How many levels does the WWII artifact have. Leveling the Artifact - collecting the Power of the Artifact (week). Light, Iron, Arcane

Artifacts are one of the most important innovations of the Legion. They will be the strongest items in the game and other weapons will simply not be competitive. However, getting all the Artifacts suitable for your class is not so easy. In this article, we'll show you how to do it.

So let's start with your first Artifact. The first time you will be given the option to select an Artifact is at the start of the main Legion questline. In it, you will gain access to the class hall, without which you will not be able to receive tasks in the future. Therefore, it is very difficult not to find the first Artifact, and you should not have any difficulties in obtaining it.

To get the second Artifact (both the third and the fourth) you need to get level 102. The NPS that gives the Artifact quest will be located in your Stronghold and highlighted with an orange exclamation mark. It can be noted that the quest chain for the second Artifact is shorter than for the first.

Tasks for each Artifact differ significantly. To get Artifacts of Healers you will need to heal a group of allies, for Artifact of Tanks you need to tank something... By the way, you can do the quest for the Artifact of the Priest of Light while in the Shadow specialization, for example. Although these scenarios are tailored to a specific specialization.

But getting all the Artifacts is only the beginning.

The Power of Artifacts.

The main feature of the Artifacts is the talents built into it. Some talents simply increase ability damage or critical strike chance, while others add new effects to abilities. Some talents have levels (For example, the talent of the Warlock of Witchcraft "Unstable Witchcraft" - increases the chance of a critical hit of Unstable Witchcraft by 2%,4%,6% depending on the level of pumping).

To learn these talents, a new currency is needed - Artifact Power (SA). It can be obtained for completing various actions: completing a dungeon, killing rare opponents, completing certain tasks, etc. Each subsequent study or improvement of talents requires more SA.

It is important to know that the CA is bound to the Artifact that is equipped on you in this moment! Fortunately, SA almost always drops out in the form of an item that can be used at any time.

Relics

Initially, you get an item level 750 Artifact. At the moment, this is more than seasoned loot from the mythic Archimonde, but in the Legion, of course, this will not be enough. To increase the level of the Artifact, you will use Relics - items that give additional characteristics to your Artifact and, accordingly, increase its power!

Each relic has its own element (light, darkness, fire, filth, etc.). And in your Artifact there are three cells that also have an element. It is easy to guess that only a Relic of Light can be inserted into a cell with light.

Relics can be obtained different ways- loot from bosses of dungeons, raids, completing tasks, etc.

Relics themselves also have an item level. The best ones will drop from raid bosses.

Artifact Knowledge

Artifact progress is very slow at the moment. SA is very small and it is tied to one Artifact, so it will be very inefficient to upgrade several characters at once, and just play in parallel for two specializations. To make life a little easier for those who like to play at once for everyone, there is a system of Knowledge of Artifacts. This feature increases the amount of CA received. To get it, you need to upgrade the character to level 110. And get SA on it to increase the multiplier.

But still, a better option would be to decide on a specialization right away.

We touched on the mechanics and leveling of this new type of weapon. In this part, we will talk about how to change appearance World of Warcraft: Legion artifacts.

Update Patch 7.2. In patch 7.2, new artifact skins were introduced. .

At the release, it is planned that artifacts will have five different styles or types (the sixth will not be at the launch of the add-on, most likely it will be released in some patch) and each style will have its own color scheme. There are several paths that will reveal to you these types and variations of the type of artifact. Remember that you can change them in the Artifact Forge in the Class Hall.

Some important notes. Remember that you can transmogrify an artifact using a different weapon/ A certain style of weapon changes its type - for example, for VM hunters, an artifact can be both a bow and a gun. The first five types that will be available at launch are described below:

  • classic view: quests related to the Class Hall;
  • improved view: achievements and quests related to the Class Hall, leveling the artifact and archeology;
  • Valiant View: PvE Progress (5ppl Dungeons)
  • hardened view: PvP progress (prestige levels);
  • hidden view: the path of obtaining varies for each individual spec;
  • other species: were discovered by dataminers, but what they can be obtained for is still unknown.

In order to open variations of a certain style, you must first open its “main view” (Main Tint). For example, in order to gain access to the “improved” style branch, you need to complete the Balance of Power quest chain, and only then you need to complete all the other achievements necessary to get other style variations.

Style variations are unlocked for each individual character and do not apply to all characters account- you will need to repeat the achievements on each of them in order to gain access to the Artifact weapon style. The only exception to this rule is the "Glory to the Hero of the Legion" meta-achievement, which is given for getting all the achievements in 5ppl.

Now more about how to access the view and its variations.

How to change the appearance of artifacts

Classic look (Classic)

main view(Mail Tint): Received after completing the starting quest chain associated with the artifact

Variation 2(Tint #2): Complete one of the quests related to the Pillars of Creation. List of quests below:

  • item Aegis of Aggramar / quest Securing the Aegi s / location Stormheim
  • Hammer of Khaz'goroth item / The Hammer of Khaz'goroth quest / Highmountain location
  • item Tear of Elune / quest The Tears of Elune / location Val'sharah
  • Tidestone of Golganneth item / The Tidestone of Golganneth quest / Azsuna location
  • Eye of Aman'Thul item / Suramar location

Variation 3(Tint #3): Complete the Heart of Light questline, bringing it back to the Class Hall. You need to complete the following quest chain:

Variation 4(Tint #4): Requires completion of the first part of the Class Hall Campaign

Fight in Style: The Classic Look.

Improved view (Upgraded)

main view(Mail Tint): Completely complete the Class Hall campaign (and get the achievement Forged to fight).

Variation 2(Tint #2): Unlock all Artifact Traits (34 points, which require 5.216.130 Artifact Power) by earning the Power Manifested achievement.

Variation 3(Tint #3): fully explore the entire history of the artifact (achievement Piece of History), which is tied to fulfilling orders in the Class Hall related to leveling Artifact Knowledge. Only available at level 110.

Variation 4(Tint #4): Complete the "This Side Up" achievement by acquiring eight rare archaeological items from the list. Only available at level 110.

Unlocking all style variations will unlock the Fight in Style: Enhanced Look achievement.

Valorous View (Valorous)

main view(Mail Tint): Complete the rather lengthy Balance of Power quest chain, requiring 30 Blood of Sargeras, clearing several Heroic Dungeons, and items dropped in the Emerald Nightmare raid.

Variation 2(Tint #2): Requires the achievement "Monsters Unleashed" (fishing 8 of the 10 world bosses in the Broken Isles).

Variation 3(Tint #3): Requires you to complete a Mythic dungeon at level 15 or higher using your own key or someone else's.

Variation 4(Tint #4): Required to complete the 26 achievements required to unlock the Glory of the Legion Hero meta-achievement on Mythic Dungeon Difficulty.

Once you unlock all style variations, you will unlock the Fight in Style: Valiant Look achievement.

Hardened View (War-Torn)

The Legion expansion introduces new system PvP ranks. Weapons of this type can be unlocked by obtaining the appropriate levels of prestige.

main view(Mail Tint): Complete Victor's Spoils quest, get prestige level 1 and honor rank 50.

Variation 2(Tint #2): Reach prestige level 5 (only possible in Legion PvP Season 2).

The latest patch for World of Warcraft: Legion added a lot of new content and features. One of the most notable changes is the ability to unlock new artifact stats and level up knowledge from 25 to 50. There are also new Broken Shore quests and a new faction. How not to miss what you really need? Let's try to understand the new guide.

Before , you need to have a weapon with a level of 35 or higher, and Artifact Knowledge at least 25. After that, after completing a few quests, you can reach your goal.

Unlock Broken Shore

First you need to get to Broken Shore. You can start this quest from Khadgar in Dalaran. You can also open the dungeon log and select a quest if you don't see it when you log in. Run it and it will take you to Broken Shore.

After that, you will be able to unlock another quest "Seeking Lost Knowledge", in which you have to find the lost knowledge. They are located near Aalgen Point. To do this, you will need to go north a bit, and then climb the slope to the mountain. To open them, you need to either click on the ghostly head, or go through the quest in each place.

Unlocking World of Warcraft: Legion Lore Artifacts

After you get all three locations, return to Khadgar at Deliverance Point. You will find yourself in the order room of your class and can start new quest, which rewards 26 Lore Artifacts and the ability to receive even more quests to unlock all 50.

Unlocking New Artifact Stats

After obtaining the knowledge artifact, you will notice that the game no longer gives you any tasks. B should return to Khadgar at Deliverance Point again. There you will be able to start a new mission" The Broken Shore: Investigating the Legion". You need to find the item on Broken Shore. To do this, just kill all the enemies until you see him.

Now it will be possible to finally start searching for weapons. The next quest requires you to return to Dalaran to speak with the Council of the Six. After short dialogues, you will have to choose individual quests for each of your specialties. They will only be available for weapons with a level of at least 35, and each of them must be completed separately.


After you receive the weapon, you will need to return to Dalaran to activate it. To do this, you will need to stand in a large circle, raise your weapon and wait for the Extra Action button to appear. The quest will be over, your weapons and artifact power will be restored again.

World of Warcraft: Legion is the sixth expansion for the famous World of Warcraft. The plot begins with the end of the previous one - after fleeing from Draenor, the orc shaman Gul'dan took refuge on the Broken Isles, and opened a portal hidden in the Tomb of Sargeras, freeing a horde of demons. The task of the players will be to stop the shaman before the forces of evil can triumph. The game has a lot of new dungeons and quests, artifacts to level up and a whole army of followers.

Basic information:

  • There is an artifact for each specialization of each class - thus, there are 36 combat artifacts in the Legion. This is an exceptionally powerful weapon.

  • The 37th artifact is related to fishing - this is a fishing rod for anglers.

  • To get an artifact, you need to complete the quest chain for your specialization. As you progress through the quests, you will learn a lot of information about famous members of your class.

  • Artifact is the main weapon of your character in the Legion. There is no stronger weapon.

  • Artifact traits/talents (Traits) - improve the abilities of your class.

  • Relics are items that can be inserted into an artifact to enhance certain talents and increase the overall level of the item (and, accordingly, its characteristics).

  • Artifact Power grows as Artifact Power is gained. This opens up new available talents and relics.

  • Artifact Knowledge is a special system that allows players to get artifacts for the second and third specializations faster.

  • All artifacts of your class can be obtained through the class hall campaign.

  • Artifacts come in a variety of styles and colors that can be unlocked through certain actions. An artifact can be transmogrified into another weapon (see the Legion transmog guide), but a weapon cannot be made into an artifact form.

All artifacts WOW Legion + guides

In total, 36 combat artifacts are available in the game - one for each specialization.

Table with all WOW Legion artifacts + links to guides for these artifacts:

Blood DC

Cursed mouth

Blood, Darkness, Iron

Frost DC

Blades of the Fallen Prince

2x Ice, Dark

Anholy DK

Apocalypse

Fire, Darkness, Blood

Retri fell

Ashbringer

guide

2x Light, Fire

Holi fell

Silver hand

2x Light, Life

Prot fell

guardian of truth

guide

Light, Iron, Arcane

Arms var

Strom'as Peacemaker

guide

Iron, Blood, Darkness

fury var

Warswords of the Valarjar

guide

Iron, Storm, Fire

Prot var

Shell of the Earth Guardian

Iron, Blood, Fire

Surv hunt

Predatory claw

Storm, Iron, Blood

bm hunt

Might of the Titans

guide

Storm, Iron, Arcane

MM hunt

Thasdorah, Legacy of the Windrunners

guide

Storm, Blood, Life

Enkh shaman

Hammer of Doom

guide

Fire, Iron, Storm

Elem sham

Fist of Ra-den

2x Storm, Ice

Restaurant sham

Scepter of Azshara

2x Life, Ice

Monk

brewer

Fu Can

Life, Storm, Iron

Mistweaver

Sheilun, Staff of the Mists

Life, Storm, Ice

Dance. with the wind

Fists of Heaven

2x Storm, Iron

feral cat

Fangs of Ashhide

Ice, Blood, Life

feral tank

Claws of Ursoc

guide

Fire, Blood, Life

Restaurant Dru

Ghanir, Mother Tree

2x Life, Ice

Dru balance

Scythe of Elune

2x Arcane, Life

Muti horns

Longing and Sorrow

Darkness, Iron, Blood

Thug

Blades of Dread

Blood, Iron, Storm

SD horn

Fangs of the Devourer

2x Filth, Darkness

Demon Hunter

Tank

Aldrachi Warglaives

Iron, Fel, Arcane

DD

Dual Blades of the Deceiver

guide

2x Filth, Darkness

fire mage

Felo'melorn

2x Fire, Arcane

frost mage

polar night

guide

2x Ice, Arcane

Arcane mage

Aluneth

2x Arcane, Ice

Afli lok

Ulth'halesh

2x Dark, Blood

Destro lok

Scepter of Sargeras

2x Filth, Fire

Demonologist

Skull of the Man'ari

Darkness, Fire, Fel

holy priest

Tuure, Light of the Naaru

2x Light, Life

DC Priest

Fury of Light

2x Light, Dark

ShP Priest

Blade of the Dark Empire

guide

2x Dark, Blood

Artifact Power in WOW Legion

Artifact talents can be upgraded using Artifact Power. At the same time, Artifact Power is not a currency (it cannot be accumulated and spent), but rather looks like experience: by receiving Artifact Power, you unlock new talents in the talent tree of your weapon.

The current amount of available Artifact Power is displayed above the experience bar. Hovering over it will show you how many Artifact Power you need before unlocking the next talent.

Artifact Power in the Legion can be obtained through the use of consumable items, such as a Glass of Dalaran Wine or a Brief History of the Ages.

Items that give Artifact Power can be obtained in different ways:

  • Treasure search;

  • Missions in the class hall;

  • PvP victories on battlefields and arenas;

  • Completion of major quests or world tasks;

  • Chests for completing a series of local quests (for 4 tasks for one faction);

  • Additional goals and bonus tasks in the open world;

  • Drop from rares, bosses in Legion dungeons and raids, world bosses;

  • Passage of random dungeons on normal and heroic difficulty;

  • Here is a list of all items that grant Artifact Power.

  • Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

    Artifact Power

    110

    Miscellaneous (consumable)

When you receive one of these items, click on it to add Strength to the artifact currently equipped on the character.

  • If you want to add Artifact Power to a weapon in your inventory (an artifact for your other specialization), you must first equip that artifact before using the consumable item.

  • The power of artifacts is calculated separately for each weapon. That is, if you add 10,000 Artifact Power to your current Artifact, it will not affect weapons for your other specializations in any way.

The amount of Artifact Power gained from similar consumable items is can be increased with Artifact Knowledge. More about this is written in the corresponding section of our guide.

Each time you spend Strength on upgrading an artifact's talents, the cost of unlocking subsequent talents increases significantly. To pump the first talent, you need 100 units of Strength, and then this number can go up to 5,000,000.

Artifact talents (features)

Features (or talents) of an artifact - these are special skills that open as the artifact is upgraded. To learn each talent, you need Artifact Power, and as you level up more talents on one weapon, subsequent talents require more and more Artifact Power.

Full list of talents

Each artifact weapon has one free talent (the very first one) that requires no resources to upgrade and gives you a powerful class ability. Usually the ability from the first talent is active and appears on your ability bar, but for some classes and specializations it can be passive.

Useful links:

  • Artifact Talent Calculator (wowhead)

    How to unlock new artifact talents

    Artifact talents are basically passive skills that enhance certain abilities of your class (such as the damage of an ability or the chance to proc an effect).

    • To view the talent tree, simply click on your artifact. You can ONLY upgrade new talents at a special forge in your class hall.

    • Talents have 1 to 3 upgrade ranks. You need to spend Artifact Power to increase the rank of traits - and this will make the weapon more powerful.

      • It is necessary to pump all the ranks of one talent (1-3) in order to open access to the next one.

      • Relics can add bonus ranks for talents (up to 6 ranks if all three relics are for the same talent). Artifact Power is not required to upgrade bonus ranks from relics. More information about relics is written in the corresponding section of our guide to artifacts in the Legion.

    • The total number of ranks for all talents is 34(excluding the first free ability). At this level, all artifact talents will be available and upgraded. At the same time, you can pump talents in any order (as far as it is provided by the talent tree).

    • Some talents have a golden dragon border around them. Such talents have separate visual effects and have a more noticeable impact on the game than regular talents.

    • When you have upgraded all 34 ranks of the artifact's talents, access to the "bonus" feature, which has 20 levels, will open. It is also pumped by Artifact Power, but only gives a direct increase in damage / healing / armor (depending on the specialization of the character).

      • Max bonus values ​​at rank 20: +15% damage / +15% healing / +29% armor.

    Resetting and redistributing artifact talents

    You can reset your current talents at any time and redistribute them in a new way by paying a certain amount of Artifact Power. The reset cost is equal to the cost of upgrading the next rank in the current talent layout.

    For example, you have pumped 18 ranks, and decided to change the layout of talents. It will cost the same amount of Artifact Power as leveling rank 19 would cost (24000 CA on Legion WOW beta).

    • By resetting, you can reallocate 18 ranks to any talents of your choice.

    • Please note: you will not be refunded Artifact Power; you can simply upgrade 18 ranks for any talents.

    • Resetting and redistributing artifact talents is not recommended due to the high cost of this operation. In addition, in the end you will still discover and pump all the available talents.

    To reset talents, talk to the character next to the artifact mountain in the class hall.

    Increase damage and stamina from ranks

    The total number of ranks pumped for an artifact affects the increase in stamina and damage dealt (up to rank 34, when all talents are learned).

    • Healers and tanks get +0.75% stamina and +1% damage dealt per rank (up to +25.5% stamina and +34% damage with fully upgraded weapons);

    • DC Priests, as a hybrid of damage dealers and healers, gain +0.75% stamina and +0.5% damage per rank (maximum +25.5% stamina and +17% damage);

    • DPS gain +0.75% stamina per rank (maximum +25.5% stamina).

    Talent upgrade cost

    The table below shows the increase in the cost of upgrading talents depending on the current rank. Please note that the cost of unlocking subsequent ranks increases exponentially.

    SA = Artifact power.

    Rank #

    SA price

    Total SA

    Rank #

    SA price

    Total SA

    1

    100

    100

    18

    18620

    66470

    2

    300

    400

    19

    24000

    90470

    3

    325

    725

    20

    30600

    121070

    4

    350

    1075

    21

    39520

    160590

    5

    375

    1450

    22

    50880

    211470

    6

    400

    1850

    23

    64800

    276270

    7

    425

    2275

    24

    82500

    358770

    8

    450

    2725

    25

    105280

    464050

    9

    525

    3250

    26

    138650

    602700

    10

    625

    3875

    27

    182780

    785480

    11

    750

    4625

    28

    240870

    1026350

    12

    875

    5500

    29

    315520

    1341870

    13

    1000

    6500

    30

    417560

    1759430

    14

    6840

    13340

    31

    546000

    2305430

    15

    8830

    22170

    32

    718200

    3023630

    16

    11280

    33450

    33

    946660

    3970290

    17

    14400

    47850

    34

    1245840

    5216130

    Bonus Feature

    The bonus feature of an artifact becomes available when the artifact is maxed out - that is, all its talents are learned. The bonus talent has 20 ranks and increases healing / damage / armor (depending on the spec).

    Table with the cost of upgrading the ranks of the bonus talent:

    Rank #

    Bonus rank #

    AC price

    Total CA per bonus

    Total SA (all ranks)

    Damage / Healing

    Armor

    35

    1

    1,635,200

    1,635,200

    6,851,330

    5%

    10%

    36

    2

    1,915,000

    3,550,200

    8,766,330

    6%

    11%

    37

    3

    2,010,000

    5,560,200

    10,776,330

    6%

    12%

    38

    4

    2,110,000

    7,670,200

    12,886,330

    7%

    13%

    39

    5

    2,215,000

    9,885,200

    15,101,330

    7%

    14%

    40

    6

    2,325,000

    12,210,200

    17,426,330

    8%

    15%

    41

    7

    2,440,000

    14,650,200

    19,866,330

    8%

    16%

    42

    8

    2,560,000

    17,210,200

    22,426,330

    9%

    17%

    43

    9

    2,690,000

    19,900,200

    25,116,330

    9%

    18%

    44

    10

    2,825,000

    22,725,200

    27,941,330

    10%

    19%

    45

    11

    2,965,000

    25,690,200

    30,906,330

    10%

    20%

    46

    12

    3,115,000

    28,805,200

    34,021,330

    11%

    21%

    47

    13

    3,270,000

    32,075,200

    37,291,330

    11%

    22%

    48

    14

    3,435,000

    35,510,200

    40,736,330

    12%

    23%

    49

    15

    3,605,000

    39,115,200

    44,331,330

    12%

    24%

    50

    16

    3,785,000

    42,900,200

    48,116,330

    13%

    25%

    51

    17

    3,975,000

    46,875,200

    52,091,330

    13%

    26%

    52

    18

    4,175,000

    51,050,200

    56,266,330

    14%

    27%

    53

    19

    4,385,000

    55,435,200

    60,651,330

    14%

    28%

    54

    20

    4,605,000

    60,040,200

    65,256,330

    15%

    29%

    Talent Summary

    Helpful notes:

      Note: the cost of upgrading talents increases significantly after rank 13- Rank 14 requires more Artifact Power (6840) than the first 13 ranks combined (6500). If you plan to play a different specialization for a long time, it makes sense to first upgrade 13 ranks for the second artifact, and only then upgrade the 14th rank for the first weapon.

    • For the first 34 ranks, the cost of leveling increases exponentially, and for leveling a bonus talent, it increases linearly (approximately +5% of the cost of the previous rank).

    Total cost of ranks:

    • To get the first 13 ranks:

      • 1 artifact: 6500 SA

      • 2 artifacts: 13000 SA

      • 3 artifacts: 19500 SA

    • Full leveling of all talents:

      • 1 artifact: 5,216,130 SA

      • 2 artifacts: 10,432,260 SA

      • 3 artifacts: 15,648,390 SA

    • Leveling 20 ranks of bonus talent: 60,040,200 SA

    • All core talents + 20/20 bonus talent: 65,256,330 SA

    Do not be intimidated by such large numbers: thanks to the Artifact Knowledge, the amount of daily received SA increases significantly. At the maximum level of Knowledge (25), the amount of received Artifact Power is increased by 24000%. More about this is written in the section of the guide dedicated to Artifact Knowledge.

    Artifact relics

    Artifact relics in Legion are similar to gemstones in previous World of Warcraft expansions. Relics are socketed and serve two purposes:

    1. Increase the level of the item (as well as primary and secondary characteristics).

    2. They give a "bonus" rank to certain artifact talents.

    On wowhead you can see the full list of relics available in the game.

    More about relics

    Artifact weapons have 3 relic slots:

    • 2 slots are available immediately after receiving the weapon;

    • 1 slot is locked and opens only after completing the campaign in the class hall.

    There are several types of relics; each artifact, in turn, has a unique set of sockets associated with that particular weapon.


    For example, a Shadow Priest weapon has 2 Shadow relic slots and 1 Blood relic slot, while an Frost Mage artifact has 2 Ice relic slots and 1 Arcane relic slot.

    • There are 10 types of relics in total: Ice, Blood, Fel, Light, Fire, Iron, Life, Darkness, Storm and Arcane;

    • Not all specializations can get a bonus from a certain relic: it depends on the slots available on the weapon of this spec.

    Relics also vary in quality - there are uncommon, rare and epic relics. You can get them in the following ways:

    • world drop

    • Bosses in dungeons and raids, world bosses.

    If the relic is a quest reward, it has a small chance to be upgraded from Uncommon to Rare upon completion of the quest; from rare to epic.

    Some relics (craft and world drops) are not personal and can be sold at auction.

    • These relics can have different item levels (ilvl), depending on the level of the character they dropped.

      • For example, the level of the relic The manuscript of Nar'thalas at auction can range from 670 to 780.

      • At the same time, the level requirements also change: a level 670 relic can be used at a character level 100+; a relic of level 731 can only be used by characters 105+.

    • At the auction, such items can be found in the Stones > Artifact Relics tab.

    The relics you get as personal loot or quest rewards always match your current specialization. In addition, they always match your artifact (that is, they are the same type as the slots on your weapon).


    A relic inserted into an artifact cannot be pulled back: only destroyed or replaced with a new relic. Those items that you will not use can be sold to a merchant or disenchanted using Enchanting.

    Relic Effect #1: Item Level Up

    Each relic has a certain item level - in beta it ranged from 670 to 895.

    • The higher the level of the relic, the more item levels it will add to the artifact.

      • For example, Soul Fibril (lvl 805, crafting) will add +31 ilvl to the weapon, and Flickering Spark of Time (lvl 850, drop in raids) will add +43 ilvl.

      • Relics dropped in dungeons, raids, and world bosses have a chance to be upgraded by +5 item levels when dropped. Given all the difficulty options, the maximum item level for these relics is 895.

    • The starting level of all artifacts is 750, and each relic inserted into the socket increases this level. The maximum artifact level that can be overclocked in T19 content is 918(with three improved relics of level 895).

    Relics can be inserted into your artifact to increase the level of the item. Each relic also allows you to increase the rank of one feature of the artifact.


    The table below shows the levels of relics depending on the source of receipt:

    A source

    Level

    Level boost

    Remarks

    Regular quests and world quests

    670-815

    +2-33 ilvls

    Quest rewards scale with the player's level when they turn in a quest.

    World Quest rewards are level 805+ (upgraded ones can proc)

    Normals

    700-805+*

    +2-31 ilvls

    The item level depends on the level of the character at the time of killing the monster/boss.

    craft

    805

    +31 ilvls

    Crafting relics cannot be upgraded with Obliterium like other crafting items

    Heroics

    825+*

    +36 lvls

    Raids (LFR)

    835+*

    +39 lvls

    Mythic dungeons

    840+*

    +40 lvls

    Raids (normals)

    850+*

    +43 lvls

    World bosses

    860+*

    +46 lvls

    Raids (Heroic)

    865+*

    +48 lvls

    Raids (mythic)

    880+*

    +52 lvls

    Max level

    895

    +56 lvls

    * Relics marked with an asterisk may be randomly upgraded when dropped. The table in this guide lists the minimum item level for them.

    Relic Effect #2: Talent Bonus Ranks

    Each relic improves a specific artifact talent. On the wowhead, a list of such talents can be viewed by selecting the “Upgrades” tab on the relic page. Thus, if you want to buff a certain talent on an artifact, you need to look for special relics.

    • The relic immediately gives an additional rank and increases it. If it was 0/3, it will become 1/4.

    • Relics do not allow you to cheat the talent system: if a relic turned a 0/1 talent into a 1/2 talent, you will still need to level up one rank to advance further up the talent tree.

    • One talent can be maxed out to rank 6/6. In this case, all three relics in the artifact slots must improve one talent.

    How to get an artifact in WoW Legion

    The first artifact in the Legion can be obtained already at level 100.

    All classes receive their artifact through the completion of the introductory quest chain. In this case, you will need to use the unique abilities of your specialization.

    For example, Survival hunters will actively use traps, and Assassination rogues will move around Stormwind in Stealth mode.

    At the end of the quests, you gain access to the class hall, as well as learning how to operate an artifact and a command table for missions in the hall.

    Obtaining the second, third, fourth artifact

    After reaching level 102, your character will be able to get artifacts for all specs of your class. For most, this is 3 artifacts, for Demon Hunters - 2, for druids - 4.

    To get the second artifact, you need to return to the class hall and take the task to select an artifact. The game will then prompt you to complete the quest chain for that weapon.

    After receiving the second artifact, a chain will become available for obtaining the third (and then, for the druids, the fourth).

    A video of the chains for obtaining an artifact can be viewed at Youtube.

    Note:

    • The chain for each artifact was created taking into account specialization: healers will need to heal the group, tanks will need to take on monsters, damage dealers will need to complete standard quests to collect items / kill monsters.

    • You can change specialization along the chain. That is, you can chain a healer in the dd-spec if you kill all the enemies before they destroy your group. However, this will not be the easiest task.

    • If you have multiple artifacts, they will be automatically equipped when you switch specializations. You cannot equip an artifact that does not match your current specialization.

    • Artifacts cannot be destroyed. Remember that each received artifact will always occupy one cell in the inventory.

    • Obtaining all artifacts available for your class is rewarded with an achievement Impressive arsenal .

    Artifact Knowledge

    Artifact Knowledge serves to increase the Artifact Power you gain from items over time.

    • Artifact knowledge becomes available at level 110. You will receive two tasks related to the fulfillment of orders:

      • Hidden History - Recover 4 volumes of lore scattered across Azeroth.

      • Digging in books - complete a work order.

    • Once both quests are completed, you can continue completing quests for Artifact Data, which increase your Artifact Knowledge level.

    • At the start of the Legion completing one order for Artifact Data takes 5 days. However, a special system will be implemented in the new addition, which will count the number of days from the launch of the Legion, and based on this number, reduce the order lead time to 4 days, 3 days, and so on.

      • This system is designed for alts and those who will start playing much later than the Legion release date.

    • Each order for Legion Artifact Notes will cost 500 Order Resources (read Where to Get Order Hall Resources in Legion).

    Each Artifact Data item increases the level of Artifact Knowledge by 1. The maximum amount of Artifact Knowledge that can be upgraded is 25:

    • Thus, initially you will increase the level of knowledge by 1 every 5 days.

    • Artifact Power bonus increase ranges from 25% at level 1 to 24000% at level 25.

    • Each level increases the amount of Artifact Power the character gains from consumable items.

    At the same time, Artifact Knowledge does not increase CA on the following items:

    • Any items in the inventory obtained BEFORE reaching the current level of Artifact Knowledge.

    • All quest rewards (only applies to leveling quests, not world quests).

    • All treasure items.

    Thus, there is no benefit in pre-collecting items with Artifact Power in the hope of increasing SA after increasing the level of Artifact Knowledge.

    Artifact Knowledge level is the same for all specializations of one character. This will be especially useful for leveling artifacts to the second spec. For individual characters on the same account, the Artifact Knowledge level must be collected separately.

    An example of calculating the increase in SA depending on the level of Artifact Knowledge:

    • Knowledge level 0: +200 CA (+0%).

    • Knowledge Level 5: +600 SA (+200%).

    • Knowledge level 15: +5900 CA (+2850%).

    Level of knowledge

    Bonus to SA

    Level of knowledge

    Bonus to SA

    1

    25%

    14

    2250%

    2

    50%

    15

    2850%

    3

    90%

    16

    3600%

    4

    140%

    17

    4550%

    5

    200%

    18

    5700%

    6

    275%

    19

    7200%

    7

    375%

    20

    9000%

    8

    500%

    21

    11300%

    9

    650%

    22

    14200%

    10

    850%

    23

    17800%

    11

    1100%

    24

    22300%

    12

    1400%

    25

    24900%

    13

    1775%

    Rogue Artifact of the Stealth branch:


    Appearance of artifacts

    At the start of the Legion, each World of Warcraft artifact will have 5 appearance styles, 4 colors each. Another style will appear in subsequent patches (7.1 or 7.2).

    Each appearance option opens in a different way. Once a certain Artifact Skin is unlocked, you can activate it next to the Artifact Furnace in the Class Hall.

    Notes on the appearance of artifacts in World War II:

    • Artifact weapons can be transmogrified into any other weapon under the same conditions as before (for example, the type of weapon must be the same).

    • Some skins change the artifact type (for example, one of the hunter skins changes the weapon type from "gun" to "bow").

    At the beginning of the Legion, 5 styles will be available, obtaining each is associated with a certain aspect of the game:

    1. Classic Skin: Class Hall Campaign;

    2. Improved appearance: class hall, artifact, archaeological finds;

    3. Valorous Face: PvE progress;

    4. Military appearance: PvP progress (prestige);

    5. Hidden Appearance: Obtained based on class and specialization;

    6. Sixth skin: will not be available immediately after launch, but will appear later.

    In this case, you will first need to unlock the skin itself (that is, the “main color” in this style) in order to access other colors of this style.

    For example, you can get one of the tints from the Unleashed Monstrosities achievement, but it won't be available until you unlock the main color of that skin through the Balance of Power quest chain.

    All appearance options that you unlock become available for all specializations of one character. On the other hand, unlocking new skins is not account-wide – you will need to unlock skins on other characters separately.

    • The exception is the account-wide achievement Glory of the Legion Hero, which unlocks the corresponding artifact appearance for all characters on the same account. But again, in order to use this skin, you must first "unlock" the entire style by completing the "Balance of Power" chain.

    How to unlock/unlock all artifact skins in WoW

    1. Classic look

    Relevant Achievement: , Fight in Style: Enhanced Look .

    2.1. Primary Paint: Complete the campaign in a Class Hall.

    In fact, you need to get the achievement Forged for battle .

    2.2. Color #2: Unlock all artifact talents.

    Achievement: Power Incarnate. To get this coloring, you need to open all 34 ranks in the artifact talents (excluding the bonus talent). To unlock all ranks, you need 5,216,130 Artifact Power.

    2.3. Color #3: Learn the full history of the artifact in your class hall.

    You need to complete two quests related to orders for Artifact Knowledge (you can read about them in the corresponding section of our artifact guide). Quests are only available at level 110. Achievement: Story improvement .

    2.4. Color #4: complete the achievement This side up .

    The only artifact color scheme associated with Archeology. To get it, you need to collect 8 rare archaeological projects in the Legion.

    Please note that in Legion, rare finds are obtained differently than in other expansions. Every two weeks, the Archeology Trainer (Dariness the Learned) will have a quest that rewards you with a rare project. To complete the quests from the Archeology teacher, you need level 110.

    3. Valiant look

    Achievement for all 4 skins: Fight in Style: Valiant View .

    3.1. Primary Livery: Complete the Balance of Power questline.

    This is a fairly long chain that starts in your class hall at level 110 and has many stages. Among other things, you will need to bring 30 Blood of Sargeras (read How to get the Blood of Sargeras in WOW), complete several heroic dungeons and get items from the Emerald Nightmare raid.

    3.2. Color #2: complete the achievement Unleashed Monsters .

    To get the achievement, you need to kill 8 of the 10 Legion world bosses in the Broken Isles.

    3.3. Color #3: Complete the challenge mode dungeon using a level 15 key.

    To unlock this coloration, you need to complete a Mythic dungeon on difficulty level 15. You can use your own key or someone else's.

    3.4 Color #4: complete the achievement Glory to the Hero of the Legion .

    This meta-achievement requires you to complete 26 achievements in 10 Legion dungeons on Mythic difficulty. The achievement is shared per account, and the given appearance for the artifact is the same.

    4. Hardened look

    Achievement: (Horde) / Fight in style: hardened look(Alliance).

    4.1. Primary Livery: Complete Victor's Curse at Prestige 1, Rank 50.

    You need to reach the first level of prestige and gain honor to rank 50 again through the new Legion PvP system. Achievement: Prestige (Horde) / Prestige (Alliance).

    4.2. Color #2: Reach prestige level 5 and receive the Badge of Heroism.

    To unlock this skin, you need to raise the prestige level 5 times using honor points. This skin variant can only be unlocked in Legion PvP Season 2(since in the first season, the maximum level of prestige is 4).

    Progress:

    • Crest of Heroism (Horde)

    • Crest of Heroism (Alliance)

    4.3. Color #3: Reach prestige level 9 and receive the Mark of Carnage.

    Can only be obtained in the third PvP season in the Legion (the maximum prestige level in the second season is 8).

    Progress:

    • How to get a secret artifact skin in WOW Legion

      5.2. Color #2: Complete 100 dungeons using the hidden artifact skin option.

      5.3. Color #3: Complete 200 Artifact Hidden Skin World Quests.

      5.4. Color #4: Kill 1000 enemy players using a hidden Artifact Skin.

      6. Sixth skin (one of the Legion patches)

      So far, nothing is known about how to get the sixth variant of the appearance for Legion artifacts. Information will appear closer to one of the next patches (7.1, 7.2, etc.)

      For all artifact appearance options for each class and specialization, see the artifact calculator on the wowhead (in the "Appearance" tab).

      Artifact of the Unholy Death Knight:


      Legion Artifact Hidden Effects

      Artifacts in Legion can have various hidden effects.

      Here is what one of the developers of WOW Legion had to say about it:

      "When dealing with items as powerful as some of the artifacts players will receive in Legion, no one knows what mysterious things can happen."

      There are several speculations about what might be the hidden artifact effects in Legion:

      • Hunter's Celerity, Feral Druid: Ashhide's claws are imbued with the blood of beasts, granting 3% movement speed. The effect is removed when the druid enters combat.

      • Gaze of the Valkyr, Fury Ward: If the warrior kills an enemy within 8 seconds after the effect is triggered, he recovers 50% of his health.

      • Ashbringer, Retreat Paladin: There is a chance that the Ashbringer will instantly kill a small demon or undead near the character.

      • Summon Eagles, Hunter: When the hunter's health drops below 40%, an eagle comes to his aid for 10 seconds; fires no more than once every three minutes.

      Some artifacts can talk to their owners (such as Aluneth for the Arcane Mage or the Skull of the Man'ari for the Warlock), and will whisper something more than once while adventuring around the world.

      cosmetic effects

      Artifacts also have some cosmetic effects associated with them in the game:

      • Paladins can see demons in Dalaran with Revealing Light.

      • The air elementals in the Stormheim location are friendly to the shamans of the Elements branch.

      • Some classes have a special animation for the Withdrawn status (frost dk, druids and shamans of healing).

      • Some NPCs react to a character with an artifact. For example, an elven blacksmith in Dalaran admires Felo'Melorn (an artifact of the firebenders).

      Artifact FAQ

      This section of the artifact guide collects the most frequently asked questions about the main weapons of the Legion.

      1. How much space does the artifact take up in the bag?

      Two-handed artifacts obviously occupy one cell. But, interestingly, double artifacts (for example, Fist + Shield) also take up only one place in the bag. Agree, this is a nice space saver, especially if you collect artifacts for several specializations.

      2. How does transmogrification work with artifacts?

      You can transmog an artifact to another weapon, but you cannot transfer the Artifact Form to another weapon. You can use different transmogrifications for different parts of an artifact (for example, daggers for the right and left hands).

      3. Can you change talents, relics or the appearance of an artifact anywhere?

      Relics can be inserted into weapons anywhere. To change the appearance and activate new talents (ranks), you need to be near a special mountain in your class hall. To redistribute talents on the artifact, you need to talk to the NPC, who is standing next to the mountain in the class hall.

      4. What should I do if I chose the wrong artifact, sold an old weapon and want to level up to level 102 in another spec?

      Your class hall quartermaster sells level 740 weapons, off-hands, and shields for 100 gold each. You can purchase them as an artifact replacement before reaching level 102.

      5. Is it possible to destroy an artifact in WoW?

      After completing the quest chain and obtaining the artifact, you will not be able to destroy it or sell it to the merchant.

      6. How to see the leveling of artifact talents of other players?

      In the standard interface of World of Warcraft, you can not see the layout of the artifact talents of other characters, but you can see the level of the item.

      7. Can artifact skins be used for transmog after Legion?

      Most likely, yes - all variants of the appearance of artifacts can be transmogrified after Legion (in the next expansion). In this case, it is understood that the skins will be unlockable during the Legion, but will not be obtainable after the expansion. This also applies to the new forms of the druid (the appearance of the Cat and the Bear changes from the artifact).

      8. Can artifacts be used in PvP?

      Artifacts and their effects can be used in all PvP situations: arenas, battlegrounds, open world.

      9. Will Artifact Knowledge be account-wide?

      No, Artifact Knowledge will not be account-bound. This system allows you to get artifacts for alternate specializations faster, but not for alternate characters.

      This material is a translation big guide based on Legion artifacts posted on wowhead. You can read the original at this address. Also added some details from personal experience of being on beta.

      Update Patch 7.2. In patch 7.2, the artifact system has undergone some changes. .

      Update Patch 7.3. In patch 7.3, the artifact system was once again upgraded. .

      Introduction

      Seven years ago at Blizzcon 2009, Cataclysm was announced. Among all the innovations that awaited the players, the "path of the Titans" was announced, a new character development system for highest level. What little was shown spoke of trees (or rather, circles) of talents that opened up as you completed various tasks, including those related to archeology. Those who play longer remember how it all ended. Path of the Titans was cut from the release of the third expansion to the game.

      Apparently, the developers decided to return to the topic of an additional branch of character development, of course, with some adjustments. Indeed, we have a “closed” talent tree that needs to be developed. These talents guarantee some special abilities that can be enhanced. In general, in some respects, the concept has received a continuation.

      The main thing about artifacts:

      • each spec receives its own artifact weapon (except for the fishing artifact, which will be available to everyone);
      • you can get an artifact by completing a quest that will reveal the unique features of your class and tell you about important characters in the world;
      • an artifact is your main weapon in Legion, you won’t have another (or rather, you will, but only to complete the starting scenario on the Broken Isles and quests to get the first artifact);
      • artifact traits increase various class abilities, while relics improve certain traits and increase weapon ilvl;
      • the power of artifacts is increased through Artifact Power (AP), the discovery of traits and Relics that can be installed in the sockets available on weapons;
      • Artifact Knowledge (AK) is a system that helps players progress faster with offspec artifacts. You can get all artifacts for your class in the Stronghold;
      • artifacts have a different appearance and color, which can be opened through various activities. You will be able to transmogrify the artifact, but other weapons cannot take on the shape and colors of the artifact;
      • leveling an artifact is strongly tied to the Class Hall, so to increase the Knowledge of an artifact, you need to make orders in the Hall for the corresponding resource.

      How to get an artifact?

      Everything is very simple. After the scenario, which takes place in the Broken Isles, you will immediately be given a quest in Dalaran. I passed it as a hunter. After choosing the artifact, another quest was received to complete in the scenario and at the first stage we needed to save Alleria Windrunner. At the end of the scenario, a "preparation" of a bow without traits was given. At the last stage, I was sent to the class hall, where the artifact acquired traits. Nothing special, just follow the directions.

      Artifacts and Specializations

      The appearance of the artifacts is presented.

      Death Knight

      • Blood: Cursed Devourer (two-handed axe);
      • Ice: Blades of the Fallen Prince (swords);
      • Unholy: Apocalypse (two-handed sword);

      Demon Hunter

      • Havoc: Dual Blades of the Deceiver (Glaives);
      • Vengeance: Aldarachian Warglaives (glaives);

      Druid

      • Balance: Scythe of Elune (staff);
      • Feral: Ashhide Fangs (daggers);
      • Guardian: Claws of Ursoc (fist weapon);
      • Healing: G'Hanir, Primordial Tree (staff);

      Hunter

      • Marksmanship: Thas'dorah, Legacy of the Windrunners (bow);
      • Survival: Ravenous Claw (polearm);
      • Beastmaster: Might of the Titans (gun);

      Mage

      • Ice: Polar Night (staff);
      • Fire: Felo'melorn and Phoenix Heart (swords);
      • Arcane: Aluneth (staff);

      Monk

      • Brewmaster: Fu Zan, Traveler's Companion (staff);
      • Mistweaver: Sheilun, Staff of the Mists (staff);
      • Windwalker: Fists of Heaven, Alra'ed and Al'burk (fist weapons);

      Paladin

      • Light: Silver Hand (two-handed mace);
      • Protection: Guardian of Truth and Keeper of the Oath (shield and sword);
      • Retribution: Ashbringer (two-handed sword);

      Priest

      • Discipline: Fury of Light (staff);
      • Light: T'uure, Light of the Naaru (staff);
      • Darkness: Xal'atath, blade of the Dark Empire and Secrets of the Abyss (daggers);

      Rogue

      • Assassination: Assassins of Kings, Anguish and Sorrow (daggers);
      • Outlaw: Dreadblades, Fortune and Fate (swords);
      • Stealth: Fangs of the Devourer, Testament of Akaari and Bloodfang (daggers);

      Shaman

      • Elements: Fist of Ra-den and Shield of the High Guardian (fist weapon + shield);
      • Enhancement: Doomhammer and Wrath of the Rock Mother (Mace for both hands);
      • Healing: Sharas'dal, Scepter of Tides and Shield of the Seamistress (mace and shield);

      Warlock

      • Sorcery: Ulthalesh, Harvester of the Deadwind (staff);
      • Demonology: Skull of the Man'ari and Spine of Thal'kiel (daggers);
      • Destruction: Scepter of Sargeras (staff);

      Warrior

      • Weapons: Stromkar, the Peacekeeper (two-handed sword);
      • Fury: Warswords of the Valarjar, Fury of Odin and Wrath of Helya (two-handed swords);
      • Protection: Scale Shard and Shell of the Guardian of the Earth (shield and sword);

      Leveling and customization of artifacts

      Artifact Power

      Traits become available as you gain Artifact Power (hereinafter referred to as AP). It's not a currency that you collect and spend, it's more like an exp. As you receive it, you use it to unlock access to a new artifact trait. Artifact Power can be obtained through various items used (e.g. Dalaran Wine Glass, Brief History of the Aeons, Brief History of the Ages).

      There is a bar in the UI (above the experience bar) showing how close you are to unlocking the next trait.

      Items that allow you to receive Artifact Power are obtained in the following ways:

      • main quests / world quests;
      • chests of world quests;
      • hidden treasures;
      • random dungeons of normal and heroic difficulty;
      • drop from bosses in dungeons, raids, world bosses, rares;
      • class hall missions;
      • victories on the battlefields;
      • arena victories;

      Once you've obtained such an item, click on it to add Artifact Power to the weapon you're currently wielding. If you want to add power to another artifact weapon, then you must equip it first and only then use the item. Artifact Power is a stat that is tied to a specific weapon and does not apply to artifacts for other specs. Artifact Knowledge is an attribute that you can level up and, as a result, increase the rate of obtaining Artifact Power from most sources.

      Artifact traits

      Artifact traits are special abilities that unlock over time on artifact weapons. Each trait requires a certain amount of Artifact Power. Each subsequent trait will require more and more Artifact Power. Each weapon has an Artifact Ability that can be unlocked that grants an additional spell, usually with a powerful effect. Some of them are passive, but for most specs they will be active spells that can be used. These spells are displayed on the information summary above each artifact.

      Traits are, for the most part, passive abilities that enhance your class's abilities. Let's say they increase the damage of ability X by a certain amount. In order to see what traits are inherent in your artifact, right-click the Shift-clie combination on your artifact weapon. Remember that choosing new traits for your weapons can only be done at the Artifact Forge in the Class Hall.

      Traits have levels from 1 to 3. To get a new level, you need to invest Artifact Power in the trait. Relics add "bonus" levels to a certain artifact trait. This trait can be enhanced up to 6 levels. Additional levels of artifacts that add relics do not require Artifact Power.

      You must max out the trait (up to level 3) in order to continue unlocking traits. A total of 34 points are available to invest in the Artifact Trait Tree, and the path you choose to unlock traits depends on your choice. Eventually, when you get all 34 points, you will max out all the traits on your artifact weapon. Several traits have a border in the form of a golden dragon. These traits greatly enhance your class abilities (more than a normal trait).

      After getting all 34 points for your weapon, you will gain access to a "bonus" trait with 20 levels. This Bonus Trait increases damage. More about this trait is described in the subsection below.

      Resetting and redistributing trait points

      You can respec/redistribute your traits (by resetting and reassigning points) for a price. Respec costs the same amount of Artifact Power as the next point to invest in your trait tree. For example, you have invested 18 points in your artifact tree and want to reset and reassign them. To do this, you must give as much Artifact Power as it takes to buy the 19th point for the trait tree - 24000 Artifact Power. This procedure will restore you 18 points, which you can spend on traits. It should be remembered that you will not restore Artifact Power, only points.

      Since the cost of respawning your artifact weapons is high, it won't be as profitable. And in the end, you will open all the traits of your artifact. The order in which you do it doesn't really matter.

      Trait Perks

      The total number of trait levels you acquire increases the amount of stamina +/- damage dealt (up to point 34 of your artifact trait tree). Healer and tank specs get 0.75% + 1% damage dealt per trait unlocked (25.5% stamina and 34% damage dealt on maxed artifact weapons). Obedience Priests as hybrid damage/healers gain 0.75% stamina and 0.5% damage dealt per trait, resulting in a 25.5% stamina increase and 17% damage on a fully upgraded artifact weapon. Damage dealers get 0.75% stamina per trait, which increases stamina by 25.5% on a fully upgraded artifact.

      Trait cost

      Below is a table that shows the cost of trait points. The increase in the amount of Artifact Power is exponential.

      AP AR total
      1 100 100
      2 300 400
      3 325 725
      4 350 1075
      5 375 1450
      6 400 1850
      7 425 2275
      8 450 2725
      9 525 3250
      10 625 3875
      11 750 4625
      12 875 5500
      13 1000 6500
      14 6840 13340
      15 8830 22170
      16 11280 33450
      17 14400 47850
      18 18620 66470
      19 24000 90470
      20 30600 121070
      21 39520 160590
      22 50880 211470
      23 64800 276270
      24 82500 358770
      25 105280 464050
      26 138650 602700
      27 182780 785480
      28 240870 1026350
      29 315520 1341870
      30 417560 1759430
      31 546000 2305430
      32 718200 3023630
      33 946660 3970290
      34 1245840 5216130

      Bonus trait

      The bonus trait becomes available if you have received all 34 points for the main artifact weapon. As mentioned above, the Bonus has 20 levels and investing in it increases damage, healing and armor (depending on the spec). The system as a whole is similar to the "paragons" in Diablo III.

      Point Bonus trait level AR Bonus trait cost in total AR cost in total Damage Bonus Heal Bonus Armor bonus to tanking (shield) Tanking health bonus (no shield)
      35 1 1,635,200 1,635,200 6,851,330 5% 5% 10% 5%
      36 2 1,915,000 3,550,200 8,766,330 6% 6% 11% 6%
      37 3 2,010,000 5,560,200 10,776,330 6% 6% 12% 6%
      38 4 2,110,000 7,670,200 12,886,330 7% 7% 13% 7%
      39 5 2,215,000 9,885,200 15,101,330 7% 7% 14% 7%
      40 6 2,325,000 12,210,200 17,426,330 8% 8% 15% 8%
      41 7 2,440,000 14,650,200 19,866,330 8% 8% 16% 8%
      42 8 2,560,000 17,210,200 22,426,330 9% 9% 17% 9%
      43 9 2,690,000 19,900,200 25,116,330 9% 9% 18% 9%
      44 10 2,825,000 22,725,200 27,941,330 10% 10% 19% 10%
      45 11 2,965,000 25,690,200 30,906,330 10% 10% 20% 10%
      46 12 3,115,000 28,805,200 34,021,330 11% 11% 21% 11%
      47 13 3,270,000 32,075,200 37,291,330 11% 11% 22% 11%
      48 14 3,435,000 35,510,200 40,736,330 12% 12% 23% 12%
      49 15 3,605,000 39,115,200 44,331,330 12% 12% 24% 12%
      50 16 3,785,000 42,900,200 48,116,330 13% 13% 25% 13%
      51 17 3,975,000 46,875,200 52,091,330 13% 13% 26% 13%
      52 18 4,175,000 51,050,200 56,266,330 14% 14% 27% 14%
      53 19 4,385,000 55,435,200 60,651,330 14% 14% 28% 14%
      54 20 4,605,000 60,040,200 65,256,330 15% 15% 29% 15%

      Getting the 14th trait requires a significant amount of AP (6480) - more than the previous thirteen (6500). Keep this in mind if you plan to play second spec regularly. You can choose to level a second artifact before continuing to level the main one. The number of AP required to upgrade artifacts:

      First 13 points in the main tree:

      • for one artifact - 6,500 AP
      • for two — 13,000 AR
      • for three - 19,500 AR
      • for four - 26,000 AR

      All 34 points

      • for one artifact - 5,216,130 AP
      • for two - 10,432,260 AR
      • for three - 15,648,390 AR
      • for four - 20,864,520 AR

      All levels 1-20 for bonus artifacts: 60,040,200
      Fully maxed weapons: 65,256,330

      Artifact Knowledge increases the amount of Artifact Power you can receive per day, which will significantly reduce the leveling time. At the maximum level of Artifact Knowledge, the amount of Artifact Power is increased by 6850%. For more information, see the Artifact Knowledge section.

      Artifact relics

      A relic is an item that works similarly to how old metastones worked. When a relic is inserted into an artifact socket, it performs two functions:

      • increases artifact ilvl (increases primary and secondary stats);
      • adds a bonus to a certain artifact trait.

      The artifact has three relic slots, two of which are available immediately after you get the weapon. The third slot is initially closed and will open after you complete the Class Hall quest chain.

      There are several types of relics and each artifact has a unique combination of slots that are related to a specific theme. For example, Shadowprism weapons have two Shadow and one Blood relic slots, while Frostmage weapons have two Ice slots and one Arcane. There are ten types of relics in total:

      • arcane magic;
      • Blood;
      • filth;
      • Fire;
      • Iron;
      • Light;
      • A life;
      • Shadow;
      • Storm.

      Not all specs can benefit from a certain relic - it all depends on what slots you have on your weapon. By quality, relics are divided in the same way as items - unusual, rare and epic. They give as a reward for completing quests, drop from mobs in open world and from bosses in all types of dungeons, from 5ppl to raid and world. In addition, relics can be crafted. Most often, quests give relics of an unusual and rare quality, which have a chance to randomly upgrade to something of a higher quality, for example, instead of an unusual one, you will get a rare relic. Some crafting relics related to the worlddrop can be BoE and, accordingly, they can be sold at the auction, where a special tab is made for them.

      Relic requirements may vary. Let's say an item with a level of 670 will require a level above 100, and a relic with a level of 730 can only be used by a character of at least level 105. In general, the ilvl of relics ranges from 670 - 895.

      Relics that drop as personal loot guarantee a set of stats that match your class and spec.

      Relics cannot be taken out and put back in. Similarly precious stones, they are destroyed when retrieved or replaced.

      Each relic has an ilvl. At the start of the add-on, it will fluctuate between 670-895. The higher the level of the relic, the more it will increase the level of the artifact. For example, a level 850 relic will upgrade your artifact by 43 levels, while a crafting relic of level 805 will upgrade your artifact by 31. Relics dropped from bosses can randomly gain +5 additional points to the possible level of the artifact. Any Titanforged item can raise its level by more than 15 points.

      The starting level of the artifact is 750 and this level will increase if you insert relics into the sockets. The maximum possible level of artifact weapons is 918.

      A source ilvl relics Artifact boost Notes
      Quests 670-815 +2-33 ilvls Rewards are scaled based on the level of the character that completed the evest
      World quest rewards are level 805 and can randomly level up
      Normal difficulty dungeons 700-805+ +2-31 ilvls Drop in normal dungeons scales based on character level
      crafts 805 +31 ilvls Crafting Relics cannot be upgraded with Obliterium
      Heroic Dungeons 825+ +36 lvls
      Emerald Nightmare and the Nighthold (LFR) 835+ +39 lvls
      Mythic Dungeons 840+ +40 lvls
      Emerald Nightmare and Nighthold (Normal) 850+ +43 lvls
      World bosses 860+ +46 lvls
      Emerald Nightmare and the Nighthold (Heroic) 865+ +48 lvls
      The Emerald Nightmare + The Nighthold (mythic) 880+ +52 lvls
      The maximum available level of Titanforged items 895 +56 lvls

      Artifact Knowledge

      Artifact Knowledge raises the amount of Artifact Power (AP) you can gain daily. An increase in the amount of daily AP is only possible after reaching level 110. There you will receive two quests that will allow you to open Artifact Lore Bounties in the Class Hall. The quests will also tell about the history of artifacts - as you progress, you will need books in which this will be revealed.

      At the release, one Order will be available, which will be completed for 5 days. However, later this period will be reduced and it will also depend on how advanced the character is. The cost of completing an order is 500 units of Stronghold resources. In other words, every five days there will be an opportunity to increase Artifact Knowledge by 1 level. There are 25 levels in total. Each level will increase the amount of available AP obtained from different sources. The first level boosts AP by 25%, and at level 25 - 24.000%. It should be noted that stacking items that increase AP is not worth it. You will receive an increase for the level of Artifact Knowledge that was in effect at the time of receiving the item. Artifact knowledge will work for all weapons to make it easier to level for offspec. In this case, this rule applies only to one character, and not the entire account.

      A table indicating how much AP will be increased at a certain level of Artifact Knowledge is given below.

      Artifact Knowledge Level Artifact Power (AP) bonus Artifact Knowledge Level Artifact Power (AP) bonus Artifact Knowledge Level Artifact Power (AP) bonus Artifact Knowledge Level Artifact Power (AP) bonus
      1 25% 8 500% 15 2850% 22 14200%
      2 50% 9 650% 16 3600% 23 17800%
      3 90% 10 850% 17 4550% 24 22300%
      4 140% 11 1100% 18 5700% 25 24900%
      5 200% 12 1400% 19 7200%
      6 275% 13 1780% 20 9000%
      7 375% 14 2250% 21 11300%

      In general, that's all. How to change the appearance of artifacts is described in.