first of three.
  • Camp Golf Hotel room, first down the hall from the right stairs, on a chest of drawers with bottles and caps. Second of three.
  • Camp Golf Hotel room, first down the hall from the right stairs, on another chest of drawers, opposite the one with bottles and caps. Third of three.
  • Camp McCarran In a drawer on one of the shelves in Sergeant Contreras' warehouse.
  • Camp Mountain Shadows On a red table with a bottle and plates, next to the fire.
  • Camp Searchlight In the fire station on the top floor, in the kitchen on the table with two bottles.
  • Cliffside Prospecting Camp On the chess board, next to the bottle.
  • Smith Mesa Mining Camp On a concrete block behind a canopy.
  • Miners Camp Snyder Next to the bed and sandbags, on two scorched books.
  • Camp Forlorn Hope In the dining room, on the table next to the coffee pot, closer to the racks.
  • Prospector's Lair In a hut in a cave, on a chessboard in the near room with a jukebox.
  • Highway 95. Camp Vipers Under the northwest shed near a large stone, on a sleeping bag, next to empty bottles.
  • Motel "Elrey" The first room on the left on the second floor.
  • Canopy in the Mesquite Mountains In an empty box with the logo "Sunset Sasparilla", between the mattress and the metal box.
  • Nipton Road Parking By the cash register among other lids.
  • Nipton In the house south of the general store, in the bedroom, on bookcase next to a chessboard and a bottle.
  • Nipton On the Sunset Sasparilla crate in front of the overturned truck, before the Viper ambush. The truck lies on the road going east from the city, after the railroad crossing.
  • Novak Daisy Whitman's motel room is the northernmost room on the second floor; cover on the table to the right of the entrance to the non-working TV. This cover will have to be stolen.
  • Novak In the second house to the left of the big tent, on the kitchen table, to the left of the entrance.
  • Glutton By the hut, in a plate on the table with bottles.
  • Lake Mead At the bottom of the lake, not far from Camp Golf and southwest of the fisherman's shack, lies the Sunset Sasparilla truck that sank, and three caps with a star next to it. To get to them, it is better to use a breathing apparatus. The first of three.
  • Lake Mead At the bottom of the lake, not far from Camp Golf and southwest of the fisherman's shack, lies the Sunset Sasparilla truck that sank, and three caps with a star next to it. To get to them, it is better to use a breathing apparatus. Second of three.
  • Lake Mead At the bottom of the lake, not far from Camp Golf and southwest of the fisherman's shack, lies the Sunset Sasparilla truck that sank, and three caps with a star next to it. To get to them, it is better to use a breathing apparatus. Third of three.
  • Gunsmiths In the lobby of the headquarters against the left wall, in a box with empty bottles.
  • Outdoor California Sunset Cinema On the other side of the screen, next to a dilapidated building to the north, on a concrete slab next to a trash can, among empty bottles. The first of two covers.
  • Outdoor California Sunset Cinema On the other side of the screen, next to a dilapidated building to the north, on a concrete slab next to a trash can, among empty bottles. The second of two covers.
  • Offices "Elaid Technologies" In the office on the right, on the table. The first of two covers.
  • Offices "Elaid Technologies" In the office on the right, on the table. The second of two covers.
  • Skydiving School Gene In the hut on the table with the walkie-talkie, next to the bottle and the burnt terminal.
  • Brewery On the ground floor, to the left of the cellar door, on a bookshelf along with other lids and a key.
  • Guardian Peak On an overturned box next to the walkie-talkie, not far from the top entrance to the cave.
  • Marauder Platform On the northeast raft, on a shelf above the radio.
  • North Vegas Plaza On the second floor of the Gray Building, third room to the right, on a table with a bottle. This cover will have to be stolen.
  • Eldorado Substation On the trash bin next to the vending machine in the left corner of the entrance.
  • Nevada Highway Patrol Post Next to a corpse by a bunk bed in a prison cell

DLC: Dead Money

Assemble Your Crew

Team up with Dan Domingo, Christina and Dog.

You will get the trophy according to the story.
From Father Elijah you will receive the coordinates of the location of 3 future partners (Dog, Dean Domino, Christine).

Complete the Sierra Madre Grand Event.

Get in the story after you activate the remote control on the bell tower in Salida del Sol. You have to go there alone. It is relatively long and on it you will meet a lot of "ghosts", traps and other joys of life.

Sierra Souvenir Aficionado

Collect 500 Sierra Madre tokens.

It is not at all necessary that there are 500 chips in the inventory at a time, you can safely spend them. During passing DLC you can easily collect 1000-2000 chips, so the trophy is not difficult at all. Just collect them in the city fountains, as well as in many containers in the Town and Casino. The Scrounger perk allows you to get even more chips from each container. In the casino itself, chips can be won by playing roulette or blackjack.

Confront Father Iliyan in the Sierra Madre safe.

Most likely you will get the plot.
As soon as you find yourself in the casino vault and fill your inventory with gold bars, activate the terminal on the table and read the message for Vera, but in no case open Sinclair's Personal Accounts (well, unless you want to see the ending with the death of the courier). during the conversation with Elijah, convince him to go downstairs and after that immediately save (see the Safety Deposit Box trophy). Exit the vault, Elijah will appear on the right. He will talk to the GG and activate the turret system. You can shoot back from the vault or hack the terminal on the right there from the door (if the science skill is very good) and reprogram the turrets, after that deal with Elijah and you will get this trophy, then you can load from the save you made and proceed to get the Safety Deposit Box.

Safety Deposit Box

Trap Father Illyan in the Sierra Madre safe.

If you followed my Cash Out trophy tip, just load the save you made and without waiting for Elijah to appear, run to the exit the same way you came to the vault. Toward the end of the path, you will most likely stumble upon a locked door. Just wait a bit, checking it from time to time to see if it can be opened. As soon as it opens (which means that Elijah is trapped in the vault), all you have to do is leave the location using the elevator and the trophy is yours!

DLC: honest hearts

When We Remembered Zion

In a Foreign Land

Scout Zion Valley for members of the White Legs faction.

After you leave the Sorrow camp, talk to Joshua Graham and you will immediately have 4 quests:

  • The Grand Staircase
  • The Advance Scouts
  • The Treacherous Road
  • River Monsters
Complete them all and the achievement is yours.

Restore Our Fortunes

Resupply Daniel and the Sorrow faction.

To get this achievement, complete the "Deliverer of Sorrows" quest, which includes three other quests:

  • roadside attraction
  • Tourist Trap
  • Gone fishin'

O Daughter of Babylon

Defeat the White Legs faction.

Depends on your choice at the end of the game. Agree to help Joshua Graham fight the White Legs tribe and the trophy is yours. Before talking to Daniel, you need to save, because otherwise, in order to get another achievement related to the evacuation of the Mourners from Zion, you will have to go to this place again.

May my Hand Forget its Skill

DLC: Old world blues

Detect frequency "vertebrae-pulse-de-sensitizer" X-8

To obtain this achievement, you must complete the quest "X-8: High School Horror!", Which will be given to us by Klein after the first conversation with him.
We make it active and go to the "X-8 research center", which is located in the easternmost part of the "Big Empty"
We go inside, turn right and go down the stairs. After passing by the corpse, we go into the room and, guided by the marker, we reach the terminal. Activate. We select "Basic Test ..." and the quest is updated. Here we enter a large metal door and in the next room, turning to the right, we exit through the wooden doors into the corridor. We deal with the robops and turn right again. In the next room, another one and a dog and Mark's turret will be waiting for us, nestled in the corner. So be careful. Having cut the enemies into meat and scrap metal, we go forward and activate the next terminal, located on the teacher's table in front of the chalk board. Select "Retrieve ..." and close. We go out into the corridor through the door to the right of the blackboard, turn a little to the right and go to the closed door leading to a room with a force field instead of a ceiling. From the threshold you will immediately see another terminal we need. Having dealt with two lobotomists, we activate it and exit from here through the right door (it is the only one, except for the one we came from). In the corridor, having killed two robops, we open the right door and along the long corridor we reach the stairs leading to the 2nd floor (which we saw in the previous room with the terminal through the force field). Do not run forward headlong, as you can run into heavy fire from the turret standing there. We go straight along the force field to the double doors, enter the next corridor, where we turn right, kill the robops and enter the last room with the 4th terminal. Activate and exit. We go straight to the big metal door. The quest marker will update again. We open the door, which is located directly in front of us and move along a long corridor, shooting Protecterons and Lobotomists along the way. Finally, having buried our nose in the door, we open it, we see another terminal. We press "Enter Cyber ​​..." and enter the door next. Kill the giant robop Gabe, remembering to take the unique LAER from his carcass. Then we begin to search all the pits in this cave until we find the audio sample we need in one of them (it appears randomly, so it is impossible to specify a specific hole). After that, the quest will end, and we can breathe a sigh of relief and get out of here.

Make up your Mind

Make a decision... about your brain.

After completing the quest "X-13 Attack Of The Infiltrator", we will be given the quest "Old World Blues".

We go to "The Think Tank", where we speak with Dr. Klein (the one who gave us all the quests). The marker on the map will update, suggesting that we visit the "Forbidden Zone Dome Entrance", which is located in the northern part of the "Big Empty". But before you go there, I recommend that you make sure you have enough ammo, stimpacks and antiradium, otherwise the chances of survival will be very low. When you get to the location marked with a marker, go inside. If you are equipped with stealth armor, she will immediately say something like "This look is pretty tough". And this is true, because for the first time since Part 3, we will have a boss battle, in the role of which the Giant Roboscorpion will act.
When the Roboscorpion is finished, go to Dr. Mobius and talk to him and you can optionally kill him. Anyway, after the conversation, return to the capsule "The Brain Tank" (it is right there) and talk to your brain, convincing it to come back to your head. If you convince, you will receive an achievement for "Make up Your Mind". Before talking to the brain, I strongly recommend saving.

Restart all Conch shell robotic assistants.

To get this achievement, complete the "All My Friends Have Off Switches" quest.

It makes no sense to describe the journey to each marker. Locations are described in order of optimal movement (in terms of time savings) from one to another. If you do not want to run all over the map, then use fast travel to already open locations, from which it will be faster to reach the marker. You can use "The Think Tank" as a central starting point (because it's in the center of the map). And so, to begin with, we go to:

1) "Y-17 medical facilit" y - the holodisk will lie on the table. First floor, right side of the room from the entrance. Focus on the marker.
2) Magnetohydraulic Complex- We go down the stairs, turn left and enter the only room. You will find the holodisk next to the broken computer.
3) X-22 Botanical Garden- having overcome the crowd of regular adversaries and robots, we climb the stairs. The holodisk lies next to the stove (such a white-yellow cylinder - you will immediately notice it).
4) Big MT north tunnel- after entering the tunnel, deal with the turret. To the right of the entrance there will be a door to the room, where you will find another holodisk on the shelf.
5) "Higgs Village"- jump over the fence and enter the house number 108. The holodisk will be waiting for you on the table in the room on the second floor.
In the same location in house 101 there will be another holodisk, but when you come here for the first time, there will be no marker pointing to it. You can try to take it right away.
7) "X-2 transmitter antenna array" Get rid of the protectors. The holodisk is on the table next to the coffee maker (left side of the room).
8) "The Cuckoo's Nest"- after entering, turn right and you will see two dilapidated metal shelves leaning against the cave wall. Approach them and you will see a holodisk.
If you didn't pick up the holodisk in house 101 in the Village, you'll have to go back now, as the marker will be updated. Upon entering the house, go up to the 2nd floor and enter the room with a "living" picture, which depicts either an eye or some other organ. The holodisk will be on the table.
9)

Up to the challenge

Complete any three 1-Star Challenges from the Gun Runners Arsenal (GRA) expansion.

There are 5 different one-star achievements in total, you must complete any three of them.

1. A Slave Obeys / Slave obeys - Kill Mr. House with 9 iron / 9 iron or Nephi's golf driver / Nephi Driver's Club.

2. Benefit Or a Hazard - Destroy 15 robots with 5.56mm pistols.

3. Overkill / From the sparrow cannon - kill 20 animals with the Fat Man or Fat-mine.

4. The Same Could Be Said of All Religious Weapons / The same can be said about all religious weapons - kill 15 wild ghouls with Maria, Gehenna or Holy Frag Grenades.
You buy weapons from merchants. In the name of the weapon at the end (GRA). This is it, do not buy an add-on for a unique weapon, GRA and there is a unique one, shoot, get two medals at once!
Then make a save and complete one of the following challenges:

3. Against all tyrants - kill 10 named legionnaires with hunting rifles, hunting revolvers, ranger's Sequoia, combat rifles, cowboy rifles.

4. Armed with a bear - kill 15 named NCR rangers with machetes, rippers, chainsaws, throwing spears and ballistic fists. (I recommend using Chainsaw GRA)

Tests 3 and 4 affect the continuation of the plot. I HIGHLY recommend that after receiving the trophy, load a save and continue the storyline.

If you don't want to bother looking for legionnaires or rangers, then you can complete this challenge:

5. Perfect Timing - Kill 10 Cazadores in the Mojave with tin grenades, long fuse dynamite and time bombs.
Attention: there is a bug in this test that greatly facilitates its implementation - you can throw anything at the stuntman, but the main thing is that at the time of the explosion you had dynamite with a long fuse, a tin-grant or a bomb in your hand. For example: we throw a plasma grenade at the stuntman and quickly take out dynamite with a long fuse, the grenade explodes and the death of the stuntman is protected as death from an explosion of dynamite with a long fuse.

Hello to all travelers of the Wasteland! Perhaps not everyone here is such a munchkin, not everyone sees the point in getting all the achievements in games, but, nevertheless, I still wrote this post. So, how do you earn all fifty achievements in the game?

newcomer

Reach level 10.

Achievement Tips ^_^

Achievement Tips ^_^

Young, yes early

Reach level 20.

Achievement Tips ^_^

Achievement Tips ^_^

Boss

Reach level 30.

Pretty simple tricks. In order not to get during the passage of the "New" you have to try hard. To get the twentieth and thirtieth levels, in turn, you will have to complete additional quests and explore the Wasteland.

Also, there are notes on the Internet about several buggy places where you can get unlimited exp. For example, in Vault 11 on the lower level, going down the tunnel in the Overseer's office, watching a short film and destroying a dozen robots, you can get 650 experience by "talking" to the terminal. So, the replica, after which experience is given, if you do not exit the dialogue, is available any number of times. True, if you close the terminal, “poking” it will no longer work.

There are eight partners in the game that you can take. At the same time, one person or mutant and one robot can be in your squad. Excluding a squad member, you send him to his habitat or to a room in Lucky 38. To get the first achievement, you only need to take any companion to the squad, for the second, it is necessary that each of the partners available in the game visit your squad at least once. It doesn't matter what happened to him afterwards. Even if one of the satellites dies in Hardcore mode, the achievement will still be received.

Two can act as a partner robot:

Ed-E. Lying broken in Nash's house in Primm. To join the squad, a repair is required. You need either the “Repair” skill equal to 65 or spare parts: x3 scrap metal, x2 sensor module, electronic waste.

Rex. You will find it at the King's in Freeside. For Rex to come with you, just talk to the King about his dog.

There are many more people who are ready to follow you:

Boone. At night, he stands in the mouth of a dinosaur in Novak (you can get there through the store). Will go with you after completing the quest "Abduction".

Cass. Sits in the bar of the Mojave Outpost. Will go with the hero during the execution of tasks related to the "Red Caravan".

Raul. He is in jail on Black Mountain. Will follow you after release.

Veronica. It stands at the "188th trading post".

Arcade Gennon. You will find him in the old Mormon fort in Freeside.

Lily. Standing in Jacobstown. Will follow you during the quest “Guess who I saw! »

Achievement Tips ^_^

Achievement Tips ^_^

Master

Craft 20 items.

Achievement Tips ^_^

Achievement Tips ^_^

fussy

Install 20 weapon mods.

Achievement Tips ^_^

Achievement Tips ^_^

Samodelkin

Repair 30 items.

In the "Master" everything is transparent. We are looking for a workbench, components. Craft. Most easily obtained by collecting 20 ammo. "Fussy" is a little more complicated. This will require money. We buy modifications from merchants, put them on guns through the Pip-Boy. The most common mods are found at the Gunsmiths, at 188th Trading Post, at the Red Caravan, and at Chet in Goodsprings. To repair items and get "Homemade", we select the same guns and armor from the carcasses of enemies and connect them through the "Pip-boy". The easiest way to get these achievements is by taking the "Explorer" ability at the twentieth level, which will display all locations on the map. Otherwise, either wander or climb into the cards. Snowmen: look, read, listen:tyts. In fact, the "Master" is hard not to get. If you still have difficulties, specifically buy something from merchants and sell it back.

Achievement Tips ^_^

Achievement Tips ^_^

Lord of the Rays

Deal 10,000 damage with energy weapons.

Achievement Tips ^_^

Achievement Tips ^_^

lead rain

Deal 10,000 damage with ranged weapons.

Achievement Tips ^_^

Achievement Tips ^_^

Samurai of New Vegas

Deal 10,000 damage with melee weapons.

Achievement Tips ^_^

Achievement Tips ^_^

fist fighter

Deal 10,000 damage without a weapon.

Achievement Tips ^_^

Achievement Tips ^_^

i love the bomb

Deal 10,000 explosive damage.

These achievements can come naturally if you use a certain type of weapon a lot. Or they may not come. In this case, go to Thorn, where you can get through the hatch. There, talk to Red Lucy about the Thorn, say you want to fight three giant radscorpions. You will be sent to the arena, where those same radscorpions will act against you. After destroying them, repeat until you get an achievement. For one battle, about five hundred points of damage are obtained. Oh yeah, "Unarmed" doesn't mean you have to smash enemies with your bare hands. Brass knuckles and other devices are quite suitable. The ideal option is the Ballistic Fist, often available for sale from Blade in the Red Caravan.

Achievement Tips ^_^

Achievement Tips ^_^

burglar

Open 25 locks.

Achievement Tips ^_^

Achievement Tips ^_^

Hacker Mojave

Hack 25 terminals.

Achievement Tips ^_^

Achievement Tips ^_^

Pickpocket

Clean out 50 pockets.

Achievement Tips ^_^

Achievement Tips ^_^

famous speaker

Make 50 eloquence suggestions.

Achievement "Housekeeper" during the passage is not difficult to get. Closed castles are found everywhere. Of course, to hack them, you need to pump in the skill of the same name. To hack terminals, you need "Science". If you can't find the required number of computers, read this.

You are unlikely to be able to clean fifty pockets just by chance. We leave for Vault 21, squat down and slowly steal her endless gum from Sarah.

The "famous speaker" will most likely appear by itself when building up and using the eloquence skill, but if this is not the case, you can use the bug. After taking the quest "Don't Grow Grass" from Dr. Hildern in the McCarran camp, Angela, who is standing nearby, can be asked as many times as she likes the aforementioned doctor (which requires "eloquence" at 25) simply by closing and reopening the dialogue.

First you need to get enough stimulants and food. The former are always available in large quantities at the New Vegas Medical Clinic, the latter can be made from Mrs. Nash in Primm by giving her the radscorpion venom glands obtained at the Thorn, or purchased, say, from Cook Farber at the McCarran airport. After the purchase, we lose health points (if it doesn’t work out, swim underwater without a mask, just don’t forget to emerge), open the pip-boy and use it.

Achievement Tips ^_^

Achievement Tips ^_^

one-armed bandit

Play slot machines 10 times.

Achievement Tips ^_^

Achievement Tips ^_^

spin, wheel

Play roulette 10 times.

2. Cass (cowgirl) - Mojave Outpost (southwest corner global map), in the bar. Removes the side effects of alcohol, gives bonuses for intoxication. To take it, you need to complete the first stage of the quest "Payment of the bills" in the location "Red Caravan". To upgrade, you need to complete this quest. Cass can be killed by completing Silver Rush casino quests.

3. Boone (sniper) - Novak City, in one of the houses or in the sniper position inside the dinosaur statue. With it, when aiming, all enemies stand out, it becomes easier to hit. To take Boone with you, you need to find the kidnapper of his wife - the quest "Abduction". To improve it, you need to destroy important legionnaires with it, and then complete the quest "I forgot to forget".

4. Veronica (Brotherhood of Steel) - Location "188 - Trading Post". With it, you can create items without a workbench, in battle it attacks with a mechanical glove. Agrees to go together immediately. To improve, you need to visit the Brotherhood of Steel with her, and complete her quest "Solid Cares". Also, there is one more improvement after we pass DLC 1: Dead Money.

5. Gennon Arcade (doctor) - Freeside, Mormon Fort. Improves the ability to heal, attacks with a laser pistol. To take it with you, you need 75 Speech. Being a doctor, increases the effect of healing items. To upgrade him, we go through quests related to science and scientists with him, then we complete his quests "Old Times", "Collecting the Remaining".

6. Rex (biomechanical dog) - Freeside, casino "Kings". When aiming, all things around are highlighted, in battle it attacks with a melee attack. To take a dog as a partner, you need to complete the quest "Soldier's Blues". To improve it, we take the quest "A Dog's Life".

7. Raul (ghoul mechanic) - Mount Black, in the center of the global map. With him, weapons and armor wear out more slowly, he uses a revolver in battle. We will find him inside the radio station when we complete the quest "Madness". To improve, you need to talk with him with various old people - an unmarked quest "Ghoul of the old school".

8. Lily (super mutant grandmother) - Jacobstown (northwest corner of the global map). Doubles the duration of the stealth fight, increases damage for sneak attacks. You can take it with you by starting the quest "Guess who I saw!" . To improve, you need to complete her unmarked quest "Lily and Leo".

Cheat codes

Press the "~" key (under the "Esc" key). An input line will open in the lower left corner of the screen, we can enter a command.

If we enter any cheat code, we will stop receiving achievements. To return to the normal game mode, load the save before applying the codes.

1. Superpowers of the hero
Fallout: New Vegas

2. Characteristics of the hero (levels, perks, skills)
Fallout: New Vegas

Physical Data


Leveling up


Characteristics, Skills


Player.ForceAV [skill] 100 Max out the skill. All options:
Player.ForceAV Barter 100 exchange
Player.ForceAV BigGuns 100 heavy weapons
Player.ForceAV EnergyWeapons 100 energy weapons
Player.ForceAV Explosives 100 explosives
Player.ForceAV Guns 100 weapon
Player.ForceAV Lockpick 100 breaking
Player.ForceAV Medicine 100 treatment
Player.ForceAV MeleeWeapons 100 melee
Player.ForceAV Repair 100 repair
Player.ForceAV Science 100 the science
Player.ForceAV SmallGuns 100 light weapons
Player.ForceAV Sneak 100 stealth
Player.ForceAV Speech 100 eloquence
Player.ForceAV Survival 100 survival
Player.ForceAV Unarmed 100 hand-to-hand combat

Abilities (Perks)


Player.AddPerk 00094EC4 diamond skeleton
Player.AddPerk 00031DBA Zinger
Player.AddPerk 00031DB5 animal friend
Player.AddPerk 00031DBB Critical Damage
Player.AddPerk 00094EB8 Black Widow
Player.AddPerk 00094EB9 woman killer
Player.AddPerk 00094EBA Blood bath
Player.AddPerk 00094EBC Cannibal
Player.AddPerk 0009982D Chemist
Player.AddPerk 00099827 Resist. chemistry
Player.AddPerk 00003142 eternal child
Player.AddPerk 00099828 Commando
Player.AddPerk 00031DE1 Understanding
Player.AddPerk 00031DC4 Hacker
Player.AddPerk 00044CAF Massed fire
Player.AddPerk 00044CA8 Payed assassin
Player.AddPerk 00044CAB Cyborg
Player.AddPerk 00044948 papa's son
Player.AddPerk 00031DAB Minesweeper Expert
Player.AddPerk 00031DD8 Educated
Player.AddPerk 00031DE5 Researcher
Player.AddPerk 00031DD9 Entomologist
Player.AddPerk 00094EBF Accelerated Metabolism
Player.AddPerk 00094EC1 Accuracy
Player.AddPerk 00031DE3 treasure hunter
Player.AddPerk 00099834 Death on the rise
Player.AddPerk 0004494E Weapon fanatic
Player.AddPerk 00094EBB Duelist
Player.AddPerk 00031DAC Here and now
Player.AddPerk 00044CAD Arbitrator
Player.AddPerk 00044CB0 burglar

Player.AddPerk 00044CB1 Intense workout
Player.AddPerk 00031DDB Iron fist
Player.AddPerk 00044CAC Lawyer
Player.AddPerk 00044CA9 lead belly
Player.AddPerk 00031DB7 light step
Player.AddPerk 00031DB1 fountain of life
Player.AddPerk 00014B97 baseball player
Player.AddPerk 00031DB8 Master trader
Player.AddPerk 00031DAD Sandman
Player.AddPerk 00031DBC A mysterious stranger
Player.AddPerk 00044CA7 Nerd Rabies
Player.AddPerk 00094EBD night creature
Player.AddPerk 00031DCC Ninja
Player.AddPerk 00044CAA Paralyzing palm
Player.AddPerk 00031DB2 Pyromaniac
Player.AddPerk 00031DA9 Rad-resistance
Player.AddPerk 0003066B Rad-regeneration
Player.AddPerk 00044CA6 scoundrel
Player.AddPerk 00031DAA Freeloader
Player.AddPerk 00031DB3 Silent running
Player.AddPerk 0009982E Size matters
Player.AddPerk 00031DB4 Sniper
Player.AddPerk 00031DC5 Solar battery
Player.AddPerk 00031DDE strong backbone
Player.AddPerk 00031DD3 Diligent student
Player.AddPerk 00031DBD Prize
Player.AddPerk 00031DD6 Thief
Player.AddPerk 00031DE0 Fortitude
Player.AddPerk 00024D5C Super reflexes
Player.AddPerk 00058FDF power armor

3. Getting items
in Fallout: New Vegas

Player.SRM Turning on the repair menu, the covers for repairs are returned to us
ShowRaceMenu Change gender, race, appearance of the main character
Player.AddItem [item] [qty] Get the item into inventory. Examples of the most requested items:
Player.AddItem 0000000A 100 Barrette
Player.AddItem 0000000F 1000 Lid
Player.AddItem 00004349 1 Ripper
Player.AddItem 00004340 1 grenade launcher
Player.AddItem 0000433F 1 Minigun
Player.AddItem 000A6F77 1 Power Armor T-51
Player.AddItem 000E07D1 1 Laser
Player.AddItem 000CDA5C 1 Plasma Rifle
Player.AddItem 00039550 1 Flamethrower
Player.AddItem 0003954F 1 Plasma Rifle
Player.AddItem 0003BC6F 1 A circular saw
Player.AddItem 0013621D 1 R9000 camera
Player.AddItem 000BF5A4 1 Hypnotron
Player.AddItem 000CE549 1 Buna hunting rifle
Player.AddItem 0013316D 1 Electric prod
Player.AddItem 0000432С 1 fat man
Player.AddItem 0000432E 1 Gatling laser
Player.AddItem 0015FE44 1 Chain Saw
Player.AddItem 001429Е2 1 Grenade launcher "Bukhbukh"
Player.AddItem 000E6064 1 Q-35 Modulator
Player.AddItem 00004353 1 Sniper rifle
Player.AddItem 000E2WEIGHT 1 Tesla gun
Player.AddItem 00100633 1 Breathe-helping machine
Player.AddItem 0010A6FC 1 Lost Laser Pistol
Player.AddItem 00033078 1 Anti-radiation suit
Player.AddItem 0015EF66 1 Combat armor, reinforced "Mark 2"
Player.AddItem 0015EF67 1 Combat helmet, reinforced "Mark 2"
Player.AddItem 0006С587 1 Vault 101 body armor
Player.AddItem 0015FD5C 1 Chinese stealth armor
Player.AddItem 0015FD5D 1 Chinese stealth helmet
Player.AddItem 001264FF 1 Metal armor, reinforced
Player.AddItem 00140D46 1 Metal helmet, reinforced

4. NPC character management
Fallout: New Vegas

reputation with factions

RemoveFromAllFactions Leave all factions
AddReputation [character] [number] Add reputation (sign: 0 - negative, 1 - positive)
SetReputation [character] [number] Reset negative reputation in the faction:


Characters

The following commands require the target ID to be set - either by clicking on it (if there are several objects under the pointer, you can scroll through them with the mouse wheel), or by typing the PRID command and pressing Enter.

PRID Select a character for further actions
Kill Kill selected character
KillAll Kill all characters in the area
SetEssential 1 Make a character immortal
COC Move to desired character
Move To Player Move selected character to hero
EquipItem Force the character to pick up an item, the item must be in inventory
inv View character/crate inventory (IDs of items in it will be displayed)
ResetHealth Restore character's health
Resurrect Resurrect a character: inventory, attitude to the player, artificial intelligence are restored
TDetect Enables / disables the ability to detect the hero by other characters
TAI Turns on/off the AI ​​of all characters
TCAI Turns on/off warhead Character AI
Disable Disable character
enable Enable character

5. To complete quests
Fallout: New Vegas

MoveToQT Move the hero to the target of the current quest
ShowQuestLog Show quest log
SQS Show possible quest stages
SetStage [number] Set a quest to a certain stage
Complete Quest Complete the quest
Reset Quest Restart quest
SQT Display a list of goals for the current quest
SetObjectiveCompleted [scene] 1 Complete a certain stage of the quest (parameter: 1 - the scene is completed, 0 - not)
CAQS Complete all story quests

6. Other cheat codes
Fallout: New Vegas

Progress

1. Completing quests
Fallout: New Vegas. Achievements

1.1. Initial story quests

Hit on the head(Ain't That a Kick in the Head)
Complete the "Headshot" quest.
Initial quest introduction.
Investigation(They Went That-a-Way)

A quest that will take us all over the Mojave Wasteland.
ding ding ding(Ring-a-Ding-Ding)
Complete the "Investigation" mission.
Quest in the central city of the Strip. In the official translation - "Call".

1.2. Additional quests

Let's fly(come fly with me)
Complete the "Let's Fly" mission.
Quest in the city of Novak.
sun glare(That Lucky Old Sun)
Complete the "Sunshine" quest.
Quest at the Helios One power plant.
Boomerang(Return to Sender)
Complete the "Boomerang" mission.
Quest to Camp Forlorn Hope, you need to bypass all the posts of the NCR.
soldier blues(G.I. Blues)
Complete the "Soldier's Blues" mission.
Quest in the Strip, in the casino "Kings".
Talents, call out!(Talent Pool)
Complete the task "Talents Respond!".
Quest in the Strip, in the casino "Tops", you need to find 4 performers.
Into the sky!(Volare!)
Complete the mission "Into the Sky!".
Quest at the air base near the bombers.
legend of the star(The Legend of the Star)
Complete the "Legend of the Star" quest.
Quest at the "Sunset Sasparilla" Headquarters, you need 50 caps with a star.

1.3. Final quests

You will feel it coming(You'll Know It When It Happens)
Complete the "You Can Feel It" quest.
Protect the NCR President at the Hoover Dam. Passes on the side of the NCR, House, Yes-man.
Arizona killer(Arizona Killer)
Complete the "Arizona Killer" mission.
Assassinate the NCR President at the Hoover Dam. Passes on the side of the Legion.
For the Republic(For the Republic)
Complete the "For the Republic" mission.
The initial quest of passing for the NKR.
Eureka!(Eureka!)
Complete "Eureka!"
The final quest of passing for the NKR.
to Caesar what is Caesar's(Render Unto Caesar)
Complete the mission "Caesar's Caesar's".
The initial passage quest for the Legion.
I came, I saw, I conquered(Veni, Vidi, Vici)
Complete the mission "I Came, I Saw, I Conquered".
The final quest of passing for the Legion.
The casino always wins(The House Always Wins)
Complete the "Casino always wins" mission.
The initial quest for passing for Mr. House.
All or nothing(All or Nothing)
Complete the "All or Nothing" mission.
The final quest of passing for Mr. House.
Joker(Wild card)

The initial quest for passing for Yes-man.
No gods, no masters(No Gods, No Masters)
Complete the "Wild Card" mission.
The final quest of passing for Yes-man.

1.4. Special walkthrough

2. Leveling the hero
Fallout: New Vegas. All achievements

2.1. Hero levels

newcomer(new kid)
Reach level 10.
Young, yes early(Up and Comer)
Reach level 20.
Boss(The Boss)
Reach level 30.
This was the maximum level in the initial version of the game. With all DLC, you can pump up to the 50th level of the hero.

2.2. Using Nonweapon Skills

Master(Crafty)
Craft 20 items.
The easiest way to disassemble and collect 20 rounds on a workbench.
Samodelkin(Jury Rigger)
Repair 30 items.
To repair, you need two weapons or armor of the same type, in the inventory we press the R key on one, from two broken things we assemble one more durable one.
Market owner(You Run Barter Town)
Sell ​​goods for 10,000 caps.
We collect weapons from the killed enemies, we sell them to merchants.
burglar(No Tumbler Fumbler)
Open 25 locks.
We collect lockpick hairpins, pump the skill, hack.
famous speaker(Outstanding Orator)
Make 50 eloquence suggestions.
In the dialogues, select the lines with the skill check [eloquence].
Hacker Mojave(Hack the Mojave)
Hack 25 terminals.
The higher the science skill, the easier the hack. There are not so many computers in the game, if they fail, they are blocked, so before hacking it is better to save and reload in case of failures.
Stimulus for life(Stim-ply Amazing)
Heal 10,000 health points with stimpacks.
The higher the skill of medicine, the more health for stims.
desert dweller(Desert Survivalist)
Heal 10,000 health points with food.
We kill monsters, we eat their meat. The higher the survival skill, the more we will restore health.
Pickpocket(Artful pocketer)
Clean out 50 pockets.
We squat, we approach from behind, we examine the pockets of the characters. We need a high stealth skill so that we are not caught by the hand.

2.3. Combat skills

lead rain(Lead Dealer)
Deal 10,000 damage with ranged weapons.
Lord of the Rays(Blast Mastery)
Deal 10,000 damage with energy weapons.
i love the bomb(love the bomb)
Deal 10,000 explosive damage.
Samurai of New Vegas(New Vegas Samurai)
Deal 10,000 damage with melee weapons.
fist fighter(Old Tyme Brawler)
Deal 10,000 damage without a weapon.
fussy(Mod Master)
Install 20 weapon mods.
Most of the modifications are sold at the Gunsmiths, south of the Strip. Oi expensive, it is better to buy several identical cheap ones. To install, select the desired weapon, press the X key.

3. Exploring the world
Fallout: New Vegas. Achievements

Traveler in the Mojave(Walker of the Mojave)
Find 50 locations.
At level 20, you can take the Explorer perk to see all the locations.
Host of the Mojave(Master of the Mojave)
Find 125 locations.
There are 188 locations in total in the game. In total, you need to find 2/3 of all points on the map.
an old friend is better than two new ones(Ol Buddy Ol Pal)
Take any companion.
The very first satellite on the way is the ED-E robot in Primm.
The whole gang is together(The Whole Gang's Here)
Take all possible satellites.
There are 8 Companions in total in the game.
Snowman(Globe Trotter)
Find all snow globes.
There are 7 such secret items in the game. DLC balls are not needed.

4. Casino game, caravan
Fallout: New Vegas. How to play

one-armed bandit(One Armed Bandit)
Play slot machines 10 times.
In the Strip we go to any casino, exchange money for chips, play.
twenty one(double down)
Play 10 games of blackjack.
In any casino, we approach semi-circular tables with a croupier.
spin, wheel(Little wheel)
Play roulette 10 times.
In any casino, we approach large tables with roulette.
The Courier Who Broke the Bank(The Courier Who Broke the Bank)
Become persona non grata at all casinos on the Strip.
You need to win a lot of money in three casinos: "Gomorrah" - 9,000 chips, "Tops" - 10,000, "Ultra-Lux" - 15,000. Best done with a character with a maximum luck of 10. Losses reduce the amount, so save after each successful rates.
Knowing buyback(Know When to Fold Them)
Win 3 Caravan games.
The essence of the game: score 3 groups of cards of 21-26 points faster than the opponent. You can only play with some merchants and characters.
Caravan master(Caravan Master)
Win 30 games of caravan.
Location of all players:
1) Johnson Nash - Primm. 2) Lacey - Mojave Outpost, vendor.
3) Nelay Noonan - Novak, hut. 4) Cliff Briscoe - Novak, shop.
5) Quartermaster Meyes - Camp Forlorn Hope. 6) Little Brat - Camp McCarran.
7) Ringo - Red Caravan Company. 8) Isaac - "Gunsmiths".
9) Jules - North Vegas Square. 10) Whale - Aerotech Business Park.
11) Dennis Crocker - Streep, Embassy. 12) Jake Ervin - Streep, Embassy.
13) Dale Barton - Fort Caesar.

5. DLC achievements
Fallout: New Vegas. Achievements

DLC 1: Dead Money

Gather your team(Assemble Your Crew)
Recruit Dean Domino, Christine and Dog to the team.
You need to complete the first 3 story quests.
Collector of relics "Sierra Madre"(Sierra Souvenir Aficionado)
Collect 500 Sierra Madre tokens.
There are many more. If we search everything, we'll collect it before entering the casino.
Fun till you drop(Having a Ball)
Launch a gala performance at the Sierra Madre.
You need to complete the story quest "The Beginning of the Gala Performance".
Payment on account(Cash Out)
Meet Father Elijah at the Sierra Madre vault.
Save before the storyline. Quest "Robbery of the century". 1 DLC ending.
safe deposit box(Safety Deposit Box)
Lock Father Elijah in the Sierra Madre vault.
The plot quest "Robbery of the century". 2 DLC endings.

DLC 2: Honest Hearts

When they remembered Zion(When We Remembered Zion)
Arrive in Zion.
You need to complete the first story quest "Arrival in Zion".
Bring back our goodness(Restore Our Fortunes)

You need to complete the story quest "Help for the Grieving".
On a foreign land(In a Foreign Land)
Provide supplies for Daniel and the Mourners.
You need to complete the story quest "Before the Storm".
Daughter of Babylon(O Daughter of Babylon)
Crush the Whitelegs.
Save before the storyline. Quest "Kill the White Legs". 1 DLC ending.
Forget me my right hand(May my Hand Forget its Skill)
Evacuate Zion.
Story quest "Escape from Zion". 2 DLC endings.

DLC 3: Old World Blues

spinal desensitizer(Spinal Tapped)
Take courage... find your spine.
We carry out the story quest "X-8: Horror in high school!".
Anger at mercy(Change of Heart)
Show compassion... to your heart.
We carry out the story quest "X-13: Penetration Difficulties".
Reconciliation with thoughts(make up your mind)
Come to terms with the thoughts... in your own head.
We carry out the last story quest "Blues of the Old World".
good girl(Outsmarted)
Complete "Old World Blues" walkthrough.
We'll get the DLC after the credits.
Winning Friends(Making Friends)
Activate all Smart Home devices.
Side quest "All my friends have switches", we are looking for 10 items.

DLC 4: Lonesome Road

Forced to repeat(Condemned to Repeat It)
Decide the fate of the denizens of the Rift.
We carry out the plot quest 4 - "Launch".
Hometown hero(Hometown Hero)
Complete The Lonely Road.
We carry out the plot quest 8 - "The End".
A burst of missiles(Rocket's Red Glare)
Obtain all modifications for the weapon - the symbol of the Breach.
Near the plot Laser Detonator we will find the Flash Rocket Launcher, in the army panels-shops you need to buy 3 upgrades for it, with a total cost of 40,000 caps.
ED-E Improvement(ED-Ecated)
Find all the ED-E upgrade modules in the Breach.
Only 5 improvements, we will find in the spoiled robo-eyes. The location is in the DLC text.
warhead hunter(Warhead Hunter)
Detonate all warheads in the Rift.
A total of 30 warheads. The location is in the text of the passage of the DLC.

DLC 5: Gun Runners Arsenal (GRA)

Antiques and antiquities(Curios and Relics)
Deal 10000 damage. damage with the unique weapons of the Mojave Wasteland.
We are looking for a weapon with a proper name, with quotation marks, we shoot from it.
Weapon Connoisseur(Master of the Arsenal)
Deal 10000 damage. damage with weapons from the new Gunsmith Arsenal (GRA).
We are looking for a weapon marked GRA in the title, we shoot from it.
Nothing is impossible(Up to the challenge)
Complete any three one-star (*) GRA challenges.
On the quests tab, you can switch to tests, look for them marked GRA, perform any three from the list:
1) No-no-no-no ... - cripple the right hand of the enemies with a shotgun 5 times.
2) Good or Threat - Destroy 15 robots with a 5.56mm pistol.
3) From a sparrow cannon - destroy 20 animals from the "Fat Man" or "Fat Man Mine".
4) The weapons of the believers - kill 15 wild ghouls from the cannons "Mary", "Gehenna", holy grenades.
5) You have no place in this world! - Kill 10 monsters (centaurs, deathclaws, night hunters, spore-bearing plants, predatory plants) with a machete, katana, dynamite, javelins, knives and axes.
6) Slave obeys - kill Mr. House with a golf club.
Veteran(Combat veteran)
Complete any three two-star (**) GRA challenges.
1) Sic Semper Tyrannis - Kill President Kimball with a one-handed pistol.
2) Yeah, yeah. Like this... - kill 10 casino family members (Chairmen, White Glove, Omerta) with any SMGs, light machine guns and miniguns.
3) Mayhem on the roads - kill 20 devils, vipers or jackals with tire irons, baseball bats, machetes, lead pipes, magnum 44 cal. or cut.
4) Historical humor - kill Caesar with a knife or combat knife.
5) Even a god-man can bleed - cripple Caesar's head with a throwing spear.
6) Does the dead have life? - Kill 5 members of the NCR Punishment Squads (spawn with a bad reputation) with any weapon that is affected by the "Cowboy" perk (revolvers, small arms with a lever mechanism of the shutter, dynamite, knives or axes).
7) Revenge of Vault 13 - send 15 super mutants to the Creator using 5.56 mm. Pistols, Plasma Defenders, Plasma Grenades, Ripper, Power Knuckles, or the unique Bozar Rifle.
8) Fuck - kill Benny with his own gun "Maria". We knock the weapon out of his hand with an accurate shot, or steal it from his pocket.
Pro(Pros Only)
Complete any three three-star (***) GRA Challenges.
1) Lord of Time - Kill 10 casadores with tin grenades, long fuse dynamite and time bombs.
2) Human-Machine Interface - Destroy 10 Mister Braves or Security Robots with brass knuckles, spiked brass knuckles, lead pipe or tire iron.
3) Deathclaw Killer - Kill 5 deathclaws with a switchblade, dynamite, boxing bandages, a reloading rifle, or a .22 pistol.
4) Bear Hunt - Kill 15 NCR Named Rangers with Machete, Ripper, Chainsaw, Ballistic Fist and Throwing Spears.
5) Against all tyrants - kill 10 named Legionnaires with a hunting rifle, hunting revolver, ranger sequoia, battle rifle, cowboy rifle and bear guns.

Questions - answers

Question: What happens if you kill everyone?(Fallout: New Vegas)

Answer: The game provides such an opportunity. You can spoil relations with all small and 3 large groups, destroy all leaders and neutral people. The only invulnerable character is the Yes Man robot, he is needed to complete the game according to the Joker storyline when we are left all alone.


Question: What to download at the beginning?

Answer: Characteristics - focus on "Intelligence" and "Dexterity". Skills: "Eloquence" (allows you to complete some side quests), "Weapons" (it will be easier to shoot from the main weapon), "Repair" (it will be possible not to spend money on repairs from merchants). Features: "Trigger" (increases accuracy), "Kindness" (increases Barter, Medicine, Repair, Science, Conversation, will negatively affect weapon proficiency, but this is compensated by the "Small Weapon" skill). You can take the Lark perk, and in order to pass high skill checks in dialogues, we rewind time to 6:00 in the morning.


Question: What to do with Benny?(in the game Fallout: New Vegas)

Answer: We find Benny on the right side of the Tops casino. He promises to tell everything, and sends us to his room. We choose: 1st option - we go up to the room. We will not end up at Benny's, but in the presidential suite, they will lock us up there, and Benny will run away at this time. Option 2 [Speech 60 or Barter 35] - go into the room with Benny. Left alone, we can choose his fate: we kill, let him go, we begin to cooperate with him. The chosen option will not affect the further plot in any way, unless we leave Benny alive and choose storyline"Joker", then the "Chairmen" group, led by Benny, will become our allies.


Question: What happens if Caesar is killed?

Answer: If we attack openly, then we will have to kill all the legionnaires around, because of this, relations with the "Caesar's Legion" group will deteriorate. If you play on the side of the legion, then according to the plot, Caesar can be killed quietly, during a medical operation. His death will change little. Legate Lanius will immediately become the new ruler.


Question: What happens if you kill Mr. House?

Answer: If we go through quests for the NKR or the Legion, according to the plot, we will get the task to eliminate Mr. House. After his death, the robotrons will become inactive, and the previously independent New Vegas will fall under the influence of one of the groups that will win the final battle. Or we can take the place of Mr. House ourselves, and defend the independence of our city.


Question: What is UVS?(in the game Fallout: New Vegas)

Answer: Damage per second. It's easier to compare pistols, machine guns, machine guns.


Question: What happens if you join the Brotherhood of Steel?

Answer: The elder will give us a set of steel armor, and teach the skill "Heavy Armor", only with it we will be able to wear the clothes of the Brotherhood. This does not spoil relations with other groups in any way, if you do not walk in front of them in steel armor.


Question: What to do with a platinum chip?(Fallout: New Vegas)

Answer: It all depends on personal preference. There are 4 branches at the end of the story. If we play for the NCR or the Legion, it is better not to give the chip to Mr. House in the casino, but to use the chip to destroy the robots in the fort. If we play ha House or for ourselves, then vice versa - with a chip we improve robots both in the casino and in the underground warehouse under the fort.


Question: What do you need for mods?

Answer: To install modifications, you need to move their files to the game folder, in licensed version this folder is: C:\Program Files (x86)\Steam\steamapps\common\ Fallout New Vegas enplczen\Data. Some mods need to be activated with special programs, it must be bundled with them.


Question: (Fallout: New Vegas)

Answer: At Nellis Air Force Base, in the southern large hangar, in the center of the building between small green containers.


Question: Where to find the Brotherhood of Steel?

Answer: Hidden Valley location. Several options for how to find: 1) East of Goodsprings. 2) Across the road from the village of Sloane. 3) Southwest of Black Mountains, it is clearly visible on the map, because of the curved road.


Question: Where to find power armor? (in the game Fallout: New Vegas)

Answer: First you need to find the Brotherhood of Steel in the Hidden Valley location. If we just kill the members of the brotherhood, then we will not be able to put on their armor. Only when we complete all their quests, and officially join them, will we be taught how to use power armor.


Question: Where can I find the Laser Pistol for the Brotherhood of Steel?

Answer: In the Brotherhood, you need to talk to several characters in turn: Paladin at the shooting range, Acolyte Stanton, Melissa Watkins. Only after that the gun will appear in the indicated place on the surface. From the exit of the bunker we go to the southeast, through a hole in the fence, to the central stone in the gorge of scorpions.


Question: Where to find a shovel?(Fallout: New Vegas)

Answer: Shovels are sold in Goodsprings at Chet's shop.


Question: When is the product updated in stores?

Answer: Goods and money are updated every 3 in-game days. But the game may have bugs when the update does not occur, to get rid of this, you need to restart the game.


Question: When is the best time to take additions?(Fallout: New Vegas)

Answer: Better towards the end of the game. After almost all additional quests are completed, but before we start working for one of the factions.


Question: How to play caravan?

Answer: You need to score 3 sets of cards faster than your opponent, with a value from 21 to 26 points. Cards can be placed in three sequences: ascending, descending, or of the same suit. Fastest sequences: 8-7-6 or 9-8-7. Cards with pictures do not give points, but certain bonuses: Jack - remove the enemy card, Queen - change the direction of the cards, King - double the points, Joker - remove all cards of the selected type.


Question:

Question: Why is the Brotherhood of Steel attacking?(Fallout: New Vegas)

Answer: The Brotherhood is in conflict with almost all factions. They cannot be entered in the armor of other factions, only in neutral clothes.


Question: Why is Davison attacking?

Answer: Davison will attack at the meeting, if by that time we have killed more than 4 shadows, touched the skull of a brahmin, or insulted the “Godrog” in the dialogue.


Question: Why is karma lost for stealing in an empty room?

Answer: Karma is not a reputation, it does not depend on the presence of people at the time of the crime. When karma is reduced, the hero becomes angrier on his own, and later other characters will trust him less. But there is nothing to fear. Theft in empty rooms is not such a big evil, it is not enough to turn into a full-fledged villain, and a few useful things in additional quests and completely compensate for this fine.


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Passage of all quests of the main game:
DLC: Dead Money. Honest Hearts. Old World Blues. Lonesome Road.
Secrets. Cheat codes. Progress . Questions - answers.
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