The passage of the hall of researchers in the usual mode. Reward for completing the Great Thief Rafaam. Skeletosaurus Anorex Walkthrough in Heroic Mode

Hi all. With you Kucha, and today I will tell you about how I passed the 4th wing of the League of Explorers. This time we were waiting for 4 heavy bosses, with which I had to tinker pretty badly.

Since many of my readers were dissatisfied with the large number of Freeze Mages in previous playthroughs, this time I decided to do without it.

Skeletosaurus Anorex.

This boss has one of the strongest abilities of all bosses. For 0 mana each turn receives random card, and its cost is 0. Thanks to its Hero Power, Anorex gains a huge advantage in cards and tempo. Already since
on the first turn, he can fill the table with powerful creatures that are very difficult to deal with. Also, the opponent has the Spirit of the Ancestors, which only increases his advantage.

There are 3 secrets of the Hunter in the arsenal: Snake Trap, Bear Trap and Dart Trap. The deck itself consists of a large number of animals, as well as the Hungry Buzzard card, which is weak point decks. Thanks to a large draw of cards, we have the opportunity to win on fatigue, which I took advantage of.

Our strongest card is Vanish. Thanks to her, we destroy all the plans of the enemy and send him far back. The very same deck strategy is to give the opponent as much as possible more maps and leave him without a deck. It will be great if you do not activate the traps until the Hungry Buzzard appears. This will give us a big advantage, since the opponent will draw a lot of cards from the deck.

Watch your health, since the opponent has King Krush. We will need a lot of luck to defeat this boss, as he can get a very strong start.

Mulligan: Sap, Master of Death, Preparation, Eviscerate.

Steel Sentinel.

This boss also has a very strong hero power. They are all its creatures take only 1 point of damage. So, to kill a 5/5 creature, you need to hit it 5 times. Having strong creatures in the arsenal, we will get little advantage, because we will not deal more than 1 damage anyway.

I chose the Paladin deck, since this class has the ability to deal
1 damage very often, thanks to Recruits, as well as the Avenging Wrath card. We also have Equality, Aldor Peacekeeper, and Ulduman Guardian, which help to weaken enemy creatures.

It is worth noting that the opponent has an Entrance to the Colosseum and a Brawl. Try to play aggressively and destroy your opponent as soon as possible. Use Ironbeak on Tirion Fordring or the Provocateur if you have a Lethal.

The great thief Rafaam.

At the very beginning of the game, Rafaam steals our deck, and Elise the Stargazer gives us her deck.

The cards in our new deck are not very strong, but there is a Rare Spear, a 1 mana 1/2 weapon that gets +1/+1 every time an opponent plays a rare card. By swinging this weapon to high values, we will be able to defeat the enemy.

Therefore, we build the deck as badly as possible, but using rare cards for our weapons. We choose a hero with the ability to restore health, since we will use the face as a resource.

I advise you immediately surrender if you haven’t given yourself a weapon, since it will be very difficult for you to win without it.

Indomitable Rafaam.

The strength of this boss lies in the ability of the hero, which allows you to attack him only 1 time in 3 turns, and also puts a 10/10 creature with a random effect on the battlefield. That's why I chose the Hunter deck. This deck has great removals to fight 10/10 creatures (Hunter's Mark, Frost Trap, Death Shot, Master Hunter), as well as the ability to deal a lot of damage in one turn (Catch Command, Eaglehorn Bow, Release the Dogs).

Try to use the hero power as often as possible, as you can get very valuable cards. The opponent has Twisting Nether and Wave of Fire in their arsenal, which makes sense to play around.

Don't drag out the game, since towards the end you will be given not very useful cards from the hero power, and you may not have enough resources to win.

Mulligan: All early drops except Frost Trap, Pet and Master Hunter.

The last quarter brought me a lot of positive emotions. It was complex and interesting. I spent 5 hours in it, but this time flew by unnoticed. I hope my experience will help you in the battle with these difficult opponents. Thank you for your attention and see you soon!

Designed True Enemy

Walkthrough of the Hall of Explorers on Heroic Difficulty

I immediately apologize for the late post (I usually wrote the passage of adventures on Friday), so it's time to rehabilitate. So the League of Explorers adventure cycle has come to an end and today we are going through the last, fourth quarter. This quarter contains as many as 4 bosses, but then the legendaries also give two, so it’s not a shame. Go!

Skeletosaurus Anorex Walkthrough in Heroic Mode

This lizard has a very sonorous name, it is not for nothing that he is so thin. The native ability is boring and banal, but very strong - for 0 (zero) mana, the boss gets a random card, which also costs 0 mana. He has a lot of animals in his deck, and from the secrets he fell in love with the hunter - snakes, a bear and a new one - darts. Our video maker went through the boss with a mage specially assembled for this, so we watch the video and learn, the deck will be at the end.

Passage of the Steel Sentinel in heroic mode

A very interesting boss, who after passing will give the same interesting map for a magician, like his native ability. Here's the bottom line: he and his creatures take no more than one damage from any source, the ability is passive, and he has a lot of creatures, and he himself is fat. Of all the walkthroughs, this was the most fun for our video maker, I advise you to watch even those who have already passed.

Walkthrough of the Great thief Rafaam in heroic mode

It is with Rafaam that you will have to fight twice, his first variation is great thief. The fight starts out funny - he steals your deck (and really a great thief), and Elise Stargazer gives you a new one. Is the hint clear? Yes, you will have to create a deck for this boss, the worse creatures and spells there are, the easier it will be for you. The base power of the enemy hero is a free unstable portal, also not very surprising and fresh, but so be it. The passage of the boss and the deck for this at the end of the video.

Passage of the Indomitable Thief Rafaam in heroic mode

Rafaam can't calm down and wants to fight us again. His hero power is now passive, allowing him to be attacked once every three turns when he puts a random fat creature (bosses from previous quarters) on the table. Bosses, by the way, almost all have the same abilities as during the initial passage. By the way, in this battle you will have a different hero power - a random spell for 0 mana, but the spell is not ordinary, but with a surprise, you will see the details during your own passage or when you watch our version.

The Hall of Explorers is the fourth and final wing of the League of Explorers adventure. This time you will be expected by four bloodthirsty bosses, strong and dangerous. But they also have their weaknesses.

Skeletosaurus Anorex

This fossil will be the first to meet you in the last part of the League of Explorers adventure. His Hero Power - Ancient Might - gives both heroes one card each, costing 0 mana. This ability is free and Anorex will use it at the start of each of his turns.

Anorex Skeleton Tomorrow deck in normal mode

  • Tenetnik x2
  • Ancestral Spirit x2
  • Bear trap x2
  • Bloody Marsh Raptor x2
  • Curse of Rafaam x2
  • Possessed Creeper x2
  • Huge toad x2
  • Serpent Trap x2
  • Imperial cobra x2
  • Tropical panther x2
  • King Mukla x1
  • Arcane Golem x2
  • Tail Strike x2
  • Wild Wanderer x2
  • Monster x1
  • Gahz'rilla x1
  • King Crush x1

Strategy for playing against Skeletosaurus Anorex in normal mode

Anorex's game tactics will be based on summoning a large number of animals and their synergy with each other. Nevertheless, the deck of the first boss of the Hall of Explorers is frankly weak, and when destroying the opponent's key creatures, you can easily pass this boss.

With a lot of bad luck, the lizard's hero power can cause some problems, but again, with the right trades and control of the table, you can win even if fortune is on the opponent's side.

Mage's Budget Deck Against Anorex's Skeleton Tomorrow

Reward for completing Anorex's Skeleton Tomorrow

The reward for defeating the Skeletosaucer for you will be 3 pairs of cards - the Petrified Diacosaur and the Raven Statue and the Tomb Raider.

Steel sentry

The second person to stand in your way in the Hall of Explorers will be none other than the Steel Sentinel. The strength of his hero - Lata - lies in the fact that the hero cannot receive more than 1 damage at a time from any source. This ability is passive and will cost the sentry absolutely nothing.

Steel Sentinel deck in normal mode

  • Squire of the Vanguard x2
  • Champion of the Vanguard x2
  • Armor Master x2
  • Cleave x2
  • Sparring partner x2
  • Silver Rider x2
  • Stun x1
  • Scarlet Crusader x2
  • Sword of Justice x1
  • Armored Mount x2
  • Silver Blade x2
  • Arcanite Reaper x2
  • Brawl x1
  • Brether tuskarr x2
  • Vanguard Commander x2
  • Great Breter x2
  • Black Knight x1

Strategy for playing against the Steel Sentinel in normal mode

Even though Steel Sentinel's Hero Power seems unfair and imbalanced, this shouldn't scare you too much. All you have to do in the confrontation with this boss is to establish control over the board, and then gradually break through the opponent's hero, causing minor damage to him every turn. Yes, this duel can take a long time, but in the end you will notice that passing the second boss of the Hall of Explorers will not be such a difficult task.

Aggro decks with a lot of cheap creatures will look great at this stage. However, do not build decks aimed at quickly killing the opponent - remember that more priority should be given to board control.

Budget Paladin deck vs Steel Sentinel

Reward for completing Steel Sentinel

As a reward for completing the second boss of the last part of the League of Explorers adventure, you will receive 3 pairs of cards - the Cursed Blade and the Museum Caretaker and Animated Armor.

Great Thief Rafaam

The third on the way to the coveted reward will be the Great Thief Rafaam. His hero power - Unstable Portal - works the same way as the mage spell of the same name (you get a random creature in your hand, the cost of which will be reduced by 3 mana).

Rafaam does not have his own deck, he steals it from you at the very beginning of the game - that's why he is a thief, after all.

Your deck against the Great Thief Rafaam

  • Twinkle x2
  • Goldshire Soldier x2
  • Inner vision x2
  • Rare spear x2
  • Raven statue x2
  • Acid Ooze x2
  • Explorer's Hat x2
  • Illumination flare x1
  • Precious Scarab x2
  • Museum caretaker x2
  • Forgotten Torch x2
  • Sinister Statue x2
  • Mystic Kezana x2
  • Harrison Jones x1
  • Heming Nesingway x1
  • Nightblade x2
  • Burial x1

Game strategy against the Great Thief Rafaam

To win an easy victory over this thief, you need to use his vice against the boss himself. In other words, we collect the weakest and poor-quality deck and boldly press the "Play" button. The great thief will certainly not refrain from stealing it, and we will have no choice but to laugh sinisterly at him.

Be sure to include a large number of useless cards in your deck (Spark, Target Dummy, Ancient Watcher, and others). Rafaam will try to resist you with his Hero Power, but he can only succeed if he is very lucky. Well, or your bad luck - depending on which side you look at.

Reward for completing the Great Thief Rafaam

After defeating the penultimate boss, you will also receive 2 pairs of cards - Rafaam's Curse and Pygmy Tower.

Indomitable Rafaam

We have been walking to this moment for a long time - and it has come. There's one last push left before claiming the reward for completing the entire League of Explorers adventure!

This time you have to fight the Indomitable Rafaam. Staff of Creation - this ability is passive and gives the last boss of the adventure immunity for two turns, and on the third it summons a random boss of this adventure. And so it will continue throughout the battle with Rafaam.

However, your hero will also be given a new ability. Searches - this power will randomly give you free cards throughout the match. This ability will cost nothing, and after you get all 10 free cards, it will summon a 1/1 Explosion Bot onto the battlefield.

Indomitable Rafaam deck in normal mode

  • Curse of Rafaam x2
  • Huge toad x2
  • Unstable Portal x2
  • Thief x2
  • Furious Macaque x2
  • Dark Cultist x2
  • Ancient Shadow x2
  • Guardian of Uldaman x2
  • Faceless Manipulator x2
  • Sea Witch x2
  • Burial x1
  • Tower of Pygmies x2
  • Twisting Nether x1
  • Power lamp x2
  • Mirror of Doom x2
  • Hours of horror x2

Cards that will be given out when using your Hero Power

  1. Blood Hakkari Cup
  2. Shard of Sulfuras
  3. Eye of Orsis
  4. Mote of blessing
  5. Crown of Kael'thas
  6. Medivh's Medallion
  7. Vessel of Putress
  8. Pipe of Khadgar
  9. Tear of Ysera
  10. Greave of Lothar

Strategy for playing against the Indomitable Rafaam in normal mode

Considering that 2/3 of the fight your opponent will be invulnerable to your encroachments, the whole strategy of playing against him will come down to building up your potential on the board, seizing control of the board, and then dealing maximum damage to Rafaam in one turn. It should be noted here that the last boss has few strong creatures, so it will not be difficult for you to seize total control over the battlefield.

In addition, on each turn you will also receive a nice bonus from your renewed hero power, among which will appear both healing spells and those spells that will help you get new cards, effectively destroy enemy creatures and deal a lot of damage to your opponent.

Budget Druid vs Indomitable Raphaam Normal

Reward for completing Indomitable Rafaam

Desert Camel and Sinister Statue - this is what your reward will be after Rafaam's health indicator drops to zero. And as a reward for completing the Hall of Explorers and the entire adventure in general, you will receive two legendary cards- The great thief Rafaam and Eliza Stargazer.

The last wing came out on Friday, the bosses turned out to be much more interesting and difficult than the previous ones. Inside the publication you will find tips for building decks for passing all the bosses.

Our task is to return the Staff of Creation by defeating Rafaam and his henchmen.

Skeletosaurus Anorex

The boss has one of the strongest abilities: every turn he receives a random card and exposes it. Anorex gains a massive map and tempo advantage thanks to his Hero Power. Already from the first move, he can fill the table with powerful creatures that are very difficult to deal with. Many players advise to simply give up and start the game again if a heavy creature enters the table on the first move, and there are no necessary removals in hand.

I recommend running this boss with a Rogue based on snakes, stuns and different kind returning creatures to hand. This will keep the table from heavy creatures and burn some of the cards that the boss gets. If you have a shortage of legendaries - replace them with an experienced hunter.

SteelHourly

This boss also has a very strong trait. He and all his creatures take only 1 damage. So, to kill a 5/5 creature, you need to hit it 5 times. Well, or 1 time cobra;)

The boss also has Colosseum Entrance and Brawl cards, be aggressive but don't push too many creatures if you're almost out of cards. Use Ironbeak or Hex on Tirion Fordring (he will certainly put him on the table at the most inconvenient moment).

There is no point in supplying the deck with strong creatures, it is worth building on small cards, with the possibility of summoning additional creatures.

An important role in the deck is played by the Paladin Regent and the Dagger Juggler. Their tandem allows you to strongly pierce enemy creatures. The choice of the mage is justified by good combos with Pyro and Goblin Explosive. An ice block will allow you to live 2 more turns, often it is simply necessary.

Great Thief Rafaam

At the very beginning of the game, Rafaam steals our deck, Eliza Stargazer gives us a new deck.

The cards in our deck are not very strong, but there is a 1-mana 1/2 Rare Spear that gets +1/+1 every time an opponent plays a rare card. It is by swinging this weapon of meanings that we can defeat the boss;)

Therefore, we build the deck as badly as possible, with small cards, but we choose rare ones for the buff of our weapons.

I advise you to immediately surrender if you did not get a weapon on turn 1, since it is almost impossible to win without it.

Indomitable Rafaam

The strength of the last boss lies in the ability that allows you to attack him only 1 time in 3 turns, and also puts a 10/10 creature on the battlefield with a random effect.

Try to use the hero power as often as possible, as you can get very valuable card artifacts. AOE with 3 damage is better to hold to the wall of zombies. The opponent has Twisting Void and Wave of Fire in their arsenal, which can spoil their game plans.

In fact, I took the same approach as on the first boss, buffing the Anxiety-bot deck and heavy legendaries. Most likely you will not deal damage on the first opening of the boss, build up the table with the help of alarm bots, return 7/4 creatures to his hand, which add a curse to the boss's deck for 7 damage. It is better to get rid of heavy 10/10s completely. If there are no legendaries, draw cards with high damage.

Alexstrasza can greatly help bring down the opponent's HP to 15 (or heal you, at the end of the game), but you need to choose the right move to play it.

For completing the fourth quarter, you will receive 2 cards:

Tactics and decks for the Great Thief Rafaam

The Great Thief Rafaam is a unique boss that will require you to use not your best, but your worst deck. At the beginning of the fight, the boss steals your deck, replacing it with another one built automatically. In other words, you can slip Rafaam the worst cards in order to easily defeat him. Creatures with 0 attack power, useless Ancient Watchers, weak spells, etc. are great for this purpose. However, remember that your deck won't be the best either, and don't give the boss the opportunity to outplay you with cheap cards. In addition to the deck you've built, the boss uses a hero power similar to Unstable Mage Portal. Despite the imaginary competitiveness, in most cases, the hero power does not give the boss significant advantages.

AT heroic mode When using the Unstable Portal, Rafaam does not spend mana crystals. If the portal gives good tempo creatures to the boss, you will definitely lose the speed advantage and die quickly, because. bad cards from the deck built by the boss will not give you the opportunity to defend. To win in Heroic mode, you need a certain amount of luck. Hoping for Unstable Portal to be ineffective, or slip the boss Sir Finley Mrrgglton to replace the pesky Hero Power.

Cheap Mage (normal and heroic)

There are many ways to collect bad deck. The considered option gives the greatest advantage to the opponent (i.e. you). Thanks to a large number of rare cards, the boss will constantly strengthen your weapons, and secrets will allow you to take advantage of the Mystic Kezan effect. A suitable target for Heming Nesingwary is the Angry Hen.

Offer your decks for the passage of the Great Thief Rafaam and We will add them to this guide.