Pathfinder card game skull and shackles characters. Pathfinder. Card game: Skull and Shackles. The hot sea awaits

Completely stand-alone game, compatible with other Pathfinder sets

The pirate archipelago of Shackles is a haven for those who are tired of wandering through musty dungeons. Here goblins and orcs turn into free filibusters, a halfling can become a frigate captain, and an indestructible warrior can exchange a crossbow and sword for a musket and rapier. Here the seas are teeming with sharks and krakens, sirens sing invitingly on the atolls, and countless treasures lurk in the wilds of the islands. There is no power here except the pirate council, and all that is needed for happiness and success is a fair wind, a devoted crew and good ale in the tavern on the shore. In the adventure card game Pathfinder. Skull and Shackles" the traditional fantasy world appears in an unusual pirate setting. Create your own character, equip him with a cutlass and powerful spells, choose a fast ship and set off on an adventure to overcome storms and defeat sea monsters together with other players. With each new adventure, your character will grow in skill and gain new skills. Only by becoming salted sea wolves will you be able to withstand the invincible Hurricane King in the decisive battle for the Shackles!

Contains:

  • 5 cubes with different number faces: d4, d6, d8, d10 and d12;
  • 7 character classes: bard, oracle, daredevil, marksman, sorcerer, rogue and warrior;
  • Classic fantasy races: elves, dwarves, goblins, halflings and others;
  • A variety of ships: from light junks and barks to a terrible ghost ship!

The pirate archipelago of Shackles is a real paradise for those who are bored with the usual dungeons and cellars of ancient mainland ruins. Everyone can try something new here! Goblins and orcs try on the free life of a pirate, a dwarf can become a frigate captain, and a mighty warrior can change his sword and crossbow to a rapier and musket! The usual bestiary remains far on land, sharks and krakens prowl the seas, sirens call sailors from the atolls with a sweet song, and countless treasures lurk in the island jungles. Power here belongs to the pirate council, and all that is needed for happiness and success is a devoted team of faithful comrades, the wind in the sails and a mug of good ale in a coastal tavern.

"Pathfinder. Card game: Skull and Shackles"

This is a completely independent game, compatible, however, with any other bases and additions in the series! In the adventure card game "Pathfinder. Skull and Shackles", the familiar world of fantasy is dressed in an unusual pirate setting. Embark on a co-op adventure for 1-4 players and conquer the archipelago! Create own character with a unique class, look for allies using cards, choose equipment and magic, arm him with a cutlass and powerful spells, board a fast ship and set off on an adventure through the most dangerous places! Five exciting scenarios will guide you through the game! Together with other players, defeat sea monsters and break through storms and storms. You will encounter new traps and monsters, crazy spells and bloodthirsty opponents. Each new adventure develops your character and gives him the opportunity to acquire new talents and skills. Only by becoming salted sea wolves will you be able to withstand the invincible Hurricane King in the decisive battle for the Shackles!

In "Pathfinder. Card Game: Skull and Shackles" you will find:

  • 7 character classes: Bard, Oracle, Daredevil, Gunner, Sorcerer, Rogue and Warrior
  • Classic fantasy races: elves, dwarves, goblins, halflings and others
  • A variety of ships: from light junks and barks to a terrible ghost ship!
  • Expansion deck "Pathfinder. Card game: Skull and Shackles. Adventure deck "Mutiny on Wormwood"

Mutiny on "Wormwood"

This base set also includes the Mutiny on Wormwood expansion deck. Pirate ship The Wormwood is home to a crew of brutal corsairs and their leader, Barnabas Harrigan. Now you are just a newbie in this motley crew, but courage, as we know, sinks galleons. With word and deed, win the respect of the sailors to overthrow Harrigan!

Here is the first expansion deck for the adventure card game Pathfinder: Skull and Shackles. New locations, monsters and discoveries await you, as well as 5 scenarios that make up the full-fledged adventure “Mutiny on Wormwood”. Your path to legend begins here and now!

About the original

Seven brave characters: Warrior, Rogue, Wizard, Sorcerer, Bard, Ranger, Priest - set off on an incredible adventure. Are you ready to take on the role of one of them and pass the prepared tests with valor? On the way to a given goal, the heroes will encounter dangerous traps, terrifying monsters, henchmen of the main villain, but they will also meet allies and assistants who will help them achieve victory, find the necessary items and uniforms, powerful treasures and artifacts.

Pathfinder: Return of the Runelords is a cooperative adventure game where players team up to complete set scenarios. To win, players need to wisely distribute their forces, improve their equipment, develop their abilities and learn new spells. Each class has its own set basic characteristics, which can be improved as you progress through the story. If this is not your first time playing the game, you can try to go through adventures or test your strength in a whole company.

Game process

Before the game starts, players choose their characters. Each character has its own characteristics and its own deck of cards. You can use a basic deck or try to create your own. The player's turn takes place in several phases:

  • The top card of the Blessing deck is revealed and its effect applies this turn.
  • You can pass one card from your hand to a player who is in the same location
  • You can move to another location at your discretion
  • Once per turn, you can explore the selected location by revealing the top card of the location and playing it
  • If the location deck your hero is on is depleted, you can try to close the location
  • Lose extra or add more missing cards from hand
  • Pass the turn to the next player

Who has won?

To win the game, players must complete the conditions of a given scenario before the deck of blessing cards is completely revealed. After fulfilling the conditions, players are declared winners. If they were unable to complete the given tasks or died, then the game ends in the defeat of everyone involved.

Game Features

Pathfinder Card Game: Skull and Shackles is a unique card board adventure game. It is built on the classical role system Dungeons&Dragons, but has some advantageous differences:

  • The game offers the opportunity to play with one to four players
  • You don't have to choose a master, and every player has the opportunity to take part in an incredible adventure
  • The game only contains cards, which means that the game does not take up much space, and it does not take long to lay it out
  • Many different scenarios, several adventures and one full-fledged campaign - select the mode to suit the desired difficulty and game time
  • Play the roles of different characters with your own set of qualities, equipment and capabilities
  • A huge variety of spells, weapons, armor, as well as rare treasures will make your hero an invincible warrior
  • Many different location cards, blessings, monsters and obstacles make game process varied from batch to batch
  • Ability to add new decks and expansions to the game
  • The base game box already includes the "Mutiny on Wormwood" expansion, which will offer you an additional 5 scenarios, as well as new maps

The pirate archipelago of Shackles is a haven for those who are tired of wandering through musty dungeons. Here goblins and orcs turn into free filibusters, a halfling can become a frigate captain, and an indestructible warrior can exchange a crossbow and sword for a musket and rapier. Here the seas are teeming with sharks and krakens, sirens sing invitingly on the atolls, and countless treasures lurk in the wilds of the islands. There is no power here except the pirate council, and all that is needed for happiness and success is a fair wind, a devoted crew and good ale in the tavern on the shore.

In the adventure card game Pathfinder. Skull and Shackles" the traditional fantasy world appears in an unusual pirate setting. Create your own character, equip him with a cutlass and powerful spells, choose a fast ship and set off on an adventure to overcome storms and defeat sea monsters together with other players. With each new adventure, your character will grow in skill and gain new skills. Only by becoming salted sea wolves will you be able to withstand the invincible Hurricane King in the decisive battle for the Shackles!

Extension "Pathfinder. Card game: Skull and Shackles. Adventure deck “Mutiny on Wormwood”

The pirate ship Wormwood is home to notorious thugs and their leader Barnabas Harrigan. Now you are just a newcomer in this motley crew, but courage, as we know, sinks galleons. Earn the respect of the sailors and start a mutiny to overthrow the ruthless captain. Here is the first expansion deck for the adventure card game Pathfinder: Skull and Shackles. New locations, monsters and finds await you, as well as 5 scenarios that make up the full-fledged adventure “Mutiny on Wormwood”. Your path to legend begins here and now!

Peculiarities

  • Friends join a team of adventurers, find themselves in a whirlpool of political events, secret conspiracies, fight pirates, navies and legendary sea monsters.
  • In the box players will find basic set“Skull and Shackles”, as well as the addition - the adventure deck “Mutiny on Wormwood”, will set off on their extraordinary journey.
  • From 1 to 4 people will be able to try on one of the roles. They will go through scenarios, explore various locations, hunt villains and corner them.
  • Funds for the publication of “Pathfinder. Skull and Shackles" in Russia were collected on the CrowdRepublic platform in the shortest possible time, and also made it possible to fulfill all 6 supergoals of the project.

Game composition:

  • 7 character cards;
  • 7 role cards;
  • 7 location maps;
  • 1 adventure road map;
  • 1 fleet card;
  • 377 Plunder or Die adventure cards;
  • 5 cubes;
  • Rules of the game;
  • Expansion content (included in the base game).

Oh, those taverns! What can you not sign up for after a pint or two of sweet ale... Today salty notes appeared in his taste, and for good reason. After all, we are in the port, and the sea is very close! And our glorious heroes, apparently, do not have to travel by land at all. And it seems that no less awaits us at sea interesting adventures than on land.

Another basic set “Pathfinder. Card game" changes the course of the adventure ship to the distant archipelago of Shackles, consisting of islands with many pirate bays and remote places where you can come across an ambush or a legendary sea monster. There are a total of 510 cards available to players, including the Plunder or Die adventure and the first set, Mutiny on Wormwood, which unlocks Skull and Shackles.


In the rule book, the authors assure that the Skulls and Shackles cards are fully compatible with cards from any other sets. However, in reality it is worth considering that some of the cards in one set may not be effective in another. The most striking example: the characters in Skulls and Shackles, while seemingly similar to their counterparts in Return of the Runelords, in fact have completely different abilities, adapted specifically for play in this basic set.

The changes also affected others game elements. The consequences of summoning cards from the box have expanded and can even lead to the appearance of new locations on the field. Defeating minions no longer guarantees that you will be able to close the corresponding location.


The main innovation of Skulls and Shackles, of course, is naval paraphernalia: fleet support cards, ships and loot. Tired of walking around the world, the heroes will be able to enjoy the fresh breeze and relax on board their own ship, purchased with honest heroic gold from past adventures. True, only in the intervals between battles with pirates, encounters with sea monsters, repairs and scrubbing of the deck.

Movements on a ship between locations occur provided that the ship is not moored and the active character decides to sail rather than walk on foot. The ship not only makes it possible to take other heroes with you from the same location, but also protects you while traveling, taking damage in collisions with enemies. Heroes, in turn, can reduce damage with cards with the appropriate ability - otherwise the ship will be destroyed, and the adventurers will lose the opportunity to capture loot and gradually lose what they received earlier.


Loot - cards from the box, captured by the crew and stored on the ship. These cards remain face down until the end of the scenario, creating suspense. Upon successful completion of the scenario, the saved loot cards become trophies and are distributed among the players, who, after a short break, will go for new loot - and new adventures.


Verdict


Sun, air and sea spaces teeming with aggressive animals - what else do true adventurers need for an ideal vacation? Perhaps, high-quality components, rich illustrations and... yes, yes, yes! Additions, additions and more additions. On all these points the publishing house Hobby World continues to hold its own, and some additions have already appeared in Russian. And then, you see, the time will come to launch another base.

Final score: 8 points out of 10! Taxi