What shells are better to ride on t110e4. T110E4 - American tank destroyer. Equipment for T110E4

Review of the video guide for Fri SAU T110E4 WOT I want to start with booking. If you look at the characteristics of this tank destroyer, you can see 254mm of frontal armor, which in itself is very good. But the presence of such heavy armor not entirely correct, since the 254mm of armor of this PT is only in the verge formed by the VLD and NLD, and the armor of the armor plates themselves is not more than 140mm. The upper armor plate is located at a rather sharp angle, and the angle of the lower one is closer to a straight one, so with proper shooting it is not difficult to break through even on lower-level vehicles. The T110E4 World of Tanks has a very weak armor stern and sides, because of which he receives a lot of damage from artillery and fireflies pierce him. The forehead of the turret has 203mm of sloped armor and 300mm of armor at the gun mantlet. The penetration zone of the T110E4 is the machine gun turret. T110E4 in the World of Tanks has a very powerful gun with high armor penetration, but because of the peculiar turret, the gun does not go down very well. The tower rotates only 180 degrees, but at a fairly high speed.

Advantages and disadvantages of T110E4.

Advantages:

  • Good frontal protection;
  • Good dynamics;
  • Far view;
  • Small body;
  • T110E4 is difficult to screw;
  • Large one-time damage;
  • Relatively high maximum speed, which allows you to quickly move to the battlefield.

Flaws:

  • Long mixing of guns;
  • High cost of repairs and shells;
  • Weak booking of the stern and sides;
  • Very low rate of fire;
  • Slow acceleration.

When installing additional modules it is best to use the standard set:

  1. Ventilation;
  2. Rammer;
  3. Pickup drives.

The tactics of playing on the T110E4 tank are quite simple - we leave the shelter, produce aimed fire at the enemy and hide back to load the gun and repeat everything from the beginning, so you can spend the whole battle. At the right game and proper maneuvering, you can take quite strong blows from lower-level enemies. On T110E4, you need to use an aggressive style of play, since the PT has a very powerful weapon, and if you stand at the base, the team will lose not only support, but also the main leader. And at the end of the battle, a crowd of enemies will fly at you and simply take you either by starvation or in a circle and shoot you point-blank. Since our AT has a long cooldown, it is difficult to do anything on it alone. For serious attacks or defense, we need TT10 support. With it, you can hold the flank, and in many cases draw out the battle. If you get into a clinch with another tank, then you are more likely to dismantle the enemy, since the T110E4 has a strong upper armor plate and an almost impenetrable turret. From here you can take out: the T110E4 WOT tank is a powerful retaliation tool that uses aggressive game tactics, pretty good defense and a decent attack. Not ideal, but without it it will be difficult for the team.

Review of the video guide for Fri SAU T110E4 WOT I want to start with booking. If you look at the characteristics of this tank destroyer, you can see 254mm of frontal armor, which in itself is very good. But the presence of such heavy armor is not entirely correct, since the 254mm of armor of this PT is only in the verge formed by the VLD and NLD, and the armor of the armor plates themselves is no more than 140mm. The upper armor plate is located at a rather sharp angle, and the angle of the lower one is closer to a straight one, so with proper shooting it is not difficult to break through even on lower-level vehicles. The T110E4 World of Tanks has very weak stern and side armor, which is why it takes a lot of damage from artillery and is pierced by fireflies. The forehead of the turret has 203mm of sloped armor and 300mm of armor at the gun mantlet. The penetration zone of the T110E4 is the machine gun turret. T110E4 in the World of Tanks has a very powerful gun with high armor penetration, but because of the peculiar turret, the gun does not go down very well. The tower rotates only 180 degrees, but at a fairly high speed.

Advantages and disadvantages of T110E4.

Advantages:

  • Good frontal protection;
  • Good dynamics;
  • Far view;
  • Small body;
  • T110E4 is difficult to screw;
  • Large one-time damage;
  • Relatively high maximum speed, which allows you to quickly move to the battlefield.

Flaws:

  • Long mixing of guns;
  • High cost of repairs and shells;
  • Weak booking of the stern and sides;
  • Very low rate of fire;
  • Slow acceleration.

When installing additional modules, it is best to use the standard set:

  1. Ventilation;
  2. Rammer;
  3. Pickup drives.

The tactics of playing on the T110E4 tank are quite simple - we leave the shelter, produce aimed fire at the enemy and hide back to load the gun and repeat everything from the beginning, so you can spend the whole battle. With the right play and proper maneuvering, you can take quite strong blows from lower-level enemies. On T110E4, you need to use an aggressive style of play, since the PT has a very powerful weapon, and if you stand at the base, the team will lose not only support, but also the main leader. And at the end of the battle, a crowd of enemies will fly at you and simply take you either by starvation or in a circle and shoot you point-blank. Since our AT has a long cooldown, it is difficult to do anything on it alone. For serious attacks or defense, we need TT10 support. With it, you can hold the flank, and in many cases draw out the battle. If you get into a clinch with another tank, then you are more likely to dismantle the enemy, since the T110E4 has a strong upper armor plate and an almost impenetrable turret. From here you can take out: the T110E4 WOT tank is a powerful retaliation tool that uses aggressive game tactics, pretty good defense and a decent attack. Not ideal, but without it it will be difficult for the team.

Hello dear tankers! Today we will talk about one of the most powerful and ruthless vehicles in the world of Tanks. This terrifying war machine is capable of terrifying any enemy tank. The colossal power of the gun, heavy-duty, thick frontal armor and a turret make it a real tank destroyer. Meet T110E4:

Since this car is the crowning achievement of the development branch, we will need to spend a lot of silver, experience and time to upgrade it. The cost of this monster is 6,100,000 credits and 211,000 experience. Quite a lot, but what do you want? Level 10 car...

However, the costs do not end there, we need to install optional equipment, retrain a good crew and apply camouflage.

If with the first one everything can cost 30 gold - remove modules from the T30 and install on our T110E4, then not everything is so smooth with the crew. I have repeatedly said that the crew significantly affects the characteristics of the car, so some 75% of the crew cannot do without additional specialties. In any case, I think that you will transfer the crew from the T30 to the T110E4. I highly recommend that you retrain the crew immediately to 100% of the level of proficiency in the main specialty. This can be achieved in several ways:

  • The easiest and most advantageous is to retrain for gold. It will cost 200 * 5 = 1000 gold. If you have such an opportunity and do not feel sorry for the money spent - retrain. In this way, you will lose a minimum of experience from the crew itself and time.
  • There is another option to immediately retrain up to 100% for silver. To do this, you just need to reset all the perks from the crew to T20 for silver, and when retraining, part of the experience from the perks will be spent on training up to 100% mastery of the main specialty. It will cost 40,000 * 5 = 200,000 credits. In this way, you will only lose some experience from the crew, but save money and time.

As for camouflage, I strongly advise you to apply all 3 camouflages, since we are ATs and camouflage is extremely important for us. It will cost 100,000 * 3 = 300,000 credits for 30 days.

Equipment

Since the machine is level 10 and has no upgraded modules, I will not publish a screenshot.

Now you may be pleased with the idea that level 10 will not have to pump anything, but just play and relax. =)

Our weapon inspires fear. Show him T 34-85 and he will beg for a long time and plaintively not to shoot at him ... Armor penetration is quite enough to penetrate any tank with a basic projectile, and premium ones will sew most vehicles without a break =) Accuracy is quite normal, so you can play comfortably. The only thing that darkens our spirit is the reload speed, but alas, there is no getting away from this ...

Despite its huge size, it is very difficult to break through it in the frontal projection. There is indeed a commander's cupola, but it is not taken so easily.

The chance of fire is standard, so you need to carry a fire extinguisher with you. I would like to note that due to the low specific gravity (13.67 hp / t), we have a weak acceleration. But you won’t be able to rush like ST =)

Well, what can I say? Quite normal cross-country ability combined with good turning speed. There is probably nothing more to add.

We have enough communication range for our eyes, and we don’t need more ...

Well, let's note the Advantages and disadvantages of the machine:

pros

  • Good hull and turret armor.
  • The ability to effectively fight in urban battles.
  • Great alpha strike.
  • We are hard to turn.

Minuses

  • Weak dynamics
  • Weak vertical aiming angles of the gun.
  • Slightly smaller DPM than classmates.
  • Long mixing and reloading

Balance weight:

We get into 10 - 12 levels of fights. However, since this is a level 10 technique, we will always be in the top.

Profitability:

Well, level 10 machines shouldn't farm by definition. Even with PA, farming is unlikely to succeed, only with a very good game, credits will grow. However, on average, you will go to zero. As for the game without PA, then here you will definitely go into big minuses. When using premium shells and consumables, you will definitely run into huge disadvantages regardless of the presence of PA.

Tactics:

The tactics are similar to the T30 - they hid the hull, fired, retreated to reload, stuck out the turret, shoot again, and so on until the destruction of all opponents, or us. With only one difference. We can now tank damage against lower level tanks, which helps a lot in combat. Also, you should not sit at the base, minus one top trunk in the team: not good. At the end of the battle, you will simply be shot by the crowd and the battle will end there. Fortunately, if we can return to base. Т110Е4 receives very well from artillery, often taking full damage into flimsy sides. Terrain folds can, even need to be used, but sometimes there is not enough UVN, which is sad. Well, when you don’t have TT10 in your team, we have to take damage on ourselves (the main thing is carefully and wisely), which works well for T110E4. Our AT, coupled with a thick cord, can calmly hold the flank, with the help of allied artillery, of course.

Optional equipment:

  • Large caliber gun rammer.
  • Reinforced pickup drives.
  • Stereo tube / Coated optics or fan.

Consumables

T everything is standard

  • First aid kit.
  • Repair kit.
  • Fire extinguisher

Crew skills:

Commander

  1. Repair
  2. Disguise
  3. Sixth Sense

gunner

  1. Repair
  2. Disguise
  3. Sniper

Fur. Driver

  1. Repair
  2. Virtuoso
  3. Disguise
  1. Repair
  2. Disguise
  3. radio interception

infecting

  1. Repair
  2. Disguise
  3. Desperate

infecting

  1. Repair
  2. Disguise
  3. Intuition

Vulnerabilities:

Orange- commander, gunner, loader
Red- engine, tanks, transmission
Green- easily penetrated zones
White- ammo rack
Blue- driver mechanic.

Well, for mod lovers, I provide remodeling of this beast:

And finally, a few videos:

14-06-2016, 20:47

Hello everyone and welcome to the site! Today we will talk about the American tank destroyer of the tenth level, which, by its design features, general characteristics, and the gameplay is very similar to heavy tanks, but at the same time, of course, it has powerful weapons inherent in its class and other features - here is the T110E4 guide.

TTX T110E4

Let's start the analysis of the main parameters of this tank destroyer with the fact that it has a margin of safety that is quite typical for its level and type of equipment, and a fairly good basic view of 390 meters, which can be significantly increased without much difficulty, if desired.

If we touch on the T110E4 booking characteristics, then they are very significant. This machine is really good at forehead tanks, because it has a strong tower and durable VLD. The most vulnerable places here are the bottom sheet of armor and the impressive commander's cupola, which everyone is trying to target.

The mobility parameters of the T110E4 World of Tanks are a moot point. We have a good maximum speed against the background of some tank destroyers of classmates, and the specific power in the amount of 13.52 horsepower per ton is far from the worst result. However, this machine still wants to be called slow, and the fact that the maneuverability here is weak, makes us vulnerable to mobile tanks.

The main distinguishing feature of the T110E4 tank destroyer is the presence of a rotating turret, and although this element rotates only 90 degrees in each direction, such values ​​​​are quite enough for a more comfortable game.

gun

In terms of weapons, everything is more than worthy, but, of course, there are also drawbacks. Let's start with the fact that the T110E4 gun has a very impressive alpha strike, good damage per minute and excellent armor penetration, although not the highest at the level, which allows us to use a minimum of gold shells.

If we recall the shortcomings, the most obvious among them are not the most pleasant indicators of accuracy. Our spread is a bit too big, we don't converge very fast either, and the stabilization is limp on both legs. In view of the last remarks, the T110E4 tank cannot be called very accurate, however, it can still successfully fight at medium distances, while long-range ones are difficult.

Another unpleasant nuance is the fact that our gun goes down only 6 degrees, this is not typical for American vehicles, so it is very important to learn how to take positions correctly in battle.

Advantages and disadvantages

In general, this unit is a very strong machine, its design features and characteristics are a direct confirmation of this. But you can’t do without the presence of minuses, so let’s look at the main strengths and weak sides Tank destroyer T110E4 separately.

Pros:
Good frontal armor;
The presence of a rotating tower;
Powerful alphastake;
Good DPM;
Excellent armor penetration.

Minuses:
Weak mobility;
Poor maneuverability;
Low accuracy and stabilization;
Uncomfortable elevation angles.

Equipment for T110E4

To simplify your task, which consists in dealing maximum damage, killing as many enemies as possible and increasing comfort in battle, you need to choose the right equipment for the T110E4:
1. - as usual, this module is unrivaled, especially when it comes to tank destroyers.
2. - this option will be very useful, because with it you can fix the missing mixing speed.
3. - although we have a good review, it needs to be improved. With optics, we will be able to play from our light.
If the review is not as important to you as some other characteristics, an alternative to the last point is, giving a boost to several important parameters at once.

Crew training

An even more important point is the training of the crew, because pumping each skill requires a serious investment of time and a mistake is expensive. As for which perks to choose on the T110E4, a very exotic crew with two loaders sits in the car, so everything will not be quite standard:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .
Loader - , , , .

Equipment for Т110Е4

Unlike pumping out perks, the choice of consumables in our case will be quite typical. For those who do not have a good supply of Silver Credits, , and . However, we are often criticized by crew members, and due to the ability to tank, modules often break, so it’s better to carry premium equipment on the T110E4, where the last option can be replaced with .

Game tactics on T110E4

So, we have considered all the characteristics of this vehicle, its strengths and weaknesses, dealt with the installation of equipment, consumables and crew pumping, so it's time to talk about how to play the T110E4.

Of course, you can take a convenient bush, from which a good shot opens up and inflict damage without getting into the light. This way you can play quite effectively, but it will not be possible to fully unlock the potential of this tank destroyer in this way, and the accuracy will fail.

Still, on the T110E4, the combat tactics boil down to being closer to the front line, between the second and first lines. Our armor allows you to tank a lot of damage, while playing from the alpha, sending opponents to the hangar one by one.

Try to turn the hull just a little if you know that they will shoot at you and also dance a little on the T110E4 WoT, making it more difficult to aim at the vulnerable commander's cupola. At the same time, take positions in which your NLD will be hidden and arte will be more difficult to throw at you.

We can also say that the T110E4 tank is a one-way vehicle, because often there will not be enough speed to go back and, say, protect the base. This unit is capable of playing the role of a heavy load, but do not let the enemy into your side, spin it and send it to the hangar.

Otherwise, try to constantly look at the mini-map, analyze the situation of the battle and make the right decisions. Don't be left alone, as the American T110E4 World of Tanks Tank Destroyer has a rather long reload time, this can fail if you face a superior number of enemies alone or simply a faster and more maneuverable enemy.