Rome total war recruitment cheat. Trainers and cheats for Total War: Attila. Cheats in the game

F1- activate the trainer
F2- endless movement of soldiers
F3- money
F4- endless movement of agents
F5- public order
F6- age of generals - 40
F7- non-combat losses
F8- shells
F9- troop size after battle
F10- God 'mode
F11- available mercenaries
F12- population
7 - reinforcements per turn
8 - Research in 1 turn
9 - construction in 1 turn

Installation

  1. Run the trainer.

F1- activate the trainer
F2
F3- endless money
F4
F5- public order
F6
F7- exhaustion
F8- endless ammo
F9
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2
F3
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- besk. movement for soldiers
F3- endless money
F4
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers
F3- endless money
F4- besk. movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers
F3- endless money
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- full size of units after battle
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers
F3- endless money
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion F8- endless ammo

F9- unit size after battle - full
F10- immortality for all Units F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move
0 - infinite food

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- endless money *after purchase
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- endless money *after purchase
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- endless money *after purchase
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7 - reinforcements in one turn
8 - research in one turn
9 - construction in one move

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite money (after purchase)
F3- infinite movement for soldiers and ships
F4- infinite movement for scout
F5- mercenaries are always available
F6- maximum age of generals - 40
F7- endless food
F8- endless ammo
F9- infinite population
F10- public order
F11- exhaustion
F12- unit size after battle - full
5 - research in one turn
6 - construction in one move
7 - reinforcements in one turn
8 - immortality for all units

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1 - construction in one move
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- infinite movement for soldiers and ships
F2- infinite movement for scout
F3- mercenaries are always available
F4- exhaustion
F5- endless ammo
F6- endless food
F7- infinite population
F8- maximum age of generals - 40
F9- endless money *after purchase
F10- activation of the cheat for immortality
F11- immortality for all units
5 - activation of subsequent cheats
6 - research in one turn
7 - construction in one move
8 - public order
9 - reinforcements in one turn
0 - unit size after battle - full

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1 - construction in one move
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1 - construction in one move
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- infinite money (after purchase)
F3- infinite movement for soldiers and ships
F4- public order
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- immortality for all units
F11- reinforcements in one turn
1 - construction in one move
2 - research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

F1- activate the trainer
F2- endless money
F3- infinite movement for soldiers and ships
F4- public order
F5- infinite movement for scout
F6- reinforcements in one turn
F7- opening cities
F8- endless ammo
F9- construction in one move
F10- research in one turn

Installation

  1. Extract all files from the archive into the directory with the game.
  2. Run the trainer.
  3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
  4. F3- infinite movement for soldiers and ships
    F4- public order
    F5- infinite movement for scout
    F6- reinforcements in one turn
    F7- opening cities
    F8- endless ammo
    F9- construction in one move
    F10- research in one turn

    Installation

    1. Extract all files from the archive into the directory with the game.
    2. Run the trainer.
    3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

    Home- activate the trainer
    F1- health
    F2- mega health
    F3- infinite gold/cash
    F4- deceleration
    F5- rapid fire weapon / increased damage
    F6- super jump

    Installation

    1. Extract all files from the archive into the directory with the game.
    2. F3- infinite movement for soldiers and ships
      F4- public order
      F5- infinite movement for scout
      F6- reinforcements in one turn
      F7- opening cities
      F8- immortality for all units
      F9- research in one turn
      F10- construction in one move

      Installation

      1. Extract all files from the archive into the directory with the game.
      2. Run the trainer.
      3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

      F1- endless money
      F2- endless food
      F3
      F4
      F5- endless skills
      F6- endless traditions

      Installation

      F4- infinite movement for generals
      F5- endless skills
      F6- endless traditions

      Installation

      1. Extract all files from the archive into the directory with the game.
      2. Run the trainer.
      3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

      F1- endless money
      F2- endless food
      F3- infinite movement for scouts
      F4- infinite movement for generals
      F5- endless skills
      F6- endless traditions

      Installation

      1. Extract all files from the archive into the directory with the game.
      2. Run the trainer.
      3. Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.

Console commands (CODES, cheats) for Medieval 2 Total War and Kingdoms

Below is a list of console commands - each team has the lines: description, if relevant, then additionally indicated syntax teams and example its application (syntax and example are indicated in "such" quotes, the rest of the text of the lines is explanatory) or a method applications. If any of these lines is missing, then it means that it is not needed. Teams are divided into thematic groups, which are highlighted underlined subtitle

To use console commands, running game(on the strategic map) open the console and enter the command on English language, to do this, press the ~ (tilde) key on the keyboard - it is located in the upper left corner of the keyboard. You should enter in English not only commands, but also their parameters, which must correspond to their name in the text files of the game.

This is a prerequisite for console command was completed - otherwise the game simply will not understand what they want from it. For example, in the Russian version of the game, the name of the Italian city "Rome" corresponds to the English "Rome".

main part :
add_money
description: Change (increase or decrease) the amount of money of your own or another faction. To decrease, enter a negative amount, for example, add -1000. To clarify the names of fractions, you can view the file descr_strat.txt
syntax: "add_money ±number" - for your faction or " add_money faction_name, ±number» for another
example: "add_money 5000" "add_money england, -5000"

add_population
description: Change (add or subtract) the population of the specified city
syntax: « add_population, City_name ±number»
example: "add_population, London 500" or "add_population London, -500"

auto_win
description: Win the next (auto)battle
syntax: « auto_win battleside»; possible sides: “attacker” (attacking) or “defender” (defending)
example: "auto_win attacker" or "auto_win defender"

bestbuy
description: Unknown
syntax

character_reset
description: Reset the used movement points of the specified character
syntax: « character_reset Character_name»
example: "character_reset Rufus"

create_unit
description: Create a squad in the specified city (unit names can be found in the file export_descr_units.txt)
syntax: « create_unit City_name Squad_name» if the name of the squad consists of one word, « create_unit city_name "unit name"" if more
example: "create_unit London, Peasants" or " create_unit London "Mailed Knights"»

give_ancillary
description: Give anch (retinue character) to the specified character
syntax: « give_trait Character_name ancha_name»
example: "give_ancillary William bard"

give_trait
description: Give a trait (trait) to the specified character
syntax: « give_trait Character_name trait_name»
example: "give_trait William Drink"

move_character
description: Move the specified character to the map coordinate
syntax: « move_character Character_name x_coordinate, y_coordinate»
example: "move_character William 6,150"

puppify_my_love
description: Unknown
syntax: features or parameters unknown

process_cq
description: Construct the first building in the queue (list) of ordered buildings in the specified city
syntax: « process_cq city_name»
example: "process_cq London"

remove_ancillary
description: Remove anch (retinue character) from the specified character
syntax: « remove_ancillary character_name ancha_name»
example: "remove_ancillary William bard"

remove_trait
description: Remove a trait from the specified character
syntax: « remove_trait Character_name trait_name»
example: "remove_trait William Drink"

show_cursorstat
description: Get the coordinates of the strategic map tile under the cursor, for example, the coordinate of the location of the army on the strat. map, used to position armies, fleets and characters when making changes in the game at the strategic level (for more details on such changes, see the Strat Strategy topic)

toggle_fow
description: Disable "fog of war" - this will allow you to see all the cities and the movement of armies, fleets and characters; to turn it on, enter the command again

toggle_terrain
description: Enable one of the special modes for editing/debugging strats. maps - tga files from the Base folder are superimposed on a regular strat map in the game; available modes: region (province), tiletype (groundtypes), climate (climate), choke (insurmountable obstacles), landing (land), frontier (more pronounced shows the borders of provinces), features (rivers), frontier_defend (places, convenient for ambushes and defense of strategic passages on the map); to disable the mode, enter the command again
syntax: "toggle_terrain mode" available modes: region; tiletype, climate, choke, landing, frontier, features, frontier_defend
example: "toggle_terrain region"

cheats (cheat codes):
rogan
description: Add 1 Elephant Artillery unit to garrison or army, small serpentine cannons mounted on elephant towers; to add another squad, re-enter the code
application

vindaloo
description: Add 1 Elephant Rocketeer unit to your garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code

madras
description: Add 1 "Elephants" unit to the garrison or army, the "crew" of the elephant is armed with arquebuses; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code

istanbul
description: Add 1 Mercenary Monster Bombard unit to garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code

george
description: Add 1 Mercenary Monster Ribault unit to garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code

houston
description: Add 1 Mercenary Rocket Launcher unit to garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code

commands for hotseat (only work in hotseat games with console enabled):
logon
description: Authorize the administrator of the hotsit game, enter the administrator mode; on the this moment no information on how to enable this mode or set a password
syntax: "logon password"
example: "logon 777"

log off
description: Exit administrator mode
syntax: no features or parameters

set_email
description: Set the e-mail address (e-mail) of the player of the specified faction
syntax: « set_email faction_name [email protected]»
example: « set_email poland This email address is being protected from spambots. You must have JavaScript enabled to view.»

set_password
description: Set a hotsit game password for the specified faction, written twice (the second time is confirmation)
syntax: « set_password faction_name password password»
example: "set_password poland pass pass"

clear_password
description: Remove the password from the hotsit game for the specified faction
syntax: « clear _password faction_name»
example: "clear _password poland"

scripted (only work in scripts):
capture_settlement
description: Capture the specified city
syntax: « console_command capture_settlement city_name»
example: « console_command capture_settlement York»

create_building
description: Construction of the specified building in the specified city (building names can be found in the file export_descr_buildings.txt)
syntax: « console_command create_building city_name building_name»
example: « console_command create_building London small_church»

Addendum assistants to Generals

As you know, you can call the console using the tilde (~).

Here is a list of helpers (environment members) that can be added using the commandgive_ ancillary. Also, these codes require that there be character selected to which you want to add helpers.

give _ ancillary this ANCILLARYNAME

below is a list of helpers (actually ANCILLARY NAME ) that can be added to Generals.

The code

Influence

drillmaster

25% movement bonus, hire discount

brilliant_inventor

30 points of construction, +1 farming, 20% bonus to profit from mines

scribe_ancillary

bard

Adds Morale, Popularity

doctor

Has more children, improves the chance of repairing damage.

apothecary

Has more children.

mentor

Increases Command

shieldbearer

Increases Hit Points, Decreases Morale

swordbearer

Increases Hit Points, Personal Bodyguard

bodyguard

Increases Personal Security, Decreases Popularity

foodtaster

Increases Personal Security

tutor

Increases Piety, Profit from Trade

Adding Units to Stacks

Select a city or any unit for movement and open the console. Just entergeorge or any value from the list and press Enter to get the corresponding unit.

Console codes.

Press the tilde (~) and enter the following codes. All codes are case sensitive. Make sure to capitalize: the names of all family members, settlements, and in general everything that is necessary "with a capital letter". Otherwise it won't work

Code

effects

character_reset

Allows the character to walk again. Doesn't always work

add_population "city name" "amount"

Allows you to automatically increase the population of the city.

give _ trait this "bar" "level value"

Allows you to give any trait available to a faction to a specific general.

process_cq "city name"

Everything in the city build queue will be built automatically.

add_money "amount"

Adds a certain amount of gold.

show_cursorstat

Shows the coordinates under the mouse cursor in the format x , y

toggle_fow

Enables/disables Fog of War.

auto_win "attacker/defender"

While on the battle scroll, enter this code (attacker if attacking and defender if defending) and press the auto-battle button. Win automatically.

move_character z x,y

z =name of a settlement or unit without a title (except Captain). x , y = coordinates

Create Unit

Using the console enter the following

create_unit "settlement or character" unit ID ""number(1-5)" "experience(1-9)" "armor(1-3)" "weapon(1-3)"


For example -

create_unit "London" Longbowmen 2 9 3 3

This code will create 2 Archers in London with 3 Golden Chevrons, tier 3 armor and tier 3 weapons

Code

effects

create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

Creates Unit at any settlement/general you like

Detailed Codes for Several Console Commands

Press ~ to access the console. As described above, the command " give _ trait " works with several different characteristics. Which you can add a character. For this to work, you must have a character selected outside the city. Works How is that :

give_trait this TRAITNAME #

Below is a list TRAITNAME ov and the maximum value possible for the introduction of the value of the characteristic. Here list of main features:

The code

Action

Loyal 3

Chivalry, Loyalty

Brave 3

Morality

PoliticsSkill 3

Loyalty, + influence

Intelligent 3

Improved command, Profit

Mathematics Skill 3

Increased profit

GoodAdministrator 3

Increased legality, Profit from trade

Good Miner 3

Increased Profit from Mines

Good Trader 3

Increased trading profit

Fathers Legacy 3

Increased Influence

Victor Virtue 3

Increased Chivalry

Battle Chivalry 5

Increased Chivalry

NaturalMilitarySkill 3

Improved Command

GoodAmbusher 5

(situational)

GoodInfantryGeneral 1

Increases command skill(situational)

GoodCavalryGeneral 1

Increases command skill(situational)

Good Defender 5

Increases command skill(situational)

Good Attacker 5

Increases command skill(situational)

Good Commander 5

Increases command skill

BattleDread 4

Increases Reverence

Energetic 3

Increases movement points

High Personal Security 3

Improves personal security

PublicFaith 4

Increases Piety

HaleAndHearty 3

More children, increased the number of lives of the General

Give Helpers and Traits to Spies/Assassins

As already mentioned, use the tilde (~).

Here is a list of various assistants (members of the retinue) that can be added using the command give_ancillary . In order for the code to work, it is necessary that the desired character be selected.

give_ancillary this ANCILLARYNAME

Below is a list (values ANCILLARY NAME ) which can be applied to Spies/Assassins.

NOTE: for values ​​marked " TRAIT", use:

give_trait this TRAITNAME #

in order to give the agent a character trait (register-influenced).

The code

Action

catamite

1 to agent skills

courtesan

1 to agent skills

pickpocket

1 to agent skills

dancer

2 to agent skills

Good Saboteur 3

TRAIT +1-3 for assassin, increases sabotage skills

GoodAssassin 5

TRAIT +1-5 increases killer skills

GoodSpy 5

TRAIT +1-5 increases spy skills

Codes total war Empire are an auxiliary tool to help yourself in difficult times. With their help, you can both help a settlement with an army out of trouble, and make the overall military campaign too easy. The user himself chooses how to act in the game, because most of the world on the global map opens before him.

Game Description

Before you activate the Total War Empire codes, you should familiarize yourself with the basics of this universe. A world of strategic actions opens before a person on a map of Europe, Asia and America of the 18th century model. This is the time when people have already learned to use gunpowder for battles.

The user takes control of one of the states to choose from and leads him to victory over the rest. Here there is the development of cities and settlements, diplomacy, real historical characters and much more. Main Feature The game is considered to be the management of troops in battle. The player arranges units according to his own tactical considerations and controls their actions in battle. Here, the Total War Empire codes will not help, and you will have to rely only on your thinking.

Cheats in the game

The developers of the project did not provide a direct opportunity to enter passwords. They gave up this opportunity in the previous part, but the fans managed to find a way out. They have developed special trainers that, when downloaded and installed, allow you to do certain actions. For example, utility latest version when activated and pressed, NumPad gives a lot of all sorts of pluses.

Fast building, recruiting and endless movement are just the simplest of them. The first key on the keyboard will give 999 thousand gold, which is already equal to a complete victory. With the gold of the city, you can even just bribe and not worry about military affairs. If you act like this, then the game "Total War Empire" will quickly cease to interest the gamer. Installing a trainer will not be superfluous, because there are situations when you need to quickly transfer reinforcements, then turning on the “Super Movement” mode for several moves will correct the situation. If the cheat codes on Empire Total War to use on an ongoing basis, the enemy will not have a chance to fight back.

Other secrets

If the user does not want to use the codes, small secrets will help him. For example, with the help of a file replacer from reputable gaming publications, you can open all factions for playing the campaign and individual battles. There are 56 of them, which means there is something to do in the coming months.

Conquering the world for each of these countries is worth a lot of effort and spending free time, but the result is worth it. In a fair game, Total War Empire codes will not solve all problems, therefore it is advisable to prepare for a trip to Europe before starting the campaign. The developers have prepared a whole guide of nineteen pages, which will tell a lot even to an experienced veteran of the Total War game series. The path from the first building, a small ship and troops from several units to an entire empire under the command of a gamer is painted here. When the number of provinces and armies becomes large, it is difficult to manage them. Reading the manual will save you unnecessary worries and give you the necessary self-confidence before starting hostilities.

We present you a list of all known cheats for our favorite game. To use the codes in Rome: Total War, press ~ (tilde), and then in the console that opens, enter the desired combination and apply it with the Enter button.

A complete list of various cheats for Rome: Total War

Input codeExecution result
add_money [value]After activation, the specified amount of money will be added to you
gamestop or bestbuyProvides 10% discount on units in campaign mode
oliphauntCheat code increases elephants by 40% in campaign mode
jerichoWalls fall under siege in battle mode in Rome: Total War
add_population [city] [value]Adds some population to the city selected by the cheat code
toggle_fowTurns fog of war off or back on (dimming on the map)
list_charactersThe cheat code displays a list of all existing characters in Rome: Total War
give_trait [character] [trait] [value]Gives the selected character a specific trait at the specified level
list_traitsOutputs a list of all traits, will help for the previous code
process_cq [city]The cheat code ends all current construction in the specified city
process_rq [city]Ends all current recruitment in the selected city
[any cheat code] ?Shows description and help for the specified command in Rome: Total War
auto_win attacker or defenderInstant victory for the attacker or defender, respectively
move_character [character]The cheat code teleports the selected character to the specified coordinates
force_diplomacy accept or declineAny diplomacy will be accepted or rejected accordingly. To turn off - force_diplomacy off
invulnerable_general [character]Makes the target general in Rome: Total War invulnerable in combat
date [year]The cheat code switches the current year in the game to the selected one
kill_character [character]Instantly kills the character you specify
season summer or winterChanges the season to summer or winter respectively
capture_settlement [city]Cheat code for capturing the specified city in Rome: Total Var
give_ancillary [character] [skill]Gives the specified character the selected ability.
list_ancillariesDisplays a list of skills in Rome: Total War (for the previous cheat code)
nw_statsCheat code enables or disables the display of network statistics
character_reset [character]Returns the specified character at the start of the turn
mp [character] [value]Gives the selected character the specified number of movement points.
force_battle_victoryThe cheat code provides an instant victory in the current battle in Rome: Total War
force_battle_defeatProvides instant defeat in the current battle

Cheats via file editing Rome: Total War

Open the root folder of the game Rome: Total War and in it go to the directory Data > world > maps > campaign > imperial_campaign. Find the descr_strat.txt file there and open it with any text editor. It will make a big difference Rome game: Total War and get benefits comparable to cheat codes.

1) At the beginning of the code, there are two columns with states: playable and non-playable, playable and non-playable nations, respectively. By transferring the name of any country Rome: Total War from the second column to the first, you will open the opportunity to play for it, which is not achieved by other cheats.

2) If you want to change the start and end dates of the game, to do this, change the values ​​near the start_date and end_date lines, respectively. Please note that the historical events of Rome: Total War in any case will take place in the year assigned to them, and this cannot be fixed with cheat codes.

3) Find the line with the text start of factions section. After it, as you might guess, there is data on all factions, which is simply expanse for fans of cheat codes. Each nation at the beginning has a string denari with some number - this is the starting capital of this nation in Rome: Total Var. You can change it to your liking so that, for example, each time you start the game with a lot of money and not use cheat codes for this.

4) There is also an interesting section, which can be found by the line start of diplomacy section. This lists the diplomatic relations of all Rome: Total War factions to each other on a scale of -10 to 600, with 600 being the most aggressive. You can change these values ​​to affect diplomacy at the start of the game - another unique feature compared to just cheat codes. Keep in mind that over time, relations in Rome: Total War will still change.

In addition, there are several more sections in the file with various options for regulating Rome: Total War. They can also replace or supplement the use of some cheat codes. Do not forget to save the changes, as well as make backup copies, so that in which case you can restore the functionality of your Rome: Total War.

When you are outnumbered, possess low strength, and know what you will lose, get a good stand off position by gathering together all your remaining strength, and move to a hill or high position if possible. If this is not available, enter the scaffolding. Then, gather your strength and put all the archers at the very end, all the middle ones to close the ranged missile weapons in the middle, and all your spearmen in front with the legionnaires, swordsmen, etc. only at the back. If you have elephants and horses, put them with darts. Then, with the formation of spearmen, you can either wait for the enemy to hit the spearmen, then charge with the horses. However it would be better to charge their horse when they are in archer or spear range, then keep bombarding. Then use all your swordsmen to attack after the enemy hits the spearmen. Then, using all your powers of charge, except for the archers. Move their selection and keep firing. It is also a good throttle point defensive maneuver.

cheat mode

Press ~ while playing the console window. Then enter one of the following codes to activate the corresponding feature cheat:

Cheat Code - Influence

Add_money 20000 - Increase money from 20000

GameStop - 10% cheaper than units in campaign mode

Jericho - Walls falling down in siege in combat map mode

Oliphaunt - 40% more elephants in campaign mode

Note: Jerry Edmonds He notified us there were problems with the money code. Make sure you are on the campaign map before pressing ~. And, don't forget the space between add_money and 20000. This money code can only be executed once per game. After the first time, you must save, close and restart the game to use it again.

blockades

If the Senate asks you to blockade a port, you can go blockade it last, rather than having to do it for as many as five.

Protect your settlement

Use the following tactics Fight the outnumbered enemy in your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you will be running out of power to stop them, then follow these strategies. Put all your troops in the central square of the city. According to their location, put the light infantry, preventing the movement where they will go after the Wall to break through. Remember that you want to make a small chokepoint so that they can only fight one way and don't surround you. Then put your heavy infantry behind your light infantry and place your cavalry on the flanks so you can attack them from the sides. When they attack and charge you infantry, order all infantry (including heavy infantry) to charge. Then, your cavalry cut the enemy back and attack on their flanks. If it succeeds, their front and back will be attacked, allowing you to overwhelm them. Note: This cannot be done against human players.

The best of the Roman legion

For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) In front of the line (expanded as far as possible, but not too thin) they will absorb the enemy charge, heavy infantry (pricepes) immediately behind they throw their spears and then join the fight, skirmishers ( velites) behind, to keep bombarders and provide temporary assistance if the fight goes well, and archers (Roman archers) behind For the same reason as skirmishers (NO fire arrows) if possible Light artillery (scorpions) behind to give more support (NO FIRE!) and heavy artillery (wild donkeys) on the back (times NO FIRE) on the flanks of the light cavalry to intercept the flankers, and behind them the heavy cavalry constantly charge to retreat and again charge to crush the enemy and finally, behind him all at all give a moral boost. (Only ever use your general if the situation is desperate, or doggedly seek out fleeing infantary to gain experience) If chariots are present try to have velite gladiators atthe front, the elephants should have been taken down by your artillery or if you don't have them, set your flame arrows to make them panic and run before they crush your perfect legion!

Even more codes

here are all console (key [ ~ ]) commands for scammers, use them in conjunction with code mode.

Note: These commands are only recognized in different specific areas of the game:

Team

BestBuy: sells units cheaper

toggle_tow: show/hide tabbed output windows

add_money: Adds an amount of money

To treasuryfaction, can be negative, default player faction

add_population: adds the population

To settlement, can be negative

move_character : moves named character position

On the campaign map

Auto_win: attacker or defender wins

Next auto-battle decided

: creates one or more units of the specified type

toggle_fow: toggles fog of war on or off

toggle_restrictcam: Toggles the restriction camera on or off

give_ancillary: Gives a character

Auxiliary

give_trait: Gives a character trait

Level (default = level 1)

process_cq: completes all (possible) construction pending in the queue

Character_reset: Reset the character to return to it will start in turn settings

show_cursorstat: Shows cursor position and area id

toggle_terrain: Toggle terrain to display different datasets, no options

reset to normal

give_trait_points: Gives a character

Points below the line

List_traits: lists all available traits

List_ancillaries: List of all available ancillaries

Tr: Gives the character of the movement of the point

List_characters: Lists all the characters in the world or

Those who belong to a faction

Show_landings: Shows landing jobs

To the published region, hides them by default

filter_coastlines: applies a filter to the Coast Map world

toggle_coastlines: Toggles the strategy map coastline display

Set_building_health: NovRedTuk
health building sets of the specified type (for example, core_building)

In the settlement, so that the final Health Percentage as indicated

ai_turn_speed: Sets the maximum turn speed during processing

ai round

Amdb_min , amdb_max : Sets air offset depth map overlays for min, max zoom

amdb_offset: Sets the air overlay data to the offset map in the direction of the camera

Zoom: zoom to the specified satellite map zoom

set_ranking_interval: sets the denominator of the fraction ranking graph

The interval, which is calculated as (number_of_turns / denominator) ;

If set to 0, then the denominator will be set to number_of_turns ,

Giving interval 1

regenerate_radar: does what it says

adjust_sea_bed: adjusts the entire seabed at a given height

toggle_game_update: fire (t | toggle | reload | int)

toggle_perfect_spy: spying ability to switch each for perfect and infinite

range, and again

building_debug: toggles building debug mode: TAB to switch view modes,

RIGHT SHIFT -TAB to reset mode, LEFT SHIFT -TAB to return modes, G damage

Mouse over the building, P displays the area

reset_display: force display_close(); display_open() display reset loop

toggle_underlay: ...

toggle_overlay: ...

process_rq: completes all (possibly) pending queue set

force_diplomacy: Forces of the negotiator to accept or

Declining supply

Diplomatic_stance: set

Diplomatic positions between the two factions

Namely: ...

invulnerable_general: makes what is assigned to the general invulnerable

test_ancillary_localisation: adds all ancillary information to the display
character

perf_times: toggle display of simple performance update times of the game vs. display

burn_piggies_burn: burn all piggy winks

test_message: The test message event specified in descr_event_enums.txt

show_terrain_lines: display defensive terrain features

message_collation_set : message collation set on or off (sets of all factions)

show_all_messages: Show all messages from all factions (on/off)

clear_messages: Delete all current stacked messages

Puppify_my_love: Mmmkay ...

Reapply_rigid_model_influence: ...

toggle_flowing_water: Toggle the display of the current water campaign map on or off

Nw_stats: Toggles the display of network statistics

toggle_pr: toggles the pr mode.

List_units: list of all warmia units

Victory: show victory message for faction for short or long

Campaigns

trigger_advice: triggers advice

Damage_wall: damage to the walls of the settlement; NovRedTuk
strength 40% damage to a random gate and a nearby straight section;

Destroys the gatehouse if the argument is present \ ; Breaking the wall if \
the present

test_victory_scroll: opens

Victory scroll stating that the given faction is Victor

Date: Change Campaign date of the given year

Season: Changes to this season's season campaign

upgrade_effect: Upgrade unit triggers Effect

force_battle_victory: The forces of the alliance of the local players to win the battle,

Completely destroy the enemy alliance

force_battle_defeat: the forces of the local players of the alliance to win the battle,

Completely destroy the enemy alliance

output_unit_positions: output positions of all units in

Battles to the specified file

show_battle_paths: show all really handled paths in pathfinder

show_battle_paths_for_unit: show all paths actually being processed

Pathfinder for a specific unit given device id

show_battle_street_plan: show the street plan for the settlement

show_battle_marker: display marker at (x, y) at m seconds

show_battle_circle: Display a circle with (x, y) radius r

For t seconds

Kill_faction: Removes the game from a faction

Diplomacy_mission

: creates a diplomatic mission

Event: creates a position event

kill_character: Kills the character with the name

Controls: switches to control the player of the specified faction;

Old faction can't act right like ah faction

create_building: creates a building

Specified type in settlements; to build a level see

export_descr_building.txt.create_building.failed build Building

Capture_settlement: Evicts any inhabitant of characters and

Army and gives settlement to the local
player

disable_ai: disables ah, so that it is nothing

Halt_ai: Stops your queue, sequences, before starting

From the specified faction turn, or the current faction, if not

Fraction of this

Run_ai: re-starts its turn and.o. sequences after disable_ai or halt_ai has been

Works

The original text of the game in English

Stand off

When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, gather your forces and put all archers in the very back, all medium to close ranged missile weapons in the middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver.

cheat mode

Press ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:

Cheat Code-Effect

add_money 20000 - Increase money by 20,000
gamestop - 10% cheaper units in campaign mode
jericho - Walls fall down in siege in battle map mode
oliphaunt - 40% bigger elephants in campaign mode

Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again.

Blockades

If the Senate asks you blockade a port, you can go blockade it for the last turn and not have to do it for the entire five.

Defend your settlement

Use the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy's retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.

Best Roman Legion

For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillery (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators atthe front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion!

Even More Codes

Here are ALL the console (key [~]) commands for cheaters, use them in conjuction with the Cheat Mode code.

Note: these commands are recognized only in different specific game areas:

? : retrieves help for the command

bestbuy: sells units cheaper

toggle_tow: shows/hides the tabbed output window

add_money: adds an amount of money
to a faction "s coffers, can be negative, default is player faction

add_population: adds an amount of
population to a settlement, can be negative

move_character , : moves named character to position
on campaign map

auto_win: the attacker or defender wins the
next auto-resolved battle

create_unit
: creates one or more units of the specified type

toggle_fow: toggles the fog of war on or off
toggle_restrictcam: toggles camera restrictions on or off

give_ancillary: gives the character an
ancillary

give_trait: gives the character a
trait at level (default = level 1)

process_cq: completes all (possible) construction pending in queue

character_reset: resets the character back to it's start of turn settings

show_cursorstat: shows the cursor position and region id

toggle_terrain: toggles the terrain to display various data sets, no param
resets to normal

give_trait_points: gives the character
points for trait

list_traits: lists all the available traits

list_ancillaries: lists all the available ancillaries

mp: gives character movement points

list_characters: lists all the characters in the world or
those belonging to a faction

show_landings: shows the landing positions available
to the ai from a given region, default hides them

filter_coastlines: applies filter to world map coastlines

toggle_coastlines: toggles strategy map coastline display

set_building_health:
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified

ai_turn_speed: sets the maximum speed of turn processing during
the ai round

amdb_min, amdb_max: sets aerial map overlay depth bias for min, max zoom

amdb_offset: sets aerial map overlay offset towards camera

zoom: zooms to specified aerial map zoom

set_ranking_interval: sets the denominator of the faction ranking graph
interval which is calculated as (number_of_turns / denominator) ;
if set to 0, then the denominator will be set to number_of_turns,
giving an interval of 1

regenerate_radar: does what it says on the tin

adjust_sea_bed: adjusts whole sea bed to specified height

reload_shaders: reloads all vertex shaders

reload_textures: reloads all textures

toggle_game_update: fire (mt | toggle | reload | int)

toggle_perfect_spy: toggles everyone's spying ability to perfect and infinite
range, and off again

building_debug: toggles building debug mode: TAB to toggle view modes,
RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages
mouse-over building, P displays plaza

reset_display: forces a display_close() ; display_open() display reset cycle

toggle_underlay: ...

toggle_overlay: ...

process_rq: completes all (possible) recruitment pending in queue

force_diplomacy: forces the negotiator to accept or
decline a proposition

diplomatic_stance: set the
diplomatic stance between the two factions

invulnerable_general: makes that named general invulnerable
in battle

test_ancillary_localisation: adds all ancillary to the character info display

perf_times: toggle display of simple performance times of game update vs display

burn_piggies_burn: ignite all the piggy winks

test_message: test the event message specified in descr_event_enums.txt

show_terrain_lines: display defensive terrain features

message_collation_set: set the message collation on or off (sets all factions)

show_all_messages: show all messages to all factions (on/off)

clear_messages: clear all the current stacked messages

puppify_my_love: mmmkay...

reapply_rigid_model_influence: ...

toggle_flowing_water: toggles display of campaign map flowing water

nw_stats: toggles display of network stats

toggle_pr: toggles pr mode

list_units: lists all of the units in an army

victory: show victory message for faction for short or long
campaign

trigger_advice: triggers an advice

damage_wall: damage wall of settlement ;
forces 40% damage to a random gatehouse and a nearby straight section ;
destroys gatehouse if "gate" parameter present ; breaches wall if "breach"
present

test_victory_scroll: opens up
the victory scroll declaring that the given faction is the victor

date: changes the campaign date to the given year

season: changes the campaign season to the given season

upgrade_effect: triggers unit upgrade effect

force_battle_victory: forces the local player's alliance to win the battle,

force_battle_defeat: forces the local player's alliance to win the battle,
completely destroying the enemy alliance

output_unit_positions: output the positions of all units in the
battle to the specified file

show_battle_paths: show all valid processed paths in the pathfinder

show_battle_paths_for_unit: show all valid processed paths
in the pathfinder for a specific unit given a unit id

show_battle_street_plan: show the street plan for the settlement

show_battle_marker: display a marker at (x, y) for t seconds

show_battle_circle: display a circle at (x, y) of r radius
for t seconds

kill_faction: removes the faction from the game

diplomacy_mission
: creates a diplomacy mission

event: creates an event at position

kill_character: kills a character with the given name

control: switches player control to specified faction ;
old faction may not act correctly as ai faction

create_building: creates a building
of the specified type in a settlement ; building see level
export_descr_building.txt.create_building.failed to build building

capture_settlement: evicts any resident characters and
armies and gives the settlement to the local player

disable_ai: disables the ai, so that it does nothing

halt_ai: halts the turn sequence just before the
start of the specified faction"s turn, or the current faction if no
faction given

run_ai: re-starts an ai turn sequence after disable_ai or halt_ai has been
triggered