Middle earth shadow of war online game. Found a way to get loot boxes in Middle-Earth: Shadow of War absolutely free. At the same time, the captains received quite a few weaknesses.

In Monolith's PC game, gamers came up with the opportunity to get loot boxes for free. In a similar way, you can bypass the requirements of the game's internal store, and get valuable resource in huge quantities.

According to the site, the craftsmen have made a special cheat program for the Middle-Earth: Shadow of War game, with which you can get an infinite number of Mirian in-game currency. For this currency, gamers will be able to buy an infinite amount of silver chests. It is worth noting that this cheat does not bypass the requirements of the premium currency in the game (gold), and does not allow you to open legendary orcs or legendary items of equipment. However, the passage of the game and the extraction of many items becomes much easier.

Interestingly, earlier players also discovered a way to completely disable micropayments in Middle-Earth: Shadow of War. As it turned out, if you do not check the box at the beginning of the game, when gamers are asked if they agree with the terms of service, then in the future the game does not offer to purchase loot boxes for real money. However, if players do not check the box, they will also not get access to the market and some online modes, such as the ability to capture other players' fortresses.

Middle-Earth: Shadow of War is a famous sequel. Monolith Productions did not make any astronomical changes or additions to the magnificent foundation that Shadow of Mordor has become. Instead, they brought to mind the time-tested ideas and seriously took up the quality of the improvements. The Nemesis system is "smarter" than ever and Mordor has fallen into disarray due to the sheer volume of events. So much so that you can miss some very useful points that greatly simplify life. Accordingly, we have prepared this guide Middle-earth: Shadow of War, which will help the beginner before starting the game.

Buy and upgrade abilities

Shadow of War somewhat limits the player in the distribution of skill points, so it is worth distributing them with maximum efficiency. Generally speaking, it is better to acquire all the basic skills first, and only then improve them. This gives more choice in gameplay. You will be able to use different tactics in battle and gain access to special challenges for which you can get experience and money. You'll also be able to define your play style and customize your skill set to match it, allowing you to determine the direction for improvement. You can only use one upgrade per ability, so choose wisely.

Skills work on an inheritance system, which means that you unlock them in a strict order from left to right. It's recommended to start with basics like executions and mid-range shots, and then focus on "shadow strike", which allows you to teleport and kill enemies from great distances. Shadow Strike unlocks some dubious stealth options, as well as making it much faster to bypass the enemy. Speaking of the basics, play through the first act and you'll unlock some great basic abilities. As you reach the second act, you will also discover the Nemesis system features, such as death threats and outposts.

Do you have a power scale?

In Shadow of Mordor, skills worked on a combo system. If you perform a complex enough combo, you will be able to use some ability. This was displayed on the combo bar - it turned red and a special button appeared. This system has been removed from Shadow of War. Instead, a “power” scale appeared, filling up as various techniques were applied. Once it's full, you can spend it on a special ability like Execute or AoE. Luckily, unlike a combo system, you don't have to waste power right away. You can save it between battles and spend it however you see fit. Power depletes quickly and takes a while to build up early in the game - spend it sparingly and pick up upgrades to help you build it up.

In fact, the main reason the power bar made it to this list is that its feature is not immediately noticeable at the start of the game. Partly because it looks like a small inconspicuous scale in the corner of the interface.

Captains are smarter than ever

Overall, Nemesis hasn't changed much, which is a good thing. But the cunning captains have received some improvements. There are many more unique traits to look out for before attacking the captain, such as special new abilities such as tribe bonuses for pikemen and assassins. Moreover, they received new equipment. The captains you meet will have poisoned or cursed weapons that deal massive damage - the fight will end quickly if you're not careful.

More impressive new system adaptation. Captains now learn your strategies and adapt to them. They suddenly fall on you with a rapid stream of attacks, forcing you to check every step, and the mistake will be unforgivable. Let's say you're fighting a shield fighter, a defensive class captain. The best way to defeat him is to bypass his shield and attack from behind. Excellent! The bypass succeeded. But don't delay finishing off. If you use this trick too often with him, he will gain a skill that blocks your jumps behind his back. Captains can cover up their weaknesses if you give them time, so finish them off quickly.

At the same time, the captains received quite a few weaknesses.

Not the best news for them, by the way. The Talon has received some new tricks, and if you use them wisely, you'll be done with Uruk and its elite in no time. For beginners, there is a big difference between weakness and deadly weakness. If the captain is weak to attacks from afar, you can damage him with a bow. If the captain is "deadly" weak to such attacks, you can finish him with one shot - one empowered headshot. The same applies to explosions, sneak attacks, executions, and so on. Deadly weakness is your best friend.


There is also a new "stunned" status, which is also part of this system. Captains can be frightened if you take advantage of their fears or weaknesses. Set them on fire, poison them, kill their guards - confuse them in any way. Because when the captain is "stunned", all their immunities are gone. Poof - and no. Immunity to execution? Covert attack protection? Blocking ranged attacks? Not now. A frightened captain is not completely defenseless, he may begin to try to escape. If you still have arrows and power left before the captain's fright, you can finish them off easily.

You can upgrade your gear

The process of acquiring and upgrading equipment has been further developed in Shadow of War. First of all, you are changing the item instead of adding new stats to it. This creates an exciting loot-grind system like in Diablo, and on the stairs to the best equipment several new steps have been added. In addition to replacing old weapons with new ones, the best stats, you can improve the quality of your epic or legendary items by completing the challenges associated with them. They can be found in the item description, and once you complete them, you will unlock new passive abilities.

However, you will also have to spend mirian to start using them. Epic and Legendary items are often better than more common items at even higher levels, especially after upgrades, so it's worth spending time on these tests. In addition, there are now legendary set bonuses, otherwise the comparison with Diablo would be incomplete. You can also scrap gear to get mirian - now that's also a resource for grinding.

Video of the first 40 minutes of the game:

Other Middle-earth: Shadow of War guides

The presence of micropayments in Middle-earth: Shadow of War is one of the most common complaints about role-playing action, selling for $60 and focused on a single passage. But, as it turned out, the developers did not approach the implementation of the in-game purchase system too responsibly, thanks to which dexterous gamers found a loophole in it a few days after the release. The GeekCulturePodcast resource told how the game allows you to get an infinite number of paid boxes.

First of all, the user refuses to comply with the terms of the license agreement, as a result of which network functions are blocked, and with them the in-game store of goods. This works not only on PC, but also on consoles, as Eurogamer journalists have seen (the pictures below are from the version for Xbox One were published by them). It should be borne in mind that this feature is only available on the new account- if you have already accepted the terms of the agreement, you will not be allowed to change your decision.

Then, using the Cheat Engine program, you can increase the number of coins of both currencies - Mirian (Mirian), which is issued for completing a variety of tasks (it is also hidden in locations), and gold (Gold), which is available for purchase for real money, but can also be obtained by completing special challenges. As Neowin clarifies, the data on the number of Mirians is stored on the user's hard drive and therefore it is easy to change, and it is more difficult to get gold, since the relevant information is located on the game servers. This way, it's easy to get an infinite number of silver gear chests and gold chests that can contain legendary Uruks without spending real money.

Reaction to Warner Bros. Interactive Entertainment has yet to follow up. It is likely that the publisher will somehow remove the possibility of "cheating" the currency, but it is also possible that no action will be taken. The fact is that silver containers are not of great value and are not available for purchase for real money (however, with due diligence, only at the expense of them you can get all the necessary equipment and grow a powerful army of orcs), and premium ones are not easy to get dishonestly. In addition, such cheating software does not exist on consoles, and the company probably receives the main revenue from the PlayStation 4 and Xbox One.

Last month, Eurogamer spoke with Middle-earth: Shadow of War Design Director Bob Roberts about micropayments. Then the developer will convince journalists that in-game purchases for real money are strictly voluntary and are primarily intended for those who value their free time, but at the same time want to get a vivid impression. The system of microtransactions, according to him, acts as something of an ultra-easy level of complexity. The creators emphasize that there are no items in the game that can only be obtained for "real".

While some users are suggesting a boycott of Middle-earth: Shadow of War due to the presence of micropayments, others simply ignore the "donate" because the game itself turned out to be quite high-quality. So, in his review, IGN journalist Dan Stapleton (Dan Stapleton) wrote that the purchase of boxes for real money deprives the game of the best that it has - battles with the Uruks. In addition, the virtual economy is quite generous to users - an acute shortage silver coins they are not threatened.