Walkthrough shadows of evil. The mysterious history of Shadows of Evil in Call of Duty Black Ops III Zombies. How to find all perks in Shadows of Evil

Today we will talk about what is actually happening on the map. Shadows of Evil zombie mode call of duty Black Ops III. The scene is the fictional North American metropolis of Morgue City, but we will only get acquainted with its small fragment in the form of three districts and a junction tram station connecting them. The time of the events taking place is the 40s of the last century. The story is very strange and mysterious, far from clear at first glance. Help us figure out what's going on here. official trailer, telephone conversations that can be listened to using telephone sets located on the map, and replicas of our characters. So let's figure it out.

A reporter sent to Morgue City reveals interesting events leading up to the disaster in telephone messages, which he reports to his employer, a certain Mr. Rapt ( Mr. Rapt). So there was a meteor shower that did not attract special attention local residents. Then strange plants began to grow around the city (possibly we are talking about fruitful pods). People began to get sick, it came to an epidemic of an unknown disease. In a conversation with a vegetable merchant, the reporter learned that similar events were observed in New England in 1882. For those not in the know, New England is the northeastern region of the United States, which includes the states of Connecticut, Maine, Massachusetts, New Hampshire, Rhode Island, and Vermont. From the same merchant it became known that the world was on the threshold of the Apocalypse and it was prevented by the forces of the Ancient Order of the Guardians. And that supposedly there are its representatives in the city and sometimes you can hear their singing coming from under the ground. There were rumors of human sacrifice and other abominations, but the police were not interested.

From the reports it becomes clear that our reporter was previously on the instructions of Mr. Rapt both in the South Pacific Ocean in order to find ancient artifacts, and in Russia, where he was engaged in the search for strange metals and stones. But he still has never seen his employer and expects to see him soon in Morgue City.

In addition, in telephone conversations, we learn about the events associated with our heroes, in which our mysterious Mr. Rapt also took part, in some cases even pushing them to crime.

So in a conversation between the Lawyer and the representative of the Company that redeemed the debt obligations, in the role of which the same Mr. Rapt acted, it becomes known to us that in the name of Nero Blackstone and his wife took out a lot of loans and they need to be repaid urgently. The lawyer shared this unfortunate news with his client and Nero contemplated killing his wife in order to collect insurance in connection with her death. He had previously been dissatisfied with her attitude towards him and her phenomenal ability to spend money. After the murder, Nero learns that his wife forged his signatures on documents while he was in the hospital after a failed performance. On the other hand, it can be assumed and it is quite likely that Nero's wife did not forge the signatures, but it was done by the mysterious Mr. Rapt.

Jack Vincent, a corrupt policeman, in order to protect himself during the next wave of the fight against corruption, kills a snitch who could hand him over. Mr. Rapt poses as an investigator from the Internal Affairs Department, who contacts Jack's partner and persuades him to cooperate. To Jack himself, the partner hangs noodles on his ears, saying that he covered him and everything is in order.

boxer Floyd Campbell put up for battle instead of the current champion in order to protect the latter from defeat. Floyd, acting more than harshly, breaks off all candidates for the championship title and simply leaves no chance for the competitor, killing him in the ring. Mr. Rapt, posing as a reporter, is trying to find out the details of this fight and the reason for replacing the champion with another boxer. However, at the cost of the kill, Floyd earned a chance to fight for the title, the fight is scheduled for January 15.

Jessica Rose kills an old blackmail photographer acquaintance in order to destroy traces of her early turbulent activity that could interfere with her film career. In a conversation between producer Jessica Rose and a certain director, in the role of which Mr. Rapt introduced himself, we learn that they want to try her for a role in a new film. In fact, Rapt pushed Jessica to cover her tracks. The producer refuses the director to enlist Jessica in the musical, promising her a brilliant career on Broadway.

After the onset of the zombie apocalypse, a certain Shadow Man informs our heroes that they are the only hope of this world and they have an important mission to save it. To do this, you need to perform very strange rituals.

And so each of our heroes, who have already committed murders for personal gain in the past, has to perform a human sacrifice in the environment familiar to them. The victims are their friends.

So Nero sacrifices the Lawyer, who was his only friend and who was aware of his dark deeds. Jack Vincent himself was not averse to getting rid of his partner who betrayed him, which is what happens in the Red Rabbit brothel. Floyd Campbell is also not happy with his promoter, who will be sacrificed in the boxing ring. And finally, Jessica Rose harbored a grudge against her producer, who interfered with her career.

Thus, the mysterious Mr. Rapt took an indirect part in the fate of all the heroes, and he pushed some of them to murder by his actions. A natural question arises - who is this Mr. Rapt? The answer is Shadowman Shadow Man. The one who caused the zombie apocalypse in Mortuary City and chose our killer heroes to perform a series of rituals with human sacrifices, vilely deceiving them that they were supposedly chosen to save the world. The fifth ritual puts everything in its place and Shadowman turns into a monstrous monster who tricked the possibility of absorbing our world of Cthulhu, which is inexorably advancing on the city from heaven. And the monstrous kind of guardians, it turns out, were “good”, each time preventing the receipt of a ritual personal object of the future victim and the very conduct of these rituals.

But not all is lost - with the help of the Guardians, our heroes can protect Shadowman and prevent the absorption of our dimension of Cthulhu.

The question arises - what is the relationship between the events on Shadows of Evil to the Call of Duty zombie mode universe? The most immediate. The call key, which was used in each ritual, turns out to be needed by Dr. Edward Richthofen, and he takes it from our heroes without explanation, they say there is no time for this - you need to save the world.


The guide will be improved.

Perks, shield, wicks.

Problem with random placement of perks.
I think many could not survive to the high wave because they did not guess where the Jagercola and other perks were, but after opening the very first door, we find ourselves at a crossroads with several doors. And in every direction you can see a broken bottle of cola, they then tell us what perk awaits us in a certain direction.
Shield parts and fuses (wicks) are one part in each location NEAR the perks: jaga, reload and double shot.
The shield can be upgraded, in which case a fourth acceleration will be added, more details in the video

Wicks, robot protector.

Fuses: 3 in total, in different parts of the map, location varies.
Inserted into the shield in the basement.
Needed in order to be able to summon a robot-defender in 4 (?) different zones, for 2000. Has a jetpack, assault rifle. Follows for a while and disappears.
Fuses and a robot for Easter eggs are not needed.
The defender robot improves after completing the Easter eggs. He also knows how to revive fallen players.

Fumigator.

The fumigator is needed to open the flowers that grow on the map.
Flowers, this is an analogue of piles from Origin, can fall out: bonus, weapons, gren, zombies, fuel for the shield.
After round 10 (?), purple flowers begin to appear, which can give a part for the "Servant of the Apothecon".
The fumigator in the starting location is on the window near the closed stairs to the ritual room, in the back of the truck to the right of the spawn, on the crate in front of it. In the central square, also on boxes, on a chair near the staminup.

Servant of Apothecon.

Consists of three components: Margva's heart, alien matter and Margva's tentacle.
Assembled on the drawing table.
Margva's heart appears after killing her.
Foreign matter can be knocked out on a round of meat balls that roll around the map.
Margva's tentacle drops from the flower (see above).

RITUALS (the first step of the Easter eggs).

We are looking for things of our characters.
All things are collected only in the form of a man, the beast can only break the boxes in which the things necessary for the rituals are located.
1) The call key is located at the spawn in the box, we break this box with the beast.
2) The lawyer's pen (magician) is in a box that is in the claws of a crane on the market, we are looking for a power supply on the crane, we feed it from the beast.
With one beast, you can charge everything on the spawn at once, if you use this order of action: Stamin Up, Crane, lower the ladder, break the door on spawn, charge the resuscitator, break the box on the car (key).
3) The detective icon is located in the channels (to the left of the gate from the first gate from spawn), in the beast mode we find a hole in the wall and feed the power supply (this place is visible on the screen, it can be seen by the human eye, there will be no wall with a picture in the beast mode) this needed in order to open the grate that closes the box in the same channel. Next, we look for and break this box.
4) The belt of the champion (boxer) is hung on a chain. We go to the docks and find a place for which you can catch the tentacles of the beast, find yourself on the balcony, turn around and see another place for a hook, cling again, on the left there will be a box hanging on a chain, hit the box, it falls and breaks.
5) For the producer's wig (dancer) we go to Burlesque (theater). We are looking for an electric ladder there (the power supply is right next to it) and in the form of an animal we fire current on the power supply, the ladder rises and we pass along it, along the way we can charge the perk machine, we see something like a springboard and jump from it to the balcony of the building opposite, on the left there will be a box and with a blow of the tentacles we demolish it down, we take away the wig.
After picking up all the items (except the key), two guardians will fly behind you.

After collecting each item of the four, you need to perform a ritual in the corresponding room:
1) Mage's room above starting location(opens in monster mode through a hook right above the gate / exit from the starting room, or by jumping from the truck along the wire to the ledge (without opening the starting gate).
2) Boxing gym in the port (docks). The door breaks in monster mode.
3) Burlesque (theater), a hook above the building above the entrance and a shield on the visor.
4) Red rabbit, hook on the balcony, descent down the stairs, electrical panel by the stairs.

For the ritual, you need to place the item on the table with the action button, then activate the start of the ritual by pressing it again. During the ritual, a sacrifice will be made above the table, fiery portals will appear in the room (safe for health) and flying spirits will appear (give 10 points for hitting, do not give points for killing, they kill with three hits). Spirits do not spawn from fire portals unless they are killed. The time of the ritual depends on the number of players in the session and the room (the more players inside, the faster). For performing the ritual, they give 500 points to each player who was inside.
After the second and fourth ritual, margwas appear (500 points are given for each margwa head).

All four rituals can be completed on the first wave if 4 players are playing.

IMPROVE (the second step of the easter egg).

After all the rituals (see above), we teleport through the rift, open a passage in the wall,
put the worms on the pedestals, activate the summoning key on the table at the entrance.
You need to run along the wall (the only place where there is wall running), the room closes for the duration of the ritual, spirits spawn, epic music plays and you need to survive in the same way as in rituals - the more players inside, the less you run. for performing the ritual they give access to an upgrader, the Apocalypse Prevention achievement (if I'm not mistaken) and 500 experience points to the player's level. And then margva spawns.
After the spirits disappear, the weapon can be graded.

EASTER Egg (third step).

Third step (see previous steps above).

After all the rituals, one must sit on the train and look out the windows. In total, you need to find 3 characters in the windows.
Symbols in the windows (corresponding to some writing/counting system, as in origins): at each station there is a track diagram with light bulbs (screen is needed). A light bulb indicates the location of the train. Also on it is blurry, but the names of the districts are written (Footlight, Canals, Waterfront).
Question marks indicate the location of windows with symbols, so you can navigate the diagram in which direction to look.
After we found three symbols, we go to the place of the ritual and next to the "Widow's Wine" perk, in the afterlife mode, you will see 9 symbols. It is necessary to beat with electricity on the three symbols that you found.

Next, a room opens, where there is a statue with eggs and swords. Each player takes an egg and inserts it into the Cthulhu statues and charges it by destroying the zombies:
1.Next to "Widow's Wine"
2. Next to the Red Rabbit
3. Go towards the theater and it will be in the alley.
4. Go towards the ring and climb the stairs where the perk is.
After the whole egg is charged, we take and go to where they were taken from and now we take the Sword. Must be done by all 4 players.

EASTER Egg (fourth step).

After everyone has taken their swords, each character goes to their own place of ritual (Jessica to the theatre, the policeman to the red rabbit, etc.). They take the "arch-egg" from the "spirit" and begin to charge it.
To do this, you need to insert the eggs into the red circles on the floor next to the rituals.
1.: Right in the middle, from when you started the game. After opening the fence for 500.
2: next to the red rabbit.
3: next to the boxing club
4: next to burlesque.
Each player must place an egg in these four circles in turn. In one round, you can only bet on one circle, to bet on the next circle, you need to update the round.
If someone fell and died - on the next round he goes down and takes his sword.
When you insert eggs, Margvas appear, they can be killed by any player, by any means. You can cut them with a sword and anywhere on the map, not necessarily next to the circle itself.
In one round, only one egg can be placed in one circle, therefore, to save the number of rounds, all players should be distributed in different circles and change them every round.

After all the eggs are charged, the players go to their place of the ritual and give the eggs to the spirits, and in return he gives a pumped sword.
Explanation regarding the leveling of swords: when each player takes the archegg from the keeper in his ritual room, then each player can charge one circle per round. that is, you can, of course, separately, but you can (and should) try to get everyone to pump at the same time. then 4 rounds will be spent on pumping swords (and before that, how many rounds, so that everyone shoots 12-15 zombies to charge eggs in statues to get a sword). and then 4 more rounds on the flag.
If you open an improver on the first wave. Then on the second one you can open all the statues and take swords. Then you will need waves for 48-60 zombies. and 8 more waves to the penultimate steps. This is me to the fact that on the 15-20th wave to perform last steps it gets harder)

in general, the main points when pumping an archegg to get an improved sword:
1. As soon as everyone has a sword, everyone should take the arch-egg on the same wave and pump the first round.
2. each player swings the circle separately (it is impossible for two at the same time, but it is possible for all four in succession during the round)
3. when the first circle is activated, one margwa will appear. with the next three - two each. these margvas follow the player who activated the circle, he can run anywhere (it is desirable that he does not lead the last zombies), teammates can kill these margvas, you just need to stand in front of the running player and the margwa.

EASTER Egg (Fifth step).

After that, in the place of the ritual at the Magician, next to the bookshelf on the floor, there will be a book, you will need to approach it and hold down the action button - the book will fly up and a flag will appear in the dungeon.
Before the next step, it is recommended to assemble the Servant of the Apoticon - for the hellish mess will begin there.

Any player raises a flag and all zombies die. He carries this flag to places that glow. Inserts it and all 4 players must defend the flag from birds, hellballs, and, most importantly, the shadow man. The step is not easy, birds and wheels can also destroy the flag. If it fails, run down, raise the flag and repeat the procedure.

When defending the flag, it is recommended to call a defender, he will help shoot the balls (and revive the players), and also throw tentacles in the bank. And from the miracle cannon it is worth spamming in all directions, since after each charge of the flag they give cartridges. The flag is charged at two points in each district, after which it is carried to the corresponding ritual table, where it transfers energy to the keeper. After charging the flag, purple symbols may appear on the ground that cause damage to players, they must be run around, or run quickly. Then the round restarts (i.e. quickly move your feet where the remaining zombies / monsters will not pinch), as in the case of a charging failure (a full shadow man spell) or too much damage from rolling balls (they can be met by yourself / shield, if you can't shoot).

Explanation:
As soon as everyone charges all the circles and takes the improved sword (in the same place where they took the arch-ovum), you can go to Nero's workshop (above the starting location to pick up the book),
when the flag is raised, all zombies disappear until it is charged (at two points in each zone - central square and three passes, 8 points in total, two per round) and the flag is taken to the ritual table or the step will not fail (the shadow person or the balls scored the flag).
After charging the flag, ammo spawns, after the second charge, you need to run to the ritual table of the zone, where the flag will automatically begin to give energy to the keeper, after which the round resumes (read: zombies crawl out from everywhere) and you have to move on to the next round / wave.

EASTER Egg (sixth step).

After charging all the guardians, they move to the room with the upgrader, and there they will need to be activated with the action button for each bowl with a worm. After activating everyone, they will release beams of energy at the shadow man's protective ball and it will disappear. At this point, you need to shoot at him until he is above the table where the summoning ball was placed for the ritual with the upgrader. After each hit, it will disappear, and it will be necessary to quickly find it and shoot it. After the first activation of the guardians in the room, margvas and zombies will spawn (even if there were not many of them, but not too many of them), so you can allow the shadow man to restore his protection (after a while, when you do not shoot at him, he hits the guardians with energy , and his ball reappears, and the guardians will need to be activated again, but you can first deal with zombies and margwas).
When the shadow man is above the table, one of the players will have to run up and press the action button at the table, the shadow man will be imprisoned in the ball. The sixth step is completed, then four players need to play, then a giant worm will appear at the table.

When all 4 guards over the worms are already present, and when they destroy the energy sphere around him, then immediately start shooting at him! It is advisable to have a beam gun at the same time, after each hit the shadow will constantly teleport to the sides, you need to find it very quickly and shoot again until it is above the central ritual table. Without stopping shooting at him, you need to approach this table and turn on the ritual. If the shadow moves to another point in the room and you do not have time to shoot at it or miss it by a second or two, the shadow-man will again be at the starting position in the energy sphere, and at the same time a margwa will appear. To start the procedure again, you need to start the guards again, press the action button next to each, but this must be done after the person - the shadow stops firing energy discharges, by this he turns off these guards one by one. And one more thing, when the guards destroy the sphere, a bonus with cartridges appears on the central platform. ATTENTION, when this procedure is started, the room is locked from external card just like when going through the ritual of the enhancer, and until this step is completed, it will not open.

EASTER Egg (seventh step).

After the giant worm appears for a couple of seconds (if all four players are present), a special round begins, in which you must complete the final step. All players will have a red glow around the edges of the screen, which gradually kills them. To prevent this from happening, you need to run through the white clots that appear throughout the map. Purple symbols also appear on the ground, as in the previous step, when players step on them, damage is inflicted. This round will spawn purple-headed margwas. After killing the margwa for the first time, the bowls should be activated, allowing them to turn into a monster. Transformation into a monster will now be available an unlimited number of times and will last approximately two minutes. However, the "life" of the monster will be affected by damage from margv and purple symbols on the floor. Now all players need to split up: one player at each train station and one player in the center (in the square where the three train tracks converge, near the crane with the lawyer's handle). Further teamwork: one player must call the train to any station (in human form), then three players must shock the boxes on the ceiling at each station, which will cause the train path to glow blue. Perhaps this should be done right at the moment when the player in the center sees that the train is approaching the fork. When all tracks are lit blue and the train hits the worm, the player in the center must electrocute each guardian, after which they will blast the beams into the center and up at the giant monster in the sky. All players should be kicked out of monster mode for the cutscene, easter egg ending.

Helmet of Margva.

After all the rituals and improving the sword, you need to shoot with a beam at the heads scattered around the map. And not just shoot, but from a moving tram. More in the vid

The helmet provides improved protection against Margva.

This time we will talk about specific actions needed to achieve not entirely obvious, but important goals in the vastness of the Shadow of Evil map - obtaining perks and performing rituals.

Pack-a-punch

It's a funny situation - an ordinary automaton from Treyarch's past zombie modes has turned into a kind of Easter egg for those who know. So, here's what you need to do to make it possible to significantly improve weapons:

Find Summoning Key

All you need to do is break the box in the back of the truck at the very beginning of the map. To do this, turn into a Cthulhu-shaped monster using a purple fountain nearby. This is one of the properties of the monster, and we will talk about others later.
After Summoning Key found, you can start the rituals.

First ritual

For him you need to find Promoter's Championship Belt at the starting location Waterfront Distric. Turn into a monster using the same fountain and pull yourself onto the balcony with a tentacle (by default, the aiming button is responsible for this). As soon as you are at the top, quickly go forward and turn on the generator (the attack button on the transformer, the game will helpfully highlight it) - a bridge will drop in the location. Pass the characters along it and soon you will find the treasured item.

Now you can start the ritual. In the form of a monster Waterfront District go to the docks and destroy one of the fenced doors. Entering it, you will find a boxing ring. Place the found belt in its center. This will start the ritual, and while it's going on, you'll have to fight off waves of enemies. After finishing, pick up a special item in the place where the belt lies. This completes the first ritual.

Second ritual

First you need to find the detective badge (or Detective Badge). Let's go to canal district, look for the nearest fountain, turn into a monster and turn on the electricity. Now break the nearest boxes and return to the place already in the form of a person - the icon will lie there.
After the badge is obtained, a small rift will open in the nearest wall - help it expand with improvised means. Behind the rift, a wall will be found, all covered with strange symbols. Give her a mighty monster blow and through the opened passage you will fall into night club. The icon is placed in the center, and again you have to fight off the zombies. Don't forget to pick up the special item.

Third ritual

Now to find Lawyer's Pen. In the city center, turn into a monster and activate the generator. There may be several of them, but only one of them activates a crane nearby, which will drop on you Lawyer's Pen.
Now go to the very starting location and place the handle in the center of the nearest rooftop apartment. Again waves, again a special item.

Fourth ritual

Go to footlight district(don't forget about the overhead train) and turn into a monster again. Carefully inspect the surroundings and find a burning box on one of the ledges. Jump on it, break it - the staged wig is yours.
Things are easy - head to the main square footlight district and become a monster again through the nearby fountain. Find the central building and climb up with the help of the ubiquitous tentacles (don't forget to pay attention to the special hint icons in the right places). On reverse side roof there is a generator - by turning it on, you will open the main entrance to the building. Now we go down back, enter the building and put the wig on the altar. Then everything is as usual.

Final Ritual and Pack-a-Punch Machine

We go down to that part of the map where the metro lines used to pass and look for the same wall with strange symbols - it is supposed to be blown up. Through the resulting passage, players enter a new location. You should notice four cups located in different parts of the room - the far ones can be reached by running along the wall just like in multiplayer. After all the special items received after the rituals are in the cups, a glow will begin to emanate from them, and all four rays will point to one point. Return to the doorway and activate the altar nearby. Congratulations, you have opened Pack-a-punch!
For 4,000 points, the Mysterious Device will upgrade your weapons, which will be the cornerstone of high-level survival.

How to find all perks in Shadows of Evil

About what they are, we. Now it's time for detailed description the location of each Perk-a-Cola machine.

Waterfront District

We turn into a monster, look for a generator near the stairs and activate it. This should open the passage to the machine. Next, we go up the stairs, then along the corridor and find another generator, which will turn on the car nearby.
This machine Perk-a-Cola not permanent, so the perk you get from it changes with each playthrough.

footlight district

Everything is almost identical to the previous perk - we are looking for a ladder, we are looking for a generator and with its help we lower the ladder. Further up, another generator and another machine. And, as before, the perk in this machine changes from passage to passage.

canal district

Everything is different here, although the characteristics of the machine remain the same. Open all doors in Zandi's Smoke Lounge, point inside - the machine will be waiting for you there.

Perk Quick Revive

This machine is easy to find - it is located in the starting location to the right of the truck. Right there is a generator.

Perk Stamin-Up

Another simple perk. In the second location, you need to find a large neon sign advertising ice cream - the machine will be nearby. Then, as usual, activate the generator in the form of a monster.

Mule Kick and Window's Wine

The most powerful and hardest to find perks. In order to find them, you will have to pretty much run in the form of a monster around the locations in search of walls with symbols. We break the wall, enter the portal, fight off serious waves of enemies and, in the form of a monster, activate the machine gun and generators.

We hope our efforts will help you survive in zombie mode Call of Duty: Black Ops 3. Next time we'll look at getting wonder weapon, Elemental Sword and tell you how to defeat the villain shadow man.