Rome total war recruitment cheat. Trainers and cheats for Total War: Attila. Cheats in the game
F1- activate the trainer
F2- endless movement of soldiers
F3- money
F4- endless movement of agents
F5- public order
F6- age of generals - 40
F7- non-combat losses
F8- shells
F9- troop size after battle
F10- God 'mode
F11- available mercenaries
F12- population
7
- reinforcements per turn
8
- Research in 1 turn
9
- construction in 1 turn
Installation
- Run the trainer.
F1- activate the trainer
F2
F3- endless money
F4
F5- public order
F6
F7- exhaustion
F8- endless ammo
F9
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2
F3
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- besk. movement for soldiers
F3- endless money
F4
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers
F3- endless money
F4- besk. movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers
F3- endless money
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- full size of units after battle
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers
F3- endless money
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion F8- endless ammo
F9- unit size after battle - full
F10- immortality for all Units F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
0
- infinite food
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- endless money *after purchase
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- endless money *after purchase
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- endless money *after purchase
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- infinite movement for scout
F5- public order
F6- maximum age of generals - 40
F7- exhaustion
F8- endless ammo
F9- unit size after battle - full
F10- immortality for all units
F11- mercenaries are always available
F12- infinite population
7
- reinforcements in one turn
8
- research in one turn
9
- construction in one move
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite money (after purchase)
F3- infinite movement for soldiers and ships
F4- infinite movement for scout
F5- mercenaries are always available
F6- maximum age of generals - 40
F7- endless food
F8- endless ammo
F9- infinite population
F10- public order
F11- exhaustion
F12- unit size after battle - full
5
- research in one turn
6
- construction in one move
7
- reinforcements in one turn
8
- immortality for all units
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1
- construction in one move
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- infinite movement for soldiers and ships
F2- infinite movement for scout
F3- mercenaries are always available
F4- exhaustion
F5- endless ammo
F6- endless food
F7- infinite population
F8- maximum age of generals - 40
F9- endless money *after purchase
F10- activation of the cheat for immortality
F11- immortality for all units
5
- activation of subsequent cheats
6
- research in one turn
7
- construction in one move
8
- public order
9
- reinforcements in one turn
0
- unit size after battle - full
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1
- construction in one move
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite movement for soldiers and ships
F3- infinite money (after purchase)
F4- maximum age of generals - 40
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- endless ammo
F11- immortality for all units
F12- reinforcements in one turn
1
- construction in one move
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- infinite money (after purchase)
F3- infinite movement for soldiers and ships
F4- public order
F5- public order
F6- mercenaries are always available
F7- infinite movement for scout
F8- exhaustion
F9- infinite population
F10- immortality for all units
F11- reinforcements in one turn
1
- construction in one move
2
- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F1- activate the trainer
F2- endless money
F3- infinite movement for soldiers and ships
F4- public order
F5- infinite movement for scout
F6- reinforcements in one turn
F7- opening cities
F8- endless ammo
F9- construction in one move
F10- research in one turn
Installation
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above. F3- infinite movement for soldiers and ships
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
- Extract all files from the archive into the directory with the game. F3- infinite movement for soldiers and ships
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
- Extract all files from the archive into the directory with the game.
- Run the trainer.
- Launch the game without closing the trainer. Trainer functions are activated by the keys listed above.
F4- public order
F5- infinite movement for scout
F6- reinforcements in one turn
F7- opening cities
F8- endless ammo
F9- construction in one move
F10- research in one turn
Installation
Home- activate the trainer
F1- health
F2- mega health
F3- infinite gold/cash
F4- deceleration
F5- rapid fire weapon / increased damage
F6- super jump
Installation
F4- public order
F5- infinite movement for scout
F6- reinforcements in one turn
F7- opening cities
F8- immortality for all units
F9- research in one turn
F10- construction in one move
Installation
F1- endless money
F2- endless food
F3
F4
F5- endless skills
F6- endless traditions
Installation
F4- infinite movement for generalsF5- endless skills
F6- endless traditions
Installation
F1- endless money
F2- endless food
F3- infinite movement for scouts
F4- infinite movement for generals
F5- endless skills
F6- endless traditions
Installation
Console commands (CODES, cheats) for Medieval 2 Total War and Kingdoms
Below is a list of console commands - each team has the lines: description, if relevant, then additionally indicated syntax teams and example its application (syntax and example are indicated in "such" quotes, the rest of the text of the lines is explanatory) or a method applications. If any of these lines is missing, then it means that it is not needed. Teams are divided into thematic groups, which are highlighted underlined subtitle
To use console commands, running game(on the strategic map) open the console and enter the command on English language, to do this, press the ~ (tilde) key on the keyboard - it is located in the upper left corner of the keyboard. You should enter in English not only commands, but also their parameters, which must correspond to their name in the text files of the game.
This is a prerequisite for console command was completed - otherwise the game simply will not understand what they want from it. For example, in the Russian version of the game, the name of the Italian city "Rome" corresponds to the English "Rome".
main part :
add_money
description: Change (increase or decrease) the amount of money of your own or another faction. To decrease, enter a negative amount, for example, add -1000. To clarify the names of fractions, you can view the file descr_strat.txt
syntax: "add_money ±number" - for your faction or " add_money faction_name, ±number» for another
example: "add_money 5000" "add_money england, -5000"
add_population
description: Change (add or subtract) the population of the specified city
syntax: « add_population, City_name ±number»
example: "add_population, London 500" or "add_population London, -500"
auto_win
description: Win the next (auto)battle
syntax: « auto_win battleside»; possible sides: “attacker” (attacking) or “defender” (defending)
example: "auto_win attacker" or "auto_win defender"
bestbuy
description: Unknown
syntax
character_reset
description: Reset the used movement points of the specified character
syntax: « character_reset Character_name»
example: "character_reset Rufus"
create_unit
description: Create a squad in the specified city (unit names can be found in the file export_descr_units.txt)
syntax: « create_unit City_name Squad_name» if the name of the squad consists of one word, « create_unit city_name "unit name"" if more
example: "create_unit London, Peasants" or " create_unit London "Mailed Knights"»
give_ancillary
description: Give anch (retinue character) to the specified character
syntax: « give_trait Character_name ancha_name»
example: "give_ancillary William bard"
give_trait
description: Give a trait (trait) to the specified character
syntax: « give_trait Character_name trait_name»
example: "give_trait William Drink"
move_character
description: Move the specified character to the map coordinate
syntax: « move_character Character_name x_coordinate, y_coordinate»
example: "move_character William 6,150"
puppify_my_love
description: Unknown
syntax: features or parameters unknown
process_cq
description: Construct the first building in the queue (list) of ordered buildings in the specified city
syntax: « process_cq city_name»
example: "process_cq London"
remove_ancillary
description: Remove anch (retinue character) from the specified character
syntax: « remove_ancillary character_name ancha_name»
example: "remove_ancillary William bard"
remove_trait
description: Remove a trait from the specified character
syntax: « remove_trait Character_name trait_name»
example: "remove_trait William Drink"
show_cursorstat
description: Get the coordinates of the strategic map tile under the cursor, for example, the coordinate of the location of the army on the strat. map, used to position armies, fleets and characters when making changes in the game at the strategic level (for more details on such changes, see the Strat Strategy topic)
toggle_fow
description: Disable "fog of war" - this will allow you to see all the cities and the movement of armies, fleets and characters; to turn it on, enter the command again
toggle_terrain
description: Enable one of the special modes for editing/debugging strats. maps - tga files from the Base folder are superimposed on a regular strat map in the game; available modes: region (province), tiletype (groundtypes), climate (climate), choke (insurmountable obstacles), landing (land), frontier (more pronounced shows the borders of provinces), features (rivers), frontier_defend (places, convenient for ambushes and defense of strategic passages on the map); to disable the mode, enter the command again
syntax: "toggle_terrain mode" available modes: region; tiletype, climate, choke, landing, frontier, features, frontier_defend
example: "toggle_terrain region"
cheats (cheat codes):
rogan
description: Add 1 Elephant Artillery unit to garrison or army, small serpentine cannons mounted on elephant towers; to add another squad, re-enter the code
application
vindaloo
description: Add 1 Elephant Rocketeer unit to your garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code
madras
description: Add 1 "Elephants" unit to the garrison or army, the "crew" of the elephant is armed with arquebuses; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code
istanbul
description: Add 1 Mercenary Monster Bombard unit to garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code
george
description: Add 1 Mercenary Monster Ribault unit to garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code
houston
description: Add 1 Mercenary Rocket Launcher unit to garrison or army; to add another squad, re-enter the code
application: select (press) a city or army, open the console and enter the code
commands for hotseat (only work in hotseat games with console enabled):
logon
description: Authorize the administrator of the hotsit game, enter the administrator mode; on the this moment no information on how to enable this mode or set a password
syntax: "logon password"
example: "logon 777"
log off
description: Exit administrator mode
syntax: no features or parameters
set_email
description: Set the e-mail address (e-mail) of the player of the specified faction
syntax: « set_email faction_name [email protected]»
example: « set_email poland This email address is being protected from spambots. You must have JavaScript enabled to view.»
set_password
description: Set a hotsit game password for the specified faction, written twice (the second time is confirmation)
syntax: « set_password faction_name password password»
example: "set_password poland pass pass"
clear_password
description: Remove the password from the hotsit game for the specified faction
syntax: « clear _password faction_name»
example: "clear _password poland"
scripted (only work in scripts):
capture_settlement
description: Capture the specified city
syntax: « console_command capture_settlement city_name»
example: « console_command capture_settlement York»
create_building
description: Construction of the specified building in the specified city (building names can be found in the file export_descr_buildings.txt)
syntax: « console_command create_building city_name building_name»
example: « console_command create_building London small_church»
Addendum assistants to Generals
As you know, you can call the console using the tilde (~).
Here is a list of helpers (environment members) that can be added using the commandgive_ ancillary. Also, these codes require that there be character selected to which you want to add helpers.
give _ ancillary this ANCILLARYNAME
below is a list of helpers (actually ANCILLARY NAME ) that can be added to Generals.
The code |
Influence |
drillmaster |
25% movement bonus, hire discount |
brilliant_inventor |
30 points of construction, +1 farming, 20% bonus to profit from mines |
scribe_ancillary |
|
bard |
Adds Morale, Popularity |
doctor |
Has more children, improves the chance of repairing damage. |
apothecary |
Has more children. |
mentor |
Increases Command |
shieldbearer |
Increases Hit Points, Decreases Morale |
swordbearer |
Increases Hit Points, Personal Bodyguard |
bodyguard |
Increases Personal Security, Decreases Popularity |
foodtaster |
Increases Personal Security |
tutor |
Increases Piety, Profit from Trade |
Adding Units to Stacks
Select a city or any unit for movement and open the console. Just entergeorge or any value from the list and press Enter to get the corresponding unit.
Console codes.
Press the tilde (~) and enter the following codes. All codes are case sensitive. Make sure to capitalize: the names of all family members, settlements, and in general everything that is necessary "with a capital letter". Otherwise it won't work
Code |
effects |
character_reset |
Allows the character to walk again. Doesn't always work |
add_population "city name" "amount" |
Allows you to automatically increase the population of the city. |
give _ trait this "bar" "level value" |
Allows you to give any trait available to a faction to a specific general. |
process_cq "city name" |
Everything in the city build queue will be built automatically. |
add_money "amount" |
Adds a certain amount of gold. |
show_cursorstat |
Shows the coordinates under the mouse cursor in the format x , y |
toggle_fow |
Enables/disables Fog of War. |
auto_win "attacker/defender" |
While on the battle scroll, enter this code (attacker if attacking and defender if defending) and press the auto-battle button. Win automatically. |
move_character z x,y |
z =name of a settlement or unit without a title (except Captain). x , y = coordinates |
Create Unit
Using the console enter the following
create_unit "settlement or character" unit ID ""number(1-5)" "experience(1-9)" "armor(1-3)" "weapon(1-3)"
For example -
create_unit "London" Longbowmen 2 9 3 3
This code will create 2 Archers in London with 3 Golden Chevrons, tier 3 armor and tier 3 weapons
Code |
effects |
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" |
Creates Unit at any settlement/general you like |
Detailed Codes for Several Console Commands
Press ~ to access the console. As described above, the command " give _ trait " works with several different characteristics. Which you can add a character. For this to work, you must have a character selected outside the city. Works How is that :
give_trait this TRAITNAME #
Below is a list TRAITNAME ov and the maximum value possible for the introduction of the value of the characteristic. Here list of main features:
The code |
Action |
Loyal 3 |
Chivalry, Loyalty |
Brave 3 |
Morality |
PoliticsSkill 3 |
Loyalty, + influence |
Intelligent 3 |
Improved command, Profit |
Mathematics Skill 3 |
Increased profit |
GoodAdministrator 3 |
Increased legality, Profit from trade |
Good Miner 3 |
Increased Profit from Mines |
Good Trader 3 |
Increased trading profit |
Fathers Legacy 3 |
Increased Influence |
Victor Virtue 3 |
Increased Chivalry |
Battle Chivalry 5 |
Increased Chivalry |
NaturalMilitarySkill 3 |
Improved Command |
GoodAmbusher 5 |
(situational) |
GoodInfantryGeneral 1 |
Increases command skill(situational) |
GoodCavalryGeneral 1 |
Increases command skill(situational) |
Good Defender 5 |
Increases command skill(situational) |
Good Attacker 5 |
Increases command skill(situational) |
Good Commander 5 |
Increases command skill |
BattleDread 4 |
Increases Reverence |
Energetic 3 |
Increases movement points |
High Personal Security 3 |
Improves personal security |
PublicFaith 4 |
Increases Piety |
HaleAndHearty 3 |
More children, increased the number of lives of the General |
Give Helpers and Traits to Spies/Assassins
As already mentioned, use the tilde (~).
Here is a list of various assistants (members of the retinue) that can be added using the command give_ancillary . In order for the code to work, it is necessary that the desired character be selected.
give_ancillary this ANCILLARYNAME
Below is a list (values ANCILLARY NAME ) which can be applied to Spies/Assassins.
NOTE: for values marked " TRAIT", use:
give_trait this TRAITNAME #
in order to give the agent a character trait (register-influenced).
The code |
Action |
catamite |
1 to agent skills |
courtesan |
1 to agent skills |
pickpocket |
1 to agent skills |
dancer |
2 to agent skills |
Good Saboteur 3 |
TRAIT +1-3 for assassin, increases sabotage skills |
GoodAssassin 5 |
TRAIT +1-5 increases killer skills |
GoodSpy 5 |
TRAIT +1-5 increases spy skills |
Codes total war Empire are an auxiliary tool to help yourself in difficult times. With their help, you can both help a settlement with an army out of trouble, and make the overall military campaign too easy. The user himself chooses how to act in the game, because most of the world on the global map opens before him.
Game Description
Before you activate the Total War Empire codes, you should familiarize yourself with the basics of this universe. A world of strategic actions opens before a person on a map of Europe, Asia and America of the 18th century model. This is the time when people have already learned to use gunpowder for battles.
The user takes control of one of the states to choose from and leads him to victory over the rest. Here there is the development of cities and settlements, diplomacy, real historical characters and much more. Main Feature The game is considered to be the management of troops in battle. The player arranges units according to his own tactical considerations and controls their actions in battle. Here, the Total War Empire codes will not help, and you will have to rely only on your thinking.
Cheats in the game
The developers of the project did not provide a direct opportunity to enter passwords. They gave up this opportunity in the previous part, but the fans managed to find a way out. They have developed special trainers that, when downloaded and installed, allow you to do certain actions. For example, utility latest version when activated and pressed, NumPad gives a lot of all sorts of pluses.
Fast building, recruiting and endless movement are just the simplest of them. The first key on the keyboard will give 999 thousand gold, which is already equal to a complete victory. With the gold of the city, you can even just bribe and not worry about military affairs. If you act like this, then the game "Total War Empire" will quickly cease to interest the gamer. Installing a trainer will not be superfluous, because there are situations when you need to quickly transfer reinforcements, then turning on the “Super Movement” mode for several moves will correct the situation. If the cheat codes on Empire Total War to use on an ongoing basis, the enemy will not have a chance to fight back.
Other secrets
If the user does not want to use the codes, small secrets will help him. For example, with the help of a file replacer from reputable gaming publications, you can open all factions for playing the campaign and individual battles. There are 56 of them, which means there is something to do in the coming months.
Conquering the world for each of these countries is worth a lot of effort and spending free time, but the result is worth it. In a fair game, Total War Empire codes will not solve all problems, therefore it is advisable to prepare for a trip to Europe before starting the campaign. The developers have prepared a whole guide of nineteen pages, which will tell a lot even to an experienced veteran of the Total War game series. The path from the first building, a small ship and troops from several units to an entire empire under the command of a gamer is painted here. When the number of provinces and armies becomes large, it is difficult to manage them. Reading the manual will save you unnecessary worries and give you the necessary self-confidence before starting hostilities.
We present you a list of all known cheats for our favorite game. To use the codes in Rome: Total War, press ~ (tilde), and then in the console that opens, enter the desired combination and apply it with the Enter button.
A complete list of various cheats for Rome: Total War
Input code | Execution result |
---|---|
add_money [value] | After activation, the specified amount of money will be added to you |
gamestop or bestbuy | Provides 10% discount on units in campaign mode |
oliphaunt | Cheat code increases elephants by 40% in campaign mode |
jericho | Walls fall under siege in battle mode in Rome: Total War |
add_population [city] [value] | Adds some population to the city selected by the cheat code |
toggle_fow | Turns fog of war off or back on (dimming on the map) |
list_characters | The cheat code displays a list of all existing characters in Rome: Total War |
give_trait [character] [trait] [value] | Gives the selected character a specific trait at the specified level |
list_traits | Outputs a list of all traits, will help for the previous code |
process_cq [city] | The cheat code ends all current construction in the specified city |
process_rq [city] | Ends all current recruitment in the selected city |
[any cheat code] ? | Shows description and help for the specified command in Rome: Total War |
auto_win attacker or defender | Instant victory for the attacker or defender, respectively |
move_character [character] | The cheat code teleports the selected character to the specified coordinates |
force_diplomacy accept or decline | Any diplomacy will be accepted or rejected accordingly. To turn off - force_diplomacy off |
invulnerable_general [character] | Makes the target general in Rome: Total War invulnerable in combat |
date [year] | The cheat code switches the current year in the game to the selected one |
kill_character [character] | Instantly kills the character you specify |
season summer or winter | Changes the season to summer or winter respectively |
capture_settlement [city] | Cheat code for capturing the specified city in Rome: Total Var |
give_ancillary [character] [skill] | Gives the specified character the selected ability. |
list_ancillaries | Displays a list of skills in Rome: Total War (for the previous cheat code) |
nw_stats | Cheat code enables or disables the display of network statistics |
character_reset [character] | Returns the specified character at the start of the turn |
mp [character] [value] | Gives the selected character the specified number of movement points. |
force_battle_victory | The cheat code provides an instant victory in the current battle in Rome: Total War |
force_battle_defeat | Provides instant defeat in the current battle |
Cheats via file editing Rome: Total War
Open the root folder of the game Rome: Total War and in it go to the directory Data > world > maps > campaign > imperial_campaign. Find the descr_strat.txt file there and open it with any text editor. It will make a big difference Rome game: Total War and get benefits comparable to cheat codes.
1) At the beginning of the code, there are two columns with states: playable and non-playable, playable and non-playable nations, respectively. By transferring the name of any country Rome: Total War from the second column to the first, you will open the opportunity to play for it, which is not achieved by other cheats.
2) If you want to change the start and end dates of the game, to do this, change the values near the start_date and end_date lines, respectively. Please note that the historical events of Rome: Total War in any case will take place in the year assigned to them, and this cannot be fixed with cheat codes.
3) Find the line with the text start of factions section. After it, as you might guess, there is data on all factions, which is simply expanse for fans of cheat codes. Each nation at the beginning has a string denari with some number - this is the starting capital of this nation in Rome: Total Var. You can change it to your liking so that, for example, each time you start the game with a lot of money and not use cheat codes for this.
4) There is also an interesting section, which can be found by the line start of diplomacy section. This lists the diplomatic relations of all Rome: Total War factions to each other on a scale of -10 to 600, with 600 being the most aggressive. You can change these values to affect diplomacy at the start of the game - another unique feature compared to just cheat codes. Keep in mind that over time, relations in Rome: Total War will still change.
In addition, there are several more sections in the file with various options for regulating Rome: Total War. They can also replace or supplement the use of some cheat codes. Do not forget to save the changes, as well as make backup copies, so that in which case you can restore the functionality of your Rome: Total War.
When you are outnumbered, possess low strength, and know what you will lose, get a good stand off position by gathering together all your remaining strength, and move to a hill or high position if possible. If this is not available, enter the scaffolding. Then, gather your strength and put all the archers at the very end, all the middle ones to close the ranged missile weapons in the middle, and all your spearmen in front with the legionnaires, swordsmen, etc. only at the back. If you have elephants and horses, put them with darts. Then, with the formation of spearmen, you can either wait for the enemy to hit the spearmen, then charge with the horses. However it would be better to charge their horse when they are in archer or spear range, then keep bombarding. Then use all your swordsmen to attack after the enemy hits the spearmen. Then, using all your powers of charge, except for the archers. Move their selection and keep firing. It is also a good throttle point defensive maneuver.cheat mode
Press ~ while playing the console window. Then enter one of the following codes to activate the corresponding feature cheat:Cheat Code - Influence
Add_money 20000 - Increase money from 20000
GameStop - 10% cheaper than units in campaign mode
Jericho - Walls falling down in siege in combat map mode
Oliphaunt - 40% more elephants in campaign mode
Note: Jerry Edmonds He notified us there were problems with the money code. Make sure you are on the campaign map before pressing ~. And, don't forget the space between add_money and 20000. This money code can only be executed once per game. After the first time, you must save, close and restart the game to use it again.
blockades
If the Senate asks you to blockade a port, you can go blockade it last, rather than having to do it for as many as five.Protect your settlement
Use the following tactics Fight the outnumbered enemy in your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you will be running out of power to stop them, then follow these strategies. Put all your troops in the central square of the city. According to their location, put the light infantry, preventing the movement where they will go after the Wall to break through. Remember that you want to make a small chokepoint so that they can only fight one way and don't surround you. Then put your heavy infantry behind your light infantry and place your cavalry on the flanks so you can attack them from the sides. When they attack and charge you infantry, order all infantry (including heavy infantry) to charge. Then, your cavalry cut the enemy back and attack on their flanks. If it succeeds, their front and back will be attacked, allowing you to overwhelm them. Note: This cannot be done against human players.The best of the Roman legion
For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) In front of the line (expanded as far as possible, but not too thin) they will absorb the enemy charge, heavy infantry (pricepes) immediately behind they throw their spears and then join the fight, skirmishers ( velites) behind, to keep bombarders and provide temporary assistance if the fight goes well, and archers (Roman archers) behind For the same reason as skirmishers (NO fire arrows) if possible Light artillery (scorpions) behind to give more support (NO FIRE!) and heavy artillery (wild donkeys) on the back (times NO FIRE) on the flanks of the light cavalry to intercept the flankers, and behind them the heavy cavalry constantly charge to retreat and again charge to crush the enemy and finally, behind him all at all give a moral boost. (Only ever use your general if the situation is desperate, or doggedly seek out fleeing infantary to gain experience) If chariots are present try to have velite gladiators atthe front, the elephants should have been taken down by your artillery or if you don't have them, set your flame arrows to make them panic and run before they crush your perfect legion!Even more codes
here are all console (key [ ~ ]) commands for scammers, use them in conjunction with code mode.Note: These commands are only recognized in different specific areas of the game:
Team
BestBuy: sells units cheaper
toggle_tow: show/hide tabbed output windows
add_money: Adds an amount of money
To treasuryfaction, can be negative, default player faction
add_population: adds the population
To settlement, can be negative
move_character : moves named character position
On the campaign map
Auto_win: attacker or defender wins
Next auto-battle decided
: creates one or more units of the specified type
toggle_fow: toggles fog of war on or off
toggle_restrictcam: Toggles the restriction camera on or off
give_ancillary: Gives a character
Auxiliary
give_trait: Gives a character trait
Level (default = level 1)
process_cq: completes all (possible) construction pending in the queue
Character_reset: Reset the character to return to it will start in turn settings
show_cursorstat: Shows cursor position and area id
toggle_terrain: Toggle terrain to display different datasets, no options
reset to normal
give_trait_points: Gives a character
Points below the line
List_traits: lists all available traits
List_ancillaries: List of all available ancillaries
Tr: Gives the character of the movement of the point
List_characters: Lists all the characters in the world or
Those who belong to a faction
Show_landings: Shows landing jobs
To the published region, hides them by default
filter_coastlines: applies a filter to the Coast Map world
toggle_coastlines: Toggles the strategy map coastline display
Set_building_health: NovRedTuk
health building sets of the specified type (for example, core_building)
In the settlement, so that the final Health Percentage as indicated
ai_turn_speed: Sets the maximum turn speed during processing
ai round
Amdb_min , amdb_max : Sets air offset depth map overlays for min, max zoom
amdb_offset: Sets the air overlay data to the offset map in the direction of the camera
Zoom: zoom to the specified satellite map zoom
set_ranking_interval: sets the denominator of the fraction ranking graph
The interval, which is calculated as (number_of_turns / denominator) ;
If set to 0, then the denominator will be set to number_of_turns ,
Giving interval 1
regenerate_radar: does what it says
adjust_sea_bed: adjusts the entire seabed at a given height
toggle_game_update: fire (t | toggle | reload | int)
toggle_perfect_spy: spying ability to switch each for perfect and infinite
range, and again
building_debug: toggles building debug mode: TAB to switch view modes,
RIGHT SHIFT -TAB to reset mode, LEFT SHIFT -TAB to return modes, G damage
Mouse over the building, P displays the area
reset_display: force display_close(); display_open() display reset loop
toggle_underlay: ...
toggle_overlay: ...
process_rq: completes all (possibly) pending queue set
force_diplomacy: Forces of the negotiator to accept or
Declining supply
Diplomatic_stance: set
Diplomatic positions between the two factions
Namely: ...
invulnerable_general: makes what is assigned to the general invulnerable
test_ancillary_localisation: adds all ancillary information to the display
character
perf_times: toggle display of simple performance update times of the game vs. display
burn_piggies_burn: burn all piggy winks
test_message: The test message event specified in descr_event_enums.txt
show_terrain_lines: display defensive terrain features
message_collation_set : message collation set on or off (sets of all factions)
show_all_messages: Show all messages from all factions (on/off)
clear_messages: Delete all current stacked messages
Puppify_my_love: Mmmkay ...
Reapply_rigid_model_influence: ...
toggle_flowing_water: Toggle the display of the current water campaign map on or off
Nw_stats: Toggles the display of network statistics
toggle_pr: toggles the pr mode.
List_units: list of all warmia units
Victory: show victory message for faction for short or long
Campaigns
trigger_advice: triggers advice
Damage_wall: damage to the walls of the settlement; NovRedTuk
strength 40% damage to a random gate and a nearby straight section;
Destroys the gatehouse if the argument is present \ ; Breaking the wall if \
the present
test_victory_scroll: opens
Victory scroll stating that the given faction is Victor
Date: Change Campaign date of the given year
Season: Changes to this season's season campaign
upgrade_effect: Upgrade unit triggers Effect
force_battle_victory: The forces of the alliance of the local players to win the battle,
Completely destroy the enemy alliance
force_battle_defeat: the forces of the local players of the alliance to win the battle,
Completely destroy the enemy alliance
output_unit_positions: output positions of all units in
Battles to the specified file
show_battle_paths: show all really handled paths in pathfinder
show_battle_paths_for_unit: show all paths actually being processed
Pathfinder for a specific unit given device id
show_battle_street_plan: show the street plan for the settlement
show_battle_marker: display marker at (x, y) at m seconds
show_battle_circle: Display a circle with (x, y) radius r
For t seconds
Kill_faction: Removes the game from a faction
Diplomacy_mission
: creates a diplomatic mission
Event: creates a position event
kill_character: Kills the character with the name
Controls: switches to control the player of the specified faction;
Old faction can't act right like ah faction
create_building: creates a building
Specified type in settlements; to build a level see
export_descr_building.txt.create_building.failed build Building
Capture_settlement: Evicts any inhabitant of characters and
Army and gives settlement to the local
player
disable_ai: disables ah, so that it is nothing
Halt_ai: Stops your queue, sequences, before starting
From the specified faction turn, or the current faction, if not
Fraction of this
Run_ai: re-starts its turn and.o. sequences after disable_ai or halt_ai has been
Works
The original text of the game in English
Stand off
When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, gather your forces and put all archers in the very back, all medium to close ranged missile weapons in the middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver.cheat mode
Press ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:Cheat Code-Effect
add_money 20000 - Increase money by 20,000
gamestop - 10% cheaper units in campaign mode
jericho - Walls fall down in siege in battle map mode
oliphaunt - 40% bigger elephants in campaign mode
Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again.
Blockades
If the Senate asks you blockade a port, you can go blockade it for the last turn and not have to do it for the entire five.Defend your settlement
Use the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy's retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.Best Roman Legion
For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillery (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators atthe front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion!Even More Codes
Here are ALL the console (key [~]) commands for cheaters, use them in conjuction with the Cheat Mode code.Note: these commands are recognized only in different specific game areas:
? : retrieves help for the command
bestbuy: sells units cheaper
toggle_tow: shows/hides the tabbed output window
add_money: adds an amount of money
to a faction "s coffers, can be negative, default is player faction
add_population: adds an amount of
population to a settlement, can be negative
move_character , : moves named character to position
on campaign map
auto_win: the attacker or defender wins the
next auto-resolved battle
create_unit
: creates one or more units of the specified type
toggle_fow: toggles the fog of war on or off
toggle_restrictcam: toggles camera restrictions on or off
give_ancillary: gives the character an
ancillary
give_trait: gives the character a
trait at level (default = level 1)
process_cq: completes all (possible) construction pending in queue
character_reset: resets the character back to it's start of turn settings
show_cursorstat: shows the cursor position and region id
toggle_terrain: toggles the terrain to display various data sets, no param
resets to normal
give_trait_points: gives the character
points for trait
list_traits: lists all the available traits
list_ancillaries: lists all the available ancillaries
mp: gives character movement points
list_characters: lists all the characters in the world or
those belonging to a faction
show_landings: shows the landing positions available
to the ai from a given region, default hides them
filter_coastlines: applies filter to world map coastlines
toggle_coastlines: toggles strategy map coastline display
set_building_health:
sets health of a building of the specified type (eg core_building)
in a settlement, so that the final health percentage is as specified
ai_turn_speed: sets the maximum speed of turn processing during
the ai round
amdb_min, amdb_max: sets aerial map overlay depth bias for min, max zoom
amdb_offset: sets aerial map overlay offset towards camera
zoom: zooms to specified aerial map zoom
set_ranking_interval: sets the denominator of the faction ranking graph
interval which is calculated as (number_of_turns / denominator) ;
if set to 0, then the denominator will be set to number_of_turns,
giving an interval of 1
regenerate_radar: does what it says on the tin
adjust_sea_bed: adjusts whole sea bed to specified height
reload_shaders: reloads all vertex shaders
reload_textures: reloads all textures
toggle_game_update: fire (mt | toggle | reload | int)
toggle_perfect_spy: toggles everyone's spying ability to perfect and infinite
range, and off again
building_debug: toggles building debug mode: TAB to toggle view modes,
RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages
mouse-over building, P displays plaza
reset_display: forces a display_close() ; display_open() display reset cycle
toggle_underlay: ...
toggle_overlay: ...
process_rq: completes all (possible) recruitment pending in queue
force_diplomacy: forces the negotiator to accept or
decline a proposition
diplomatic_stance: set the
diplomatic stance between the two factions
invulnerable_general: makes that named general invulnerable
in battle
test_ancillary_localisation: adds all ancillary to the character info display
perf_times: toggle display of simple performance times of game update vs display
burn_piggies_burn: ignite all the piggy winks
test_message: test the event message specified in descr_event_enums.txt
show_terrain_lines: display defensive terrain features
message_collation_set: set the message collation on or off (sets all factions)
show_all_messages: show all messages to all factions (on/off)
clear_messages: clear all the current stacked messages
puppify_my_love: mmmkay...
reapply_rigid_model_influence: ...
toggle_flowing_water: toggles display of campaign map flowing water
nw_stats: toggles display of network stats
toggle_pr: toggles pr mode
list_units: lists all of the units in an army
victory: show victory message for faction for short or long
campaign
trigger_advice: triggers an advice
damage_wall: damage wall of settlement ;
forces 40% damage to a random gatehouse and a nearby straight section ;
destroys gatehouse if "gate" parameter present ; breaches wall if "breach"
present
test_victory_scroll: opens up
the victory scroll declaring that the given faction is the victor
date: changes the campaign date to the given year
season: changes the campaign season to the given season
upgrade_effect: triggers unit upgrade effect
force_battle_victory: forces the local player's alliance to win the battle,
force_battle_defeat: forces the local player's alliance to win the battle,
completely destroying the enemy alliance
output_unit_positions: output the positions of all units in the
battle to the specified file
show_battle_paths: show all valid processed paths in the pathfinder
show_battle_paths_for_unit: show all valid processed paths
in the pathfinder for a specific unit given a unit id
show_battle_street_plan: show the street plan for the settlement
show_battle_marker: display a marker at (x, y) for t seconds
show_battle_circle: display a circle at (x, y) of r radius
for t seconds
kill_faction: removes the faction from the game
diplomacy_mission
: creates a diplomacy mission
event: creates an event at position
kill_character: kills a character with the given name
control: switches player control to specified faction ;
old faction may not act correctly as ai faction
create_building: creates a building
of the specified type in a settlement ; building see level
export_descr_building.txt.create_building.failed to build building
capture_settlement: evicts any resident characters and
armies and gives the settlement to the local player
disable_ai: disables the ai, so that it does nothing
halt_ai: halts the turn sequence just before the
start of the specified faction"s turn, or the current faction if no
faction given
run_ai: re-starts an ai turn sequence after disable_ai or halt_ai has been
triggered